summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--.gitattributes2
-rw-r--r--.gitignore6
-rw-r--r--INSTALL.md168
-rw-r--r--Makefile27
-rw-r--r--README.md53
-rw-r--r--audio/sfx_pointers.asm415
-rw-r--r--battle/ai/scoring.asm3362
-rw-r--r--battle/effect_command_pointers.asm177
-rw-r--r--battle/effect_commands.asm11209
-rw-r--r--battle/moves/move_effects.asm2243
-rw-r--r--battle/moves/move_effects_pointers.asm158
-rw-r--r--battle/moves/moves.asm505
-rw-r--r--constants.asm587
-rw-r--r--extras/chars.py2
-rw-r--r--extras/crystal.py221
-rw-r--r--extras/gfx.py32
-rw-r--r--extras/vba.py161
-rw-r--r--extras/vba_config.py9
-rw-r--r--extras/vba_keyboard.py563
-rw-r--r--gbhw.asm21
-rw-r--r--hram.asm60
-rw-r--r--items/item_attributes.asm2053
-rw-r--r--joypad.asm54
-rw-r--r--main.asm6584
-rw-r--r--maps/BattleTower1F.asm24
-rw-r--r--maps/BattleTowerBattleRoom.asm8
-rw-r--r--maps/BattleTowerHallway.asm18
-rw-r--r--maps/BetaAlphRuinUnsolvedPuzzleRoom.blk1
-rw-r--r--maps/BetaAzaleaTown.blk10
-rw-r--r--maps/BetaBlackthornCity.blk1
-rw-r--r--maps/BetaBlank.blk1
-rw-r--r--maps/BetaCave.blk8
-rw-r--r--maps/BetaCave2.blk5
-rw-r--r--maps/BetaCaveTestMap.blk18
-rw-r--r--maps/BetaCeladonMansion.blk1
-rw-r--r--maps/BetaCherrygroveCity.blk9
-rw-r--r--maps/BetaCianwoodCity.blk1
-rw-r--r--maps/BetaCinnabarIslandPokemonLabHallway.blk2
-rw-r--r--maps/BetaCinnabarIslandPokemonLabRoom1.blk2
-rw-r--r--maps/BetaCinnabarIslandPokemonLabRoom2.blk1
-rw-r--r--maps/BetaCinnabarIslandPokemonLabRoom3.blk1
-rw-r--r--maps/BetaElevator.blk1
-rw-r--r--maps/BetaEmptyHouse.blk15
-rw-r--r--maps/BetaGoldenrodCity.blk10
-rw-r--r--maps/BetaHerosHouse.blk1
-rw-r--r--maps/BetaHouse.blk1
-rw-r--r--maps/BetaHouse2.blk1
-rw-r--r--maps/BetaIlexForest.blk1
-rw-r--r--maps/BetaLakeOfRage.blk1
-rw-r--r--maps/BetaMahoganyTown.blk1
-rw-r--r--maps/BetaNewBarkTown.blk1
-rw-r--r--maps/BetaOlivineCity.blk4
-rw-r--r--maps/BetaPewterMuseumOfScience1F.blk2
-rw-r--r--maps/BetaPewterMuseumOfScience2F.blk1
-rw-r--r--maps/BetaPokecenterMainHouse.blk1
-rw-r--r--maps/BetaPokecenterTradeStation.blk1
-rw-r--r--maps/BetaRocketHideout1.blk5
-rw-r--r--maps/BetaRocketHideout2.blk4
-rw-r--r--maps/BetaRocketHideout3.blk5
-rw-r--r--maps/BetaRoute23EarlyVersion.blk7
-rw-r--r--maps/BetaSproutTower1.blk3
-rw-r--r--maps/BetaSproutTower2.blk9
-rw-r--r--maps/BetaSproutTower3.blk7
-rw-r--r--maps/BetaSproutTower5.blk9
-rw-r--r--maps/BetaSproutTower6.blk4
-rw-r--r--maps/BetaSproutTower7.blk8
-rw-r--r--maps/BetaSproutTower8.blk5
-rw-r--r--maps/BetaSproutTower9.blk1
-rw-r--r--maps/BetaSproutTowerCutOut1.blk1
-rw-r--r--maps/BetaSproutTowerCutOut2.blk1
-rw-r--r--maps/BetaSproutTowerCutOut3.blk1
-rw-r--r--maps/BetaSsAquaInsideCutOut.blk1
-rw-r--r--maps/BetaTeakCity.blk1
-rw-r--r--maps/BetaUnknown.blk1
-rw-r--r--maps/BetaVioletCity.blk7
-rw-r--r--maps/BlackthornGym2F.asm52
-rw-r--r--maps/CeladonDeptStore6F.asm22
-rw-r--r--maps/CeladonDeptStoreElevator.asm27
-rw-r--r--maps/CeladonGameCornerPrizeRoom.asm44
-rw-r--r--maps/DragonShrine.asm96
-rw-r--r--maps/DragonsDenB1F.asm46
-rw-r--r--maps/EarlsPokemonAcademy.asm30
-rw-r--r--maps/GoldenrodCity.asm21
-rw-r--r--maps/GoldenrodDeptStore6F.asm22
-rw-r--r--maps/GoldenrodDeptStoreElevator.asm16
-rw-r--r--maps/GoldenrodGameCorner.asm44
-rw-r--r--maps/GoldenrodPokeComCenter2FMobile.asm39
-rw-r--r--maps/HallOfFame.asm4
-rw-r--r--maps/IcePathB1F.asm71
-rw-r--r--maps/KrissHouse2F.asm4
-rw-r--r--maps/ManiasHouse.asm2
-rw-r--r--maps/RuinsofAlphOutside.asm35
-rw-r--r--pokecrystal.asm1
-rw-r--r--pokecrystal.bat3
-rw-r--r--preprocessor.py3
-rw-r--r--scripting.asm52
-rw-r--r--stats/base_stats.asm506
-rw-r--r--stats/wild/fish.asm502
-rw-r--r--tilesets/00_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/00_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/00_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/01_collision.binbin0 -> 512 bytes
-rw-r--r--tilesets/01_metatiles.binbin0 -> 2048 bytes
-rw-r--r--tilesets/01_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/02_collision.binbin0 -> 512 bytes
-rw-r--r--tilesets/02_metatiles.binbin0 -> 2048 bytes
-rw-r--r--tilesets/02_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/03_collision.binbin0 -> 512 bytes
-rw-r--r--tilesets/03_metatiles.binbin0 -> 2048 bytes
-rw-r--r--tilesets/03_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/04_collision.binbin0 -> 512 bytes
-rw-r--r--tilesets/04_metatiles.binbin0 -> 2048 bytes
-rw-r--r--tilesets/04_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/05_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/05_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/05_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/06_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/06_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/06_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/07_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/07_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/07_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/08_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/08_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/08_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/09_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/09_metatiles.bin65
-rw-r--r--tilesets/09_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/10_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/10_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/10_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/11_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/11_metatiles.bin8
-rw-r--r--tilesets/11_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/12_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/12_metatiles.bin3
-rw-r--r--tilesets/12_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/13_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/13_metatiles.bin5
-rw-r--r--tilesets/13_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/14_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/14_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/14_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/15_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/15_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/15_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/16_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/16_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/16_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/17_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/17_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/17_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/18_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/18_metatiles.bin15
-rw-r--r--tilesets/18_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/19_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/19_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/19_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/20_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/20_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/20_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/21_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/21_metatiles.bin2
-rw-r--r--tilesets/21_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/22_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/22_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/22_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/23_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/23_metatiles.bin2
-rw-r--r--tilesets/23_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/24_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/24_metatiles.bin6
-rw-r--r--tilesets/24_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/25_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/25_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/25_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/26_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/26_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/26_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/27_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/27_metatiles.binbin0 -> 1024 bytes
-rw-r--r--tilesets/27_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/28_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/28_metatiles.bin2
-rw-r--r--tilesets/28_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/29_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/29_metatiles.bin3
-rw-r--r--tilesets/29_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/30_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/30_metatiles.bin6
-rw-r--r--tilesets/30_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/31_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/31_metatiles.bin1
-rw-r--r--tilesets/31_palette_map.bin1
-rw-r--r--tilesets/32_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/32_metatiles.bin17
-rw-r--r--tilesets/32_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/33_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/33_metatiles.bin17
-rw-r--r--tilesets/33_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/34_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/34_metatiles.bin17
-rw-r--r--tilesets/34_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/35_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/35_metatiles.bin17
-rw-r--r--tilesets/35_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/36_collision.binbin0 -> 256 bytes
-rw-r--r--tilesets/36_metatiles.bin17
-rw-r--r--tilesets/36_palette_map.binbin0 -> 112 bytes
-rw-r--r--tilesets/dark.palbin0 -> 64 bytes
-rw-r--r--tilesets/day.palbin0 -> 64 bytes
-rw-r--r--tilesets/morn.palbin0 -> 64 bytes
-rw-r--r--tilesets/nite.palbin0 -> 64 bytes
-rw-r--r--vblank.asm8
-rw-r--r--wram.asm383
215 files changed, 28774 insertions, 2368 deletions
diff --git a/.gitattributes b/.gitattributes
new file mode 100644
index 000000000..63c2cad28
--- /dev/null
+++ b/.gitattributes
@@ -0,0 +1,2 @@
+# No monkey business with line endings
+* -text
diff --git a/.gitignore b/.gitignore
index c9260280d..094c03a17 100644
--- a/.gitignore
+++ b/.gitignore
@@ -26,8 +26,10 @@ extras/*.json
# for any of the poor souls with save game files in their working directory
baserom.sgm
baserom.sav
-pokered.sgm
-pokered.sav
+baserom.rtc
+pokecrystal.sgm
+pokecrystal.sav
+pokecrystal.rtc
# for vim configuration
# url: http://www.vim.org/scripts/script.php?script_id=441
diff --git a/INSTALL.md b/INSTALL.md
index da91a08fb..7060b5e20 100644
--- a/INSTALL.md
+++ b/INSTALL.md
@@ -1,4 +1,21 @@
-# Linux
+# Getting Started
+
+Compiling requires a certain Pokemon Crystal ROM:
+
+```
+Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
+md5: 9f2922b235a5eeb78d65594e82ef5dde
+```
+
+Save it as `baserom.gbc` in the repository.
+
+
+Feel free to ask us on nucleus.kafuka.org #skeetendo if something goes wrong (remember to tell where)!
+
+Don't know how to use IRC? Try [mibbit](http://chat.mibbit.com/?server=nucleus.kafuka.org&channel=#skeetendo).
+
+
+## Linux
```bash
sudo apt-get install make gcc bison git python python-setuptools
@@ -24,153 +41,38 @@ cd pokecrystal
# install python requirements
pip install -r requirements.txt
-
-make clean && make
```
-# Windows
-
-Follow these instructions to install `pokecrystal` on Microsoft Windows. Once
-installed, you can run `make` to compile `main.asm` into a ROM.
-
-## Installing cygwin
-
-Cygwin provides a virtual linux environment on Windows systems. Just get
-`setup.exe`: http://cygwin.com/install.html
-
-During the install:
-
- 1. Keep the defaults.
-
- 2. It shouldn't matter which mirror you choose, but http://mirrors.kernel.org
- seems to work.
-
- 3. Select the packages listed below.
-
-You'll be presented with a package selection screen. Select the following
-packages (hint: there's a search box).
-
- 1. `python` (installed by default)
-
- 2. `gcc` and `gcc-core` (under devel)
-
- 3. `byacc` (under devel)
-
- 4. `make` (under devel)
-
- 5. `wget` (under web)
-
- 6. `git` (under devel)
-
- 7. `mercurial` (optional, if you wish to work with pokered as well)
-
-Let cygwin finish the install. Might take a sec while all packages are
-downloading.
-
-## Installing other requirements
-
-Launch cygwin (bash). Maybe you know your way around the linux terminal. If not, a
-crash course:
-
-```bash
-# list files in current directory
-ls
-
-# show current directory
-pwd
-
-# change directory
-cd /away/we/go
+To compile the ROM from ASM source:
```
-
-The next step is building `rgbds`, the GB assembler. Type:
-
-```bash
-# download rgbds source code
-git clone git://github.com/bentley/rgbds.git
-
-# compile rgbds
-cd rgbds
-YACC=byacc make
-
-# make rgbds accessible for all time
-export PATH=$PATH:`pwd`
-echo "export PATH=$PATH:`pwd`" >> ~/.bashrc
-
-# check if rgbasm is installed now
-which rgbasm
-```
-
-If that fails (it shouldn't), you can download binaries like so:
-
-```bash
-# download rgbds binaries
-wget http://diyhpl.us/~bryan/irc/pokered/rgbds/rgbds.zip --output-document=rgbds.zip
-
-# unzip
-unzip rgbds.zip
-
-# make rgbds accessible for all time
-export PATH=$PATH:`pwd`/rgbds
-echo "export PATH=$PATH:`pwd`/rgbds" >> ~/.bashrc
-
-# clean up that zip file
-rm rgbds.zip
+make clean && make
```
-The next step is to install `unittest2`, unless you installed python2.7
-earlier:
-
-```bash
-cd ~
-wget http://peak.telecommunity.com/dist/ez_setup.py
-python ez_setup.py
-easy_install unittest2
-```
+That will take between 3 and 15 seconds, depending on your computer. If you see
+`cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful! Rejoice!
-Now you should be able to build `pokecrystal` for the first time:
-```bash
-cd ~
-git clone git://github.com/kanzure/pokecrystal.git
-cd pokecrystal
-```
+## Windows
-The final requirement is downloading a certain Pokemon Crystal ROM:
+Set up [GitHub for Windows](http://windows.github.com/) and clone this repository.
-```
-Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
-md5: 9f2922b235a5eeb78d65594e82ef5dde
-```
+If you haven't already, get [Python 2.7](http://www.python.org/ftp/python/2.7.3/python-2.7.3.msi) ([64-bit](http://www.python.org/ftp/python/2.7.3/python-2.7.3.amd64.msi)).
-Save it as `C:\cygwin\home\(your username)\pokecrystal\baserom.gbc`. You can
-check the md5 of a file by typing `md5sum baserom.gbc`.
+Extract the following files from the [RGBDS](https://github.com/downloads/bentley/rgbds/rgbds-0.0.1.zip) package into the repository:
+`rgbasm.exe`
+`rgbds.exe`
+`rgbfix.exe`
+`rgblink.exe`
-To compile the ROM from ASM source, type:
+Install [make](http://gnuwin32.sourceforge.net/downlinks/make.php) for Windows.
-```bash
-make
-```
+To compile the ROM from ASM source, run `pokecrystal.bat`.
That will take between 3 and 15 seconds, depending on your computer. If you see
-`cmp baserom.gbc pokecrystal.gbc` as the last line, the build was successful!
-Rejoice!
-
-Now you may try messing around with `main.asm`, or just do whatever you wanted
-to.
-
-To build again, you should use the following command:
-
-```bash
-make clean && make
-```
+`FC: no differences encountered`, the build was successful! Rejoice!
-Feel free to ask us on nucleus.kafuka.org #skeetendo if something goes wrong
-(remember to tell where)! Don't know how to use IRC? Try
-[mibbit](http://mibbit.com/) or something.
+Now you may try messing around with `main.asm`, or just do whatever you wanted to.
-# Contributing changes
-## Setting up a public git repo
+# Contributions are welcome!
-For those uninitiated with git-based collaboration, and who do not want to setup a server to host git repositories, use GitHub. Register on GitHub and follow [this tutorial to setup ssh keys](https://help.github.com/articles/generating-ssh-keys). Then go to [the pokecrystal repo](https://github.com/kanzure/pokecrystal) and click the giant "fork" button. This will bring you to a page with some instructions regarding `git remote` (follow these steps in your pokecrystal folder).
diff --git a/Makefile b/Makefile
index 5c7c0d246..ce6258cc8 100644
--- a/Makefile
+++ b/Makefile
@@ -1,6 +1,7 @@
.SUFFIXES: .asm .tx .o .gbc .png .2bpp .lz
-TEXTFILES = text/sweethoney.tx \
+TEXTFILES = \
+ text/sweethoney.tx \
text/phone/bill.tx \
text/phone/elm.tx \
text/phone/mom.tx \
@@ -10,7 +11,8 @@ TEXTFILES = text/sweethoney.tx \
text/common_3.tx \
main.tx
-VERTGFX = gfx/pics/%.png \
+VERTGFX = \
+ gfx/pics/%.png \
gfx/trainers/%.png
HORIZGFX = $(filter-out gfx/%.png, $(VERTGFX))
@@ -24,10 +26,16 @@ HORIZGFX = $(filter-out gfx/%.png, $(VERTGFX))
# so take care to reorganize accordingly
all: pokecrystal.gbc
+ cmp baserom.gbc $<
+
+win: pokecrystal.gbc
+ fc baserom.gbc $<
clean:
rm -f main.tx pokecrystal.o pokecrystal.gbc ${TEXTFILES}
+winclean:
+ del main.tx pokecrystal.o pokecrystal.gbc .\text\sweethoney.tx .\text\phone\bill.tx .\text\phone\elm.tx .\text\phone\mom.tx .\text\phone\trainers1.tx .\text\common.tx .\text\common_2.tx .\text\common_3.tx
pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES}
rgbasm -o pokecrystal.o pokecrystal.asm
@@ -38,21 +46,20 @@ pokecrystal.o: pokecrystal.asm constants.asm wram.asm ${TEXTFILES}
pokecrystal.gbc: pokecrystal.o
rgblink -o $@ $<
rgbfix -Cjv -i BYTE -k 01 -l 0x33 -m 0x10 -p 0 -r 3 -t PM_CRYSTAL $@
- cmp baserom.gbc $@
lzs: ${VERTGFX} ${HORIZGFX}
pngs:
- cd extras; python gfx.py mass-decompress; python gfx.py dump-pngs
+ cd extras && python gfx.py mass-decompress && python gfx.py dump-pngs
front.png: tiles.png
- cd extras; python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp
+ cd extras && python gfx.py png-to-lz --front $@ $(OBJECT_DIRECTORY)/tiles.2bpp
tiles.png:
- cd extras; python gfx.py png-to-2bpp $@
-.png: ${VERTGFX}
- cd extras; python gfx.py png-to-lz --vert $@
-.png: ${HORIZGFX}
- cd extras; python gfx.py png-to-lz $@
+ cd extras && python gfx.py png-to-2bpp $@
+.png:: ${VERTGFX}
+ cd extras && python gfx.py png-to-lz --vert $@
+.png:: ${HORIZGFX}
+ cd extras && python gfx.py png-to-lz $@
diff --git a/README.md b/README.md
index ff3ab21f6..f47e366ca 100644
--- a/README.md
+++ b/README.md
@@ -4,65 +4,30 @@ This is a hand-crafted disassembly of Pokémon Crystal.
The source code in this project successfully converts back into a ROM image. All source code is meticulously commented.
+
## Base ROM
The following ROM is required for compiling:
+```
Pokemon - Crystal Version (UE) (V1.0) [C][!].gbc
-
md5: 9f2922b235a5eeb78d65594e82ef5dde
-
-Eventually this will not be necessary.
-
-## Installing
-
-Simple.
-
-``` bash
-sudo apt-get install make gcc bison git python python-setuptools
-
-# unittest2 is required if using python2.6
-sudo easy_install unittest2
-sudo easy_install pip
-
-# download rgbds source code
-git clone git://github.com/bentley/rgbds.git
-
-# compile rgbds
-cd rgbds
-make
-sudo make install
-
-# check if rgbasm is installed now
-which rgbasm
-
-# download pokecrystal
-git clone https://github.com/kanzure/pokecrystal.git
-cd pokecrystal
-
-pip install -r requirements.txt
-
-make clean && make
```
-Also, there are [Windows installation instructions](https://github.com/kanzure/pokecrystal/blob/master/INSTALL.md).
-
-## Assembling
-
-* To assemble, first install RGBDS and put it in your path. The version of RGBDS needed is [rgbds-linux](https://github.com/bentley/rgbds/).
-
-* Next, copy the Pokémon ROM to this directory as "baserom.gbc".
-
-* Then run "make" in your shell.
+Eventually this will not be necessary.
-* This will output a file named "pokecrystal.gbc".
## See also
* disassembly of [Pokémon Red](http://bitbucket.org/iimarckus/pokered).
+
## Contributing
-* Hang out with us on IRC, nucleus.kafuka.org #skeetendo ([or use mibbit](http://chat.mibbit.com/?server=nucleus.kafuka.org&channel=#skeetendo))
+* Hang out with us on IRC:
+`nucleus.kafuka.org #skeetendo`
+(or use [mibbit](http://chat.mibbit.com/?server=nucleus.kafuka.org&channel=#skeetendo)).
+
+* Are we missing something? Make a pull request! Contributions are welcome.
* Tackle some [issues](https://github.com/kanzure/pokecrystal/issues)!
diff --git a/audio/sfx_pointers.asm b/audio/sfx_pointers.asm
index fb06d931b..726e712c2 100644
--- a/audio/sfx_pointers.asm
+++ b/audio/sfx_pointers.asm
@@ -1,212 +1,213 @@
; e927c
- dbw $3c, $4b3f ; dex fanfare 50-79
- dbw $3c, $4c2f ; item
- dbw $3c, $4c89 ; caught mon
- dbw $3c, $4941 ; pokeballs placed on table
- dbw $3c, $4947 ; potion
- dbw $3c, $494a ; full heal
- dbw $3c, $494d ; menu
- dbw $3c, $4950 ; read text
- dbw $3c, $4950 ; read text
- dbw $3c, $4bd5 ; dex fanfare 20-49
- dbw $3c, $4cea ; dex fanfare 80-109
- dbw $3c, $4953 ; poison
- dbw $3c, $4956 ; got safari balls
- dbw $3c, $4959 ; boot pc
- dbw $3c, $495c ; shut down pc
- dbw $3c, $495f ; choose pc option
- dbw $3c, $4962 ; bide / escape rope
- dbw $3c, $4965 ; push button
- dbw $3c, $4968 ; second part of itemfinder
- dbw $3c, $496b ; warp to
- dbw $3c, $496e ; warp from
- dbw $3c, $4971 ; change dex mode
- dbw $3c, $4974 ; jump over ledge
- dbw $3c, $4977 ; grass rustle
- dbw $3c, $497a ; fly
- dbw $3c, $497d ; wrong
- dbw $3c, $4983 ; squeak
- dbw $3c, $4986 ; strength
- dbw $3c, $4989 ; boat
- dbw $3c, $498f ; wall open
- dbw $3c, $4992 ; place puzzle piece down
- dbw $3c, $4995 ; enter door
- dbw $3c, $4998 ; switch pokemon
- dbw $3c, $499e ; score tally? ; sounds like something out of game corner
- dbw $3c, $49a4 ; buy/sell
- dbw $3c, $49ad ; exit building
- dbw $3c, $49aa ; bump
- dbw $3c, $49b0 ; save
- dbw $3c, $49f8 ; pokeflute
- dbw $3c, $49fb ; elevator end
- dbw $3c, $49fe ; throw ball
- dbw $3c, $4a04 ; smokescreen
- dbw $3c, $4a0a ; ; something skidding on water?
