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authorPikalaxALT <PikalaxALT@gmail.com>2015-11-06 16:42:38 -0500
committerPikalaxALT <PikalaxALT@gmail.com>2015-11-06 16:42:38 -0500
commitae2970d73bf97e1a99037b25214354330a727f0a (patch)
tree55bb0dc1b00a3ca17287f5a3666329f124aaf7a9 /battle
parent46e66077a5a4d8d716ac3437e291c958df7809b4 (diff)
Sprite movement function labels
Diffstat (limited to 'battle')
-rw-r--r--battle/core.asm126
-rw-r--r--battle/effect_command_pointers.asm12
-rw-r--r--battle/effect_commands.asm118
-rw-r--r--battle/effects/metronome.asm2
-rw-r--r--battle/effects/mirror_move.asm2
-rw-r--r--battle/moves/move_effects.asm198
6 files changed, 227 insertions, 231 deletions
diff --git a/battle/core.asm b/battle/core.asm
index 02ee90932..18cb3c2fd 100644
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -87,7 +87,7 @@ Function3c000: ; 3c000
call Function3d490
call LoadTileMapToTempTileMap
call Function3d57a
- call Function3da0d
+ call InitBattleMon
call ResetPlayerStatLevels
call SendOutPkmnText
call NewBattleMonStatus
@@ -2917,7 +2917,7 @@ Function3d227: ; 3d227
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
- call Function3da0d
+ call InitBattleMon
call ResetPlayerStatLevels
call ClearPalettes
call DelayFrame
@@ -2945,7 +2945,7 @@ Function3d2b3: ; 3d2b3
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
- call Function3da0d
+ call InitBattleMon
call ResetPlayerStatLevels
call SendOutPkmnText
call NewBattleMonStatus
@@ -3745,7 +3745,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
ld a, OTPARTYMON
ld [MonType], a
predef CopyPkmnToTempMon
- call Function3f47c
+ call GetMonFrontpic
xor a
ld [wcfca], a
@@ -3754,7 +3754,7 @@ Function_SetEnemyPkmnAndSendOutAnimation: ; 3d7c7
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
- call Function3da79
+ call BattleCheckEnemyShininess
jr nc, .asm_3d800
ld a, 1 ; shiny anim
ld [wc689], a
@@ -4062,7 +4062,7 @@ TryToRunAwayFromBattle: ; 3d8b3
; 3da0d
-Function3da0d: ; 3da0d
+InitBattleMon: ; 3da0d
ld a, MON_SPECIES
call GetPartyParamLocation
ld de, BattleMonSpecies
@@ -4096,28 +4096,28 @@ endr
call CopyBytes
ld hl, BattleMonAttack
ld de, PlayerStats
- ld bc, 2 * 5
+ ld bc, (PARTYMON_STRUCT_LENGTH) - (MON_ATK)
call CopyBytes
call Function3ec2c
call BadgeStatBoosts
ret
; 3da74
-Function3da74: ; 3da74
- call Function3da85
- jr Function3da7c
+BattleCheckPlayerShininess: ; 3da74
+ call GetPartyMonDVs
+ jr BattleCheckShininess
-Function3da79: ; 3da79
- call Function3da97
+BattleCheckEnemyShininess: ; 3da79
+ call GetEnemyMonDVs
-Function3da7c: ; 3da7c
+BattleCheckShininess: ; 3da7c
ld b, h
ld c, l
callab CheckShininess
ret
; 3da85
-Function3da85: ; 3da85
+GetPartyMonDVs: ; 3da85
ld hl, BattleMonDVs
ld a, [PlayerSubStatus5]
bit SUBSTATUS_TRANSFORMED, a
@@ -4127,7 +4127,7 @@ Function3da85: ; 3da85
jp GetPartyLocation
; 3da97
-Function3da97: ; 3da97
+GetEnemyMonDVs: ; 3da97
ld hl, EnemyMonDVs
ld a, [EnemySubStatus5]
bit SUBSTATUS_TRANSFORMED, a
@@ -4214,7 +4214,7 @@ Function3db32: ; 3db32
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
- call Function3da0d
+ call InitBattleMon
call ResetPlayerStatLevels
call NewBattleMonStatus
