diff options
-rw-r--r-- | battle/ai/scoring.asm | 3136 | ||||
-rw-r--r-- | main.asm | 3139 |
2 files changed, 3139 insertions, 3136 deletions
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm new file mode 100644 index 000000000..e020c5b28 --- /dev/null +++ b/battle/ai/scoring.asm @@ -0,0 +1,3136 @@ +Function_0x38591: ; 38591 + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_38599 + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call $5508 + + ld a, [EnemyMoveEffect] + ld c, a + + push hl + push de + push bc + ld a, $b + ld hl, $441a + rst FarCall + pop bc + pop de + pop hl + jr nz, .asm_385d6 + + ld a, [EnemyMoveEffect] + push hl + push de + push bc + ld hl, .table_385db + ld de, 1 + call IsInArray + + pop bc + pop de + pop hl + jr nc, .asm_38599 + + ld a, [BattleMonStatus] + and a + jr nz, .asm_385d6 + + ld a, [PlayerScreens] + bit 2, a + jr z, .asm_38599 + +.asm_385d6 + call $5503 + + jr .asm_38599 +; 385db + +.table_385db + db EFFECT_SLEEP + db EFFECT_TOXIC + db EFFECT_POISON + db EFFECT_PARALYZE + db $ff +; 385e0 + + + +Function_0x385e0: ; 385e0 + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.next + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call $5508 + + ld a, [EnemyMoveEffect] + + cp EFFECT_ATTACK_UP + jr c, .next + cp EFFECT_EVASION_UP + 1 + jr c, .statup + +; cp EFFECT_ATTACK_DOWN - 1 + jr z, .next + cp EFFECT_EVASION_DOWN + 1 + jr c, .statdown + + cp EFFECT_ATTACK_UP_2 + jr c, .next + cp EFFECT_EVASION_UP_2 + 1 + jr c, .statup + +; cp EFFECT_ATTACK_DOWN_2 - 1 + jr z, .next + cp EFFECT_EVASION_DOWN_2 + 1 + jr c, .statdown + + jr .next + +.statup + ld a, [EnemyTurnsTaken] + and a + jr nz, .asm_3862a + + jr .asm_38621 + +.statdown + ld a, [PlayerTurnsTaken] + and a + jr nz, .asm_3862a + +.asm_38621 + call $5527 + + jr c, .next + + dec [hl] + dec [hl] + jr .next + +.asm_3862a + call RNG + + cp $1e + jr c, .next + + inc [hl] + inc [hl] + jr .next +; 38635 + + + +Function_0x38635: ; 38635 + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_3863d + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call $5508 + + push hl + push bc + push de + ld a, 1 + ld [hBattleTurn], a + ld hl, $47c8 + ld a, $d + rst FarCall + + pop de + pop bc + pop hl + ld a, [$d265] + and a + jr z, .asm_3869d + + cp $a + jr z, .asm_3863d + + jr c, .asm_3866c + + ld a, [EnemyMovePower] + and a + jr z, .asm_3863d + + dec [hl] + jr .asm_3863d + +.asm_3866c + push hl + push de + push bc + ld a, [EnemyMoveType] + ld d, a + ld hl, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 + ld c, 0 +.asm_3867a + dec b + jr z, .asm_38693 + + ld a, [hli] + and a + jr z, .asm_38693 + + call $5508 + + ld a, [EnemyMoveType] + cp d + jr z, .asm_3867a + + ld a, [EnemyMovePower] + and a + jr nz, .asm_38692 + + jr .asm_3867a + +.asm_38692 + ld c, a +.asm_38693 + ld a, c + pop bc + pop de + pop hl + and a + jr z, .asm_3863d + + inc [hl] + jr .asm_3863d + +.asm_3869d + call $5503 + + jr .asm_3863d +; 386a2 + + + +Function_0x386a2: ; 386a2 + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_386aa + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call $5508 + + ld a, [EnemyMovePower] + and a + jr nz, .asm_386aa + + inc [hl] + inc [hl] + jr .asm_386aa +; 386be + + + +Function_0x386be: ; 386be + ld hl, Buffer1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_386c6 + dec b + ret z + + ld a, [de] + inc de + and a + ret z + + push de + push bc + push hl + call $5508 + + ld a, [EnemyMoveEffect] + ld hl, .table_386f2 + ld de, 3 + call IsInArray + + inc hl + jr nc, .asm_386ec + + ld a, [hli] + ld e, a + ld d, [hl] + pop hl + push hl + ld bc, .asm_386ec + push bc + push de + ret + +.asm_386ec + pop hl + pop bc + pop de + inc hl + jr .asm_386c6 +; 386f2 + +.table_386f2 ; 386f2 + dbw EFFECT_SLEEP, AIScoring_Sleep + dbw EFFECT_LEECH_HIT, AIScoring_LeechHit + dbw EFFECT_EXPLOSION, AIScoring_Explosion + dbw EFFECT_DREAM_EATER, AIScoring_DreamEater + dbw EFFECT_MIRROR_MOVE, AIScoring_MirrorMove + dbw EFFECT_EVASION_UP, AIScoring_EvasionUp + dbw EFFECT_ALWAYS_HIT, AIScoring_AlwaysHit + dbw EFFECT_ACCURACY_DOWN, AIScoring_AccuracyDown + dbw EFFECT_HAZE, AIScoring_Haze + dbw EFFECT_BIDE, AIScoring_Bide + dbw EFFECT_WHIRLWIND, AIScoring_Whirlwind + dbw EFFECT_HEAL, AIScoring_Heal + dbw EFFECT_TOXIC, AIScoring_Toxic + dbw EFFECT_LIGHT_SCREEN, AIScoring_LightScreen + dbw EFFECT_OHKO, AIScoring_Ohko + dbw EFFECT_RAZOR_WIND, AIScoring_RazorWind + dbw EFFECT_SUPER_FANG, AIScoring_SuperFang + dbw EFFECT_BIND, AIScoring_Bind + dbw EFFECT_UNUSED_2B, AIScoring_Unused2B + dbw EFFECT_CONFUSE, AIScoring_Confuse + dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2 + dbw EFFECT_REFLECT, AIScoring_Reflect + dbw EFFECT_PARALYZE, AIScoring_Paralyze + dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit + dbw EFFECT_SUBSTITUTE, AIScoring_Substitute + dbw EFFECT_HYPER_BEAM, AIScoring_HyperBeam + dbw EFFECT_RAGE, AIScoring_Rage + dbw EFFECT_MIMIC, AIScoring_Mimic + dbw EFFECT_LEECH_SEED, AIScoring_LeechSeed + dbw EFFECT_DISABLE, AIScoring_Disable + dbw EFFECT_COUNTER, AIScoring_Counter + dbw EFFECT_ENCORE, AIScoring_Encore + dbw EFFECT_PAIN_SPLIT, AIScoring_PainSplit + dbw EFFECT_SNORE, AIScoring_Snore + dbw EFFECT_CONVERSION2, AIScoring_Conversion2 + dbw EFFECT_LOCK_ON, AIScoring_LockOn + dbw EFFECT_DEFROST_OPPONENT, AIScoring_DefrostOpponent + dbw EFFECT_SLEEP_TALK, AIScoring_SleepTalk + dbw EFFECT_DESTINY_BOND, AIScoring_DestinyBond + dbw EFFECT_REVERSAL, AIScoring_Reversal + dbw EFFECT_SPITE, AIScoring_Spite + dbw EFFECT_HEAL_BELL, AIScoring_HealBell + dbw EFFECT_PRIORITY_HIT, AIScoring_PriorityHit + dbw EFFECT_THIEF, AIScoring_Thief + dbw EFFECT_MEAN_LOOK, AIScoring_MeanLook + dbw EFFECT_NIGHTMARE, AIScoring_Nightmare + dbw EFFECT_FLAME_WHEEL, AIScoring_FlameWheel + dbw EFFECT_CURSE, AIScoring_Curse + dbw EFFECT_PROTECT, AIScoring_Protect + dbw EFFECT_FORESIGHT, AIScoring_Foresight + dbw EFFECT_PERISH_SONG, AIScoring_PerishSong + dbw EFFECT_SANDSTORM, AIScoring_Sandstorm + dbw EFFECT_ENDURE, AIScoring_Endure + dbw EFFECT_ROLLOUT, AIScoring_Rollout + dbw EFFECT_SWAGGER, AIScoring_Swagger + dbw EFFECT_FURY_CUTTER, AIScoring_FuryCutter + dbw EFFECT_ATTRACT, AIScoring_Attract + dbw EFFECT_SAFEGUARD, AIScoring_Safeguard + dbw EFFECT_MAGNITUDE, AIScoring_Magnitude + dbw EFFECT_BATON_PASS, AIScoring_BatonPass + dbw EFFECT_PURSUIT, AIScoring_Pursuit + dbw EFFECT_RAPID_SPIN, AIScoring_RapidSpin + dbw EFFECT_MORNING_SUN, AIScoring_MorningSun + dbw EFFECT_SYNTHESIS, AIScoring_Synthesis + dbw EFFECT_MOONLIGHT, AIScoring_Moonlight + dbw EFFECT_HIDDEN_POWER, AIScoring_HiddenPower + dbw EFFECT_RAIN_DANCE, AIScoring_RainDance + dbw EFFECT_SUNNY_DAY, AIScoring_SunnyDay + dbw EFFECT_BELLY_DRUM, AIScoring_BellyDrum + dbw EFFECT_PSYCH_UP, AIScoring_PsychUp + dbw EFFECT_MIRROR_COAT, AIScoring_MirrorCoat + dbw EFFECT_SKULL_BASH, AIScoring_SkullBash + dbw EFFECT_TWISTER, AIScoring_Twister + dbw EFFECT_EARTHQUAKE, AIScoring_Earthquake + dbw EFFECT_FUTURE_SIGHT, AIScoring_FutureSight + dbw EFFECT_GUST, AIScoring_Gust + dbw EFFECT_STOMP, AIScoring_Stomp + dbw EFFECT_SOLARBEAM, AIScoring_Solarbeam + dbw EFFECT_THUNDER, AIScoring_Thunder + dbw EFFECT_FLY, AIScoring_Fly + db $ff +; 387e3 + + +AIScoring_Sleep: ; 387e3 + ld b, $8 + call $52ca + + jr c, .asm_387f0 + + ld b, $6b + call $52ca + + ret nc + +.asm_387f0 + call $5527 + + ret c + dec [hl] + dec [hl] + ret +; 387f7 + + +AIScoring_LeechHit: ; 387f7 + push hl + ld a, $1 + ld [hBattleTurn], a + ld hl, $47c8 + ld a, $d + rst FarCall + + pop hl + ld a, [$d265] + cp $a + jr c, .asm_38815 + + ret z + call $5251 + + ret c + call $5521 + + ret c + dec [hl] + ret + +.asm_38815 + call RNG + + cp $64 + ret c + inc [hl] + ret +; 3881d + + +AIScoring_LockOn: ; 3881d + ld a, [PlayerSubStatus5] + bit 5, a + jr nz, .asm_38882 + + push hl + call $5298 + + jr nc, .asm_38877 + + call $5281 + + jr c, .asm_38834 + + call $5233 + + jr nc, .asm_38877 + + +.asm_38834 + ld a, [PlayerEvaLevel] + cp $a + jr nc, .asm_3887a + + cp $8 + jr nc, .asm_38875 + + ld a, [EnemyAccLevel] + cp $5 + jr c, .asm_3887a + + cp $7 + jr c, .asm_38875 + + ld hl, EnemyMonMove1 + ld c, $5 + +.asm_3884f + dec c + jr z, .asm_38877 + + ld a, [hli] + and a + jr z, .asm_38877 + + call $5508 + + ld a, [EnemyMoveAccuracy] + cp $b4 + jr nc, .asm_3884f + + ld a, $1 + ld [hBattleTurn], a + push hl + push bc + ld a, $d + ld hl, $47c8 + rst FarCall + + ld a, [$d265] + cp $a + pop bc + pop hl + jr c, .asm_3884f + + +.asm_38875 + pop hl + ret + +.asm_38877 + pop hl + inc [hl] + ret + +.asm_3887a + pop hl + call $5527 + + ret c + dec [hl] + dec [hl] + ret + +.asm_38882 + push hl + ld hl, $d1e9 + ld de, EnemyMonMove1 + ld c, $5 + +.asm_3888b + inc hl + dec c + jr z, .asm_388a2 + + ld a, [de] + and a + jr z, .asm_388a2 + + inc de + call $5508 + + ld a, [EnemyMoveAccuracy] + cp $b4 + jr nc, .asm_3888b + + dec [hl] + dec [hl] + jr .asm_3888b + + +.asm_388a2 + pop hl + jp $5503 + +; 388a6 + + +AIScoring_Explosion: ; 388a6 + push hl + ld a, $d + ld hl, $49f4 + rst FarCall + + pop hl + jr nc, .asm_388b7 + + push hl + call $4e2e + + pop hl + jr