- dbw $3c, $4a10 ; run
- dbw $3c, $4a13 ; slot machine start
- dbw $3c, $4dbe ; fanfare
- dbw $3c, $4a3d ; peck
- dbw $3c, $4a40 ; kinesis
- dbw $3c, $4a43 ; lick
- dbw $3c, $4a46 ; pound
- dbw $3c, $4a49 ; move puzzle piece
- dbw $3c, $4a4c ; comet punch
- dbw $3c, $4a4f ; mega punch
- dbw $3c, $4a52 ; scratch
- dbw $3c, $4a55 ; vicegrip
- dbw $3c, $4a58 ; razor wind
- dbw $3c, $4a5b ; cut
- dbw $3c, $4a5e ; wing attack
- dbw $3c, $4a61 ; whirlwind
- dbw $3c, $4a64 ; bind
- dbw $3c, $4a67 ; vine whip
- dbw $3c, $4a6a ; double kick
- dbw $3c, $4a6d ; mega kick
- dbw $3c, $4a70 ; headbutt
- dbw $3c, $4a73 ; horn attack
- dbw $3c, $4a76 ; tackle
- dbw $3c, $4a79 ; poison sting
- dbw $3c, $4a7c ; poisonpowder
- dbw $3c, $4a7f ; doubleslap
- dbw $3c, $4a82 ; bite
- dbw $3c, $4a88 ; jump kick
- dbw $3c, $4a8b ; stomp
- dbw $3c, $4a8e ; tail whip
- dbw $3c, $4a91 ; karate chop
- dbw $3c, $4a94 ; submission
- dbw $3c, $4a97 ; water gun
- dbw $3c, $4a9d ; swords dance
- dbw $3c, $4aa0 ; thunder
- dbw $3c, $4aa3 ; supersonic
- dbw $3c, $4aac ; leer
- dbw $3c, $4ab5 ; ember
- dbw $3c, $4abb ; bubblebeam
- dbw $3c, $4ac4 ; hydro pump
- dbw $3c, $4aca ; surf
- dbw $3c, $4ad3 ; psybeam
- dbw $3c, $4adc ; leech seed
- dbw $3c, $4ae5 ; thundershock
- dbw $3c, $4aee ; psychic
- dbw $3c, $4af7 ; screech
- dbw $3c, $4afd ; bone club
- dbw $3c, $4b03 ; sharpen
- dbw $3c, $4b09 ; egg bomb
- dbw $3c, $4b12 ; sing
- dbw $3c, $4b18 ; sky attack
- dbw $3c, $4b21 ; hyper beam
- dbw $3c, $4b24 ; shine
- dbw $3c, $4a1c ;
- dbw $3c, $4a1f ; $60
- dbw $3c, $4a22 ; tap
- dbw $3c, $4a25 ; tap
- dbw $3c, $4a28 ; burn ; that is not a burn
- dbw $3c, $4a2b ; title screen sound
- dbw $3c, $4a2e ; similar to $60
- dbw $3c, $4a31 ; get coin from slots
- dbw $3c, $4a34 ; pay day
- dbw $3c, $4a3a ; metronome
- dbw $3c, $4a19 ; call
- dbw $3c, $4b2d ; hang up
- dbw $3c, $4b30 ; no signal
- dbw $3c, $4b2a ; sandstorm
- dbw $3c, $4b33 ; elevator
- dbw $3c, $52b4 ; protect
- dbw $3c, $52f6 ; sketch
- dbw $3c, $5314 ; rain dance
- dbw $3c, $5334 ; aeroblast
- dbw $3c, $5352 ; spark
- dbw $3c, $5360 ; curse
- dbw $3c, $537d ; rage
- dbw $3c, $539c ; thief
- dbw $3c, $53b0 ; thief
- dbw $3c, $53ca ; spider web
- dbw $3c, $53f7 ; mind reader
- dbw $3c, $541d ; nighmare
- dbw $3c, $5453 ; snore
- dbw $3c, $5469 ; sweet kiss
- dbw $3c, $547f ; sweet kiss
- dbw $3c, $54a5 ; belly drum
- dbw $3c, $54ba ;
- dbw $3c, $54d0 ; sludge bomb
- dbw $3c, $54f5 ; foresight
- dbw $3c, $5515 ; spite
- dbw $3c, $553a ; outrage
- dbw $3c, $554d ; perish song
- dbw $3c, $5570 ; giga drain
- dbw $3c, $55b4 ; attract
- dbw $3c, $55cc ; kinesis
- dbw $3c, $55de ; zap cannon
- dbw $3c, $55ef ; mean look
- dbw $3c, $5621 ; heal bell
- dbw $3c, $5637 ; return
- dbw $3c, $5653 ; exp bar
- dbw $3c, $567f ; milk drink
- dbw $3c, $569f ; present
- dbw $3c, $56b9 ; morning sun
- dbw $3c, $4b3f ; level up
- dbw $3c, $4b86 ; key item
- dbw $3c, $4d56 ; fanfare
- dbw $3c, $4dc7 ; register phone #
- dbw $3c, $4e26 ; 3rd place
- dbw $3c, $4e66 ; get egg from daycare man
- dbw $3c, $4e66 ; get egg from daycare lady
- dbw $3c, $4edc ; move deleted
- dbw $3c, $4f5e ; 2nd place
- dbw $3c, $4fe2 ; 1st place
- dbw $3c, $5069 ; choose a card
- dbw $3c, $5104 ; get tm
- dbw $3c, $517d ; get badge
- dbw $3c, $5236 ; quit slots
- dbw $3c, $5775 ; nothing
- dbw $3c, $5878 ; dex fanfare <20
- dbw $3c, $58d2 ; dex fanfare 140-169
- dbw $3c, $5951 ; dex fanfare 170-199
- dbw $3c, $59d6 ; dex fanfare 200-229
- dbw $3c, $5a66 ; dex fanfare >=230
- dbw $3c, $5784 ; evolved
- dbw $3c, $579b ; master ball
- dbw $3c, $57c0 ; egg crack
- dbw $3c, $57d9 ; charizard fireball (gs intro)
- dbw $3c, $57ff ; pokemon appears (gs intro)
- dbw $3c, $5818 ; flash
- dbw $3c, $5846 ; game freak logo
- dbw $3c, $5b33 ; not very effective
- dbw $3c, $5b40 ; damage
- dbw $3c, $5b50 ; super effective
- dbw $3c, $5b63 ; ball bounce
- dbw $3c, $56df ; moonlight
- dbw $3c, $56fd ; encore
- dbw $3c, $5721 ; beat up
- dbw $3c, $574c ; batom pass
- dbw $3c, $4944 ; ball wiggle
- dbw $3c, $5734 ; sweet scent
- dbw $3c, $5bb3 ; sweet scent
- dbw $3c, $5bec ; hit end of exp bar
- dbw $3c, $5c10 ; give trademon
- dbw $3c, $5c3e ; get trademon
- dbw $3c, $5c6c ; train arrived
- dbw $3c, $675b ; stop slot
- dbw $3c, $5cb4 ; 2 boops
- dbw $3c, $6769 ; glass ting
- dbw $3c, $6773 ; 2 glass ting
+ dbw $3c, $4b3f ; Dex Fanfare 50-79
+ dbw $3c, $4c2f ; Item
+ dbw $3c, $4c89 ; Caught Mon
+ dbw $3c, $4941 ; Pokeballs Placed On Table
+ dbw $3c, $4947 ; Potion
+ dbw $3c, $494a ; Full Heal
+ dbw $3c, $494d ; Menu
+ dbw $3c, $4950 ; Read Text
+ dbw $3c, $4950 ; Read Text 2
+ dbw $3c, $4bd5 ; Dex Fanfare 20-49
+ dbw $3c, $4cea ; Dex Fanfare 80-109
+ dbw $3c, $4953 ; Poison
+ dbw $3c, $4956 ; Got Safari Balls
+ dbw $3c, $4959 ; Boot Pc
+ dbw $3c, $495c ; Shut Down Pc
+ dbw $3c, $495f ; Choose Pc Option
+ dbw $3c, $4962 ; Escape Rope
+ dbw $3c, $4965 ; Push Button
+ dbw $3c, $4968 ; Second Part Of Itemfinder
+ dbw $3c, $496b ; Warp To
+ dbw $3c, $496e ; Warp From
+ dbw $3c, $4971 ; Change Dex Mode
+ dbw $3c, $4974 ; Jump Over Ledge
+ dbw $3c, $4977 ; Grass Rustle
+ dbw $3c, $497a ; Fly
+ dbw $3c, $497d ; Wrong
+ dbw $3c, $4983 ; Squeak
+ dbw $3c, $4986 ; Strength
+ dbw $3c, $4989 ; Boat
+ dbw $3c, $498f ; Wall Open
+ dbw $3c, $4992 ; Place Puzzle Piece Down
+ dbw $3c, $4995 ; Enter Door
+ dbw $3c, $4998 ; Switch Pokemon
+ dbw $3c, $499e ; Tally
+ dbw $3c, $49a4 ; Transaction
+ dbw $3c, $49ad ; Exit Building
+ dbw $3c, $49aa ; Bump
+ dbw $3c, $49b0 ; Save
+ dbw $3c, $49f8 ; Pokeflute
+ dbw $3c, $49fb ; Elevator End
+ dbw $3c, $49fe ; Throw Ball
+ dbw $3c, $4a04 ; Ball Poof
+ dbw $3c, $4a0a ; Unknown 3A
+ dbw $3c, $4a10 ; Run
+ dbw $3c, $4a13 ; Slot Machine Start
+ dbw $3c, $4dbe ; Fanfare
+ dbw $3c, $4a3d ; Peck
+ dbw $3c, $4a40 ; Kinesis
+ dbw $3c, $4a43 ; Lick
+ dbw $3c, $4a46 ; Pound
+ dbw $3c, $4a49 ; Move Puzzle Piece
+ dbw $3c, $4a4c ; Comet Punch
+ dbw $3c, $4a4f ; Mega Punch
+ dbw $3c, $4a52 ; Scratch
+ dbw $3c, $4a55 ; Vicegrip
+ dbw $3c, $4a58 ; Razor Wind
+ dbw $3c, $4a5b ; Cut
+ dbw $3c, $4a5e ; Wing Attack
+ dbw $3c, $4a61 ; Whirlwind
+ dbw $3c, $4a64 ; Bind
+ dbw $3c, $4a67 ; Vine Whip
+ dbw $3c, $4a6a ; Double Kick
+ dbw $3c, $4a6d ; Mega Kick
+ dbw $3c, $4a70 ; Headbutt
+ dbw $3c, $4a73 ; Horn Attack
+ dbw $3c, $4a76 ; Tackle
+ dbw $3c, $4a79 ; Poison Sting
+ dbw $3c, $4a7c ; Powder
+ dbw $3c, $4a7f ; Doubleslap
+ dbw $3c, $4a82 ; Bite
+ dbw $3c, $4a88 ; Jump Kick
+ dbw $3c, $4a8b ; Stomp
+ dbw $3c, $4a8e ; Tail Whip
+ dbw $3c, $4a91 ; Karate Chop
+ dbw $3c, $4a94 ; Submission
+ dbw $3c, $4a97 ; Water Gun
+ dbw $3c, $4a9d ; Swords Dance
+ dbw $3c, $4aa0 ; Thunder
+ dbw $3c, $4aa3 ; Supersonic
+ dbw $3c, $4aac ; Leer
+ dbw $3c, $4ab5 ; Ember
+ dbw $3c, $4abb ; Bubblebeam
+ dbw $3c, $4ac4 ; Hydro Pump
+ dbw $3c, $4aca ; Surf
+ dbw $3c, $4ad3 ; Psybeam
+ dbw $3c, $4adc ; Charge
+ dbw $3c, $4ae5 ; Thundershock
+ dbw $3c, $4aee ; Psychic
+ dbw $3c, $4af7 ; Screech
+ dbw $3c, $4afd ; Bone Club
+ dbw $3c, $4b03 ; Sharpen
+ dbw $3c, $4b09 ; Egg Bomb
+ dbw $3c, $4b12 ; Sing
+ dbw $3c, $4b18 ; Hyper Beam
+ dbw $3c, $4b21 ; Shine
+ dbw $3c, $4b24 ; Unknown 5F
+ dbw $3c, $4a1c ; Unknown 60
+ dbw $3c, $4a1f ; Unknown 61
+ dbw $3c, $4a22 ; Unknown 62
+ dbw $3c, $4a25 ; Unknown 63
+ dbw $3c, $4a28 ; Burn
+ dbw $3c, $4a2b ; Title Screen Entrance
+ dbw $3c, $4a2e ; Unknown 66
+ dbw $3c, $4a31 ; Get Coin From Slots
+ dbw $3c, $4a34 ; Pay Day
+ dbw $3c, $4a3a ; Metronome
+ dbw $3c, $4a19 ; Call
+ dbw $3c, $4b2d ; Hang Up
+ dbw $3c, $4b30 ; No Signal
+ dbw $3c, $4b2a ; Sandstorm
+ dbw $3c, $4b33 ; Elevator
+ dbw $3c, $52b4 ; Protect
+ dbw $3c, $52f6 ; Sketch
+ dbw $3c, $5314 ; Rain Dance
+ dbw $3c, $5334 ; Aeroblast
+ dbw $3c, $5352 ; Spark
+ dbw $3c, $5360 ; Curse
+ dbw $3c, $537d ; Rage
+ dbw $3c, $539c ; Thief
+ dbw $3c, $53b0 ; Thief 2
+ dbw $3c, $53ca ; Spider Web
+ dbw $3c, $53f7 ; Mind Reader
+ dbw $3c, $541d ; Nightmare
+ dbw $3c, $5453 ; Snore
+ dbw $3c, $5469 ; Sweet Kiss
+ dbw $3c, $547f ; Sweet Kiss 2
+ dbw $3c, $54a5 ; Belly Drum
+ dbw $3c, $54ba ; Unknown 7F
+ dbw $3c, $54d0 ; Sludge Bomb
+ dbw $3c, $54f5 ; Foresight
+ dbw $3c, $5515 ; Spite
+ dbw $3c, $553a ; Outrage
+ dbw $3c, $554d ; Perish Song
+ dbw $3c, $5570 ; Giga Drain
+ dbw $3c, $55b4 ; Attract
+ dbw $3c, $55cc ; Kinesis 2
+ dbw $3c, $55de ; Zap Cannon
+ dbw $3c, $55ef ; Mean Look
+ dbw $3c, $5621 ; Heal Bell
+ dbw $3c, $5637 ; Return
+ dbw $3c, $5653 ; Exp Bar
+ dbw $3c, $567f ; Milk Drink
+ dbw $3c, $569f ; Present
+ dbw $3c, $56b9 ; Morning Sun
+ dbw $3c, $4b3f ; Level Up
+ dbw $3c, $4b86 ; Key Item
+ dbw $3c, $4d56 ; Fanfare 2
+ dbw $3c, $4dc7 ; Register Phone #
+ dbw $3c, $4e26 ; 3Rd Place
+ dbw $3c, $4e66 ; Get Egg From Daycare Man
+ dbw $3c, $4e66 ; Get Egg From Daycare Lady
+ dbw $3c, $4edc ; Move Deleted
+ dbw $3c, $4f5e ; 2Nd Place
+ dbw $3c, $4fe2 ; 1St Place
+ dbw $3c, $5069 ; Choose A Card
+ dbw $3c, $5104 ; Get Tm
+ dbw $3c, $517d ; Get Badge
+ dbw $3c, $5236 ; Quit Slots
+ dbw $3c, $5775 ; Egg Crack
+ dbw $3c, $5878 ; Dex Fanfare < 20
+ dbw $3c, $58d2 ; Dex Fanfare 140-169
+ dbw $3c, $5951 ; Dex Fanfare 170-199
+ dbw $3c, $59d6 ; Dex Fanfare 200-229
+ dbw $3c, $5a66 ; Dex Fanfare 230 +
+ dbw $3c, $5784 ; Evolved
+ dbw $3c, $579b ; Master Ball
+ dbw $3c, $57c0 ; Egg Hatch
+ dbw $3c, $57d9 ; Gs Intro Charizard Fireball
+ dbw $3c, $57ff ; Gs Intro Pokemon Appears
+ dbw $3c, $5818 ; Flash
+ dbw $3c, $5846 ; Game Freak Logo Gs
+ dbw $3c, $5b33 ; Not Very Effective
+ dbw $3c, $5b40 ; Damage
+ dbw $3c, $5b50 ; Super Effective
+ dbw $3c, $5b63 ; Ball Bounce
+ dbw $3c, $56df ; Moonlight
+ dbw $3c, $56fd ; Encore
+ dbw $3c, $5721 ; Beat Up
+ dbw $3c, $574c ; Baton Pass
+ dbw $3c, $4944 ; Ball Wiggle
+ dbw $3c, $5734 ; Sweet Scent
+ dbw $3c, $5bb3 ; Sweet Scent 2
+ dbw $3c, $5bec ; Hit End Of Exp Bar
+ dbw $3c, $5c10 ; Give Trademon
+ dbw $3c, $5c3e ; Get Trademon
+ dbw $3c, $5c6c ; Train Arrived
+ dbw $3c, $675b ; Stop Slot
+ dbw $3c, $5cb4 ; 2 Boops
+ dbw $3c, $6769 ; Glass Ting
+ dbw $3c, $6773 ; Glass Ting 2
; Crystal adds the following SFX:
- dbw $5e, $582d ; intro unown 1
- dbw $5e, $583e ; intro unown 2
- dbw $5e, $584f ; intro unown 3
- dbw $5e, $586e ; boop
- dbw $5e, $5888 ; game freak ditto transform
- dbw $5e, $58a0 ; intro suicune 1
- dbw $5e, $58aa ; intro pichu
- dbw $5e, $58c0 ; intro suicune 2
- dbw $5e, $58f4 ; intro suicune 3
- dbw $5e, $5907 ; game freak ditto bounce
- dbw $5e, $591d ; intro suicune 4
- dbw $5e, $5942 ; game freak presents
- dbw $5e, $5961 ; tingle
- dbw $3c, $5cd0 ; sand?
- dbw $5e, $597c ; two pc beeps
- dbw $5e, $5992 ; 4 note ditty
- dbw $5e, $59cb ; twinkle
+ dbw $5e, $582d ; Intro Unown 1
+ dbw $5e, $583e ; Intro Unown 2
+ dbw $5e, $584f ; Intro Unown 3
+ dbw $5e, $586e ; Ditto Pop Up
+ dbw $5e, $5888 ; Ditto Transform
+ dbw $5e, $58a0 ; Intro Suicune 1
+ dbw $5e, $58aa ; Intro Pichu
+ dbw $5e, $58c0 ; Intro Suicune 2
+ dbw $5e, $58f4 ; Intro Suicune 3
+ dbw $5e, $5907 ; Ditto Bounce
+ dbw $5e, $591d ; Intro Suicune 4
+ dbw $5e, $5942 ; Game Freak Presents
+ dbw $5e, $5961 ; Tingle
+ dbw $3c, $5cd0 ; Unknown Cb
+ dbw $5e, $597c ; Two Pc Beeps
+ dbw $5e, $5992 ; 4 Note Ditty
+ dbw $5e, $59cb ; Twinkle
; e94e9
+
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm
new file mode 100644
index 000000000..b48e04bc6
--- /dev/null
+++ b/battle/ai/scoring.asm
@@ -0,0 +1,3362 @@
+AIScoring_RedStatus: ; 38591
+; Don't use status-only moves if the player can't be statused.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ ld c, a
+
+ push hl
+ push de
+ push bc
+ ld a, $b
+ ld hl, $441a
+ rst FarCall
+ pop bc
+ pop de
+ pop hl
+ jr nz, .discourage
+
+ ld a, [EnemyMoveEffect]
+ push hl
+ push de
+ push bc
+ ld hl, .statusonlyeffects
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .checkmove
+
+ ld a, [BattleMonStatus]
+ and a
+ jr nz, .discourage
+
+ ld a, [PlayerScreens]
+ bit SCREENS_SAFEGUARD, a
+ jr z, .checkmove
+
+.discourage
+ call AIDiscourageMove
+ jr .checkmove
+; 385db
+
+.statusonlyeffects
+ db EFFECT_SLEEP
+ db EFFECT_TOXIC
+ db EFFECT_POISON
+ db EFFECT_PARALYZE
+ db $ff
+; 385e0
+
+
+
+AIScoring_RedStatMods: ; 385e0
+; Use stat-modifying moves on turn 1.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+
+ cp EFFECT_ATTACK_UP
+ jr c, .checkmove
+ cp EFFECT_EVASION_UP + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN - 1
+ jr z, .checkmove
+ cp EFFECT_EVASION_DOWN + 1
+ jr c, .statdown
+
+ cp EFFECT_ATTACK_UP_2
+ jr c, .checkmove
+ cp EFFECT_EVASION_UP_2 + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN_2 - 1
+ jr z, .checkmove
+ cp EFFECT_EVASION_DOWN_2 + 1
+ jr c, .statdown
+
+ jr .checkmove
+
+.statup
+ ld a, [EnemyTurnsTaken]
+ and a
+ jr nz, .discourage
+
+ jr .encourage
+
+.statdown
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr nz, .discourage
+
+.encourage
+ call Function_0x39527
+ jr c, .checkmove
+
+ dec [hl]
+ dec [hl]
+ jr .checkmove
+
+.discourage
+ call RNG
+ cp 30
+ jr c, .checkmove
+ inc [hl]
+ inc [hl]
+ jr .checkmove
+; 38635
+
+
+
+AIScoring_RedSuperEffective: ; 38635
+; Use super-effective moves.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ push hl
+ push bc
+ push de
+ ld a, 1
+ ld [hBattleTurn], a
+ callab Function0x347c8
+ pop de
+ pop bc
+ pop hl
+
+ ld a, [$d265]
+ and a
+ jr z, .immune
+ cp 10 ; 1.0
+ jr z, .checkmove
+ jr c, .noteffective
+
+; effective
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .checkmove
+ dec [hl]
+ jr .checkmove
+
+.noteffective
+; Discourage this move if there are any moves
+; that do damage of a different type.
+ push hl
+ push de
+ push bc
+ ld a, [EnemyMoveType]
+ ld d, a
+ ld hl, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+ ld c, 0
+.checkmove2
+ dec b
+ jr z, .asm_38693
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38693
+
+ call AIGetEnemyMove
+ ld a, [EnemyMoveType]
+ cp d
+ jr z, .checkmove2
+ ld a, [EnemyMovePower]
+ and a
+ jr nz, .asm_38692
+ jr .checkmove2
+
+.asm_38692
+ ld c, a
+.asm_38693
+ ld a, c
+ pop bc
+ pop de
+ pop hl
+ and a
+ jr z, .checkmove
+ inc [hl]
+ jr .checkmove
+
+.immune
+ call AIDiscourageMove
+ jr .checkmove
+; 386a2
+
+
+
+AIScoring_Offensive: ; 386a2
+; Discourage non-damaging moves.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr nz, .checkmove
+
+ inc [hl]
+ inc [hl]
+ jr .checkmove
+; 386be
+
+
+
+AIScoring_Smart: ; 386be
+; Context-specific scoring.
+
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ ld hl, .table_386f2
+ ld de, 3
+ call IsInArray
+
+ inc hl
+ jr nc, .nextmove
+
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+
+ pop hl
+ push hl
+
+ ld bc, .nextmove
+ push bc
+
+ push de
+ ret
+
+.nextmove
+ pop hl
+ pop bc
+ pop de
+ inc hl
+ jr .checkmove
+
+.table_386f2
+ dbw EFFECT_SLEEP, AIScoring_Sleep
+ dbw EFFECT_LEECH_HIT, AIScoring_LeechHit
+ dbw EFFECT_EXPLOSION, AIScoring_Explosion
+ dbw EFFECT_DREAM_EATER, AIScoring_DreamEater
+ dbw EFFECT_MIRROR_MOVE, AIScoring_MirrorMove
+ dbw EFFECT_EVASION_UP, AIScoring_EvasionUp
+ dbw EFFECT_ALWAYS_HIT, AIScoring_AlwaysHit
+ dbw EFFECT_ACCURACY_DOWN, AIScoring_AccuracyDown
+ dbw EFFECT_HAZE, AIScoring_Haze
+ dbw EFFECT_BIDE, AIScoring_Bide
+ dbw EFFECT_WHIRLWIND, AIScoring_Whirlwind
+ dbw EFFECT_HEAL, AIScoring_Heal
+ dbw EFFECT_TOXIC, AIScoring_Toxic
+ dbw EFFECT_LIGHT_SCREEN, AIScoring_LightScreen
+ dbw EFFECT_OHKO, AIScoring_Ohko
+ dbw EFFECT_RAZOR_WIND, AIScoring_RazorWind
+ dbw EFFECT_SUPER_FANG, AIScoring_SuperFang
+ dbw EFFECT_BIND, AIScoring_Bind
+ dbw EFFECT_UNUSED_2B, AIScoring_Unused2B
+ dbw EFFECT_CONFUSE, AIScoring_Confuse
+ dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2
+ dbw EFFECT_REFLECT, AIScoring_Reflect
+ dbw EFFECT_PARALYZE, AIScoring_Paralyze
+ dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit
+ dbw EFFECT_SUBSTITUTE, AIScoring_Substitute
+ dbw EFFECT_HYPER_BEAM, AIScoring_HyperBeam
+ dbw EFFECT_RAGE, AIScoring_Rage
+ dbw EFFECT_MIMIC, AIScoring_Mimic
+ dbw EFFECT_LEECH_SEED, AIScoring_LeechSeed
+ dbw EFFECT_DISABLE, AIScoring_Disable
+ dbw EFFECT_COUNTER, AIScoring_Counter
+ dbw EFFECT_ENCORE, AIScoring_Encore
+ dbw EFFECT_PAIN_SPLIT, AIScoring_PainSplit
+ dbw EFFECT_SNORE, AIScoring_Snore
+ dbw EFFECT_CONVERSION2, AIScoring_Conversion2
+ dbw EFFECT_LOCK_ON, AIScoring_LockOn
+ dbw EFFECT_DEFROST_OPPONENT, AIScoring_DefrostOpponent
+ dbw EFFECT_SLEEP_TALK, AIScoring_SleepTalk
+ dbw EFFECT_DESTINY_BOND, AIScoring_DestinyBond
+ dbw EFFECT_REVERSAL, AIScoring_Reversal
+ dbw EFFECT_SPITE, AIScoring_Spite
+ dbw EFFECT_HEAL_BELL, AIScoring_HealBell
+ dbw EFFECT_PRIORITY_HIT, AIScoring_PriorityHit
+ dbw EFFECT_THIEF, AIScoring_Thief
+ dbw EFFECT_MEAN_LOOK, AIScoring_MeanLook
+ dbw EFFECT_NIGHTMARE, AIScoring_Nightmare
+ dbw EFFECT_FLAME_WHEEL, AIScoring_FlameWheel
+ dbw EFFECT_CURSE, AIScoring_Curse
+ dbw EFFECT_PROTECT, AIScoring_Protect
+ dbw EFFECT_FORESIGHT, AIScoring_Foresight
+ dbw EFFECT_PERISH_SONG, AIScoring_PerishSong
+ dbw EFFECT_SANDSTORM, AIScoring_Sandstorm
+ dbw EFFECT_ENDURE, AIScoring_Endure
+ dbw EFFECT_ROLLOUT, AIScoring_Rollout
+ dbw EFFECT_SWAGGER, AIScoring_Swagger
+ dbw EFFECT_FURY_CUTTER, AIScoring_FuryCutter
+ dbw EFFECT_ATTRACT, AIScoring_Attract
+ dbw EFFECT_SAFEGUARD, AIScoring_Safeguard
+ dbw EFFECT_MAGNITUDE, AIScoring_Magnitude
+ dbw EFFECT_BATON_PASS, AIScoring_BatonPass
+ dbw EFFECT_PURSUIT, AIScoring_Pursuit
+ dbw EFFECT_RAPID_SPIN, AIScoring_RapidSpin
+ dbw EFFECT_MORNING_SUN, AIScoring_MorningSun
+ dbw EFFECT_SYNTHESIS, AIScoring_Synthesis
+ dbw EFFECT_MOONLIGHT, AIScoring_Moonlight
+ dbw EFFECT_HIDDEN_POWER, AIScoring_HiddenPower
+ dbw EFFECT_RAIN_DANCE, AIScoring_RainDance
+ dbw EFFECT_SUNNY_DAY, AIScoring_SunnyDay
+ dbw EFFECT_BELLY_DRUM, AIScoring_BellyDrum
+ dbw EFFECT_PSYCH_UP, AIScoring_PsychUp
+ dbw EFFECT_MIRROR_COAT, AIScoring_MirrorCoat
+ dbw EFFECT_SKULL_BASH, AIScoring_SkullBash
+ dbw EFFECT_TWISTER, AIScoring_Twister
+ dbw EFFECT_EARTHQUAKE, AIScoring_Earthquake
+ dbw EFFECT_FUTURE_SIGHT, AIScoring_FutureSight
+ dbw EFFECT_GUST, AIScoring_Gust
+ dbw EFFECT_STOMP, AIScoring_Stomp
+ dbw EFFECT_SOLARBEAM, AIScoring_Solarbeam
+ dbw EFFECT_THUNDER, AIScoring_Thunder
+ dbw EFFECT_FLY, AIScoring_Fly
+ db $ff
+; 387e3
+
+
+AIScoring_Sleep: ; 387e3
+ ld b, EFFECT_DREAM_EATER
+ call AIHasMove
+ jr c, .asm_387f0
+
+ ld b, EFFECT_NIGHTMARE
+ call AIHasMove
+ ret nc
+
+.asm_387f0
+ call Function_0x39527
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 387f7
+
+
+AIScoring_LeechHit: ; 387f7
+ push hl
+ ld a, 1
+ ld [hBattleTurn], a
+ callab Function0x347c8
+ pop hl
+
+ ld a, [$d265]
+ cp 10 ; 1.0
+ jr c, .asm_38815
+
+ ret z
+ call AICheckEnemyMaxHP
+
+ ret c
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38815
+ call RNG
+
+ cp $64
+ ret c
+ inc [hl]
+ ret
+; 3881d
+
+
+AIScoring_LockOn: ; 3881d
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_38882
+
+ push hl
+ call AICheckEnemyQuarterHP
+
+ jr nc, .asm_38877
+
+ call AICheckEnemyHalfHP
+
+ jr c, .asm_38834
+
+ call AICompareSpeed
+
+ jr nc, .asm_38877
+
+
+.asm_38834
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_3887a
+
+ cp $8
+ jr nc, .asm_38875
+
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_3887a
+
+ cp $7
+ jr c, .asm_38875
+
+ ld hl, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+
+.asm_3884f
+ dec c
+ jr z, .asm_38877
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38877
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveAccuracy]
+ cp $b4
+ jr nc, .asm_3884f
+
+ ld a, $1
+ ld [hBattleTurn], a
+ push hl
+ push bc
+ ld a, $d
+ ld hl, $47c8
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop bc
+ pop hl
+ jr c, .asm_3884f
+
+
+.asm_38875
+ pop hl
+ ret
+
+.asm_38877
+ pop hl
+ inc [hl]
+ ret
+
+.asm_3887a
+ pop hl
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38882
+ push hl
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+
+.asm_3888b
+ inc hl
+ dec c
+ jr z, .asm_388a2
+
+ ld a, [de]
+ and a
+ jr z, .asm_388a2
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveAccuracy]
+ cp $b4
+ jr nc, .asm_3888b
+
+ dec [hl]
+ dec [hl]
+ jr .asm_3888b
+
+
+.asm_388a2
+ pop hl
+ jp AIDiscourageMove
+
+; 388a6
+
+
+AIScoring_Explosion: ; 388a6
+ push hl
+ callba Function0x349f4
+ pop hl
+ jr nc, .asm_388b7
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr nz, .asm_388c6
+
+.asm_388b7
+ call AICheckEnemyHalfHP
+ jr c, .asm_388c6
+
+ call AICheckEnemyQuarterHP
+ ret nc
+
+ call RNG
+ cp 20
+ ret c
+
+.asm_388c6
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 388ca
+
+
+AIScoring_DreamEater: ; 388ca
+ call RNG
+
+ cp $19
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 388d4
+
+
+AIScoring_EvasionUp: ; 388d4
+ ld a, [EnemyEvaLevel]
+ cp $d
+ jp nc, AIDiscourageMove
+
+ call AICheckEnemyMaxHP
+
+ jr nc, .asm_388f2
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_388ef
+
+ call RNG
+
+ cp $b2
+ jr nc, .asm_38911
+
+
+.asm_388ef
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_388f2
+ call AICheckEnemyQuarterHP
+
+ jr nc, .asm_3890f
+
+ call RNG
+
+ cp $a
+ jr c, .asm_388ef
+
+ call AICheckEnemyHalfHP
+
+ jr nc, .asm_3890a
+
+ call Function_0x39521
+
+ jr c, .asm_388ef
+
+ jr .asm_38911
+
+
+.asm_3890a
+ call Function_0x39527
+
+ jr c, .asm_38911
+
+
+.asm_3890f
+ inc [hl]
+ inc [hl]
+
+.asm_38911
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_38938
+
+ ld a, [PlayerSubStatus4]
+ bit 7, a
+ jr nz, .asm_38941
+
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_38936
+
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_388ef
+
+ ld a, [PlayerSubStatus1]
+ bit 6, a
+ jr nz, .asm_388ef
+
+
+.asm_38936
+ inc [hl]
+ ret
+
+.asm_38938
+ call RNG
+ cp $50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38941
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+; 38947
+
+
+AIScoring_AlwaysHit: ; 38947
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38954
+
+ ld a, [PlayerEvaLevel]
+ cp $a
+ ret c
+
+.asm_38954
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 3895b
+
+
+AIScoring_MirrorMove: ; 3895b
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr nz, .asm_38968
+
+ call AICompareSpeed
+
+ ret nc
+ jp AIDiscourageMove
+
+
+.asm_38968
+ push hl
+ ld hl, Table_0x39301
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ ret nc
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ call AICompareSpeed
+
+ ret nc
+ call RNG
+
+ cp $19
+ ret c
+ dec [hl]
+ ret
+; 38985
+
+
+AIScoring_AccuracyDown: ; 38985
+ call AICheckPlayerMaxHP
+
+ jr nc, .asm_389a0
+
+ call AICheckEnemyHalfHP
+
+ jr nc, .asm_389a0
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_3899d
+
+ call RNG
+
+ cp $b2
+ jr nc, .asm_389bf
+
+
+.asm_3899d
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_389a0
+ call AICheckPlayerQuarterHP
+
+ jr nc, .asm_389bd
+
+ call RNG
+
+ cp $a
+ jr c, .asm_3899d
+
+ call AICheckPlayerHalfHP
+
+ jr nc, .asm_389b8
+
+ call Function_0x39521
+
+ jr c, .asm_3899d
+
+ jr .asm_389bf
+
+
+.asm_389b8
+ call Function_0x39527
+
+ jr c, .asm_389bf
+
+
+.asm_389bd
+ inc [hl]
+ inc [hl]
+
+.asm_389bf
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_389e6
+
+ ld a, [PlayerSubStatus4]
+ bit 7, a
+ jr nz, .asm_389ef
+
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_389e4
+
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_3899d
+
+ ld a, [PlayerSubStatus1]
+ bit 6, a
+ jr nz, .asm_3899d
+
+
+.asm_389e4