call BreakAttraction
@@ -4258,7 +4258,7 @@ Function3db5f: ; 3db5f
ld [wc689], a
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
- call Function3da74
+ call BattleCheckPlayerShininess
jr nc, .asm_3dbbc
ld a, $1
ld [wc689], a
@@ -5252,7 +5252,7 @@ BattleMenu_Pack: ; 3e1c7
call DelayFrame
call Function3ed9f
call GetMonBackpic
- call Function3f47c
+ call GetMonFrontpic
call ExitMenu
call WaitBGMap
call Function3ee27
@@ -5287,7 +5287,7 @@ Function3e234: ; 3e234
call GetMonBackpic
.asm_3e25d
- call Function3f47c
+ call GetMonFrontpic
ld a, $1
ld [MenuSelection2], a
call ExitMenu
@@ -5523,7 +5523,7 @@ BattleMonEntrance: ; 3e40b
ld a, [CurBattleMon]
ld [CurPartyMon], a
call Function3d581
- call Function3da0d
+ call InitBattleMon
call ResetPlayerStatLevels
call SendOutPkmnText
call NewBattleMonStatus
@@ -5549,7 +5549,7 @@ PassedBattleMonEntrance: ; 3e459
ld a, [CurPartyMon]
ld [CurBattleMon], a
call Function3d581
- call Function3da0d
+ call InitBattleMon
xor a
ld [wd265], a
call ApplyStatLevelMultiplierOnAllStats
@@ -8392,7 +8392,7 @@ Function3f46f: ; 3f46f
ret
; 3f47c
-Function3f47c: ; 3f47c
+GetMonFrontpic: ; 3f47c
ld a, [EnemySubStatus4]
bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_DD
@@ -8470,8 +8470,8 @@ Function3f4dd: ; 3f4dd
callba FindFirstAliveMon
call DisableSpriteUpdates
callba ClearBattleRAM
- call Function3f55e
- call Function3f568
+ call InitEnemy
+ call BackUpVBGMap2
ld b, $0
call GetSGBLayout
ld hl, rLCDC
@@ -8510,20 +8510,20 @@ LoadTrainerOrWildMonPic: ; 3f54e
ret
; 3f55e
-Function3f55e: ; 3f55e
+InitEnemy: ; 3f55e
ld a, [OtherTrainerClass]
and a
- jp nz, Function3f594 ; trainer
- jp Function3f607 ; wild
+ jp nz, InitEnemyTrainer ; trainer
+ jp InitEnemyWildmon ; wild
; 3f568
-Function3f568: ; 3f568
+BackUpVBGMap2: ; 3f568
ld a, [rSVBK]
push af
- ld a, $6
+ ld a, $6 ; BANK(w6_d000)
ld [rSVBK], a
ld hl, w6_d000
- ld bc, $400
+ ld bc, $40 tiles ; VBGMap3 - VBGMap2
ld a, $2
call ByteFill
ld a, [rVBK]
@@ -8531,8 +8531,8 @@ Function3f568: ; 3f568
ld a, $1
ld [rVBK], a
ld de, w6_d000
- ld hl, VBGMap0
- ld bc, $0f40
+ ld hl, VBGMap0 ; VBGMap2
+ lb bc, BANK(BackUpVBGMap2), $40
call Request2bpp
pop af
ld [rVBK], a
@@ -8541,7 +8541,7 @@ Function3f568: ; 3f568
ret
; 3f594
-Function3f594: ; 3f594
+InitEnemyTrainer: ; 3f594
ld [TrainerClass], a
callba MobileFn_10606a
xor a
@@ -8596,7 +8596,7 @@ Function3f594: ; 3f594
ret
; 3f607
-Function3f607: ; 3f607
+InitEnemyWildmon: ; 3f607
ld a, $1
ld [wBattleMode], a
callba MobileFn_10605d
@@ -9360,8 +9360,8 @@ Function3fb54: ; 3fb54
Function3fb6c: ; 3fb6c
call Function3fbf8
hlcoord 0, 12
- ld b, $4
- ld c, $12
+ ld b, 4
+ ld c, 18
call TextBox
callba MobileTextBorder
hlcoord 1, 5
@@ -9385,7 +9385,7 @@ Function3fb6c: ; 3fb6c
ld a, $31
ld [$ffad], a
hlcoord 2, 6
- ld bc, $0606
+ lb bc, 6, 6
predef FillBox
xor a
ld [hWY], a
@@ -9421,13 +9421,13 @@ Function3fbd6: ; 3fbd6
; 3fbf8
Function3fbf8: ; 3fbf8
- call GetBattleBackpic
- call Function3fc30
+ call GetTrainerBackpic
+ call CopyBackpic
ret
; 3fbff
-GetBattleBackpic: ; 3fbff
+GetTrainerBackpic: ; 3fbff
; Load the player character's backpic (6x6) into VRAM starting from $9310.
