diff options
Diffstat (limited to 'RGBY')
100 files changed, 0 insertions, 5180 deletions
diff --git a/RGBY/Battle_Animations.mdwn b/RGBY/Battle_Animations.mdwn deleted file mode 100644 index 2e8f0c7..0000000 --- a/RGBY/Battle_Animations.mdwn +++ /dev/null @@ -1,114 +0,0 @@ -# Battle Animations - -* [[RGBY/Battle Animations/Animations List]] -* [[RGBY/Battle Animations/Subanimations List]] -* [[RGBY/Battle Animations/Frame Blocks List]] -* [[RGBY/Battle Animations/Special Effects List]] - -Tile Patterns 1: 1E:41FE - 46ED -Tile Patterns 2: 1E:46EE - 4BDD - -## Animations format - -1E:607D - Table of pointers. There are 0xCB entries, one for each animation. - -Each of these pointers points to a sequence of “special effects” and “subanimations.” - -There are two types of commands that can occur in the sequence. - -The first type just calls a specific ASM function (a special effect). - -The second type is played by RealPlayAnimation (1E:4E53) and is a sequence of images (a subanimation). It is made up of “frame blocks”. Note that RealPlayAnimation calls a function that may call an additional ASM function depending on the animation ID (not subanimation ID) after each “frame block”. - -The format here is also follows. - -If byte 0 is 0xC0 or greater, then it is a special effect. - -Format: - -* byte 0: special effect ID (from 0xD8 to 0xFE inclusive) -* byte 1: sound ID - -## Special effects format - -There is a table for special effect functions at 1E:50DA. - -Format: - -* byte 0: special effect ID -* bytes 1-2: address of function - -If byte 0 is less than 0xC0, then it is a sequence of images (sprites). - -Format: - -* byte 0 - * bits 0-5: duration of each frame within subanimation (in terms of screen refreshes) - * bits 6-7: select tile pattern data -* byte 1: sound ID -* byte 2: subanimation ID - -## Subanimations format - -1E:676D - Table of pointers. These are the “subanimations”. There are 0x56 of them. - -Format: - -* byte 0 - * bits 0-4: number of “frame blocks” - * bits 5-7: “type” - -The type controls how the subanimation changes depending on whether the player or enemy attacks. - -* 00: no difference between player and enemy attacking -* 01: when an enemy attacks, flip the entire battle animation layer across the screen horizontally and vertically -* 02: when an enemy attacks, flip the entire battle animation layer across the screen horizontally and translate it downwards by 40 pixels -* 03: when an enemy attacks, flip the base coordinates across the screen horizontally and vertically (this translates the image but does not mirror it) -* 04: when an enemy attacks, do the animation in reverse order -* 05: when the player attacks, flip the entire battle animation layer across the screen horizontally and translate it downwards by 40 pixels (i.e. behave as though the player is the enemy and the mode is 2) -* Values 6 and 7 are unused. - -The first byte is followed by a list of subentries, the amount of which is indicated in bits 0-4 of byte 0. - -Subentry Format: - -* byte 0: “frame block” ID -* byte 1: Base Coordinate ID -* byte 2: mode - * 00: usual mode; normal delay and clear the animation layer after - * 02: no delay and no clearing the animation layer; this is useful for drawing bigger objects - * 03: normal delay, but no clearing the animation layer - * 04: normal delay, but no clearing the animation layer; makes this “frame block” temporary, such that the next “frame block” will overwrite it - * All other mode values are unused and behave like 00. - -## Frame blocks format - -1E:6F74 - Table of pointers. These are the “frame blocks”. There are 0x7A of them. - -Each “frame block” is a block of tiles. Subanimations consist of drawing these blocks at various screen positions in sequence. Multiple frame blocks can be combined to form larger objects if the appropriate mode is used. - -Frame Block Format: - -The first byte is the number of tiles within the block. Each tile has a subentry. - -Subentry Format: - -These follow the format in OAM. Note that these values are not copied directly and may be modified before written into OAM. - -* byte 0: Y offset from base coordinate of block -* byte 1: X offset from base coordinate of block -* byte 2: tile ID (0x31 (the base of the battle animation tiles) is added to this value) -* byte 3: flags - * bit 5: X flip - * bit 6: Y flip - -### Frame block coordinates - -1E:7C85 - Coordinate pairs. - -These are used as base coordinates for “frame blocks”. - -Format: - -* byte 0: Y -* byte 1: X diff --git a/RGBY/Battle_Animations/00.gif b/RGBY/Battle_Animations/00.gif Binary files differdeleted file mode 100644 index b2eb3f6..0000000 --- a/RGBY/Battle_Animations/00.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/01.gif b/RGBY/Battle_Animations/01.gif Binary files differdeleted file mode 100644 index 660c794..0000000 --- a/RGBY/Battle_Animations/01.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/02.gif b/RGBY/Battle_Animations/02.gif Binary files differdeleted file mode 100644 index 4e9f1c3..0000000 --- a/RGBY/Battle_Animations/02.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/03.gif b/RGBY/Battle_Animations/03.gif Binary files differdeleted file mode 100644 index 7547825..0000000 --- a/RGBY/Battle_Animations/03.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/04.gif b/RGBY/Battle_Animations/04.gif Binary files differdeleted file mode 100644 index 84425ab..0000000 --- a/RGBY/Battle_Animations/04.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/05.gif b/RGBY/Battle_Animations/05.gif Binary files differdeleted file mode 100644 index fa1c8bd..0000000 --- a/RGBY/Battle_Animations/05.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/06.gif b/RGBY/Battle_Animations/06.gif Binary files differdeleted file mode 100644 index 86e56b5..0000000 --- a/RGBY/Battle_Animations/06.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/07.gif b/RGBY/Battle_Animations/07.gif Binary files differdeleted file mode 100644 index a2105dd..0000000 --- a/RGBY/Battle_Animations/07.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/08.gif b/RGBY/Battle_Animations/08.gif Binary files differdeleted file mode 100644 index d7a90ab..0000000 --- a/RGBY/Battle_Animations/08.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/09.gif b/RGBY/Battle_Animations/09.gif Binary files differdeleted file mode 100644 index b4859e2..0000000 --- a/RGBY/Battle_Animations/09.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/0A.gif b/RGBY/Battle_Animations/0A.gif Binary files differdeleted file mode 100644 index 4963251..0000000 --- a/RGBY/Battle_Animations/0A.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/0B.gif b/RGBY/Battle_Animations/0B.gif Binary files differdeleted file mode 100644 index f4627a2..0000000 --- a/RGBY/Battle_Animations/0B.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/0C.gif b/RGBY/Battle_Animations/0C.gif Binary files differdeleted file mode 100644 index ee829f6..0000000 --- a/RGBY/Battle_Animations/0C.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/0D.gif b/RGBY/Battle_Animations/0D.gif Binary files differdeleted file mode 100644 index 87a7c5c..0000000 --- a/RGBY/Battle_Animations/0D.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/0E.gif b/RGBY/Battle_Animations/0E.gif Binary files differdeleted file mode 100644 index b36ce99..0000000 --- a/RGBY/Battle_Animations/0E.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/0F.gif b/RGBY/Battle_Animations/0F.gif Binary files differdeleted file mode 100644 index 5a07a43..0000000 --- a/RGBY/Battle_Animations/0F.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/10.gif b/RGBY/Battle_Animations/10.gif Binary files differdeleted file mode 100644 index 7361b88..0000000 --- a/RGBY/Battle_Animations/10.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/11.gif b/RGBY/Battle_Animations/11.gif Binary files differdeleted file mode 100644 index 4c812e5..0000000 --- a/RGBY/Battle_Animations/11.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/12_0.gif b/RGBY/Battle_Animations/12_0.gif Binary files differdeleted file mode 100644 index 835cb19..0000000 --- a/RGBY/Battle_Animations/12_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/12_1.gif b/RGBY/Battle_Animations/12_1.gif Binary files differdeleted file mode 100644 index 2ae9d3b..0000000 --- a/RGBY/Battle_Animations/12_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/13.gif b/RGBY/Battle_Animations/13.gif Binary files differdeleted file mode 100644 index 7b82188..0000000 --- a/RGBY/Battle_Animations/13.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/14.gif b/RGBY/Battle_Animations/14.gif Binary files differdeleted file mode 100644 index b3fe160..0000000 --- a/RGBY/Battle_Animations/14.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/15.gif b/RGBY/Battle_Animations/15.gif Binary files differdeleted file mode 100644 index c57483d..0000000 --- a/RGBY/Battle_Animations/15.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/16.gif b/RGBY/Battle_Animations/16.gif Binary files differdeleted file mode 100644 index f126e06..0000000 --- a/RGBY/Battle_Animations/16.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/17.gif b/RGBY/Battle_Animations/17.gif Binary files differdeleted file mode 100644 index 63b636b..0000000 --- a/RGBY/Battle_Animations/17.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/18.gif b/RGBY/Battle_Animations/18.gif Binary files differdeleted file mode 100644 index c0a8930..0000000 --- a/RGBY/Battle_Animations/18.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/19.gif b/RGBY/Battle_Animations/19.gif Binary files differdeleted file mode 100644 index d41412e..0000000 --- a/RGBY/Battle_Animations/19.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/1A.gif b/RGBY/Battle_Animations/1A.gif Binary files differdeleted file mode 100644 index 08ec8c1..0000000 --- a/RGBY/Battle_Animations/1A.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/1B.gif b/RGBY/Battle_Animations/1B.gif Binary files differdeleted file mode 100644 index 856c312..0000000 --- a/RGBY/Battle_Animations/1B.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/1C.gif b/RGBY/Battle_Animations/1C.gif Binary files differdeleted file mode 100644 index 18a74da..0000000 --- a/RGBY/Battle_Animations/1C.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/1D.gif b/RGBY/Battle_Animations/1D.gif Binary files differdeleted file mode 100644 index 7978fd1..0000000 --- a/RGBY/Battle_Animations/1D.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/1E.gif b/RGBY/Battle_Animations/1E.gif Binary files differdeleted file mode 100644 index bb17ce6..0000000 --- a/RGBY/Battle_Animations/1E.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/1F.gif b/RGBY/Battle_Animations/1F.gif Binary files differdeleted file mode 100644 index 939c90a..0000000 --- a/RGBY/Battle_Animations/1F.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/20.gif b/RGBY/Battle_Animations/20.gif Binary files differdeleted file mode 100644 index 64303a0..0000000 --- a/RGBY/Battle_Animations/20.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/21_0.gif b/RGBY/Battle_Animations/21_0.gif Binary files differdeleted file mode 100644 index da24f33..0000000 --- a/RGBY/Battle_Animations/21_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/21_1.gif b/RGBY/Battle_Animations/21_1.gif Binary files differdeleted file mode 100644 index 0d5958f..0000000 --- a/RGBY/Battle_Animations/21_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/22_0.gif b/RGBY/Battle_Animations/22_0.gif Binary files differdeleted file mode 100644 index 65bb1f0..0000000 --- a/RGBY/Battle_Animations/22_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/22_1.gif b/RGBY/Battle_Animations/22_1.gif Binary files differdeleted file mode 100644 index 467a0bb..0000000 --- a/RGBY/Battle_Animations/22_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/23.gif b/RGBY/Battle_Animations/23.gif Binary files differdeleted file mode 100644 index 19de468..0000000 --- a/RGBY/Battle_Animations/23.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/24.gif b/RGBY/Battle_Animations/24.gif Binary files differdeleted file mode 100644 index 0cd1e3c..0000000 --- a/RGBY/Battle_Animations/24.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/25.gif b/RGBY/Battle_Animations/25.gif Binary files differdeleted file mode 100644 index 05410a9..0000000 --- a/RGBY/Battle_Animations/25.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/26.gif b/RGBY/Battle_Animations/26.gif Binary files differdeleted file mode 100644 index 22c5adc..0000000 --- a/RGBY/Battle_Animations/26.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/27.gif b/RGBY/Battle_Animations/27.gif Binary files differdeleted file mode 100644 index 7f6a12c..0000000 --- a/RGBY/Battle_Animations/27.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/28.gif b/RGBY/Battle_Animations/28.gif Binary files differdeleted file mode 100644 index bbb07aa..0000000 --- a/RGBY/Battle_Animations/28.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/29.gif b/RGBY/Battle_Animations/29.gif Binary files differdeleted file mode 100644 index 22469a5..0000000 --- a/RGBY/Battle_Animations/29.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/2A.gif b/RGBY/Battle_Animations/2A.gif Binary files differdeleted file mode 100644 index 2fbb624..0000000 --- a/RGBY/Battle_Animations/2A.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/2B.gif b/RGBY/Battle_Animations/2B.gif Binary files differdeleted file mode 100644 index b7c668c..0000000 --- a/RGBY/Battle_Animations/2B.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/2C.gif b/RGBY/Battle_Animations/2C.gif Binary files differdeleted file mode 100644 index 5da00db..0000000 --- a/RGBY/Battle_Animations/2C.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/2D.gif b/RGBY/Battle_Animations/2D.gif Binary files differdeleted file mode 100644 index 6fa4699..0000000 --- a/RGBY/Battle_Animations/2D.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/2E.gif b/RGBY/Battle_Animations/2E.gif Binary files differdeleted file mode 100644 index 5d07cf4..0000000 --- a/RGBY/Battle_Animations/2E.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/2F.gif b/RGBY/Battle_Animations/2F.gif Binary files differdeleted file mode 100644 index 17ed5f2..0000000 --- a/RGBY/Battle_Animations/2F.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/30.gif b/RGBY/Battle_Animations/30.gif Binary files differdeleted file mode 100644 index 455a0a8..0000000 --- a/RGBY/Battle_Animations/30.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/31.gif b/RGBY/Battle_Animations/31.gif Binary files differdeleted file mode 100644 index 4e2df98..0000000 --- a/RGBY/Battle_Animations/31.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/32_0.gif b/RGBY/Battle_Animations/32_0.gif Binary files differdeleted file mode 100644 index 5a6040d..0000000 --- a/RGBY/Battle_Animations/32_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/32_1.gif b/RGBY/Battle_Animations/32_1.gif Binary files differdeleted file mode 100644 index 1909867..0000000 --- a/RGBY/Battle_Animations/32_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/33.gif b/RGBY/Battle_Animations/33.gif Binary files differdeleted file mode 100644 index 6172679..0000000 --- a/RGBY/Battle_Animations/33.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/34.gif b/RGBY/Battle_Animations/34.gif Binary files differdeleted file mode 100644 index 960634a..0000000 --- a/RGBY/Battle_Animations/34.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/35.gif b/RGBY/Battle_Animations/35.gif Binary files differdeleted file mode 100644 index d7ca159..0000000 --- a/RGBY/Battle_Animations/35.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/36.gif b/RGBY/Battle_Animations/36.gif Binary files differdeleted file mode 100644 index 9e87c58..0000000 --- a/RGBY/Battle_Animations/36.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/37.gif b/RGBY/Battle_Animations/37.gif Binary files differdeleted file mode 100644 index afe1a31..0000000 --- a/RGBY/Battle_Animations/37.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/38.gif b/RGBY/Battle_Animations/38.gif Binary files differdeleted file mode 100644 index d45f8c2..0000000 --- a/RGBY/Battle_Animations/38.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/39_0.gif b/RGBY/Battle_Animations/39_0.gif Binary files differdeleted file mode 100644 index 96bb55c..0000000 --- a/RGBY/Battle_Animations/39_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/39_1.gif b/RGBY/Battle_Animations/39_1.gif Binary files differdeleted file mode 100644 index 73721b0..0000000 --- a/RGBY/Battle_Animations/39_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3A.gif b/RGBY/Battle_Animations/3A.gif Binary files differdeleted file mode 100644 index 263d2c8..0000000 --- a/RGBY/Battle_Animations/3A.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3B.gif b/RGBY/Battle_Animations/3B.gif Binary files differdeleted file mode 100644 index aec181b..0000000 --- a/RGBY/Battle_Animations/3B.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3C_0.gif b/RGBY/Battle_Animations/3C_0.gif Binary files differdeleted file mode 100644 index 1649e32..0000000 --- a/RGBY/Battle_Animations/3C_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3C_1.gif b/RGBY/Battle_Animations/3C_1.gif Binary files differdeleted file mode 100644 index 2d2248a..0000000 --- a/RGBY/Battle_Animations/3C_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3D_0.gif b/RGBY/Battle_Animations/3D_0.gif Binary files differdeleted file mode 100644 index af4e6ea..0000000 --- a/RGBY/Battle_Animations/3D_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3D_1.gif b/RGBY/Battle_Animations/3D_1.gif Binary files differdeleted file mode 100644 index a71843d..0000000 --- a/RGBY/Battle_Animations/3D_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3E.gif b/RGBY/Battle_Animations/3E.gif Binary files differdeleted file mode 100644 index 7f155e8..0000000 --- a/RGBY/Battle_Animations/3E.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/3F.gif b/RGBY/Battle_Animations/3F.gif Binary files differdeleted file mode 100644 index 04274df..0000000 --- a/RGBY/Battle_Animations/3F.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/40.gif b/RGBY/Battle_Animations/40.gif Binary files differdeleted file mode 100644 index 3e792bf..0000000 --- a/RGBY/Battle_Animations/40.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/41.gif b/RGBY/Battle_Animations/41.gif Binary files differdeleted file mode 100644 index ce4a496..0000000 --- a/RGBY/Battle_Animations/41.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/42.gif b/RGBY/Battle_Animations/42.gif Binary files differdeleted file mode 100644 index 7f9c897..0000000 --- a/RGBY/Battle_Animations/42.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/43_0.gif b/RGBY/Battle_Animations/43_0.gif Binary files differdeleted file mode 100644 index 72e3f2f..0000000 --- a/RGBY/Battle_Animations/43_0.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/43_1.gif b/RGBY/Battle_Animations/43_1.gif Binary files differdeleted file mode 100644 index fbe7fe3..0000000 --- a/RGBY/Battle_Animations/43_1.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/44.gif b/RGBY/Battle_Animations/44.gif Binary files differdeleted file mode 100644 index b84c979..0000000 --- a/RGBY/Battle_Animations/44.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/45.gif b/RGBY/Battle_Animations/45.gif Binary files differdeleted file mode 100644 index 06603ac..0000000 --- a/RGBY/Battle_Animations/45.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/46.gif b/RGBY/Battle_Animations/46.gif Binary files differdeleted file mode 100644 index fdb9540..0000000 --- a/RGBY/Battle_Animations/46.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/47.gif b/RGBY/Battle_Animations/47.gif Binary files differdeleted file mode 100644 index 9d61301..0000000 --- a/RGBY/Battle_Animations/47.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/48.gif b/RGBY/Battle_Animations/48.gif Binary files differdeleted file mode 100644 index 7e28af3..0000000 --- a/RGBY/Battle_Animations/48.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/49.gif b/RGBY/Battle_Animations/49.gif Binary files differdeleted file mode 100644 index e956c06..0000000 --- a/RGBY/Battle_Animations/49.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/4A.gif b/RGBY/Battle_Animations/4A.gif Binary files differdeleted file mode 100644 index 431234e..0000000 --- a/RGBY/Battle_Animations/4A.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/4B.gif b/RGBY/Battle_Animations/4B.gif Binary files differdeleted file mode 100644 index 385e628..0000000 --- a/RGBY/Battle_Animations/4B.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/4C.gif b/RGBY/Battle_Animations/4C.gif Binary files differdeleted file mode 100644 index ca94f7a..0000000 --- a/RGBY/Battle_Animations/4C.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/4D.gif b/RGBY/Battle_Animations/4D.gif Binary files differdeleted file mode 100644 index 55214fd..0000000 --- a/RGBY/Battle_Animations/4D.