+ inc [hl]
+ ret
+
+.asm_389e6
+ call RNG
+ cp $50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_389ef
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+; 389f5
+
+
+AIScoring_Haze: ; 389f5
+ push hl
+ ld hl, EnemyAtkLevel
+ ld c, $8
+.asm_389fb
+ dec c
+ jr z, .asm_38a05
+ ld a, [hli]
+ cp $5
+ jr c, .asm_38a12
+ jr .asm_389fb
+
+
+.asm_38a05
+ ld hl, PlayerAtkLevel
+ ld c, $8
+.asm_38a0a
+ dec c
+ jr z, .asm_38a1b
+ ld a, [hli]
+ cp $a
+ jr c, .asm_38a0a
+
+.asm_38a12
+ pop hl
+ call RNG
+ cp $28
+ ret c
+ dec [hl]
+ ret
+
+.asm_38a1b
+ pop hl
+ inc [hl]
+ ret
+; 38a1e
+
+
+AIScoring_Bide: ; 38a1e
+ call AICheckEnemyMaxHP
+ ret c
+ call RNG
+ cp $19
+ ret c
+ inc [hl]
+ ret
+; 38a2a
+
+
+AIScoring_Whirlwind: ; 38a2a
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp $a
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 38a3a
+
+
+AIScoring_Heal:
+AIScoring_MorningSun:
+AIScoring_Synthesis:
+AIScoring_Moonlight: ; 38a3a
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_38a45
+ call AICheckEnemyHalfHP
+ ret nc
+ inc [hl]
+ ret
+
+.asm_38a45
+ call RNG
+ cp $19
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a4e
+
+
+AIScoring_Toxic:
+AIScoring_LeechSeed: ; 38a4e
+ call AICheckPlayerHalfHP
+ ret c
+ inc [hl]
+ ret
+; 38a54
+
+
+AIScoring_LightScreen:
+AIScoring_Reflect: ; 38a54
+ call AICheckEnemyMaxHP
+ ret c
+ call RNG
+ cp $14
+ ret c
+ inc [hl]
+ ret
+; 38a60
+
+
+AIScoring_Ohko: ; 38a60
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [EnemyMonLevel]
+ cp b
+ jp c, AIDiscourageMove
+ call AICheckPlayerHalfHP
+ ret c
+ inc [hl]
+ ret
+; 38a71
+
+
+AIScoring_Bind: ; 38a71
+ ld a, [$c730]
+ and a
+ jr nz, .asm_38a8b
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38a91
+
+ ld a, [PlayerSubStatus1]
+ and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ENCORED | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ jr nz, .asm_38a91
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_38a91
+
+.asm_38a8b
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+
+.asm_38a91
+ call AICheckEnemyQuarterHP
+ ret nc
+ call Function_0x39527
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a9c
+
+
+AIScoring_RazorWind:
+AIScoring_Unused2B: ; 38a9c
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_PERISH, a
+ jr z, .asm_38aaa
+
+ ld a, [EnemyPerishCount]
+ cp 3
+ jr c, .asm_38ad3
+
+.asm_38aaa
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, 4
+
+.asm_38ab0
+ ld a, [hli]
+ and a
+ jr z, .asm_38ac1
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ cp EFFECT_PROTECT
+ jr z, .asm_38ad5
+ dec c
+ jr nz, .asm_38ab0
+
+.asm_38ac1
+ pop hl
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ jr nz, .asm_38acd
+
+ call AICheckEnemyHalfHP
+ ret c
+
+.asm_38acd
+ call RNG
+ cp $c8
+ ret c
+
+.asm_38ad3
+ inc [hl]
+ ret
+
+.asm_38ad5
+ pop hl
+ ld a, [hl]
+ add 6
+ ld [hl], a
+ ret
+; 38adb
+
+
+AIScoring_Confuse: ; 38adb
+ call AICheckPlayerHalfHP
+ ret c
+ call RNG
+ cp $19
+ jr c, .asm_38ae7
+ inc [hl]
+.asm_38ae7
+ call AICheckPlayerQuarterHP
+ ret c
+ inc [hl]
+ ret
+; 38aed
+
+
+AIScoring_SpDefenseUp2: ; 38aed
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38b10
+
+ ld a, [EnemySDefLevel]
+ cp $b
+ jr nc, .asm_38b10
+ cp $9
+ ret nc
+
+ ld a, [BattleMonType1]
+ cp FIRE
+ jr nc, .asm_38b09
+ ld a, [BattleMonType2]
+ cp FIRE
+ ret c
+
+.asm_38b09
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b10
+ inc [hl]
+ ret
+; 38b12
+
+
+AIScoring_Fly: ; 38b12
+ ld a, [PlayerSubStatus3]
+ and 1<<SUBSTATUS_FLYING | 1<<SUBSTATUS_UNDERGROUND
+ ret z
+ call AICompareSpeed
+ ret nc
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38b20
+
+
+AIScoring_SuperFang: ; 38b20
+ call AICheckPlayerQuarterHP
+ ret c
+ inc [hl]
+ ret
+; 38b26
+
+
+AIScoring_Paralyze: ; 38b26
+ call AICheckPlayerQuarterHP
+ jr nc, .asm_38b3a
+ call AICompareSpeed
+ ret c
+ call AICheckEnemyQuarterHP
+ ret nc
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b3a
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+; 38b40
+
+
+AIScoring_SpeedDownHit: ; 38b40
+ ld a, [EnemyMoveAnimation]
+ cp ICY_WIND
+ ret nz
+ call AICheckEnemyQuarterHP
+ ret nc
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+ call AICompareSpeed
+ ret c
+ call RNG
+ cp 30
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38b5c
+
+
+AIScoring_Substitute: ; 38b5c
+ call AICheckEnemyHalfHP
+ ret c
+ jp AIDiscourageMove
+; 38b63
+
+
+AIScoring_HyperBeam: ; 38b63
+ call AICheckEnemyHalfHP
+ jr c, .asm_38b72
+ call AICheckEnemyQuarterHP
+ ret c
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b72
+ call RNG
+ cp 40
+ ret c
+ inc [hl]
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+; 38b7f
+
+
+AIScoring_Rage: ; 38b7f
+ ld a, [EnemySubStatus4]
+ bit 6, a
+ jr z, .asm_38b9b
+
+ call Function_0x39527
+ jr c, .asm_38b8c
+
+ dec [hl]
+
+.asm_38b8c
+ ld a, [$c72c]
+ cp $2
+ ret c
+ dec [hl]
+ ld a, [$c72c]
+ cp $3
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b9b
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38ba6
+
+ call Function_0x39521
+ ret nc
+ dec [hl]
+ ret
+
+.asm_38ba6
+ inc [hl]
+ ret
+; 38ba8
+
+
+AIScoring_Mimic: ; 38ba8
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_38be9
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38bef
+
+ push hl
+ ld a, [LastEnemyCounterMove]
+ call AIGetEnemyMove
+
+ ld a, $1
+ ld [hBattleTurn], a
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop hl
+ jr c, .asm_38bef
+ jr z, .asm_38bd4
+
+ call Function_0x39527
+ jr c, .asm_38bd4
+
+ dec [hl]
+
+.asm_38bd4
+ ld a, [LastEnemyCounterMove]
+ push hl
+ ld hl, Table_0x39301
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ ret nc
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+
+.asm_38be9
+ call AICompareSpeed
+ jp c, AIDiscourageMove
+
+.asm_38bef
+ inc [hl]
+ ret
+; 38bf1
+
+
+AIScoring_Counter: ; 38bf1
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, 4
+ ld b, 0
+
+.asm_38bf9
+ ld a, [hli]
+ and a
+ jr z, .asm_38c0e
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c0e
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr nc, .asm_38c0e
+
+ inc b
+
+.asm_38c0e
+ dec c
+ jr nz, .asm_38bf9
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_38c39
+
+ cp $3
+ jr nc, .asm_38c30
+
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_38c38
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c38
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr nc, .asm_38c38
+
+
+.asm_38c30
+ call RNG
+ cp $64
+ jr c, .asm_38c38
+
+ dec [hl]
+
+.asm_38c38
+ ret
+
+.asm_38c39
+ inc [hl]
+ ret
+; 38c3b
+
+
+AIScoring_Encore: ; 38c3b
+ call AICompareSpeed
+ jr nc, .asm_38c81
+
+ ld a, [LastPlayerMove]
+ and a
+ jp z, AIDiscourageMove
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c68
+
+ push hl
+ ld a, [EnemyMoveType]
+ ld hl, EnemyMonType1
+ ld a, $41
+ call Predef
+
+ pop hl
+ ld a, [$d265]
+ cp $a
+ jr nc, .asm_38c68
+
+ and a
+ ret nz
+ jr .asm_38c78
+
+.asm_38c68
+ push hl
+ ld a, [LastEnemyCounterMove]
+ ld hl, .table_38c85
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr nc, .asm_38c81
+
+.asm_38c78
+ call RNG
+ cp $46
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38c81
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+
+.table_38c85
+ db SWORDS_DANCE
+ db WHIRLWIND
+ db LEER
+ db ROAR
+ db DISABLE
+ db MIST
+ db LEECH_SEED
+ db GROWTH
+ db POISONPOWDER
+ db STRING_SHOT
+ db MEDITATE
+ db AGILITY
+ db TELEPORT
+ db SCREECH
+ db HAZE
+ db FOCUS_ENERGY
+ db DREAM_EATER
+ db POISON_GAS
+ db SPLASH
+ db SHARPEN
+ db CONVERSION
+ db SUPER_FANG
+ db SUBSTITUTE
+ db TRIPLE_KICK
+ db SPIDER_WEB
+ db MIND_READER
+ db FLAME_WHEEL
+ db AEROBLAST
+ db COTTON_SPORE
+ db POWDER_SNOW
+ db $ff
+; 38ca4
+
+
+AIScoring_PainSplit: ; 38ca4
+ push hl
+ ld hl, EnemyMonHPHi
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ ld hl, $c63d
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret nc
+ inc [hl]
+ ret
+; 38cba
+
+
+AIScoring_Snore:
+AIScoring_SleepTalk: ; 38cba
+ ld a, [EnemyMonStatus]
+ and $7
+ cp $1
+ jr z, .asm_38cc7
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38cc7
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 38ccb
+
+
+AIScoring_DefrostOpponent: ; 38ccb
+ ld a, [EnemyMonStatus]
+ and $20
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38cd5
+
+
+AIScoring_Spite: ; 38cd5
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr nz, .asm_38ce7
+
+ call AICompareSpeed
+ jp c, AIDiscourageMove
+
+ call Function_0x39527
+ ret c
+ inc [hl]
+ ret
+
+.asm_38ce7
+ push hl
+ ld b, a
+ ld c, 4
+ ld hl, BattleMonMoves
+ ld de, BattleMonPP
+
+.asm_38cf1
+ ld a, [hli]
+ cp b
+ jr z, .asm_38cfb
+
+ inc de
+ dec c
+ jr nz, .asm_38cf1
+
+ pop hl
+ ret
+
+.asm_38cfb
+ pop hl
+ ld a, [de]
+ cp $6
+ jr c, .asm_38d0d
+ cp $f
+ jr nc, .asm_38d0b
+
+ call RNG
+ cp $64
+ ret nc
+
+.asm_38d0b
+ inc [hl]
+ ret
+
+.asm_38d0d
+ call RNG
+ cp $64
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38d16
+
+
+Function_0x38d16; 38d16
+ jp AIDiscourageMove
+; 38d19
+
+
+AIScoring_DestinyBond:
+AIScoring_Reversal:
+AIScoring_SkullBash: ; 38d19
+ call AICheckEnemyQuarterHP
+ ret nc
+ inc [hl]
+ ret
+; 38d1f
+
+
+AIScoring_HealBell: ; 38d1f
+ push hl
+ ld a, [OTPartyCount]
+ ld b, a
+ ld c, 0
+ ld hl, OTPartyMon1CurHP
+ ld de, $0030
+
+.asm_38d2c
+ push hl
+ ld a, [hli]
+ or [hl]
+ jr z, .asm_38d37
+
+ dec hl
+ dec hl
+ dec hl
+ ld a, [hl]
+ or c
+ ld c, a
+
+.asm_38d37
+ pop hl
+ add hl, de
+ dec b
+ jr nz, .asm_38d2c
+
+ pop hl
+ ld a, c
+ and a
+ jr z, .asm_38d52
+
+ ld a, [EnemyMonStatus]
+ and a
+ jr z, .asm_38d48
+
+ dec [hl]
+
+.asm_38d48
+ and $27
+ ret z
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38d52
+ ld a, [EnemyMonStatus]
+ and a
+ ret nz
+ jp AIDiscourageMove
+
+; 38d5a
+
+
+AIScoring_PriorityHit: ; 38d5a
+ call AICompareSpeed
+
+ ret c
+ ld a, [PlayerSubStatus3]
+ and $60
+ jp nz, AIDiscourageMove
+
+ ld a, $1
+ ld [hBattleTurn], a
+ push hl
+ ld hl, $53f6
+ ld a, $d
+ rst FarCall
+
+ ld hl, $5612
+ ld a, $d
+ rst FarCall
+
+ ld hl, $46d2
+ ld a, $d
+ rst FarCall
+
+ pop hl
+ ld a, [$d257]
+ ld c, a
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [$c63d]
+ cp c
+ ld a, [BattleMonHP]
+ sbc b
+ ret nc
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38d93
+
+
+AIScoring_Thief: ; 38d93
+ ld a, [hl]
+ add $1e
+ ld [hl], a
+ ret
+; 38d98
+
+
+AIScoring_Conversion2: ; 38d98
+ ld a, [LastPlayerMove]
+ and a
+ jr nz, .asm_38dc9
+
+ push hl
+ dec a
+ ld hl, Moves + PlayerMoveType - PlayerMoveStruct
+ ld bc, Move2 - Move1
+ call AddNTimes
+
+ ld a, BANK(Moves)
+ call GetFarByte
+ ld [PlayerMoveType], a
+
+ xor a
+ ld [hBattleTurn], a
+
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop hl
+ jr c, .asm_38dc9
+
+ ret z
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38dc9
+ call RNG
+
+ cp $19
+ ret c
+ inc [hl]
+ ret
+; 38dd1
+
+
+AIScoring_Disable: ; 38dd1
+ call AICompareSpeed
+ jr nc, .asm_38df3
+
+ push hl
+ ld a, [LastEnemyCounterMove]
+ ld hl, Table_0x39301
+ ld de, 1
+ call IsInArray
+
+ pop hl
+ jr nc, .asm_38dee
+
+ call RNG
+ cp 100
+ ret c
+ dec [hl]
+ ret
+
+.asm_38dee
+ ld a, [EnemyMovePower]
+ and a
+ ret nz
+
+.asm_38df3
+ call RNG
+ cp 20
+ ret c
+ inc [hl]
+ ret
+; 38dfb
+
+
+AIScoring_MeanLook: ; 38dfb
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e24
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jp z, AIDiscourageMove
+
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38e26
+
+ ld a, [PlayerSubStatus1]
+ and 1<<SUBSTATUS_IN_LOVE | 1<<SUBSTATUS_ENCORED | 1<<SUBSTATUS_IDENTIFIED | 1<<SUBSTATUS_NIGHTMARE
+ jr nz, .asm_38e26
+
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp $b
+ pop hl
+ ret nc
+
+.asm_38e24
+ inc [hl]
+ ret
+
+.asm_38e26
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38e2e
+
+
+AICheckLastPlayerMon: ; 38e2e
+ ld a, [PartyCount]
+ ld b, a
+ ld c, 0
+ ld hl, PartyMon1CurHP
+ ld de, PartyMon2 - PartyMon1
+
+.loop
+ ld a, [CurBattleMon]
+ cp c
+ jr z, .asm_38e44
+
+ ld a, [hli]
+ or [hl]
+ ret nz
+ dec hl
+
+.asm_38e44
+ add hl, de
+ inc c
+ dec b
+ jr nz, .loop
+
+ ret
+; 38e4a
+
+
+AIScoring_Nightmare: ; 38e4a
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+; 38e50
+
+
+AIScoring_FlameWheel: ; 38e50
+ ld a, [EnemyMonStatus]
+ bit FRZ, a
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38e5c
+
+
+AIScoring_Curse: ; 38e5c
+ ld a, [EnemyMonType1]
+ cp GHOST
+ jr z, .ghostcurse
+ ld a, [EnemyMonType2]
+ cp GHOST
+ jr z, .ghostcurse
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e93
+
+ ld a, [EnemyAtkLevel]
+ cp $b
+ jr nc, .asm_38e93
+ cp $9
+ ret nc
+
+ ld a, [BattleMonType1]
+ cp GHOST
+ jr z, .asm_38e92
+ cp FIRE
+ ret nc
+ ld a, [BattleMonType2]
+ cp FIRE
+ ret nc
+ call Function_0x39521
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38e90
+ inc [hl]
+ inc [hl]
+.asm_38e92
+ inc [hl]
+.asm_38e93
+ inc [hl]
+ ret
+
+.ghostcurse
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_CURSE, a
+ jp nz, AIDiscourageMove
+
+ push hl
+ callba Function0x349f4
+ pop hl
+ jr nc, .asm_38eb0
+
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr nz, .asm_38e90
+
+ jr .asm_38eb7
+
+
+.asm_38eb0
+ push hl
+ call AICheckLastPlayerMon
+ pop hl
+ jr z, .asm_38ecb
+
+
+.asm_38eb7
+ call AICheckEnemyQuarterHP
+ jp nc, .asm_38e90
+
+ call AICheckEnemyHalfHP
+ jr nc, .asm_38e92
+
+ call AICheckEnemyMaxHP
+ ret nc
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+
+.asm_38ecb
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38ed2
+
+
+AIScoring_Protect: ; 38ed2
+ ld a, [$c681]
+ and a
+ jr nz, .asm_38f13
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ jr nz, .asm_38f14
+
+ ld a, [PlayerFuryCutterCount]
+ cp 3
+ jr nc, .asm_38f0d
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_CHARGED, a
+ jr nz, .asm_38f0d
+
+ ld a, [PlayerSubStatus5]
+ bit SUBSTATUS_TOXIC, a
+ jr nz, .asm_38f0d
+ ld a, [PlayerSubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_38f0d
+ ld a, [PlayerSubStatus1]
+ bit SUBSTATUS_CURSE, a
+ jr nz, .asm_38f0d
+
+ bit SUBSTATUS_ENCORED, a
+ jr z, .asm_38f14
+
+ ld a, [PlayerRolloutCount]
+ cp 3
+ jr c, .asm_38f14
+
+.asm_38f0d
+ call Function_0x39521
+ ret c
+ dec [hl]
+ ret
+
+.asm_38f13
+ inc [hl]
+
+.asm_38f14
+ call RNG
+ cp 20
+ ret c
+ inc [hl]
+ inc [hl]
+ ret
+; 38f1d
+
+
+AIScoring_Foresight: ; 38f1d
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38f41
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_38f41
+
+ ld a, [BattleMonType1]
+ cp GHOST
+ jr z, .asm_38f41
+ ld a, [BattleMonType2]
+ cp GHOST
+ jr z, .asm_38f41
+
+ call RNG
+ cp 20
+ ret c
+ inc [hl]
+ ret
+
+.asm_38f41
+ call RNG
+ cp 100
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38f4a
+
+
+AIScoring_PerishSong: ; 38f4a
+ push hl
+ callab Function0x349f4
+ pop hl
+ jr c, .asm_38f75
+
+ ld a, [PlayerSubStatus5]
+ bit 7, a
+ jr nz, .asm_38f6f
+
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp 10 ; 1.0
+ pop hl
+ ret c
+
+ call Function_0x39527
+ ret c
+
+ inc [hl]
+ ret
+
+.asm_38f6f
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38f75
+ ld a, [hl]
+ add 5
+ ld [hl], a
+ ret
+; 38f7a
+
+
+AIScoring_Sandstorm: ; 38f7a
+ ld a, [BattleMonType1]
+ push hl
+ ld hl, .SandstormImmuneTypes
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr c, .asm_38fa5
+
+ ld a, [BattleMonType2]
+ push hl
+ ld hl, .SandstormImmuneTypes
+ ld de, 1
+ call IsInArray
+ pop hl
+ jr c, .asm_38fa5
+
+ call AICheckPlayerHalfHP
+ jr nc, .asm_38fa6
+
+ call Function_0x39527
+ ret c
+
+ dec [hl]
+ ret
+
+.asm_38fa5
+ inc [hl]
+
+.asm_38fa6
+ inc [hl]
+ ret
+
+.SandstormImmuneTypes
+ db ROCK
+ db GROUND
+ db STEEL
+ db $ff
+; 38fac
+
+
+AIScoring_Endure: ; 38fac
+ ld a, [$c681]
+ and a
+ jr nz, .asm_38fd8
+
+ call AICheckEnemyMaxHP
+ jr c, .asm_38fd8
+
+ call AICheckEnemyQuarterHP
+ jr c, .asm_38fd9
+
+ ld b, EFFECT_REVERSAL
+ call AIHasMove
+ jr nc, .asm_38fcb
+
+ call Function_0x39521
+ ret c
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fcb
+ ld a, [EnemySubStatus5]
+ bit SUBSTATUS_LOCK_ON, a
+ ret z
+ call Function_0x39527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fd8
+ inc [hl]
+
+.asm_38fd9
+ inc [hl]
+ ret
+; 38fdb
+
+
+AIScoring_FuryCutter: ; 38fdb
+ ld a, [EnemyFuryCutterCount]
+ and a
+ jr z, .end
+ dec [hl]
+
+ cp 2
+ jr c, .end
+ dec [hl]
+ dec [hl]
+
+ cp 3
+ jr c, .end
+ dec [hl]
+ dec [hl]
+ dec [hl]
+
+.end
+
+ ; fallthrough
+; 38fef
+
+
+AIScoring_Rollout: ; 38fef
+ ld a, [EnemySubStatus1]
+ bit SUBSTATUS_IN_LOVE, a
+ jr nz, .asm_39020
+
+ ld a, [EnemySubStatus3]
+ bit SUBSTATUS_CONFUSED, a
+ jr nz, .asm_39020
+
+ ld a, [EnemyMonStatus]
+ bit PAR, a
+ jr nz, .asm_39020
+
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_39020
+
+ ld a, [EnemyAccLevel]
+ cp 7
+ jr c, .asm_39020
+ ld a, [PlayerEvaLevel]
+ cp 8
+ jr nc, .asm_39020
+
+ call RNG
+ cp 200
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_39020
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+; 39026
+
+
+AIScoring_Swagger:
+AIScoring_Attract: ; 39026
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_39032
+
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+
+.asm_39032
+ call RNG
+ cp 200
+ ret nc
+ dec [hl]
+ ret
+; 3903a
+
+
+AIScoring_Safeguard: ; 3903a
+ call AICheckPlayerHalfHP
+ ret c
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+; 39044
+
+
+AIScoring_Magnitude:
+AIScoring_Earthquake: ; 39044
+ ld a, [LastEnemyCounterMove]
+ cp DIG
+ ret nz
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_UNDERGROUND, a
+ jr z, .asm_39058
+
+ call AICompareSpeed
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_39058
+ call AICompareSpeed
+ ret c
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+; 39062
+
+
+AIScoring_BatonPass: ; 39062
+ push hl
+ callab Function0x3484e
+ ld a, [$c716]
+ cp 10 ; 1.0
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 39072
+
+
+AIScoring_Pursuit: ; 39072
+ call AICheckPlayerQuarterHP
+ jr nc, .asm_3907d
+ call Function_0x39521
+ ret c
+ inc [hl]
+ ret
+
+.asm_3907d
+ call Function_0x39527
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 39084
+
+
+AIScoring_RapidSpin: ; 39084
+ ld a, [$c731]
+ and a
+ jr nz, .asm_39097
+
+ ld a, [EnemySubStatus4]
+ bit SUBSTATUS_LEECH_SEED, a
+ jr nz, .asm_39097
+
+ ld a, [EnemyScreens]
+ bit SCREENS_SPIKES, a
+ ret z
+
+.asm_39097
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 3909e
+
+
+AIScoring_HiddenPower: ; 3909e
+ push hl
+ ld a, 1
+ ld [hBattleTurn], a
+ ld hl, $7ced
+ ld a, $3e
+ rst FarCall
+ callab Function0x347c8
+ pop hl
+
+ ld a, [$d265]
+ cp $a
+ jr c, .asm_390c9
+
+ ld a, d
+ cp $32
+ jr c, .asm_390c9
+
+ ld a, [$d265]
+ cp $b
+ jr nc, .asm_390c7
+
+ ld a, d
+ cp $46
+ ret c
+
+.asm_390c7
+ dec [hl]
+ ret
+
+.asm_390c9
+ inc [hl]
+ ret
+; 390cb
+
+
+AIScoring_RainDance: ; 390cb
+ ld a, [BattleMonType1]
+ cp WATER
+ jr z, AIBadWeatherType
+ cp FIRE
+ jr z, AIGoodWeatherType
+
+ ld a, [BattleMonType2]
+ cp WATER
+ jr z, AIBadWeatherType
+ cp FIRE
+ jr z, AIGoodWeatherType
+
+ push hl
+ ld hl, RainDanceMoves
+ jr AIScoring_WeatherMove
+; 390e7
+
+RainDanceMoves: ; 390e7
+ db WATER_GUN
+ db HYDRO_PUMP
+ db SURF
+ db BUBBLEBEAM
+ db THUNDER
+ db WATERFALL
+ db CLAMP
+ db BUBBLE
+ db CRABHAMMER
+ db OCTAZOOKA
+ db WHIRLPOOL
+ db $ff
+; 390f3
+
+
+AIScoring_SunnyDay: ; 390f3
+ ld a, [BattleMonType1]
+ cp FIRE
+ jr z, AIBadWeatherType
+ cp WATER
+ jr z, AIGoodWeatherType
+
+ ld a, [BattleMonType2]
+ cp FIRE
+ jr z, AIBadWeatherType
+ cp WATER
+ jr z, AIGoodWeatherType
+
+ push hl
+ ld hl, SunnyDayMoves
+
+ ; fallthrough
+; 3910d
+
+
+AIScoring_WeatherMove: ; 3910d
+ call AIHasMoveInArray
+ pop hl
+ jr nc, AIBadWeatherType
+
+ call AICheckPlayerHalfHP
+ jr nc, AIBadWeatherType
+
+ call Function_0x39527
+ ret c
+
+ dec [hl]
+ ret
+; 3911e
+
+AIBadWeatherType: ; 3911e
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 39122
+
+AIGoodWeatherType: ; 39122
+ call AICheckPlayerHalfHP
+ ret nc
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .good
+
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret nz
+
+.good
+ dec [hl]
+ dec [hl]
+ ret
+; 39134
+
+
+SunnyDayMoves: ; 39134
+ db FIRE_PUNCH
+ db EMBER
+ db FLAMETHROWER
+ db FIRE_SPIN
+ db FIRE_BLAST
+ db SACRED_FIRE
+ db MORNING_SUN
+ db SYNTHESIS
+ db $ff
+; 3913d
+
+
+AIScoring_BellyDrum: ; 3913d
+ ld a, [EnemyAtkLevel]
+ cp $a
+ jr nc, .asm_3914d
+
+ call AICheckEnemyMaxHP
+
+ ret c
+ inc [hl]
+ call AICheckEnemyHalfHP
+
+ ret c
+
+.asm_3914d
+ ld a, [hl]
+ add $5
+ ld [hl], a
+ ret
+; 39152
+
+
+AIScoring_PsychUp: ; 39152
+ push hl
+ ld hl, EnemyAtkLevel
+ ld b, $8
+ ld c, $64
+
+.asm_3915a
+ ld a, [hli]
+ sub $7
+ add c
+ ld c, a
+ dec b
+ jr nz, .asm_3915a
+
+ ld hl, PlayerAtkLevel
+ ld b, $8
+ ld d, $64
+
+.asm_39169
+ ld a, [hli]
+ sub $7
+ add d
+ ld d, a
+ dec b
+ jr nz, .asm_39169
+
+ ld a, c
+ sub d
+ pop hl
+ jr nc, .asm_39188
+
+ ld a, [PlayerAccLevel]
+ cp $6
+ ret c
+ ld a, [EnemyEvaLevel]
+ cp $8
+ ret nc
+ call Function_0x39521
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_39188
+ inc [hl]
+ inc [hl]
+ ret
+; 3918b
+
+
+AIScoring_MirrorCoat: ; 3918b
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, $4
+ ld b, $0
+
+.asm_39193
+ ld a, [hli]
+ and a
+ jr z, .asm_391a8
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_391a8
+
+ ld a, [EnemyMoveType]
+ cp FIRE
+ jr c, .asm_391a8
+
+ inc b
+
+.asm_391a8
+ dec c
+ jr nz, .asm_39193
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_391d3
+
+ cp $3
+ jr nc, .asm_391ca
+
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_391d2
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_391d2
+
+ ld a, [EnemyMoveType]
+ cp FIRE
+ jr c, .asm_391d2
+
+
+.asm_391ca
+ call RNG
+ cp 100
+ jr c, .asm_391d2
+ dec [hl]
+
+.asm_391d2
+ ret
+
+.asm_391d3
+ inc [hl]
+ ret
+; 391d5
+
+
+AIScoring_Twister:
+AIScoring_Gust: ; 391d5
+ ld a, [LastEnemyCounterMove]
+ cp FLY
+ ret nz
+
+ ld a, [PlayerSubStatus3]
+ bit SUBSTATUS_FLYING, a
+ jr z, .asm_391e9
+
+ call AICompareSpeed
+ ret nc
+
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_391e9
+ call AICompareSpeed
+ ret c
+ call Function_0x39527
+ ret c
+ dec [hl]
+ ret
+; 391f3
+
+
+AIScoring_FutureSight: ; 391f3
+ call AICompareSpeed
+ ret nc
+
+ ld a, [PlayerSubStatus3]
+ and 1<<SUBSTATUS_FLYING | 1<<SUBSTATUS_UNDERGROUND
+ ret z
+
+ dec [hl]
+ dec [hl]
+ ret
+; 39200
+
+
+AIScoring_Stomp: ; 39200
+ ld a, [$c6fe]
+ and a
+ ret z
+
+ call Function_0x39521
+ ret c
+
+ dec [hl]
+ ret
+; 3920b
+
+
+AIScoring_Solarbeam: ; 3920b
+ ld a, [Weather]
+ cp WEATHER_SUN
+ jr z, .asm_3921e
+
+ cp WEATHER_RAIN
+ ret nz
+
+ call RNG
+ cp 25 ; 1/10
+ ret c
+
+ inc [hl]
+ inc [hl]
+ ret
+
+.asm_3921e
+ call Function_0x39521
+ ret c
+
+ dec [hl]
+ dec [hl]
+ ret
+; 39225
+
+
+AIScoring_Thunder: ; 39225
+ ld a, [Weather]
+ cp WEATHER_SUN
+ ret nz
+
+ call RNG
+ cp 25 ; 1/10
+ ret c
+
+ inc [hl]
+ ret
+; 39233
+
+
+AICompareSpeed: ; 39233
+ push bc
+ ld a, [EnemyMonSpd + 1]
+ ld b, a
+ ld a, [BattleMonSpd + 1]
+ cp b
+ ld a, [EnemyMonSpd]
+ ld b, a
+ ld a, [BattleMonSpd]
+ sbc b
+ pop bc
+ ret
+; 39246
+
+
+AICheckPlayerMaxHP: ; 39246
+ push hl
+ push de
+ push bc
+ ld de, BattleMonHP
+ ld hl, BattleMonMaxHP
+ jr AICheckMaxHP
+; 39251
+
+
+AICheckEnemyMaxHP: ; 39251
+ push hl
+ push de
+ push bc
+ ld de, EnemyMonHPHi
+ ld hl, EnemyMonMaxHPHi
+ ; fallthrough
+; 3925a
+
+
+AICheckMaxHP: ; 3925a
+; Return carry if hp at de matches max hp at hl.
