From c88d38e540d7703d9b53dfe62f555b761c2a69e1 Mon Sep 17 00:00:00 2001 From: aaaaaa123456789 Date: Sun, 27 Jan 2019 02:13:01 -0300 Subject: Updated Tips and tricks (markdown) --- Tips-and-tricks.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md index 15d54e8..9fc7f41 100644 --- a/Tips-and-tricks.md +++ b/Tips-and-tricks.md @@ -31,5 +31,5 @@ To stop it, edit [engine/tilesets/tileset_anims.asm](../blob/master/engine/tiles ## Lowercasing Pokémon names cuts off their first letter -If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing "`FARFETCH'D`" to "`Farfetch'd`", because "`'d`" is actually a single character. The fix is to pad its name to the same length as all the rest with an "`@`", so that it becomes "`Farfetch'd@`". +If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing `"FARFETCH'D"` to `"Farfetch'd"`, because `'d` is actually a single character. The fix is to pad its name to the same length as all the rest with an "`@`", so that it becomes "`Farfetch'd@`". -- cgit v1.2.3 From d4dbea02dc12c68f6fadee6f4b8a70d74f3d646d Mon Sep 17 00:00:00 2001 From: aaaaaa123456789 Date: Sun, 27 Jan 2019 02:13:29 -0300 Subject: Updated Tips and tricks (markdown) --- Tips-and-tricks.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md index 9fc7f41..8161145 100644 --- a/Tips-and-tricks.md +++ b/Tips-and-tricks.md @@ -31,5 +31,5 @@ To stop it, edit [engine/tilesets/tileset_anims.asm](../blob/master/engine/tiles ## Lowercasing Pokémon names cuts off their first letter -If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing `"FARFETCH'D"` to `"Farfetch'd"`, because `'d` is actually a single character. The fix is to pad its name to the same length as all the rest with an "`@`", so that it becomes "`Farfetch'd@`". +If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing `"FARFETCH'D"` to `"Farfetch'd"`, because `'d` is actually a single character. The fix is to pad its name to the same length as all the rest with an `@`, so that it becomes `"Farfetch'd@". -- cgit v1.2.3 From adc2958fb38675e76501a6b6987b7ae11682ed56 Mon Sep 17 00:00:00 2001 From: aaaaaa123456789 Date: Sun, 27 Jan 2019 02:14:17 -0300 Subject: Move quotes inside backticks, since they are part of the code (and curse loudly at whoever made the Enter key submit changes to the page...) --- Tips-and-tricks.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Tips-and-tricks.md b/Tips-and-tricks.md index 8161145..714efd4 100644 --- a/Tips-and-tricks.md +++ b/Tips-and-tricks.md @@ -31,5 +31,4 @@ To stop it, edit [engine/tilesets/tileset_anims.asm](../blob/master/engine/tiles ## Lowercasing Pokémon names cuts off their first letter -If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing `"FARFETCH'D"` to `"Farfetch'd"`, because `'d` is actually a single character. The fix is to pad its name to the same length as all the rest with an `@`, so that it becomes `"Farfetch'd@". - +If you simply lowercase all the names in [data/pokemon/names.asm](../blob/master/data/pokemon/names.asm) and rebuild the ROM, the first letter of their names may be missing. The cause is changing `"FARFETCH'D"` to `"Farfetch'd"`, because `'d` is actually a single character. The fix is to pad its name to the same length as all the rest with an `@`, so that it becomes `"Farfetch'd@"`. \ No newline at end of file -- cgit v1.2.3 From 241a89d3827e6ea224ca242384db76c6e6f91350 Mon Sep 17 00:00:00 2001 From: aaaaaa123456789 Date: Sun, 27 Jan 2019 02:20:35 -0300 Subject: =?UTF-8?q?Fix=20the=20code=20a=20bit=20(call+ret=20=E2=86=92=20jp?= =?UTF-8?q?)=20=E2=80=94=20we=20don't=20need=20to=20be=20teaching=20bad=20?= =?UTF-8?q?practices=20to=20newbies=20on=20the=20code=20we=20introduce!?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- "Remove-Pok\303\251mon-sprite-animations.md" | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git "a/Remove-Pok\303\251mon-sprite-animations.md" "b/Remove-Pok\303\251mon-sprite-animations.md" index b741b9e..1077f4d 100644 --- "a/Remove-Pok\303\251mon-sprite-animations.md" +++ "b/Remove-Pok\303\251mon-sprite-animations.md" @@ -208,8 +208,8 @@ Edit [engine/gfx/trademon_frontpic.asm](../blob/master/engine/gfx/trademon_front - ld d, $0 - ld e, ANIM_MON_TRADE - predef AnimateFrontpic -+ call PlayMonCry - ret +- ret ++ jp PlayMonCry ``` Edit [engine/movie/evolution_animation.asm](../blob/master/engine/movie/evolution_animation.asm): @@ -382,8 +382,8 @@ Edit [mobile/mobile_42.asm](../blob/master/mobile/mobile_42.asm): - ld d, $0 - ld e, ANIM_MON_TRADE - predef AnimateFrontpic -+ call PlayMonCry - ret +- ret ++ jp PlayMonCry Function108229: ld [wCurPartySpecies], a -- cgit v1.2.3 From 77660a837d7d4a67dbaf0694ff381ae8dcbe717f Mon Sep 17 00:00:00 2001 From: mid-kid Date: Sun, 27 Jan 2019 16:49:49 +0100 Subject: Update sprites.scm link. --- Links.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Links.md b/Links.md index d38b9c3..e8c1be8 100644 --- a/Links.md +++ b/Links.md @@ -7,7 +7,7 @@ Utilities - [Polished Map](https://github.com/Rangi42/polished-map) - C++-based map and tileset editor. - [Crowdmap](https://github.com/yenatch/crowdmap) - Javascript-based map and event editor. - [free_space.awk](https://github.com/pret/pokecrystal/blob/master/tools/free_space.awk) - Calculates available space in the ROM from the pokecrystal.map file. -- [sprites.scm](https://pastebin.com/raw/3msajDaj) - GIMP script to aid with creating a proper Pokémon sprite. +- [sprites.scm](https://raw.githubusercontent.com/mid-kid/config/master/gimp-scripts/sprites.scm) - GIMP script to aid with creating a proper Pokémon sprite. Documents --------- -- cgit v1.2.3