nz, .asm_388c6 + + +.asm_388b7 + call $5281 + + jr c, .asm_388c6 + + call $5298 + + ret nc + call RNG + + cp $14 + ret c + +.asm_388c6 + inc [hl] + inc [hl] + inc [hl] + ret +; 388ca + + +AIScoring_DreamEater: ; 388ca + call RNG + + cp $19 + ret c + dec [hl] + dec [hl] + dec [hl] + ret +; 388d4 + + +AIScoring_EvasionUp: ; 388d4 + ld a, [EnemyEvaLevel] + cp $d + jp nc, $5503 + + call $5251 + + jr nc, .asm_388f2 + + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_388ef + + call RNG + + cp $b2 + jr nc, .asm_38911 + + +.asm_388ef + dec [hl] + dec [hl] + ret + +.asm_388f2 + call $5298 + + jr nc, .asm_3890f + + call RNG + + cp $a + jr c, .asm_388ef + + call $5281 + + jr nc, .asm_3890a + + call $5521 + + jr c, .asm_388ef + + jr .asm_38911 + + +.asm_3890a + call $5527 + + jr c, .asm_38911 + + +.asm_3890f + inc [hl] + inc [hl] + +.asm_38911 + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_38938 + + ld a, [PlayerSubStatus4] + bit 7, a + jr nz, .asm_38941 + + ld a, [EnemyEvaLevel] + ld b, a + ld a, [PlayerAccLevel] + cp b + jr c, .asm_38936 + + ld a, [PlayerFuryCutterCount] + and a + jr nz, .asm_388ef + + ld a, [PlayerSubStatus1] + bit 6, a + jr nz, .asm_388ef + + +.asm_38936 + inc [hl] + ret + +.asm_38938 + call RNG + + cp $50 + ret c + dec [hl] + dec [hl] + ret + +.asm_38941 + call $5527 + + ret c + dec [hl] + ret +; 38947 + + +AIScoring_AlwaysHit: ; 38947 + ld a, [EnemyAccLevel] + cp $5 + jr c, .asm_38954 + + ld a, [PlayerEvaLevel] + cp $a + ret c + +.asm_38954 + call $5521 + + ret c + dec [hl] + dec [hl] + ret +; 3895b + + +AIScoring_MirrorMove: ; 3895b + ld a, [LastEnemyCounterMove] + and a + jr nz, .asm_38968 + + call $5233 + + ret nc + jp $5503 + + +.asm_38968 + push hl + ld hl, $5301 + ld de, $0001 + call IsInArray + + pop hl + ret nc + call $5527 + + ret c + dec [hl] + call $5233 + + ret nc + call RNG + + cp $19 + ret c + dec [hl] + ret +; 38985 + + +AIScoring_AccuracyDown: ; 38985 + call $5246 + + jr nc, .asm_389a0 + + call $5281 + + jr nc, .asm_389a0 + + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_3899d + + call RNG + + cp $b2 + jr nc, .asm_389bf + + +.asm_3899d + dec [hl] + dec [hl] + ret + +.asm_389a0 + call $52b3 + + jr nc, .asm_389bd + + call RNG + + cp $a + jr c, .asm_3899d + + call $526e + + jr nc, .asm_389b8 + + call $5521 + + jr c, .asm_3899d + + jr .asm_389bf + + +.asm_389b8 + call $5527 + + jr c, .asm_389bf + + +.asm_389bd + inc [hl] + inc [hl] + +.asm_389bf + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_389e6 + + ld a, [PlayerSubStatus4] + bit 7, a + jr nz, .asm_389ef + + ld a, [EnemyEvaLevel] + ld b, a + ld a, [PlayerAccLevel] + cp b + jr c, .asm_389e4 + + ld a, [PlayerFuryCutterCount] + and a + jr nz, .asm_3899d + + ld a, [PlayerSubStatus1] + bit 6, a + jr nz, .asm_3899d + + +.asm_389e4 + inc [hl] + ret + +.asm_389e6 + call RNG + + cp $50 + ret c + dec [hl] + dec [hl] + ret + +.asm_389ef + call $5527 + + ret c + dec [hl] + ret +; 389f5 + + +AIScoring_Haze: ; 389f5 + push hl + ld hl, EnemyAtkLevel + ld c, $8 + +.asm_389fb + dec c + jr z, .asm_38a05 + + ld a, [hli] + cp $5 + jr c, .asm_38a12 + + jr .asm_389fb + + +.asm_38a05 + ld hl, PlayerAtkLevel + ld c, $8 + +.asm_38a0a + dec c + jr z, .asm_38a1b + + ld a, [hli] + cp $a + jr c, .asm_38a0a + + +.asm_38a12 + pop hl + call RNG + + cp $28 + ret c + dec [hl] + ret + +.asm_38a1b + pop hl + inc [hl] + ret +; 38a1e + + +AIScoring_Bide: ; 38a1e + call $5251 + + ret c + call RNG + + cp $19 + ret c + inc [hl] + ret +; 38a2a + + +AIScoring_Whirlwind: ; 38a2a + push hl + ld hl, $484e + ld a, $d + rst FarCall + + ld a, [$c716] + cp $a + pop hl + ret c + inc [hl] + ret +; 38a3a + + +AIScoring_Heal: +AIScoring_MorningSun: +AIScoring_Synthesis: +AIScoring_Moonlight: ; 38a3a + call $5298 + + jr nc, .asm_38a45 + + call $5281 + + ret nc + inc [hl] + ret + +.asm_38a45 + call RNG + + cp $19 + ret c + dec [hl] + dec [hl] + ret +; 38a4e + + +AIScoring_Toxic: +AIScoring_LeechSeed: ; 38a4e + call $526e + + ret c + inc [hl] + ret +; 38a54 + + +AIScoring_LightScreen: +AIScoring_Reflect: ; 38a54 + call $5251 + + ret c + call RNG + + cp $14 + ret c + inc [hl] + ret +; 38a60 + + +AIScoring_Ohko: ; 38a60 + ld a, [BattleMonLevel] + ld b, a + ld a, [EnemyMonLevel] + cp b + jp c, $5503 + + call $526e + + ret c + inc [hl] + ret +; 38a71 + + +AIScoring_Bind: ; 38a71 + ld a, [$c730] + and a + jr nz, .asm_38a8b + + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_38a91 + + ld a, [PlayerSubStatus1] + and $c9 + jr nz, .asm_38a91 + + ld a, [PlayerTurnsTaken] + and a + jr z, .asm_38a91 + + +.asm_38a8b + call $5527 + + ret c + inc [hl] + ret + +.asm_38a91 + call $5298 + + ret nc + call $5527 + + ret c + dec [hl] + dec [hl] + ret +; 38a9c + + +AIScoring_RazorWind: +AIScoring_Unused2B: ; 38a9c + ld a, [EnemySubStatus1] + bit 4, a + jr z, .asm_38aaa + + ld a, [EnemyPerishCount] + cp $3 + jr c, .asm_38ad3 + + +.asm_38aaa + push hl + ld hl, PlayerUsedMoves + ld c, $4 + +.asm_38ab0 + ld a, [hli] + and a + jr z, .asm_38ac1 + + call $5508 + + ld a, [EnemyMoveEffect] + cp $6f + jr z, .asm_38ad5 + + dec c + jr nz, .asm_38ab0 + + +.asm_38ac1 + pop hl + ld a, [EnemySubStatus3] + bit 7, a + jr nz, .asm_38acd + + call $5281 + + ret c + +.asm_38acd + call RNG + + cp $c8 + ret c + +.asm_38ad3 + inc [hl] + ret + +.asm_38ad5 + pop hl + ld a, [hl] + add $6 + ld [hl], a + ret +; 38adb + + +AIScoring_Confuse: ; 38adb + call $526e + + ret c + call RNG + + cp $19 + jr c, .asm_38ae7 + + inc [hl] + +.asm_38ae7 + call $52b3 + + ret c + inc [hl] + ret +; 38aed + + +AIScoring_SpDefenseUp2: ; 38aed + call $5281 + + jr nc, .asm_38b10 + + ld a, [EnemySDefLevel] + cp $b + jr nc, .asm_38b10 + + cp $9 + ret nc + ld a, [BattleMonType1] + cp $14 + jr nc, .asm_38b09 + + ld a, [BattleMonType2] + cp $14 + ret c + +.asm_38b09 + call $5521 + + ret c + dec [hl] + dec [hl] + ret + +.asm_38b10 + inc [hl] + ret +; 38b12 + + +AIScoring_Fly: ; 38b12 + ld a, [PlayerSubStatus3] + and $60 + ret z + call $5233 + + ret nc + dec [hl] + dec [hl] + dec [hl] + ret +; 38b20 + + +AIScoring_SuperFang: ; 38b20 + call $52b3 + + ret c + inc [hl] + ret +; 38b26 + + +AIScoring_Paralyze: ; 38b26 + call $52b3 + + jr nc, .asm_38b3a + + call $5233 + + ret c + call $5298 + + ret nc + call $5521 + + ret c + dec [hl] + dec [hl] + ret + +.asm_38b3a + call $5527 + + ret c + inc [hl] + ret +; 38b40 + + +AIScoring_SpeedDownHit: ; 38b40 + ld a, [EnemyMoveAnimation] + cp $c4 + ret nz + call $5298 + + ret nc + ld a, [PlayerTurnsTaken] + and a + ret nz + call $5233 + + ret c + call RNG + + cp $1e + ret c + dec [hl] + dec [hl] + ret +; 38b5c + + +AIScoring_Substitute: ; 38b5c + call $5281 + + ret c + jp $5503 + +; 38b63 + + +AIScoring_HyperBeam: ; 38b63 + call $5281 + + jr c, .asm_38b72 + + call $5298 + + ret c + call $5527 + + ret c + dec [hl] + ret + +.asm_38b72 + call RNG + + cp $28 + ret c + inc [hl] + call $5527 + + ret c + inc [hl] + ret +; 38b7f + + +AIScoring_Rage: ; 38b7f + ld a, [EnemySubStatus4] + bit 6, a + jr z, .asm_38b9b + + call $5527 + + jr c, .asm_38b8c + + dec [hl] + +.asm_38b8c + ld a, [$c72c] + cp $2 + ret c + dec [hl] + ld a, [$c72c] + cp $3 + ret c + dec [hl] + ret + +.asm_38b9b + call $5281 + + jr nc, .asm_38ba6 + + call $5521 + + ret nc + dec [hl] + ret + +.asm_38ba6 + inc [hl] + ret +; 38ba8 + + +AIScoring_Mimic: ; 38ba8 + ld a, [LastEnemyCounterMove] + and a + jr z, .asm_38be9 + + call $5281 + + jr nc, .asm_38bef + + push hl + ld a, [LastEnemyCounterMove] + call $5508 + + ld a, $1 + ld [hBattleTurn], a + ld hl, $47c8 + ld a, $d + rst FarCall + + ld a, [$d265] + cp $a + pop hl + jr c, .asm_38bef + + jr z, .asm_38bd4 + + call $5527 + + jr c, .asm_38bd4 + + dec [hl] + +.asm_38bd4 + ld a, [LastEnemyCounterMove] + push hl + ld hl, $5301 + ld de, $0001 + call IsInArray + + pop hl + ret nc + call $5527 + + ret c + dec [hl] + ret + +.asm_38be9 + call $5233 + + jp c, $5503 + + +.asm_38bef + inc [hl] + ret +; 38bf1 + + +AIScoring_Counter: ; 38bf1 + push hl + ld hl, PlayerUsedMoves + ld c, $4 + ld b, $0 + +.asm_38bf9 + ld a, [hli] + and a + jr z, .asm_38c0e + + call $5508 + + ld a, [EnemyMovePower] + and a + jr z, .asm_38c0e + + ld a, [EnemyMoveType] + cp $14 + jr nc, .asm_38c0e + + inc b + +.asm_38c0e + dec c + jr nz, .asm_38bf9 + + pop hl + ld a, b + and a + jr z, .asm_38c39 + + cp $3 + jr nc, .asm_38c30 + + ld a, [LastEnemyCounterMove] + and a + jr z, .asm_38c38 + + call $5508 + + ld a, [EnemyMovePower] + and a + jr z, .asm_38c38 + + ld a, [EnemyMoveType] + cp $14 + jr nc, .asm_38c38 + + +.asm_38c30 + call RNG + + cp $64 + jr c, .asm_38c38 + + dec [hl] + +.asm_38c38 + ret + +.asm_38c39 + inc [hl] + ret +; 38c3b + + +AIScoring_Encore: ; 38c3b + call $5233 + + jr nc, .asm_38c81 + + ld a, [LastPlayerMove] + and a + jp z, $5503 + + call $5508 + + ld a, [EnemyMovePower] + and a + jr z, .asm_38c68 + + push hl + ld a, [EnemyMoveType] + ld hl, EnemyMonType1 + ld a, $41 + call Predef + + pop hl + ld a, [$d265] + cp $a + jr nc, .asm_38c68 + + and a + ret nz + jr .asm_38c78 + + +.asm_38c68 + push hl + ld a, [LastEnemyCounterMove] + ld hl, $4c85 + ld de, $0001 + call IsInArray + + pop hl + jr nc, .asm_38c81 + + +.asm_38c78 + call RNG + + cp $46 + ret c + dec [hl] + dec [hl] + ret + +.asm_38c81 + inc [hl] + inc [hl] + inc [hl] + ret +; 38c85 + + + +INCBIN "baserom.gbc", $38c85, $38ca4 - $38c85 + + + +AIScoring_PainSplit: ; 38ca4 + push hl + ld hl, EnemyMonHPHi + ld b, [hl] + inc hl + ld c, [hl] + sla c + rl b + ld hl, $c63d + ld a, [hld] + cp c + ld a, [hl] + sbc b + pop hl + ret nc + inc [hl] + ret +; 38cba + + +AIScoring_Snore: +AIScoring_SleepTalk: ; 38cba + ld a, [EnemyMonStatus] + and $7 + cp $1 + jr z, .asm_38cc7 + + dec [hl] + dec [hl] + dec [hl] + ret + +.asm_38cc7 + inc [hl] + inc [hl] + inc [hl] + ret +; 38ccb + + +AIScoring_DefrostOpponent: ; 38ccb + ld a, [EnemyMonStatus] + and $20 + ret z + dec [hl] + dec [hl] + dec [hl] + ret +; 38cd5 + + +AIScoring_Spite: ; 38cd5 + ld a, [LastEnemyCounterMove] + and a + jr nz, .asm_38ce7 + + call $5233 + + jp c, $5503 + + call $5527 + + ret c + inc [hl] + ret + +.asm_38ce7 + push hl + ld b, a + ld c, $4 + ld hl, BattleMonMove1 + ld de, BattleMonPPMove1 + +.asm_38cf1 + ld a, [hli] + cp b + jr z, .asm_38cfb + + inc de + dec c + jr nz, .asm_38cf1 + + pop hl + ret + +.asm_38cfb + pop hl + ld a, [de] + cp $6 + jr c, .asm_38d0d + + cp $f + jr nc, .asm_38d0b + + call RNG + + cp $64 + ret nc + +.asm_38d0b + inc [hl] + ret + +.asm_38d0d + call RNG + + cp $64 + ret c + dec [hl] + dec [hl] + ret +; 38d16 + + + +INCBIN "baserom.gbc", $38d16, $38d19 - $38d16 + + + +AIScoring_DestinyBond: +AIScoring_Reversal: +AIScoring_SkullBash: ; 38d19 + call $5298 + + ret nc + inc [hl] + ret +; 38d1f + + +AIScoring_HealBell: ; 38d1f + push hl + ld a, [OTPartyCount] + ld b, a + ld c, $0 + ld hl, OTPartyMon1CurHP + ld de, $0030 + +.asm_38d2c + push hl + ld a, [hli] + or [hl] + jr z, .asm_38d37 + + dec hl + dec hl + dec hl + ld a, [hl] + or c + ld c, a + +.asm_38d37 + pop hl + add hl, de + dec b + jr nz, .asm_38d2c + + pop hl + ld a, c + and a + jr z, .asm_38d52 + + ld a, [EnemyMonStatus] + and a + jr z, .asm_38d48 + + dec [hl] + +.asm_38d48 + and $27 + ret z + call $5527 + + ret c + dec [hl] + dec [hl] + ret + +.asm_38d52 + ld a, [EnemyMonStatus] + and a + ret nz + jp $5503 + +; 38d5a + + +AIScoring_PriorityHit: ; 38d5a + call $5233 + + ret c + ld a, [PlayerSubStatus3] + and $60 + jp nz, $5503 + + ld a, $1 + ld [hBattleTurn], a + push hl + ld hl, $53f6 + ld a, $d + rst FarCall + + ld hl, $5612 + ld a, $d + rst FarCall + + ld hl, $46d2 + ld a, $d + rst FarCall + + pop hl + ld a, [$d257] + ld c, a + ld a, [CurDamage] + ld b, a + ld a, [$c63d] + cp c + ld a, [BattleMonHP] + sbc b + ret nc + dec [hl] + dec [hl] + dec [hl] + ret +; 38d93 + + +AIScoring_Thief: ; 38d93 + ld a, [hl] + add $1e + ld [hl], a + ret +; 38d98 + + +AIScoring_Conversion2: ; 38d98 + ld a, [LastPlayerMove] + and a + jr nz, .asm_38dc9 + + push hl + dec a + ld hl, $5afe + ld bc, $0007 + call AddNTimes + + ld a, $10 + call GetFarByte + + ld [PlayerMoveType], a + xor a + ld [hBattleTurn], a + ld hl, $47c8 + ld a, $d + rst FarCall + + ld a, [$d265] + cp $a + pop hl + jr c, .asm_38dc9 + + ret z + call $5527 + + ret c + dec [hl] + ret + +.asm_38dc9 + call RNG + + cp $19 + ret c + inc [hl] + ret +; 38dd1 + + +AIScoring_Disable: ; 38dd1 + call $5233 + + jr nc, .asm_38df3 + + push hl + ld a, [LastEnemyCounterMove] + ld hl, $5301 + ld de, $0001 + call IsInArray + + pop hl + jr nc, .asm_38dee + + call RNG + + cp $64 + ret c + dec [hl] + ret + +.asm_38dee + ld a, [EnemyMovePower] + and a + ret nz + +.asm_38df3 + call RNG + + cp $14 + ret c + inc [hl] + ret +; 38dfb + + +AIScoring_MeanLook: ; 38dfb + call $5281 + + jr nc, .asm_38e24 + + push hl + call $4e2e + + pop hl + jp z, $5503 + + ld a, [EnemySubStatus5] + bit 0, a + jr nz, .asm_38e26 + + ld a, [PlayerSubStatus1] + and $c9 + jr nz, .asm_38e26 + + push hl + ld hl, $484e + ld a, $d + rst FarCall + + ld a, [$c716] + cp $b + pop hl + ret nc + +.asm_38e24 + inc [hl] + ret + +.asm_38e26 + call $5521 + + ret c + dec [hl] + dec [hl] + dec [hl] + ret +; 38e2e + + + +INCBIN "baserom.gbc", $38e2e, $38e4a - $38e2e + + + +AIScoring_Nightmare: ; 38e4a + call $5527 + + ret c + dec [hl] + ret +; 38e50 + + +AIScoring_FlameWheel: ; 38e50 + ld a, [EnemyMonStatus] + bit 5, a + ret z + dec [hl] + dec [hl] + dec [hl] + dec [hl] + dec [hl] + ret +; 38e5c + + +AIScoring_Curse: ; 38e5c + ld a, [EnemyMonType1] + cp $8 + jr z, .asm_38e95 + + ld a, [EnemyMonType2] + cp $8 + jr z, .asm_38e95 + + call $5281 + + jr nc, .asm_38e93 + + ld a, [EnemyAtkLevel] + cp $b + jr nc, .asm_38e93 + + cp $9 + ret nc + ld a, [BattleMonType1] + cp $8 + jr z, .asm_38e92 + + cp $14 + ret nc + ld a, [BattleMonType2] + cp $14 + ret nc + call $5521 + + ret c + dec [hl] + dec [hl] + ret + +.asm_38e90 + inc [hl] + inc [hl] + +.asm_38e92 + inc [hl] + +.asm_38e93 + inc [hl] + ret + +.asm_38e95 + ld a, [PlayerSubStatus1] + bit 1, a + jp nz, $5503 + + push hl + ld a, $d + ld hl, $49f4 + rst FarCall + + pop hl + jr nc, .asm_38eb0 + + push hl + call $4e2e + + pop hl + jr nz, .asm_38e90 + + jr .asm_38eb7 + + +.asm_38eb0 + push hl + call $4e2e + + pop hl + jr z, .asm_38ecb + + +.asm_38eb7 + call $5298 + + jp nc, $4e90 + + call $5281 + + jr nc, .asm_38e92 + + call $5251 + + ret nc + ld a, [PlayerTurnsTaken] + and a + ret nz + +.asm_38ecb + call $5527 + + ret c + dec [hl] + dec [hl] + ret +; 38ed2 + + +AIScoring_Protect: ; 38ed2 + ld a, [$c681] + and a + jr nz, .asm_38f13 + + ld a, [PlayerSubStatus5] + bit 5, a + jr nz, .asm_38f14 + + ld a, [PlayerFuryCutterCount] + cp $3 + jr nc, .asm_38f0d + + ld a, [PlayerSubStatus3] + bit 4, a + jr nz, .asm_38f0d + + ld a, [PlayerSubStatus5] + bit 0, a + jr nz, .asm_38f0d + + ld a, [PlayerSubStatus4] + bit 7, a + jr nz, .asm_38f0d + + ld a, [PlayerSubStatus1] + bit 1, a + jr nz, .asm_38f0d + + bit 6, a + jr z, .asm_38f14 + + ld a, [PlayerRolloutCount] + cp $3 + jr c, .asm_38f14 + + +.asm_38f0d + call $5521 + + ret c + dec [hl] + ret + +.asm_38f13 + inc [hl] + +.asm_38f14 + call RNG + + cp $14 + ret c + inc [hl] + inc [hl] + ret +; 38f1d + + +AIScoring_Foresight: ; 38f1d + ld a, [EnemyAccLevel] + cp $5 + jr c, .asm_38f41 + + ld a, [PlayerEvaLevel] + cp $a + jr nc, .asm_38f41 + + ld a, [BattleMonType1] + cp $8 + jr z, .asm_38f41 + + ld a, [BattleMonType2] + cp $8 + jr z, .asm_38f41 + + call RNG + + cp $14 + ret c + inc [hl] + ret + +.asm_38f41 + call RNG + + cp $64 + ret c + dec [hl] + dec [hl] + ret +; 38f4a + + +AIScoring_PerishSong: ; 38f4a + push hl + ld hl, $49f4 + ld a, $d + rst FarCall + + pop hl + jr c, .asm_38f75 + + ld a, [PlayerSubStatus5] + bit 7, a + jr nz, .asm_38f6f + + push hl + ld hl, $484e + ld a, $d + rst FarCall + + ld a, [$c716] + cp $a + pop hl + ret c + call $5527 + + ret c + inc [hl] + ret + +.asm_38f6f + call $5527 + + ret c + dec [hl] + ret + +.asm_38f75 + ld a, [hl] + add $5 + ld [hl], a + ret +; 38f7a + + +AIScoring_Sandstorm: ; 38f7a + ld a, [BattleMonType1] + push hl + ld hl, $4fa8 + ld de, $0001 + call IsInArray + + pop hl + jr c, .asm_38fa5 + + ld a, [BattleMonType2] + push hl + ld hl, $4fa8 + ld de, $0001 + call IsInArray + + pop hl + jr c, .asm_38fa5 + + call $526e + + jr nc, .asm_38fa6 + + call $5527 + + ret c + dec [hl] + ret + +.asm_38fa5 + inc [hl] + +.asm_38fa6 + inc [hl] + ret +; 38fa8 + + + +INCBIN "baserom.gbc", $38fa8, $38fac - $38fa8 + + + +AIScoring_Endure: ; 38fac + ld a, [$c681] + and a + jr nz, .asm_38fd8 + + call $5251 + + jr c, .asm_38fd8 + + call $5298 + + jr c, .asm_38fd9 + + ld b, $63 + call $52ca + + jr nc, .asm_38fcb + + call $5521 + + ret c + dec [hl] + dec [hl] + dec [hl] + ret + +.asm_38fcb + ld a, [EnemySubStatus5] + bit 5, a + ret z + call $5527 + + ret c + dec [hl] + dec [hl] + ret + +.asm_38fd8 + inc [hl] + +.asm_38fd9 + inc [hl] + ret +; 38fdb + + +AIScoring_FuryCutter: ; 38fdb + ld a, [EnemyFuryCutterCount] + and a + jr z, AIScoring_Rollout + + dec [hl] + cp $2 + jr c, AIScoring_Rollout + + dec [hl] + dec [hl] + cp $3 + jr c, AIScoring_Rollout + + dec [hl] + dec [hl] + dec [hl] + + ; fallthrough +; 38fef + + +AIScoring_Rollout: ; 38fef + ld a, [EnemySubStatus1] + bit 7, a + jr nz, .asm_39020 + + ld a, [EnemySubStatus3] + bit 7, a + jr nz, .asm_39020 + + ld a, [EnemyMonStatus] + bit 6, a + jr nz, .asm_39020 + + call $5298 + + jr nc, .asm_39020 + + ld a, [EnemyAccLevel] + cp $7 + jr c, .asm_39020 + + ld a, [PlayerEvaLevel] + cp $8 + jr nc, .asm_39020 + + call RNG + + cp $c8 + ret nc + dec [hl] + dec [hl] + ret + +.asm_39020 + call $5521 + + ret c + inc [hl] + ret +; 39026 + + +AIScoring_Swagger: +AIScoring_Attract: ; 39026 + ld a, [PlayerTurnsTaken] + and a + jr z, .asm_39032 + + call $5521 + + ret c + inc [hl] + ret + +.asm_39032 + call RNG + + cp $c8 + ret nc + dec [hl] + ret +; 3903a + + +AIScoring_Safeguard: ; 3903a + call $526e + + ret c + call $5521 + + ret c + inc [hl] + ret +; 39044 + + +AIScoring_Magnitude: +AIScoring_Earthquake: ; 39044 + ld a, [LastEnemyCounterMove] + cp $5b + ret nz + ld a, [PlayerSubStatus3] + bit 5, a + jr z, .asm_39058 + + call $5233 + + ret nc + dec [hl] + dec [hl] + ret + +.asm_39058 + call $5233 + + ret c + call $5527 + + ret c + dec [hl] + ret +; 39062 + + +AIScoring_BatonPass: ; 39062 + push hl + ld hl, $484e + ld a, $d + rst FarCall + + ld a, [$c716] + cp $a + pop hl + ret c + inc [hl] + ret +; 39072 + + +AIScoring_Pursuit: ; 39072 + call $52b3 + + jr nc, .asm_3907d + + call $5521 + + ret c + inc [hl] + ret + +.asm_3907d + call $5527 + + ret c + dec [hl] + dec [hl] + ret +; 39084 + + +AIScoring_RapidSpin: ; 39084 + ld a, [$c731] + and a + jr nz, .asm_39097 + + ld a, [EnemySubStatus4] + bit 7, a + jr nz, .asm_39097 + + ld a, [EnemyScreens] + bit 0, a + ret z + +.asm_39097 + call $5521 + + ret c + dec [hl] + dec [hl] + ret +; 3909e + + +AIScoring_HiddenPower: ; 3909e + push hl + ld a, $1 + ld [hBattleTurn], a + ld hl, $7ced + ld a, $3e + rst FarCall + + ld hl, $47c8 + ld a, $d + rst FarCall + + pop hl + ld a, [$d265] + cp $a + jr c, .asm_390c9 + + ld a, d + cp $32 + jr c, .asm_390c9 + + ld a, [$d265] + cp $b + jr nc, .asm_390c7 + + ld a, d + cp $46 + ret c + +.asm_390c7 + dec [hl] + ret + +.asm_390c9 + inc [hl] + ret +; 390cb + + +AIScoring_RainDance: ; 390cb + ld a, [BattleMonType1] + cp $15 + jr z, Function_0x3911e + + cp $14 + jr z, Function_0x39122 + + ld a, [BattleMonType2] + cp $15 + jr z, Function_0x3911e + + cp $14 + jr z, Function_0x39122 + + push hl + ld hl, $50e7 + jr Function_0x3910d +; 390e7 + + + +INCBIN "baserom.gbc", $390e7, $390f3 - $390e7 + + + +AIScoring_SunnyDay: ; 390f3 + ld a, [BattleMonType1] + cp $14 + jr z, Function_0x3911e + + cp $15 + jr z, Function_0x39122 + + ld a, [BattleMonType2] + cp $14 + jr z, Function_0x3911e + + cp $15 + jr z, Function_0x39122 + + push hl + ld hl, $5134 + + ; fallthrough +; 3910d + + +Function_0x3910d: ; 3910d + call $52e6 + + pop hl + jr nc, Function_0x3911e + + call $526e + + jr nc, Function_0x3911e + + call $5527 + + ret c + dec [hl] + ret + +Function_0x3911e: ; 3911e + inc [hl] + inc [hl] + inc [hl] + ret + +Function_0x39122: ; 39122 + call $526e + + ret nc + ld a, [PlayerTurnsTaken] + and a + jr z, .asm_39131 + + ld a, [EnemyTurnsTaken] + and a + ret nz + +.asm_39131 + dec [hl] + dec [hl] + ret +; 39134 + + + +INCBIN "baserom.gbc", $39134, $3913d - $39134 + + + +AIScoring_BellyDrum: ; 3913d + ld a, [EnemyAtkLevel] + cp $a + jr nc, .asm_3914d + + call $5251 + + ret c + inc [hl] + call $5281 + + ret c + +.asm_3914d + ld a, [hl] + add $5 + ld [hl], a + ret +; 39152 + + +AIScoring_PsychUp: ; 39152 + push hl + ld hl, EnemyAtkLevel + ld b, $8 + ld c, $64 + +.asm_3915a + ld a, [hli] + sub $7 + add c + ld c, a + dec b + jr nz, .asm_3915a + + ld hl, PlayerAtkLevel + ld b, $8 + ld d, $64 + +.asm_39169 + ld a, [hli] + sub $7 + add d + ld d, a + dec b + jr nz, .asm_39169 + + ld a, c + sub d + pop hl + jr nc, .asm_39188 + + ld a, [PlayerAccLevel] + cp $6 + ret c + ld a, [EnemyEvaLevel] + cp $8 + ret nc + call $5521 + + ret c + dec [hl] + ret + +.asm_39188 + inc [hl] + inc [hl] + ret +; 3918b + + +AIScoring_MirrorCoat: ; 3918b + push hl + ld hl, PlayerUsedMoves + ld c, $4 + ld b, $0 + +.asm_39193 + ld a, [hli] + and a + jr z, .asm_391a8 + + call $5508 + + ld a, [EnemyMovePower] + and a + jr z, .asm_391a8 + + ld a, [EnemyMoveType] + cp $14 + jr c, .asm_391a8 + + inc b + +.asm_391a8 + dec c + jr nz, .asm_39193 + + pop hl + ld a, b + and a + jr z, .asm_391d3 + + cp $3 + jr nc, .asm_391ca + + ld a, [LastEnemyCounterMove] + and a + jr z, .asm_391d2 + + call $5508 + + ld a, [EnemyMovePower] + and a + jr z, .asm_391d2 + + ld a, [EnemyMoveType] + cp $14 + jr c, .asm_391d2 + + +.asm_391ca + call RNG + + cp $64 + jr c, .asm_391d2 + + dec [hl] + +.asm_391d2 + ret + +.asm_391d3 + inc [hl] + ret +; 391d5 + + +AIScoring_Twister: +AIScoring_Gust: ; 391d5 + ld a, [LastEnemyCounterMove] + cp $13 + ret nz + ld a, [PlayerSubStatus3] + bit 6, a + jr z, .asm_391e9 + + call $5233 + + ret nc + dec [hl] + dec [hl] + ret + +.asm_391e9 + call $5233 + + ret c + call $5527 + + ret c + dec [hl] + ret +; 391f3 + + +AIScoring_FutureSight: ; 391f3 + call $5233 + + ret nc + ld a, [PlayerSubStatus3] + and $60 + ret z + dec [hl] + dec [hl] + ret +; 39200 + + +AIScoring_Stomp: ; 39200 + ld a, [$c6fe] + and a + ret z + call $5521 + + ret c + dec [hl] + ret +; 3920b + + +AIScoring_Solarbeam: ; 3920b + ld a, [Weather] + cp $2 + jr z, .asm_3921e + + cp $1 + ret nz + call RNG + + cp $19 + ret c + inc [hl] + inc [hl] + ret + +.asm_3921e + call $5521 + + ret c + dec [hl] + dec [hl] + ret +; 39225 + + +AIScoring_Thunder: ; 39225 + ld a, [Weather] + cp $2 + ret nz + call RNG + + cp $19 + ret c + inc [hl] + ret +; 39233 + + + +INCBIN "baserom.gbc", $39233, $39315 - $39233 + + + +Function_0x39315: ; 39315 + call $5281 + ret c + + call $5298 + jr nc, .asm_39322 + + call $5527 + ret c + +.asm_39322 + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_3932a + inc hl + dec c + jr z, .asm_39347 + + ld a, [de] + inc de + and a + jr z, .asm_39347 + + push hl + push de + push bc + ld hl, .table_39348 + ld de, 1 + call IsInArray + + pop bc + pop de + pop hl + jr nc, .asm_3932a + + inc [hl] + jr .asm_3932a + +.asm_39347 + ret + +.table_39348 + db SWORDS_DANCE + db TAIL_WHIP + db LEER + db GROWL + db DISABLE + db MIST + db COUNTER + db LEECH_SEED + db GROWTH + db STRING_SHOT + db MEDITATE + db AGILITY + db RAGE + db MIMIC + db SCREECH + db HARDEN + db WITHDRAW + db DEFENSE_CURL + db BARRIER + db LIGHT_SCREEN + db HAZE + db REFLECT + db FOCUS_ENERGY + db BIDE + db AMNESIA + db TRANSFORM + db SPLASH + db ACID_ARMOR + db SHARPEN + db CONVERSION + db SUBSTITUTE + db FLAME_WHEEL + db $ff +; 39369 + + + +Function_0x39369: ; 39369 + ld hl, EnemyMonMoves + ld bc, 0 + ld de, 0 +.asm_39372 + inc b + ld a, b + cp EnemyMonMovesEnd - EnemyMonMoves + 1 + jr z, .asm_393a8 + + ld a, [hli] + and a + jr z, .asm_393a8 + + push hl + push de + push bc + call $5508 + + ld a, [EnemyMovePower] + and a + jr z, .asm_393a3 + + call $53e7 + + pop bc + pop de + pop hl + ld a, [CurDamage + 1] + cp e + ld a, [CurDamage] + sbc d + jr c, .asm_39372 + + ld a, [CurDamage + 1] + ld e, a + ld a, [CurDamage] + ld d, a + ld c, b + jr .asm_39372 + +.asm_393a3 + pop bc + pop de + pop hl + jr .asm_39372 + +.asm_393a8 + ld a, c + and a + jr z, .asm_393e1 + + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, $0 +.asm_393b4 + inc b + ld a, b + cp EnemyMonMovesEnd - EnemyMonMoves + 1 + jr z, .asm_393e1 + + cp c + ld a, [de] + inc de + inc hl + jr z, .asm_393b4 + + call $5508 + + ld a, [EnemyMovePower] + cp $2 + jr c, .asm_393b4 + + push hl + push de + push bc + ld a, [EnemyMoveEffect] + ld hl, $53e2 + ld de, 1 + call IsInArray + + pop bc + pop de + pop hl + jr c, .asm_393b4 + + inc [hl] + jr .asm_393b4 + +.asm_393e1 + ret + +; 393e2 + + +INCBIN "baserom.gbc", $393e2, $39418 - $393e2 + + +Function_0x39418: ; 39418 + ld a, [EnemyTurnsTaken] + and a + ret z + + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_39425 + inc hl + dec c + ret z + + ld a, [de] + inc de + and a + ret z + + push hl + push de + push bc + ld hl, .table_39446 + ld de, 1 + call IsInArray + + pop bc + pop de + pop hl + jr nc, .asm_39425 + + call RNG + cp $e6 + ret nc + + inc [hl] + jr .asm_39425 + +.table_39446 + db MIST + db LEECH_SEED + db POISONPOWDER + db STUN_SPORE + db THUNDER_WAVE + db FOCUS_ENERGY + db BIDE + db POISON_GAS + db TRANSFORM + db CONVERSION + db SUBSTITUTE + db SPIKES + db $ff +; 39453 + + + +Function_0x39453: ; 39453 + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_3945b + dec b + ret z + + inc hl + ld a, [de] + and a + ret z + + inc de + call $5508 + + ld a, [EnemyMoveEffect] + cp EFFECT_TOXIC + jr z, .asm_39480 + cp EFFECT_POISON + jr z, .asm_39480 + cp EFFECT_SLEEP + jr z, .asm_3948e + cp EFFECT_PARALYZE + jr z, .asm_3948e + + ld a, [EnemyMovePower] + and a + jr z, .asm_3945b + + jr .asm_3948e + +.asm_39480 + ld a, [BattleMonType1] + cp POISON + jr z, .asm_394a4 + ld a, [BattleMonType2] + cp POISON + jr z, .asm_394a4 + +.asm_3948e + push hl + push bc + push de + + ld a, 1 + ld [hBattleTurn], a + + ld hl, $47c8 + ld a, $d + rst FarCall + + pop de + pop bc + pop hl + + ld a, [$d265] + and a + jr nz, .asm_3945b + +.asm_394a4 + call $5503 + jr .asm_3945b +; 394a9 + + + +Function_0x394a9: ; 394a9 + ld hl, Buffer1 - 1 + ld de, EnemyMonMoves + ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 +.asm_394b1 + inc hl + dec c + ret z + + ld a, [de] + inc de + and a + ret z + + push de + push bc + push hl + call $5508 + + ld a, [EnemyMovePower] + and a + jr z, .asm_394fa + + ld a, [EnemyMoveEffect] + ld de, 1 + ld hl, .table_394ff + call IsInArray + jr nc, .asm_394de + + call $5251 + jr c, .asm_394fa + + call RNG + cp $c8 + jr c, .asm_394fa + +.asm_394de + call $53e7 + + ld a, [CurDamage + 1] + ld e, a + ld a, [CurDamage] + ld d, a + ld a, [BattleMonHP + 1] + cp e + ld a, [BattleMonHP] + sbc d + jr nc, .asm_394fa + + pop hl + dec [hl] + dec [hl] + dec [hl] + dec [hl] + dec [hl] + push hl +.asm_394fa + pop hl + pop bc + pop de + jr .asm_394b1 + +.table_394ff + db EFFECT_EXPLOSION + db EFFECT_OHKO + db $ff +; 39502 + + + +Function_0x39502: ; 39502 + ret +; 39503 + + +INCBIN "baserom.gbc", $39503, $39999 - $39503 + @@ -7135,3141 +7135,8 @@ SECTION "bankE",DATA,BANK[$E] INCBIN "baserom.gbc", $38000, $38591 - $38000 -Function_0x38591: ; 38591 - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_38599 - dec b - ret z - - inc hl - ld a, [de] - and a - ret z - - inc de - call $5508 - - ld a, [EnemyMoveEffect] - ld c, a - - push hl - push de - push bc - ld a, $b - ld hl, $441a - rst FarCall - pop bc - pop de - pop hl - jr nz, .asm_385d6 - - ld a, [EnemyMoveEffect] - push hl - push de - push bc - ld hl, .table_385db - ld de, 1 - call IsInArray - - pop bc - pop de - pop hl - jr nc, .asm_38599 - - ld a, [BattleMonStatus] - and a - jr nz, .asm_385d6 - - ld a, [PlayerScreens] - bit 2, a - jr z, .asm_38599 - -.asm_385d6 - call $5503 - - jr .asm_38599 -; 385db - -.table_385db - db EFFECT_SLEEP - db EFFECT_TOXIC - db EFFECT_POISON - db EFFECT_PARALYZE - db $ff -; 385e0 - - - -Function_0x385e0: ; 385e0 - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 -.next - dec b - ret z - - inc hl - ld a, [de] - and a - ret z - - inc de - call $5508 - - ld a, [EnemyMoveEffect] - - cp EFFECT_ATTACK_UP - jr c, .next - cp EFFECT_EVASION_UP + 1 - jr c, .statup - -; cp EFFECT_ATTACK_DOWN - 1 - jr z, .next - cp EFFECT_EVASION_DOWN + 1 - jr c, .statdown - - cp EFFECT_ATTACK_UP_2 - jr c, .next - cp EFFECT_EVASION_UP_2 + 1 - jr c, .statup - -; cp EFFECT_ATTACK_DOWN_2 - 1 - jr z, .next - cp EFFECT_EVASION_DOWN_2 + 1 - jr c, .statdown - - jr .next - -.statup - ld a, [EnemyTurnsTaken] - and a - jr nz, .asm_3862a - - jr .asm_38621 - -.statdown - ld a, [PlayerTurnsTaken] - and a - jr nz, .asm_3862a - -.asm_38621 - call $5527 - - jr c, .next - - dec [hl] - dec [hl] - jr .next - -.asm_3862a - call RNG - - cp $1e - jr c, .next - - inc [hl] - inc [hl] - jr .next -; 38635 - - - -Function_0x38635: ; 38635 - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_3863d - dec b - ret z - - inc hl - ld a, [de] - and a - ret z - - inc de - call $5508 - - push hl - push bc - push de - ld a, 1 - ld [hBattleTurn], a - ld hl, $47c8 - ld a, $d - rst FarCall - - pop de - pop bc - pop hl - ld a, [$d265] - and a - jr z, .asm_3869d - - cp $a - jr z, .asm_3863d - - jr c, .asm_3866c - - ld a, [EnemyMovePower] - and a - jr z, .asm_3863d - - dec [hl] - jr .asm_3863d - -.asm_3866c - push hl - push de - push bc - ld a, [EnemyMoveType] - ld d, a - ld hl, EnemyMonMoves - ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 - ld c, 0 -.asm_3867a - dec b - jr z, .asm_38693 - - ld a, [hli] - and a - jr z, .asm_38693 - - call $5508 - - ld a, [EnemyMoveType] - cp d - jr z, .asm_3867a - - ld a, [EnemyMovePower] - and a - jr nz, .asm_38692 - - jr .asm_3867a - -.asm_38692 - ld c, a -.asm_38693 - ld a, c - pop bc - pop de - pop hl - and a - jr z, .asm_3863d - - inc [hl] - jr .asm_3863d - -.asm_3869d - call $5503 - - jr .asm_3863d -; 386a2 - - - -Function_0x386a2: ; 386a2 - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_386aa - dec b - ret z - - inc hl - ld a, [de] - and a - ret z - - inc de - call $5508 - - ld a, [EnemyMovePower] - and a - jr nz, .asm_386aa - - inc [hl] - inc [hl] - jr .asm_386aa -; 386be - - - -Function_0x386be: ; 386be - ld hl, Buffer1 - ld de, EnemyMonMoves - ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_386c6 - dec b - ret z - - ld a, [de] - inc de - and a - ret z - - push de - push bc - push hl - call $5508 - - ld a, [EnemyMoveEffect] - ld hl, .table_386f2 - ld de, 3 - call IsInArray - - inc hl - jr nc, .asm_386ec - - ld a, [hli] - ld e, a - ld d, [hl] - pop hl - push hl - ld bc, .asm_386ec - push bc - push de - ret - -.asm_386ec - pop hl - pop bc - pop de - inc hl - jr .asm_386c6 -; 386f2 - -.table_386f2 ; 386f2 - dbw EFFECT_SLEEP, AIScoring_Sleep - dbw EFFECT_LEECH_HIT, AIScoring_LeechHit - dbw EFFECT_EXPLOSION, AIScoring_Explosion - dbw EFFECT_DREAM_EATER, AIScoring_DreamEater - dbw EFFECT_MIRROR_MOVE, AIScoring_MirrorMove - dbw EFFECT_EVASION_UP, AIScoring_EvasionUp - dbw EFFECT_ALWAYS_HIT, AIScoring_AlwaysHit - dbw EFFECT_ACCURACY_DOWN, AIScoring_AccuracyDown - dbw EFFECT_HAZE, AIScoring_Haze - dbw EFFECT_BIDE, AIScoring_Bide - dbw EFFECT_WHIRLWIND, AIScoring_Whirlwind - dbw EFFECT_HEAL, AIScoring_Heal - dbw EFFECT_TOXIC, AIScoring_Toxic - dbw EFFECT_LIGHT_SCREEN, AIScoring_LightScreen - dbw EFFECT_OHKO, AIScoring_Ohko - dbw EFFECT_RAZOR_WIND, AIScoring_RazorWind - dbw EFFECT_SUPER_FANG, AIScoring_SuperFang - dbw EFFECT_BIND, AIScoring_Bind - dbw EFFECT_UNUSED_2B, AIScoring_Unused2B - dbw EFFECT_CONFUSE, AIScoring_Confuse - dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2 - dbw EFFECT_REFLECT, AIScoring_Reflect - dbw EFFECT_PARALYZE, AIScoring_Paralyze - dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit - dbw EFFECT_SUBSTITUTE, AIScoring_Substitute - dbw EFFECT_HYPER_BEAM, AIScoring_HyperBeam - dbw EFFECT_RAGE, AIScoring_Rage - dbw EFFECT_MIMIC, AIScoring_Mimic - dbw EFFECT_LEECH_SEED, AIScoring_LeechSeed - dbw EFFECT_DISABLE, AIScoring_Disable - dbw EFFECT_COUNTER, AIScoring_Counter - dbw EFFECT_ENCORE, AIScoring_Encore - dbw EFFECT_PAIN_SPLIT, AIScoring_PainSplit - dbw EFFECT_SNORE, AIScoring_Snore - dbw EFFECT_CONVERSION2, AIScoring_Conversion2 - dbw EFFECT_LOCK_ON, AIScoring_LockOn - dbw EFFECT_DEFROST_OPPONENT, AIScoring_DefrostOpponent - dbw EFFECT_SLEEP_TALK, AIScoring_SleepTalk - dbw EFFECT_DESTINY_BOND, AIScoring_DestinyBond - dbw EFFECT_REVERSAL, AIScoring_Reversal - dbw EFFECT_SPITE, AIScoring_Spite - dbw EFFECT_HEAL_BELL, AIScoring_HealBell - dbw EFFECT_PRIORITY_HIT, AIScoring_PriorityHit - dbw EFFECT_THIEF, AIScoring_Thief - dbw EFFECT_MEAN_LOOK, AIScoring_MeanLook - dbw EFFECT_NIGHTMARE, AIScoring_Nightmare - dbw EFFECT_FLAME_WHEEL, AIScoring_FlameWheel - dbw EFFECT_CURSE, AIScoring_Curse - dbw EFFECT_PROTECT, AIScoring_Protect - dbw EFFECT_FORESIGHT, AIScoring_Foresight - dbw EFFECT_PERISH_SONG, AIScoring_PerishSong - dbw EFFECT_SANDSTORM, AIScoring_Sandstorm - dbw EFFECT_ENDURE, AIScoring_Endure - dbw EFFECT_ROLLOUT, AIScoring_Rollout - dbw EFFECT_SWAGGER, AIScoring_Swagger - dbw EFFECT_FURY_CUTTER, AIScoring_FuryCutter - dbw EFFECT_ATTRACT, AIScoring_Attract - dbw EFFECT_SAFEGUARD, AIScoring_Safeguard - dbw EFFECT_MAGNITUDE, AIScoring_Magnitude - dbw EFFECT_BATON_PASS, AIScoring_BatonPass - dbw EFFECT_PURSUIT, AIScoring_Pursuit - dbw EFFECT_RAPID_SPIN, AIScoring_RapidSpin - dbw EFFECT_MORNING_SUN, AIScoring_MorningSun - dbw EFFECT_SYNTHESIS, AIScoring_Synthesis - dbw EFFECT_MOONLIGHT, AIScoring_Moonlight - dbw EFFECT_HIDDEN_POWER, AIScoring_HiddenPower - dbw EFFECT_RAIN_DANCE, AIScoring_RainDance - dbw EFFECT_SUNNY_DAY, AIScoring_SunnyDay - dbw EFFECT_BELLY_DRUM, AIScoring_BellyDrum - dbw EFFECT_PSYCH_UP, AIScoring_PsychUp - dbw EFFECT_MIRROR_COAT, AIScoring_MirrorCoat - dbw EFFECT_SKULL_BASH, AIScoring_SkullBash - dbw EFFECT_TWISTER, AIScoring_Twister - dbw EFFECT_EARTHQUAKE, AIScoring_Earthquake - dbw EFFECT_FUTURE_SIGHT, AIScoring_FutureSight - dbw EFFECT_GUST, AIScoring_Gust - dbw EFFECT_STOMP, AIScoring_Stomp - dbw EFFECT_SOLARBEAM, AIScoring_Solarbeam - dbw EFFECT_THUNDER, AIScoring_Thunder - dbw EFFECT_FLY, AIScoring_Fly - db $ff -; 387e3 - - -AIScoring_Sleep: ; 387e3 - ld b, $8 - call $52ca - - jr c, .asm_387f0 - - ld b, $6b - call $52ca - - ret nc - -.asm_387f0 - call $5527 - - ret c - dec [hl] - dec [hl] - ret -; 387f7 - - -AIScoring_LeechHit: ; 387f7 - push hl - ld a, $1 - ld [hBattleTurn], a - ld hl, $47c8 - ld a, $d - rst FarCall - - pop hl - ld a, [$d265] - cp $a - jr c, .asm_38815 - - ret z - call $5251 - - ret c - call $5521 - - ret c - dec [hl] - ret - -.asm_38815 - call RNG - - cp $64 - ret c - inc [hl] - ret -; 3881d - - -AIScoring_LockOn: ; 3881d - ld a, [PlayerSubStatus5] - bit 5, a - jr nz, .asm_38882 - - push hl - call $5298 - - jr nc, .asm_38877 - - call $5281 - - jr c, .asm_38834 - - call $5233 - - jr nc, .asm_38877 - - -.asm_38834 - ld a, [PlayerEvaLevel] - cp $a - jr nc, .asm_3887a - - cp $8 - jr nc, .asm_38875 - - ld a, [EnemyAccLevel] - cp $5 - jr c, .asm_3887a - - cp $7 - jr c, .asm_38875 - - ld hl, EnemyMonMove1 - ld c, $5 - -.asm_3884f - dec c - jr z, .asm_38877 - - ld a, [hli] - and a - jr z, .asm_38877 - - call $5508 - - ld a, [EnemyMoveAccuracy] - cp $b4 - jr nc, .asm_3884f - - ld a, $1 - ld [hBattleTurn], a - push hl - push bc - ld a, $d - ld hl, $47c8 - rst FarCall - - ld a, [$d265] - cp $a - pop bc - pop hl - jr c, .asm_3884f - - -.asm_38875 - pop hl - ret - -.asm_38877 - pop hl - inc [hl] - ret - -.asm_3887a - pop hl - call $5527 - - ret c - dec [hl] - dec [hl] - ret - -.asm_38882 - push hl - ld hl, $d1e9 - ld de, EnemyMonMove1 - ld c, $5 - -.asm_3888b - inc hl - dec c - jr z, .asm_388a2 - - ld a, [de] - and a - jr z, .asm_388a2 - - inc de - call $5508 - - ld a, [EnemyMoveAccuracy] - cp $b4 - jr nc, .asm_3888b - - dec [hl] - dec [hl] - jr .asm_3888b - - -.asm_388a2 - pop hl - jp $5503 - -; 388a6 - - -AIScoring_Explosion: ; 388a6 - push hl - ld a, $d - ld hl, $49f4 - rst FarCall - - pop hl - jr nc, .asm_388b7 - - push hl - call $4e2e - - pop hl - jr nz, .asm_388c6 - - -.asm_388b7 - call $5281 - - jr c, .asm_388c6 - - call $5298 - - ret nc - call RNG - - cp $14 - ret c - -.asm_388c6 - inc [hl] - inc [hl] - inc [hl] - ret -; 