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+When a sprite walks down, it flips horizontally every other frame to create the walking animation. But the 2 sprites that make the head don't need to flip and this feature can be removed to keep unsymmetrical features from flipping. This will affect all overworld sprites
+
+Open `data\sprites\facings.asm`
+
+```diff
+FacingStepDown3: ; walking down 2
+ db 4 ; #
+- db 0, 8, X_FLIP, $80
+- db 0, 0, X_FLIP, $81
++ db 0, 0, 0, $80
++ db 0, 8, 0, $81
+ db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $82
+ db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $83
+```
+
+- ToDo:
+- The bike sprite could do without this effect so it moves side to side as usual
+- The player sprite in the naming screen and the pokegear map are unaffected by this \ No newline at end of file