From aaedef5dd3edff15a809b4c3e0f9c4e6eaa310c5 Mon Sep 17 00:00:00 2001 From: yenatch Date: Sun, 25 Feb 2018 22:50:58 -0500 Subject: Updated Allow map tiles to appear above sprites (markdown) --- Allow-map-tiles-to-appear-above-sprites.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Allow-map-tiles-to-appear-above-sprites.md b/Allow-map-tiles-to-appear-above-sprites.md index e91efaf..4b01c1b 100644 --- a/Allow-map-tiles-to-appear-above-sprites.md +++ b/Allow-map-tiles-to-appear-above-sprites.md @@ -1,6 +1,6 @@ Usually on overworld maps, sprites go on top of tiles. But there are exceptions: grass tiles overlap you as you walk, and the popup signs with location names (made of tiles) appear above all the NPC sprites. -It's possible to allow *any* tile in a tileset to appear above sprites by extending the palette system. They key is in [constants/hardware_constants.asm](../blob/master/constants/hardware_constants.asm): +It's possible to allow *any* tile in a tileset to appear above sprites by extending the palette system. The key is in [constants/hardware_constants.asm](../blob/master/constants/hardware_constants.asm): ```asm ; OAM attribute flags -- cgit v1.2.3