From bc224f70b8c3ea258c83bcae3d7ee7dcb294a264 Mon Sep 17 00:00:00 2001 From: Rangi Date: Fri, 11 May 2018 21:34:40 -0400 Subject: front, back, shiny, anim, idle --- "Add-a-new-Pok\303\251mon.md" | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git "a/Add-a-new-Pok\303\251mon.md" "b/Add-a-new-Pok\303\251mon.md" index 7058636..45d63c6 100644 --- "a/Add-a-new-Pok\303\251mon.md" +++ "b/Add-a-new-Pok\303\251mon.md" @@ -427,7 +427,16 @@ And **gfx/pokemon/munchlax/back.png**: front.png is a vertical strip of unique animation frames. Frames are all the same size; valid sizes are 40x40, 48x48, or 56x56. Here we have five frames, each 48x48 pixels. back.png is always 48x48. Both sprites have to use the same four colors: white, black, and the same two arbitrary hues. -Next create **gfx/pokemon/munchlax/anim.asm**: +Next create **gfx/pokemon/munchlax/shiny.pal**: + +```diff ++ RGB 22, 22, 12 ++ RGB 07, 15, 25 +``` + +These two colors will be used for shiny Munchlax, along with the standard black and white. The lighter color should come first. + +Now create **gfx/pokemon/munchlax/anim.asm**: ```diff + frame 0, 08 @@ -455,15 +464,6 @@ anim.asm defines the main sprite animation sequence; anim_idle.asm defines an ex This Munchlax animation was designed by SCMidna. But you're more likely to have a single static front sprite than a whole animated sequence of frames. In that case, you can save the one sprite as front.png (so it will be a single square frame, not a vertical strip of them), and just put `endanim` as the full contents of anim.asm and anim_idle.asm. -Now create **gfx/pokemon/munchlax/shiny.pal**: - -```diff -+ RGB 22, 22, 12 -+ RGB 07, 15, 25 -``` - -These two colors will be used for shiny Munchlax, along with the standard black and white. The lighter color should come first. - When you `make` the ROM, a number of sprite-related files will be automatically generated for you: - **normal.pal:** Like shiny.pal, but with the normal colors, derived from front.png. -- cgit v1.2.3