+ ld a, [de]
+ inc de
+ cp [hl]
+ jr nz, .asm_39269
+
+ inc hl
+ ld a, [de]
+ cp [hl]
+ jr nz, .asm_39269
+
+ pop bc
+ pop de
+ pop hl
+ scf
+ ret
+
+.asm_39269
+ pop bc
+ pop de
+ pop hl
+ and a
+ ret
+; 3926e
+
+
+AICheckPlayerHalfHP: ; 3926e
+ push hl
+ ld hl, BattleMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret
+; 39281
+
+
+AICheckEnemyHalfHP: ; 39281
+ push hl
+ push de
+ push bc
+ ld hl, EnemyMonHPHi
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39298
+
+
+AICheckEnemyQuarterHP: ; 39298
+ push hl
+ push de
+ push bc
+ ld hl, EnemyMonHPHi
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ pop de
+ pop hl
+ ret
+; 392b3
+
+
+AICheckPlayerQuarterHP: ; 392b3
+ push hl
+ ld hl, BattleMonHP
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ sla c
+ rl b
+ inc hl
+ inc hl
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret
+; 392ca
+
+
+AIHasMove: ; 392ca
+; Return carry if the enemy has move b.
+ push hl
+ ld hl, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+
+.checkmove
+ ld a, [hli]
+ and a
+ jr z, .asm_392e0
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ cp b
+ jr z, .asm_392e3
+
+ dec c
+ jr nz, .checkmove
+
+.asm_392e0
+ pop hl
+ and a
+ ret
+
+.asm_392e3
+ pop hl
+ scf
+ ret
+; 392e6
+
+
+AIHasMoveInArray: ; 392e6
+; Return carry if the enemy has a move in array hl.
+
+ push hl
+ push de
+ push bc
+
+.asm_392e9
+ ld a, [hli]
+ cp $ff
+ jr z, .asm_392fd
+
+ ld b, a
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+ ld de, EnemyMonMoves
+
+.asm_392f4
+ dec c
+ jr z, .asm_392e9
+
+ ld a, [de]
+ inc de
+ cp b
+ jr nz, .asm_392f4
+
+ scf
+
+.asm_392fd
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39301
+
+
+Table_0x39301: ; 39301
+ db DOUBLE_EDGE
+ db SING
+ db FLAMETHROWER
+ db HYDRO_PUMP
+ db SURF
+ db ICE_BEAM
+ db BLIZZARD
+ db HYPER_BEAM
+ db SLEEP_POWDER
+ db THUNDERBOLT
+ db THUNDER
+ db EARTHQUAKE
+ db TOXIC
+ db PSYCHIC_M
+ db HYPNOSIS
+ db RECOVER
+ db FIRE_BLAST
+ db SOFTBOILED
+ db SUPER_FANG
+ db $ff
+; 39315
+
+
+AIScoring_Opportunist: ; 39315
+; Don't use stall moves when the player's HP is low.
+
+ call AICheckEnemyHalfHP
+ ret c
+
+ call AICheckEnemyQuarterHP
+ jr nc, .asm_39322
+
+ call Function_0x39527
+ ret c
+
+.asm_39322
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ inc hl
+ dec c
+ jr z, .asm_39347
+
+ ld a, [de]
+ inc de
+ and a
+ jr z, .asm_39347
+
+ push hl
+ push de
+ push bc
+ ld hl, .stallmoves
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .checkmove
+
+ inc [hl]
+ jr .checkmove
+
+.asm_39347
+ ret
+
+.stallmoves
+ db SWORDS_DANCE
+ db TAIL_WHIP
+ db LEER
+ db GROWL
+ db DISABLE
+ db MIST
+ db COUNTER
+ db LEECH_SEED
+ db GROWTH
+ db STRING_SHOT
+ db MEDITATE
+ db AGILITY
+ db RAGE
+ db MIMIC
+ db SCREECH
+ db HARDEN
+ db WITHDRAW
+ db DEFENSE_CURL
+ db BARRIER
+ db LIGHT_SCREEN
+ db HAZE
+ db REFLECT
+ db FOCUS_ENERGY
+ db BIDE
+ db AMNESIA
+ db TRANSFORM
+ db SPLASH
+ db ACID_ARMOR
+ db SHARPEN
+ db CONVERSION
+ db SUBSTITUTE
+ db FLAME_WHEEL
+ db $ff
+; 39369
+
+
+
+AIScoring_Aggressive: ; 39369
+; Use whatever does the most damage.
+
+; Figure out which attack does the most damage and put it in c.
+ ld hl, EnemyMonMoves
+ ld bc, 0
+ ld de, 0
+.checkmove
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .gotstrongestmove
+
+ ld a, [hli]
+ and a
+ jr z, .gotstrongestmove
+
+ push hl
+ push de
+ push bc
+ call AIGetEnemyMove
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .nodamage
+ call AIDamageCalc
+ pop bc
+ pop de
+ pop hl
+
+ ld a, [CurDamage + 1]
+ cp e
+ ld a, [CurDamage]
+ sbc d
+ jr c, .checkmove
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld c, b
+ jr .checkmove
+
+.nodamage
+ pop bc
+ pop de
+ pop hl
+ jr .checkmove
+
+.gotstrongestmove
+; Nothing we can do if no attacks did damage.
+ ld a, c
+ and a
+ jr z, .done
+
+; Discourage moves that do less damage unless they're reckless too.
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, 0
+.checkmove2
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .done
+
+ cp c
+ ld a, [de]
+ inc de
+ inc hl
+ jr z, .checkmove2
+
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ cp 2
+ jr c, .checkmove2
+
+ push hl
+ push de
+ push bc
+ ld a, [EnemyMoveEffect]
+ ld hl, .aggressivemoves
+ ld de, 1
+ call IsInArray
+ pop bc
+ pop de
+ pop hl
+ jr c, .checkmove2
+
+ inc [hl]
+ jr .checkmove2
+
+.done
+ ret
+
+.aggressivemoves
+ db EFFECT_EXPLOSION
+ db EFFECT_RAMPAGE
+ db EFFECT_MULTI_HIT
+ db EFFECT_DOUBLE_HIT
+ db $ff
+; 393e7
+
+
+AIDamageCalc: ; 393e7
+ ld a, 1
+ ld [hBattleTurn], a
+ ld a, [EnemyMoveEffect]
+ ld de, 1
+ ld hl, .ConstantDamageEffects
+ call IsInArray
+ jr nc, .asm_39400
+ callab BattleCommand3f
+ ret
+
+.asm_39400
+ callab EnemyAttackDamage
+ callab BattleCommand62
+ callab BattleCommand07
+ ret
+
+.ConstantDamageEffects
+ db EFFECT_SUPER_FANG
+ db EFFECT_STATIC_DAMAGE
+ db EFFECT_LEVEL_DAMAGE
+ db EFFECT_PSYWAVE
+ db $ff
+; 39418
+
+
+AIScoring_Cautious: ; 39418
+; Don't use moves with residual effects after turn 1.
+
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret z
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_39425
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push hl
+ push de
+ push bc
+ ld hl, .residualmoves
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .asm_39425
+
+ call RNG
+ cp 230
+ ret nc
+
+ inc [hl]
+ jr .asm_39425
+
+.residualmoves
+ db MIST
+ db LEECH_SEED
+ db POISONPOWDER
+ db STUN_SPORE
+ db THUNDER_WAVE
+ db FOCUS_ENERGY
+ db BIDE
+ db POISON_GAS
+ db TRANSFORM
+ db CONVERSION
+ db SUBSTITUTE
+ db SPIKES
+ db $ff
+; 39453
+
+
+
+AIScoring_StatusImmunity: ; 39453
+; Don't use status moves that don't affect the player.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call AIGetEnemyMove
+
+ ld a, [EnemyMoveEffect]
+ cp EFFECT_TOXIC
+ jr z, .poisonimmunity
+ cp EFFECT_POISON
+ jr z, .poisonimmunity
+ cp EFFECT_SLEEP
+ jr z, .typeimmunity
+ cp EFFECT_PARALYZE
+ jr z, .typeimmunity
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .checkmove
+
+ jr .typeimmunity
+
+.poisonimmunity
+ ld a, [BattleMonType1]
+ cp POISON
+ jr z, .immune
+ ld a, [BattleMonType2]
+ cp POISON
+ jr z, .immune
+
+.typeimmunity
+ push hl
+ push bc
+ push de
+ ld a, 1
+ ld [hBattleTurn], a
+ callab Function0x347c8
+ pop de
+ pop bc
+ pop hl
+
+ ld a, [$d265]
+ and a
+ jr nz, .checkmove
+
+.immune
+ call AIDiscourageMove
+ jr .checkmove
+; 394a9
+
+
+
+AIScoring_Risky: ; 394a9
+; Use any move that will KO the opponent.
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.checkmove
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call AIGetEnemyMove
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .nextmove
+
+; Don't use risky moves at max hp.
+ ld a, [EnemyMoveEffect]
+ ld de, 1
+ ld hl, .riskymoves
+ call IsInArray
+ jr nc, .checkko
+
+ call AICheckEnemyMaxHP
+ jr c, .nextmove
+
+ call RNG
+ cp 200 ; 1/5
+ jr c, .nextmove
+
+.checkko
+ call AIDamageCalc
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld a, [BattleMonHP + 1]
+ cp e
+ ld a, [BattleMonHP]
+ sbc d
+ jr nc, .nextmove
+
+ pop hl
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ push hl
+
+.nextmove
+ pop hl
+ pop bc
+ pop de
+ jr .checkmove
+
+.riskymoves
+ db EFFECT_EXPLOSION
+ db EFFECT_OHKO
+ db $ff
+; 39502
+
+
+
+AIScoring_None: ; 39502
+ ret
+; 39503
+
+
+AIDiscourageMove: ; 39503
+ ld a, [hl]
+ add 10
+ ld [hl], a
+ ret
+; 39508
+
+
+AIGetEnemyMove: ; 39508
+ push hl
+ push de
+ push bc
+ dec a
+ ld hl, Moves
+ ld bc, Move2 - Move1
+ call AddNTimes
+
+ ld de, EnemyMoveStruct
+ ld a, BANK(Moves)
+ call FarCopyBytes
+
+ pop bc
+ pop de
+ pop hl
+ ret
+; 39521
+
+
+Function_0x39521: ; 39521
+ call RNG
+ cp 50 ; 1/5
+ ret
+; 39527
+
+
+Function_0x39527: ; 39527
+ call RNG
+ cp $80 ; 1/2
+ ret
+; 3952d
+
+
diff --git a/battle/effect_command_pointers.asm b/battle/effect_command_pointers.asm
new file mode 100644
index 000000000..a8f382693
--- /dev/null
+++ b/battle/effect_command_pointers.asm
@@ -0,0 +1,177 @@
+; 3fd28
+ dw BattleCommand01 ; 34084
+ dw BattleCommand02 ; 343db
+ dw BattleCommand03 ; 34541
+ dw BattleCommand04 ; 34555
+ dw BattleCommand05 ; 34631
+ dw BattleCommand06 ; 352dc
+ dw BattleCommand07 ; 346d2
+ dw BattleCommand08 ; 34cfd
+ dw BattleCommand09 ; 34d32
+ dw BattleCommand0a ; 34eee
+ dw BattleCommand0b ; 34f60
+ dw BattleCommand0c ; 35004
+ dw BattleCommand0d ; 35023
+ dw BattleCommand0e ; 3505e
+ dw BattleCommand0f ; 35175
+ dw BattleCommand10 ; 351ad
+ dw BattleCommand11 ; 351c0
+ dw BattleCommand12 ; 35250
+ dw BattleCommand13 ; 35eee
+ dw BattleCommand14 ; 35e5c
+ dw BattleCommand15 ; 35fff
+ dw BattleCommand16 ; 36008
+ dw BattleCommand17 ; 3608c
+ dw BattleCommand18 ; 36102
+ dw BattleCommand19 ; 36165
+ dw BattleCommand1a ; 37380
+ dw BattleCommand1b ; 373c9
+ dw BattleCommand1c ; 361e4
+ dw BattleCommand1d ; 362e3
+ dw BattleCommand1e ; 3705c
+ dw BattleCommand1f ; 3707f
+ dw BattleCommand20 ; 3710e
+ dw BattleCommand21 ; 36671
+ dw BattleCommand22 ; 366e5
+ dw BattleCommand23 ; 3680f
+ dw BattleCommand24 ; 369b6
+ dw BattleCommand25 ; 36aa0
+ dw BattleCommand26 ; 36af3
+ dw BattleCommand27 ; 36cb2
+ dw BattleCommand28 ; 36c7e
+ dw BattleCommand29 ; 36c98
+ dw BattleCommand2a ; 36d3b
+ dw BattleCommand2b ; 36d1d
+ dw BattleCommand2c ; 3713e
+ dw BattleCommand2d ; 371cd
+ dw BattleCommand2e ; 372fc
+ dw BattleCommand2f ; 35f2c
+ dw BattleCommand30 ; 36dc7
+ dw BattleCommand31 ; 36e7c
+ dw BattleCommand32 ; 36f0b
+ dw BattleCommand33 ; 36f46
+ dw BattleCommand34 ; 37418
+ dw BattleCommand35 ; 36f9d
+ dw BattleCommand36 ; 36fe1
+ dw BattleCommand37 ; 36fed
+ dw BattleCommand38 ; 37e85
+ dw BattleCommand39 ; 36b4d
+ dw BattleCommand3a ; 36b3a
+ dw BattleCommand3b ; 36c2d
+ dw BattleCommand3c ; 36c2c
+ dw BattleCommand3d ; 36751
+ dw BattleCommand3e ; 3671a
+ dw BattleCommand3f ; 35726
+ dw BattleCommand40 ; 35813
+ dw BattleCommand41 ; 35864
+ dw BattleCommand42 ; 35926
+ dw BattleCommand43 ; 359d0
+ dw BattleCommand44 ; 359e6
+ dw BattleCommand45 ; 35a53
+ dw BattleCommand46 ; 35a74
+ dw BattleCommand47 ; 35b16
+ dw BattleCommand48 ; 35b33
+ dw BattleCommand49 ; 35bff
+ dw BattleCommand4a ; 35c0f
+ dw BattleCommand4b ; 35c94
+ dw BattleCommand4c ; 35cc9
+ dw BattleCommand4d ; 36ac9
+ dw BattleCommand4e ; 346b2
+ dw BattleCommand4f ; 346cd
+ dw BattleCommand50 ; 37492
+ dw BattleCommand51 ; 37517
+ dw BattleCommand52 ; 37536
+ dw BattleCommand53 ; 37563
+ dw BattleCommand54 ; 37588
+ dw BattleCommand55 ; 37618
+ dw BattleCommand56 ; 37683
+ dw BattleCommand57 ; 376a0
+ dw BattleCommand58 ; 376c2
+ dw BattleCommand59 ; 376f8
+ dw BattleCommand5a ; 3766f
+ dw BattleCommand5b ; 37718
+ dw BattleCommand5c ; 37734
+ dw BattleCommand5d ; 37791
+ dw BattleCommand5e ; 37792
+ dw BattleCommand5f ; 377ce
+ dw BattleCommand60 ; 3784b
+ dw BattleCommand61 ; 37874
+ dw BattleCommand62 ; 35612
+ dw BattleCommand63 ; 3790e
+ dw BattleCommand64 ; 37939
+ dw BattleCommand65 ; 37972
+ dw BattleCommand66 ; 37991
+ dw BattleCommand67 ; 379c9
+ dw BattleCommand68 ; 37b1d
+ dw BattleCommand69 ; 37b39
+ dw BattleCommand6a ; 37b74
+ dw BattleCommand6b ; 37b78
+ dw BattleCommand6c ; 37b7c
+ dw BattleCommand6d ; 37be8
+ dw BattleCommand6e ; 37bf4
+ dw BattleCommand6f ; 37c07
+ dw BattleCommand70 ; 361ac
+ dw BattleCommand71 ; 361b0
+ dw BattleCommand72 ; 361b4
+ dw BattleCommand73 ; 361b8
+ dw BattleCommand74 ; 361bc
+ dw BattleCommand75 ; 361c0
+ dw BattleCommand76 ; 361c4
+ dw BattleCommand77 ; 361c8
+ dw BattleCommand78 ; 361cc
+ dw BattleCommand79 ; 361d0
+ dw BattleCommand7a ; 361d4
+ dw BattleCommand7b ; 361d8
+ dw BattleCommand7c ; 361dc
+ dw BattleCommand7d ; 361e0
+ dw BattleCommand7e ; 362ad
+ dw BattleCommand7f ; 362b1
+ dw BattleCommand80 ; 362b5
+ dw BattleCommand81 ; 362b9
+ dw BattleCommand82 ; 362bd
+ dw BattleCommand83 ; 362c1
+ dw BattleCommand84 ; 362c5
+ dw BattleCommand85 ; 362c9
+ dw BattleCommand86 ; 362cd
+ dw BattleCommand87 ; 362d1
+ dw BattleCommand88 ; 362d5
+ dw BattleCommand89 ; 362d9
+ dw BattleCommand8a ; 362dd
+ dw BattleCommand8b ; 362e1
+ dw BattleCommand8c ; 363b8
+ dw BattleCommand8d ; 363e9
+ dw BattleCommand8e ; 3644c
+ dw BattleCommand8f ; 3646a
+ dw BattleCommand90 ; 34ecc
+ dw BattleCommand91 ; 34fdb
+ dw BattleCommand92 ; 34fd1
+ dw BattleCommand93 ; 34ffd
+ dw BattleCommand94 ; 36a82
+ dw BattleCommand95 ; 37c1a
+ dw BattleCommand96 ; 37c55
+ dw BattleCommand97 ; 36f1d
+ dw BattleCommand98 ; 36f25
+ dw BattleCommand99 ; 36f2f
+ dw BattleCommand9a ; 37c95
+ dw BattleCommand9b ; 37d0d
+ dw BattleCommand9c ; 37d34
+ dw BattleCommand9d ; 37ce6
+ dw BattleCommand9e ; 37d02
+ dw BattleCommand9f ; 37d94
+ dw BattleCommanda0 ; 36778
+ dw BattleCommanda1 ; 35461
+ dw BattleCommanda2 ; 3527b
+ dw BattleCommanda3 ; 34833
+ dw BattleCommanda4 ; 36500
+ dw BattleCommanda5 ; 35165
+ dw BattleCommanda6 ; 365af
+ dw BattleCommanda7 ; 365c3
+ dw BattleCommanda8 ; 355b5
+ dw BattleCommanda9 ; 355d5
+ dw BattleCommandaa ; 37e80
+ dw BattleCommandab ; 34f57
+ dw BattleCommandac ; 3658f
+ dw BattleCommandad ; 351a5
+ dw BattleCommandae ; 35197
+ dw BattleCommandaf ; 365a7
+; 3fe86
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
new file mode 100644
index 000000000..39f6b6a6a
--- /dev/null
+++ b/battle/effect_commands.asm
@@ -0,0 +1,11209 @@
+DoPlayerTurn: ; 34000
+ call SetPlayerTurn
+
+ ld a, [$d0ec]
+ and a
+ ret nz
+
+ jr DoTurn
+; 3400a
+
+
+DoEnemyTurn: ; 3400a
+ call SetEnemyTurn
+
+ ld a, [InLinkBattle]
+ and a
+ jr z, DoTurn
+
+ ld a, [$d430]
+ cp $e
+ jr z, DoTurn
+ cp $4
+ ret nc
+
+ ; fallthrough
+; 3401d
+
+
+DoTurn: ; 3401d
+; Read in and execute the user's move effects for this turn.
+
+ xor a
+ ld [$c6b4], a
+
+; Effect command checkturn is called for every move.
