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Diffstat (limited to 'Remove-sprites-head-flipping-when-walking-down-(needs-more-edits).md')
-rw-r--r-- | Remove-sprites-head-flipping-when-walking-down-(needs-more-edits).md | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/Remove-sprites-head-flipping-when-walking-down-(needs-more-edits).md b/Remove-sprites-head-flipping-when-walking-down-(needs-more-edits).md new file mode 100644 index 0000000..d02eaa4 --- /dev/null +++ b/Remove-sprites-head-flipping-when-walking-down-(needs-more-edits).md @@ -0,0 +1,18 @@ +When a sprite walks down, it flips horizontally every other frame to create the walking animation. But the 2 sprites that make the head don't need to flip and this feature can be removed to keep unsymmetrical features from flipping. This will affect all overworld sprites + +Open `data\sprites\facings.asm` + +```diff +FacingStepDown3: ; walking down 2 + db 4 ; # +- db 0, 8, X_FLIP, $80 +- db 0, 0, X_FLIP, $81 ++ db 0, 0, 0, $80 ++ db 0, 8, 0, $81 + db 8, 8, RELATIVE_ATTRIBUTES | X_FLIP, $82 + db 8, 0, RELATIVE_ATTRIBUTES | X_FLIP, $83 +``` + +- ToDo: +- The bike sprite could do without this effect so it moves side to side as usual +- The player sprite in the naming screen and the pokegear map are unaffected by this
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