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author | Bryan Bishop <kanzure@gmail.com> | 2014-02-04 07:25:51 -0800 |
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committer | Bryan Bishop <kanzure@gmail.com> | 2014-02-04 07:25:51 -0800 |
commit | 1202e68d2f695d4b91d184bd43139dbe10cb8131 (patch) | |
tree | 504954f57273cae14de4618a82770c4e4e2e5dd9 /home/decompress.asm | |
parent | 80465fc6e6f1455f4ae65b5c0db54b9953ca0cc5 (diff) | |
parent | 7c02c2bb31317c31446a5907fe68f26dabb4858f (diff) |
Merge pull request #228 from yenatch/nuke-globals
Nuke globals.asm
Diffstat (limited to 'home/decompress.asm')
-rw-r--r-- | home/decompress.asm | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/home/decompress.asm b/home/decompress.asm index 8d39cd968..23c86864a 100644 --- a/home/decompress.asm +++ b/home/decompress.asm @@ -1,4 +1,4 @@ -FarDecompress: ; b40 +FarDecompress:: ; b40 ; Decompress graphics data at a:hl to de ; put a away for a sec @@ -20,7 +20,7 @@ FarDecompress: ; b40 ; b50 -Decompress: ; b50 +Decompress:: ; b50 ; Pokemon Crystal uses an lz variant for compression. ; This is mainly used for graphics, but the intro's |