From 4ffef604b4d71c97930548a53f4ffe5db522243e Mon Sep 17 00:00:00 2001 From: "Carl Miller, Jr" <19718484+halian@users.noreply.github.com> Date: Thu, 23 Dec 2021 14:03:37 -0500 Subject: remove link to Red++ 4 since repo has been made private --- ...different-attributes-in-different-blocks-(including-X-and-Y-flip).md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md index e5e8ca6..80c0e72 100644 --- a/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md +++ b/Allow-tiles-to-have-different-attributes-in-different-blocks-(including-X-and-Y-flip).md @@ -724,7 +724,7 @@ This has no effect on the ROM itself; it's just so that we can have a clean sepa The pokecrystal map engine didn't support flipped, recolored, or priority tiles, so of course the tileset graphics were not designed to take advantage of those features. But now you can. And all of those engine features *did* exist in Gen 3, so if you're devamping tiles from RSE or FRLG, they'll benefit from this change. -Case in point: here's Goldenrod City from [Red++ 4](https://github.com/TheFakeMateo/RedPlusPlus/): +Case in point: here's Goldenrod City from Red++ 4: [![Screenshot](screenshots/redplusplus-goldenrod-city.png)](screenshots/redplusplus-goldenrod-city.png) -- cgit v1.2.3