; Special exception for Dude.
@@ -9462,7 +9462,7 @@ GetBattleBackpic: ; 3fbff
; 3fc30
-Function3fc30: ; 3fc30
+CopyBackpic: ; 3fc30
ld a, [rSVBK]
push af
ld a, $6
@@ -9479,7 +9479,7 @@ Function3fc30: ; 3fc30
ld a, $31
ld [$ffad], a
hlcoord 2, 6
- ld bc, $0606
+ lb bc, 6, 6
predef FillBox
ret
; 3fc5b
@@ -9490,10 +9490,10 @@ Function3fc5b: ; 3fc5b
ld [hMapObjectIndexBuffer], a
ld b, $6
ld e, $a8
-.asm_3fc65
+.outer_loop
ld c, $3
ld d, $40
-.asm_3fc69
+.inner_loop
ld [hl], d
inc hl
ld [hl], e
@@ -9508,7 +9508,7 @@ Function3fc5b: ; 3fc5b
add $8
ld d, a
dec c
- jr nz, .asm_3fc69
+ jr nz, .inner_loop
ld a, [hMapObjectIndexBuffer]
add $3
ld [hMapObjectIndexBuffer], a
@@ -9516,7 +9516,7 @@ Function3fc5b: ; 3fc5b
add $8
ld e, a
dec b
- jr nz, .asm_3fc65
+ jr nz, .outer_loop
ret
; 3fc8b
@@ -9524,7 +9524,7 @@ Function3fc5b: ; 3fc5b
BattleStartMessage: ; 3fc8b
ld a, [wBattleMode]
dec a
- jr z, .asm_3fcaa
+ jr z, .wild
ld de, SFX_SHINE
call PlaySFX
@@ -9536,11 +9536,11 @@ BattleStartMessage: ; 3fc8b
callba Battle_GetTrainerName
ld hl, WantsToBattleText
- jr .asm_3fd0e
+ jr .PlaceBattleStartText
-.asm_3fcaa
- call Function3da79
- jr nc, .asm_3fcc2
+.wild
+ call BattleCheckEnemyShininess
+ jr nc, .not_shiny
xor a
ld [wcfca], a
@@ -9551,45 +9551,45 @@ BattleStartMessage: ; 3fc8b
ld de, ANIM_SEND_OUT_MON
call Call_PlayBattleAnim
-.asm_3fcc2
+.not_shiny
callba CheckSleepingTreeMon
- jr c, .asm_3fceb
+ jr c, .skip_cry
callba CheckBattleScene
- jr c, .asm_3fce0
+ jr c, .do_cry
hlcoord 12, 0
ld d, $0
ld e, $1
predef Functiond008e
- jr .asm_3fceb
+ jr .skip_cry
-.asm_3fce0
+.do_cry
ld a, $0f
ld [CryTracks], a
ld a, [TempEnemyMonSpecies]
call PlayStereoCry
-.asm_3fceb
+.skip_cry
ld a, [BattleType]
cp BATTLETYPE_FISH
- jr nz, .asm_3fcfd
+ jr nz, .NotFishing
callba MobileFn_106086
ld hl, HookedPokemonAttackedText
- jr .asm_3fd0e
+ jr .PlaceBattleStartText
-.asm_3fcfd
+.NotFishing
ld hl, PokemonFellFromTreeText
cp BATTLETYPE_TREE
- jr z, .asm_3fd0e
+ jr z, .PlaceBattleStartText
ld hl, WildCelebiAppearedText
cp BATTLETYPE_CELEBI
- jr z, .asm_3fd0e
+ jr z, .PlaceBattleStartText
ld hl, WildPokemonAppearedText
-.asm_3fd0e
+.PlaceBattleStartText
push hl
callba Function2c000
pop hl
diff --git a/battle/effect_command_pointers.asm b/battle/effect_command_pointers.asm
index 735a1792c..530578439 100644
--- a/battle/effect_command_pointers.asm
+++ b/battle/effect_command_pointers.asm
@@ -1,7 +1,3 @@
-
-
-
-
dw 0 ; padding
BattleCommandPointers: ; 3fd28
@@ -14,9 +10,9 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_Stab ; 346d2 - 07
dw BattleCommand_DamageVariation ; 34cfd
dw BattleCommand_CheckHit ; 34d32
- dw BattleCommand0a ; 34eee
+ dw BattleCommand_LowerSub ; 34eee
dw BattleCommand0b ; 34f60