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/4E.gif b/RGBY/Battle_Animations/4E.gif Binary files differdeleted file mode 100644 index 33bf379..0000000 --- a/RGBY/Battle_Animations/4E.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/4F.gif b/RGBY/Battle_Animations/4F.gif Binary files differdeleted file mode 100644 index d276d1b..0000000 --- a/RGBY/Battle_Animations/4F.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/50.gif b/RGBY/Battle_Animations/50.gif Binary files differdeleted file mode 100644 index 9974138..0000000 --- a/RGBY/Battle_Animations/50.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/51.gif b/RGBY/Battle_Animations/51.gif Binary files differdeleted file mode 100644 index dac44dc..0000000 --- a/RGBY/Battle_Animations/51.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/52.gif b/RGBY/Battle_Animations/52.gif Binary files differdeleted file mode 100644 index a65aec9..0000000 --- a/RGBY/Battle_Animations/52.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/53.gif b/RGBY/Battle_Animations/53.gif Binary files differdeleted file mode 100644 index ce0b7f4..0000000 --- a/RGBY/Battle_Animations/53.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/54.gif b/RGBY/Battle_Animations/54.gif Binary files differdeleted file mode 100644 index 5a27da8..0000000 --- a/RGBY/Battle_Animations/54.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/55.gif b/RGBY/Battle_Animations/55.gif Binary files differdeleted file mode 100644 index 6edc186..0000000 --- a/RGBY/Battle_Animations/55.gif +++ /dev/null diff --git a/RGBY/Battle_Animations/Animations_List.mdwn b/RGBY/Battle_Animations/Animations_List.mdwn deleted file mode 100644 index e1ab05b..0000000 --- a/RGBY/Battle_Animations/Animations_List.mdwn +++ /dev/null @@ -1,1298 +0,0 @@ -# Battle Animations - -## Animation 0x01 -POUND - -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x00, Tiles Select: 0 - -## Animation 0x02 -KARATE_CHOP - -* Subanimation, ID: 0x03, Frame Duration: 8, Sound: 0x01, Tiles Select: 0 - -## Animation 0x03 -DOUBLESLAP - -* Subanimation, ID: 0x01, Frame Duration: 5, Sound: 0x02, Tiles Select: 0 -* Subanimation, ID: 0x01, Frame Duration: 5, Sound: 0x02, Tiles Select: 0 - -## Animation 0x04 -COMET_PUNCH - -* Subanimation, ID: 0x02, Frame Duration: 4, Sound: 0x03, Tiles Select: 0 -* Subanimation, ID: 0x02, Frame Duration: 4, Sound: 0x03, Tiles Select: 0 - -## Animation 0x05 -MEGA_PUNCH - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x04, Tiles Select: 1 - -## Animation 0x06 -PAY_DAY - -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x00, Tiles Select: 0 -* Subanimation, ID: 0x52, Frame Duration: 4, Sound: 0x05, Tiles Select: 0 - -## Animation 0x07 -FIRE_PUNCH - -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0x06, Tiles Select: 0 -* Subanimation, ID: 0x11, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x08 -ICE_PUNCH - -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0x07, Tiles Select: 0 -* Subanimation, ID: 0x2F, Frame Duration: 16, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x09 -THUNDERPUNCH - -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0x08, Tiles Select: 0 -* Special Effect, ID: 0xFD, Sound: 0xFF -* Subanimation, ID: 0x2B, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x0A -SCRATCH - -* Subanimation, ID: 0x0F, Frame Duration: 6, Sound: 0x09, Tiles Select: 0 - -## Animation 0x0B -VICEGRIP - -* Subanimation, ID: 0x2A, Frame Duration: 8, Sound: 0x0A, Tiles Select: 0 - -## Animation 0x0C -GUILLOTINE - -* Subanimation, ID: 0x2A, Frame Duration: 6, Sound: 0x0B, Tiles Select: 0 - -## Animation 0x0D -RAZOR_WIND - -* Subanimation, ID: 0x16, Frame Duration: 4, Sound: 0x0C, Tiles Select: 0 - -## Animation 0x0E -SWORDS_DANCE - -* Subanimation, ID: 0x18, Frame Duration: 6, Sound: 0x0D, Tiles Select: 1 -* Subanimation, ID: 0x18, Frame Duration: 6, Sound: 0x0D, Tiles Select: 1 -* Subanimation, ID: 0x18, Frame Duration: 6, Sound: 0x0D, Tiles Select: 1 - -## Animation 0x0F -CUT - -* Special Effect, ID: 0xFE, Sound: 0x0E -* Subanimation, ID: 0x16, Frame Duration: 4, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x10 -GUST - -* Subanimation, ID: 0x10, Frame Duration: 6, Sound: 0x0F, Tiles Select: 1 -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x11 -WING_ATTACK - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x10, Tiles Select: 1 - -## Animation 0x12 -WHIRLWIND - -* Subanimation, ID: 0x10, Frame Duration: 6, Sound: 0x11, Tiles Select: 1 -* Special Effect, ID: 0xDB, Sound: 0xFF - -## Animation 0x13 -FLY - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x12, Tiles Select: 1 -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x14 -BIND - -* Subanimation, ID: 0x23, Frame Duration: 4, Sound: 0x13, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 4, Sound: 0x13, Tiles Select: 0 - -## Animation 0x15 -SLAM - -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0x14, Tiles Select: 0 - -## Animation 0x16 -VINE_WHIP - -* Subanimation, ID: 0x16, Frame Duration: 1, Sound: 0x15, Tiles Select: 0 -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x17 -STOMP - -* Subanimation, ID: 0x05, Frame Duration: 8, Sound: 0x16, Tiles Select: 1 - -## Animation 0x18 -DOUBLE_KICK - -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x17, Tiles Select: 0 -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x17, Tiles Select: 0 - -## Animation 0x19 -MEGA_KICK - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x18, Tiles Select: 1 - -## Animation 0x1A -JUMP_KICK - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x19, Tiles Select: 1 - -## Animation 0x1B -ROLLING_KICK - -* Special Effect, ID: 0xFE, Sound: 0x1A -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x1C -SAND_ATTACK - -* Subanimation, ID: 0x28, Frame Duration: 6, Sound: 0x1B, Tiles Select: 1 - -## Animation 0x1D -HEADBUTT - -* Subanimation, ID: 0x05, Frame Duration: 6, Sound: 0x1C, Tiles Select: 1 - -## Animation 0x1E -HORN_ATTACK - -* Subanimation, ID: 0x45, Frame Duration: 6, Sound: 0x1D, Tiles Select: 0 -* Subanimation, ID: 0x05, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x1F -FURY_ATTACK - -* Subanimation, ID: 0x46, Frame Duration: 2, Sound: 0x1E, Tiles Select: 0 -* Subanimation, ID: 0x46, Frame Duration: 2, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x20 -HORN_DRILL - -* Subanimation, ID: 0x05, Frame Duration: 2, Sound: 0x1F, Tiles Select: 1 -* Subanimation, ID: 0x05, Frame Duration: 2, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x05, Frame Duration: 2, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x05, Frame Duration: 2, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x05, Frame Duration: 2, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x21 -TACKLE - -* Special Effect, ID: 0xF2, Sound: 0x48 -* Special Effect, ID: 0xF1, Sound: 0xFF - -## Animation 0x22 -BODY_SLAM - -* Special Effect, ID: 0xF2, Sound: 0x48 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xF1, Sound: 0xFF - -## Animation 0x23 -WRAP - -* Subanimation, ID: 0x23, Frame Duration: 4, Sound: 0x22, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 4, Sound: 0x22, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 4, Sound: 0x22, Tiles Select: 0 - -## Animation 0x24 -TAKE_DOWN - -* Special Effect, ID: 0xF2, Sound: 0x48 -* Special Effect, ID: 0xFE, Sound: 0x23 -* Special Effect, ID: 0xF1, Sound: 0xFF - -## Animation 0x25 -THRASH - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x24, Tiles Select: 1 - -## Animation 0x26 -DOUBLE_EDGE - -* Special Effect, ID: 0xF0, Sound: 0x48 -* Subanimation, ID: 0x2D, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xFC, Sound: 0xFF -* Special Effect, ID: 0xF2, Sound: 0xFF -* Special Effect, ID: 0xFE, Sound: 0x25 -* Special Effect, ID: 0xF1, Sound: 0xFF - -## Animation 0x27 -TAIL_WHIP - -* Special Effect, ID: 0xF2, Sound: 0x84 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xF1, Sound: 0x84 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xF2, Sound: 0x84 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xF1, Sound: 0x84 - -## Animation 0x28 -POISON_STING - -* Subanimation, ID: 0x00, Frame Duration: 6, Sound: 0x27, Tiles Select: 0 - -## Animation 0x29 -TWINEEDLE - -* Subanimation, ID: 0x01, Frame Duration: 5, Sound: 0x28, Tiles Select: 0 -* Subanimation, ID: 0x01, Frame Duration: 5, Sound: 0x28, Tiles Select: 0 - -## Animation 0x2A -PIN_MISSILE - -* Subanimation, ID: 0x01, Frame Duration: 3, Sound: 0x29, Tiles Select: 0 - -## Animation 0x2B -LEER - -* Special Effect, ID: 0xFD, Sound: 0x48 -* Special Effect, ID: 0xFE, Sound: 0x2A -* Special Effect, ID: 0xFE, Sound: 0x2A -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x2C -BITE - -* Subanimation, ID: 0x02, Frame Duration: 8, Sound: 0x2B, Tiles Select: 0 - -## Animation 0x2D -GROWL - -* Subanimation, ID: 0x12, Frame Duration: 6, Sound: 0x2C, Tiles Select: 1 - -## Animation 0x2E -ROAR - -* Subanimation, ID: 0x15, Frame Duration: 6, Sound: 0x2D, Tiles Select: 1 -* Subanimation, ID: 0x15, Frame Duration: 6, Sound: 0x2D, Tiles Select: 1 -* Subanimation, ID: 0x15, Frame Duration: 6, Sound: 0x2D, Tiles Select: 1 - -## Animation 0x2F -SING - -* Subanimation, ID: 0x12, Frame Duration: 6, Sound: 0x2E, Tiles Select: 1 -* Subanimation, ID: 0x40, Frame Duration: 16, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x40, Frame Duration: 16, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x30 -SUPERSONIC - -* Subanimation, ID: 0x31, Frame Duration: 6, Sound: 0x2F, Tiles Select: 0 - -## Animation 0x31 -SONICBOOM - -* Subanimation, ID: 0x15, Frame Duration: 6, Sound: 0x2D, Tiles Select: 1 -* Subanimation, ID: 0x15, Frame Duration: 6, Sound: 0x2D, Tiles Select: 1 -* Subanimation, ID: 0x10, Frame Duration: 6, Sound: 0x0F, Tiles Select: 1 -* Subanimation, ID: 0x05, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x32 -DISABLE - -* Special Effect, ID: 0xFD, Sound: 0x48 -* Special Effect, ID: 0xFE, Sound: 0x2A -* Special Effect, ID: 0xFE, Sound: 0x2A -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x33 -ACID - -* Subanimation, ID: 0x13, Frame Duration: 6, Sound: 0x32, Tiles Select: 1 -* Subanimation, ID: 0x14, Frame Duration: 6, Sound: 0x32, Tiles Select: 1 - -## Animation 0x34 -EMBER - -* Subanimation, ID: 0x11, Frame Duration: 6, Sound: 0x33, Tiles Select: 1 - -## Animation 0x35 -FLAMETHROWER - -* Subanimation, ID: 0x1F, Frame Duration: 6, Sound: 0x34, Tiles Select: 1 -* Subanimation, ID: 0x0C, Frame Duration: 6, Sound: 0x34, Tiles Select: 1 -* Subanimation, ID: 0x0D, Frame Duration: 6, Sound: 0x34, Tiles Select: 1 - -## Animation 0x36 -MIST - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Special Effect, ID: 0xFA, Sound: 0x38 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x37 -WATER_GUN - -* Subanimation, ID: 0x2C, Frame Duration: 6, Sound: 0x36, Tiles Select: 0 - -## Animation 0x38 -HYDRO_PUMP - -* Subanimation, ID: 0x1A, Frame Duration: 6, Sound: 0x37, Tiles Select: 0 -* Subanimation, ID: 0x1A, Frame Duration: 6, Sound: 0x37, Tiles Select: 0 - -## Animation 0x39 -SURF - -* Special Effect, ID: 0xFA, Sound: 0x38 -* Subanimation, ID: 0x1A, Frame Duration: 6, Sound: 0x37, Tiles Select: 0 - -## Animation 0x3A -ICE_BEAM - -* Subanimation, ID: 0x2E, Frame Duration: 3, Sound: 0x39, Tiles Select: 0 -* Subanimation, ID: 0x2F, Frame Duration: 16, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x3B -BLIZZARD - -* Subanimation, ID: 0x38, Frame Duration: 4, Sound: 0x3A, Tiles Select: 0 -* Subanimation, ID: 0x38, Frame Duration: 4, Sound: 0x37, Tiles Select: 0 - -## Animation 0x3C -PSYBEAM - -* Subanimation, ID: 0x2E, Frame Duration: 3, Sound: 0x3B, Tiles Select: 0 -* Special Effect, ID: 0xF8, Sound: 0xFF - -## Animation 0x3D -BUBBLEBEAM - -* Subanimation, ID: 0x35, Frame Duration: 18, Sound: 0x3C, Tiles Select: 0 - -## Animation 0x3E -AURORA_BEAM - -* Subanimation, ID: 0x2E, Frame Duration: 3, Sound: 0x3D, Tiles Select: 0 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF - -## Animation 0x3F -HYPER_BEAM - -* Special Effect, ID: 0xFD, Sound: 0x48 -* Special Effect, ID: 0xE2, Sound: 0xFF -* Subanimation, ID: 0x2E, Frame Duration: 2, Sound: 0x3E, Tiles Select: 0 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFE, Sound: 0xFF -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x04, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x40 -PECK - -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x3F, Tiles Select: 0 - -## Animation 0x41 -DRILL_PECK - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x40, Tiles Select: 1 - -## Animation 0x42 -SUBMISSION - -* Special Effect, ID: 0xF4, Sound: 0x41 -* Subanimation, ID: 0x01, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x43 -LOW_KICK - -* Special Effect, ID: 0xF4, Sound: 0x42 -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x44 -COUNTER - -* Special Effect, ID: 0xF4, Sound: 0x43 -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x45 -SEISMIC_TOSS - -* Special Effect, ID: 0xDE, Sound: 0xFF -* Subanimation, ID: 0x4E, Frame Duration: 1, Sound: 0x8B, Tiles Select: 1 -* Special Effect, ID: 0xDF, Sound: 0xFF -* Special Effect, ID: 0xF4, Sound: 0xFF -* Subanimation, ID: 0x4F, Frame Duration: 2, Sound: 0x44, Tiles Select: 1 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xDD, Sound: 0xFF -* Subanimation, ID: 0x50, Frame Duration: 1, Sound: 0x44, Tiles Select: 1 -* Special Effect, ID: 0xDC, Sound: 0xFF -* Special Effect, ID: 0xFB, Sound: 0xFF - -## Animation 0x46 -STRENGTH - -* Special Effect, ID: 0xF2, Sound: 0x48 -* Special Effect, ID: 0xF1, Sound: 0xFF -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x06, Tiles Select: 1 - -## Animation 0x47 -ABSORB - -* Special Effect, ID: 0xF0, Sound: 0x46 -* Subanimation, ID: 0x21, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Subanimation, ID: 0x22, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x48 -MEGA_DRAIN - -* Special Effect, ID: 0xF0, Sound: 0x47 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Subanimation, ID: 0x21, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Subanimation, ID: 0x22, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x49 -LEECH_SEED - -* Subanimation, ID: 0x1B, Frame Duration: 6, Sound: 0x48, Tiles Select: 1 -* Subanimation, ID: 0x1C, Frame Duration: 21, Sound: 0x4D, Tiles Select: 1 - -## Animation 0x4A -GROWTH - -* Special Effect, ID: 0xF0, Sound: 0x49 -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x4B -RAZOR_LEAF - -* Special Effect, ID: 0xE7, Sound: 0x4A -* Subanimation, ID: 0x44, Frame Duration: 1, Sound: 0x80, Tiles Select: 1 -* Subanimation, ID: 0x16, Frame Duration: 1, Sound: 0x0C, Tiles Select: 0 - -## Animation 0x4C -SOLARBEAM - -* Subanimation, ID: 0x2E, Frame Duration: 6, Sound: 0x4B, Tiles Select: 0 -* Subanimation, ID: 0x01, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x4D -POISONPOWDER - -* Subanimation, ID: 0x36, Frame Duration: 6, Sound: 0x4C, Tiles Select: 0 - -## Animation 0x4E -STUN_SPORE - -* Subanimation, ID: 0x36, Frame Duration: 6, Sound: 0x4D, Tiles Select: 0 - -## Animation 0x4F -SLEEP_POWDER - -* Subanimation, ID: 0x36, Frame Duration: 6, Sound: 0x4E, Tiles Select: 0 - -## Animation 0x50 -PETAL_DANCE - -* Special Effect, ID: 0xF0, Sound: 0x4F -* Special Effect, ID: 0xE6, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x51 -STRING_SHOT - -* Subanimation, ID: 0x37, Frame Duration: 8, Sound: 0x50, Tiles Select: 0 - -## Animation 0x52 -DRAGON_RAGE - -* Subanimation, ID: 0x1F, Frame Duration: 6, Sound: 0x51, Tiles Select: 1 -* Subanimation, ID: 0x0C, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x0D, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x0E, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x53 -FIRE_SPIN - -* Subanimation, ID: 0x0C, Frame Duration: 6, Sound: 0x52, Tiles Select: 1 -* Subanimation, ID: 0x0D, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x0E, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x54 -THUNDERSHOCK - -* Subanimation, ID: 0x29, Frame Duration: 2, Sound: 0x53, Tiles Select: 1 - -## Animation 0x55 -THUNDERBOLT - -* Subanimation, ID: 0x29, Frame Duration: 1, Sound: 0x54, Tiles Select: 1 -* Subanimation, ID: 0x29, Frame Duration: 1, Sound: 0x54, Tiles Select: 1 - -## Animation 0x56 -THUNDER_WAVE - -* Subanimation, ID: 0x29, Frame Duration: 2, Sound: 0x55, Tiles Select: 1 -* Subanimation, ID: 0x23, Frame Duration: 2, Sound: 0xFF, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 4, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x57 -THUNDER - -* Special Effect, ID: 0xFD, Sound: 0x56 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Subanimation, ID: 0x2B, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Subanimation, ID: 0x29, Frame Duration: 2, Sound: 0x54, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x58 -ROCK_THROW - -* Subanimation, ID: 0x30, Frame Duration: 4, Sound: 0x57, Tiles Select: 0 - -## Animation 0x59 -EARTHQUAKE - -* Special Effect, ID: 0xFB, Sound: 0x58 -* Special Effect, ID: 0xFB, Sound: 0x58 - -## Animation 0x5A -FISSURE - -* Special Effect, ID: 0xFE, Sound: 0x59 -* Special Effect, ID: 0xFB, Sound: 0xFF -* Special Effect, ID: 0xFE, Sound: 0x59 -* Special Effect, ID: 0xFB, Sound: 0xFF - -## Animation 0x5B -DIG - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x5A, Tiles Select: 1 -* Special Effect, ID: 0xF7, Sound: 0xFF - -## Animation 0x5C -TOXIC - -* Special Effect, ID: 0xFA, Sound: 0x38 -* Subanimation, ID: 0x14, Frame Duration: 6, Sound: 0x5B, Tiles Select: 1 - -## Animation 0x5D -CONFUSION - -* Special Effect, ID: 0xF8, Sound: 0x5C - -## Animation 0x5E -PSYCHIC_M - -* Special Effect, ID: 0xF8, Sound: 0x5D -* Special Effect, ID: 0xD8, Sound: 0xFF - -## Animation 0x5F -HYPNOSIS - -* Special Effect, ID: 0xF8, Sound: 0x5E - -## Animation 0x60 -MEDITATE - -* Special Effect, ID: 0xF0, Sound: 0x5F -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x61 -AGILITY - -* Special Effect, ID: 0xF0, Sound: 0x60 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x62 -QUICK_ATTACK - -* Special Effect, ID: 0xF4, Sound: 0x61 -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x63 -RAGE - -* Subanimation, ID: 0x01, Frame Duration: 6, Sound: 0x62, Tiles Select: 0 - -## Animation 0x64 -TELEPORT - -* Special Effect, ID: 0xEE, Sound: 0x63 -* Special Effect, ID: 0xED, Sound: 0xFF - -## Animation 0x65 -NIGHT_SHADE - -* Special Effect, ID: 0xF8, Sound: 0x5C -* Special Effect, ID: 0xD8, Sound: 0xFF - -## Animation 0x66 -MIMIC - -* Subanimation, ID: 0x21, Frame Duration: 6, Sound: 0x65, Tiles Select: 1 -* Subanimation, ID: 0x22, Frame Duration: 6, Sound: 0x65, Tiles Select: 1 - -## Animation 0x67 -SCREECH - -* Subanimation, ID: 0x12, Frame Duration: 6, Sound: 0x66, Tiles Select: 1 - -## Animation 0x68 -DOUBLE_TEAM - -* Special Effect, ID: 0xFD, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF -* Special Effect, ID: 0xDA, Sound: 0x67 -* Special Effect, ID: 0xDD, Sound: 0xFF -* Subanimation, ID: 0x33, Frame Duration: 6, Sound: 0x6F, Tiles Select: 1 - -## Animation 0x69 -RECOVER - -* Special Effect, ID: 0xF3, Sound: 0x68 -* Special Effect, ID: 0xF0, Sound: 0xFF -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x6A -HARDEN - -* Special Effect, ID: 0xF0, Sound: 0x69 -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x6B -MINIMIZE - -* Special Effect, ID: 0xF0, Sound: 0x6A -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xEA, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x6C -SMOKESCREEN - -* Subanimation, ID: 0x28, Frame Duration: 6, Sound: 0x6B, Tiles Select: 1 -* Subanimation, ID: 0x0A, Frame Duration: 4, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xF9, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xFD, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xF9, Sound: 0xFF -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x6D -CONFUSE_RAY - -* Special Effect, ID: 0xFD, Sound: 0x6C -* Subanimation, ID: 0x3E, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x6E -WITHDRAW - -* Special Effect, ID: 0xF0, Sound: 0x6E -* Special Effect, ID: 0xF6, Sound: 0xFF -* Subanimation, ID: 0x51, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xFC, Sound: 0xFF -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x6F -DEFENSE_CURL - -* Special Effect, ID: 0xF0, Sound: 0x6E -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x70 -BARRIER - -* Subanimation, ID: 0x33, Frame Duration: 6, Sound: 0x6F, Tiles Select: 1 -* Subanimation, ID: 0x33, Frame Duration: 6, Sound: 0x6F, Tiles Select: 1 - -## Animation 0x71 -LIGHT_SCREEN - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Subanimation, ID: 0x33, Frame Duration: 6, Sound: 0x70, Tiles Select: 1 -* Subanimation, ID: 0x33, Frame Duration: 6, Sound: 0x70, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x72 -HAZE - -* Special Effect, ID: 0xF9, Sound: 0xFF -* Special Effect, ID: 0xFA, Sound: 0x38 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x73 -REFLECT - -* Special Effect, ID: 0xFD, Sound: 0xFF -* Subanimation, ID: 