+ call CheckTurn
+
+ ld a, [$c6b4]
+ and a
+ ret nz
+
+ call UpdateMoveData
+; 3402c
+
+
+DoMove: ; 3402c
+; Get the user's move effect.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ ld c, a
+ ld b, 0
+ ld hl, MoveEffectsPointers
+ add hl, bc
+ add hl, bc
+ ld a, BANK(MoveEffectsPointers)
+ call GetFarHalfword
+
+ ld de, BattleScriptBuffer
+
+.GetMoveEffect
+ ld a, BANK(MoveEffects)
+ call GetFarByte
+ inc hl
+ ld [de], a
+ inc de
+ cp $ff
+ jr nz, .GetMoveEffect
+
+; Start at the first command.
+ ld hl, BattleScriptBuffer
+ ld a, l
+ ld [BattleScriptBufferLoc], a
+ ld a, h
+ ld [BattleScriptBufferLoc + 1], a
+
+.ReadMoveEffectCommand
+
+; ld a, [BattleScriptBufferLoc++]
+ ld a, [BattleScriptBufferLoc]
+ ld l, a
+ ld a, [BattleScriptBufferLoc + 1]
+ ld h, a
+
+ ld a, [hli]
+
+ push af
+ ld a, l
+ ld [BattleScriptBufferLoc], a
+ ld a, h
+ ld [BattleScriptBufferLoc + 1], a
+ pop af
+
+; $fe is used to terminate branches without ending the read cycle.
+ cp $fe
+ ret nc
+
+; The rest of the commands (01-af) are read from BattleCommandPointers.
+ push bc
+ dec a
+ ld c, a
+ ld b, 0
+ ld hl, BattleCommandPointers
+ add hl, bc
+ add hl, bc
+ pop bc
+
+ ld a, BANK(BattleCommandPointers)
+ call GetFarHalfword
+
+ call .DoMoveEffectCommand
+
+ jr .ReadMoveEffectCommand
+
+.DoMoveEffectCommand
+ jp [hl]
+; 34084
+
+
+CheckTurn:
+BattleCommand01: ; 34084
+; checkturn
+
+; Repurposed as hardcoded turn handling. Useless as a command.
+
+; Move $ff immediately ends the turn.
+ ld a, BATTLE_VARS_MOVE
+ call CleanGetBattleVarPair
+ inc a
+ jp z, Function0x34385
+
+ xor a
+ ld [AttackMissed], a
+ ld [$c70d], a
+ ld [$c689], a
+ ld [AlreadyDisobeyed], a
+ ld [AlreadyFailed], a
+ ld [$c73e], a
+
+ ld a, 10 ; 1.0
+ ld [TypeModifier], a
+
+ ld a, [hBattleTurn]
+ and a
+ jp nz, CheckEnemyTurn
+
+
+CheckPlayerTurn:
+
+; check recharge
+ ld hl, PlayerSubStatus4
+ bit 5, [hl]
+ jr z, .CheckSleep
+ res 5, [hl]
+
+; 'must recharge!'
+ ld hl, MustRechargeText
+ call FarBattleTextBox
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckSleep
+ ld hl, BattleMonStatus
+ ld a, [hl]
+ and $7
+ jr z, .CheckFrozen
+ dec a
+ ld [BattleMonStatus], a
+ and $7
+ jr z, .WokeUp
+ xor a
+ ld [$cfca], a
+ ld de, ANIM_SLEEP
+ call FarPlayBattleAnimation
+ jr .FastAsleep
+
+
+.WokeUp
+; 'woke up!'
+ ld hl, WokeUpText
+ call FarBattleTextBox
+
+ call CantMove
+ call UpdateBattleMonInParty
+ ld hl, $5f48
+ call CallBankF
+ ld a, $1
+ ld [$ffd4], a
+ ld hl, PlayerSubStatus1
+ res 0, [hl]
+ jr .CheckFrozen
+
+
+.FastAsleep
+; 'fast asleep!'
+ ld hl, FastAsleepText
+ call FarBattleTextBox
+
+; Snore and Sleep Talk bypass sleep.
+ ld a, [CurPlayerMove]
+ cp SNORE
+ jr z, .CheckFrozen
+ cp SLEEP_TALK
+ jr z, .CheckFrozen
+ call CantMove
+ jp Function0x34385
+
+
+.CheckFrozen
+ ld hl, BattleMonStatus
+ bit 5, [hl]
+ jr z, .CheckFlinch
+
+; Flame Wheel and Sacred Fire thaw the user.
+ ld a, [CurPlayerMove]
+ cp FLAME_WHEEL
+ jr z, .CheckFlinch
+ cp SACRED_FIRE
+ jr z, .CheckFlinch
+
+; 'frozen solid!'
+ ld hl, FrozenSolidText
+ call FarBattleTextBox
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckFlinch
+ ld hl, PlayerSubStatus3
+ bit 3, [hl] ; flinch
+ jr z, .CheckDisabled
+
+ res 3, [hl]
+
+; 'flinched!'
+ ld hl, FlinchedText
+ call FarBattleTextBox
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckDisabled
+ ld hl, PlayerDisableCount
+ ld a, [hl]
+ and a
+ jr z, .CheckConfused
+ dec a
+ ld [hl], a
+ and $f
+ jr nz, .CheckConfused
+ ld [hl], a
+ ld [DisabledMove], a
+
+; 'disabled no more!'
+ ld hl, DisabledNoMoreText
+ call FarBattleTextBox
+
+
+.CheckConfused
+ ld a, [PlayerSubStatus3]
+ add a
+ jr nc, .CheckAttract
+ ld hl, PlayerConfuseCount
+ dec [hl]
+ jr nz, .Confused
+
+ ld hl, PlayerSubStatus3
+ res 7, [hl]
+
+; 'confused no more!'
+ ld hl, ConfusedNoMoreText
+ call FarBattleTextBox
+
+ jr .CheckAttract
+
+
+.Confused
+; 'confused!'
+ ld hl, IsConfusedText
+ call FarBattleTextBox
+
+ xor a
+ ld [$cfca], a
+ ld de, ANIM_CONFUSED
+ call FarPlayBattleAnimation
+
+; 50% chance of hitting itself
+ call FarBattleRNG
+ cp $80
+ jr nc, .CheckAttract
+
+ ld hl, PlayerSubStatus3
+ ld a, [hl]
+ and $80
+ ld [hl], a
+
+ call HitConfusion
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckAttract
+ ld a, [PlayerSubStatus1]
+ add a ; check bit 7
+ jr nc, .CheckDisabledMove
+
+; 'in love with'
+ ld hl, InLoveWithText
+ call FarBattleTextBox
+
+ xor a
+ ld [$cfca], a
+
+ ld de, ANIM_INLOVE
+ call FarPlayBattleAnimation
+
+; 50% chance of infatuation
+ call FarBattleRNG
+ cp $80
+ jr c, .CheckDisabledMove
+
+; 'infatuation kept it from attacking!'
+ ld hl, InfatuationText
+ call FarBattleTextBox
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckDisabledMove
+; We can't disable a move that doesn't exist.
+ ld a, [DisabledMove]
+ and a
+ jr z, .CheckParalyzed
+
+; Are we using the disabled move?
+ ld hl, CurPlayerMove
+ cp [hl]
+ jr nz, .CheckParalyzed
+
+ call MoveDisabled
+ call CantMove
+ jp Function0x34385
+
+
+.CheckParalyzed
+ ld hl, BattleMonStatus
+ bit 6, [hl]
+ ret z
+
+; 25% chance to be fully paralyzed
+ call FarBattleRNG
+ cp $3f
+ ret nc
+
+; 'fully paralyzed!'
+ ld hl, FullyParalyzedText
+ call FarBattleTextBox
+ call CantMove
+ jp Function0x34385
+; 341f0
+
+
+CantMove: ; 341f0
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ res 6, [hl]
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ ld a, [hl]
+ and $ec
+ ld [hl], a
+
+ call ResetFuryCutterCount
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ cp FLY
+ jr z, .asm_3420f
+
+ cp $5b
+ ret nz
+
+.asm_3420f
+ res 5, [hl]
+ res 6, [hl]
+ jp Function0x37ece
+; 34216
+
+
+
+Function0x34216: ; 34216
+ call SwitchTurn
+ call CantMove
+ jp SwitchTurn
+; 3421f
+
+
+
+CheckEnemyTurn: ; 3421f
+
+; check recharge
+ ld hl, EnemySubStatus4
+ bit 5, [hl]
+ jr z, .CheckSleep
+ res 5, [hl]
+
+; 'must recharge!'
+ ld hl, MustRechargeText
+ call FarBattleTextBox
+ call CantMove
+ jp Function0x34385
+
+
+.CheckSleep
+ ld hl, EnemyMonStatus
+ ld a, [hl]
+ and $7
+ jr z, .CheckFrozen
+ dec a
+ ld [EnemyMonStatus], a
+ and a
+ jr z, .WokeUp
+
+; 'fast asleep!'
+ ld hl, FastAsleepText
+ call FarBattleTextBox
+ xor a
+ ld [$cfca], a
+ ld de, ANIM_SLEEP
+ call FarPlayBattleAnimation
+ jr .FastAsleep
+
+
+.WokeUp
+; 'woke up!'
+ ld hl, WokeUpText
+ call FarBattleTextBox
+ call CantMove
+ call UpdateEnemyMonInParty
+ ld hl, $6036
+ call CallBankF
+ ld a, $1
+ ld [$ffd4], a
+ ld hl, EnemySubStatus1
+ res 0, [hl]
+ jr .CheckFrozen
+
+
+.FastAsleep
+; Snore and Sleep Talk bypass sleep.
+ ld a, [CurEnemyMove]
+ cp SNORE
+ jr z, .CheckFrozen
+ cp SLEEP_TALK
+ jr z, .CheckFrozen
+ call CantMove
+ jp Function0x34385
+
+
+.CheckFrozen
+ ld hl, EnemyMonStatus
+ bit 5, [hl]
+ jr z, .CheckFlinch
+ ld a, [CurEnemyMove]
+ cp $ac
+ jr z, .CheckFlinch
+ cp $dd
+ jr z, .CheckFlinch
+
+; 'frozen solid!'
+ ld hl, FrozenSolidText
+ call FarBattleTextBox
+ call CantMove
+ jp Function0x34385
+
+
+.CheckFlinch
+ ld hl, EnemySubStatus3
+ bit 3, [hl]
+ jr z, .CheckDisabled
+
+ res 3, [hl]
+
+; 'flinched!'
+ ld hl, FlinchedText
+ call FarBattleTextBox
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckDisabled
+ ld hl, EnemyDisableCount
+ ld a, [hl]
+ and a
+ jr z, .CheckConfused
+
+ dec a
+ ld [hl], a
+ and $f
+ jr nz, .CheckConfused
+
+ ld [hl], a
+ ld [EnemyDisabledMove], a
+
+; 'disabled no more!'
+ ld hl, DisabledNoMoreText
+ call FarBattleTextBox
+
+
+.CheckConfused
+ ld a, [EnemySubStatus3]
+ add a
+ jr nc, .CheckAttract
+
+ ld hl, $c67b
+ dec [hl]
+ jr nz, .Confused
+
+ ld hl, EnemySubStatus3
+ res 7, [hl]
+
+; 'confused no more!'
+ ld hl, ConfusedNoMoreText
+ call FarBattleTextBox
+
+ jr .CheckAttract
+
+
+.Confused
+; 'confused!'
+ ld hl, IsConfusedText
+ call FarBattleTextBox
+
+ xor a
+ ld [$cfca], a
+ ld de, ANIM_CONFUSED
+ call FarPlayBattleAnimation
+
+; 50% chance of hitting itself
+ call FarBattleRNG
+ cp $80
+ jr nc, .CheckAttract
+
+ ld hl, EnemySubStatus3
+ ld a, [hl]
+ and %10000000
+ ld [hl], a
+
+; 'hurt itself in its confusion!'
+ ld hl, HurtItselfText
+ call FarBattleTextBox
+
+ call Function0x355dd
+
+ call BattleCommand62
+
+ call BattleCommand0a
+
+ xor a
+ ld [$cfca], a
+
+; Flicker the monster pic unless flying or underground.
+ ld de, $0115
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call CleanGetBattleVarPair
+ and $60
+ call z, PlayFXAnimID
+
+ ld c, $1
+ call Function0x35d1c
+
+ call BattleCommand0c
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckAttract
+ ld a, [EnemySubStatus1]
+ add a ; check bit 7
+ jr nc, .CheckDisabledMove
+
+; 'in love with'
+ ld hl, InLoveWithText
+ call FarBattleTextBox
+
+ xor a
+ ld [$cfca], a
+
+ ld de, ANIM_INLOVE
+ call FarPlayBattleAnimation
+
+; 50% chance of infatuation
+ call FarBattleRNG
+ cp $80
+ jr c, .CheckDisabledMove
+
+; 'infatuation kept it from attacking!'
+ ld hl, InfatuationText
+ call FarBattleTextBox
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckDisabledMove
+; We can't disable a move that doesn't exist.
+ ld a, [EnemyDisabledMove]
+ and a
+ jr z, .CheckParalyzed
+
+; Are we using the disabled move?
+ ld hl, CurEnemyMove
+ cp [hl]
+ jr nz, .CheckParalyzed
+
+ call MoveDisabled
+
+ call CantMove
+ jp Function0x34385
+
+
+.CheckParalyzed
+ ld hl, EnemyMonStatus
+ bit 6, [hl]
+ ret z
+
+; 25% chance to be fully paralyzed
+ call FarBattleRNG
+ cp $3f
+ ret nc
+
+; 'fully paralyzed!'
+ ld hl, FullyParalyzedText
+ call FarBattleTextBox
+
+ call CantMove
+
+ ; fallthrough
+; 34385
+
+
+Function0x34385: ; 34385
+ ld a, $1
+ ld [$c6b4], a
+ jp ResetDamage
+; 3438d
+
+
+MoveDisabled: ; 3438d
+
+; Make sure any charged moves fail
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ res 4, [hl]
+
+ ld a, BATTLE_VARS_MOVE
+ call CleanGetBattleVarPair
+ ld [$d265], a
+ call GetMoveName
+
+; 'disabled!'
+ ld hl, DisabledMoveText
+ jp FarBattleTextBox
+; 343a5
+
+
+HitConfusion: ; 343a5
+
+; 'hurt itself in its confusion!'
+ ld hl, HurtItselfText
+ call FarBattleTextBox
+
+ xor a
+ ld [CriticalHit], a
+
+ call Function0x355dd
+
+ call BattleCommand62
+
+ call BattleCommand0a
+
+ xor a
+ ld [$cfca], a
+
+; Flicker the monster pic unless flying or underground.
+ ld de, $0115
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call CleanGetBattleVarPair
+ and $60
+ call z, PlayFXAnimID
+
+ ld hl, $5f48
+ call CallBankF
+
+ ld a, $1
+ ld [$ffd4], a
+
+ ld c, $1
+ call Function0x35d7e
+
+ jp BattleCommand0c
+; 343db
+
+
+BattleCommand02: ; 343db
+; checkobedience
+
+; Enemy can't disobey
+ ld a, [hBattleTurn]
+ and a
+ ret nz
+
+ call Function0x34548
+ ret nz
+
+; If we've already checked this turn
+ ld a, [AlreadyDisobeyed]
+ and a
+ ret nz
+
+ xor a
+ ld [AlreadyDisobeyed], a
+
+; No obedience in link battles (since no handling exists for enemy)
+ ld a, [InLinkBattle]
+ and a
+ ret nz
+
+ ld a, [$cfc0]
+ and a
+ ret nz
+
+; If the monster's id doesn't match the player's,
+; some conditions need to be met.
+ ld a, PartyMon1ID - PartyMon1
+ call BattlePartyAttr
+
+ ld a, [PlayerID]
+ cp [hl]
+ jr nz, .obeylevel
+ inc hl
+ ld a, [PlayerID + 1]
+ cp [hl]
+ ret z
+
+
+.obeylevel
+; The maximum obedience level is constrained by owned badges:
+ ld hl, JohtoBadges
+
+; risingbadge
+ bit 7, [hl]
+ ld a, 101
+ jr nz, .getlevel
+
+; stormbadge
+ bit 5, [hl]
+ ld a, 70
+ jr nz, .getlevel
+
+; fogbadge
+ bit 3, [hl]
+ ld a, 50
+ jr nz, .getlevel
+
+; hivebadge
+ bit 1, [hl]
+ ld a, 30
+ jr nz, .getlevel
+
+; no badges
+ ld a, 10
+
+
+.getlevel
+; c = obedience level
+; d = monster level
+; b = c + d
+
+ ld b, a
+ ld c, a
+
+ ld a, [BattleMonLevel]
+ ld d, a
+
+ add b
+ ld b, a
+
+; No overflow (this should never happen)
+ jr nc, .checklevel
+ ld b, $ff
+
+
+.checklevel
+; If the monster's level is lower than the obedience level, it will obey.
+ ld a, c
+ cp d
+ ret nc
+
+
+; Random number from 0 to obedience level + monster level
+.rand1
+ call FarBattleRNG
+ swap a
+ cp b
+ jr nc, .rand1
+
+; The higher above the obedience level the monster is,
+; the more likely it is to disobey.
+ cp c
+ ret c
+
+; Sleep-only moves have separate handling, and a higher chance of
+; being ignored. Lazy monsters like their sleep.
+ call IgnoreSleepOnly
+ ret c
+
+
+; Another random number from 0 to obedience level + monster level
+.rand2
+ call FarBattleRNG
+ cp b
+ jr nc, .rand2
+
+; A second chance.
+ cp c
+ jr c, .UseInstead
+
+
+; No hope of using a move now.
+
+; b = number of levels the monster is above the obedience level
+ ld a, d
+ sub c
+ ld b, a
+
+; The chance of napping is the difference out of 256.
+ call FarBattleRNG
+ swap a
+ sub b
+ jr c, .Nap
+
+; The chance of not hitting itself is the same.
+ cp b
+ jr nc, .DoNothing
+
+; 'won't obey!'
+ ld hl, WontObeyText
+ call FarBattleTextBox
+
+ call HitConfusion
+
+ jp Function0x3450c
+
+
+.Nap
+ call FarBattleRNG
+ add a
+ swap a
+ and 7
+ jr z, .Nap
+
+ ld [BattleMonStatus], a
+
+; 'began to nap!'
+ ld hl, BeganToNapText
+ jr .Print
+
+
+.DoNothing
+ call FarBattleRNG
+ and 3
+
+; 'loafing around!'
+ ld hl, LoafingAroundText
+ and a
+ jr z, .Print
+
+; 'won't obey!'
+ ld hl, WontObeyText
+ dec a
+ jr z, .Print
+
+; 'turned away!'
+ ld hl, TurnedAwayText
+ dec a
+ jr z, .Print
+
+; 'ignored orders!'
+ ld hl, IgnoredOrdersText
+
+.Print
+ call FarBattleTextBox
+ jp Function0x3450c
+
+
+.UseInstead
+
+; Can't use another move if the monster only has one!
+ ld a, [BattleMonMove2]
+ and a
+ jr z, .DoNothing
+
+; Don't bother trying to handle Disable.
+ ld a, [DisabledMove]
+ and a
+ jr nz, .DoNothing
+
+
+ ld hl, BattleMonPP
+ ld de, BattleMonMoves
+ ld b, 0
+ ld c, NUM_MOVES
+
+.GetTotalPP
+ ld a, [hli]
+ and $3f ; exclude pp up
+ add b
+ ld b, a
+
+ dec c
+ jr z, .CheckMovePP
+
+; Stop at undefined moves.
+ inc de
+ ld a, [de]
+ and a
+ jr nz, .GetTotalPP
+
+
+.CheckMovePP
+ ld hl, BattleMonPP
+ ld a, [CurMoveNum]
+ ld e, a
+ ld d, 0
+ add hl, de
+
+; Can't use another move if only one move has PP.
+ ld a, [hl]
+ and $3f
+ cp b
+ jr z, .DoNothing
+
+
+; Make sure we can actually use the move once we get there.
+ ld a, 1
+ ld [AlreadyDisobeyed], a
+
+ ld a, [$cfa3]
+ ld b, a
+
+; Save the move we originally picked for afterward.
+ ld a, [CurMoveNum]
+ ld c, a
+ push af
+
+
+.RandomMove
+ call FarBattleRNG
+ and 3
+
+ cp b
+ jr nc, .RandomMove
+
+; Not the move we were trying to use.
+ cp c
+ jr z, .RandomMove
+
+; Make sure it has PP.
+ ld [CurMoveNum], a
+ ld hl, BattleMonPP
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld a, [hl]
+ and $3f
+ jr z, .RandomMove
+
+
+; Use it.
+ ld a, [CurMoveNum]
+ ld c, a
+ ld b, 0
+ ld hl, BattleMonMoves
+ add hl, bc
+ ld a, [hl]
+ ld [CurPlayerMove], a
+
+ call SetPlayerTurn
+ call UpdateMoveData
+ call DoMove
+
+
+; Restore original move choice.
+ pop af
+ ld [CurMoveNum], a
+
+ ; fallthrough
+; 3450c
+
+
+Function0x3450c: ; 3450c
+ xor a
+ ld [LastPlayerMove], a
+ ld [LastEnemyCounterMove], a
+
+ ld hl, PlayerSubStatus5
+ res 4, [hl]
+
+; Break encore too.
+ xor a
+ ld [PlayerEncoreCount], a
+
+ jp EndMoveEffect
+; 3451f
+
+
+IgnoreSleepOnly: ; 3451f
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+
+ cp SNORE
+ jr z, .CheckSleep
+ cp SLEEP_TALK
+ jr z, .CheckSleep
+ and a
+ ret
+
+.CheckSleep
+ ld a, BATTLE_VARS_STATUS
+ call CleanGetBattleVarPair
+ and 7
+ ret z
+
+; 'ignored orders…sleeping!'
+ ld hl, IgnoredSleepingText
+ call FarBattleTextBox
+
+ call EndMoveEffect
+
+ scf
+ ret
+; 34541
+
+
+BattleCommand03: ; 34541
+; usedmovetext
+ callba DisplayUsedMoveText
+ ret
+; 34548
+
+
+Function0x34548: ; 34548
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [$c732] ; player
+ jr z, .end
+ ld a, [$c733] ; enemy
+.end
+ and a
+ ret
+; 34555
+
+
+BattleCommand04: ; 34555
+ call Function0x34548
+ ret nz
+
+ ld hl, BattleMonPP
+ ld de, PlayerSubStatus3
+ ld bc, PlayerTurnsTaken
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_34570
+
+ ld hl, EnemyMonPP
+ ld de, EnemySubStatus3
+ ld bc, EnemyTurnsTaken
+
+.asm_34570
+; If we've gotten this far, this counts as a turn.
+ ld a, [bc]
+ inc a
+ ld [bc], a
+
+ ld a, BATTLE_VARS_MOVE
+ call CleanGetBattleVarPair
+ cp STRUGGLE
+ ret z
+
+ ld a, [de]
+ and %111 ; rollout | bide | ???
+ ret nz
+
+ call .asm_345ad
+ ld a, b
+ and a
+ jp nz, EndMoveEffect
+
+; SubStatus5
+ inc de
+ inc de
+
+ ld a, [de]
+ bit 3, a
+ ret nz
+
+ ld a, [hBattleTurn]
+ and a
+
+ ld hl, PartyMon1PP
+ ld a, [CurBattleMon]
+ jr z, .asm_345a4
+
+; skip this part entirely if wildbattle
+ ld a, [IsInBattle]
+ dec a
+ jr z, .asm_345c5
+
+ ld hl, OTPartyMon1PP
+ ld a, [CurOTMon]
+
+.asm_345a4
+ call GetPartyLocation
+ push hl
+ call Function0x3460b
+ pop hl
+ ret c
+
+.asm_345ad
+ ld a, [hBattleTurn]
+ and a
+ ld a, [CurMoveNum]
+ jr z, .asm_345b8
+ ld a, [CurEnemyMoveNum]
+
+.asm_345b8
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ jr z, .asm_345e3
+ dec [hl]
+ ld b, $0
+ ret
+
+.asm_345c5
+ ld hl, EnemyMonMoves
+ ld a, [CurEnemyMoveNum]
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld a, [hl]
+ cp MIMIC
+ jr z, .asm_345dc
+ ld hl, $c735
+ add hl, bc
+ ld a, [hl]
+ cp MIMIC
+ ret z
+
+.asm_345dc
+ ld hl, $c739
+ call .asm_345ad
+ ret
+
+.asm_345e3
+ call BattleCommandaa
+; get move effect
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+; continuous?
+ ld hl, .continuousmoves
+ ld de, 1
+ call IsInArray
+
+; 'has no pp left for [move]'
+ ld hl, HasNoPPLeftText
+ jr c, .print
+; 'but no pp is left for the move'
+ ld hl, NoPPLeftText
+.print
+ call FarBattleTextBox
+ ld b, 1
+ ret
+; 34602
+
+.continuousmoves ; 34602
+ db EFFECT_RAZOR_WIND
+ db EFFECT_SKY_ATTACK
+ db EFFECT_SKULL_BASH
+ db EFFECT_SOLARBEAM
+ db EFFECT_FLY
+ db EFFECT_ROLLOUT
+ db EFFECT_BIDE
+ db EFFECT_RAMPAGE
+ db $ff
+; 3460b
+
+Function0x3460b: ; 3460b
+ ld a, [hBattleTurn]
+ and a
+ ld a, [CurMoveNum]
+ jr z, .asm_34616
+ ld a, [CurEnemyMoveNum]
+
+.asm_34616
+ ld c, a
+ ld a, 2
+ call UserPartyAttr
+
+ ld a, BATTLE_VARS_MOVE
+ call CleanGetBattleVarPair
+ cp MIMIC
+ jr z, .asm_3462f
+
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ cp MIMIC
+ jr nz, .asm_3462f
+
+ scf
+ ret
+
+.asm_3462f
+ and a
+ ret
+; 34631
+
+
+BattleCommand05: ; 34631
+; critical
+
+; Determine whether this attack's hit will be critical.
+
+ xor a
+ ld [CriticalHit], a
+
+ ld a, BATTLE_VARS_MOVE_POWER
+ call CleanGetBattleVarPair
+ and a
+ ret z
+
+ ld a, [hBattleTurn]
+ and a
+ ld hl, EnemyMonItem
+ ld a, [EnemyMonSpecies]
+ jr nz, .Item
+ ld hl, BattleMonItem
+ ld a, [BattleMonSpecies]
+
+.Item
+ ld c, 0
+
+ cp CHANSEY
+ jr nz, .Farfetchd
+ ld a, [hl]
+ cp LUCKY_PUNCH
+ jr nz, .FocusEnergy
+
+; +2 critical level
+ ld c, 2
+ jr .Tally
+
+.Farfetchd
+ cp FARFETCH_D
+ jr nz, .FocusEnergy
+ ld a, [hl]
+ cp STICK
+ jr nz, .FocusEnergy
+
+; +2 critical level
+ ld c, 2
+ jr .Tally
+
+.FocusEnergy
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call CleanGetBattleVarPair
+ bit 2, a
+ jr z, .CheckCritical
+
+; +1 critical level
+ inc c
+
+.CheckCritical
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld de, 1
+ ld hl, .Criticals
+ push bc
+ call IsInArray
+ pop bc
+ jr nc, .ScopeLens
+
+; +2 critical level
+ inc c
+ inc c
+
+.ScopeLens
+ push bc
+ call GetUserItem
+ ld a, b
+ cp $49 ; Increased critical chance. Only Scope Lens has this.