- dw BattleCommand0c ; 35004
+ dw BattleCommand_RaiseSub ; 35004
dw BattleCommand_ResultText ; 35023
dw BattleCommand_CheckFaint ; 3505e
dw BattleCommand_CriticalText ; 35175
@@ -149,8 +145,8 @@ BattleCommandPointers: ; 3fd28
dw BattleCommand_StatUpFailText ; 3644c
dw BattleCommand_StatDownFailText ; 3646a
dw BattleCommand_EffectChance ; 34ecc
- dw BattleCommand91 ; 34fdb
- dw BattleCommand92 ; 34fd1
+ dw BattleCommand_StatDownAnim ; 34fdb
+ dw BattleCommand_StatUpAnim ; 34fd1
dw BattleCommand_SwitchTurn ; 34ffd - 93
dw BattleCommand_FakeOut ; 36a82
dw BattleCommand_BellyDrum ; 37c1a
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index 610cdb1fd..b782ee62c 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -540,7 +540,7 @@ CheckEnemyTurn: ; 3421f
call StdBattleTextBox
call Function355dd
call BattleCommand_DamageCalc
- call BattleCommand0a
+ call BattleCommand_LowerSub
xor a
ld [wcfca], a
@@ -553,7 +553,7 @@ CheckEnemyTurn: ; 3421f
ld c, $1
call Function35d1c
- call BattleCommand0c
+ call BattleCommand_RaiseSub
call CantMove
jp Function34385
@@ -653,7 +653,7 @@ HitConfusion: ; 343a5
call Function355dd
call BattleCommand_DamageCalc
- call BattleCommand0a
+ call BattleCommand_LowerSub
xor a
ld [wcfca], a
@@ -671,7 +671,7 @@ HitConfusion: ; 343a5
ld [$ffd4], a
ld c, $1
call Function35d7e
- jp BattleCommand0c
+ jp BattleCommand_RaiseSub
; 343db
@@ -2691,7 +2691,7 @@ BattleCommand_EffectChance: ; 34ecc
; 34eee
-BattleCommand0a: ; 34eee
+BattleCommand_LowerSub: ; 34eee
; lowersub
ld a, BATTLE_VARS_SUBSTATUS4
@@ -2702,29 +2702,29 @@ BattleCommand0a: ; 34eee
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
bit SUBSTATUS_CHARGED, a
- jr nz, .asm_34f18
+ jr nz, .already_charged
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_RAZOR_WIND
- jr z, .asm_34f21
+ jr z, .charge_turn
cp EFFECT_SKY_ATTACK
- jr z, .asm_34f21
+ jr z, .charge_turn
cp EFFECT_SKULL_BASH
- jr z, .asm_34f21
+ jr z, .charge_turn
cp EFFECT_SOLARBEAM
- jr z, .asm_34f21
+ jr z, .charge_turn
cp EFFECT_FLY
- jr z, .asm_34f21
+ jr z, .charge_turn
-.asm_34f18
+.already_charged
call .Rampage
- jr z, .asm_34f21
+ jr z, .charge_turn
call Function34548
ret nz
-.asm_34f21
+.charge_turn
call Function37ed5
jr c, .asm_34f36
@@ -2744,15 +2744,15 @@ BattleCommand0a: ; 34eee
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_ROLLOUT
- jr z, .asm_34f4d
+ jr z, .rollout_rampage
cp EFFECT_RAMPAGE
- jr z, .asm_34f4d
+ jr z, .rollout_rampage
ld a, 1
and a
ret
-.asm_34f4d
+.rollout_rampage
ld a, [wc73e]
and a
ld a, 0
@@ -2763,9 +2763,9 @@ BattleCommand0a: ; 34eee
BattleCommand_HitTarget: ; 34f57
; hittarget
- call BattleCommand0a
+ call BattleCommand_LowerSub
call BattleCommand0b
- jp BattleCommand0c
+ jp BattleCommand_RaiseSub
; 34f60
