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-rw-r--r--docs/bugs_and_glitches.md20
-rw-r--r--engine/battle_anims/anim_commands.asm6
2 files changed, 22 insertions, 4 deletions
diff --git a/docs/bugs_and_glitches.md b/docs/bugs_and_glitches.md
index 93c759915..df7790b1b 100644
--- a/docs/bugs_and_glitches.md
+++ b/docs/bugs_and_glitches.md
@@ -68,6 +68,7 @@ Fixes are written in the `diff` format. If you've used Git before, this should l
- [`ChooseWildEncounter` doesn't really validate the wild Pokémon species](#choosewildencounter-doesnt-really-validate-the-wild-pokémon-species)
- [`TryObjectEvent` arbitrary code execution](#tryobjectevent-arbitrary-code-execution)
- [`ClearWRAM` only clears WRAM bank 1](#clearwram-only-clears-wram-bank-1)
+- [`BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects](#battleanimcmd_clearobjs-only-clears-the-first-6⅔-objects)
## Thick Club and Light Ball can make (Special) Attack wrap around above 1024
@@ -1585,3 +1586,22 @@ This supports up to six entries.
+ jr c, .bank_loop
ret
```
+
+
+## `BattleAnimCmd_ClearObjs` only clears the first 6⅔ objects
+
+**Fix:** Edit `BattleAnimCmd_ClearObjs` in [engine/battle_anims/anim_commands.asm](/engine/battle_anims/anim_commands.asm):
+
+```diff
+ BattleAnimCmd_ClearObjs:
+-; BUG: This function only clears the first 6⅔ objects
+ ld hl, wActiveAnimObjects
+- ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
+- ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
+ .loop
+ ld [hl], 0
+ inc hl
+ dec a
+ jr nz, .loop
+ ret
+```
diff --git a/engine/battle_anims/anim_commands.asm b/engine/battle_anims/anim_commands.asm
index 135ec31ea..b003ab4b4 100644
--- a/engine/battle_anims/anim_commands.asm
+++ b/engine/battle_anims/anim_commands.asm
@@ -644,11 +644,9 @@ BattleAnimCmd_ResetObp0:
ret
BattleAnimCmd_ClearObjs:
-; BUG: This function only clears the first 6+(2/3) objects
-
+; BUG: This function only clears the first 6⅔ objects
ld hl, wActiveAnimObjects
- ld a, $a0
- ; ld a, wActiveAnimObjectsEnd - wActiveAnimObjects
+ ld a, $a0 ; should be NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
.loop
ld [hl], 0
inc hl