0x33, Frame Duration: 6, Sound: 0x72, Tiles Select: 1 -* Subanimation, ID: 0x33, Frame Duration: 6, Sound: 0x72, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x74 -FOCUS_ENERGY - -* Special Effect, ID: 0xE2, Sound: 0x73 - -## Animation 0x75 -BIDE - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x74, Tiles Select: 1 - -## Animation 0x76 -METRONOME - -* Special Effect, ID: 0xF2, Sound: 0x84 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xF1, Sound: 0x84 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xF2, Sound: 0x84 -* Special Effect, ID: 0xE1, Sound: 0xFF -* Special Effect, ID: 0xF1, Sound: 0x84 - -## Animation 0x77 -MIRROR_MOVE - -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x76, Tiles Select: 0 - -## Animation 0x78 -SELFDESTRUCT - -* Subanimation, ID: 0x34, Frame Duration: 3, Sound: 0x77, Tiles Select: 1 - -## Animation 0x79 -EGG_BOMB - -* Subanimation, ID: 0x41, Frame Duration: 4, Sound: 0x78, Tiles Select: 1 -* Subanimation, ID: 0x42, Frame Duration: 4, Sound: 0x78, Tiles Select: 1 - -## Animation 0x7A -LICK - -* Subanimation, ID: 0x14, Frame Duration: 6, Sound: 0x7B, Tiles Select: 1 - -## Animation 0x7B -SMOG - -* Special Effect, ID: 0xF9, Sound: 0x48 -* Subanimation, ID: 0x19, Frame Duration: 6, Sound: 0x7A, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x7C -SLUDGE - -* Subanimation, ID: 0x13, Frame Duration: 6, Sound: 0x7B, Tiles Select: 1 -* Subanimation, ID: 0x14, Frame Duration: 6, Sound: 0x7B, Tiles Select: 1 - -## Animation 0x7D -BONE_CLUB - -* Subanimation, ID: 0x02, Frame Duration: 8, Sound: 0x7C, Tiles Select: 0 - -## Animation 0x7E -FIRE_BLAST - -* Subanimation, ID: 0x1F, Frame Duration: 6, Sound: 0x7D, Tiles Select: 1 -* Subanimation, ID: 0x20, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x20, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x0C, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x0D, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 - -## Animation 0x7F -WATERFALL - -* Special Effect, ID: 0xF6, Sound: 0x48 -* Subanimation, ID: 0x1A, Frame Duration: 6, Sound: 0x37, Tiles Select: 0 -* Subanimation, ID: 0x02, Frame Duration: 8, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xF7, Sound: 0xFF - -## Animation 0x80 -CLAMP - -* Subanimation, ID: 0x2A, Frame Duration: 8, Sound: 0x7F, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 6, Sound: 0x83, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 6, Sound: 0x83, Tiles Select: 0 - -## Animation 0x81 -SWIFT - -* Subanimation, ID: 0x3F, Frame Duration: 3, Sound: 0x80, Tiles Select: 1 - -## Animation 0x82 -SKULL_BASH - -* Subanimation, ID: 0x05, Frame Duration: 6, Sound: 0x81, Tiles Select: 1 - -## Animation 0x83 -SPIKE_CANNON - -* Subanimation, ID: 0x04, Frame Duration: 4, Sound: 0x82, Tiles Select: 1 - -## Animation 0x84 -CONSTRICT - -* Subanimation, ID: 0x23, Frame Duration: 6, Sound: 0x83, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 6, Sound: 0x83, Tiles Select: 0 -* Subanimation, ID: 0x23, Frame Duration: 6, Sound: 0x83, Tiles Select: 0 - -## Animation 0x85 -AMNESIA - -* Subanimation, ID: 0x25, Frame Duration: 8, Sound: 0x84, Tiles Select: 0 -* Subanimation, ID: 0x25, Frame Duration: 8, Sound: 0x84, Tiles Select: 0 - -## Animation 0x86 -KINESIS - -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x85, Tiles Select: 0 - -## Animation 0x87 -SOFTBOILED - -* Special Effect, ID: 0xE5, Sound: 0x48 -* Subanimation, ID: 0x4C, Frame Duration: 8, Sound: 0x86, Tiles Select: 0 -* Special Effect, ID: 0xF0, Sound: 0xFF -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x88 -HI_JUMP_KICK - -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x87, Tiles Select: 1 - -## Animation 0x89 -GLARE - -* Special Effect, ID: 0xFD, Sound: 0x48 -* Special Effect, ID: 0xFE, Sound: 0x88 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x8A -DREAM_EATER - -* Special Effect, ID: 0xF8, Sound: 0x89 -* Special Effect, ID: 0xFD, Sound: 0x89 -* Subanimation, ID: 0x02, Frame Duration: 8, Sound: 0x89, Tiles Select: 0 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x8B -POISON_GAS - -* Subanimation, ID: 0x19, Frame Duration: 6, Sound: 0x8A, Tiles Select: 1 - -## Animation 0x8C -BARRAGE - -* Subanimation, ID: 0x41, Frame Duration: 3, Sound: 0x8B, Tiles Select: 1 -* Subanimation, ID: 0x55, Frame Duration: 5, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x8D -LEECH_LIFE - -* Subanimation, ID: 0x02, Frame Duration: 8, Sound: 0x8C, Tiles Select: 0 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Subanimation, ID: 0x21, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Subanimation, ID: 0x22, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xFE, Sound: 0xFF - -## Animation 0x8E -LOVELY_KISS - -* Subanimation, ID: 0x12, Frame Duration: 6, Sound: 0x8D, Tiles Select: 0 - -## Animation 0x8F -SKY_ATTACK - -* Special Effect, ID: 0xEE, Sound: 0x8E -* Special Effect, ID: 0xED, Sound: 0xFF -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x87, Tiles Select: 1 -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0x90 -TRANSFORM - -* Subanimation, ID: 0x21, Frame Duration: 6, Sound: 0x8F, Tiles Select: 1 -* Subanimation, ID: 0x22, Frame Duration: 4, Sound: 0x8F, Tiles Select: 1 -* Subanimation, ID: 0x47, Frame Duration: 8, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xE8, Sound: 0xFF - -## Animation 0x91 -BUBBLE - -* Subanimation, ID: 0x35, Frame Duration: 22, Sound: 0x90, Tiles Select: 0 - -## Animation 0x92 -DIZZY_PUNCH - -* Subanimation, ID: 0x17, Frame Duration: 6, Sound: 0x91, Tiles Select: 0 -* Subanimation, ID: 0x17, Frame Duration: 6, Sound: 0x91, Tiles Select: 0 -* Subanimation, ID: 0x17, Frame Duration: 6, Sound: 0x91, Tiles Select: 0 -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0x02, Tiles Select: 0 - -## Animation 0x93 -SPORE - -* Subanimation, ID: 0x36, Frame Duration: 6, Sound: 0x92, Tiles Select: 0 - -## Animation 0x94 -FLASH - -* Special Effect, ID: 0xF0, Sound: 0x48 -* Special Effect, ID: 0xFE, Sound: 0x88 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0x95 -PSYWAVE - -* Subanimation, ID: 0x31, Frame Duration: 6, Sound: 0x2F, Tiles Select: 0 -* Special Effect, ID: 0xD8, Sound: 0x5C - -## Animation 0x96 -SPLASH - -* Special Effect, ID: 0xEB, Sound: 0x95 - -## Animation 0x97 -ACID_ARMOR - -* Special Effect, ID: 0xE9, Sound: 0x96 - -## Animation 0x98 -CRABHAMMER - -* Subanimation, ID: 0x05, Frame Duration: 6, Sound: 0x97, Tiles Select: 1 -* Subanimation, ID: 0x2A, Frame Duration: 6, Sound: 0xFF, Tiles Select: 0 - -## Animation 0x99 -EXPLOSION - -* Subanimation, ID: 0x34, Frame Duration: 3, Sound: 0x98, Tiles Select: 1 - -## Animation 0x9A -FURY_SWIPES - -* Subanimation, ID: 0x0F, Frame Duration: 4, Sound: 0x99, Tiles Select: 0 - -## Animation 0x9B -BONEMERANG - -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0x9A, Tiles Select: 0 - -## Animation 0x9C -REST - -* Subanimation, ID: 0x3A, Frame Duration: 16, Sound: 0x9B, Tiles Select: 0 -* Subanimation, ID: 0x3A, Frame Duration: 16, Sound: 0x9B, Tiles Select: 0 - -## Animation 0x9D -ROCK_SLIDE - -* Subanimation, ID: 0x1D, Frame Duration: 4, Sound: 0x9C, Tiles Select: 0 -* Subanimation, ID: 0x1E, Frame Duration: 3, Sound: 0x9C, Tiles Select: 0 -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0x9D, Tiles Select: 1 - -## Animation 0x9E -HYPER_FANG - -* Subanimation, ID: 0x02, Frame Duration: 6, Sound: 0x9D, Tiles Select: 0 - -## Animation 0x9F -SHARPEN - -* Special Effect, ID: 0xF0, Sound: 0x9E -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFE, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xA0 -CONVERSION - -* Special Effect, ID: 0xFE, Sound: 0x9F -* Subanimation, ID: 0x21, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Subanimation, ID: 0x22, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFE, Sound: 0xFF - -## Animation 0xA1 -TRI_ATTACK - -* Special Effect, ID: 0xFE, Sound: 0xA0 -* Subanimation, ID: 0x4D, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFE, Sound: 0xFF - -## Animation 0xA2 -SUPER_FANG - -* Special Effect, ID: 0xFD, Sound: 0x48 -* Subanimation, ID: 0x04, Frame Duration: 6, Sound: 0xA1, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xA3 -SLASH - -* Subanimation, ID: 0x0F, Frame Duration: 6, Sound: 0xA2, Tiles Select: 0 - -## Animation 0xA4 -SUBSTITUTE - -* Special Effect, ID: 0xF4, Sound: 0xA3 -* Subanimation, ID: 0x47, Frame Duration: 8, Sound: 0xFF, Tiles Select: 0 -* Special Effect, ID: 0xD9, Sound: 0xFF - -## Animation 0xA5 -STRUGGLE - -* Subanimation, ID: 0x01, Frame Duration: 8, Sound: 0x00, Tiles Select: 0 - -## Animation 0xA6 -SHOWPIC_ANIM - -* Special Effect, ID: 0xDC, Sound: 0xFF - -## Animation 0xA7 -UNKNOWN_A7 - -* Special Effect, ID: 0xDD, Sound: 0xFF - -## Animation 0xA8 -UNKNOWN_A8 - -* Special Effect, ID: 0xF5, Sound: 0xFF - -## Animation 0xA9 -UNKNOWN_A9 - -* Special Effect, ID: 0xE4, Sound: 0xFF - -## Animation 0xAA -UNKNOWN_AA - -* Subanimation, ID: 0x48, Frame Duration: 6, Sound: 0xFF, Tiles Select: 2 - -## Animation 0xAB -UNKNOWN_AB - -* Subanimation, ID: 0x49, Frame Duration: 4, Sound: 0xFF, Tiles Select: 2 - -## Animation 0xAC -UNKNOWN_AC - -* Subanimation, ID: 0x4A, Frame Duration: 6, Sound: 0xFF, Tiles Select: 2 - -## Animation 0xAD -UNKNOWN_AD - -* Subanimation, ID: 0x4B, Frame Duration: 6, Sound: 0xFF, Tiles Select: 2 - -## Animation 0xAE -UNKNOWN_AE - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xAF -UNKNOWN_AF - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB0 -UNKNOWN_B0 - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB1 -UNKNOWN_B1 - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB2 -UNKNOWN_B2 - -* Special Effect, ID: 0xF9, Sound: 0xFF -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB3 -UNKNOWN_B3 - -* Special Effect, ID: 0xF9, Sound: 0xFF -* Special Effect, ID: 0xE2, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB4 -UNKNOWN_B4 - -* Special Effect, ID: 0xF9, Sound: 0xFF -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB5 -UNKNOWN_B5 - -* Special Effect, ID: 0xF9, Sound: 0xFF -* Subanimation, ID: 0x43, Frame Duration: 6, Sound: 0xFF, Tiles Select: 1 -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB6 -UNKNOWN_B6 - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Special Effect, ID: 0xEC, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB7 -UNKNOWN_B7 - -* Special Effect, ID: 0xF0, Sound: 0xFF -* Special Effect, ID: 0xEC, Sound: 0xFF -* Special Effect, ID: 0xFC, Sound: 0xFF - -## Animation 0xB8 -UNKNOWN_B8 - -* Subanimation, ID: 0x24, Frame Duration: 4, Sound: 0x13, Tiles Select: 0 -* Subanimation, ID: 0x24, Frame Duration: 4, Sound: 0x13, Tiles Select: 0 - -## Animation 0xB9 -UNKNOWN_B9 - -* Subanimation, ID: 0x24, Frame Duration: 4, Sound: 0x13, Tiles Select: 0 -* Subanimation, ID: 0x24, Frame Duration: 4, Sound: 0x13, Tiles Select: 0 - -## Animation 0xBA -UNKNOWN_BA - -* Subanimation, ID: 0x27, Frame Duration: 8, Sound: 0x13, Tiles Select: 0 -* Subanimation, ID: 0x27, Frame Duration: 8, Sound: 0x13, Tiles Select: 0 - -## Animation 0xBB -UNKNOWN_BB - -* Subanimation, ID: 0x27, Frame Duration: 8, Sound: 0x13, Tiles Select: 0 -* Subanimation, ID: 0x27, Frame Duration: 8, Sound: 0x13, Tiles Select: 0 - -## Animation 0xBC -UNKNOWN_BC - -* Subanimation, ID: 0x3A, Frame Duration: 16, Sound: 0x9B, Tiles Select: 0 -* Subanimation, ID: 0x3A, Frame Duration: 16, Sound: 0x9B, Tiles Select: 0 - -## Animation 0xBD -SLP_ANIM - -* Subanimation, ID: 0x3B, Frame Duration: 16, Sound: 0x9B, Tiles Select: 0 -* Subanimation, ID: 0x3B, Frame Duration: 16, Sound: 0x9B, Tiles Select: 0 - -## Animation 0xBE -UNKNOWN_BE - -* Subanimation, ID: 0x25, Frame Duration: 8, Sound: 0x84, Tiles Select: 0 -* Subanimation, ID: 0x25, Frame Duration: 8, Sound: 0x84, Tiles Select: 0 - -## Animation 0xBF -CONF_ANIM - -* Subanimation, ID: 0x26, Frame Duration: 8, Sound: 0x84, Tiles Select: 0 -* Subanimation, ID: 0x26, Frame Duration: 8, Sound: 0x84, Tiles Select: 0 - -## Animation 0xC0 -UNKNOWN_C0 - -* Special Effect, ID: 0xF6, Sound: 0x5A - -## Animation 0xC1 -TOSS_ANIM - -* Subanimation, ID: 0x06, Frame Duration: 3, Sound: 0xFF, Tiles Select: 0 - -## Animation 0xC2 -UNKNOWN_C2 - -* Subanimation, ID: 0x09, Frame Duration: 4, Sound: 0xFF, Tiles Select: 0 - -## Animation 0xC3 -POOF_ANIM - -* Subanimation, ID: 0x0A, Frame Duration: 4, Sound: 0xFF, Tiles Select: 0 - -## Animation 0xC4 -BLOCKBALL_ANIM - -* Subanimation, ID: 0x0B, Frame Duration: 3, Sound: 0xFF, Tiles Select: 0 - -## Animation 0xC5 -GREATTOSS_ANIM - -* Subanimation, ID: 0x07, Frame Duration: 3, Sound: 0xFF, Tiles Select: 0 - -## Animation 0xC6 -ULTRATOSS_ANIM - -* Subanimation, ID: 0x08, Frame Duration: 2, Sound: 0xFF, Tiles Select: 0 - -## Animation 0xC7 -UNKNOWN_C7 - -* Special Effect, ID: 0xFB, Sound: 0xFF - -## Animation 0xC8 -HIDEPIC_ANIM - -* Special Effect, ID: 0xDF, Sound: 0xFF - -## Animation 0xC9 -UNKNOWN_C9 - -* Subanimation, ID: 0x53, Frame Duration: 3, Sound: 0x8B, Tiles Select: 0 - -## Animation 0xCA -UNKNOWN_CA - -* Subanimation, ID: 0x54, Frame Duration: 3, Sound: 0x8B, Tiles Select: 0 - -## Animation 0xCB -UNKNOWN_CB - -* Special Effect, ID: 0xD8, Sound: 0xFF diff --git a/RGBY/Battle_Animations/Frame_Blocks_List.mdwn b/RGBY/Battle_Animations/Frame_Blocks_List.mdwn deleted file mode 100644 index c16bf1d..0000000 --- a/RGBY/Battle_Animations/Frame_Blocks_List.mdwn +++ /dev/null @@ -1,1352 +0,0 @@ -<table> -<caption>Frame Block 0x00, Num. Subentries: 0</caption> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x01, Num. Subentries: 9</caption> -<tr><td> 0</td><td> 0</td><td>0x2C</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x2D</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x2C</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x3C</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x3D</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x3C</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x2C</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x2D</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x2C</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x02, Num. Subentries: 16</caption> -<tr><td> 0</td><td> 0</td><td>0x20</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x21</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x21</td><td>0x20</tr> -<tr><td>24</td><td> 0</td><td>0x20</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x30</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x31</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x31</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x30</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x30</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x31</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x31</td><td>0x60</tr> -<tr><td>24</td><td>16</td><td>0x30</td><td>0x60</tr> -<tr><td> 0</td><td>24</td><td>0x20</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x21</td><td>0x40</tr> -<tr><td>16</td><td>24</td><td>0x21</td><td>0x60</tr> -<tr><td>24</td><td>24</td><td>0x20</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x03, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x02</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x02</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x12</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x12</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x04, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x06</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x07</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x16</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x17</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x05, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x07</td><td>0x20</tr> -<tr><td> 8</td><td> 0</td><td>0x06</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x17</td><td>0x20</tr> -<tr><td> 8</td><td> 8</td><td>0x16</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x06, Num. Subentries: 12</caption> -<tr><td> 8</td><td> 0</td><td>0x23</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x32</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x33</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x23</td><td>0x20</tr> -<tr><td>16</td><td> 8</td><td>0x33</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x32</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x32</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x33</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x23</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x33</td><td>0x60</tr> -<tr><td>24</td><td>16</td><td>0x32</td><td>0x60</tr> -<tr><td>16</td><td>24</td><td>0x23</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x07, Num. Subentries: 16</caption> -<tr><td> 0</td><td> 0</td><td>0x20</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x21</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x30</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x31</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x21</td><td>0x20</tr> -<tr><td>24</td><td> 0</td><td>0x20</td><td>0x20</tr> -<tr><td>16</td><td> 8</td><td>0x31</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x30</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x30</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x31</td><td>0x40</tr> -<tr><td> 0</td><td>24</td><td>0x20</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x21</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x31</td><td>0x60</tr> -<tr><td>24</td><td>16</td><td>0x30</td><td>0x60</tr> -<tr><td>16</td><td>24</td><td>0x21</td><td>0x60</tr> -<tr><td>24</td><td>24</td><td>0x20</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x08, Num. Subentries: 16</caption> -<tr><td> 0</td><td> 0</td><td>0x20</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x21</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x30</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x31</td><td>0x00</tr> -<tr><td>24</td><td> 0</td><td>0x21</td><td>0x20</tr> -<tr><td>32</td><td> 0</td><td>0x20</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x31</td><td>0x20</tr> -<tr><td>32</td><td> 8</td><td>0x30</td><td>0x20</tr> -<tr><td> 0</td><td>24</td><td>0x30</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x31</td><td>0x40</tr> -<tr><td> 0</td><td>32</td><td>0x20</td><td>0x40</tr> -<tr><td> 8</td><td>32</td><td>0x21</td><td>0x40</tr> -<tr><td>24</td><td>24</td><td>0x31</td><td>0x60</tr> -<tr><td>32</td><td>24</td><td>0x30</td><td>0x60</tr> -<tr><td>24</td><td>32</td><td>0x21</td><td>0x60</tr> -<tr><td>32</td><td>32</td><td>0x20</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x09, Num. Subentries: 12</caption> -<tr><td> 0</td><td> 0</td><td>0x24</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x25</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x34</td><td>0x00</tr> -<tr><td>24</td><td> 0</td><td>0x25</td><td>0x20</tr> -<tr><td>32</td><td> 0</td><td>0x24</td><td>0x20</tr> -<tr><td>32</td><td> 8</td><td>0x34</td><td>0x20</tr> -<tr><td> 0</td><td>24</td><td>0x34</td><td>0x40</tr> -<tr><td> 0</td><td>32</td><td>0x24</td><td>0x40</tr> -<tr><td> 8</td><td>32</td><td>0x25</td><td>0x40</tr> -<tr><td>32</td><td>24</td><td>0x34</td><td>0x60</tr> -<tr><td>24</td><td>32</td><td>0x25</td><td>0x60</tr> -<tr><td>32</td><td>32</td><td>0x24</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x0A, Num. Subentries: 12</caption> -<tr><td> 0</td><td> 0</td><td>0x24</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x25</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x34</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x25</td><td>0x20</tr> -<tr><td>40</td><td> 0</td><td>0x24</td><td>0x20</tr> -<tr><td>40</td><td> 8</td><td>0x34</td><td>0x20</tr> -<tr><td> 0</td><td>32</td><td>0x34</td><td>0x40</tr> -<tr><td> 0</td><td>40</td><td>0x24</td><td>0x40</tr> -<tr><td> 8</td><td>40</td><td>0x25</td><td>0x40</tr> -<tr><td>40</td><td>32</td><td>0x34</td><td>0x60</tr> -<tr><td>32</td><td>40</td><td>0x25</td><td>0x60</tr> -<tr><td>40</td><td>40</td><td>0x24</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x0B, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x05</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x05</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x15</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x15</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x0C, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x04</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x04</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x14</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x14</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x0D, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x0C</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x0D</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x1C</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x1D</td><td>0x00</tr> -<tr><td> 0</td><td>16</td><td>0x1D</td><td>0x60</tr> -<tr><td> 8</td><td>16</td><td>0x1C</td><td>0x60</tr> -<tr><td> 