From 5fa6ac8087a75274fdf58b00fd6ab5eafa052d17 Mon Sep 17 00:00:00 2001 From: Idain Date: Mon, 17 May 2021 22:07:23 -0400 Subject: Adding bugfix note in case the final Special Defense is 1024 or higher. --- ...torm-raise-the-Special-Defense-of-Rock-type-Pok\303\251mon-by-50%.md" | 1 + 1 file changed, 1 insertion(+) diff --git "a/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pok\303\251mon-by-50%.md" "b/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pok\303\251mon-by-50%.md" index e05c099..7e31d39 100644 --- "a/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pok\303\251mon-by-50%.md" +++ "b/Make-Sandstorm-raise-the-Special-Defense-of-Rock-type-Pok\303\251mon-by-50%.md" @@ -73,5 +73,6 @@ EnemyAttackDamage: + call SandstormSpDefBoost ... ``` +**NOTE:** It's highly recommended that you also apply **[this bugfix](../blob/master/docs/bugs_and_glitches.md#reflect-and-light-screen-can-make-special-defense-wrap-around-above-1024)** where the (Special) Defense could overflow if it was 1024 or higher. And that's it! Now the game will try to apply the boost while getting the Special Defense of the opponent by first checking the weather and then its types. If the check is successful, the opponent will get the 50% boost from the Sandstorm. \ No newline at end of file -- cgit v1.2.3