@@ -2787,19 +2787,19 @@ BattleCommand0b: ; 34f60
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVar
cp EFFECT_MULTI_HIT
- jr z, .asm_34fb0
+ jr z, .multihit_conversion_doublehit_twineedle
cp EFFECT_CONVERSION
- jr z, .asm_34fb0
+ jr z, .multihit_conversion_doublehit_twineedle
cp EFFECT_DOUBLE_HIT
- jr z, .asm_34fb0
+ jr z, .multihit_conversion_doublehit_twineedle
cp EFFECT_TWINEEDLE
- jr z, .asm_34fb0
+ jr z, .multihit_conversion_doublehit_twineedle
cp EFFECT_TRIPLE_KICK
- jr z, .asm_34f96
+ jr z, .triplekick
xor a
ld [wc689], a
-.asm_34f96
+.triplekick
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
@@ -2810,14 +2810,14 @@ BattleCommand0b: ; 34f60
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp FLY
- jr z, .asm_34fad
+ jr z, .fly_dig
cp DIG
ret nz
-.asm_34fad
+.fly_dig
; clear sprite
jp Function37ec7
-.asm_34fb0
+.multihit_conversion_doublehit_twineedle
ld a, [wc689]
and 1
xor 1
@@ -2837,17 +2837,17 @@ BattleCommand0b: ; 34f60
; 34fd1
-BattleCommand92: ; 34fd1
+BattleCommand_StatUpAnim: ; 34fd1
ld a, [AttackMissed]
and a
jp nz, BattleCommand_MoveDelay
xor a
- jr BattleCommand91_92
+ jr BattleCommand_StatUpDownAnim
; 34fdb
-BattleCommand91: ; 34fdb
+BattleCommand_StatDownAnim: ; 34fdb
ld a, [AttackMissed]
and a
jp nz, BattleCommand_MoveDelay
@@ -2855,14 +2855,14 @@ BattleCommand91: ; 34fdb
ld a, [hBattleTurn]
and a
ld a, 2
- jr z, BattleCommand91_92
+ jr z, BattleCommand_StatUpDownAnim
ld a, 5
; fallthrough
; 34feb
-BattleCommand91_92: ; 34feb
+BattleCommand_StatUpDownAnim: ; 34feb
ld [wcfca], a
xor a
ld [wc689], a
@@ -2884,7 +2884,7 @@ BattleCommand_SwitchTurn: ; 34ffd
; 35004
-BattleCommand0c: ; 35004
+BattleCommand_RaiseSub: ; 35004
; raisesub
ld a, BATTLE_VARS_SUBSTATUS4
@@ -2933,7 +2933,7 @@ BattleCommand_ResultText: ; 35023
jp EndMoveEffect
.asm_35049
- call BattleCommand0c
+ call BattleCommand_RaiseSub
jp EndMoveEffect
.asm_3504f
@@ -3274,7 +3274,7 @@ BattleCommand_CheckDestinyBond: ; 351c0
jr nz, .asm_3524d
.asm_3524a
- call BattleCommand0c
+ call BattleCommand_RaiseSub
.asm_3524d
jp EndMoveEffect
@@ -5011,7 +5011,7 @@ BattleCommand_SleepTalk: ; 35b33
jr nz, .asm_35b9a
ld a, [wc689]
push af
- call BattleCommand0a
+ call BattleCommand_LowerSub
pop af
ld [wc689], a
.asm_35b9a
@@ -6793,9 +6793,9 @@ BattleCommanda6: ; 365af
ld hl, GetMonBackpic
ld a, [hBattleTurn]
and a
- jr z, .asm_365ba ; 365b5 $3
- ld hl, Function3f47c
-.asm_365ba
+ jr z, .PlayerTurn ; 365b5 $3
+ ld hl, GetMonFrontpic
+.PlayerTurn
xor a
ld [$ffd4], a
call CallBattleCore
@@ -6807,9 +6807,9 @@ BattleCommanda7: ; 365c3
ld hl, Function3f447
ld a, [hBattleTurn]
and a
- jr z, .asm_365ce ; 365c9 $3
+ jr z, .PlayerTurn ; 365c9 $3
ld hl, Function3f486
-.asm_365ce
+.PlayerTurn
xor a
ld [$ffd4], a