0</td><td>24</td><td>0x0D</td><td>0x60</tr> -<tr><td> 8</td><td>24</td><td>0x0C</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x0E, Num. Subentries: 4</caption> -<tr><td> 0</td><td>32</td><td>0x0C</td><td>0x00</tr> -<tr><td> 8</td><td>32</td><td>0x0D</td><td>0x00</tr> -<tr><td> 0</td><td>40</td><td>0x1C</td><td>0x00</tr> -<tr><td> 8</td><td>40</td><td>0x1D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x0F, Num. Subentries: 4</caption> -<tr><td> 0</td><td>48</td><td>0x1D</td><td>0x60</tr> -<tr><td> 8</td><td>48</td><td>0x1C</td><td>0x60</tr> -<tr><td> 0</td><td>56</td><td>0x0D</td><td>0x60</tr> -<tr><td> 8</td><td>56</td><td>0x0C</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x10, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x0E</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x0F</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x1E</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x1F</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x0F</td><td>0x20</tr> -<tr><td>24</td><td> 0</td><td>0x0E</td><td>0x20</tr> -<tr><td>16</td><td> 8</td><td>0x1F</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x1E</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x11, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x0E</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x0F</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x1E</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x1F</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x0F</td><td>0x20</tr> -<tr><td>40</td><td> 0</td><td>0x0E</td><td>0x20</tr> -<tr><td>32</td><td> 8</td><td>0x1F</td><td>0x20</tr> -<tr><td>40</td><td> 8</td><td>0x1E</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x12, Num. Subentries: 3</caption> -<tr><td> 0</td><td> 0</td><td>0x37</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x37</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x37</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x13, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x36</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x36</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x36</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x36</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x14, Num. Subentries: 8</caption> -<tr><td>16</td><td> 0</td><td>0x28</td><td>0x00</tr> -<tr><td>24</td><td> 0</td><td>0x28</td><td>0x20</tr> -<tr><td>16</td><td> 8</td><td>0x38</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x38</td><td>0x20</tr> -<tr><td>32</td><td> 0</td><td>0x36</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x36</td><td>0x20</tr> -<tr><td>32</td><td> 8</td><td>0x36</td><td>0x40</tr> -<tr><td>40</td><td> 8</td><td>0x36</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x15, Num. Subentries: 12</caption> -<tr><td> 0</td><td> 0</td><td>0x28</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x28</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x38</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x38</td><td>0x20</tr> -<tr><td>16</td><td> 0</td><td>0x29</td><td>0x00</tr> -<tr><td>24</td><td> 0</td><td>0x29</td><td>0x20</tr> -<tr><td>16</td><td> 8</td><td>0x39</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x39</td><td>0x20</tr> -<tr><td>32</td><td> 0</td><td>0x28</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x28</td><td>0x20</tr> -<tr><td>32</td><td> 8</td><td>0x38</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x38</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x16, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x29</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x29</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x39</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x39</td><td>0x20</tr> -<tr><td>32</td><td> 0</td><td>0x29</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x29</td><td>0x20</tr> -<tr><td>32</td><td> 8</td><td>0x39</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x39</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x17, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x08</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x09</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x18</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x19</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x18, Num. Subentries: 1</caption> -<tr><td> 0</td><td>24</td><td>0x45</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x19, Num. Subentries: 2</caption> -<tr><td> 8</td><td>24</td><td>0x45</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x46</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x1A, Num. Subentries: 2</caption> -<tr><td>16</td><td>16</td><td>0x45</td><td>0x60</tr> -<tr><td>16</td><td>24</td><td>0x46</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x1B, Num. Subentries: 2</caption> -<tr><td>24</td><td>16</td><td>0x45</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x46</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x1C, Num. Subentries: 2</caption> -<tr><td>32</td><td> 8</td><td>0x45</td><td>0x60</tr> -<tr><td>32</td><td>16</td><td>0x46</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x1D, Num. Subentries: 2</caption> -<tr><td>40</td><td> 8</td><td>0x45</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x46</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x1E, Num. Subentries: 2</caption> -<tr><td>48</td><td> 0</td><td>0x45</td><td>0x60</tr> -<tr><td>48</td><td> 8</td><td>0x46</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x1F, Num. Subentries: 2</caption> -<tr><td> 0</td><td> 0</td><td>0x03</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x03</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x20, Num. Subentries: 6</caption> -<tr><td> 0</td><td> 0</td><td>0x03</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x03</td><td>0x20</tr> -<tr><td> 8</td><td> 8</td><td>0x03</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x03</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x13</td><td>0x00</tr> -<tr><td>48</td><td> 8</td><td>0x13</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x21, Num. Subentries: 12</caption> -<tr><td> 0</td><td> 0</td><td>0x03</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x03</td><td>0x20</tr> -<tr><td> 8</td><td> 8</td><td>0x03</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x03</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x13</td><td>0x00</tr> -<tr><td>48</td><td> 8</td><td>0x13</td><td>0x20</tr> -<tr><td>16</td><td>16</td><td>0x03</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x03</td><td>0x20</tr> -<tr><td> 8</td><td>16</td><td>0x13</td><td>0x00</tr> -<tr><td>40</td><td>16</td><td>0x13</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x03</td><td>0x00</tr> -<tr><td>48</td><td>16</td><td>0x03</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x22, Num. Subentries: 19</caption> -<tr><td> 0</td><td> 0</td><td>0x03</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x13</td><td>0x00</tr> -<tr><td> 0</td><td>16</td><td>0x03</td><td>0x00</tr> -<tr><td> 0</td><td>24</td><td>0x13</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x03</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x13</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x03</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x03</td><td>0x00</tr> -<tr><td>16</td><td>24</td><td>0x13</td><td>0x00</tr> -<tr><td>24</td><td>24</td><td>0x03</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x03</td><td>0x20</tr> -<tr><td>32</td><td>24</td><td>0x13</td><td>0x20</tr> -<tr><td>40</td><td> 8</td><td>0x03</td><td>0x20</tr> -<tr><td>40</td><td>16</td><td>0x13</td><td>0x20</tr> -<tr><td>40</td><td>24</td><td>0x03</td><td>0x20</tr> -<tr><td>48</td><td> 0</td><td>0x03</td><td>0x20</tr> -<tr><td>48</td><td> 8</td><td>0x13</td><td>0x20</tr> -<tr><td>48</td><td>16</td><td>0x03</td><td>0x20</tr> -<tr><td>48</td><td>24</td><td>0x13</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x23, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x0A</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x0B</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x1A</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x1B</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x24, Num. Subentries: 2</caption> -<tr><td> 0</td><td> 8</td><td>0x0A</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x0B</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x25, Num. Subentries: 12</caption> -<tr><td> 0</td><td>16</td><td>0x0A</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x0B</td><td>0x00</tr> -<tr><td> 0</td><td>24</td><td>0x1A</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x1B</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x0A</td><td>0x00</tr> -<tr><td>24</td><td> 0</td><td>0x0B</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x1A</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x1B</td><td>0x00</tr> -<tr><td>32</td><td> 8</td><td>0x0A</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x0B</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x1A</td><td>0x00</tr> -<tr><td>40</td><td>16</td><td>0x1B</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x26, Num. Subentries: 4</caption> -<tr><td>16</td><td> 0</td><td>0x44</td><td>0x00</tr> -<tr><td>24</td><td> 0</td><td>0x44</td><td>0x20</tr> -<tr><td>16</td><td> 8</td><td>0x44</td><td>0x40</tr> -<tr><td>24</td><td> 8</td><td>0x44</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x27, Num. Subentries: 5</caption> -<tr><td> 8</td><td> 8</td><td>0x44</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x44</td><td>0x20</tr> -<tr><td> 8</td><td>16</td><td>0x44</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x44</td><td>0x60</tr> -<tr><td>24</td><td> 0</td><td>0x47</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x28, Num. Subentries: 6</caption> -<tr><td> 0</td><td>16</td><td>0x44</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x44</td><td>0x20</tr> -<tr><td> 0</td><td>24</td><td>0x44</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x44</td><td>0x60</tr> -<tr><td>16</td><td> 8</td><td>0x47</td><td>0x00</tr> -<tr><td>22</td><td> 2</td><td>0x47</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x29, Num. Subentries: 4</caption> -<tr><td> 0</td><td>24</td><td>0x47</td><td>0x00</tr> -<tr><td> 6</td><td>18</td><td>0x47</td><td>0x00</tr> -<tr><td>12</td><td>12</td><td>0x47</td><td>0x00</tr> -<tr><td>18</td><td> 6</td><td>0x47</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x2A, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x44</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x44</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x44</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x44</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x2B, Num. Subentries: 2</caption> -<tr><td> 2</td><td> 6</td><td>0x47</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x47</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x2C, Num. Subentries: 1</caption> -<tr><td> 0</td><td>160</td><td>0x4D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x2D, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x26</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x27</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x36</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x37</td><td>0x00</tr> -<tr><td> 0</td><td>16</td><td>0x28</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x29</td><td>0x00</tr> -<tr><td> 0</td><td>24</td><td>0x38</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x39</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x2E, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x27</td><td>0x20</tr> -<tr><td> 8</td><td> 0</td><td>0x26</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x37</td><td>0x20</tr> -<tr><td> 8</td><td> 8</td><td>0x36</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x29</td><td>0x20</tr> -<tr><td> 8</td><td>16</td><td>0x28</td><td>0x20</tr> -<tr><td> 0</td><td>24</td><td>0x39</td><td>0x20</tr> -<tr><td> 8</td><td>24</td><td>0x38</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x2F, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x0C</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x0D</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x0C</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x0D</td><td>0x40</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x30, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x44</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x44</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x44</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x44</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x31, Num. Subentries: 1</caption> -<tr><td> 0</td><td> 0</td><td>0x45</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x32, Num. Subentries: 7</caption> -<tr><td> 0</td><td> 0</td><td>0x4D</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x2F</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x4D</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x4E</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x07</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x4E</td><td>0x20</tr> -<tr><td> 8</td><td>16</td><td>0x3F</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x33, Num. Subentries: 7</caption> -<tr><td> 8</td><td> 0</td><td>0x3F</td><td>0x40</tr> -<tr><td> 0</td><td> 8</td><td>0x4E</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x07</td><td>0x40</tr> -<tr><td>16</td><td> 8</td><td>0x4E</td><td>0x60</tr> -<tr><td> 0</td><td>16</td><td>0x4D</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x2F</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x4D</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x34, Num. Subentries: 1</caption> -<tr><td> 0</td><td>160</td><td>0x00</td><td>0x10</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x35, Num. Subentries: 6</caption> -<tr><td> 0</td><td> 0</td><td>0x2A</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x2B</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x3A</td><td>0x00</tr> -<tr><td> 0</td><td>16</td><td>0x3A</td><td>0x40</tr> -<tr><td> 0</td><td>24</td><td>0x2A</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x2B</td><td>0x40</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x36, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x00</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x01</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x10</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x11</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x37, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x01</td><td>0xA0</tr> -<tr><td> 8</td><td> 0</td><td>0x00</td><td>0xA0</tr> -<tr><td> 0</td><td> 8</td><td>0x11</td><td>0xA0</tr> -<tr><td> 8</td><td> 8</td><td>0x10</td><td>0xA0</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x38, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x0A</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x0B</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x1A</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x1B</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x39, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x0B</td><td>0x20</tr> -<tr><td> 8</td><td> 0</td><td>0x0A</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x1B</td><td>0x20</tr> -<tr><td> 8</td><td> 8</td><td>0x1A</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x3A, Num. Subentries: 4</caption> -<tr><td> 0</td><td>32</td><td>0x05</td><td>0x00</tr> -<tr><td> 8</td><td>32</td><td>0x05</td><td>0x20</tr> -<tr><td> 0</td><td>40</td><td>0x15</td><td>0x00</tr> -<tr><td> 8</td><td>40</td><td>0x15</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x3B, Num. Subentries: 5</caption> -<tr><td> 0</td><td>24</td><td>0x04</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x04</td><td>0x20</tr> -<tr><td> 0</td><td>32</td><td>0x14</td><td>0x00</tr> -<tr><td> 8</td><td>32</td><td>0x14</td><td>0x20</tr> -<tr><td> 4</td><td>40</td><td>0x41</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x3C, Num. Subentries: 6</caption> -<tr><td> 0</td><td>16</td><td>0x05</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x05</td><td>0x20</tr> -<tr><td> 0</td><td>24</td><td>0x15</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x15</td><td>0x20</tr> -<tr><td> 4</td><td>32</td><td>0x42</td><td>0x00</tr> -<tr><td> 4</td><td>40</td><td>0x42</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x3D, Num. Subentries: 7</caption> -<tr><td> 0</td><td> 8</td><td>0x04</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x04</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x14</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x14</td><td>0x20</tr> -<tr><td> 4</td><td>24</td><td>0x41</td><td>0x00</tr> -<tr><td> 4</td><td>32</td><td>0x41</td><td>0x00</tr> -<tr><td> 4</td><td>40</td><td>0x41</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x3E, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x05</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x05</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x15</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x15</td><td>0x20</tr> -<tr><td> 4</td><td>16</td><td>0x42</td><td>0x00</tr> -<tr><td> 4</td><td>24</td><td>0x42</td><td>0x00</tr> -<tr><td> 4</td><td>32</td><td>0x42</td><td>0x00</tr> -<tr><td> 4</td><td>40</td><td>0x42</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x3F, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x04</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x04</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x14</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x14</td><td>0x20</tr> -<tr><td> 4</td><td>16</td><td>0x41</td><td>0x00</tr> -<tr><td> 4</td><td>24</td><td>0x41</td><td>0x00</tr> -<tr><td> 4</td><td>32</td><td>0x41</td><td>0x00</tr> -<tr><td> 4</td><td>40</td><td>0x41</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x40, Num. Subentries: 3</caption> -<tr><td> 0</td><td> 0</td><td>0x3D</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x3D</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x3D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x41, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x06</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x06</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x16</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x17</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x42, Num. Subentries: 11</caption> -<tr><td>16</td><td> 0</td><td>0x42</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x42</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x42</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x42</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x42</td><td>0x00</tr> -<tr><td>32</td><td> 8</td><td>0x42</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x42</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x42</td><td>0x00</tr> -<tr><td>24</td><td>24</td><td>0x42</td><td>0x00</tr> -<tr><td> 0</td><td>32</td><td>0x42</td><td>0x00</tr> -<tr><td>32</td><td>32</td><td>0x42</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x43, Num. Subentries: 11</caption> -<tr><td>16</td><td> 0</td><td>0x41</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x41</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x41</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x41</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x41</td><td>0x00</tr> -<tr><td>32</td><td> 8</td><td>0x41</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x41</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x41</td><td>0x00</tr> -<tr><td>24</td><td>24</td><td>0x41</td><td>0x00</tr> -<tr><td> 0</td><td>32</td><td>0x41</td><td>0x00</tr> -<tr><td>32</td><td>32</td><td>0x41</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x44, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td>40</td><td>0x49</td><td>0x00</tr> -<tr><td>40</td><td>40</td><td>0x49</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x45, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>24</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td>24</td><td>0x49</td><td>0x00</tr> -<tr><td>24</td><td>24</td><td>0x49</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x46, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x49</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x47, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x43</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x43</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x43</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x48, Num. Subentries: 4</caption> -<tr><td> 8</td><td> 8</td><td>0x33</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x33</td><td>0x20</tr> -<tr><td> 8</td><td>16</td><td>0x33</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x33</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x49, Num. Subentries: 16</caption> -<tr><td> 0</td><td> 