+ pop bc
+ jr nz, .Tally
+
+; +1 critical level
+ inc c
+
+.Tally
+ ld hl, .Chances
+ ld b, 0
+ add hl, bc
+ call FarBattleRNG
+ cp [hl]
+ ret nc
+ ld a, 1
+ ld [CriticalHit], a
+ ret
+
+.Criticals
+ db KARATE_CHOP, RAZOR_WIND, RAZOR_LEAF, CRABHAMMER, SLASH, AEROBLAST, CROSS_CHOP, $ff
+.Chances
+ ; 6.25% 12.1% 24.6% 33.2% 49.6% 49.6% 49.6%
+ db $11, $20, $40, $55, $80, $80, $80
+ ; 0 1 2 3 4 5 6
+; 346b2
+
+
+BattleCommand4e: ; 346b2
+; triplekick
+
+ ld a, [$c689]
+ ld b, a
+ inc b
+ ld hl, CurDamage + 1
+ ld a, [hld]
+ ld e, a
+ ld a, [hli]
+ ld d, a
+.asm_346be
+ dec b
+ ret z
+ ld a, [hl]
+ add e
+ ld [hld], a
+ ld a, [hl]
+ adc d
+ ld [hli], a
+
+; No overflow.
+ jr nc, .asm_346be
+ ld a, $ff
+ ld [hld], a
+ ld [hl], a
+ ret
+; 346cd
+
+
+BattleCommand4f: ; 346cd
+; kickcounter
+
+ ld hl, $c689
+ inc [hl]
+ ret
+; 346d2
+
+
+BattleCommand07: ; 346d2
+; stab
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ cp STRUGGLE
+ ret z
+
+ ld hl, BattleMonType1
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, EnemyMonType1
+ ld a, [hli]
+ ld d, a
+ ld e, [hl]
+
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+
+ ld hl, EnemyMonType1
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, BattleMonType1
+ ld a, [hli]
+ ld d, a
+ ld e, [hl]
+
+.go
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarPair
+ ld [$d265], a
+
+ push hl
+ push de
+ push bc
+ callba DoWeatherModifiers
+ pop bc
+ pop de
+ pop hl
+
+ push de
+ push bc
+ callba DoBadgeTypeBoosts
+ pop bc
+ pop de
+
+ ld a, [$d265]
+ cp b
+ jr z, .stab
+ cp c
+ jr z, .stab
+
+ jr .asm_3473a
+
+.stab
+ ld hl, CurDamage + 1
+ ld a, [hld]
+ ld h, [hl]
+ ld l, a
+
+ ld b, h
+ ld c, l
+ srl b
+ rr c
+ add hl, bc
+
+ ld a, h
+ ld [CurDamage], a
+ ld a, l
+ ld [CurDamage + 1], a
+
+ ld hl, TypeModifier
+ set 7, [hl]
+
+.asm_3473a
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call CleanGetBattleVarPair
+ ld b, a
+ ld hl, TypeMatchup
+
+.asm_34743
+ ld a, [hli]
+
+ cp $ff
+ jr z, .end
+
+; foresight
+ cp $fe
+ jr nz, .asm_34757
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call CleanGetBattleVarPair
+ bit 3, a
+ jr nz, .end
+
+ jr .asm_34743
+
+.asm_34757
+ cp b
+ jr nz, .asm_347b3
+ ld a, [hl]
+ cp d
+ jr z, .asm_34763
+ cp e
+ jr z, .asm_34763
+ jr .asm_347b3
+
+.asm_34763
+ push hl
+ push bc
+ inc hl
+ ld a, [TypeModifier]
+ and %10000000
+ ld b, a
+ ld a, [hl]
+ and a
+ jr nz, .asm_34775
+ inc a
+ ld [AttackMissed], a
+ xor a
+.asm_34775
+ ld [$ffb7], a
+ add b
+ ld [TypeModifier], a
+
+ xor a
+ ld [$ffb4], a
+
+ ld hl, CurDamage
+ ld a, [hli]
+ ld [$ffb5], a
+ ld a, [hld]
+ ld [$ffb6], a
+
+ call Multiply
+
+ ld a, [$ffb4]
+ ld b, a
+ ld a, [$ffb5]
+ or b
+ ld b, a
+ ld a, [$ffb6]
+ or b
+ jr z, .asm_347ab
+
+ ld a, $a
+ ld [$ffb7], a
+ ld b, $4
+ call Divide
+ ld a, [$ffb5]
+ ld b, a
+ ld a, [$ffb6]
+ or b
+ jr nz, .asm_347ab
+
+ ld a, $1
+ ld [$ffb6], a
+
+.asm_347ab
+ ld a, [$ffb5]
+ ld [hli], a
+ ld a, [$ffb6]
+ ld [hl], a
+ pop bc
+ pop hl
+
+.asm_347b3
+ inc hl
+ inc hl
+ jr .asm_34743
+
+.end
+ call Function0x347c8
+ ld a, [$d265]
+ ld b, a
+ ld a, [TypeModifier]
+ and $80
+ or b
+ ld [TypeModifier], a
+ ret
+; 347c8
+
+
+Function0x347c8: ; 347c8
+ ld hl, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, Function0x347d3
+ ld hl, BattleMonType1
+
+ ; fallthrough
+; 347d3
+
+
+Function0x347d3: ; 347d3
+ push hl
+ push de
+ push bc
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call CleanGetBattleVarPair
+ ld d, a
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ ld a, $a
+ ld [$d265], a
+ ld hl, TypeMatchup
+.asm_347e7
+ ld a, [hli]
+ cp $ff
+ jr z, .asm_3482f ; 0x347ea $43
+ cp $fe
+ jr nz, .asm_347fb ; 0x347ee $b
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_IDENTIFIED, a
+ jr nz, .asm_3482f ; 0x347f7 $36
+ jr .asm_347e7 ; 0x347f9 $ec
+.asm_347fb
+ cp d
+ jr nz, .asm_34807 ; 0x347fc $9
+ ld a, [hli]
+ cp b
+ jr z, .asm_3480b ; 0x34800 $9
+ cp c
+ jr z, .asm_3480b ; 0x34803 $6
+ jr .asm_34808 ; 0x34805 $1
+.asm_34807
+ inc hl
+.asm_34808
+ inc hl
+ jr .asm_347e7 ; 0x34809 $dc
+.asm_3480b
+ xor a
+ ld [$ffb3], a
+ ld [$ffb4], a
+ ld [$ffb5], a
+ ld a, [hli]
+ ld [$ffb6], a
+ ld a, [$d265]
+ ld [$ffb7], a
+ call Multiply
+ ld a, $a
+ ld [$ffb7], a
+ push bc
+ ld b, $4
+ call Divide
+ pop bc
+ ld a, [$ffb6]
+ ld [$d265], a
+ jr .asm_347e7 ; 0x3482d $b8
+.asm_3482f
+ pop bc
+ pop de
+ pop hl
+ ret
+; 34833
+
+
+BattleCommanda3: ; 34833
+ call Function0x347c8
+ ld a, [$d265]
+ and a
+ ld a, $a
+ jr nz, .asm_3484a ; 3483c $c
+ call ResetDamage
+ xor a
+ ld [TypeModifier], a
+ inc a
+ ld [AttackMissed], a
+ ret
+.asm_3484a
+ ld [$d265], a
+ ret
+; 3484e
+
+
+Function0x3484e: ; 3484e
+ push hl
+ push de
+ push bc
+ ld a, $a
+ ld [$c716], a
+ ld hl, PlayerUsedMoves
+ ld a, [hl]
+ and a
+ jr z, .asm_348b0 ; 0x3485b $53
+ ld d, $4
+ ld e, $0
+.asm_34861
+ ld a, [hli]
+ and a
+ jr z, .asm_3489f ; 0x34863 $3a
+ push hl
+ dec a
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
+ call GetMoveAttr
+ and a
+ jr z, .asm_3489b ; 0x3486e $2b
+ inc hl
+ call GetMoveByte
+ ld hl, EnemyMonType1
+ call Function0x347d3
+ ld a, [$d265]
+ cp $b
+ jr nc, .asm_34895 ; 0x3487f $14
+ and a
+ jr z, .asm_3489b ; 0x34882 $17
+ cp $a
+ jr nc, .asm_34891 ; 0x34886 $9
+ ld a, e
+ cp $1
+ jr nc, .asm_3489b ; 0x3488b $e
+ ld e, $1
+ jr .asm_3489b ; 0x3488f $a
+.asm_34891
+ ld e, $2
+ jr .asm_3489b ; 0x34893 $6
+.asm_34895
+ call Function0x34931
+ pop hl
+ jr .asm_348d7 ; 0x34899 $3c
+.asm_3489b
+ pop hl
+ dec d
+ jr nz, .asm_34861 ; 0x3489d $c2
+.asm_3489f
+ ld a, e
+ cp $2
+ jr z, .asm_348d7 ; 0x348a2 $33
+ call Function0x34939
+ ld a, e
+ and a
+ jr nz, .asm_348d7 ; 0x348a9 $2c
+ call Function0x34939
+ jr .asm_348d7 ; 0x348ae $27
+.asm_348b0
+ ld a, [BattleMonType1]
+ ld b, a
+ ld hl, EnemyMonType1
+ call Function0x347d3
+ ld a, [$d265]
+ cp $b
+ jr c, .asm_348c4 ; 0x348bf $3
+ call Function0x34931
+.asm_348c4
+ ld a, [BattleMonType2]
+ cp b
+ jr z, .asm_348d7 ; 0x348c8 $d
+ call Function0x347d3
+ ld a, [$d265]
+ cp $b
+ jr c, .asm_348d7 ; 0x348d2 $3
+ call Function0x34931
+.asm_348d7
+ call Function0x348de
+ pop bc
+ pop de
+ pop hl
+ ret
+; 348de
+
+
+Function0x348de: ; 348de
+ ld de, EnemyMonMove1
+ ld b, 5
+ ld c, 0
+
+ ld a, [$d265]
+ push af
+
+.loop
+ dec b
+ jr z, .exit
+
+ ld a, [de]
+ and a
+ jr z, .exit
+
+ inc de
+ dec a
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
+ call GetMoveAttr
+ and a
+ jr z, .loop
+
+ inc hl
+ call GetMoveByte
+ ld hl, BattleMonType1
+ call Function0x347d3
+ ld a, [$d265]
+ and a
+ jr z, .loop
+
+ inc c
+ cp $a
+ jr c, .loop
+
+ inc c
+ inc c
+ inc c
+ inc c
+ inc c
+
+ cp $a
+ jr z, .loop
+
+ ld c, $64
+ jr .loop
+.exit
+
+ pop af
+ ld [$d265], a
+
+ ld a, c
+ and a
+ jr z, .doubledown ; double down
+ cp $5
+ jr c, Function0x34931 ; down
+ cp $64
+ ret c
+ jr Function0x34939 ; up
+
+.doubledown
+ call Function0x34931
+
+ ; fallthrough
+; 34931
+
+
+Function0x34931: ; 34931
+ ld a, [$c716]
+ dec a
+ ld [$c716], a
+ ret
+; 34939
+
+
+Function0x34939: ; 34939
+ ld a, [$c716]
+ inc a
+ ld [$c716], a
+ ret
+; 34941
+
+
+Function0x34941: ; 34941
+ xor a
+ ld [$c717], a
+ call Function0x349f4
+ ret c
+
+ ld a, [EnemySubStatus1]
+ bit 4, a
+ jr z, .asm_34986
+
+ ld a, [$c67f]
+ cp $1
+ jr nz, .asm_34986
+
+ call Function0x349f4
+ call Function0x34b77
+ call Function0x34b20
+ call Function0x34a85
+
+ ld a, e
+ cp $2
+ jr nz, .asm_34971
+
+ ld a, [$c716]
+ add $30
+ ld [$c717], a
+ ret
+
+.asm_34971
+ call Function0x349f4
+ sla c
+ sla c
+ ld b, $ff
+
+.asm_3497a
+ inc b
+ sla c
+ jr nc, .asm_3497a
+
+ ld a, b
+ add $30
+ ld [$c717], a
+ ret
+
+.asm_34986
+ call Function0x3484e
+ ld a, [$c716]
+ cp $b
+ ret nc
+
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_349d2
+
+ call Function0x34a2a
+ ld a, [$c716]
+ and a
+ jr z, .asm_349d2
+
+ ld c, a
+ call Function0x34aa7
+ ld a, [$c716]
+ cp $ff
+ ret z
+
+ ld b, a
+ ld a, e
+ cp $2
+ jr z, .asm_349be
+
+ call Function0x3484e
+ ld a, [$c716]
+ cp $a
+ ret nc
+
+ ld a, b
+ add $10
+ ld [$c717], a
+ ret
+
+.asm_349be
+ ld c, $10
+ call Function0x3484e
+ ld a, [$c716]
+ cp $a
+ jr nc, .asm_349cc
+ ld c, $20
+
+.asm_349cc
+ ld a, b
+ add c
+ ld [$c717], a
+ ret
+
+.asm_349d2
+ call Function0x3484e
+ ld a, [$c716]
+ cp $a
+ ret nc
+
+ call Function0x349f4
+ call Function0x34b77
+ call Function0x34b20
+ call Function0x34a85
+
+ ld a, e
+ cp $2
+ ret nz
+
+ ld a, [$c716]
+ add $10
+ ld [$c717], a
+ ret
+; 349f4
+
+
+Function0x349f4: ; 349f4
+ ld a, [OTPartyCount]
+ cp 2
+ jr c, .asm_34a26
+
+ ld d, a
+ ld e, 0
+ ld b, $20
+ ld c, 0
+ ld hl, OTPartyMon1CurHP
+
+.asm_34a05
+ ld a, [CurOTMon]
+ cp e
+ jr z, .asm_34a16
+
+ push bc
+ ld b, [hl]
+ inc hl
+ ld a, [hld]
+ or b
+ pop bc
+ jr z, .asm_34a16
+
+ ld a, c
+ or b
+ ld c, a
+.asm_34a16
+ srl b
+ push bc
+ ld bc, $30
+ add hl, bc
+ pop bc
+ inc e
+ dec d
+ jr nz, .asm_34a05
+
+ ld a, c
+ and a
+ jr nz, .asm_34a28
+
+.asm_34a26
+ scf
+ ret
+
+.asm_34a28
+ and a
+ ret
+; 34a2a
+
+
+Function0x34a2a: ; 34a2a
+ ld hl, OTPartyMon1
+ ld a, [OTPartyCount]
+ ld b, a
+ ld c, $20
+ ld d, 0
+ xor a
+ ld [$c716], a
+
+.asm_34a39
+ ld a, [CurOTMon]
+ cp d
+ push hl
+ jr z, .asm_34a77
+
+ push hl
+ push bc
+ ld bc, $0022
+ add hl, bc
+ pop bc
+ ld a, [hli]
+ or [hl]
+ pop hl
+ jr z, .asm_34a77
+
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [LastEnemyCounterMove]
+ dec a
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
+ call GetMoveAttr
+ and a
+ jr z, .asm_34a77
+
+ inc hl
+ call GetMoveByte
+ ld hl, $d23d
+ call Function0x347d3
+ ld a, [$d265]
+ and a
+ jr nz, .asm_34a77
+
+ ld a, [$c716]
+ or c
+ ld [$c716], a
+.asm_34a77
+ pop hl
+ dec b
+ ret z
+
+ push bc
+ ld bc, $30
+ add hl, bc
+ pop bc
+
+ inc d
+ srl c
+ jr .asm_34a39
+; 34a85
+
+
+Function0x34a85: ; 34a85
+ push bc
+ ld a, [OTPartyCount]
+ ld e, a
+ ld hl, OTPartyMon1CurHP
+ ld b, $20
+ ld c, $0
+.asm_34a91
+ ld a, [hli]
+ or [hl]
+ jr z, .asm_34a98
+
+ ld a, b
+ or c
+ ld c, a
+
+.asm_34a98
+ srl b
+ push bc
+ ld bc, $2f
+ add hl, bc
+ pop bc
+ dec e
+ jr nz, .asm_34a91
+
+ ld a, c
+ pop bc
+
+ and c
+ ld c, a
+
+ ; fallthrough
+; 34aa7
+
+Function0x34aa7: ; 34aa7
+
+ ld a, $ff
+ ld [$c716], a
+ ld hl, OTPartyMon1Move1
+ ld b, $20
+ ld d, $0
+ ld e, $0
+.asm_34ab5
+ ld a, b
+ and c
+ jr z, .asm_34b00
+
+ push hl
+ push bc
+ ld b, $4
+ ld c, $0
+.asm_34abf
+ ld a, [hli]
+ and a
+ push hl
+ jr z, .asm_34aef
+
+ dec a
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
+ call GetMoveAttr
+ and a
+ jr z, .asm_34ae9
+
+ inc hl
+ call GetMoveByte
+ ld hl, BattleMonType1
+ call Function0x347d3
+ ld a, [$d265]
+ cp $a
+ jr c, .asm_34ae9
+
+ ld e, $1
+ cp $b
+ jr c, .asm_34ae9
+
+ ld e, $2
+ jr .asm_34aef
+
+.asm_34ae9
+ pop hl
+ dec b
+ jr nz, .asm_34abf
+
+ jr .asm_34af0
+
+.asm_34aef
+ pop hl
+.asm_34af0
+ ld a, e
+ pop bc
+ pop hl
+ cp $2
+ jr z, .asm_34b0e
+
+ cp $1
+ jr nz, .asm_34b00
+
+ ld a, d
+ or b
+ ld d, a
+ jr .asm_34b00
+
+.asm_34b00
+ push bc
+ ld bc, $0030
+ add hl, bc
+ pop bc
+ srl b
+ jr nc, .asm_34ab5
+
+ ld a, d
+ ld b, a
+ and a
+ ret z
+
+.asm_34b0e
+ push bc
+ sla b
+ sla b
+ ld c, $ff
+.asm_34b15
+ inc c
+ sla b
+ jr nc, .asm_34b15
+
+ ld a, c
+ ld [$c716], a
+ pop bc
+ ret
+; 34b20
+
+
+Function0x34b20: ; 34b20
+ push bc
+ ld hl, OTPartySpecies
+ ld b, $20
+ ld c, $0
+
+.asm_34b28
+ ld a, [hli]
+ cp $ff
+ jr z, .asm_34b72
+
+ push hl
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_34b4a
+
+ dec a
+ ld hl, Moves + PlayerMovePower - PlayerMoveStruct
+ call GetMoveAttr
+ and a
+ jr z, .asm_34b4a
+
+ inc hl
+ call GetMoveByte
+ jr .asm_34b5d
+
+.asm_34b4a
+ ld a, [BattleMonType1]
+ ld hl, $d23d
+ call Function0x347d3
+ ld a, [$d265]
+ cp $b
+ jr nc, .asm_34b6d
+ ld a, [BattleMonType2]
+
+.asm_34b5d
+ ld hl, $d23d
+ call Function0x347d3
+ ld a, [$d265]
+ cp $b
+ jr nc, .asm_34b6d
+
+ ld a, b
+ or c
+ ld c, a
+
+.asm_34b6d
+ srl b
+ pop hl
+ jr .asm_34b28
+
+.asm_34b72
+ ld a, c
+ pop bc
+ and c
+ ld c, a
+ ret
+; 34b77
+
+
+Function0x34b77: ; 34b77
+ push bc
+ ld de, OTPartySpecies
+ ld b, $20
+ ld c, 0
+ ld hl, OTPartyMon1CurHP
+
+.asm_34b82
+ ld a, [de]
+ inc de
+ cp $ff
+ jr z, .asm_34bac
+
+ push hl
+ push bc
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ inc hl
+ inc hl
+ srl c
+ rl b
+ srl c
+ rl b
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop bc
+ jr nc, .asm_34ba1
+
+ ld a, b
+ or c
+ ld c, a
+
+.asm_34ba1
+ srl b
+ pop hl
+ push bc
+ ld bc, $0030
+ add hl, bc
+ pop bc
+ jr .asm_34b82
+
+.asm_34bac
+ ld a, c
+ pop bc
+ and c
+ ld c, a
+ ret
+; 34bb1
+
+
+TypeMatchup: ; 34bb1
+INCLUDE "battle/type_matchup.asm"
+; 34cfd
+
+
+BattleCommand08: ; 34cfd
+; damagevariation
+
+; Modify the damage spread between 85% and 100%.
+
+; Because of the method of division the probability distribution
+; is not consistent. This makes the highest damage multipliers
+; rarer than normal.
+
+
+; No point in reducing 1 or 0 damage.
+ ld hl, CurDamage
+ ld a, [hli]
+ and a
+ jr nz, .go
+ ld a, [hl]
+ cp 2
+ ret c
+
+.go
+; Start with the maximum damage.
+ xor a
+ ld [$ffb4], a
+ dec hl
+ ld a, [hli]
+ ld [$ffb5], a
+ ld a, [hl]
+ ld [$ffb6], a
+
+; Multiply by 85-100%...
+.loop
+ call FarBattleRNG
+ rrca
+ cp $d9 ; 85%
+ jr c, .loop
+
+ ld [$ffb7], a
+ call Multiply
+
+; ...divide by 100%...
+ ld a, $ff ; 100%
+ ld [$ffb7], a
+ ld b, $4
+ call Divide
+
+; ...to get .85-1.00x damage.
+ ld a, [$ffb5]
+ ld hl, CurDamage
+ ld [hli], a
+ ld a, [$ffb6]
+ ld [hl], a
+ ret
+; 34d32
+
+
+BattleCommand09: ; 34d32
+; checkhit
+
+ call .DreamEater
+ jp z, .Miss
+
+ call .Protect
+ jp nz, .Miss
+
+ call .DrainSub
+ jp z, .Miss
+
+ call .LockOn
+ ret nz
+
+ call .FlyDigMoves
+ jp nz, .Miss
+
+ call .ThunderRain
+ ret z
+
+ call .UnleashedEnergy
+ ret nz
+
+; Perfect-accuracy moves
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_ALWAYS_HIT
+ ret z
+
+ call .StatModifiers
+
+ ld a, [PlayerMoveAccuracy]
+ ld b, a
+ ld a, [hBattleTurn]
+ and a
+ jr z, .BrightPowder
+ ld a, [EnemyMoveAccuracy]
+ ld b, a
+
+.BrightPowder
+ push bc
+ call GetOpponentItem
+ ld a, b
+ cp HELD_BRIGHTPOWDER
+ ld a, c ; % miss
+ pop bc
+ jr nz, .asm_34d81
+
+ ld c, a
+ ld a, b
+ sub c
+ ld b, a
+ jr nc, .asm_34d81
+ ld b, 0
+
+.asm_34d81
+ ld a, b
+ cp $ff
+ jr z, .Hit
+
+ call FarBattleRNG
+ cp b
+ jr nc, .Miss
+
+.Hit
+ ret
+
+
+.Miss
+; Keep the damage value intact if we're using (Hi) Jump Kick.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_JUMP_KICK
+ jr z, .Missed
+ call ResetDamage
+
+.Missed
+ ld a, 1
+ ld [AttackMissed], a
+ ret
+
+
+.DreamEater
+; Return z if we're trying to eat the dream of
+; a monster that isn't sleeping.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_DREAM_EATER
+ ret nz
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call CleanGetBattleVarPair
+ and SLP
+ ret
+
+
+.Protect
+; Return nz if the opponent is protected.
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_PROTECT, a
+ ret z
+
+ ld c, 40
+ call DelayFrames
+
+; 'protecting itself!'
+ ld hl, ProtectingItselfText
+ call FarBattleTextBox
+
+ ld c, 40
+ call DelayFrames
+
+ ld a, 1
+ and a
+ ret
+
+
+.LockOn
+; Return nz if we are locked-on and aren't trying to use Earthquake,
+; Fissure or Magnitude on a monster that is flying.
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
+ bit SUBSTATUS_LOCK_ON, [hl]
+ res SUBSTATUS_LOCK_ON, [hl]
+ ret z
+
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_FLYING, a
+ jr z, .LockedOn
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+
+ cp EARTHQUAKE
+ ret z
+ cp FISSURE
+ ret z
+ cp MAGNITUDE
+ ret z
+
+.LockedOn
+ ld a, 1
+ and a
+ ret
+
+
+.DrainSub
+; Return z if using an HP drain move on a substitute.
+ call CheckSubstituteOpp
+ jr z, .asm_34e00
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+
+ cp EFFECT_LEECH_HIT
+ ret z
+ cp EFFECT_DREAM_EATER
+ ret z
+
+.asm_34e00
+ ld a, 1
+ and a
+ ret
+
+
+.FlyDigMoves
+; Check for moves that can hit underground/flying opponents.
+; Return z if the current move can hit the opponent.
+
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call CleanGetBattleVarPair
+ and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
+ ret z
+
+ bit SUBSTATUS_FLYING, a
+ jr z, .DigMoves
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+
+ cp GUST
+ ret z
+ cp WHIRLWIND
+ ret z
+ cp THUNDER
+ ret z
+ cp TWISTER
+ ret
+
+.DigMoves
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+
+ cp EARTHQUAKE
+ ret z
+ cp FISSURE
+ ret z
+ cp MAGNITUDE
+ ret
+
+
+.ThunderRain
+; Return z if the current move always hits in rain, and it is raining.
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_THUNDER
+ ret nz
+
+ ld a, [Weather]
+ cp WEATHER_RAIN
+ ret
+
+
+.UnleashedEnergy
+; Return nz if unleashing energy from Bide.
