From fb03acf4dfee3a77b99f00a562b6027945a519cd Mon Sep 17 00:00:00 2001 From: Remy Oukaour Date: Sat, 5 May 2018 21:55:27 -0400 Subject: item_attribute --- Add-different-kinds-of-new-items.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Add-different-kinds-of-new-items.md b/Add-different-kinds-of-new-items.md index 96de0fb..ca71888 100644 --- a/Add-different-kinds-of-new-items.md +++ b/Add-different-kinds-of-new-items.md @@ -344,7 +344,7 @@ Then it's time to implement the specific Pokémon-catching effect. Edit [engine/ A Mist Stone is a rumored item from Gen 1 that evolves Pokémon into "PokéGods". A more realistic function would be to evolve Pokémon like Machoke or Haunter that otherwise require trading, which can be inconvenient. -First, add the essential data. Replace `ITEM_64` with `MIST_STONE`; give it a name, description, and attributes (`item_attribute 2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE`); give it the `PokeBallEffect`; and remove `ITEM_64` from `TimeCapsule_CatchRateItems`. +First, add the essential data. Replace `ITEM_64` with `MIST_STONE`; give it a name, description, and attributes (`2100, HELD_NONE, 0, CANT_SELECT, ITEM, ITEMMENU_PARTY, ITEMMENU_NOUSE`); give it the `PokeBallEffect`; and remove `ITEM_64` from `TimeCapsule_CatchRateItems`. That's actually all you need to do for the item itself. Now as long as it's declared to evolve a Pokémon, it will do so correctly. -- cgit v1.2.3