From 47c2880ea89494883eab9a17e0a8535b0fb39bf4 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sun, 11 Nov 2018 01:41:21 +0100 Subject: Updated Add a new map and landmark (markdown) --- Add-a-new-map-and-landmark.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Add-a-new-map-and-landmark.md b/Add-a-new-map-and-landmark.md index d83b984..8da44e4 100644 --- a/Add-a-new-map-and-landmark.md +++ b/Add-a-new-map-and-landmark.md @@ -326,7 +326,7 @@ The `connection` macro takes four arguments: the direction, map name, map ID, an If the offset isn't clear, try comparing screenshots of other maps with their own offset values, and base your own connections on similarly aligned ones. In this case, we made `GLOBAL_TERMINAL_OUTSIDE` the same height as `GOLDENROD_CITY`, 18 blocks, and they'll line up perfectly side by side, so the offset is 0. -(Before November 10, 2018, the `connection` macro took six parameters; instead of a single sideways offset, you had to specify a target offset, source offset, and strip length, which were confusing and harder to calculate. The current macro definition has legacy support for the old one, since in all of the official maps, sideways offset = source offset − target offset, with the strip length being completely redundant. I strongly recommend porting the new macro to any old pokecrystal projects.) +(Before November 10, 2018, the `connection` macro took six parameters; instead of a single sideways offset, you had to specify a target offset, source offset, and strip length, which were confusing and harder to calculate. The current macro definition has legacy support for the old one, since in all of the official maps, sideways offset = target offset − source offset, with the strip length being completely redundant. I strongly recommend porting the new macro to any old pokecrystal projects.) ## 7. Define any new landmarks -- cgit v1.2.3 From aba4c67f8fbc40f6f3ea924aa5f795bb4469e043 Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sun, 11 Nov 2018 16:40:39 +0100 Subject: Smallest morphon --- Physical-Special-split.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Physical-Special-split.md b/Physical-Special-split.md index 3410b98..22484fd 100644 --- a/Physical-Special-split.md +++ b/Physical-Special-split.md @@ -1,6 +1,6 @@ In Gen 2 (and Gen 3), some types were always physical and some were always special. Here's how to implement the physical/special split from Gen 4 and up. -(The code for this feature was adapted from [Pokémon Fractal](https://gitgud.io/pfero/axyllagame/) (the Axyllia region).) +(The code for this feature was adapted from [Pokémon Fractal](https://gitgud.io/pfero/axyllagame/) (the Axyllia region) and [Polished Crystal](https://github.com/Rangi42/polishedcrystal).) ## Contents -- cgit v1.2.3