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_UNLEASH, a
+ ret
+
+
+.StatModifiers
+
+ ld a, [hBattleTurn]
+ and a
+
+ ld hl, PlayerMoveAccuracy
+ ld a, [PlayerAccLevel]
+ ld b, a
+ ld a, [EnemyEvaLevel]
+ ld c, a
+
+ jr z, .asm_34e60
+
+ ld hl, EnemyMoveAccuracy
+ ld a, [EnemyAccLevel]
+ ld b, a
+ ld a, [PlayerEvaLevel]
+ ld c, a
+
+.asm_34e60
+ cp b
+ jr c, .asm_34e6b
+
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_IDENTIFIED, a
+ ret nz
+
+.asm_34e6b
+ ld a, $e
+ sub c
+ ld c, a
+ xor a
+ ld [$ffb4], a
+ ld [$ffb5], a
+ ld a, [hl]
+ ld [$ffb6], a
+ push hl
+ ld d, $2
+
+.asm_34e7a
+ push bc
+ ld hl, .AccProb
+ dec b
+ sla b
+ ld c, b
+ ld b, 0
+ add hl, bc
+ pop bc
+ ld a, [hli]
+ ld [$ffb7], a
+ call Multiply
+ ld a, [hl]
+ ld [$ffb7], a
+ ld b, $4
+ call Divide
+ ld a, [$ffb6]
+ ld b, a
+ ld a, [$ffb5]
+ or b
+ jr nz, .asm_34ea2
+ ld [$ffb5], a
+ ld a, $1
+ ld [$ffb6], a
+
+.asm_34ea2
+ ld b, c
+ dec d
+ jr nz, .asm_34e7a
+
+ ld a, [$ffb5]
+ and a
+ ld a, [$ffb6]
+ jr z, .asm_34eaf
+ ld a, $ff
+
+.asm_34eaf
+ pop hl
+ ld [hl], a
+ ret
+
+.AccProb
+ db 33, 100 ; 33% -6
+ db 36, 100 ; 36% -5
+ db 43, 100 ; 43% -4
+ db 50, 100 ; 50% -3
+ db 60, 100 ; 60% -2
+ db 75, 100 ; 75% -1
+ db 1, 1 ; 100% 0
+ db 133, 100 ; 133% +1
+ db 166, 100 ; 166% +2
+ db 2, 1 ; 200% +3
+ db 233, 100 ; 233% +4
+ db 133, 50 ; 266% +5
+ db 3, 1 ; 300% +6
+
+; 34ecc
+
+
+BattleCommand90: ; 34ecc
+; effectchance
+
+ xor a
+ ld [$c70d], a
+ call CheckSubstituteOpp
+ jr nz, .failed
+
+ push hl
+ ld hl, PlayerMoveEffectChance
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_34ee1
+ ld hl, EnemyMoveEffectChance
+.asm_34ee1
+
+ call FarBattleRNG
+ cp [hl]
+ pop hl
+ ret c
+
+.failed
+ ld a, 1
+ ld [$c70d], a
+ and a
+ ret
+; 34eee
+
+
+BattleCommand0a: ; 34eee
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret z
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_CHARGED, a
+ jr nz, .asm_34f18
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_RAZOR_WIND
+ jr z, .asm_34f21
+ cp EFFECT_SKY_ATTACK
+ jr z, .asm_34f21
+ cp EFFECT_SKULL_BASH
+ jr z, .asm_34f21
+ cp EFFECT_SOLARBEAM
+ jr z, .asm_34f21
+ cp EFFECT_FLY
+ jr z, .asm_34f21
+
+.asm_34f18
+ call .Rampage
+ jr z, .asm_34f21
+
+ call Function0x34548
+ ret nz
+
+.asm_34f21
+ call Function0x37ed5
+ jr c, .asm_34f36
+
+ xor a
+ ld [$cfca], a
+ ld [FXAnimIDHi], a
+ inc a
+ ld [$c689], a
+ ld a, $a4
+ jp Function0x37e44
+
+.asm_34f36
+ call BattleCommanda7
+ jp BattleCommandaa
+
+.Rampage
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_ROLLOUT
+ jr z, .asm_34f4d
+ cp EFFECT_RAMPAGE
+ jr z, .asm_34f4d
+
+ ld a, 1
+ and a
+ ret
+
+.asm_34f4d
+ ld a, [$c73e]
+ and a
+ ld a, 0
+ ld [$c73e], a
+ ret
+; 34f57
+
+
+BattleCommandab: ; 34f57
+; hittarget
+ call BattleCommand0a
+ call BattleCommand0b
+ jp BattleCommand0c
+; 34f60
+
+
+BattleCommand0b: ; 34f60
+ ld a, [AttackMissed]
+ and a
+ jp nz, BattleCommandaa
+
+ ld a, [hBattleTurn]
+ and a
+ ld de, PlayerRolloutCount
+ ld a, 1
+ jr z, .asm_34f76
+ ld de, EnemyRolloutCount
+ ld a, 4
+
+.asm_34f76
+ ld [$cfca], a
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_MULTI_HIT
+ jr z, .asm_34fb0
+ cp EFFECT_CONVERSION
+ jr z, .asm_34fb0
+ cp EFFECT_DOUBLE_HIT
+ jr z, .asm_34fb0
+ cp EFFECT_TWINEEDLE
+ jr z, .asm_34fb0
+ cp EFFECT_TRIPLE_KICK
+ jr z, .asm_34f96
+ xor a
+ ld [$c689], a
+
+.asm_34f96
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld e, a
+ ld d, 0
+ call PlayFXAnimID
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ cp FLY
+ jr z, .asm_34fad
+ cp DIG
+ ret nz
+
+.asm_34fad
+; clear sprite
+ jp Function0x37ec7
+.asm_34fb0
+ ld a, [$c689]
+ and 1
+ xor 1
+ ld [$c689], a
+ ld a, [de]
+ cp $1
+ push af
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld e, a
+ ld d, 0
+ pop af
+ jp z, PlayFXAnimID
+ xor a
+ ld [$cfca], a
+ jp PlayFXAnimID
+; 34fd1
+
+
+BattleCommand92: ; 34fd1
+ ld a, [AttackMissed]
+ and a
+ jp nz, BattleCommandaa
+
+ xor a
+ jr BattleCommand91_92
+; 34fdb
+
+
+BattleCommand91: ; 34fdb
+ ld a, [AttackMissed]
+ and a
+ jp nz, BattleCommandaa
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, 2
+ jr z, BattleCommand91_92
+ ld a, 5
+
+ ; fallthrough
+; 34feb
+
+
+BattleCommand91_92: ; 34feb
+ ld [$cfca], a
+ xor a
+ ld [$c689], a
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld e, a
+ ld d, 0
+ jp PlayFXAnimID
+; 34ffd
+
+
+SwitchTurn: ; 34ffd
+BattleCommand93: ; 34ffd
+; switchturn
+
+ ld a, [hBattleTurn]
+ xor 1
+ ld [hBattleTurn], a
+ ret
+; 35004
+
+
+BattleCommand0c: ; 35004
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret z
+
+ call Function0x37ed5
+ jp c, BattleCommanda6
+
+ xor a
+ ld [$cfca], a
+ ld [FXAnimIDHi], a
+ ld a, $2
+ ld [$c689], a
+ ld a, $a4
+ jp Function0x37e44
+; 35023
+
+
+BattleCommand0d: ; 35023
+; resulttext
+ ld a, [AttackMissed]
+ and a
+ ret z
+
+ call Function0x350e4
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarPair
+
+ cp FLY
+ jr z, .asm_3504f ; 35032 $1b
+ cp DIG
+ jr z, .asm_3504f ; 35036 $17
+
+; Move effect:
+ inc hl
+ ld a, [hl]
+
+ cp EFFECT_MULTI_HIT
+ jr z, .asm_35049
+ cp EFFECT_DOUBLE_HIT
+ jr z, .asm_35049
+ cp EFFECT_TWINEEDLE
+ jr z, .asm_35049
+ jp EndMoveEffect
+
+.asm_35049
+ call BattleCommand0c
+ jp EndMoveEffect
+
+.asm_3504f
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ res SUBSTATUS_UNDERGROUND, [hl]
+ res SUBSTATUS_FLYING, [hl]
+ call Function0x37ece
+ jp EndMoveEffect
+; 3505e
+
+
+BattleCommand0e: ; 3505e
+; checkfaint
+
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_ENDURE, a
+ jr z, .asm_35072 ; 35065 $b
+ call BattleCommand4b
+ ld b, $0
+ jr nc, .asm_3508b ; 3506c $1d
+ ld b, $1
+ jr .asm_3508b ; 35070 $19
+
+.asm_35072
+ call GetOpponentItem
+ ld a, b
+ cp HELD_FOCUS_BAND
+ ld b, $0
+ jr nz, .asm_3508b ; 3507a $f
+ call FarBattleRNG
+ cp c
+ jr nc, .asm_3508b ; 35080 $9
+ call BattleCommand4b
+ ld b, $0
+ jr nc, .asm_3508b ; 35087 $2
+ ld b, $2
+.asm_3508b
+ push bc
+ call .asm_50bb
+ ld c, $0
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_3509b
+ call Function0x35d1c
+ jr .asm_3509e
+
+.asm_3509b
+ call Function0x35d7e
+
+.asm_3509e
+ pop bc
+ ld a, b
+ and a
+ ret z
+ dec a
+ jr nz, .asm_350ab ; 350a3 $6
+ ld hl, EnduredText
+ jp FarBattleTextBox
+
+.asm_350ab
+ call GetOpponentItem
+ ld a, [hl]
+ ld [$d265], a
+ call GetItemName
+
+ ld hl, HungOnText
+ jp FarBattleTextBox
+
+.asm_50bb
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_SUBSTITUTE, a
+ ret nz
+
+ ld de, PlayerDamageTaken + 1
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_350ce
+ ld de, EnemyDamageTaken + 1
+
+.asm_350ce
+ ld a, [CurDamage + 1]
+ ld b, a
+ ld a, [de]
+ add b
+ ld [de], a
+ dec de
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [de]
+ adc b
+ ld [de], a
+ ret nc
+ ld a, $ff
+ ld [de], a
+ inc de
+ ld [de], a
+ ret
+; 350e4
+
+
+Function0x350e4: ; 350e4
+ ld hl, DoesntAffectText
+ ld de, DoesntAffectText
+ ld a, [TypeModifier]
+ and $7f
+ jr z, .asm_35110 ; 0x350ef $1f
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_FUTURE_SIGHT
+ ld hl, ButItFailedText
+ ld de, ItFailedText
+ jr z, .asm_35110 ; 0x350fe $10
+ ld hl, AttackMissedText
+ ld de, AttackMissed2Text
+ ld a, [CriticalHit]
+ cp $ff
+ jr nz, .asm_35110 ; 0x3510b $3
+ ld hl, UnaffectedText
+.asm_35110
+ call Function0x35157
+ xor a
+ ld [CriticalHit], a
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_JUMP_KICK
+ ret nz
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ ld hl, CurDamage
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ srl a
+ rr b
+ ld [hl], b
+ dec hl
+ ld [hli], a
+ or b
+ jr nz, .asm_3513e ; 0x3513a $2
+ inc a
+ ld [hl], a
+.asm_3513e
+ ld hl, CrashedText
+ call FarBattleTextBox
+ ld a, $1
+ ld [$c689], a
+ call Function0x37e36
+ ld c, $1
+ ld a, [hBattleTurn]
+ and a
+ jp nz, Function0x35d1c
+ jp Function0x35d7e
+
+Function0x35157: ; 35157
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_PROTECT, a
+ jr z, .asm_35162
+ ld h, d
+ ld l, e
+.asm_35162
+ jp FarBattleTextBox
+; 35165
+
+
+BattleCommanda5: ; 35165
+ ld a, [AttackMissed]
+ and a
+ ret z
+
+ ld a, [TypeModifier]
+ and $7f
+ jp z, PrintDoesntAffect
+ jp PrintButItFailed
+; 35175
+
+
+BattleCommand0f: ; 35175
+; criticaltext
+; Prints the message for critical hits or one-hit KOs.
+
+; If there is no message to be printed, wait 20 frames.
+ ld a, [CriticalHit]
+ and a
+ jr z, .wait
+
+ dec a
+ add a
+ ld hl, .ptrs
+ ld b, 0
+ ld c, a
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ call FarBattleTextBox
+
+ xor a
+ ld [CriticalHit], a
+
+.wait
+ ld c, 20
+ jp DelayFrames
+
+.ptrs
+ dw CriticalHitText ; 'critical hit'
+ dw OneHitKOText ; 'one-hit ko'
+; 35197
+
+
+BattleCommandae: ; 35197
+; startloop
+
+ ld hl, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_351a2
+ ld hl, EnemyRolloutCount
+
+.asm_351a2
+ xor a
+ ld [hl], a
+ ret
+; 351a5
+
+
+BattleCommandad: ; 351a5
+; supereffectivelooptext
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ bit 2, a
+ ret nz
+
+ ; fallthrough
+; 351ad
+
+
+BattleCommand10: ; 351ad
+; supereffectivetext
+
+ ld a, [TypeModifier]
+ and $7f
+ cp 10 ; 1.0
+ ret z
+ ld hl, SuperEffectiveText ; 'super-effective'
+ jr nc, .print
+ ld hl, NotVeryEffectiveText ; 'not very effective'
+.print
+ jp FarBattleTextBox
+; 351c0
+
+
+BattleCommand11: ; 351c0
+; checkdestinybond
+
+; Faint the user if it fainted an opponent using Destiny Bond.
+
+ ld hl, EnemyMonHPHi
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_351cb
+ ld hl, BattleMonHP
+
+.asm_351cb
+ ld a, [hli]
+ or [hl]
+ ret nz
+
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_DESTINY_BOND, a
+ jr z, .asm_35231
+
+ ld hl, TookDownWithItText
+ call FarBattleTextBox
+
+ ld a, [hBattleTurn]
+ and a
+ ld hl, EnemyMonMaxHP + 1
+ bccoord 2, 2 ; hp bar
+ ld a, 0
+ jr nz, .asm_351f2
+ ld hl, BattleMonMaxHP + 1
+ bccoord 10, 9 ; hp bar
+ ld a, 1
+
+.asm_351f2
+ ld [$d10a], a
+ ld a, [hld]
+ ld [$d1ea], a
+ ld a, [hld]
+ ld [$d1eb], a
+ ld a, [hl]
+ ld [$d1ec], a
+ xor a
+ ld [hld], a
+ ld a, [hl]
+ ld [$d1ed], a
+ xor a
+ ld [hl], a
+ ld [$d1ee], a
+ ld [$d1ef], a
+ ld h, b
+ ld l, c
+ ld a, $b
+ call Predef
+ call RefreshBattleHuds
+
+ call SwitchTurn
+ xor a
+ ld [$cfca], a
+ ld [FXAnimIDHi], a
+ inc a
+ ld [$c689], a
+ ld a, $c2
+ call Function0x37e44
+ call SwitchTurn
+
+ jr .asm_3524d ; 3522f $1c
+
+.asm_35231
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_MULTI_HIT
+ jr z, .asm_3524a
+ cp EFFECT_DOUBLE_HIT
+ jr z, .asm_3524a
+ cp EFFECT_TWINEEDLE
+ jr z, .asm_3524a
+ cp EFFECT_TRIPLE_KICK
+ jr z, .asm_3524a
+ cp EFFECT_BEAT_UP
+ jr nz, .asm_3524d
+
+.asm_3524a
+ call BattleCommand0c
+
+.asm_3524d
+ jp EndMoveEffect
+; 35250
+
+
+BattleCommand12: ; 35250
+; buildopponentrage
+
+ jp .start
+.start
+ ld a, [AttackMissed]
+ and a
+ ret nz
+
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_RAGE, a
+ ret z
+
+ ld de, $c72c
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3526b
+ ld de, $c72b
+.asm_3526b
+ ld a, [de]
+ inc a
+ ret z
+ ld [de], a
+
+ call SwitchTurn
+ ld hl, RageBuildingText
+ call FarBattleTextBox
+ jp SwitchTurn
+; 3527b
+
+
+BattleCommanda2: ; 3527b
+; ragedamage
+
+ ld a, [CurDamage]
+ ld h, a
+ ld b, a
+ ld a, [CurDamage + 1]
+ ld l, a
+ ld c, a
+ ld a, [hBattleTurn]
+ and a
+ ld a, [$c72b]
+ jr z, .asm_35290 ; 3528b $3
+ ld a, [$c72c]
+.asm_35290
+ and a
+ jr z, .asm_3529a ; 35291 $7
+ dec a
+ add hl, bc
+ jr nc, .asm_35290 ; 35295 $f9
+ ld hl, $ffff
+.asm_3529a
+ ld a, h
+ ld [CurDamage], a
+ ld a, l
+ ld [CurDamage + 1], a
+ ret
+; 352a3
+
+
+EndMoveEffect: ; 352a3
+ ld a, [BattleScriptBufferLoc]
+ ld l, a
+ ld a, [BattleScriptBufferLoc + 1]
+ ld h, a
+ ld a, $ff
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ret
+; 352b1
+
+
+DittoMetalPowder: ; 352b1
+ ld a, PartyMon1Species - PartyMon1
+ call BattlePartyAttr
+ ld a, [hBattleTurn]
+ and a
+ ld a, [hl]
+ jr nz, .Ditto
+ ld a, [TempEnemyMonSpecies]
+
+.Ditto
+ cp DITTO
+ ret nz
+
+ push bc
+ call GetOpponentItem
+ ld a, [hl]
+ cp METAL_POWDER
+ pop bc
+ ret nz
+
+ ld a, c
+ srl a
+ add c
+ ld c, a
+ ret nc
+
+ srl b
+ ld a, b
+ and a
+ jr nz, .asm_352d8
+ inc b
+.asm_352d8
+ scf
+ rr c
+ ret
+; 352dc
+
+
+BattleCommand06: ; 352dc
+; damagestats
+
+ ld a, [hBattleTurn]
+ and a
+ jp nz, EnemyAttackDamage
+
+ ; fallthrough
+; 352e2
+
+
+PlayerAttackDamage: ; 352e2
+; Return move power d, player level e, enemy defense c and player attack b.
+
+ call ResetDamage
+
+ ld hl, PlayerMovePower
+ ld a, [hli]
+ and a
+ ld d, a
+ ret z
+
+ ld a, [hl]
+ cp FIRE
+ jr nc, .special
+
+
+; Physical
+ ld hl, EnemyMonDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+; Reflect
+ ld a, [EnemyScreens]
+ bit 4, a
+ jr z, .physicalcrit
+ sla c
+ rl b
+
+.physicalcrit
+ ld hl, BattleMonAtk
+ call GetDamageStatsCritical
+ jr c, .thickclub
+
+ ld hl, $c6c3
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, $c6b6
+ jr .thickclub
+
+
+.special
+ ld hl, EnemyMonSpclDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+; Light Screen
+ ld a, [EnemyScreens]
+ bit 3, a
+ jr z, .specialcrit
+ sla c
+ rl b
+
+.specialcrit
+ ld hl, BattleMonSpclAtk
+ call GetDamageStatsCritical
+ jr c, .lightball
+
+ ld hl, $c6c9
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, $c6bc
+
+.lightball
+; Note: Returns player special attack at hl in hl.
+ call LightBallBoost
+ jr .done
+
+.thickclub
+; Note: Returns player attack at hl in hl.
+ call ThickClubBoost
+
+.done
+ call Function0x3534d
+
+ ld a, [BattleMonLevel]
+ ld e, a
+ call DittoMetalPowder
+
+ ld a, 1
+ and a
+ ret
+; 3534d
+
+
+Function0x3534d: ; 3534d
+; Truncate 16-bit values hl and bc to 8-bit values b and c respectively.
+; b = hl, c = bc
+
+ ld a, h
+ or b
+ jr z, .asm_3536b
+
+ srl b
+ rr c
+ srl b
+ rr c
+
+ ld a, c
+ or b
+ jr nz, .asm_3535e
+ inc c
+
+.asm_3535e
+ srl h
+ rr l
+ srl h
+ rr l
+
+ ld a, l
+ or h
+ jr nz, .asm_3536b
+ inc l
+
+.asm_3536b
+ ld a, [InLinkBattle]
+ cp 3
+ jr z, .done
+
+ ld a, h
+ or b
+ jr nz, Function0x3534d
+
+.done
+ ld b, l
+ ret
+; 35378
+
+
+GetDamageStatsCritical: ; 35378
+; Return carry if non-critical.
+
+ ld a, [CriticalHit]
+ and a
+ scf
+ ret z
+
+ ; fallthrough
+; 3537e
+
+
+GetDamageStats: ; 3537e
+; Return the attacker's offensive stat and the defender's defensive
+; stat based on whether the attacking type is physical or special.
+
+ push hl
+ push bc
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .enemy
+ ld a, [PlayerMoveType]
+ cp FIRE
+; special
+ ld a, [PlayerSAtkLevel]
+ ld b, a
+ ld a, [EnemySDefLevel]
+ jr nc, .end
+; physical
+ ld a, [PlayerAtkLevel]
+ ld b, a
+ ld a, [EnemyDefLevel]
+ jr .end
+
+.enemy
+ ld a, [EnemyMoveType]
+ cp FIRE
+; special
+ ld a, [EnemySAtkLevel]
+ ld b, a
+ ld a, [PlayerSDefLevel]
+ jr nc, .end
+; physical
+ ld a, [EnemyAtkLevel]
+ ld b, a
+ ld a, [PlayerDefLevel]
+.end
+ cp b
+ pop bc
+ pop hl
+ ret
+; 353b5
+
+
+ThickClubBoost: ; 353b5
+; Return in hl the stat value at hl.
+
+; If the attacking monster is Cubone or Marowak and
+; it's holding a Thick Club, double it.
+ push bc
+ push de
+ ld b, CUBONE
+ ld c, MAROWAK
+ ld d, THICK_CLUB
+ call SpeciesItemBoost
+ pop de
+ pop bc
+ ret
+; 353c3
+
+
+LightBallBoost: ; 353c3
+; Return in hl the stat value at hl.
+
+; If the attacking monster is Pikachu and it's
+; holding a Light Ball, double it.
+ push bc
+ push de
+ ld b, PIKACHU
+ ld c, PIKACHU
+ ld d, LIGHT_BALL
+ call SpeciesItemBoost
+ pop de
+ pop bc
+ ret
+; 353d1
+
+
+SpeciesItemBoost: ; 353d1
+; Return in hl the stat value at hl.
+
+; If the attacking monster is species b or c and
+; it's holding item d, double it.
+
+ ld a, [hli]
+ ld l, [hl]
+ ld h, a
+
+ push hl
+ ld a, PartyMon1Species - PartyMon1
+ call BattlePartyAttr
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [hl]
+ jr z, .CompareSpecies
+ ld a, [TempEnemyMonSpecies]
+.CompareSpecies
+ pop hl
+
+ cp b
+ jr z, .GetItem
+ cp c
+ ret nz
+
+.GetItem
+ push hl
+ call GetUserItem
+ ld a, [hl]
+ pop hl
+ cp d
+ ret nz
+
+; Double the stat
+ sla l
+ rl h
+ ret
+; 353f6
+
+
+EnemyAttackDamage: ; 353f6
+ call ResetDamage
+
+; No damage dealt with 0 power.
+ ld hl, EnemyMovePower
+ ld a, [hli] ; hl = EnemyMoveType
+ ld d, a
+ and a
+ ret z
+
+ ld a, [hl]
+ cp FIRE
+ jr nc, .Special
+
+
+; Physical
+ ld hl, BattleMonDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+; Reflect
+ ld a, [PlayerScreens]
+ bit 4, a
+ jr z, .physicalcrit
+ sla c
+ rl b
+
+.physicalcrit
+ ld hl, EnemyMonAtk
+ call GetDamageStatsCritical
+ jr c, .thickclub
+
+ ld hl, $c6b8
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, $c6c1
+ jr .thickclub
+
+
+.Special
+ ld hl, BattleMonSpclDef
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+
+; Light Screen
+ ld a, [PlayerScreens]
+ bit 3, a
+ jr z, .specialcrit
+ sla c
+ rl b
+
+.specialcrit
+ ld hl, EnemyMonSpclAtk
+ call GetDamageStatsCritical
+ jr c, .lightball
+ ld hl, $c6be
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld hl, $c6c7
+
+.lightball
+ call LightBallBoost
+ jr .done
+
+.thickclub
+ call ThickClubBoost
+
+.done
+ call Function0x3534d
+
+ ld a, [EnemyMonLevel]
+ ld e, a
+ call DittoMetalPowder
+
+ ld a, 1
+ and a
+ ret
+; 35461
+
+
+BattleCommanda1: ; 35461
+; beatup
+
+ call ResetDamage
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .asm_354ef
+ ld a, [PlayerSubStatus3]
+ bit 2, a
+ jr nz, .asm_35482 ; 3546f $11
+ ld c, $14
+ call DelayFrames
+ xor a
+ ld [PlayerRolloutCount], a
+ ld [DefaultFlypoint], a
+ ld [$c72d], a
+ jr .asm_3548d ; 35480 $b
+.asm_35482
+ ld a, [PlayerRolloutCount]
+ ld b, a
+ ld a, [PartyCount]
+ sub b
+ ld [DefaultFlypoint], a
+.asm_3548d
+ ld a, [DefaultFlypoint]
+ ld hl, PartyMon1Nickname
+ call $38a2
+ ld a, $22
+ call Function0x355bd
+ ld a, [hli]
+ or [hl]
+ jp z, Function0x355b0
+ ld a, [DefaultFlypoint]
+ ld c, a
+ ld a, [CurBattleMon]
+ cp [hl]
+ ld hl, BattleMonStatus
+ jr z, .asm_354b2 ; 354ab $5
+ ld a, $20
+ call Function0x355bd
+.asm_354b2
+ ld a, [hl]
+ and a
+ jp nz, Function0x355b0
+ ld a, $1
+ ld [$c72d], a
+ ld hl, BeatUpAttackText
+ call FarBattleTextBox
+ ld a, [EnemyMonSpecies]
+ ld [CurSpecies], a
+ call $3856
+ ld a, [$d239]
+ ld c, a
+ push bc
+ ld a, $0
+ call Function0x355bd
+ ld a, [hl]
+ ld [CurSpecies], a
+ call $3856
+ ld a, [$d238]
+ pop bc
+ ld b, a
+ push bc
+ ld a, $1f
+ call Function0x355bd
+ ld a, [hl]
+ ld e, a
+ pop bc
+ ld a, [PlayerMovePower]
+ ld d, a
+ ret
+
+.asm_354ef
+ ld a, [EnemySubStatus3]
+ bit 2, a
+ jr nz, .asm_35502
+
+ xor a
+ ld [EnemyRolloutCount], a
+ ld [DefaultFlypoint], a
+ ld [$c72d], a
+ jr .asm_3550d
+
+.asm_35502
+ ld a, [EnemyRolloutCount]
+ ld b, a
+ ld a, [OTPartyCount]
+ sub b
+ ld [DefaultFlypoint], a
+.asm_3550d
+ ld a, [IsInBattle]
+ dec a
+ jr z, .asm_3556b
+
+ ld a, [InLinkBattle]
+ and a
+ jr nz, .asm_35532
+
+ ld a, [$cfc0]
+ and a
+ jr nz, .asm_35532
+
+ ld a, [DefaultFlypoint]
+ ld c, a
+ ld b, $0
+ ld hl, OTPartySpecies
+ add hl, bc
+ ld a, [hl]
+ ld [$d265], a
+ call $343b
+ jr .asm_35544
+
+.asm_35532
+ ld a, [DefaultFlypoint]
+ ld hl, OTPartyMon1Nickname
+ ld bc, $000b
+ call AddNTimes
+ ld de, StringBuffer1
+ call CopyBytes
+.asm_35544
+ ld a, $22
+ call Function0x355bd
+ ld a, [hli]
+ or [hl]
+ jp z, Function0x355b0
+ ld a, [DefaultFlypoint]
+ ld b, a
+ ld a, [CurOTMon]
+ cp b
+ ld hl, EnemyMonStatus
+ jr z, .asm_35560
+
+ ld a, $20
+ call Function0x355bd
+.asm_35560
+ ld a, [hl]
+ and a
+ jr nz, Function0x355b0
+
+ ld a, $1
+ ld [$c72d], a
+ jr .asm_3557d
+
+.asm_3556b
+ ld a, [EnemyMonSpecies]
+ ld [$d265], a
+ call $343b
+ ld hl, BeatUpAttackText
+ call FarBattleTextBox
+ jp EnemyAttackDamage
+.asm_3557d
+ ld hl, BeatUpAttackText
+ call FarBattleTextBox
+ ld a, [BattleMonSpecies]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [$d239]
+ ld c, a
+ push bc
+ ld a, $0
+ call Function0x355bd
+ ld a, [hl]
+ ld [CurSpecies], a
+ call GetBaseData
+ ld a, [$d238]
+ pop bc
+ ld b, a
+ push bc
+ ld a, $1f
+ call Function0x355bd
+ ld a, [hl]
+ ld e, a
+ pop bc
+ ld a, [EnemyMovePower]
+ ld d, a
+ ret
+; 355b0
+
+
+Function0x355b0: ; 355b0
+ ld b, $12 ; buildopponentrage
+ jp SkipToBattleCommand
+; 355b5
+
+
+BattleCommanda8: ; 355b5
+ ld a, [$c72d]
+ and a
+ ret nz
+ jp PrintButItFailed
+; 355bd
+
+
+Function0x355bd: ; 355bd
+ push bc
+ ld c, a
+ ld b, 0
+ ld a, [hBattleTurn]
+ and a
+ ld hl, PartyMon1Species
+ jr z, .asm_355cc
+ ld hl, OTPartyMon1Species
+
+.asm_355cc
+ ld a, [DefaultFlypoint]
+ add hl, bc
+ call GetPartyLocation
+ pop bc
+ ret
+; 355d5
+
+
+BattleCommanda9: ; 355d5
+; clearmissdamage
+ ld a, [AttackMissed]
+ and a
+ ret z
+ jp ResetDamage
+; 355dd
+
+
+Function0x355dd: ; 355dd
+ call ResetDamage
+ ld a, [hBattleTurn]
+ and a
+ ld hl, BattleMonDef
+ ld de, PlayerScreens
+ ld a, [BattleMonLevel]
+ jr z, .asm_355f7
+
+ ld hl, EnemyMonDef
+ ld de, EnemyScreens
+ ld a, [EnemyMonLevel]
+.asm_355f7
+ push af
+ ld a, [hli]
+ ld b, a
+ ld c, [hl]
+ ld a, [de]
+ bit 4, a
+ jr z, .asm_35604
+
+ sla c
+ rl b
+.asm_35604
+ dec hl
+ dec hl
+ dec hl
+ ld a, [hli]
+ ld l, [hl]
+ ld h, a
+ call Function0x3534d
+ ld d, $28
+ pop af
+ ld e, a
+ ret
+; 35612
+
+
+BattleCommand62: ; 35612
+; damagecalc
+
+; Return a damage value for move power d, player level e, enemy defense c and player attack b.
