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author | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-12 22:58:20 -0500 |
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committer | Remy Oukaour <remy.oukaour@gmail.com> | 2017-12-12 22:58:20 -0500 |
commit | 10eb426e40f48df3ae9b40e3ea3aa7e92f890090 (patch) | |
tree | cb15040e5a5ee30aa4d93e66b08fb6512de0f0ee /engine/battle_start.asm | |
parent | c85587d973df6565f2863493acb9f9af88518662 (diff) |
Document more bugs
Diffstat (limited to 'engine/battle_start.asm')
-rw-r--r-- | engine/battle_start.asm | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engine/battle_start.asm b/engine/battle_start.asm index b16bbbd67..7a16c3b82 100644 --- a/engine/battle_start.asm +++ b/engine/battle_start.asm @@ -196,9 +196,10 @@ FlashyTransitionToBattle: ; 8c314 StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365) -; The screen flashes a different number of -; times depending on the level of your lead -; Pokemon relative to the opponent's. +; The screen flashes a different number of times depending on the level of +; your lead Pokemon relative to the opponent's. +; BUG: BattleMonLevel and EnemyMonLevel are not set at this point, so whatever +; values happen to be there will determine the animation. ld de, 0 ld a, [BattleMonLevel] add 3 |