0</td><td>0x22</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x23</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x23</td><td>0x20</tr> -<tr><td>24</td><td> 0</td><td>0x22</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x32</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x43</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x32</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x32</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x43</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x43</td><td>0x60</tr> -<tr><td>24</td><td>16</td><td>0x32</td><td>0x60</tr> -<tr><td> 0</td><td>24</td><td>0x22</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x23</td><td>0x40</tr> -<tr><td>16</td><td>24</td><td>0x23</td><td>0x60</tr> -<tr><td>24</td><td>24</td><td>0x22</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x4A, Num. Subentries: 4</caption> -<tr><td>24</td><td> 8</td><td>0x4C</td><td>0x20</tr> -<tr><td> 8</td><td>32</td><td>0x4B</td><td>0x00</tr> -<tr><td>32</td><td>48</td><td>0x4C</td><td>0x00</tr> -<tr><td>48</td><td>24</td><td>0x4B</td><td>0x40</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x4B, Num. Subentries: 4</caption> -<tr><td>24</td><td> 0</td><td>0x4C</td><td>0x00</tr> -<tr><td> 0</td><td>32</td><td>0x4B</td><td>0x40</tr> -<tr><td>32</td><td>56</td><td>0x4C</td><td>0x20</tr> -<tr><td>56</td><td>24</td><td>0x4B</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x4C, Num. Subentries: 4</caption> -<tr><td> 8</td><td>16</td><td>0x4A</td><td>0x40</tr> -<tr><td>16</td><td>48</td><td>0x4A</td><td>0x00</tr> -<tr><td>48</td><td>40</td><td>0x4A</td><td>0x20</tr> -<tr><td>40</td><td> 8</td><td>0x4A</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x4D, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 8</td><td>0x4A</td><td>0x20</tr> -<tr><td> 8</td><td>56</td><td>0x4A</td><td>0x60</tr> -<tr><td>56</td><td>48</td><td>0x4A</td><td>0x40</tr> -<tr><td>48</td><td> 0</td><td>0x4A</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x4E, Num. Subentries: 8</caption> -<tr><td>48</td><td> 0</td><td>0x44</td><td>0x00</tr> -<tr><td>56</td><td> 0</td><td>0x44</td><td>0x20</tr> -<tr><td>48</td><td> 8</td><td>0x44</td><td>0x40</tr> -<tr><td>56</td><td> 8</td><td>0x44</td><td>0x60</tr> -<tr><td>10</td><td>38</td><td>0x44</td><td>0x00</tr> -<tr><td>18</td><td>38</td><td>0x44</td><td>0x20</tr> -<tr><td>10</td><td>46</td><td>0x44</td><td>0x40</tr> -<tr><td>18</td><td>46</td><td>0x44</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x4F, Num. Subentries: 12</caption> -<tr><td>34</td><td>14</td><td>0x44</td><td>0x00</tr> -<tr><td>42</td><td>14</td><td>0x44</td><td>0x20</tr> -<tr><td>34</td><td>22</td><td>0x44</td><td>0x40</tr> -<tr><td>42</td><td>22</td><td>0x44</td><td>0x60</tr> -<tr><td>50</td><td> 6</td><td>0x47</td><td>0x00</tr> -<tr><td>56</td><td> 0</td><td>0x47</td><td>0x00</tr> -<tr><td>22</td><td>26</td><td>0x44</td><td>0x00</tr> -<tr><td>30</td><td>26</td><td>0x44</td><td>0x20</tr> -<tr><td>22</td><td>34</td><td>0x44</td><td>0x40</tr> -<tr><td>30</td><td>34</td><td>0x44</td><td>0x60</tr> -<tr><td> 8</td><td>48</td><td>0x47</td><td>0x00</tr> -<tr><td>14</td><td>42</td><td>0x47</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x50, Num. Subentries: 8</caption> -<tr><td>50</td><td> 6</td><td>0x47</td><td>0x00</tr> -<tr><td>56</td><td> 0</td><td>0x47</td><td>0x00</tr> -<tr><td>38</td><td>18</td><td>0x47</td><td>0x00</tr> -<tr><td>44</td><td>12</td><td>0x47</td><td>0x00</tr> -<tr><td>26</td><td>30</td><td>0x47</td><td>0x00</tr> -<tr><td>32</td><td>24</td><td>0x47</td><td>0x00</tr> -<tr><td>14</td><td>42</td><td>0x47</td><td>0x00</tr> -<tr><td>20</td><td>36</td><td>0x47</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x51, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x35</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x35</td><td>0x40</tr> -<tr><td> 0</td><td>16</td><td>0x35</td><td>0x00</tr> -<tr><td> 0</td><td>24</td><td>0x35</td><td>0x60</tr> -<tr><td>64</td><td> 0</td><td>0x35</td><td>0x00</tr> -<tr><td>64</td><td> 8</td><td>0x35</td><td>0x60</tr> -<tr><td>64</td><td>16</td><td>0x35</td><td>0x20</tr> -<tr><td>64</td><td>24</td><td>0x35</td><td>0x40</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x52, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x2A</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x2B</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x3A</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x3B</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x53, Num. Subentries: 3</caption> -<tr><td> 0</td><td> 0</td><td>0x3F</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x3F</td><td>0x00</tr> -<tr><td> 6</td><td> 8</td><td>0x3F</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x54, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x0E</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x0E</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x0F</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x0F</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x55, Num. Subentries: 3</caption> -<tr><td> 0</td><td>16</td><td>0x2C</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x3C</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x2D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x56, Num. Subentries: 6</caption> -<tr><td>16</td><td>16</td><td>0x31</td><td>0x00</tr> -<tr><td>24</td><td>16</td><td>0x31</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x2C</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x3C</td><td>0x00</tr> -<tr><td>32</td><td> 8</td><td>0x2D</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x2D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x57, Num. Subentries: 9</caption> -<tr><td>32</td><td> 8</td><td>0x31</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x31</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x31</td><td>0x00</tr> -<tr><td>40</td><td>16</td><td>0x31</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x2C</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x3C</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x2D</td><td>0x00</tr> -<tr><td>48</td><td> 8</td><td>0x2D</td><td>0x00</tr> -<tr><td>48</td><td>16</td><td>0x2D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x58, Num. Subentries: 7</caption> -<tr><td> 0</td><td> 0</td><td>0x46</td><td>0x00</tr> -<tr><td> 2</td><td> 8</td><td>0x47</td><td>0x00</tr> -<tr><td> 3</td><td>16</td><td>0x48</td><td>0x00</tr> -<tr><td> 4</td><td>24</td><td>0x48</td><td>0x00</tr> -<tr><td> 5</td><td>32</td><td>0x48</td><td>0x00</tr> -<tr><td> 5</td><td>40</td><td>0x48</td><td>0x00</tr> -<tr><td> 5</td><td>48</td><td>0x48</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x59, Num. Subentries: 1</caption> -<tr><td> 0</td><td> 0</td><td>0x42</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x5A, Num. Subentries: 12</caption> -<tr><td> 0</td><td> 0</td><td>0x24</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x25</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x34</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x25</td><td>0x20</tr> -<tr><td>24</td><td> 0</td><td>0x24</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x34</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x34</td><td>0x40</tr> -<tr><td> 0</td><td>24</td><td>0x24</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x25</td><td>0x40</tr> -<tr><td>24</td><td>16</td><td>0x34</td><td>0x60</tr> -<tr><td>16</td><td>24</td><td>0x25</td><td>0x60</tr> -<tr><td>24</td><td>24</td><td>0x24</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x5B, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x43</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x43</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x43</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x5C, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 8</td><td> 2</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td>24</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x43</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x43</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x43</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x5D, Num. Subentries: 11</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 2</td><td>24</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td>20</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x43</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x43</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x43</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x43</td><td>0x60</tr> -<tr><td> 8</td><td> 4</td><td>0x43</td><td>0x00</tr> -<tr><td>16</td><td> 4</td><td>0x43</td><td>0x20</tr> -<tr><td> 8</td><td>12</td><td>0x43</td><td>0x40</tr> -<tr><td>16</td><td>12</td><td>0x43</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x5E, Num. Subentries: 15</caption> -<tr><td> 8</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td>32</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x43</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x43</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x43</td><td>0x60</tr> -<tr><td>16</td><td>16</td><td>0x43</td><td>0x00</tr> -<tr><td>24</td><td>16</td><td>0x43</td><td>0x20</tr> -<tr><td>16</td><td>24</td><td>0x43</td><td>0x40</tr> -<tr><td>24</td><td>24</td><td>0x43</td><td>0x60</tr> -<tr><td> 8</td><td>32</td><td>0x43</td><td>0x00</tr> -<tr><td>16</td><td>32</td><td>0x43</td><td>0x20</tr> -<tr><td> 8</td><td>40</td><td>0x43</td><td>0x40</tr> -<tr><td>16</td><td>40</td><td>0x43</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x5F, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x49</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x60, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>56</td><td> 8</td><td>0x49</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x61, Num. Subentries: 12</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>56</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td>48</td><td>16</td><td>0x49</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x62, Num. Subentries: 15</caption> -<tr><td> 0</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x49</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>40</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td>56</td><td> 8</td><td>0x49</td><td>0x00</tr> -<tr><td> 0</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td>48</td><td>16</td><td>0x49</td><td>0x00</tr> -<tr><td> 8</td><td>24</td><td>0x49</td><td>0x00</tr> -<tr><td>24</td><td>24</td><td>0x49</td><td>0x00</tr> -<tr><td>40</td><td>24</td><td>0x49</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x63, Num. Subentries: 6</caption> -<tr><td> 0</td><td>16</td><td>0x26</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x27</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x26</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x27</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x26</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x27</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x64, Num. Subentries: 6</caption> -<tr><td> 0</td><td>24</td><td>0x27</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x26</td><td>0x00</tr> -<tr><td>16</td><td>16</td><td>0x27</td><td>0x00</tr> -<tr><td>24</td><td> 8</td><td>0x26</td><td>0x00</tr> -<tr><td>32</td><td> 8</td><td>0x27</td><td>0x00</tr> -<tr><td>40</td><td> 0</td><td>0x26</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x65, Num. Subentries: 6</caption> -<tr><td> 0</td><td> 0</td><td>0x1C</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x1D</td><td>0x00</tr> -<tr><td> 0</td><td>16</td><td>0x1C</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x1D</td><td>0x00</tr> -<tr><td> 0</td><td>32</td><td>0x1C</td><td>0x00</tr> -<tr><td> 8</td><td>32</td><td>0x1D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x66, Num. Subentries: 2</caption> -<tr><td> 0</td><td> 0</td><td>0x03</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x13</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x67, Num. Subentries: 1</caption> -<tr><td> 0</td><td> 0</td><td>0x03</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x68, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x03</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x03</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x13</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x13</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x69, Num. Subentries: 1</caption> -<tr><td> 0</td><td> 0</td><td>0x06</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x6A, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x2E</td><td>0x00</tr> -<tr><td>48</td><td> 0</td><td>0x2E</td><td>0x20</tr> -<tr><td> 0</td><td>48</td><td>0x2E</td><td>0x40</tr> -<tr><td>48</td><td>48</td><td>0x2E</td><td>0x60</tr> -<tr><td>24</td><td> 0</td><td>0x2F</td><td>0x00</tr> -<tr><td>24</td><td>48</td><td>0x2F</td><td>0x40</tr> -<tr><td> 0</td><td>24</td><td>0x3E</td><td>0x00</tr> -<tr><td>48</td><td>24</td><td>0x3E</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x6B, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x2E</td><td>0x00</tr> -<tr><td>32</td><td> 0</td><td>0x2E</td><td>0x20</tr> -<tr><td> 0</td><td>32</td><td>0x2E</td><td>0x40</tr> -<tr><td>32</td><td>32</td><td>0x2E</td><td>0x60</tr> -<tr><td>16</td><td> 0</td><td>0x2F</td><td>0x00</tr> -<tr><td>16</td><td>32</td><td>0x2F</td><td>0x40</tr> -<tr><td> 0</td><td>16</td><td>0x3E</td><td>0x00</tr> -<tr><td>32</td><td>16</td><td>0x3E</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x6C, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x2E</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x2E</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x2E</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x2E</td><td>0x60</tr> -<tr><td> 8</td><td> 0</td><td>0x2F</td><td>0x00</tr> -<tr><td> 8</td><td>16</td><td>0x2F</td><td>0x40</tr> -<tr><td> 0</td><td> 8</td><td>0x3E</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x3E</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x6D, Num. Subentries: 2</caption> -<tr><td> 0</td><td> 0</td><td>0x1E</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x1F</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x6E, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x48</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x48</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x12</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x12</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x6F, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x4A</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x07</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x16</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x17</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x70, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x07</td><td>0x20</tr> -<tr><td> 8</td><td> 0</td><td>0x4A</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x17</td><td>0x20</tr> -<tr><td> 8</td><td> 8</td><td>0x16</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x71, Num. Subentries: 16</caption> -<tr><td> 0</td><td> 0</td><td>0x22</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x3B</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x23</td><td>0x20</tr> -<tr><td>24</td><td> 0</td><td>0x22</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x32</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x00</tr> -<tr><td>16</td><td> 8</td><td>0x43</td><td>0x20</tr> -<tr><td>24</td><td> 8</td><td>0x32</td><td>0x20</tr> -<tr><td> 0</td><td>16</td><td>0x32</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x43</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x43</td><td>0x60</tr> -<tr><td>24</td><td>16</td><td>0x32</td><td>0x60</tr> -<tr><td> 0</td><td>24</td><td>0x22</td><td>0x40</tr> -<tr><td> 8</td><td>24</td><td>0x23</td><td>0x40</tr> -<tr><td>16</td><td>24</td><td>0x23</td><td>0x60</tr> -<tr><td>24</td><td>24</td><td>0x22</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x72, Num. Subentries: 12</caption> -<tr><td> 0</td><td> 0</td><td>0x32</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x43</td><td>0x00</tr> -<tr><td>16</td><td> 0</td><td>0x43</td><td>0x20</tr> -<tr><td>24</td><td> 0</td><td>0x32</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x32</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x40</tr> -<tr><td>16</td><td> 8</td><td>0x43</td><td>0x60</tr> -<tr><td>24</td><td> 8</td><td>0x32</td><td>0x60</tr> -<tr><td> 0</td><td>16</td><td>0x22</td><td>0x40</tr> -<tr><td> 8</td><td>16</td><td>0x23</td><td>0x40</tr> -<tr><td>16</td><td>16</td><td>0x23</td><td>0x60</tr> -<tr><td>24</td><td>16</td><td>0x22</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x73, Num. Subentries: 8</caption> -<tr><td> 0</td><td> 0</td><td>0x32</td><td>0x40</tr> -<tr><td> 8</td><td> 0</td><td>0x43</td><td>0x40</tr> -<tr><td>16</td><td> 0</td><td>0x43</td><td>0x60</tr> -<tr><td>24</td><td> 0</td><td>0x32</td><td>0x60</tr> -<tr><td> 0</td><td> 8</td><td>0x22</td><td>0x40</tr> -<tr><td> 8</td><td> 8</td><td>0x23</td><td>0x40</tr> -<tr><td>16</td><td> 8</td><td>0x23</td><td>0x60</tr> -<tr><td>24</td><td> 8</td><td>0x22</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x74, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x22</td><td>0x40</tr> -<tr><td> 8</td><td> 0</td><td>0x23</td><td>0x40</tr> -<tr><td>16</td><td> 0</td><td>0x23</td><td>0x60</tr> -<tr><td>24</td><td> 0</td><td>0x22</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x75, Num. Subentries: 4</caption> -<tr><td> 0</td><td> 0</td><td>0x43</td><td>0x00</tr> -<tr><td> 8</td><td> 0</td><td>0x43</td><td>0x20</tr> -<tr><td> 0</td><td> 8</td><td>0x22</td><td>0x00</tr> -<tr><td> 8</td><td> 8</td><td>0x43</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x76, Num. Subentries: 7</caption> -<tr><td>16</td><td> 0</td><td>0x2F</td><td>0x00</tr> -<tr><td> 8</td><td> 1</td><td>0x2F</td><td>0x00</tr> -<tr><td>24</td><td> 1</td><td>0x2F</td><td>0x00</tr> -<tr><td> 0</td><td> 2</td><td>0x2E</td><td>0x00</tr> -<tr><td>32</td><td> 2</td><td>0x2E</td><td>0x20</tr> -<tr><td> 0</td><td>10</td><td>0x3E</td><td>0x00</tr> -<tr><td>32</td><td>10</td><td>0x3E</td><td>0x20</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x77, Num. Subentries: 4</caption> -<tr><td> 2</td><td> 0</td><td>0x4B</td><td>0x00</tr> -<tr><td>10</td><td> 0</td><td>0x4C</td><td>0x00</tr> -<tr><td> 0</td><td> 8</td><td>0x4C</td><td>0x60</tr> -<tr><td> 8</td><td> 8</td><td>0x4B</td><td>0x60</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x78, Num. Subentries: 1</caption> -<tr><td> 0</td><td> 0</td><td>0x4D</td><td>0x00</tr> -</table> - -<table> -<thead><tr><th>x</th><th>y</th><th>Tile</th><th>Flags</th></tr></thead> -<caption>Frame Block 0x79, Num. Subentries: 1</caption> -<tr><td> 0</td><td> 0</td><td>0x4E</td><td>0x00</tr> -</table> diff --git a/RGBY/Battle_Animations/Special_Effects_List.mdwn b/RGBY/Battle_Animations/Special_Effects_List.mdwn deleted file mode 100644 index d9b81d2..0000000 --- a/RGBY/Battle_Animations/Special_Effects_List.mdwn +++ /dev/null @@ -1,427 +0,0 @@ -# Special Effects - -## Special Effect 0xD8 -Used By: - -* PSYCHIC_M -* NIGHT_SHADE -* PSYWAVE -* UNKNOWN_CB - -Causes the whole screen to shimmer. - -## Special Effect 0xD9 -Used By: - -* SUBSTITUTE - -Replace the attacking Pokemon's picture with the substitute picture. - -## Special Effect 0xDA -Used By: - -* DOUBLE_TEAM - -Makes the attacking pokemon alternately shift left and right 16 times in rapid succession. - -## Special Effect 0xDB -Used By: - -* WHIRLWIND - -Slide the defending pokemon off the screen. - -## Special Effect 0xDC -Used By: - -* SEISMIC_TOSS -* SHOWPIC_ANIM - -Restore the sprite of the defending pokemon. - -## Special Effect 0xDD -Used By: - -* FLY -* SUBMISSION -* LOW_KICK -* COUNTER -* SEISMIC_TOSS -* QUICK_ATTACK -* DOUBLE_TEAM -* WITHDRAW -* SOFTBOILED -* SKY_ATTACK -* UNKNOWN_A7 - -Restore the sprite of the attacking pokemon. - -## Special Effect 0xDE -Used By: - -* SEISMIC_TOSS - -Make the defending pokemon's picture flicker. - -## Special Effect 0xDF -Used By: - -* SEISMIC_TOSS -* HIDEPIC_ANIM - -## Special Effect 0xE0 -Used By: - - -## Special Effect 0xE1 -Used By: - -* TAIL_WHIP -* AURORA_BEAM -* SEISMIC_TOSS -* DOUBLE_TEAM -* SMOKESCREEN -* METRONOME - -10 frame delay. - -## Special Effect 0xE2 -Used By: - -* HYPER_BEAM -* GROWTH -* RECOVER -* MINIMIZE -* FOCUS_ENERGY -* SOFTBOILED -* UNKNOWN_AE -* UNKNOWN_AF -* UNKNOWN_B2 -* UNKNOWN_B3 - -Three spheres move in a spiral path towards the pokemon who used the move. - -## Special Effect 0xE3 -Used By: - - -## Special Effect 0xE4 -Used By: - -* UNKNOWN_A9 - -## Special Effect 0xE5 -Used By: - -* SOFTBOILED - -Slide the attacking pokemon halfway off the screen. - -## Special Effect 0xE6 -Used By: - -* PETAL_DANCE - -## Special Effect 0xE7 -Used By: - -* RAZOR_LEAF - -## Special Effect 0xE8 -Used By: - -* TRANSFORM - -## Special Effect 0xE9 -Used By: - -* ACID_ARMOR - -## Special Effect 0xEA -Used By: - -* MINIMIZE - -## Special Effect 0xEB -Used By: - -* SPLASH - -## Special Effect 0xEC -Used By: - -* UNKNOWN_B6 -* UNKNOWN_B7 - -## Special Effect 0xED -Used By: - -* TELEPORT -* SKY_ATTACK - -## Special Effect 0xEE -Used By: - -* TELEPORT -* SKY_ATTACK - -## Special Effect 0xEF -Used By: - - -## Special Effect 0xF0 -Used By: - -* DOUBLE_EDGE -* MIST -* ABSORB -* MEGA_DRAIN -* GROWTH -* PETAL_DANCE -* MEDITATE -* AGILITY -* RECOVER -* HARDEN -* MINIMIZE -* WITHDRAW -* DEFENSE_CURL -* LIGHT_SCREEN -* SOFTBOILED -* FLASH -* SHARPEN -* UNKNOWN_AE -* UNKNOWN_AF -* UNKNOWN_B0 -* UNKNOWN_B1 -* UNKNOWN_B6 -* UNKNOWN_B7 - -Background palette effect. Lighten the screen. - -Details for monochrome graphics (not SGB): - -* Black → Dark Gray -* Dark Gray → Light Gray -* Light Gray → White -* White → White (stays the same) - -## Special Effect 0xF1 -Used By: - -* TACKLE -* BODY_SLAM -* TAKE_DOWN -* DOUBLE_EDGE -* TAIL_WHIP -* STRENGTH -* METRONOME - -Move attacking pokemon back to normal position after special effect 0xF2. - -## Special Effect 0xF2 -Used By: - -* TACKLE -* BODY_SLAM -* TAKE_DOWN -* DOUBLE_EDGE -* TAIL_WHIP -* STRENGTH -* METRONOME - -Move attacking pokemon forward towards defending pokemon. - -## Special Effect 0xF3 -Used By: - -* RECOVER - -Make the attacking pokemon's picture flicker. - -## Special Effect 0xF4 -Used By: - -* SUBMISSION -* LOW_KICK -* COUNTER -* SEISMIC_TOSS -* QUICK_ATTACK -* SUBSTITUTE - -Slide the attacking pokemon off the screen. - -## Special Effect 0xF5 -Used By: - -* UNKNOWN_A8 - -## Special Effect 0xF6 -Used By: - -* WITHDRAW -* WATERFALL -* UNKNOWN_C0 - -## Special Effect 0xF7 -Used By: - -* DIG -* WATERFALL - -## Special Effect 0xF8 -Used By: - -* PSYBEAM -* CONFUSION -* PSYCHIC_M -* HYPNOSIS -* NIGHT_SHADE -* DREAM_EATER - -## Special Effect 0xF9 -Used By: - -* SMOKESCREEN -* HAZE -* SMOG -* UNKNOWN_B2 -* UNKNOWN_B3 -* UNKNOWN_B4 -* UNKNOWN_B5 - -Background palette effect. Darken the screen. - -Details for monochrome graphics (not SGB): - -* Black → Black (stays the same) -* Dark Gray → Black -* Light Gray → Dark Gray -* White → Light Gray - -## Special Effect 0xFA -Used By: - -* MIST -* SURF -* TOXIC -* HAZE - -## Special Effect 0xFB -Used By: - -* SEISMIC_TOSS -* EARTHQUAKE -* FISSURE -* UNKNOWN_C7 - -## Special Effect 0xFC -Used By: - -* THUNDERPUNCH -* DOUBLE_EDGE -* LEER -* DISABLE -* MIST -* HYPER_BEAM -* ABSORB -* MEGA_DRAIN -* GROWTH -* PETAL_DANCE -* THUNDER -* MEDITATE -* AGILITY -* DOUBLE_TEAM -* RECOVER -* HARDEN -* MINIMIZE -* SMOKESCREEN -* CONFUSE_RAY -* WITHDRAW -* DEFENSE_CURL -* LIGHT_SCREEN -* HAZE -* REFLECT -* SMOG -* SOFTBOILED -* GLARE -* DREAM_EATER -* FLASH -* SHARPEN -* SUPER_FANG -* UNKNOWN_AE -* UNKNOWN_AF -* UNKNOWN_B0 -* UNKNOWN_B1 -* UNKNOWN_B2 -* UNKNOWN_B3 -* UNKNOWN_B4 -* UNKNOWN_B5 -* UNKNOWN_B6 -* UNKNOWN_B7 - -Restore normal background palette. - -## Special Effect 0xFD -Used By: - -* THUNDERPUNCH -* LEER -* DISABLE -* HYPER_BEAM -* THUNDER -* DOUBLE_TEAM -* SMOKESCREEN -* CONFUSE_RAY -* REFLECT -* GLARE -* DREAM_EATER -* SUPER_FANG - -Background palette effect. Invert light and dark (although the mapping is not one to one). - -Details for monochrome graphics (not SGB): - -* Black → Light Gray -* Dark Gray → Dark Gray (stays the same) -* Light Gray → Black -* White → Black - -## Special Effect 0xFE -Used By: - -* CUT -* ROLLING_KICK -* BODY_SLAM -* TAKE_DOWN -* DOUBLE_EDGE -* LEER -* DISABLE -* HYPER_BEAM -* MEGA_DRAIN -* THUNDER -* FISSURE -* MEDITATE -* DOUBLE_TEAM -* HARDEN -* DEFENSE_CURL -* GLARE -* LEECH_LIFE -* FLASH -* SHARPEN -* CONVERSION -* TRI_ATTACK - -Background palette effect. Simulates a bright flash of light. - -Details for monochrome graphics (not SGB): - -For two frames, do a one to one inversion of light and dark. - -* Black → White -* Dark Gray → Light Gray -* Light Gray → Dark Gray -* White → Black - -After that, for two frames, white out the background layer. - -Then, restore the initial palette. diff --git a/RGBY/Battle_Animations/Subanimations_List.mdwn b/RGBY/Battle_Animations/Subanimations_List.mdwn deleted file mode 100644 index f1b64b0..0000000 --- a/RGBY/Battle_Animations/Subanimations_List.mdwn +++ /dev/null @@ -1,1263 +0,0 @@ -* Tileset 0 -* [[00.gif]] -* Subanimation 0x00, Type: 2, Num. Frame Blocks: 1 -* Used By: - * Poison Sting -* Frame Block ID: 0x01, X: 120, Y: 40, Mode: 0 -<hr> -* Tileset 0 -* [[01.gif]] -* Subanimation 0x01, Type: 2, Num. Frame Blocks: 2 -* Used By: - * Pound - * Doubleslap - * Pay Day - * Vine Whip - * Double Kick - * Twineedle - * Pin Missile - * Peck - * Submission - * Solarbeam - * Rage - * Mirror Move - * Kinesis - * Struggle -* Frame Block ID: 0x01, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[02.gif]] -* Subanimation 0x02, Type: 2, Num. Frame Blocks: 3 -* Used By: - * Comet Punch - * Fire Punch - * Ice Punch - * Thunderpunch - * Gust - * Slam - * Bite - * Bone Club - * Waterfall - * Dream Eater - * Leech Life - * Dizzy Punch - * Bonemerang - * Hyper Fang -* Frame Block ID: 0x01, X: 136, Y: 32, Mode: 0 -* Frame Block ID: 0x01, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x01, X: 120, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[03.gif]] -* Subanimation 0x03, Type: 2, Num. Frame Blocks: 4 -* Used By: - * Karate Chop -* Frame Block ID: 0x01, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x01, X: 128, Y: 32, Mode: 0 -* Frame Block ID: 0x01, X: 128, Y: 40, Mode: 0 -* Frame Block ID: 0x01, X: 128, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[04.gif]] -* Subanimation 0x04, Type: 2, Num. Frame Blocks: 3 -* Used By: - * Mega Punch - * Wing Attack - * Fly - * Mega Kick - * Jump Kick - * Rolling Kick - * Thrash - * Hyper Beam - * Drill Peck - * Low Kick - * Counter - * Strength - * Dig - * Quick Attack - * Bide - * Spike Cannon - * Hi Jump Kick - * Sky Attack - * Rock Slide - * Super Fang -* Frame Block ID: 0x02, X: 104, Y: 48, Mode: 0 -* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x02, X: 128, Y: 16, Mode: 0 -<hr> -* Tileset 1 -* [[05.gif]] -* Subanimation 0x05, Type: 2, Num. Frame Blocks: 1 -* Used By: - * Stomp - * Headbutt - * Horn Attack - * Horn Drill - * Sonicboom - * Skull Bash - * Crabhammer -* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 -<hr> -* Tileset 0 -* [[06.gif]] -* Subanimation 0x06, Type: 0, Num. Frame Blocks: 11 -* Used By: - * Poké Ball toss -* Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x03, X: 48, Y: 76, Mode: 0 -* Frame Block ID: 0x03, X: 56, Y: 64, Mode: 0 -* Frame Block ID: 0x03, X: 64, Y: 56, Mode: 0 -* Frame Block ID: 0x03, X: 72, Y: 48, Mode: 0 -* Frame Block ID: 0x03, X: 80, Y: 40, Mode: 0 -* Frame Block ID: 0x03, X: 88, Y: 32, Mode: 0 -* Frame Block ID: 0x03, X: 96, Y: 30, Mode: 0 -* Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x03, X: 112, Y: 41, Mode: 0 -* Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0 -<hr> -* Tileset 0 -* [[07.gif]] -* Subanimation 0x07, Type: 0, Num. Frame Blocks: 11 -* Used By: - * Great Ball toss -* Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x03, X: 48, Y: 76, Mode: 0 -* Frame Block ID: 0x03, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x03, X: 64, Y: 59, Mode: 0 -* Frame Block ID: 0x03, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x03, X: 80, Y: 45, Mode: 0 -* Frame Block ID: 0x03, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x03, X: 96, Y: 38, Mode: 0 -* Frame Block ID: 0x03, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x03, X: 112, Y: 45, Mode: 0 -* Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0 -<hr> -* Tileset 0 -* [[08.gif]] -* Subanimation 0x08, Type: 0, Num. Frame Blocks: 11 -* Used By: - * Ultra Ball toss -* Frame Block ID: 0x03, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x03, X: 48, Y: 80, Mode: 0 -* Frame Block ID: 0x03, X: 56, Y: 72, Mode: 0 -* Frame Block ID: 0x03, X: 64, Y: 64, Mode: 0 -* Frame Block ID: 0x03, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x03, X: 80, Y: 52, Mode: 0 -* Frame Block ID: 0x03, X: 88, Y: 48, Mode: 0 -* Frame Block ID: 0x03, X: 96, Y: 47, Mode: 0 -* Frame Block ID: 0x03, X: 104, Y: 48, Mode: 0 -* Frame Block ID: 0x03, X: 112, Y: 49, Mode: 0 -* Frame Block ID: 0x03, X: 120, Y: 50, Mode: 0 -<hr> -* Tileset 0 -* [[09.gif]] -* Subanimation 0x09, Type: 0, Num. Frame Blocks: 4 -* Used By: - * Ball shake -* Frame Block ID: 0x03, X: 120, Y: 56, Mode: 4 -* Frame Block ID: 0x04, X: 120, Y: 56, Mode: 4 -* Frame Block ID: 0x03, X: 120, Y: 56, Mode: 4 -* Frame Block ID: 0x05, X: 120, Y: 56, Mode: 4 -<hr> -* Tileset 0 -* [[0A.gif]] -* Subanimation 0x0A, Type: 2, Num. Frame Blocks: 6 -* Used By: - * Smokescreen - * Ball poof -* Frame Block ID: 0x06, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x07, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x08, X: 108, Y: 44, Mode: 0 -* Frame Block ID: 0x09, X: 108, Y: 44, Mode: 0 -* Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x0A, X: 104, Y: 40, Mode: 0 -<hr> -* Tileset 0 -* [[0B.gif]] -* Subanimation 0x0B, Type: 0, Num. Frame Blocks: 4 -* Used By: - * Ball blocked -* Frame Block ID: 0x01, X: 96, Y: 40, Mode: 0 -* Frame Block ID: 0x03, X: 96, Y: 64, Mode: 0 -* Frame Block ID: 0x03, X: 88, Y: 88, Mode: 0 -* Frame Block ID: 0x03, X: 80, Y: 64, Mode: 0 -<hr> -* Tileset 1 -* [[0C.gif]] -* Subanimation 0x0C, Type: 2, Num. Frame Blocks: 3 -* Used By: - * Flamethrower - * Dragon Rage - * Fire Spin - * Fire Blast -* Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 0 -* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0 -* Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 0 -<hr> -* Tileset 1 -* [[0D.gif]] -* Subanimation 0x0D, Type: 2, Num. Frame Blocks: 6 -* Used By: - * Flamethrower - * Dragon Rage - * Fire Spin - * Fire Blast -* Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 2 -* Frame Block ID: 0x0C, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 2 -* Frame Block ID: 0x0C, X: 120, Y: 40, Mode: 0 -* Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2 -* Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 0 -<hr> -* Tileset 1 -* [[0E.gif]] -* Subanimation 0x0E, Type: 2, Num. Frame Blocks: 9 -* Used By: - * Dragon Rage - * Fire Spin -* Frame Block ID: 0x0C, X: 104, Y: 56, Mode: 2 -* Frame Block ID: 0x0C, X: 104, Y: 40, Mode: 2 -* Frame Block ID: 0x0C, X: 104, Y: 24, Mode: 0 -* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 2 -* Frame Block ID: 0x0C, X: 120, Y: 40, Mode: 2 -* Frame Block ID: 0x0C, X: 120, Y: 24, Mode: 0 -* Frame Block ID: 0x0C, X: 136, Y: 56, Mode: 2 -* Frame Block ID: 0x0C, X: 136, Y: 40, Mode: 2 -* Frame Block ID: 0x0C, X: 136, Y: 24, Mode: 0 -<hr> -* Tileset 0 -* [[0F.gif]] -* Subanimation 0x0F, Type: 2, Num. Frame Blocks: 12 -* Used By: - * Scratch - * Fury Swipes - * Slash -* Frame Block ID: 0x26, X: 104, Y: 32, Mode: 2 -* Frame Block ID: 0x26, X: 112, Y: 40, Mode: 2 -* Frame Block ID: 0x26, X: 120, Y: 48, Mode: 0 -* Frame Block ID: 0x27, X: 104, Y: 32, Mode: 2 -* Frame Block ID: 0x27, X: 112, Y: 40, Mode: 2 -* Frame Block ID: 0x27, X: 120, Y: 48, Mode: 0 -* Frame Block ID: 0x28, X: 104, Y: 32, Mode: 2 -* Frame Block ID: 0x28, X: 112, Y: 40, Mode: 2 -* Frame Block ID: 0x28, X: 120, Y: 48, Mode: 0 -* Frame Block ID: 0x29, X: 104, Y: 32, Mode: 2 -* Frame Block ID: 0x29, X: 112, Y: 40, Mode: 2 -* Frame Block ID: 0x29, X: 120, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[10.gif]] -* Subanimation 0x10, Type: 4, Num. Frame Blocks: 8 -* Used By: - * Gust - * Whirlwind - * Sonicboom -* Frame Block ID: 0x2D, X: 48, Y: 80, Mode: 0 -* Frame Block ID: 0x2E, X: 56, Y: 80, Mode: 0 -* Frame Block ID: 0x2D, X: 64, Y: 80, Mode: 0 -* Frame Block ID: 0x2E, X: 72, Y: 80, Mode: 0 -* Frame Block ID: 0x2D, X: 80, Y: 80, Mode: 0 -* Frame Block ID: 0x2E, X: 88, Y: 72, Mode: 0 -* Frame Block ID: 0x2D, X: 96, Y: 64, Mode: 0 -* Frame Block ID: 0x2E, X: 104, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[11.gif]] -* Subanimation 0x11, Type: 2, Num. Frame Blocks: 12 -* Used By: - * Fire Punch - * Ember -* Frame Block ID: 0x0B, X: 120, Y: 64, Mode: 0 -* Frame Block ID: 0x0C, X: 120, Y: 64, Mode: 0 -* Frame Block ID: 0x0B, X: 120, Y: 64, Mode: 0 -* Frame Block ID: 0x0C, X: 120, Y: 64, Mode: 0 -* Frame Block ID: 0x0B, X: 136, Y: 64, Mode: 0 -* Frame Block ID: 0x0C, X: 136, Y: 64, Mode: 0 -* Frame Block ID: 0x0B, X: 136, Y: 64, Mode: 0 -* Frame Block ID: 0x0C, X: 136, Y: 64, Mode: 0 -* Frame Block ID: 0x0B, X: 128, Y: 64, Mode: 0 -* Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0 -* Frame Block ID: 0x0B, X: 128, Y: 64, Mode: 0 -* Frame Block ID: 0x0C, X: 128, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[12_0.gif]] -* Tileset 1 -* [[12_1.gif]] -* Subanimation 0x12, Type: 3, Num. Frame Blocks: 9 -* Used By: - * Growl - * Sing - * Screech - * Lovely Kiss -* Frame Block ID: 0x17, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x17, X: 54, Y: 66, Mode: 0 -* Frame Block ID: 0x17, X: 68, Y: 56, Mode: 0 -* Frame Block ID: 0x17, X: 82, Y: 64, Mode: 0 -* Frame Block ID: 0x17, X: 96, Y: 72, Mode: 0 -* Frame Block ID: 0x17, X: 110, Y: 62, Mode: 0 -* Frame Block ID: 0x17, X: 124, Y: 40, Mode: 0 -* Frame Block ID: 0x17, X: 138, Y: 40, Mode: 0 -* Frame Block ID: 0x17, X: 152, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[13.gif]] -* Subanimation 0x13, Type: 4, Num. Frame Blocks: 6 -* Used By: - * Acid - * Sludge -* Frame Block ID: 0x30, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x30, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x30, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x30, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x30, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 0 -<hr> -* Tileset 1 -* [[14.gif]] -* Subanimation 0x14, Type: 2, Num. Frame Blocks: 9 -* Used By: - * Acid - * Toxic - * Lick - * Sludge -* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 3 -* Frame Block ID: 0x31, X: 120, Y: 48, Mode: 4 -* Frame Block ID: 0x31, X: 120, Y: 56, Mode: 4 -* Frame Block ID: 0x31, X: 120, Y: 64, Mode: 0 -* Frame Block ID: 0x30, X: 120, Y: 32, Mode: 2 -* Frame Block ID: 0x31, X: 128, Y: 48, Mode: 4 -* Frame Block ID: 0x31, X: 128, Y: 56, Mode: 4 -* Frame Block ID: 0x31, X: 128, Y: 64, Mode: 0 -<hr> -* Tileset 1 -* [[15.gif]] -* Subanimation 0x15, Type: 1, Num. Frame Blocks: 2 -* Used By: - * Roar - * Sonicboom -* Frame Block ID: 0x35, X: 64, Y: 72, Mode: 0 -* Frame Block ID: 0x35, X: 57, Y: 72, Mode: 0 -<hr> -* Tileset 0 -* [[16.gif]] -* Subanimation 0x16, Type: 2, Num. Frame Blocks: 12 -* Used By: - * Razor Wind - * Cut - * Vine Whip - * Razor Leaf -* Frame Block ID: 0x2A, X: 144, Y: 16, Mode: 0 -* Frame Block ID: 0x2B, X: 144, Y: 16, Mode: 2 -* Frame Block ID: 0x2B, X: 136, Y: 24, Mode: 2 -* Frame Block ID: 0x2A, X: 128, Y: 32, Mode: 4 -* Frame Block ID: 0x2B, X: 128, Y: 32, Mode: 2 -* Frame Block ID: 0x2B, X: 120, Y: 40, Mode: 2 -* Frame Block ID: 0x2A, X: 112, Y: 48, Mode: 4 -* Frame Block ID: 0x2B, X: 112, Y: 48, Mode: 2 -* Frame Block ID: 0x2B, X: 104, Y: 56, Mode: 2 -* Frame Block ID: 0x2A, X: 96, Y: 64, Mode: 4 -* Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 2 -* Frame Block ID: 0x2C, X: 104, Y: 16, Mode: 0 -<hr> -* Tileset 0 -* [[17.gif]] -* Subanimation 0x17, Type: 2, Num. Frame Blocks: 4 -* Used By: - * Dizzy Punch -* Frame Block ID: 0x36, X: 136, Y: 36, Mode: 0 -* Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0 -* Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0 -* Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0 -<hr> -* Tileset 1 -* [[18.gif]] -* Subanimation 0x18, Type: 5, Num. Frame Blocks: 4 -* Used By: - * Swords Dance -* Frame Block ID: 0x36, X: 136, Y: 36, Mode: 0 -* Frame Block ID: 0x36, X: 112, Y: 36, Mode: 0 -* Frame Block ID: 0x37, X: 112, Y: 28, Mode: 0 -* Frame Block ID: 0x37, X: 136, Y: 28, Mode: 0 -<hr> -* Tileset 1 -* [[19.gif]] -* Subanimation 0x19, Type: 4, Num. Frame Blocks: 12 -* Used By: - * Smog - * Poison Gas -* Frame Block ID: 0x38, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x39, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x38, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x39, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x38, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x39, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x38, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x39, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x38, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x39, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x38, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x39, X: 120, Y: 32, Mode: 0 -<hr> -* Tileset 0 -* [[1A.gif]] -* Subanimation 0x1A, Type: 2, Num. Frame Blocks: 16 -* Used By: - * Hydro Pump - * Surf - * Waterfall -* Frame Block ID: 0x3A, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3B, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3C, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3D, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3E, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3F, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3E, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3F, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x3A, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x3B, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x3C, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x3D, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x3E, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x3E, X: 128, Y: 24, Mode: 0 -* Frame Block ID: 0x3F, X: 128, Y: 24, Mode: 0 -<hr> -* Tileset 1 -* [[1B.gif]] -* Subanimation 0x1B, Type: 4, Num. Frame Blocks: 4 -* Used By: - * Leech Seed -* Frame Block ID: 0x40, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x40, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x40, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x40, X: 104, Y: 40, Mode: 0 -<hr> -* Tileset 1 -* [[1C.gif]] -* Subanimation 0x1C, Type: 2, Num. Frame Blocks: 3 -* Used By: - * Leech Seed -* Frame Block ID: 0x41, X: 104, Y: 52, Mode: 0 -* Frame Block ID: 0x41, X: 136, Y: 52, Mode: 0 -* Frame Block ID: 0x41, X: 120, Y: 56, Mode: 0 -<hr> -* Tileset 0 -* [[1D.gif]] -* Subanimation 0x1D, Type: 5, Num. Frame Blocks: 15 -* Used By: - * Rock Slide -* Frame Block ID: 0x24, X: 112, Y: 56, Mode: 0 -* Frame Block ID: 0x23, X: 112, Y: 48, Mode: 2 -* Frame Block ID: 0x24, X: 128, Y: 56, Mode: 0 -* Frame Block ID: 0x23, X: 112, Y: 40, Mode: 2 -* Frame Block ID: 0x23, X: 128, Y: 48, Mode: 2 -* Frame Block ID: 0x24, X: 96, Y: 56, Mode: 0 -* Frame Block ID: 0x25, X: 96, Y: 32, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 16, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 11, Mode: 4 -* Frame Block ID: 0x25, X: 96, Y: 8, Mode: 3 -<hr> -* Tileset 0 -* [[1E.gif]] -* Subanimation 0x1E, Type: 0, Num. Frame Blocks: 1 -* Used By: - * Rock Slide -* Frame Block ID: 0x25, X: 64, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[1F.gif]] -* Subanimation 0x1F, Type: 4, Num. Frame Blocks: 5 -* Used By: - * Flamethrower - * Dragon Rage - * Fire Blast -* Frame Block ID: 0x0C, X: 40, Y: 88, Mode: 3 -* Frame Block ID: 0x0C, X: 60, Y: 80, Mode: 3 -* Frame Block ID: 0x0C, X: 80, Y: 72, Mode: 3 -* Frame Block ID: 0x0C, X: 100, Y: 64, Mode: 3 -* Frame Block ID: 0x0C, X: 120, Y: 56, Mode: 0 -<hr> -* Tileset 1 -* [[20.gif]] -* Subanimation 0x20, Type: 2, Num. Frame Blocks: 2 -* Used By: - * Fire Blast -* Frame Block ID: 0x42, X: 104, Y: 24, Mode: 0 -* Frame Block ID: 0x43, X: 104, Y: 24, Mode: 0 -<hr> -* Tileset 0 -* [[21_0.gif]] -* Tileset 1 -* [[21_1.gif]] -* Subanimation 0x21, Type: 2, Num. Frame Blocks: 3 -* Used By: - * Absorb - * Mega Drain - * Mimic - * Leech Life - * Transform - * Conversion -* Frame Block ID: 0x44, X: 104, Y: 16, Mode: 0 -* Frame Block ID: 0x45, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x46, X: 120, Y: 32, Mode: 2 -<hr> -* Tileset 0 -* [[22_0.gif]] -* Tileset 1 -* [[22_1.gif]] -* Subanimation 0x22, Type: 4, Num. Frame Blocks: 11 -* Used By: - * Absorb - * Mega Drain - * Mimic - * Leech Life - * Transform - * Conversion -* Frame Block ID: 0x47, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x47, X: 112, Y: 28, Mode: 0 -* Frame Block ID: 0x47, X: 104, Y: 24, Mode: 0 -* Frame Block ID: 0x47, X: 96, Y: 22, Mode: 0 -* Frame Block ID: 0x47, X: 88, Y: 20, Mode: 0 -* Frame Block ID: 0x47, X: 84, Y: 18, Mode: 0 -* Frame Block ID: 0x47, X: 80, Y: 20, Mode: 0 -* Frame Block ID: 0x47, X: 76, Y: 24, Mode: 0 -* Frame Block ID: 0x47, X: 72, Y: 28, Mode: 0 -* Frame Block ID: 0x47, X: 56, Y: 48, Mode: 0 -* Frame Block ID: 0x47, X: 40, Y: 72, Mode: 0 -<hr> -* Tileset 0 -* [[23.gif]] -* Subanimation 0x23, Type: 2, Num. Frame Blocks: 2 -* Used By: - * Bind - * Wrap - * Thunder Wave - * Clamp - * Constrict -* Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0 -* Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0 -<hr> -* Tileset 0 -* [[24.gif]] -* Subanimation 0x24, Type: 5, Num. Frame Blocks: 2 -* Used