388ca - - -AIScoring_DreamEater: ; 388ca - call RNG - - cp $19 - ret c - dec [hl] - dec [hl] - dec [hl] - ret -; 388d4 - - -AIScoring_EvasionUp: ; 388d4 - ld a, [EnemyEvaLevel] - cp $d - jp nc, $5503 - - call $5251 - - jr nc, .asm_388f2 - - ld a, [PlayerSubStatus5] - bit 0, a - jr nz, .asm_388ef - - call RNG - - cp $b2 - jr nc, .asm_38911 - - -.asm_388ef - dec [hl] - dec [hl] - ret - -.asm_388f2 - call $5298 - - jr nc, .asm_3890f - - call RNG - - cp $a - jr c, .asm_388ef - - call $5281 - - jr nc, .asm_3890a - - call $5521 - - jr c, .asm_388ef - - jr .asm_38911 - - -.asm_3890a - call $5527 - - jr c, .asm_38911 - - -.asm_3890f - inc [hl] - inc [hl] - -.asm_38911 - ld a, [PlayerSubStatus5] - bit 0, a - jr nz, .asm_38938 - - ld a, [PlayerSubStatus4] - bit 7, a - jr nz, .asm_38941 - - ld a, [EnemyEvaLevel] - ld b, a - ld a, [PlayerAccLevel] - cp b - jr c, .asm_38936 - - ld a, [PlayerFuryCutterCount] - and a - jr nz, .asm_388ef - - ld a, [PlayerSubStatus1] - bit 6, a - jr nz, .asm_388ef - - -.asm_38936 - inc [hl] - ret - -.asm_38938 - call RNG - - cp $50 - ret c - dec [hl] - dec [hl] - ret - -.asm_38941 - call $5527 - - ret c - dec [hl] - ret -; 38947 - - -AIScoring_AlwaysHit: ; 38947 - ld a, [EnemyAccLevel] - cp $5 - jr c, .asm_38954 - - ld a, [PlayerEvaLevel] - cp $a - ret c - -.asm_38954 - call $5521 - - ret c - dec [hl] - dec [hl] - ret -; 3895b - - -AIScoring_MirrorMove: ; 3895b - ld a, [LastEnemyCounterMove] - and a - jr nz, .asm_38968 - - call $5233 - - ret nc - jp $5503 - - -.asm_38968 - push hl - ld hl, $5301 - ld de, $0001 - call IsInArray - - pop hl - ret nc - call $5527 - - ret c - dec [hl] - call $5233 - - ret nc - call RNG - - cp $19 - ret c - dec [hl] - ret -; 38985 - - -AIScoring_AccuracyDown: ; 38985 - call $5246 - - jr nc, .asm_389a0 - - call $5281 - - jr nc, .asm_389a0 - - ld a, [PlayerSubStatus5] - bit 0, a - jr nz, .asm_3899d - - call RNG - - cp $b2 - jr nc, .asm_389bf - - -.asm_3899d - dec [hl] - dec [hl] - ret - -.asm_389a0 - call $52b3 - - jr nc, .asm_389bd - - call RNG - - cp $a - jr c, .asm_3899d - - call $526e - - jr nc, .asm_389b8 - - call $5521 - - jr c, .asm_3899d - - jr .asm_389bf - - -.asm_389b8 - call $5527 - - jr c, .asm_389bf - - -.asm_389bd - inc [hl] - inc [hl] - -.asm_389bf - ld a, [PlayerSubStatus5] - bit 0, a - jr nz, .asm_389e6 - - ld a, [PlayerSubStatus4] - bit 7, a - jr nz, .asm_389ef - - ld a, [EnemyEvaLevel] - ld b, a - ld a, [PlayerAccLevel] - cp b - jr c, .asm_389e4 - - ld a, [PlayerFuryCutterCount] - and a - jr nz, .asm_3899d - - ld a, [PlayerSubStatus1] - bit 6, a - jr nz, .asm_3899d - - -.asm_389e4 - inc [hl] - ret - -.asm_389e6 - call RNG - - cp $50 - ret c - dec [hl] - dec [hl] - ret - -.asm_389ef - call $5527 - - ret c - dec [hl] - ret -; 389f5 - - -AIScoring_Haze: ; 389f5 - push hl - ld hl, EnemyAtkLevel - ld c, $8 - -.asm_389fb - dec c - jr z, .asm_38a05 - - ld a, [hli] - cp $5 - jr c, .asm_38a12 - - jr .asm_389fb - - -.asm_38a05 - ld hl, PlayerAtkLevel - ld c, $8 - -.asm_38a0a - dec c - jr z, .asm_38a1b - - ld a, [hli] - cp $a - jr c, .asm_38a0a - - -.asm_38a12 - pop hl - call RNG - - cp $28 - ret c - dec [hl] - ret - -.asm_38a1b - pop hl - inc [hl] - ret -; 38a1e - - -AIScoring_Bide: ; 38a1e - call $5251 - - ret c - call RNG - - cp $19 - ret c - inc [hl] - ret -; 38a2a - - -AIScoring_Whirlwind: ; 38a2a - push hl - ld hl, $484e - ld a, $d - rst FarCall - - ld a, [$c716] - cp $a - pop hl - ret c - inc [hl] - ret -; 38a3a - - -AIScoring_Heal: -AIScoring_MorningSun: -AIScoring_Synthesis: -AIScoring_Moonlight: ; 38a3a - call $5298 - - jr nc, .asm_38a45 - - call $5281 - - ret nc - inc [hl] - ret - -.asm_38a45 - call RNG - - cp $19 - ret c - dec [hl] - dec [hl] - ret -; 38a4e - - -AIScoring_Toxic: -AIScoring_LeechSeed: ; 38a4e - call $526e - - ret c - inc [hl] - ret -; 38a54 - - -AIScoring_LightScreen: -AIScoring_Reflect: ; 38a54 - call $5251 - - ret c - call RNG - - cp $14 - ret c - inc [hl] - ret -; 38a60 - - -AIScoring_Ohko: ; 38a60 - ld a, [BattleMonLevel] - ld b, a - ld a, [EnemyMonLevel] - cp b - jp c, $5503 - - call $526e - - ret c - inc [hl] - ret -; 38a71 - - -AIScoring_Bind: ; 38a71 - ld a, [$c730] - and a - jr nz, .asm_38a8b - - ld a, [PlayerSubStatus5] - bit 0, a - jr nz, .asm_38a91 - - ld a, [PlayerSubStatus1] - and $c9 - jr nz, .asm_38a91 - - ld a, [PlayerTurnsTaken] - and a - jr z, .asm_38a91 - - -.asm_38a8b - call $5527 - - ret c - inc [hl] - ret - -.asm_38a91 - call $5298 - - ret nc - call $5527 - - ret c - dec [hl] - dec [hl] - ret -; 38a9c - - -AIScoring_RazorWind: -AIScoring_Unused2B: ; 38a9c - ld a, [EnemySubStatus1] - bit 4, a - jr z, .asm_38aaa - - ld a, [EnemyPerishCount] - cp $3 - jr c, .asm_38ad3 - - -.asm_38aaa - push hl - ld hl, PlayerUsedMoves - ld c, $4 - -.asm_38ab0 - ld a, [hli] - and a - jr z, .asm_38ac1 - - call $5508 - - ld a, [EnemyMoveEffect] - cp $6f - jr z, .asm_38ad5 - - dec c - jr nz, .asm_38ab0 - - -.asm_38ac1 - pop hl - ld a, [EnemySubStatus3] - bit 7, a - jr nz, .asm_38acd - - call $5281 - - ret c - -.asm_38acd - call RNG - - cp $c8 - ret c - -.asm_38ad3 - inc [hl] - ret - -.asm_38ad5 - pop hl - ld a, [hl] - add $6 - ld [hl], a - ret -; 38adb - - -AIScoring_Confuse: ; 38adb - call $526e - - ret c - call RNG - - cp $19 - jr c, .asm_38ae7 - - inc [hl] - -.asm_38ae7 - call $52b3 - - ret c - inc [hl] - ret -; 38aed - - -AIScoring_SpDefenseUp2: ; 38aed - call $5281 - - jr nc, .asm_38b10 - - ld a, [EnemySDefLevel] - cp $b - jr nc, .asm_38b10 - - cp $9 - ret nc - ld a, [BattleMonType1] - cp $14 - jr nc, .asm_38b09 - - ld a, [BattleMonType2] - cp $14 - ret c - -.asm_38b09 - call $5521 - - ret c - dec [hl] - dec [hl] - ret - -.asm_38b10 - inc [hl] - ret -; 38b12 - - -AIScoring_Fly: ; 38b12 - ld a, [PlayerSubStatus3] - and $60 - ret z - call $5233 - - ret nc - dec [hl] - dec [hl] - dec [hl] - ret -; 38b20 - - -AIScoring_SuperFang: ; 38b20 - call $52b3 - - ret c - inc [hl] - ret -; 38b26 - - -AIScoring_Paralyze: ; 38b26 - call $52b3 - - jr nc, .asm_38b3a - - call $5233 - - ret c - call $5298 - - ret nc - call $5521 - - ret c - dec [hl] - dec [hl] - ret - -.asm_38b3a - call $5527 - - ret c - inc [hl] - ret -; 38b40 - - -AIScoring_SpeedDownHit: ; 38b40 - ld a, [EnemyMoveAnimation] - cp $c4 - ret nz - call $5298 - - ret nc - ld a, [PlayerTurnsTaken] - and a - ret nz - call $5233 - - ret c - call RNG - - cp $1e - ret c - dec [hl] - dec [hl] - ret -; 38b5c - - -AIScoring_Substitute: ; 38b5c - call $5281 - - ret c - jp $5503 - -; 38b63 - - -AIScoring_HyperBeam: ; 38b63 - call $5281 - - jr c, .asm_38b72 - - call $5298 - - ret c - call $5527 - - ret c - dec [hl] - ret - -.asm_38b72 - call RNG - - cp $28 - ret c - inc [hl] - call $5527 - - ret c - inc [hl] - ret -; 38b7f - - -AIScoring_Rage: ; 38b7f - ld a, [EnemySubStatus4] - bit 6, a - jr z, .asm_38b9b - - call $5527 - - jr c, .asm_38b8c - - dec [hl] - -.asm_38b8c - ld a, [$c72c] - cp $2 - ret c - dec [hl] - ld a, [$c72c] - cp $3 - ret c - dec [hl] - ret - -.asm_38b9b - call $5281 - - jr nc, .asm_38ba6 - - call $5521 - - ret nc - dec [hl] - ret - -.asm_38ba6 - inc [hl] - ret -; 38ba8 - - -AIScoring_Mimic: ; 38ba8 - ld a, [LastEnemyCounterMove] - and a - jr z, .asm_38be9 - - call $5281 - - jr nc, .asm_38bef - - push hl - ld a, [LastEnemyCounterMove] - call $5508 - - ld a, $1 - ld [hBattleTurn], a - ld hl, $47c8 - ld a, $d - rst FarCall - - ld a, [$d265] - cp $a - pop hl - jr c, .asm_38bef - - jr z, .asm_38bd4 - - call $5527 - - jr c, .asm_38bd4 - - dec [hl] - -.asm_38bd4 - ld a, [LastEnemyCounterMove] - push hl - ld hl, $5301 - ld de, $0001 - call IsInArray - - pop hl - ret nc - call $5527 - - ret c - dec [hl] - ret - -.asm_38be9 - call $5233 - - jp c, $5503 - - -.asm_38bef - inc [hl] - ret -; 38bf1 - - -AIScoring_Counter: ; 38bf1 - push hl - ld hl, PlayerUsedMoves - ld c, $4 - ld b, $0 - -.asm_38bf9 - ld a, [hli] - and a - jr z, .asm_38c0e - - call $5508 - - ld a, [EnemyMovePower] - and a - jr z, .asm_38c0e - - ld a, [EnemyMoveType] - cp $14 - jr nc, .asm_38c0e - - inc b - -.asm_38c0e - dec c - jr nz, .asm_38bf9 - - pop hl - ld a, b - and a - jr z, .asm_38c39 - - cp $3 - jr nc, .asm_38c30 - - ld a, [LastEnemyCounterMove] - and a - jr z, .asm_38c38 - - call $5508 - - ld a, [EnemyMovePower] - and a - jr z, .asm_38c38 - - ld a, [EnemyMoveType] - cp $14 - jr nc, .asm_38c38 - - -.asm_38c30 - call RNG - - cp $64 - jr c, .asm_38c38 - - dec [hl] - -.asm_38c38 - ret - -.asm_38c39 - inc [hl] - ret -; 38c3b - - -AIScoring_Encore: ; 38c3b - call $5233 - - jr nc, .asm_38c81 - - ld a, [LastPlayerMove] - and a - jp z, $5503 - - call $5508 - - ld a, [EnemyMovePower] - and a - jr z, .asm_38c68 - - push hl - ld a, [EnemyMoveType] - ld hl, EnemyMonType1 - ld a, $41 - call Predef - - pop hl - ld a, [$d265] - cp $a - jr nc, .asm_38c68 - - and a - ret nz - jr .asm_38c78 - - -.asm_38c68 - push hl - ld a, [LastEnemyCounterMove] - ld hl, $4c85 - ld de, $0001 - call IsInArray - - pop hl - jr nc, .asm_38c81 - - -.asm_38c78 - call RNG - - cp $46 - ret c - dec [hl] - dec [hl] - ret - -.asm_38c81 - inc [hl] - inc [hl] - inc [hl] - ret -; 38c85 - - - -INCBIN "baserom.gbc", $38c85, $38ca4 - $38c85 - - - -AIScoring_PainSplit: ; 38ca4 - push hl - ld hl, EnemyMonHPHi - ld b, [hl] - inc hl - ld c, [hl] - sla c - rl b - ld hl, $c63d - ld a, [hld] - cp c - ld a, [hl] - sbc b - pop hl - ret nc - inc [hl] - ret -; 38cba - - -AIScoring_Snore: -AIScoring_SleepTalk: ; 38cba - ld a, [EnemyMonStatus] - and $7 - cp $1 - jr z, .asm_38cc7 - - dec [hl] - dec [hl] - dec [hl] - ret - -.asm_38cc7 - inc [hl] - inc [hl] - inc [hl] - ret -; 38ccb - - -AIScoring_DefrostOpponent: ; 38ccb - ld a, [EnemyMonStatus] - and $20 - ret z - dec [hl] - dec [hl] - dec [hl] - ret -; 38cd5 - - -AIScoring_Spite: ; 38cd5 - ld a, [LastEnemyCounterMove] - and a - jr nz, .asm_38ce7 - - call $5233 - - jp c, $5503 - - call $5527 - - ret c - inc [hl] - ret - -.asm_38ce7 - push hl - ld b, a - ld c, $4 - ld hl, BattleMonMove1 - ld de, BattleMonPPMove1 - -.asm_38cf1 - ld a, [hli] - cp b - jr z, .asm_38cfb - - inc de - dec c - jr nz, .asm_38cf1 - - pop hl - ret - -.asm_38cfb - pop hl - ld a, [de] - cp $6 - jr c, .asm_38d0d - - cp $f - jr nc, .asm_38d0b - - call RNG - - cp $64 - ret nc - -.asm_38d0b - inc [hl] - ret - -.asm_38d0d - call RNG - - cp $64 - ret c - dec [hl] - dec [hl] - ret -; 38d16 - - - -INCBIN "baserom.gbc", $38d16, $38d19 - $38d16 - - - -AIScoring_DestinyBond: -AIScoring_Reversal: -AIScoring_SkullBash: ; 38d19 - call $5298 - - ret nc - inc [hl] - ret -; 38d1f - - -AIScoring_HealBell: ; 38d1f - push hl - ld a, [OTPartyCount] - ld b, a - ld c, $0 - ld hl, OTPartyMon1CurHP - ld de, $0030 - -.asm_38d2c - push hl - ld a, [hli] - or [hl] - jr z, .asm_38d37 - - dec hl - dec hl - dec hl - ld a, [hl] - or c - ld c, a - -.asm_38d37 - pop hl - add hl, de - dec b - jr nz, .asm_38d2c - - pop hl - ld a, c - and a - jr z, .asm_38d52 - - ld a, [EnemyMonStatus] - and a - jr z, .asm_38d48 - - dec [hl] - -.asm_38d48 - and $27 - ret z - call $5527 - - ret c - dec [hl] - dec [hl] - ret - -.asm_38d52 - ld a, [EnemyMonStatus] - and a - ret nz - jp $5503 - -; 38d5a - - -AIScoring_PriorityHit: ; 38d5a - call $5233 - - ret c - ld a, [PlayerSubStatus3] - and $60 - jp nz, $5503 - - ld a, $1 - ld [hBattleTurn], a - push hl - ld hl, $53f6 - ld a, $d - rst FarCall - - ld hl, $5612 - ld a, $d - rst FarCall - - ld hl, $46d2 - ld a, $d - rst FarCall - - pop hl - ld a, [$d257] - ld c, a - ld a, [CurDamage] - ld b, a - ld a, [$c63d] - cp c - ld a, [BattleMonHP] - sbc b - ret nc - dec [hl] - dec [hl] - dec [hl] - ret -; 38d93 - - -AIScoring_Thief: ; 38d93 - ld a, [hl] - add $1e - ld [hl], a - ret -; 38d98 - - -AIScoring_Conversion2: ; 38d98 - ld a, [LastPlayerMove] - and a - jr nz, .asm_38dc9 - - push hl - dec a - ld hl, $5afe - ld bc, $0007 - call AddNTimes - - ld a, $10 - call GetFarByte - - ld [PlayerMoveType], a - xor a - ld [hBattleTurn], a - ld hl, $47c8 - ld a, $d - rst FarCall - - ld a, [$d265] - cp $a - pop hl - jr c, .asm_38dc9 - - ret z - call $5527 - - ret c - dec [hl] - ret - -.asm_38dc9 - call RNG - - cp $19 - ret c - inc [hl] - ret -; 38dd1 - - -AIScoring_Disable: ; 38dd1 - call $5233 - - jr nc, .asm_38df3 - - push hl - ld a, [LastEnemyCounterMove] - ld hl, $5301 - ld de, $0001 - call IsInArray - - pop hl - jr nc, .asm_38dee - - call RNG - - cp $64 - ret c - dec [hl] - ret - -.asm_38dee - ld a, [EnemyMovePower] - and a - ret nz - -.asm_38df3 - call RNG - - cp $14 - ret c - inc [hl] - ret -; 38dfb - - -AIScoring_MeanLook: ; 38dfb - call $5281 - - jr nc, .asm_38e24 - - push hl - call $4e2e - - pop hl - jp z, $5503 - - ld a, [EnemySubStatus5] - bit 0, a - jr nz, .asm_38e26 - - ld a, [PlayerSubStatus1] - and $c9 - jr nz, .asm_38e26 - - push hl - ld hl, $484e - ld a, $d - rst FarCall - - ld a, [$c716] - cp $b - pop hl - ret nc - -.asm_38e24 - inc [hl] - ret - -.asm_38e26 - call $5521 - - ret c - dec [hl] - dec [hl] - dec [hl] - ret -; 38e2e - - - -INCBIN "baserom.gbc", $38e2e, $38e4a - $38e2e - - - -AIScoring_Nightmare: ; 38e4a - call $5527 - - ret c - dec [hl] - ret -; 38e50 - - -AIScoring_FlameWheel: ; 38e50 - ld a, [EnemyMonStatus] - bit 5, a - ret z - dec [hl] - dec [hl] - dec [hl] - dec [hl] - dec [hl] - ret -; 38e5c - - -AIScoring_Curse: ; 38e5c - ld a, [EnemyMonType1] - cp $8 - jr z, .asm_38e95 - - ld a, [EnemyMonType2] - cp $8 - jr z, .asm_38e95 - - call $5281 - - jr nc, .asm_38e93 - - ld a, [EnemyAtkLevel] - cp $b - jr nc, .asm_38e93 - - cp $9 - ret nc - ld a, [BattleMonType1] - cp $8 - jr z, .asm_38e92 - - cp $14 - ret nc - ld a, [BattleMonType2] - cp $14 - ret nc - call $5521 - - ret c - dec [hl] - dec [hl] - ret - -.asm_38e90 - inc [hl] - inc [hl] - -.asm_38e92 - inc [hl] - -.asm_38e93 - inc [hl] - ret - -.asm_38e95 - ld a, [PlayerSubStatus1] - bit 1, a - jp nz, $5503 - - push hl - ld a, $d - ld hl, $49f4 - rst FarCall - - pop hl - jr nc, .asm_38eb0 - - push hl - call $4e2e - - pop hl - jr nz, .asm_38e90 - - jr .asm_38eb7 - - -.asm_38eb0 - push hl - call $4e2e - - pop hl - jr z, .asm_38ecb - - -.asm_38eb7 - call $5298 - - jp nc, $4e90 - - call $5281 - - jr nc, .asm_38e92 - - call $5251 - - ret nc - ld a, [PlayerTurnsTaken] - and a - ret nz - -.asm_38ecb - call $5527 - - ret c - dec [hl] - dec [hl] - ret -; 38ed2 - - -AIScoring_Protect: ; 38ed2 - ld a, [$c681] - and a - jr nz, .asm_38f13 - - ld a, [PlayerSubStatus5] - bit 5, a - jr nz, .asm_38f14 - - ld a, [PlayerFuryCutterCount] - cp $3 - jr nc, .asm_38f0d - - ld a, [PlayerSubStatus3] - bit 4, a - jr nz, .asm_38f0d - - ld a, [PlayerSubStatus5] - bit 0, a - jr nz, .asm_38f0d - - ld a, [PlayerSubStatus4] - bit 7, a - jr nz, .asm_38f0d - - ld a, [PlayerSubStatus1] - bit 1, a - jr nz, .asm_38f0d - - bit 6, a - jr z, .asm_38f14 - - ld a, [PlayerRolloutCount] - cp $3 - jr c, .asm_38f14 - - -.asm_38f0d - call $5521 - - ret c - dec [hl] - ret - -.asm_38f13 - inc [hl] - -.asm_38f14 - call RNG - - cp $14 - ret c - inc [hl] - inc [hl] - ret -; 38f1d - - -AIScoring_Foresight: ; 38f1d - ld a, [EnemyAccLevel] - cp $5 - jr c, .asm_38f41 - - ld a, [PlayerEvaLevel] - cp $a - jr nc, .asm_38f41 - - ld a, [BattleMonType1] - cp $8 - jr z, .asm_38f41 - - ld a, [BattleMonType2] - cp $8 - jr z, .asm_38f41 - - call RNG - - cp $14 - ret c - inc [hl] - ret - -.asm_38f41 - call RNG - - cp $64 - ret c - dec [hl] - dec [hl] - ret -; 38f4a - - -AIScoring_PerishSong: ; 38f4a - push hl - ld hl, $49f4 - ld a, $d - rst FarCall - - pop hl - jr c, .asm_38f75 - - ld a, [PlayerSubStatus5] - bit 7, a - jr nz, .asm_38f6f - - push hl - ld hl, $484e - ld a, $d - rst FarCall - - ld a, [$c716] - cp $a - pop hl - ret c - call $5527 - - ret c - inc [hl] - ret - -.asm_38f6f - call $5527 - - ret c - dec [hl] - ret - -.asm_38f75 - ld a, [hl] - add $5 - ld [hl], a - ret -; 38f7a - - -AIScoring_Sandstorm: ; 38f7a - ld a, [BattleMonType1] - push hl - ld hl, $4fa8 - ld de, $0001 - call IsInArray - - pop hl - jr c, .asm_38fa5 - - ld a, [BattleMonType2] - push hl - ld hl, $4fa8 - ld de, $0001 - call IsInArray - - pop hl - jr c, .asm_38fa5 - - call $526e - - jr nc, .asm_38fa6 - - call $5527 - - ret c - dec [hl] - ret - -.asm_38fa5 - inc [hl] - -.asm_38fa6 - inc [hl] - ret -; 38fa8 - - - -INCBIN "baserom.gbc", $38fa8, $38fac - $38fa8 - - - -AIScoring_Endure: ; 38fac - ld a, [$c681] - and a - jr nz, .asm_38fd8 - - call $5251 - - jr c, .asm_38fd8 - - call $5298 - - jr c, .asm_38fd9 - - ld b, $63 - call $52ca - - jr nc, .asm_38fcb - - call $5521 - - ret c - dec [hl] - dec [hl] - dec [hl] - ret - -.asm_38fcb - ld a, [EnemySubStatus5] - bit 5, a - ret z - call $5527 - - ret c - dec [hl] - dec [hl] - ret - -.asm_38fd8 - inc [hl] - -.asm_38fd9 - inc [hl] - ret -; 38fdb - - -AIScoring_FuryCutter: ; 38fdb - ld a, [EnemyFuryCutterCount] - and a - jr z, AIScoring_Rollout - - dec [hl] - cp $2 - jr c, AIScoring_Rollout - - dec [hl] - dec [hl] - cp $3 - jr c, AIScoring_Rollout - - dec [hl] - dec [hl] - dec [hl] - - ; fallthrough -; 38fef - - -AIScoring_Rollout: ; 38fef - ld a, [EnemySubStatus1] - bit 7, a - jr nz, .asm_39020 - - ld a, [EnemySubStatus3] - bit 7, a - jr nz, .asm_39020 - - ld a, [EnemyMonStatus] - bit 6, a - jr nz, .asm_39020 - - call $5298 - - jr nc, .asm_39020 - - ld a, [EnemyAccLevel] - cp $7 - jr c, .asm_39020 - - ld a, [PlayerEvaLevel] - cp $8 - jr nc, .asm_39020 - - call RNG - - cp $c8 - ret nc - dec [hl] - dec [hl] - ret - -.asm_39020 - call $5521 - - ret c - inc [hl] - ret -; 39026 - - -AIScoring_Swagger: -AIScoring_Attract: ; 39026 - ld a, [PlayerTurnsTaken] - and a - jr z, .asm_39032 - - call $5521 - - ret c - inc [hl] - ret - -.asm_39032 - call RNG - - cp $c8 - ret nc - dec [hl] - ret -; 3903a - - -AIScoring_Safeguard: ; 3903a - call $526e - - ret c - call $5521 - - ret c - inc [hl] - ret -; 39044 - - -AIScoring_Magnitude: -AIScoring_Earthquake: ; 39044 - ld a, [LastEnemyCounterMove] - cp $5b - ret nz - ld a, [PlayerSubStatus3] - bit 5, a - jr z, .asm_39058 - - call $5233 - - ret nc - dec [hl] - dec [hl] - ret - -.asm_39058 - call $5233 - - ret c - call $5527 - - ret c - dec [hl] - ret -; 39062 - - -AIScoring_BatonPass: ; 39062 - push hl - ld hl, $484e - ld a, $d - rst FarCall - - ld a, [$c716] - cp $a - pop hl - ret c - inc [hl] - ret -; 39072 - - -AIScoring_Pursuit: ; 39072 - call $52b3 - - jr