From 3e2bf20d44fb71c82fc83a679e96f9541e95fb1d Mon Sep 17 00:00:00 2001 From: Rangi Date: Sat, 21 Jul 2018 18:46:50 -0400 Subject: COLL_DOWN_WALL --- Rock-Climb.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Rock-Climb.md b/Rock-Climb.md index f6e8dd9..d749eff 100644 --- a/Rock-Climb.md +++ b/Rock-Climb.md @@ -403,3 +403,5 @@ We just moved an item ball so that you need Rock Climb to get it. Now test it out! ![Screenshot](screenshots/rock-climb.png) + +By the way, if you're walking on top of cliffs, it's possible to walk down onto a cave entrance. That's because the clifftops all use `COLL_FLOOR`, cave entrances use `COLL_CAVE`, and of course it's possible to walk from the former to the latter, since there's no real concept of "elevation" in Gen 2. The solution is to use `COLL_DOWN_WALL` for clifftops above cave entrances. That way you can walk *onto* the space but not *down* from it. (The top edges of cliffs already use `COLL_UP_WALL` so you can't walk between them and the ground level.) -- cgit v1.2.3