By: - * Unknown (0xB8) - * Unknown (0xB9) -* Frame Block ID: 0x51, X: 96, Y: 40, Mode: 0 -* Frame Block ID: 0x51, X: 98, Y: 40, Mode: 0 -<hr> -* Tileset 0 -* [[25.gif]] -* Subanimation 0x25, Type: 3, Num. Frame Blocks: 2 -* Used By: - * Amnesia - * Unknown (0xBE) -* Frame Block ID: 0x52, X: 48, Y: 56, Mode: 0 -* Frame Block ID: 0x52, X: 72, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[26.gif]] -* Subanimation 0x26, Type: 0, Num. Frame Blocks: 2 -* Used By: - * Confused Pokémon -* Frame Block ID: 0x52, X: 112, Y: 16, Mode: 0 -* Frame Block ID: 0x52, X: 96, Y: 32, Mode: 0 -<hr> -* Tileset 0 -* [[27.gif]] -* Subanimation 0x27, Type: 5, Num. Frame Blocks: 2 -* Used By: - * Unknown (0xBA) - * Unknown (0xBB) -* Frame Block ID: 0x54, X: 112, Y: 16, Mode: 0 -* Frame Block ID: 0x54, X: 96, Y: 32, Mode: 0 -<hr> -* Tileset 1 -* [[28.gif]] -* Subanimation 0x28, Type: 1, Num. Frame Blocks: 3 -* Used By: - * Sand Attack - * Smokescreen -* Frame Block ID: 0x55, X: 72, Y: 48, Mode: 3 -* Frame Block ID: 0x56, X: 72, Y: 48, Mode: 3 -* Frame Block ID: 0x57, X: 72, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[29.gif]] -* Subanimation 0x29, Type: 2, Num. Frame Blocks: 29 -* Used By: - * Thundershock - * Thunderbolt - * Thunder Wave - * Thunder -* Frame Block ID: 0x48, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 -* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3 -* Frame Block ID: 0x49, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 -* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 -* Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 3 -* Frame Block ID: 0x49, X: 114, Y: 32, Mode: 0 -* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 -* Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 0 -* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 -* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3 -* Frame Block ID: 0x49, X: 114, Y: 34, Mode: 0 -* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 -* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 -* Frame Block ID: 0x4D, X: 98, Y: 18, Mode: 3 -* Frame Block ID: 0x49, X: 112, Y: 34, Mode: 0 -* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 -* Frame Block ID: 0x4D, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 -* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 3 -* Frame Block ID: 0x49, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x4A, X: 98, Y: 16, Mode: 3 -* Frame Block ID: 0x4B, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x4C, X: 96, Y: 18, Mode: 3 -* Frame Block ID: 0x4D, X: 96, Y: 16, Mode: 3 -* Frame Block ID: 0x49, X: 114, Y: 32, Mode: 0 -<hr> -* Tileset 0 -* [[2A.gif]] -* Subanimation 0x2A, Type: 2, Num. Frame Blocks: 4 -* Used By: - * Vicegrip - * Guillotine - * Clamp - * Crabhammer -* Frame Block ID: 0x4E, X: 96, Y: 24, Mode: 0 -* Frame Block ID: 0x4F, X: 96, Y: 24, Mode: 0 -* Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0 -* Frame Block ID: 0x50, X: 96, Y: 24, Mode: 0 -<hr> -* Tileset 1 -* [[2B.gif]] -* Subanimation 0x2B, Type: 2, Num. Frame Blocks: 11 -* Used By: - * Thunderpunch - * Thunder -* Frame Block ID: 0x0D, X: 128, Y: 16, Mode: 3 -* Frame Block ID: 0x0E, X: 128, Y: 16, Mode: 3 -* Frame Block ID: 0x0F, X: 128, Y: 16, Mode: 0 -* Frame Block ID: 0x0D, X: 128, Y: 32, Mode: 0 -* Frame Block ID: 0x0D, X: 128, Y: 32, Mode: 0 -* Frame Block ID: 0x0D, X: 128, Y: 52, Mode: 0 -* Frame Block ID: 0x0D, X: 128, Y: 52, Mode: 0 -* Frame Block ID: 0x10, X: 120, Y: 56, Mode: 0 -* Frame Block ID: 0x10, X: 120, Y: 56, Mode: 0 -* Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x11, X: 112, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[2C.gif]] -* Subanimation 0x2C, Type: 2, Num. Frame Blocks: 12 -* Used By: - * Water Gun -* Frame Block ID: 0x12, X: 112, Y: 16, Mode: 0 -* Frame Block ID: 0x12, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x12, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x12, X: 112, Y: 64, Mode: 0 -* Frame Block ID: 0x13, X: 112, Y: 72, Mode: 0 -* Frame Block ID: 0x13, X: 112, Y: 72, Mode: 2 -* Frame Block ID: 0x14, X: 112, Y: 72, Mode: 0 -* Frame Block ID: 0x14, X: 112, Y: 72, Mode: 2 -* Frame Block ID: 0x15, X: 112, Y: 72, Mode: 0 -* Frame Block ID: 0x15, X: 112, Y: 72, Mode: 0 -* Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0 -* Frame Block ID: 0x16, X: 112, Y: 72, Mode: 0 -<hr> -* Tileset 0 -* [[2D.gif]] -* Subanimation 0x2D, Type: 3, Num. Frame Blocks: 6 -* Used By: - * Double Edge -* Frame Block ID: 0x44, X: 20, Y: 64, Mode: 0 -* Frame Block ID: 0x45, X: 28, Y: 72, Mode: 0 -* Frame Block ID: 0x46, X: 36, Y: 80, Mode: 0 -* Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 -* Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 -* Frame Block ID: 0x47, X: 36, Y: 80, Mode: 0 -<hr> -* Tileset 0 -* [[2E.gif]] -* Subanimation 0x2E, Type: 1, Num. Frame Blocks: 14 -* Used By: - * Ice Beam - * Psybeam - * Aurora Beam - * Hyper Beam - * Solarbeam -* Frame Block ID: 0x18, X: 56, Y: 56, Mode: 2 -* Frame Block ID: 0x75, X: 64, Y: 72, Mode: 4 -* Frame Block ID: 0x19, X: 56, Y: 56, Mode: 2 -* Frame Block ID: 0x75, X: 72, Y: 68, Mode: 4 -* Frame Block ID: 0x1A, X: 56, Y: 56, Mode: 2 -* Frame Block ID: 0x75, X: 80, Y: 64, Mode: 4 -* Frame Block ID: 0x1B, X: 56, Y: 56, Mode: 2 -* Frame Block ID: 0x75, X: 88, Y: 60, Mode: 4 -* Frame Block ID: 0x1C, X: 56, Y: 56, Mode: 2 -* Frame Block ID: 0x75, X: 96, Y: 56, Mode: 4 -* Frame Block ID: 0x1D, X: 56, Y: 56, Mode: 2 -* Frame Block ID: 0x75, X: 104, Y: 52, Mode: 4 -* Frame Block ID: 0x1E, X: 56, Y: 56, Mode: 2 -* Frame Block ID: 0x75, X: 112, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[2F.gif]] -* Subanimation 0x2F, Type: 2, Num. Frame Blocks: 4 -* Used By: - * Ice Punch - * Ice Beam -* Frame Block ID: 0x1F, X: 104, Y: 64, Mode: 0 -* Frame Block ID: 0x20, X: 104, Y: 56, Mode: 0 -* Frame Block ID: 0x21, X: 104, Y: 48, Mode: 0 -* Frame Block ID: 0x22, X: 104, Y: 40, Mode: 0 -<hr> -* Tileset 0 -* [[30.gif]] -* Subanimation 0x30, Type: 2, Num. Frame Blocks: 18 -* Used By: - * Rock Throw -* Frame Block ID: 0x23, X: 104, Y: 16, Mode: 2 -* Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2 -* Frame Block ID: 0x23, X: 136, Y: 16, Mode: 0 -* Frame Block ID: 0x23, X: 104, Y: 24, Mode: 2 -* Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2 -* Frame Block ID: 0x23, X: 136, Y: 16, Mode: 0 -* Frame Block ID: 0x23, X: 104, Y: 32, Mode: 2 -* Frame Block ID: 0x23, X: 120, Y: 16, Mode: 2 -* Frame Block ID: 0x23, X: 136, Y: 24, Mode: 0 -* Frame Block ID: 0x25, X: 104, Y: 24, Mode: 0 -* Frame Block ID: 0x25, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x25, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x24, X: 104, Y: 64, Mode: 2 -* Frame Block ID: 0x23, X: 120, Y: 48, Mode: 2 -* Frame Block ID: 0x23, X: 136, Y: 56, Mode: 0 -* Frame Block ID: 0x23, X: 120, Y: 56, Mode: 2 -* Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0 -* Frame Block ID: 0x24, X: 136, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[31.gif]] -* Subanimation 0x31, Type: 1, Num. Frame Blocks: 10 -* Used By: - * Supersonic - * Psywave -* Frame Block ID: 0x2F, X: 64, Y: 80, Mode: 0 -* Frame Block ID: 0x2F, X: 68, Y: 80, Mode: 0 -* Frame Block ID: 0x2F, X: 72, Y: 72, Mode: 0 -* Frame Block ID: 0x2F, X: 76, Y: 72, Mode: 0 -* Frame Block ID: 0x2F, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x2F, X: 84, Y: 64, Mode: 0 -* Frame Block ID: 0x2F, X: 88, Y: 56, Mode: 0 -* Frame Block ID: 0x2F, X: 92, Y: 56, Mode: 0 -* Frame Block ID: 0x2F, X: 96, Y: 48, Mode: 0 -* Frame Block ID: 0x2F, X: 100, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[32_0.gif]] -* Tileset 1 -* [[32_1.gif]] -* (above two images are possible graphics for this unused subanimation) -* Subanimation 0x32, Type: 3, Num. Frame Blocks: 3 -* Used By: - * None -* Frame Block ID: 0x47, X: 48, Y: 64, Mode: 0 -* Frame Block ID: 0x47, X: 56, Y: 56, Mode: 0 -* Frame Block ID: 0x47, X: 64, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[33.gif]] -* Subanimation 0x33, Type: 1, Num. Frame Blocks: 6 -* Used By: - * Double Team - * Barrier - * Light Screen - * Reflect -* Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x58, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x34, X: 72, Y: 56, Mode: 0 -<hr> -* Tileset 1 -* [[34.gif]] -* Subanimation 0x34, Type: 1, Num. Frame Blocks: 21 -* Used By: - * Selfdestruct - * Explosion -* Frame Block ID: 0x48, X: 16, Y: 56, Mode: 0 -* Frame Block ID: 0x49, X: 16, Y: 56, Mode: 0 -* Frame Block ID: 0x5A, X: 16, Y: 56, Mode: 0 -* Frame Block ID: 0x48, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x49, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x5A, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x48, X: 16, Y: 80, Mode: 0 -* Frame Block ID: 0x49, X: 16, Y: 80, Mode: 0 -* Frame Block ID: 0x5A, X: 16, Y: 80, Mode: 0 -* Frame Block ID: 0x48, X: 40, Y: 56, Mode: 0 -* Frame Block ID: 0x49, X: 40, Y: 56, Mode: 0 -* Frame Block ID: 0x5A, X: 40, Y: 56, Mode: 0 -* Frame Block ID: 0x48, X: 24, Y: 72, Mode: 0 -* Frame Block ID: 0x49, X: 24, Y: 72, Mode: 0 -* Frame Block ID: 0x5A, X: 24, Y: 72, Mode: 0 -* Frame Block ID: 0x48, X: 32, Y: 64, Mode: 0 -* Frame Block ID: 0x49, X: 32, Y: 64, Mode: 0 -* Frame Block ID: 0x5A, X: 32, Y: 64, Mode: 0 -* Frame Block ID: 0x48, X: 32, Y: 72, Mode: 0 -* Frame Block ID: 0x49, X: 32, Y: 72, Mode: 0 -* Frame Block ID: 0x5A, X: 32, Y: 72, Mode: 0 -<hr> -* Tileset 0 -* [[35.gif]] -* Subanimation 0x35, Type: 1, Num. Frame Blocks: 4 -* Used By: - * Bubblebeam - * Bubble -* Frame Block ID: 0x5B, X: 60, Y: 64, Mode: 3 -* Frame Block ID: 0x5C, X: 80, Y: 56, Mode: 3 -* Frame Block ID: 0x5D, X: 100, Y: 40, Mode: 3 -* Frame Block ID: 0x5E, X: 120, Y: 24, Mode: 0 -<hr> -* Tileset 0 -* [[36.gif]] -* Subanimation 0x36, Type: 2, Num. Frame Blocks: 8 -* Used By: - * Poisonpowder - * Stun Spore - * Sleep Powder - * Spore -* Frame Block ID: 0x5F, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x5F, X: 104, Y: 16, Mode: 0 -* Frame Block ID: 0x60, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x60, X: 104, Y: 16, Mode: 0 -* Frame Block ID: 0x61, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x61, X: 104, Y: 16, Mode: 0 -* Frame Block ID: 0x62, X: 96, Y: 16, Mode: 0 -* Frame Block ID: 0x62, X: 104, Y: 16, Mode: 0 -<hr> -* Tileset 0 -* [[37.gif]] -* Subanimation 0x37, Type: 1, Num. Frame Blocks: 10 -* Used By: - * String Shot -* Frame Block ID: 0x63, X: 56, Y: 48, Mode: 0 -* Frame Block ID: 0x64, X: 64, Y: 48, Mode: 0 -* Frame Block ID: 0x63, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x65, X: 152, Y: 24, Mode: 0 -* Frame Block ID: 0x65, X: 144, Y: 28, Mode: 0 -* Frame Block ID: 0x65, X: 136, Y: 32, Mode: 0 -* Frame Block ID: 0x65, X: 128, Y: 36, Mode: 0 -* Frame Block ID: 0x65, X: 120, Y: 40, Mode: 0 -* Frame Block ID: 0x65, X: 112, Y: 44, Mode: 0 -* Frame Block ID: 0x65, X: 104, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[38.gif]] -* Subanimation 0x38, Type: 2, Num. Frame Blocks: 16 -* Used By: - * Blizzard -* Frame Block ID: 0x66, X: 80, Y: 16, Mode: 0 -* Frame Block ID: 0x66, X: 88, Y: 32, Mode: 0 -* Frame Block ID: 0x66, X: 96, Y: 48, Mode: 0 -* Frame Block ID: 0x67, X: 104, Y: 64, Mode: 3 -* Frame Block ID: 0x66, X: 112, Y: 16, Mode: 4 -* Frame Block ID: 0x66, X: 120, Y: 32, Mode: 4 -* Frame Block ID: 0x66, X: 128, Y: 48, Mode: 4 -* Frame Block ID: 0x67, X: 136, Y: 64, Mode: 3 -* Frame Block ID: 0x66, X: 96, Y: 16, Mode: 4 -* Frame Block ID: 0x66, X: 104, Y: 32, Mode: 4 -* Frame Block ID: 0x66, X: 112, Y: 48, Mode: 4 -* Frame Block ID: 0x67, X: 120, Y: 64, Mode: 3 -* Frame Block ID: 0x66, X: 128, Y: 16, Mode: 4 -* Frame Block ID: 0x66, X: 136, Y: 32, Mode: 4 -* Frame Block ID: 0x66, X: 144, Y: 48, Mode: 4 -* Frame Block ID: 0x67, X: 152, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[39_0.gif]] -* Tileset 1 -* [[39_1.gif]] -* (above two images are possible graphics for this unused subanimation) -* Subanimation 0x39, Type: 3, Num. Frame Blocks: 1 -* Used By: - * None -* Frame Block ID: 0x47, X: 36, Y: 76, Mode: 0 -<hr> -* Tileset 0 -* [[3A.gif]] -* Subanimation 0x3A, Type: 3, Num. Frame Blocks: 3 -* Used By: - * Rest - * Unknown (0xBC) -* Frame Block ID: 0x53, X: 48, Y: 56, Mode: 0 -* Frame Block ID: 0x53, X: 40, Y: 56, Mode: 0 -* Frame Block ID: 0x53, X: 32, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[3B.gif]] -* Subanimation 0x3B, Type: 0, Num. Frame Blocks: 3 -* Used By: - * Sleeping Pokémon -* Frame Block ID: 0x53, X: 112, Y: 16, Mode: 0 -* Frame Block ID: 0x53, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x53, X: 96, Y: 32, Mode: 0 -<hr> -* Tileset 0 -* [[3C_0.gif]] -* Tileset 1 -* [[3C_1.gif]] -* (above two images are possible graphics for this unused subanimation) -* Subanimation 0x3C, Type: 3, Num. Frame Blocks: 7 -* Used By: - * None -* Frame Block ID: 0x59, X: 76, Y: 80, Mode: 3 -* Frame Block ID: 0x59, X: 77, Y: 96, Mode: 3 -* Frame Block ID: 0x59, X: 74, Y: 64, Mode: 3 -* Frame Block ID: 0x59, X: 77, Y: 88, Mode: 3 -* Frame Block ID: 0x59, X: 75, Y: 72, Mode: 3 -* Frame Block ID: 0x59, X: 77, Y: 104, Mode: 3 -* Frame Block ID: 0x59, X: 72, Y: 56, Mode: 0 -<hr> -* Tileset 0 -* [[3D_0.gif]] -* Tileset 1 -* [[3D_1.gif]] -* (above two images are possible graphics for this unused subanimation) -* Subanimation 0x3D, Type: 0, Num. Frame Blocks: 8 -* Used By: - * None -* Frame Block ID: 0x3A, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x3B, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x3C, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x3D, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x3E, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x3E, X: 80, Y: 64, Mode: 0 -* Frame Block ID: 0x3F, X: 80, Y: 64, Mode: 0 -<hr> -* Tileset 1 -* [[3E.gif]] -* Subanimation 0x3E, Type: 4, Num. Frame Blocks: 18 -* Used By: - * Confuse Ray -* Frame Block ID: 0x02, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x34, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x02, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x02, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x34, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x02, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x02, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x34, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x02, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x02, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x34, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x02, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x02, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x34, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x02, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x34, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x02, X: 120, Y: 32, Mode: 0 -<hr> -* Tileset 1 -* [[3F.gif]] -* Subanimation 0x3F, Type: 3, Num. Frame Blocks: 18 -* Used By: - * Swift -* Frame Block ID: 0x68, X: 72, Y: 72, Mode: 0 -* Frame Block ID: 0x68, X: 88, Y: 64, Mode: 0 -* Frame Block ID: 0x68, X: 104, Y: 56, Mode: 0 -* Frame Block ID: 0x68, X: 120, Y: 48, Mode: 0 -* Frame Block ID: 0x68, X: 136, Y: 40, Mode: 0 -* Frame Block ID: 0x68, X: 152, Y: 32, Mode: 0 -* Frame Block ID: 0x68, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x68, X: 88, Y: 48, Mode: 0 -* Frame Block ID: 0x68, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x68, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x68, X: 136, Y: 24, Mode: 0 -* Frame Block ID: 0x68, X: 152, Y: 16, Mode: 0 -* Frame Block ID: 0x68, X: 72, Y: 88, Mode: 0 -* Frame Block ID: 0x68, X: 88, Y: 80, Mode: 0 -* Frame Block ID: 0x68, X: 104, Y: 72, Mode: 0 -* Frame Block ID: 0x68, X: 120, Y: 64, Mode: 0 -* Frame Block ID: 0x68, X: 136, Y: 56, Mode: 0 -* Frame Block ID: 0x68, X: 152, Y: 48, Mode: 0 -<hr> -* Tileset 1 -* [[40.gif]] -* Subanimation 0x40, Type: 2, Num. Frame Blocks: 6 -* Used By: - * Sing -* Frame Block ID: 0x17, X: 136, Y: 36, Mode: 0 -* Frame Block ID: 0x17, X: 112, Y: 36, Mode: 0 -* Frame Block ID: 0x17, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x17, X: 112, Y: 28, Mode: 0 -* Frame Block ID: 0x17, X: 136, Y: 28, Mode: 0 -* Frame Block ID: 0x17, X: 144, Y: 32, Mode: 0 -<hr> -* Tileset 1 -* [[41.gif]] -* Subanimation 0x41, Type: 4, Num. Frame Blocks: 5 -* Used By: - * Egg Bomb - * Barrage -* Frame Block ID: 0x03, X: 56, Y: 67, Mode: 0 -* Frame Block ID: 0x03, X: 72, Y: 51, Mode: 0 -* Frame Block ID: 0x03, X: 88, Y: 40, Mode: 0 -* Frame Block ID: 0x03, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x03, X: 120, Y: 32, Mode: 0 -<hr> -* Tileset 1 -* [[42.gif]] -* Subanimation 0x42, Type: 2, Num. Frame Blocks: 3 -* Used By: - * Egg Bomb -* Frame Block ID: 0x48, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x49, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x5A, X: 112, Y: 24, Mode: 0 -<hr> -* Tileset 0 -* [[43_0.gif]] -* Tileset 1 -* [[43_1.gif]] -* Subanimation 0x43, Type: 5, Num. Frame Blocks: 3 -* Used By: - * Meditate - * Harden - * Defense Curl - * Sharpen - * Unknown (0xB0) - * Unknown (0xB1) - * Unknown (0xB4) - * Unknown (0xB5) -* Frame Block ID: 0x6A, X: 104, Y: 24, Mode: 0 -* Frame Block ID: 0x6B, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x6C, X: 120, Y: 40, Mode: 0 -<hr> -* Tileset 1 -* [[44.gif]] -* Subanimation 0x44, Type: 1, Num. Frame Blocks: 12 -* Used By: - * Razor Leaf -* Frame Block ID: 0x69, X: 72, Y: 72, Mode: 0 -* Frame Block ID: 0x69, X: 88, Y: 64, Mode: 0 -* Frame Block ID: 0x69, X: 104, Y: 56, Mode: 0 -* Frame Block ID: 0x69, X: 120, Y: 48, Mode: 0 -* Frame Block ID: 0x69, X: 136, Y: 40, Mode: 0 -* Frame Block ID: 0x69, X: 152, Y: 32, Mode: 0 -* Frame Block ID: 0x69, X: 72, Y: 56, Mode: 0 -* Frame Block ID: 0x69, X: 88, Y: 48, Mode: 0 -* Frame Block ID: 0x69, X: 104, Y: 40, Mode: 0 -* Frame Block ID: 0x69, X: 120, Y: 32, Mode: 0 -* Frame Block ID: 0x69, X: 136, Y: 24, Mode: 0 -* Frame Block ID: 0x69, X: 152, Y: 16, Mode: 0 -<hr> -* Tileset 0 -* [[45.gif]] -* Subanimation 0x45, Type: 1, Num. Frame Blocks: 4 -* Used By: - * Horn Attack -* Frame Block ID: 0x6D, X: 64, Y: 60, Mode: 0 -* Frame Block ID: 0x6D, X: 80, Y: 56, Mode: 0 -* Frame Block ID: 0x6D, X: 72, Y: 68, Mode: 0 -* Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[46.gif]] -* Subanimation 0x46, Type: 1, Num. Frame Blocks: 6 -* Used By: - * Fury Attack -* Frame Block ID: 0x6D, X: 64, Y: 60, Mode: 0 -* Frame Block ID: 0x6D, X: 80, Y: 56, Mode: 0 -* Frame Block ID: 0x6D, X: 72, Y: 68, Mode: 0 -* Frame Block ID: 0x6D, X: 88, Y: 64, Mode: 0 -* Frame Block ID: 0x6D, X: 40, Y: 52, Mode: 0 -* Frame Block ID: 0x6D, X: 56, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[47.gif]] -* Subanimation 0x47, Type: 1, Num. Frame Blocks: 3 -* Used By: - * Transform - * Substitute -* Frame Block ID: 0x06, X: 32, Y: 72, Mode: 0 -* Frame Block ID: 0x07, X: 32, Y: 72, Mode: 0 -* Frame Block ID: 0x08, X: 28, Y: 68, Mode: 0 -<hr> -* Tileset 0 -* [[48.gif]] -* Subanimation 0x48, Type: 0, Num. Frame Blocks: 6 -* Used By: - * Unknown (0xAA) -* Frame Block ID: 0x03, X: 80, Y: 72, Mode: 4 -* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 -* Frame Block ID: 0x04, X: 80, Y: 80, Mode: 4 -* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 -* Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4 -* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3 -<hr> -* Tileset 0 -* [[49.gif]] -* Subanimation 0x49, Type: 0, Num. Frame Blocks: 4 -* Used By: - * Unknown (0xAB) -* Frame Block ID: 0x04, X: 80, Y: 80, Mode: 4 -* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 4 -* Frame Block ID: 0x05, X: 80, Y: 80, Mode: 4 -* Frame Block ID: 0x03, X: 80, Y: 80, Mode: 3 -<hr> -* Tileset 0 -* [[4A.gif]] -* Subanimation 0x4A, Type: 0, Num. Frame Blocks: 1 -* Used By: - * Unknown (0xAC) -* Frame Block ID: 0x04, X: 80, Y: 56, Mode: 3 -<hr> -* Tileset 0 -* [[4B.gif]] -* Subanimation 0x4B, Type: 0, Num. Frame Blocks: 3 -* Used By: - * Unknown (0xAD) -* Frame Block ID: 0x06, X: 72, Y: 64, Mode: 0 -* Frame Block ID: 0x07, X: 72, Y: 64, Mode: 0 -* Frame Block ID: 0x08, X: 72, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[4C.gif]] -* Subanimation 0x4C, Type: 3, Num. Frame Blocks: 8 -* Used By: - * Softboiled -* Frame Block ID: 0x6F, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x70, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x6F, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x70, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x6E, X: 40, Y: 88, Mode: 0 -<hr> -* Tileset 1 -* [[4D.gif]] -* Subanimation 0x4D, Type: 1, Num. Frame Blocks: 6 -* Used By: - * Tri Attack -* Frame Block ID: 0x32, X: 72, Y: 72, Mode: 0 -* Frame Block ID: 0x33, X: 88, Y: 56, Mode: 0 -* Frame Block ID: 0x32, X: 104, Y: 56, Mode: 0 -* Frame Block ID: 0x33, X: 112, Y: 40, Mode: 0 -* Frame Block ID: 0x32, X: 136, Y: 40, Mode: 0 -* Frame Block ID: 0x33, X: 152, Y: 24, Mode: 0 -<hr> -* Tileset 1 -* [[4E.gif]] -* Subanimation 0x4E, Type: 2, Num. Frame Blocks: 1 -* Used By: - * Seismic Toss -* Frame Block ID: 0x71, X: 112, Y: 32, Mode: 3 -<hr> -* Tileset 1 -* [[4F.gif]] -* Subanimation 0x4F, Type: 2, Num. Frame Blocks: 7 -* Used By: - * Seismic Toss -* Frame Block ID: 0x71, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 16, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 8, Mode: 0 -* Frame Block ID: 0x72, X: 112, Y: 8, Mode: 0 -* Frame Block ID: 0x73, X: 112, Y: 8, Mode: 0 -* Frame Block ID: 0x74, X: 112, Y: 8, Mode: 0 -<hr> -* Tileset 1 -* [[50.gif]] -* Subanimation 0x50, Type: 2, Num. Frame Blocks: 8 -* Used By: - * Seismic Toss -* Frame Block ID: 0x74, X: 112, Y: 8, Mode: 0 -* Frame Block ID: 0x73, X: 112, Y: 8, Mode: 0 -* Frame Block ID: 0x72, X: 112, Y: 8, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 8, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 16, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 24, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 32, Mode: 0 -* Frame Block ID: 0x71, X: 112, Y: 40, Mode: 0 -<hr> -* Tileset 0 -* [[51.gif]] -* Subanimation 0x51, Type: 5, Num. Frame Blocks: 6 -* Used By: - * Withdraw -* Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x76, X: 112, Y: 48, Mode: 0 -* Frame Block ID: 0x34, X: 112, Y: 48, Mode: 0 -<hr> -* Tileset 0 -* [[52.gif]] -* Subanimation 0x52, Type: 2, Num. Frame Blocks: 7 -* Used By: - * Pay Day -* Frame Block ID: 0x77, X: 112, Y: 64, Mode: 0 -* Frame Block ID: 0x77, X: 108, Y: 56, Mode: 0 -* Frame Block ID: 0x77, X: 104, Y: 48, Mode: 0 -* Frame Block ID: 0x77, X: 100, Y: 56, Mode: 0 -* Frame Block ID: 0x77, X: 96, Y: 64, Mode: 0 -* Frame Block ID: 0x77, X: 92, Y: 56, Mode: 0 -* Frame Block ID: 0x77, X: 88, Y: 64, Mode: 0 -<hr> -* Tileset 0 -* [[53.gif]] -* Subanimation 0x53, Type: 0, Num. Frame Blocks: 12 -* Used By: - * Unknown (0xC9) -* Frame Block ID: 0x78, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x78, X: 48, Y: 76, Mode: 0 -* Frame Block ID: 0x78, X: 56, Y: 64, Mode: 0 -* Frame Block ID: 0x78, X: 64, Y: 56, Mode: 0 -* Frame Block ID: 0x78, X: 72, Y: 48, Mode: 0 -* Frame Block ID: 0x78, X: 80, Y: 40, Mode: 0 -* Frame Block ID: 0x78, X: 88, Y: 32, Mode: 0 -* Frame Block ID: 0x78, X: 96, Y: 30, Mode: 0 -* Frame Block ID: 0x78, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x78, X: 112, Y: 41, Mode: 0 -* Frame Block ID: 0x78, X: 120, Y: 50, Mode: 0 -* Frame Block ID: 0x01, X: 116, Y: 46, Mode: 0 -<hr> -* Tileset 0 -* [[54.gif]] -* Subanimation 0x54, Type: 0, Num. Frame Blocks: 11 -* Used By: - * Unknown (0xCA) -* Frame Block ID: 0x79, X: 40, Y: 88, Mode: 0 -* Frame Block ID: 0x79, X: 48, Y: 76, Mode: 0 -* Frame Block ID: 0x79, X: 56, Y: 64, Mode: 0 -* Frame Block ID: 0x79, X: 64, Y: 56, Mode: 0 -* Frame Block ID: 0x79, X: 72, Y: 48, Mode: 0 -* Frame Block ID: 0x79, X: 80, Y: 40, Mode: 0 -* Frame Block ID: 0x79, X: 88, Y: 32, Mode: 0 -* Frame Block ID: 0x79, X: 96, Y: 30, Mode: 0 -* Frame Block ID: 0x79, X: 104, Y: 32, Mode: 0 -* Frame Block ID: 0x79, X: 112, Y: 41, Mode: 0 -* Frame Block ID: 0x79, X: 120, Y: 50, Mode: 0 -<hr> -* Tileset 0 -* [[55.gif]] -* Subanimation 0x55, Type: 2, Num. Frame Blocks: 1 -* Used By: - * Barrage -* Frame Block ID: 0x01, X: 116, Y: 28, Mode: 0 diff --git a/RGBY/Scripting_Reference.mdwn b/RGBY/Scripting_Reference.mdwn deleted file mode 100644 index eefbb03..0000000 --- a/RGBY/Scripting_Reference.mdwn +++ /dev/null @@ -1,726 +0,0 @@ -# Red/Blue Scripting Reference - -## PLAY\_CRY $13d0 - -1. select Mon ID: - * ld a,xx -2. call $13d0 - -## PRINT\_BCD\_NUMBER $15cd - -1. select flags (bit 765) and length of number (low nybble): - * ld c,xx -2. select location of number: - * ld de,ddee -3. select location on the screen ($C3A0-c507): - * ld hl,hhll -4. call $15cd - -<table> -<thead><tr><th> Upper three bits </th><th> Leading zeros </th><th> Print ¥</th></tr></thead> -<tr><td> 000 </td><td> 0 = zero </td><td> </td></tr> -<tr><td> 001 </td><td> 0 = zero </td><td> YES </td></tr> -<tr><td> 010 </td><td> 0 = zero </td><td> </td></tr> -<tr><td> 011 </td><td> 0 = zero </td><td> YES </td></tr> -<tr><td> 100 </td><td> 0 = space </td><td> </td></tr> -<tr><td> 101 </td><td> 0 = space </td><td> YES </td></tr> -<tr><td> 110 </td><td> 0 = nothing </td><td> </td></tr> -<tr><td> 111 </td><td> 0 = nothing </td><td> YES </td></tr> -</table> - -## COPY\_GFX\_1BPP $1886 - -1. set source: - * ld a,aa ;bank - * ld de,ddee ;pointer -2. set destination: - * ld hl,hhll -3. set tile number: - * ld c,cc -4. call $1886 - -## CLEAN\_SCREEN\_PART $18c4 (or DRAW\_BOX?) - -1. set height(b) and width(c) of area (unit is tile): - * ld bc,hhww -2. set starting tile on screen (screen begins at c3a0): - * ld hl,$c??? -3. call $18c4 - -## MUSIC\_RELATED $23b1/$23a1 - -### STOP music - -1. select stop\_marker: - * ld a,$ff -2. call $23b1 - -(read also APPENDIX $23b1) - -### LOAD music - -1. select music\_bank - * ld c,xx -2. select music\_specifics(???) - * ld a,yy -3. call $23a1 - -## SCRIPT\_TEXT $2920 - -Check Text Pointer Structure for in‐depth examination - -1. select text\_ID - * ld a,xx - * ld [ff00+8c],a -2. call $2920 - -<table> -<thead><tr><th>val</th><th>text</th></tr></thead> -<tr><td> $00</td><td>menu </td></tr> -<tr><td> $d3</td><td>“PA: your safari game is over!” </td></tr> -<tr><td> $d0</td><td>“\n fainted” </td></tr> -<tr><td> $d1</td><td>black‐out sentence </td></tr> -<tr><td> $d2</td><td>“REPEL’s effect wore off” </td></tr> -<tr><td> $f5</td><td>vending machine </td></tr> -<tr><td> $f6</td><td>Cable Club </td></tr> -<tr><td> $f7</td><td>slot machines </td></tr> -<tr><td> $fc</td><td>turn on PC </td></tr> -<tr><td> $fd</td><td>“switch on!” (Mon Storage Sys) </td></tr> -<tr><td> $fe</td><td>mart buy/sell menu </td></tr> -<tr><td> $ff</td><td>pokécenter heal speech </td></tr> -</table> - -## COPY\_DATA\_[cf7b]\_FF $2a5a - -Writes data from hl into [cf7b]. FF-terminated. - -1. select source: - * ld hl,hhll -2. call $2a5a - -## COUNT\_SET\_BITS $2b7f - -Value is stored always in $d11e. - -1. select starting byte: - * ld hl,hhll -2. select number of bytes (i.e number of bits/8) - * ld b,bb -3. call $2a5a - -## ADD\_ITEM\_LIST $2bcf - -This is probably a sub-routine of GIVE\_ITEM. - -1. select list’s starting byte: - * ld hl,hhll -2. select type and quantity of items: - * ld a,xx ;type - * ld [$cf91],a - * ld a,yy - * ld [$cf96],a ;quantity -3. call $2bcf - -## GET\_MON\_NAME\_[cd6d] $2f9e - -Write the Pokémon name (real name, not nickname), at cd6d. -Used mainly for texts (that use command[01] to write text -from RAM). - -1. select monID: - * ld a,xx - * ld [$d11e],a -2. call $2f9e - -## LOAD\_LEVEL $3071 - -Loads map specified in $d35e and all related to it? - -1. call $3071 - -[load mapID in [$D35E]; maybe event displacement could be necessary too.] - -## TOSS\_ITEM $30c4 - -1. load starting address: - * ld hl,$d31d -2. call $30c4 - -[add more info] - -## CC57\_SCRIPTS $310e - - IF (bit 0,[$d736]) - { - ld b,6 - ld hl,$63e0 - jp Bankswitch - } - -$CC57 must be ≠ 0 for -this function to be activated. - -1. set subScript ptr: - * ld a,xx ;subScriptID -2. call $310e ??? - -## TRAINER\_IN\_MAP $3160 - -Handles both level script and trainer events: - -1. Select data: - * ld hl,TrainerHeaders - * ld de,ScriptPtrTable -2. call correctly: - * ld a,[ScriptFlag] - * call $3160 - * ld [ScriptFlag],a - * ret - -;ScriptFlag ex: Viridian Gym = [$D5FB] - -## STORE\_2\_STRINGS $317f - -Stores 2 strings in RAM: - -* [$CF5F] $11 bytes max -* [$CF70] $0B bytes max - -1. load ptrs: - * ld hl,string1 - * ld de,string2 -2. call $317f - -* string1: [char][char]…[$50] -* string2: [char][char]…[$50] - -## SET\_BATTLE $31cc - -This is a map-script (not text-script) - -1. set Battle Specs ptr: - * ld hl,TrainerHeaders -2. set ptr to battle ptrs: - * ld de,ddee -3. call $31cc - -TrainerHeaders: - -*[flagbit (and textscriptID)] -*[trainer’s view range x 0x10] -*[flag-byte ptr] -*[ptr to text before battle] -*[ptr to text later on] -*[ptr to text ending battle] -*[ptr to text (same as previous)] -*[0xFF] - -[check Appendix:Trainer scripts] - -## HEX\_DEC\_CONVERT $323d - -1. select mode: - * ld b,xyz000vw\\ -; x = write zeros\\ -; y = don’t\\ -; z = P?\\ -; v = 2B\\ -; w = 1B\\ -;vw = 3B -2. select RAM location: - * ld de,ddee -3. call $323d - -## SAVE\_OAM\_POS? $32ef - -1. select Object\_ID: - * ld a,xx - * ld [$cf13],a -2. call $32ef - -[not sure] - -## STORE\_WINLOSE\_TEXT $3354 - -1. select win\_text and lose\_text: - * ld hl,hhll - * ld de,ddee -2. call $3354 - -## HANDLE\_SPINNERS $3442 - -1. Set spinners’ table: - * ld hl,.Spinners -2. call $3442 - -Spinners: - -*[Y][X][Mov1.Ptr] -*[Y][X][Mov2.Ptr] -*… -*[Y][X][MovN.Ptr] -*[$FF] - -Mov.Ptr: - -*[Direction][n. of steps] -*… -*[$FF] - -sound\_A7, outside, is spin sound - -## FORCE\_PLAYER\_MOVE $3486 - -1. load path in $ccd3 (check $350c) -2. set length\_of\_path: - * ld a,xx - * ld [$cd38] -3. call $3486 - -[$cd38] > 0 until path\_move is over. - -## CHECK\_ITEM $3493 - -1. select Item\_ID: - * ld b,xx -2. call $3493 - -## FACE\_OBJECT $34a6 - -1. select person’s ID: - * ld a,xx - * ld [$ff8c],a -2. select direction: - * ld a,yy - * ld [$ff8d],a -3. call $34a6 - -## CHECK\_COORDS $34bf - -Sets carry if finds a match. - -CoordsTable = [Y][X]…[FF] - -1. select CoordsTable pointer: - * ld hl,hhll -2. call $34bf - -(example: Seafoam holes) - -## COPY\_RLE\_DATA $350c - -Note: ‘de’ is source, ‘hl’ is dest - -1. select source (run-length encoded) - * ld de,ddee - * ld [$ff00+8c],a -2. select destination (in RAM area): preferably $CCD3 - * ld hl,hhll -3. call $350c - -* [OUT: ccd2 = data decompressed length] -* [OUT: a = [ccd2] + 1] - -## CALL\_ANOTHER\_BANK $35d6 - -1. select Bank: - * ld b,xx -2. select Address - * ld hl,aabb -3. call $35d6 - -## YES\_NO\_CHOICE $35ec - -1. call $35ec -2. check choice (0 = Yes, 1 = No) - * ld a,[$cc26] - * and a -3. Highly customizable (ret nz; jr z,xx; etc..) - -## APPLY\_PATH $363a - -1. select people\_ID - * ld a,xx - * ld [$ff00+8c],a -2. path\_structure pointer - * ld de,yyzz -3. call $363a - -[bit 0,[$d730] ≠ 0 until path\_move is over.] - -## LOAD\_FONT\_GFX $3680 - -Simple as that: - -1. call $3680 - -## LOAD\_TEXTBOX\_GFX $36a0 - -Simple as that (loads fullCaps chars,apices,jpn chars and textboxes’ borders): - -1. call $36a0 - -## LOAD\_HEALTHBAR\_GFX $36c0 - -Simple as that (loads healthbar, textbox borders, monMenu gfx): - -1. call $36c0 - -## BACKUP\_SCREEN\_BUFF $36f4 - -Saves area $C3A0-$C507 to $CD81-$CEE8 - -1. call $36f4 - -## RESTORE\_SCREEN\_BUFF $3701 - -Loads area $CD81-$CEE8 to $C3A0-$C507 and print it to screen. - -1. call $3701 - -## REFRESH\_SCREEN $3739 - -1. select how many times to refresh: - * ld c,xx -2. call $3739 - -## WAIT\_END\_CRY $3748 - -Usually used right after “$13d0” - -1. call $3748 - -## GET\_KEY\_PRESS $3831 - -1. call $3831 -2. Read what key is pressed: - * ld a,[$ffb5] - -* [ffb7 = keyDown] ;XXX -* [ffb5 = keyPress] ;XXX - -## MULTIPLY $38ac - -RESULT is stored in [$ff96]-[$ff98], obviously in little-endian. - -1. clean result’s MSB [$ff96]: - * xor a - * ld [$ff96],a -2. load factors: - * ;1st factor [16 bit] - * ld a,hh - * ld [$ff97],a - * ld a,ll - * ld [$ff98],a - * ;2nd factor [8 bit] - * ld a,ii - * ld [$ff99],a -3. call $38ac - -## DIVIDE $38b9 - -Formats are Big-Endian (!). -Result is 16 bit. - -1. load dividend in area [$ff93 + {reg.b}] through [$ff95 + {reg.b}]. -2. load divisor: - * ld a,dd - * ld [$ff99],a -3. Load HRAM-used shift: - * ld b,bb ;2 ≤ bb ≤ 4 -4. call $38b9 - -[result is rounded down (int)] - -## ADD\_MON\_ASK\_NICK $3927 ;??? needs fix - -Actually adds monster to the party and asks for nickname: - -1. Don’t know why: - * or a - * ld [$cc49],a -2. select level and specie: - * ld a,lv - * ld [$d127],a - * ld a,xx - * ld a,[$cf91] - * ld a,[$d11e] -3. call $3927 - -## MULTIPLY\_$3a87 - -hl = (a x bc) + hl - -1. Load values (a, bc, hl) -2. call $3a87 - -## PRINT\_TEXT $3c49 - -1. select {Pointer\_offset - 1} (must point to a byte=$17): - * ld hl,xxyy -2. call $3c49 - -Pointed structure is a text command. - -## SELECT\_CODE\_POINTER $3d97 - -1. select pointer\_ID: - * ld a,xx - * ld a,(vvww) -2. select pointertable’s pointer: - * ld hl,yyzz -3. call $3d97 - -[for more info check APPENDIX($3d97)] - -## GIVE\_ITEM 0x3e2e - -1. select item ID(b) and quantity(c): - * ld bc,xxyy - -Double choice: - -1. call $3e2e - -1. ld a,$1e - * call $3e6d - -## GIVE\_PKMN $3e48 - -1. select pkmn(b) & level(c): - * ld bc,xxyy -2. call $3e48 -3. check carry - -## GET\_RND\_NUM $3e5c - -1. call $3e5c - - a = 1st random value - [$FFD3] = 1st random value - [$FFD4] = 2nd random value - -## GENERAL SCRIPT $3e6d - -### How to use - -1. [OPTIONAL] value needed in the subroutine - * ld a,xx - * ld [$cc4d],a -2. subroutine ID - * ld a,yy -3. call subroutine selection - * call $3e6d - -[for more info check APPENDIX($3e6d)] - -## RESTORE\_REGS\_PREDEF $3e94 - -This routine is used by routines called by Predef (routine at $3e6d) and -restores registers that were saved in the following RAM locations: - -* cc4f: h -* cc50: l -* cc51: d -* cc52: e -* cc53: b -* cc54: c - -1. call $3e94 - -[skip this] -## APPLY\_DOUBLE\_PATH 06:64 - -1. select pkmn(b) & level(c): - * ld bc,xxyy -2. call $3e48 -3. check carry - -[/end skip] - -## TEXT ZONE (pointer table pointed by TextPointer [MapHeader]) - -## APPENDIX ($23b1) - -97 = poisoned pokemon sound (while walking in overworld) - -## APPENDIX TRAINER SCRIPTS - - Text-script part: - { - db $08 - ld hl,MyTrainerHeader1 - call $31cc - jp $24d7 - MyTrainerHeaders: - MyTrainerHeader1: - ;(…) - ;(…) - MyTrainerHeaderN: - ;(…) - db $FF - } - - Map-script part: - { - ld hl,MyTrainerHeaders - ld de,TrainerScriptPtrs - ld a,[MapFlag] - call $3160 - ld [MapFlag],a - ret - TrainerScriptPtrs: - dw $3219 - dw $324c - dw $3275 - } - - 3219: - { - Reads trainerHeader (first of all checks flag, if set skip to next trainerHeader, until FF-endByte) - } - 324c: - { - } - 3275: - { - } - -## APPENDIX ($3d97) - -example Pallet town: - - … - ROM6:4E6A 21 73 4E ld hl,4e73 ;pointer to pointers’table - ROM6:4E6D FA F1 D5 ld a,(d5f1) ;PalletRAM for code\_ID - - ;jp xxyy with yy = (hl + ax2), xx = (hl + 1 + ax2) - - ROM6:4E70 C3 97 3D jp 3d97 - … - -## APPENDIX ($3e6d) - -RAM used: - -* cc4e: subroutine\_ID -* cf12: old bank number -* d0b7: new bank number -* cc4f: h -* cc50: l -* cc51: d -* cc52: e -* cc53: b -* cc54: c -* + lot of other RAMs, depending on which subr is called. - -To recover registers’ values ‘call $3e94’ - -note1: various “clone” pointers[$09=$0a=$0d=$0e], why? - -note2: pointers that point to bank0 (ID=$1d,$1e)load bank3, is it just padding? - -note3: following pointers are little-endian (actually middle-endian: |bank|little-endian ptr|). - -<table> -<thead><tr><th>ID</th><th>Pointer</th><th>Purpose</th></tr></thead> -<tr><td> 00</td><td> 0F 604D</td><td> </td></tr> -<tr><td> 01</td><td> 0F C670</td><td> </td></tr> -<tr><td> 02</td><td> 0F 7370</td><td> </td></tr> -<tr><td> 03</td><td> 0B 407E</td><td> </td></tr> -<tr><td> 04</td><td> 0F 0371 </td><td>magnify backpics </td></tr> -<tr><td> 05</td><td> 1E BA5A</td><td> </td></tr> -<tr><td> 06</td><td> 03 3271</td><td> </td></tr> -<tr><td> 07</td><td> 03 A576 </td><td>restore mon’s health (es.: 1st rival battle) </td></tr> -<tr><td> 08</td><td> 1E 5E4D </td><td>animations maybe?? </td></tr> -<tr><td> 09</td><td> 03 1E77</td><td> </td></tr> -<tr><td> 0a</td><td> 03 1E77</td><td> </td></tr> -<tr><td> 0b</td><td> 03 1D78</td><td> </td></tr> -<tr><td> 0c</td><td> 03 3678</td><td>subtract coins (BCD operation (decimal adjust)) </td></tr> -<tr><td> 0d</td><td> 03 1E77</td><td> </td></tr> -<tr><td> 0e</td><td> 03 1E77</td><td> </td></tr> -<tr><td> 0f</td><td> 03 5078</td><td> </td></tr> -<tr><td> 10</td><td> 03 6676 </td><td>RAMtbls:D737/9A/ED..setBit,resByte(\{bit}),b={0,1,2}c=[aaaaabbb] </td></tr> -<tr><td> 11</td><td> 03 D771 </td><td>make an object visible (flags: d5a6-d5c6) [opposite of ID=15] </td></tr> -<tr><td> 12</td><td> 03 A671 </td><td>check shown/hidden objects (flags starting at $d5a6) </td></tr> -<tr><td> 13</td><td> 03 9C46</td><td> </td></tr> -<tr><td> 14</td><td> 0F 834A</td><td> </td></tr> -<tr><td> 15</td><td> 03 C871 </td><td>make an object invisible (flags: d5a6-) [opposite of ID=11] </td></tr> -<tr><td> 16</td><td> 03 C871</td><td> </td></tr> -<tr><td> 17</td><td> 03 9E6E</td><td> </td></tr> -<tr><td> 18</td><td> 03 5078 </td><td>initialize flags (and things like itemsack, etc.) </td></tr> -<tr><td> 19</td><td> 03 5447 </td><td>load tileset header </td></tr> -<tr><td> 1a</td><td> 0E 5B6F </td><td>GetLevUpAtks_ </td></tr> -<tr><td> 1b</td><td> 01 436E</td><td> </td></tr> -<tr><td> 1c</td><td> 03 A578 </td><td>check item in bag </td></tr> -<tr><td> 1d</td><td> 03 B53E</td><td> </td></tr> -<tr><td> 1e</td><td> 03 2E3E </td><td>give item (b = item_ID, c = item_num) </td></tr> -<tr><td> 1f</td><td> 12 EB40 </td><td>blink screen for 4 frames [example: poisoned pokemon] </td></tr> -<tr><td> 20</td><td> 03 BA78 </td><td>somehow related to apply_movement </td></tr> -<tr><td> 21</td><td> 12 FF40</td><td> </td></tr> -<tr><td> 22</td><td> 03 2979 </td><td>somehow related to apply_movement </td></tr> -<tr><td> 23</td><td> 03 A079</td><td> </td></tr> -<tr><td> 24</td><td> 12 2541</td><td> </td></tr> -<tr><td> 25</td><td> 03 1D7A</td><td> </td></tr> -<tr><td> 26</td><td> 03 DC79</td><td> </td></tr> -<tr><td> 27</td><td> 01 B05A</td><td> </td></tr> -<tr><td> 28</td><td> 0F 026D</td><td> </td></tr> -<tr><td> 29</td><td> 10 0040</td><td> </td></tr> -<tr><td> 2a</td><td> 0E 1C6D </td><td>GetEvos’ subset (label: Predef_2a_) </td></tr> -<tr><td> 2b</td><td> 1C 8C77</td><td> </td></tr> -<tr><td> 2c</td><td> 0F 186F</td><td> </td></tr> -<tr><td> 2d</td><td> 01 5F5A</td><td> </td></tr> -<tr><td> 2e</td><td> 03 036A </td><td>Bio screen, gym-leaders/badges arrangement </td></tr> -<tr><td> 2f</td><td> 10 F350</td><td> </td></tr> -<tr><td> 30</td><td> 1C 6D49</td><td> </td></tr> -<tr><td> 31</td><td> 1E DA5D</td><td> </td></tr> -<tr><td> 32</td><td> 10 8256 </td><td>load intro(copyrights,Gamefreak,NidoVSJigg) </td></tr> -<tr><td> 33</td><td> 1E 6958</td><td> </td></tr> -<tr><td> 34</td><td> 1C 5D4B</td><td> </td></tr> -<tr><td> 35</td><td> 03 8645</td><td> </td></tr> -<tr><td> 36</td><td> 04 5369</td><td> </td></tr> -<tr><td> 37</td><td> 04 576B</td><td> </td></tr> -<tr><td> 38</td><td> 10 E250</td><td> </td></tr> -<tr><td> 39</td><td> 15 0F69</td><td> </td></tr> -<tr><td> 3a</td><td> 10 1050 </td><td>convert Mon_ID Chaotic-to-Dex </td></tr> -<tr><td> 3b</td><td> 01 A162 </td><td>decompr sprite(hl=ptr,b=bank)& arrange[used in BioMenu & not only] </td></tr> -<tr><td> 3c</td><td> 03 546F</td><td> </td></tr> -<tr><td> 3d</td><td> 10 D142 </td><td>load DexPage (INPUT:[$d11e]=DexMonID) </td></tr> -<tr><td> 3e</td><td> 0E B86F </td><td>GetWildMonAtks_ </td></tr> -<tr><td> 3f</td><td> 1C 0A77 </td><td>SAVE GAME </td></tr> -<tr><td> 40</td><td> 1C 2B60 </td><td>send SGB-packs at beginning (MLT_REQ,DATA_SND,PCT_TRN,…) </td></tr> -<tr><td> 41</td><td> 03 1371</td><td> </td></tr> -<tr><td> 42</td><td> 17 5E5B</td><td> </td></tr> -<tr><td> 43</td><td> 04 3E77</td><td> </td></tr> -<tr><td> 44</td><td> 04 6377</td><td> </td></tr> -<tr><td> 45</td><td> 1C DF5D </td><td>load SGB packages (PAL_SET) </td></tr> -<tr><td> 46</td><td> 17 DC40 </td><td>load dex screen (es:lab when choosing starter) </td></tr> -<tr><td> 47</td><td> 03 E572</td><td> </td></tr> -<tr><td> 48</td><td> 03 1D7A</td><td> </td></tr> -<tr><td> 49</td><td> 0F EC4D</td><td> </td></tr> -<tr><td> 4a</td><td> 1C 604F </td><td>TownMap (in Dex only?) </td></tr> -<tr><td> 4b</td><td> 09 6B7D</td><td> </td></tr> -<tr><td> 4c</td><td> 05 477C </td><td>balloon over head (cd4f:personID, cd50:([!][?][^_^]) </td></tr> -<tr><td> 4d</td><td> 01 AF5A</td><td> </td></tr> -<tr><td> 4e</td><td> 01 EB64</td><td> </td></tr> -<tr><td> 4f</td><td> 0D A17C</td><td> </td></tr> -<tr><td> 50</td><td> 1C 0F78 </td><td>save dex & party infos to SRAM1 </td></tr> -<tr><td> 51</td><td> 1C BD76 </td><td>load dex & party infos from SRAM1 </td></tr> -<tr><td> 52</td><td> 1C E875 </td><td>load SAV from SRAM1 </td></tr> -<tr><td> 53</td><td> 1C E277 </td><td>save current bank’s stored mons to SRAM1 </td></tr> -<tr><td> 54</td><td> 1C D95A</td><td> </td></tr> -<tr><td> 55</td><td> 1D 5C40</td><td> </td></tr> -<tr><td> 56</td><td> 11 6941</td><td> </td></tr> -<tr><td> 57</td><td> 1E BA45</td><td> </td></tr> -<tr><td> 58</td><td> 1E 1045</td><td> </td></tr> -<tr><td> 59</td><td> 03 BE45</td><td> </td></tr> -<tr><td> 5a</td><td> 03 0B46</td><td> </td></tr> -<tr><td> 5b</td><td> 03 994D</td><td> </td></tr> -<tr><td> 5c</td><td> 01 E14D </td><td>check H/S obj (RAM_Table D5CE, FF-term.) ??? </td></tr> -<tr><td> 5d</td><td> 09 987D</td><td> </td></tr> -<tr><td> 5e</td><td> 03 7374 </td><td>related to AttacksData </td></tr> -<tr><td> 5f</td><td> 04 EF68</td><td> </td></tr> -<tr><td> 60</td><td> 04 F668</td><td> </td></tr> -<tr><td> 61</td><td> 07 C649</td><td> </td></tr> -<tr><td> 62</td><td> 16 3550</td><td> </td></tr> -</table> |