call CallBattleCore
@@ -7176,7 +7176,7 @@ BattleCommand_Teleport: ; 36778
ld [wd232], a
ld [wc689], a
call Function36804
- call BattleCommand0a
+ call BattleCommand_LowerSub
call Function37e36
ld c, 20
call DelayFrames
@@ -7390,9 +7390,9 @@ BattleCommand_ForceSwitch: ; 3680f
jp CallBattleCore
.asm_36969
- call BattleCommand0a
+ call BattleCommand_LowerSub
call BattleCommand_MoveDelay
- call BattleCommand0c
+ call BattleCommand_RaiseSub
jp PrintButItFailed
.asm_36975
@@ -7742,7 +7742,7 @@ BattleCommand_Charge: ; 36b4d
jr z, .asm_36b65
call BattleCommand_MoveDelay
- call BattleCommand0c
+ call BattleCommand_RaiseSub
call PrintButItFailed
jp EndMoveEffect
@@ -7756,7 +7756,7 @@ BattleCommand_Charge: ; 36b4d
and a
call nz, StdBattleTextBox
- call BattleCommand0a
+ call BattleCommand_LowerSub
xor a
ld [wcfca], a
inc a
@@ -7768,7 +7768,7 @@ BattleCommand_Charge: ; 36b4d
jr z, .asm_36b96
cp DIG
jr z, .asm_36b96
- call BattleCommand0c
+ call BattleCommand_RaiseSub
jr .asm_36b99
.asm_36b96
call Function37ec0
@@ -8346,13 +8346,13 @@ endr
.asm_36ef4
call Function34548
- call nz, BattleCommand0c
+ call nz, BattleCommand_RaiseSub
ld hl, HasSubstituteText
jr .asm_36f08
.asm_36eff
call Function34548
- call nz, BattleCommand0c
+ call nz, BattleCommand_RaiseSub
ld hl, TooWeakSubText
.asm_36f08
jp StdBattleTextBox
@@ -9166,7 +9166,7 @@ BattleCommand_SelfDestruct: ; 37380
ld [hl], a
ld a, $1
ld [wc689], a
- call BattleCommand0a
+ call BattleCommand_LowerSub
call Function37e36
ld a, BATTLE_VARS_SUBSTATUS4
call GetBattleVarAddr
@@ -10386,11 +10386,11 @@ BattleCommand_FutureSight: ; 37d34
jr nz, .asm_37d87 ; 37d58 $2d
ld a, $4
ld [hl], a
- call BattleCommand0a
+ call BattleCommand_LowerSub
call BattleCommand_MoveDelay
ld hl, ForesawAttackText
call StdBattleTextBox
- call BattleCommand0c
+ call BattleCommand_RaiseSub
ld de, wc727
ld a, [hBattleTurn]
and a
@@ -10497,11 +10497,11 @@ Function37de9: ; 37de9
push bc
ld a, [wc689]
push af
- call BattleCommand0a
+ call BattleCommand_LowerSub
pop af
ld [wc689], a
call Function37e19
- call BattleCommand0c
+ call BattleCommand_RaiseSub
pop bc
pop de
pop hl
@@ -10515,11 +10515,11 @@ AnimateCurrentMove: ; 37e01
push bc
ld a, [wc689]
push af
- call BattleCommand0a
+ call BattleCommand_LowerSub
pop af
ld [wc689], a
call Function37e36
- call BattleCommand0c
+ call BattleCommand_RaiseSub
pop bc
pop de
pop hl
@@ -10616,9 +10616,9 @@ CallBattleCore: ; 37e73
AnimateFailedMove: ; 37e77
- call BattleCommand0a
+ call BattleCommand_LowerSub
call BattleCommand_MoveDelay
- jp BattleCommand0c
+ jp BattleCommand_RaiseSub
; 37e80
diff --git a/battle/effects/metronome.asm b/battle/effects/metronome.asm
index ba20de47d..016d67089 100644
--- a/battle/effects/metronome.asm