nc, .asm_3907d - - call $5521 - - ret c - inc [hl] - ret - -.asm_3907d - call $5527 - - ret c - dec [hl] - dec [hl] - ret -; 39084 - - -AIScoring_RapidSpin: ; 39084 - ld a, [$c731] - and a - jr nz, .asm_39097 - - ld a, [EnemySubStatus4] - bit 7, a - jr nz, .asm_39097 - - ld a, [EnemyScreens] - bit 0, a - ret z - -.asm_39097 - call $5521 - - ret c - dec [hl] - dec [hl] - ret -; 3909e - - -AIScoring_HiddenPower: ; 3909e - push hl - ld a, $1 - ld [hBattleTurn], a - ld hl, $7ced - ld a, $3e - rst FarCall - - ld hl, $47c8 - ld a, $d - rst FarCall - - pop hl - ld a, [$d265] - cp $a - jr c, .asm_390c9 - - ld a, d - cp $32 - jr c, .asm_390c9 - - ld a, [$d265] - cp $b - jr nc, .asm_390c7 - - ld a, d - cp $46 - ret c - -.asm_390c7 - dec [hl] - ret - -.asm_390c9 - inc [hl] - ret -; 390cb - - -AIScoring_RainDance: ; 390cb - ld a, [BattleMonType1] - cp $15 - jr z, Function_0x3911e - - cp $14 - jr z, Function_0x39122 - - ld a, [BattleMonType2] - cp $15 - jr z, Function_0x3911e - - cp $14 - jr z, Function_0x39122 - - push hl - ld hl, $50e7 - jr Function_0x3910d -; 390e7 - - - -INCBIN "baserom.gbc", $390e7, $390f3 - $390e7 - - - -AIScoring_SunnyDay: ; 390f3 - ld a, [BattleMonType1] - cp $14 - jr z, Function_0x3911e - - cp $15 - jr z, Function_0x39122 - - ld a, [BattleMonType2] - cp $14 - jr z, Function_0x3911e - - cp $15 - jr z, Function_0x39122 - - push hl - ld hl, $5134 - - ; fallthrough -; 3910d - - -Function_0x3910d: ; 3910d - call $52e6 - - pop hl - jr nc, Function_0x3911e - - call $526e - - jr nc, Function_0x3911e - - call $5527 - - ret c - dec [hl] - ret - -Function_0x3911e: ; 3911e - inc [hl] - inc [hl] - inc [hl] - ret - -Function_0x39122: ; 39122 - call $526e - - ret nc - ld a, [PlayerTurnsTaken] - and a - jr z, .asm_39131 - - ld a, [EnemyTurnsTaken] - and a - ret nz - -.asm_39131 - dec [hl] - dec [hl] - ret -; 39134 - - - -INCBIN "baserom.gbc", $39134, $3913d - $39134 - - - -AIScoring_BellyDrum: ; 3913d - ld a, [EnemyAtkLevel] - cp $a - jr nc, .asm_3914d - - call $5251 - - ret c - inc [hl] - call $5281 - - ret c - -.asm_3914d - ld a, [hl] - add $5 - ld [hl], a - ret -; 39152 - - -AIScoring_PsychUp: ; 39152 - push hl - ld hl, EnemyAtkLevel - ld b, $8 - ld c, $64 - -.asm_3915a - ld a, [hli] - sub $7 - add c - ld c, a - dec b - jr nz, .asm_3915a - - ld hl, PlayerAtkLevel - ld b, $8 - ld d, $64 - -.asm_39169 - ld a, [hli] - sub $7 - add d - ld d, a - dec b - jr nz, .asm_39169 - - ld a, c - sub d - pop hl - jr nc, .asm_39188 - - ld a, [PlayerAccLevel] - cp $6 - ret c - ld a, [EnemyEvaLevel] - cp $8 - ret nc - call $5521 - - ret c - dec [hl] - ret - -.asm_39188 - inc [hl] - inc [hl] - ret -; 3918b - - -AIScoring_MirrorCoat: ; 3918b - push hl - ld hl, PlayerUsedMoves - ld c, $4 - ld b, $0 - -.asm_39193 - ld a, [hli] - and a - jr z, .asm_391a8 - - call $5508 - - ld a, [EnemyMovePower] - and a - jr z, .asm_391a8 - - ld a, [EnemyMoveType] - cp $14 - jr c, .asm_391a8 - - inc b - -.asm_391a8 - dec c - jr nz, .asm_39193 - - pop hl - ld a, b - and a - jr z, .asm_391d3 - - cp $3 - jr nc, .asm_391ca - - ld a, [LastEnemyCounterMove] - and a - jr z, .asm_391d2 - - call $5508 - - ld a, [EnemyMovePower] - and a - jr z, .asm_391d2 - - ld a, [EnemyMoveType] - cp $14 - jr c, .asm_391d2 - - -.asm_391ca - call RNG - - cp $64 - jr c, .asm_391d2 - - dec [hl] - -.asm_391d2 - ret - -.asm_391d3 - inc [hl] - ret -; 391d5 - - -AIScoring_Twister: -AIScoring_Gust: ; 391d5 - ld a, [LastEnemyCounterMove] - cp $13 - ret nz - ld a, [PlayerSubStatus3] - bit 6, a - jr z, .asm_391e9 - - call $5233 - - ret nc - dec [hl] - dec [hl] - ret - -.asm_391e9 - call $5233 - - ret c - call $5527 - - ret c - dec [hl] - ret -; 391f3 - - -AIScoring_FutureSight: ; 391f3 - call $5233 - - ret nc - ld a, [PlayerSubStatus3] - and $60 - ret z - dec [hl] - dec [hl] - ret -; 39200 - - -AIScoring_Stomp: ; 39200 - ld a, [$c6fe] - and a - ret z - call $5521 - - ret c - dec [hl] - ret -; 3920b - - -AIScoring_Solarbeam: ; 3920b - ld a, [Weather] - cp $2 - jr z, .asm_3921e - - cp $1 - ret nz - call RNG - - cp $19 - ret c - inc [hl] - inc [hl] - ret - -.asm_3921e - call $5521 - - ret c - dec [hl] - dec [hl] - ret -; 39225 - - -AIScoring_Thunder: ; 39225 - ld a, [Weather] - cp $2 - ret nz - call RNG - - cp $19 - ret c - inc [hl] - ret -; 39233 - - - -INCBIN "baserom.gbc", $39233, $39315 - $39233 - - - -Function_0x39315: ; 39315 - call $5281 - ret c - - call $5298 - jr nc, .asm_39322 - - call $5527 - ret c - -.asm_39322 - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_3932a - inc hl - dec c - jr z, .asm_39347 - - ld a, [de] - inc de - and a - jr z, .asm_39347 - - push hl - push de - push bc - ld hl, .table_39348 - ld de, 1 - call IsInArray - - pop bc - pop de - pop hl - jr nc, .asm_3932a - - inc [hl] - jr .asm_3932a - -.asm_39347 - ret - -.table_39348 - db SWORDS_DANCE - db TAIL_WHIP - db LEER - db GROWL - db DISABLE - db MIST - db COUNTER - db LEECH_SEED - db GROWTH - db STRING_SHOT - db MEDITATE - db AGILITY - db RAGE - db MIMIC - db SCREECH - db HARDEN - db WITHDRAW - db DEFENSE_CURL - db BARRIER - db LIGHT_SCREEN - db HAZE - db REFLECT - db FOCUS_ENERGY - db BIDE - db AMNESIA - db TRANSFORM - db SPLASH - db ACID_ARMOR - db SHARPEN - db CONVERSION - db SUBSTITUTE - db FLAME_WHEEL - db $ff -; 39369 - - - -Function_0x39369: ; 39369 - ld hl, EnemyMonMoves - ld bc, 0 - ld de, 0 -.asm_39372 - inc b - ld a, b - cp EnemyMonMovesEnd - EnemyMonMoves + 1 - jr z, .asm_393a8 - - ld a, [hli] - and a - jr z, .asm_393a8 - - push hl - push de - push bc - call $5508 - - ld a, [EnemyMovePower] - and a - jr z, .asm_393a3 - - call $53e7 - - pop bc - pop de - pop hl - ld a, [CurDamage + 1] - cp e - ld a, [CurDamage] - sbc d - jr c, .asm_39372 - - ld a, [CurDamage + 1] - ld e, a - ld a, [CurDamage] - ld d, a - ld c, b - jr .asm_39372 - -.asm_393a3 - pop bc - pop de - pop hl - jr .asm_39372 - -.asm_393a8 - ld a, c - and a - jr z, .asm_393e1 - - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld b, $0 -.asm_393b4 - inc b - ld a, b - cp EnemyMonMovesEnd - EnemyMonMoves + 1 - jr z, .asm_393e1 - - cp c - ld a, [de] - inc de - inc hl - jr z, .asm_393b4 - - call $5508 - - ld a, [EnemyMovePower] - cp $2 - jr c, .asm_393b4 - - push hl - push de - push bc - ld a, [EnemyMoveEffect] - ld hl, $53e2 - ld de, 1 - call IsInArray - - pop bc - pop de - pop hl - jr c, .asm_393b4 - - inc [hl] - jr .asm_393b4 - -.asm_393e1 - ret - -; 393e2 - - -INCBIN "baserom.gbc", $393e2, $39418 - $393e2 - - -Function_0x39418: ; 39418 - ld a, [EnemyTurnsTaken] - and a - ret z - - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_39425 - inc hl - dec c - ret z - - ld a, [de] - inc de - and a - ret z - - push hl - push de - push bc - ld hl, .table_39446 - ld de, 1 - call IsInArray - - pop bc - pop de - pop hl - jr nc, .asm_39425 - - call RNG - cp $e6 - ret nc - - inc [hl] - jr .asm_39425 - -.table_39446 - db MIST - db LEECH_SEED - db POISONPOWDER - db STUN_SPORE - db THUNDER_WAVE - db FOCUS_ENERGY - db BIDE - db POISON_GAS - db TRANSFORM - db CONVERSION - db SUBSTITUTE - db SPIKES - db $ff -; 39453 - - - -Function_0x39453: ; 39453 - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld b, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_3945b - dec b - ret z - - inc hl - ld a, [de] - and a - ret z - - inc de - call $5508 - - ld a, [EnemyMoveEffect] - cp EFFECT_TOXIC - jr z, .asm_39480 - cp EFFECT_POISON - jr z, .asm_39480 - cp EFFECT_SLEEP - jr z, .asm_3948e - cp EFFECT_PARALYZE - jr z, .asm_3948e - - ld a, [EnemyMovePower] - and a - jr z, .asm_3945b - - jr .asm_3948e - -.asm_39480 - ld a, [BattleMonType1] - cp POISON - jr z, .asm_394a4 - ld a, [BattleMonType2] - cp POISON - jr z, .asm_394a4 - -.asm_3948e - push hl - push bc - push de - - ld a, 1 - ld [hBattleTurn], a - - ld hl, $47c8 - ld a, $d - rst FarCall - - pop de - pop bc - pop hl - - ld a, [$d265] - and a - jr nz, .asm_3945b - -.asm_394a4 - call $5503 - jr .asm_3945b -; 394a9 - - - -Function_0x394a9: ; 394a9 - ld hl, Buffer1 - 1 - ld de, EnemyMonMoves - ld c, EnemyMonMovesEnd - EnemyMonMoves + 1 -.asm_394b1 - inc hl - dec c - ret z - - ld a, [de] - inc de - and a - ret z - - push de - push bc - push hl - call $5508 - - ld a, [EnemyMovePower] - and a - jr z, .asm_394fa - - ld a, [EnemyMoveEffect] - ld de, 1 - ld hl, .table_394ff - call IsInArray - jr nc, .asm_394de - - call $5251 - jr c, .asm_394fa - - call RNG - cp $c8 - jr c, .asm_394fa - -.asm_394de - call $53e7 - - ld a, [CurDamage + 1] - ld e, a - ld a, [CurDamage] - ld d, a - ld a, [BattleMonHP + 1] - cp e - ld a, [BattleMonHP] - sbc d - jr nc, .asm_394fa - - pop hl - dec [hl] - dec [hl] - dec [hl] - dec [hl] - dec [hl] - push hl -.asm_394fa - pop hl - pop bc - pop de - jr .asm_394b1 - -.table_394ff - db EFFECT_EXPLOSION - db EFFECT_OHKO - db $ff -; 39502 - - - -Function_0x39502: ; 39502 - ret -; 39503 - - -INCBIN "baserom.gbc", $39503, $39999 - $39503 +AIScoring: ; 38591 +INCLUDE "battle/ai/scoring.asm" TrainerGroups: ; 0x39999 @@ -11569,7 +8436,7 @@ AIChooseMove: ; 440ce ld a, [hli] ld h, [hl] ld l, a - ld a, $e ; bank + ld a, BANK(AIScoring) call FarJpHl jr .CheckLayer |