This page contains links to user-created content that could be useful for people hacking on pokecrystal. Such content includes patches, utilities, resources, documents, and probably a bunch more. ## Utilities - [Polished Map](https://github.com/Rangi42/polished-map) - Map, tileset, and event editor for Windows or Linux. - [Tilemap Studio](https://github.com/Rangi42/tilemap-studio) - Tilemap editor for Windows or Linux. - [GB Note](https://hax.iimarckus.org/topic/7113/) - ASM and MIDI music editor. Windows only. - [Midi2ASM](https://hax.iimarckus.org/topic/7671/) - Converts MIDI to ASM (one file with all four channels). Requires [mid2txt](http://flashmusicgames.com/midi/mid2txt.php) pre-processing. - [MIDI2GSC](http://www.mediafire.com/file/je58y68i7us1ud6/GSCImport+Midi2GSC.rar) - Converts MIDI to ASM (one file per channel). Requires [gs2c.py](https://github.com/Rangi42/polishedcrystal/blob/master/utils/gs2c.py) post-processing for updated pokecrystal ASM format. - [Muse2Pokecrystal](https://github.com/nephitejnf/muse2pokecrystal) - Converts MusicXML to ASM (one file with three or four channels). Intended for use in conjunction with [Musescore](https://musescore.org). - [sprites.scm](https://raw.githubusercontent.com/mid-kid/config/master/gimp/.config/GIMP/2.10/scripts/sprites.scm) - GIMP script to aid with creating a proper Pokémon sprite. - [free_space.awk](https://github.com/pret/pokecrystal/blob/master/tools/free_space.awk) - Calculates available space in the ROM from the pokecrystal.map file. - Free hex editors for Windows - [FlexHEX](http://www.flexhex.com/), [HxD](https://mh-nexus.de/en/hxd/), [Frhed](http://frhed.sourceforge.net/en/), [wxMEdit](https://wxmedit.github.io/), [Catch22 HexEdit](https://www.catch22.net/software/hexedit), or [wxHexEditor](https://www.wxhexeditor.org/). ## Documents - [Trainer AI in GSC](https://pastebin.com/EjAW76cx) - Details the behavior of the AI in human-readable form. - [Sound engine commands](Sound-engine-commands) - Describes all commands that are used by the sound engine. ## Feature branches - [pokecrystal-optimization](https://github.com/mid-kid/pokecrystal/tree/optimization) - Aims to remove all of the unused code/data. - [pokecrystal-60fps-example](https://github.com/hyperdriveguy/pokecrystal-60fps-example) - 60 fps and running shoes on vanilla pokecrystal. - [pokecrystal-Improved Sprites](https://github.com/SoupPotato/pokecrystal_SpriteBase) - New animated sprites (by SoupPotao) and extended sprite table for further customization. Intended to be used as a base.