From 5820a32434d99f9f0ec84850f0a4c24e98cd5639 Mon Sep 17 00:00:00 2001 From: Idain Date: Mon, 24 Jan 2022 22:07:55 -0400 Subject: Add reference to Return/Frustration bugfix --- ...-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md index 0f4bcb5..a0eeff1 100644 --- a/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md +++ b/Allow-more-trainer-parties,-with-individual-DVs,-stat-experience,-nicknames,-variable-teams,-etc..md @@ -1568,4 +1568,4 @@ We're technically done here, but it's also good to edit [data/trainers/parties.a Some important notes: - We created `MAX_HAPPINESS` since we can't directly use $ff (end-of-party marker). It's highly doubtful you're gonna use $42, but you can change it to $00 and use `and a` instead of `cp MAX_HAPPINESS` to slightly optimize your code. -- If you're gonna give Return to a Pokémon, setting its happiness to 0 will give the move 0 power, dealing no damage. The same goes for Frustration with 255 happiness, so if you want to change this behavior you should edit the move effects for these moves. +- If you're gonna give Return to a Pokémon, setting its happiness to 0–2 will give the move 0 power, dealing no damage. The same goes for Frustration with 253–255 happiness, so if you want to change this behavior you should [apply this bugfix](../blob/master/docs/bugs_and_glitches.md#return-and-frustration-deal-no-damage-when-the-users-happiness-is-low-or-high-respectively). -- cgit v1.2.3