diff options
| -rw-r--r-- | docs/bugs_and_glitches.md | 4 | 
1 files changed, 2 insertions, 2 deletions
| diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md index df7790b1b..852a1138d 100644 --- a/docs/bugs_and_glitches.md +++ b/docs/bugs_and_glitches.md @@ -68,7 +68,7 @@ Fixes are written in the `diff` format. If you've used Git before, this should l  - [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)  - [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)  - [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1) -- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6⅔-objects) +- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6-objects)  ## Thick Club and Light Ball can make (Special) Attack wrap around above 1024 @@ -1597,7 +1597,7 @@ This supports up to six entries.  -; BUG: This function only clears the first 6⅔ objects   	ld hl, wActiveAnimObjects  -	ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH --	ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH ++	ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH   .loop   	ld [hl], 0   	inc hl | 