+++ b/battle/effects/metronome.asm
@@ -7,7 +7,7 @@ BattleCommand_Metronome: ; 37418
ld a, [wc689]
push af
- call BattleCommand0a
+ call BattleCommand_LowerSub
pop af
ld [wc689], a
diff --git a/battle/effects/mirror_move.asm b/battle/effects/mirror_move.asm
index 146c6df03..1b39b1ad3 100644
--- a/battle/effects/mirror_move.asm
+++ b/battle/effects/mirror_move.asm
@@ -42,7 +42,7 @@ BattleCommand_MirrorMove: ; 373c9
ld a, [wc689]
push af
- call BattleCommand0a
+ call BattleCommand_LowerSub
pop af
ld [wc689], a
diff --git a/battle/moves/move_effects.asm b/battle/moves/move_effects.asm
index 29fd27983..b5aadf1a1 100644
--- a/battle/moves/move_effects.asm
+++ b/battle/moves/move_effects.asm
@@ -252,9 +252,9 @@ AttackUp:
usedmovetext
doturn
attackup
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -266,9 +266,9 @@ DefenseUp:
usedmovetext
doturn
defenseup
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -278,9 +278,9 @@ SpeedUp:
usedmovetext
doturn
speedup
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -291,9 +291,9 @@ SpecialAttackUp:
usedmovetext
doturn
specialattackup
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -303,9 +303,9 @@ SpecialDefenseUp:
usedmovetext
doturn
specialdefenseup
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -315,9 +315,9 @@ AccuracyUp:
usedmovetext
doturn
accuracyup
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -328,11 +328,11 @@ EvasionUp:
checkobedience
usedmovetext
doturn
- effect0x0a
+ lowersub
evasionup
- effect0x92
+ statupanim
effect0xa7
- effect0x0c
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -343,9 +343,9 @@ AttackUp2:
usedmovetext
doturn
attackup2
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -357,9 +357,9 @@ DefenseUp2:
usedmovetext
doturn
defenseup2
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -370,9 +370,9 @@ SpeedUp2:
usedmovetext
doturn
speedup2
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -382,9 +382,9 @@ SpecialAttackUp2:
usedmovetext
doturn
specialattackup2
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -395,9 +395,9 @@ SpecialDefenseUp2:
usedmovetext
doturn
specialdefenseup2
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -407,9 +407,9 @@ AccuracyUp2:
usedmovetext
doturn
accuracyup2
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -419,9 +419,9 @@ EvasionUp2:
usedmovetext
doturn
evasionup2
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove
@@ -433,9 +433,9 @@ AttackDown:
doturn
checkhit
attackdown
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -448,9 +448,9 @@ DefenseDown:
doturn
checkhit
defensedown
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -462,9 +462,9 @@ SpeedDown:
doturn
checkhit
speeddown
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -475,9 +475,9 @@ SpecialAttackDown:
