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This tutorial is for how to add a new spawn point for fly.
After successfully achieved the "[Add a new map and landmark](https://github.com/pret/pokecrystal/wiki/Add-a-new-map-and-landmark)" tutorial,
Simply edit [constants/map_data_constants.asm]:
```diff
; johto
const SPAWN_NEW_BARK
...
const SPAWN_GOLDENROD
+ const SPAWN_GLOBALTERMINAL
```
Then edit [data/maps/spawn_points.asm]:
```diff
SpawnPoints:
...
spawn GOLDENROD_CITY, 15, 28
+ spawn GLOBAL_TERMINAL_OUTSIDE, 8, 10
```
Then edit [data/maps/flypoints.asm]
```diff
Flypoints:
...
; Johto
...
flypoint GOLDENROD, GOLDENROD_CITY
+ flypoint GLOBALTERMINAL, GLOBAL_TERMINAL
```
Then edit [constants/engine_flags.asm]
```diff
...
; wVisitedSpawns
const ENGINE_FLYPOINT_GOLDENROD
+ const ENGINE_FLYPOINT_GLOBALTERMINAL
```
Then edit [data/engine_flags.asm]
```diff
EngineFlags:
...
; fly
...
engine_flag wVisitedSpawns, SPAWN_GOLDENROD
+ engine_flag wVisitedSpawns, SPAWN_GLOBALTERMINAL
```
Then edit [maps/GlobalTerminalOutSide.asm]
```diff
...
def_callbacks
+ callback MAPCALLBACK_NEWMAP, .Flypoint
+.Flypoint:
+ setflag ENGINE_FLYPOINT_GLOBALTERMINAL
+ return
```
Then compile your project and you're done
|