This one is a simple upgrade. ## Contents 1. [Define the colors](#1-define-the-colors) 2. [Load the colors](#2-load-the-colors) 3. [Apply the colors to the badges](#3-apply-the-colors-to-the-badges) 4. [Redesign some badge graphics](#4-redesign-some-badge-graphics) ## 1. Define the colors Create **gfx/trainer_card/badges.pal**: ```diff + RGB 31,31,31, 21,21,24, 13,13,16, 00,00,00 ; ZEPHYRBADGE + RGB 31,31,31, 31,12,12, 29,00,00, 00,00,00 ; HIVEBADGE + RGB 31,31,31, 29,29,29, 27,24,00, 00,00,00 ; PLAINBADGE + RGB 31,31,31, 23,22,26, 11,10,23, 00,00,00 ; FOGBADGE + RGB 31,31,31, 27,16,08, 12,07,04, 00,00,00 ; STORMBADGE + RGB 31,31,31, 23,26,29, 15,19,23, 00,00,00 ; MINERALBADGE + RGB 31,31,31, 19,27,30, 00,22,26, 00,00,00 ; GLACIERBADGE + RGB 31,31,31, 30,09,05, 05,05,06, 00,00,00 ; RISINGBADGE ``` ## 2. Load the colors Edit [engine/gfx/cgb_layouts.asm](../blob/master/engine/gfx/cgb_layouts.asm): ```diff _CGB_TrainerCard: ... - ld a, PREDEFPAL_CGB_BADGE - call GetPredefPal - call LoadHLPaletteIntoDE + ld hl, .BadgePalettes + ld bc, 8 palettes + ld a, BANK(wOBPals1) + call FarCopyWRAM ... ret + +.BadgePalettes: +INCLUDE "gfx/trainer_card/badges.pal" ``` ## 3. Apply the colors to the badges Edit [engine/menus/trainer_card.asm](../blob/master/engine/menus/trainer_card.asm): ```diff TrainerCard_JohtoBadgesOAM: ; Template OAM data for each badge on the trainer card. ; Format: ; y, x, palette ; cycle 1: face tile, in1 tile, in2 tile, in3 tile ; cycle 2: face tile, in1 tile, in2 tile, in3 tile dw wJohtoBadges ; Zephyrbadge db $68, $18, 0 db $00, $20, $24, $20 | (1 << 7) db $00, $20, $24, $20 | (1 << 7) ; Hivebadge - db $68, $38, 0 + db $68, $38, 1 ... ; Plainbadge - db $68, $58, 0 + db $68, $58, 2 ... ; Fogbadge - db $68, $78, 0 + db $68, $78, 3 ... ; Mineralbadge - db $80, $38, 0 + db $80, $38, 5 ... ; Stormbadge - db $80, $18, 0 + db $80, $18, 4 ... ; Glacierbadge - db $80, $58, 0 + db $80, $58, 6 ... ; Risingbadge ; X-flips on alternate cycles. - db $80, $78, 0 + db $80, $78, 7 ... ``` ## 4. Redesign some badge graphics Edit [gfx/trainer_card/badges.png](../blob/master/gfx/trainer_card/badges.png): ![gfx/trainer_card/badges.png](screenshots/gfx-trainer_card-badges.png) This changes the Hive Badge, Plain Badge, Fog Badge, and Rising Badge to look better with their new color palettes. That's it! ![Screenshot](screenshots/badge-colors.png)