doturn
checkhit
specialattackdown
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -488,9 +488,9 @@ SpecialDefenseDown:
doturn
checkhit
specialdefensedown
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -505,9 +505,9 @@ AccuracyDown:
doturn
checkhit
accuracydown
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -519,9 +519,9 @@ EvasionDown:
doturn
checkhit
evasiondown
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -533,9 +533,9 @@ AttackDown2:
doturn
checkhit
attackdown2
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -547,9 +547,9 @@ DefenseDown2:
doturn
checkhit
defensedown2
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -562,9 +562,9 @@ SpeedDown2:
doturn
checkhit
speeddown2
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -575,9 +575,9 @@ SpecialAttackDown2:
doturn
checkhit
specialattackdown2
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -588,9 +588,9 @@ SpecialDefenseDown2:
doturn
checkhit
specialdefensedown2
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -601,9 +601,9 @@ AccuracyDown2:
doturn
checkhit
accuracydown2
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -614,9 +614,9 @@ EvasionDown2:
doturn
checkhit
evasiondown2
- effect0x0a
- effect0x91
- effect0x0c
+ lowersub
+ statdownanim
+ raisesub
statmessagetarget
statdownfailtext
endmove
@@ -958,7 +958,7 @@ MultiHit:
usedmovetext
doturn
startloop
- effect0x0a
+ lowersub
checkhit
critical
damagestats
@@ -975,7 +975,7 @@ MultiHit:
checkdestinybond
buildopponentrage
endloop
- effect0x0c
+ raisesub
kingsrock
endmove
@@ -985,7 +985,7 @@ PoisonMultiHit:
usedmovetext
doturn
startloop
- effect0x0a
+ lowersub
checkhit
effectchance
critical
@@ -1003,7 +1003,7 @@ PoisonMultiHit:
checkdestinybond
buildopponentrage
endloop
- effect0x0c
+ raisesub
kingsrock
poisontarget
endmove
@@ -1351,7 +1351,7 @@ Dig:
damagevariation
checkhit
effect0x0b
- effect0x0c
+ raisesub
resulttext
checkfaint
criticaltext
@@ -1562,7 +1562,7 @@ TripleKick:
usedmovetext
doturn
startloop
- effect0x0a
+ lowersub
checkhit
critical
damagestats
@@ -1581,7 +1581,7 @@ TripleKick:
buildopponentrage
kickcounter
endloop
- effect0x0c
+ raisesub
kingsrock
endmove
@@ -1725,9 +1725,9 @@ Swagger:
switchturn
attackup2
switchturn
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
resulttext
switchturn
statmessageuser
@@ -2204,7 +2204,7 @@ BeatUp:
movedelay
doturn
startloop
- effect0x0a
+ lowersub
checkhit
critical
beatup
@@ -2221,7 +2221,7 @@ BeatUp:
buildopponentrage
endloop
effect0xa8
- effect0x0c
+ raisesub
kingsrock
endmove
@@ -2231,9 +2231,9 @@ DefenseCurl:
doturn
defenseup
curl
- effect0x0a
- effect0x92
- effect0x0c
+ lowersub
+ statupanim
+ raisesub
statmessageuser
statupfailtext
endmove