+
+; Return 1 if successful, else 0.
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+
+; Selfdestruct and Explosion halve defense.
+ cp EFFECT_EXPLOSION
+ jr nz, .asm_35620
+
+ srl c
+ jr nz, .asm_35620
+ inc c
+
+.asm_35620
+
+; Variable-hit moves and Conversion can have a power of 0.
+ cp EFFECT_MULTI_HIT
+ jr z, .asm_3562b
+
+ cp EFFECT_CONVERSION
+ jr z, .asm_3562b
+
+; No damage if move power is 0.
+ ld a, d
+ and a
+ ret z
+
+.asm_3562b
+; Minimum defense value is 1.
+ ld a, c
+ and a
+ jr nz, .asm_35631
+ ld c, 1
+.asm_35631
+
+
+ xor a
+ ld hl, hDividend
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+; Level * 2
+ ld a, e
+ add a
+ jr nc, .asm_3563e
+ ld [hl], $1
+.asm_3563e
+ inc hl
+ ld [hli], a
+
+; / 5
+ ld a, 5
+ ld [hld], a
+ push bc
+ ld b, $4
+ call Divide
+ pop bc
+
+; + 2
+ inc [hl]
+ inc [hl]
+
+; * bp
+ inc hl
+ ld [hl], d
+ call Multiply
+
+; * Attack
+ ld [hl], b
+ call Multiply
+
+; / Defense
+ ld [hl], c
+ ld b, $4
+ call Divide
+
+; / 50
+ ld [hl], 50
+ ld b, $4
+ call Divide
+
+
+; Item boosts
+ call GetUserItem
+
+ ld a, b
+ and a
+ jr z, .DoneItem
+
+ ld hl, TypeBoostItems
+
+.NextItem
+ ld a, [hli]
+ cp $ff
+ jr z, .DoneItem
+
+; Item effect
+ cp b
+ ld a, [hli]
+ jr nz, .NextItem
+
+; Type
+ ld b, a
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call CleanGetBattleVarPair
+ cp b
+ jr nz, .DoneItem
+
+; * 100 + item effect amount
+ ld a, c
+ add 100
+ ld [hMultiplier], a
+ call Multiply
+
+; / 100
+ ld a, 100
+ ld [hDivisor], a
+ ld b, 4
+ call Divide
+.DoneItem
+
+; Critical hits
+ call .CriticalMultiplier
+
+
+; Update CurDamage (capped at 997).
+ ld hl, CurDamage
+ ld b, [hl]
+ ld a, [$ffb6]
+ add b
+ ld [$ffb6], a
+ jr nc, .asm_356a5
+
+ ld a, [$ffb5]
+ inc a
+ ld [$ffb5], a
+ and a
+ jr z, .Cap
+
+.asm_356a5
+ ld a, [$ffb3]
+ ld b, a
+ ld a, [$ffb4]
+ or a
+ jr nz, .Cap
+
+ ld a, [$ffb5]
+ cp 998 / $100
+ jr c, .asm_356bd
+
+ cp 998 / $100 + 1
+ jr nc, .Cap
+
+ ld a, [$ffb6]
+ cp 998 % $100
+ jr nc, .Cap
+
+.asm_356bd
+ inc hl
+
+ ld a, [$ffb6]
+ ld b, [hl]
+ add b
+ ld [hld], a
+
+ ld a, [$ffb5]
+ ld b, [hl]
+ adc b
+ ld [hl], a
+ jr c, .Cap
+
+ ld a, [hl]
+ cp 998 / $100
+ jr c, .asm_356df
+
+ cp 998 / $100 + 1
+ jr nc, .Cap
+
+ inc hl
+ ld a, [hld]
+ cp 998 % $100
+ jr c, .asm_356df
+
+.Cap
+ ld a, 997 / $100
+ ld [hli], a
+ ld a, 997 % $100
+ ld [hld], a
+
+
+.asm_356df
+; Minimum neutral damage is 2 (bringing the cap to 999).
+ inc hl
+ ld a, [hl]
+ add 2
+ ld [hld], a
+ jr nc, .asm_356e7
+ inc [hl]
+.asm_356e7
+
+ ld a, 1
+ and a
+ ret
+
+
+.CriticalMultiplier
+ ld a, [CriticalHit]
+ and a
+ ret z
+
+; x2
+ ld a, [$ffb6]
+ add a
+ ld [$ffb6], a
+
+ ld a, [$ffb5]
+ rl a
+ ld [$ffb5], a
+
+; Cap at $ffff.
+ ret nc
+
+ ld a, $ff
+ ld [$ffb5], a
+ ld [$ffb6], a
+
+ ret
+; 35703
+
+
+TypeBoostItems: ; 35703
+ db HELD_NORMAL_BOOST, NORMAL ; Pink/Polkadot Bow
+ db HELD_FIGHTING_BOOST, FIGHTING ; Blackbelt
+ db HELD_FLYING_BOOST, FLYING ; Sharp Beak
+ db HELD_POISON_BOOST, POISON ; Poison Barb
+ db HELD_GROUND_BOOST, GROUND ; Soft Sand
+ db HELD_ROCK_BOOST, ROCK ; Hard Stone
+ db HELD_BUG_BOOST, BUG ; Silverpowder
+ db HELD_GHOST_BOOST, GHOST ; Spell Tag
+ db HELD_FIRE_BOOST, FIRE ; Charcoal
+ db HELD_WATER_BOOST, WATER ; Mystic Water
+ db HELD_GRASS_BOOST, GRASS ; Miracle Seed
+ db HELD_ELECTRIC_BOOST, ELECTRIC ; Magnet
+ db HELD_PSYCHIC_BOOST, PSYCHIC ; Twistedspoon
+ db HELD_ICE_BOOST, ICE ; Nevermeltice
+ db HELD_DRAGON_BOOST, DRAGON ; Dragon Scale
+ db HELD_DARK_BOOST, DARK ; Blackglasses
+ db HELD_STEEL_BOOST, STEEL ; Metal Coat
+ db $ff
+; 35726
+
+
+BattleCommand3f: ; 35726
+; constantdamage
+
+ ld hl, BattleMonLevel
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35731
+ ld hl, EnemyMonLevel
+
+.asm_35731
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_LEVEL_DAMAGE
+ ld b, [hl]
+ ld a, 0
+ jr z, .asm_3578c
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_PSYWAVE
+ jr z, .asm_35758
+
+ cp EFFECT_SUPER_FANG
+ jr z, .asm_3576b
+
+ cp EFFECT_REVERSAL
+ jr z, .asm_35792
+
+ ld a, BATTLE_VARS_MOVE_POWER
+ call CleanGetBattleVarPair
+ ld b, a
+ ld a, $0
+ jr .asm_3578c
+
+.asm_35758
+ ld a, b
+ srl a
+ add b
+ ld b, a
+.asm_3575d
+ call FarBattleRNG
+ and a
+ jr z, .asm_3575d ; 35761 $fa
+ cp b
+ jr nc, .asm_3575d ; 35764 $f7
+ ld b, a
+ ld a, $0
+ jr .asm_3578c ; 35769 $21
+.asm_3576b
+ ld hl, EnemyMonHPHi
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35776 ; 35771 $3
+ ld hl, BattleMonHP
+.asm_35776
+ ld a, [hli]
+ srl a
+ ld b, a
+ ld a, [hl]
+ rr a
+ push af
+ ld a, b
+ pop bc
+ and a
+ jr nz, .asm_3578c ; 35781 $9
+ or b
+ ld a, $0
+ jr nz, .asm_3578c ; 35786 $4
+ ld b, $1
+ jr .asm_3578c ; 3578a $0
+.asm_3578c
+ ld hl, CurDamage
+ ld [hli], a
+ ld [hl], b
+ ret
+.asm_35792
+ ld hl, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3579d ; 35798 $3
+ ld hl, EnemyMonHPHi
+.asm_3579d
+ xor a
+ ld [$ffb3], a
+ ld [$ffb4], a
+ ld a, [hli]
+ ld [$ffb5], a
+ ld a, [hli]
+ ld [$ffb6], a
+ ld a, $30
+ ld [$ffb7], a
+ call Multiply
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ ld [$ffb7], a
+ ld a, b
+ and a
+ jr z, .asm_357d6
+
+ ld a, [$ffb7]
+ srl b
+ rr a
+ srl b
+ rr a
+ ld [$ffb7], a
+ ld a, [$ffb5]
+ ld b, a
+ srl b
+ ld a, [$ffb6]
+ rr a
+ srl b
+ rr a
+ ld [$ffb6], a
+ ld a, b
+ ld [$ffb5], a
+
+.asm_357d6
+ ld b, $4
+ call Divide
+ ld a, [$ffb6]
+ ld b, a
+ ld hl, .FlailPower
+
+.asm_357e1
+ ld a, [hli]
+ cp b
+ jr nc, .asm_357e8
+ inc hl
+ jr .asm_357e1
+
+.asm_357e8
+ ld a, [hBattleTurn]
+ and a
+ ld a, [hl]
+ jr nz, .asm_357f8
+
+ ld hl, PlayerMovePower
+ ld [hl], a
+ push hl
+ call PlayerAttackDamage
+ jr .asm_35800
+
+.asm_357f8
+ ld hl, EnemyMovePower
+ ld [hl], a
+ push hl
+ call EnemyAttackDamage
+
+.asm_35800
+ call BattleCommand62
+ pop hl
+ ld [hl], 1
+ ret
+
+.FlailPower
+ ; px, bp
+ db 1, 200
+ db 4, 150
+ db 9, 100
+ db 16, 80
+ db 32, 40
+ db 48, 20
+; 35813
+
+
+BattleCommand40: ; 35813
+; counter
+
+ ld a, $1
+ ld [AttackMissed], a
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ ret z
+ ld b, a
+
+ ld hl, $45ec
+ ld a, $f
+ rst FarCall
+
+ ld a, b
+ cp $59
+ ret z
+ call BattleCommanda3
+ ld a, [$d265]
+ and a
+ ret z
+ call Function0x36abf
+ ret z
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ dec a
+ ld de, StringBuffer1
+ call GetMoveData
+ ld a, [$d075]
+ and a
+ ret z
+ ld a, [$d076]
+ cp $14
+ ret nc
+ ld hl, CurDamage
+ ld a, [hli]
+ or [hl]
+ ret z
+ ld a, [hl]
+ add a
+ ld [hld], a
+ ld a, [hl]
+ adc a
+ ld [hl], a
+ jr nc, .asm_3585f ; 35859 $4
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.asm_3585f
+ xor a
+ ld [AttackMissed], a
+ ret
+; 35864
+
+
+BattleCommand41: ; 35864
+; encore
+
+ ld hl, EnemyMonMoves
+ ld de, EnemyEncoreCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35875 ; 3586d $6
+ ld hl, BattleMonMoves
+ ld de, PlayerEncoreCount
+.asm_35875
+ ld a, BATTLE_VARS_LAST_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ jp z, Function0x35923
+ cp STRUGGLE
+ jp z, Function0x35923
+ cp ENCORE
+ jp z, Function0x35923
+ cp MIRROR_MOVE
+ jp z, Function0x35923
+ ld b, a
+
+.asm_3588e
+ ld a, [hli]
+ cp b
+ jr nz, .asm_3588e
+
+ ld bc, $0005
+ add hl, bc
+ ld a, [hl]
+ and $3f
+ jp z, Function0x35923
+ ld a, [AttackMissed]
+ and a
+ jp nz, Function0x35923
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
+ bit 4, [hl]
+ jp nz, Function0x35923
+ set 4, [hl]
+ call FarBattleRNG
+ and $3
+ inc a
+ inc a
+ inc a
+ ld [de], a
+ call Function0x36abf
+ jr nz, .asm_3591a
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_358ef
+ push hl
+ ld a, [LastPlayerMove]
+ ld b, a
+ ld c, $0
+ ld hl, BattleMonMoves
+.asm_358cc
+ ld a, [hli]
+ cp b
+ jr z, .asm_358dd
+ inc c
+ ld a, c
+ cp $4
+ jr c, .asm_358cc
+ pop hl
+ res 4, [hl]
+ xor a
+ ld [de], a
+ jr Function0x35923
+.asm_358dd
+ pop hl
+ ld a, c
+ ld [CurMoveNum], a
+ ld a, b
+ ld [CurPlayerMove], a
+ dec a
+ ld de, PlayerMoveStruct
+ call GetMoveData
+ jr .asm_3591a
+.asm_358ef
+ push hl
+ ld a, [LastEnemyMove]
+ ld b, a
+ ld c, $0
+ ld hl, EnemyMonMoves
+.asm_358f9
+ ld a, [hli]
+ cp b
+ jr z, .asm_3590a
+ inc c
+ ld a, c
+ cp $4
+ jr c, .asm_358f9
+ pop hl
+ res 4, [hl]
+ xor a
+ ld [de], a
+ jr Function0x35923
+.asm_3590a
+ pop hl
+ ld a, c
+ ld [CurEnemyMoveNum], a
+ ld a, b
+ ld [CurEnemyMove], a
+ dec a
+ ld de, EnemyMoveStruct
+ call GetMoveData
+.asm_3591a
+ call Function0x37e01
+
+ ld hl, GotAnEncoreText
+ jp FarBattleTextBox
+; 35923
+
+
+Function0x35923: ; 35923
+ jp PrintDidntAffect2
+; 35926
+
+
+BattleCommand42: ; 35926
+; painsplit
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, Function0x359cd
+ call CheckSubstituteOpp
+ jp nz, Function0x359cd
+ call Function0x37e01
+ ld hl, $c63f
+ ld de, EnemyMonMaxHPLo
+ call .asm_3597d
+ ld a, $1
+ ld [$d10a], a
+ ld hl, $c55e
+ ld a, $b
+ call Predef
+ ld hl, EnemyMonHPHi
+ ld a, [hli]
+ ld [$d1ed], a
+ ld a, [hli]
+ ld [$d1ec], a
+ ld a, [hli]
+ ld [$d1eb], a
+ ld a, [hl]
+ ld [$d1ea], a
+ call Function0x359ac
+ xor a
+ ld [$d10a], a
+ call ResetDamage
+ ld hl, $c4ca
+ ld a, $b
+ call Predef
+ ld a, $5e
+ ld hl, $4000
+ rst FarCall
+
+ ld hl, SharedPainText
+ jp FarBattleTextBox
+
+.asm_3597d
+ ld a, [hld]
+ ld [$d1ea], a
+ ld a, [hld]
+ ld [$d1eb], a
+ ld a, [hld]
+ ld b, a
+ ld [$d1ec], a
+ ld a, [hl]
+ ld [$d1ed], a
+ dec de
+ dec de
+ ld a, [de]
+ dec de
+ add b
+ ld [$d257], a
+ ld b, [hl]
+ ld a, [de]
+ adc b
+ srl a
+ ld [CurDamage], a
+ ld a, [$d257]
+ rr a
+ ld [$d257], a
+ inc hl
+ inc hl
+ inc hl
+ inc de
+ inc de
+ inc de
+
+ ; fallthrough
+; 359ac
+
+
+Function0x359ac: ; 359ac
+ ld c, [hl]
+ dec hl
+ ld a, [$d257]
+ sub c
+ ld b, [hl]
+ dec hl
+ ld a, [CurDamage]
+ sbc b
+ jr nc, .asm_359c2
+
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [$d257]
+ ld c, a
+.asm_359c2
+ ld a, c
+ ld [hld], a
+ ld [$d1ee], a
+ ld a, b
+ ld [hli], a
+ ld [$d1ef], a
+ ret
+; 359cd
+
+Function0x359cd: ; 359cd
+ jp PrintDidntAffect2
+; 359d0
+
+
+BattleCommand43: ; 359d0
+; snore
+ ld a, BATTLE_VARS_STATUS
+ call CleanGetBattleVarPair
+ and SLP
+ ret nz
+ call ResetDamage
+ ld a, $1
+ ld [AttackMissed], a
+ call Function0x37354
+ jp EndMoveEffect
+; 359e6
+
+
+BattleCommand44: ; 359e6
+; conversion2
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_35a50 ; 359ea $64
+ ld hl, BattleMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_359f7 ; 359f2 $3
+ ld hl, EnemyMonType1
+.asm_359f7
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ jr z, .asm_35a50 ; 359fd $51
+ push hl
+ dec a
+ ld hl, Moves + PlayerMoveType - PlayerMoveStruct
+ call GetMoveAttr
+ ld d, a
+ pop hl
+ cp CURSE_T
+ jr z, .asm_35a50 ; 35a0b $43
+ call Function0x37e01
+
+ call SwitchTurn
+.asm_35a13
+ call FarBattleRNG
+ and $1f
+ cp $a
+ jr c, .asm_35a24 ; 35a1a $8
+ cp $14
+ jr c, .asm_35a13 ; 35a1e $f3
+ cp $1c
+ jr nc, .asm_35a13 ; 35a22 $ef
+.asm_35a24
+ ld [hli], a
+ ld [hld], a
+ push hl
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarPair
+ push af
+ push hl
+ ld a, d
+ ld [hl], a
+ call Function0x347c8
+ pop hl
+ pop af
+ ld [hl], a
+ pop hl
+ ld a, [$d265]
+ cp $a
+ jr nc, .asm_35a13 ; 35a3c $d5
+ call SwitchTurn
+
+ ld a, [hl]
+ ld [$d265], a
+ ld a, $29
+ call Predef
+ ld hl, $5452
+ jp FarBattleTextBox
+.asm_35a50
+ jp Function0x37354
+; 35a53
+
+
+BattleCommand45: ; 35a53
+; lockon
+
+ call CheckSubstituteOpp
+ jr nz, .asm_35a6e
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_35a6e
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
+ set SUBSTATUS_LOCK_ON, [hl]
+ call Function0x37e01
+
+ ld hl, TookAimText
+ jp FarBattleTextBox
+
+.asm_35a6e
+ call Function0x37e77
+ jp PrintDidntAffect
+; 35a74
+
+
+BattleCommand46: ; 35a74
+; sketch
+
+ call Function0x372d8
+ ld a, [InLinkBattle]
+ and a
+ jr z, .asm_35a83 ; 35a7b $6
+ call Function0x37e77
+ jp PrintNothingHappened
+.asm_35a83
+ call CheckSubstituteOpp
+ jp nz, .asm_35b10
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
+ bit 3, [hl]
+ jp nz, .asm_35b10
+ ld a, $2
+ call UserPartyAttr
+ ld d, h
+ ld e, l
+ ld hl, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35aa5 ; 35aa0 $3
+ ld hl, EnemyMonMoves
+.asm_35aa5
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ ld [$d265], a
+ ld b, a
+ and a
+ jr z, .asm_35b10 ; 35aaf $5f
+ cp STRUGGLE
+ jr z, .asm_35b10 ; 35ab3 $5b
+ ld c, $4
+.asm_35ab7
+ ld a, [hli]
+ cp b
+ jr z, .asm_35b10 ; 35ab9 $55
+ dec c
+ jr nz, .asm_35ab7 ; 35abc $f9
+ dec hl
+ ld c, $4
+.asm_35ac1
+ dec c
+ ld a, [hld]
+ cp SKETCH
+ jr nz, .asm_35ac1 ; 35ac5 $fa
+ inc hl
+ ld a, b
+ ld [hl], a
+ push bc
+ push hl
+ dec a
+ ld hl, Moves + PlayerMovePP - PlayerMoveStruct
+ call GetMoveAttr
+ pop hl
+ ld bc, $0006
+ add hl, bc
+ ld [hl], a
+ pop bc
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35af6 ; 35add $17
+ ld a, [IsInBattle]
+ dec a
+ jr nz, .asm_35af6 ; 35ae3 $11
+ ld a, [hl]
+ push bc
+ ld hl, $c739
+ ld b, $0
+ add hl, bc
+ ld [hl], a
+ ld hl, $c735
+ add hl, bc
+ pop bc
+ ld [hl], b
+ jr .asm_35b04 ; 35af4 $e
+.asm_35af6
+ ld a, [hl]
+ push af
+ ld l, c
+ ld h, $0
+ add hl, de
+ ld a, b
+ ld [hl], a
+ pop af
+ ld de, $0015
+ add hl, de
+ ld [hl], a
+.asm_35b04
+ call GetMoveName
+ call Function0x37e01
+
+ ld hl, SketchedText
+ jp FarBattleTextBox
+
+.asm_35b10
+ call Function0x37e77
+ jp PrintDidntAffect
+; 35b16
+
+
+BattleCommand47: ; 35b16
+; defrostopponent
+
+; If the opponent isn't frozen, raise Attack one stage.
+; If the opponent is frozen, thaw them and raise Accuracy two stages.
+
+ call Function0x37e01
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ call Defrost
+
+; Sharply raise accuracy
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarPair
+ ld a, [hl]
+ push hl
+ push af
+
+ ld a, $a ; meditate, sharpen
+ ld [hl], a
+ call BattleCommand1c
+
+ pop af
+ pop hl
+ ld [hl], a
+ ret
+; 35b33
+
+
+BattleCommand48: ; 35b33
+; sleeptalk
+
+ call Function0x372d8
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_35ba3 ; 35b3a $67
+ ld a, [hBattleTurn]
+ and a
+ ld hl, BattleMonMove2
+ ld a, [DisabledMove]
+ ld d, a
+ jr z, .asm_35b4f ; 35b46 $7
+ ld hl, EnemyMonMove2
+ ld a, [EnemyDisabledMove]
+ ld d, a
+.asm_35b4f
+ ld a, BATTLE_VARS_STATUS
+ call CleanGetBattleVarPair
+ and $7
+ jr z, .asm_35ba3 ; 35b56 $4b
+ ld a, [hl]
+ and a
+ jr z, .asm_35ba3 ; 35b5a $47
+ call .asm_35ba9
+ jr c, .asm_35ba3 ; 35b5f $42
+ dec hl
+.asm_35b62
+ push hl
+ call FarBattleRNG
+ and $3
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ and a
+ jr z, .asm_35b62 ; 35b6f $f1
+ ld e, a
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ cp e
+ jr z, .asm_35b62 ; 35b78 $e8
+ ld a, e
+ cp d
+ jr z, .asm_35b62 ; 35b7c $e4
+ call .asm_35bdf
+ jr z, .asm_35b62 ; 35b81 $df
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarPair
+ ld a, e
+ ld [hl], a
+ call Function0x34548
+ jr nz, .asm_35b9a ; 35b8d $b
+ ld a, [$c689]
+ push af
+ call BattleCommand0a
+ pop af
+ ld [$c689], a
+.asm_35b9a
+ call Function0x37e36
+ call UpdateMoveData
+ jp ResetTurn
+.asm_35ba3
+ call Function0x37e77
+ jp TryPrintButItFailed
+
+.asm_35ba9
+ push hl
+ push de
+ push bc
+ call .asm_35bb3
+ pop bc
+ pop de
+ pop hl
+ ret
+
+.asm_35bb3
+ ld a, [hBattleTurn]
+ and a
+ ld a, [DisabledMove]
+ jr z, .asm_35bbe
+
+ ld a, [EnemyDisabledMove]
+.asm_35bbe
+ ld b, a
+ ld a, $10
+ call CleanGetBattleVarPair
+ ld c, a
+ dec hl
+ ld d, $4
+.asm_35bc8
+ ld a, [hl]
+ and a
+ jr z, .asm_35bdb
+
+ cp c
+ jr z, .asm_35bd7
+ cp b
+ jr z, .asm_35bd7
+
+ call .asm_35bdf
+ jr nz, .asm_35bdd
+
+.asm_35bd7
+ inc hl
+ dec d
+ jr nz, .asm_35bc8
+
+.asm_35bdb
+ scf
+ ret
+
+.asm_35bdd
+ and a
+ ret
+
+.asm_35bdf
+ push hl
+ push de
+ push bc
+
+ ld b, a
+ ld hl, $45ec
+ ld a, $f
+ rst $8
+ ld a, b
+
+ pop bc
+ pop de
+ pop hl
+
+ cp $91
+ ret z
+ cp $27
+ ret z
+ cp $4b
+ ret z
+ cp $97
+ ret z
+ cp $9b
+ ret z
+ cp $1a
+ ret
+; 35bff
+
+
+BattleCommand49: ; 35bff
+; destinybond
+
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarPair
+ set 6, [hl]
+ call Function0x37e01
+ ld hl, DestinyBondEffectText
+ jp FarBattleTextBox
+; 35c0f
+
+
+BattleCommand4a: ; 35c0f
+; spite
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, .asm_35c91
+ ld bc, $0030
+ ld hl, EnemyMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35c24 ; 35c1f $3
+ ld hl, BattleMonMoves
+.asm_35c24
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ jr z, .asm_35c91 ; 35c2a $65
+ cp $a5
+ jr z, .asm_35c91 ; 35c2e $61
+ ld b, a
+ ld c, $ff
+.asm_35c33
+ inc c
+ ld a, [hli]
+ cp b
+ jr nz, .asm_35c33 ; 35c36 $fb
+ ld [$d265], a
+ dec hl
+ ld b, $0
+ push bc
+ ld c, $6
+ add hl, bc
+ pop bc
+ ld a, [hl]
+ and $3f
+ jr z, .asm_35c91 ; 35c46 $49
+ push bc
+ call GetMoveName
+ call FarBattleRNG
+ and $3
+ inc a
+ inc a
+ ld b, a
+ ld a, [hl]
+ and $3f
+ cp b
+ jr nc, .asm_35c5b ; 35c58 $1
+ ld b, a
+.asm_35c5b
+ ld a, [hl]
+ sub b
+ ld [hl], a
+ push af
+ ld a, $17
+ call OpponentPartyAttr
+ ld d, b
+ pop af
+ pop bc
+ add hl, bc
+ ld e, a
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call CleanGetBattleVarPair
+ bit 3, a
+ jr nz, .asm_35c82 ; 35c70 $10
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_35c81 ; 35c75 $a
+ ld a, [IsInBattle]
+ dec a
+ jr nz, .asm_35c81 ; 35c7b $4
+ ld hl, $c739
+ add hl, bc
+.asm_35c81
+ ld [hl], e
+.asm_35c82
+ push de
+ call Function0x37e01
+ pop de
+ ld a, d
+ ld [$d265], a
+ ld hl, SpiteEffectText
+ jp FarBattleTextBox
+.asm_35c91
+ jp PrintDidntAffect2
+; 35c94
+
+
+BattleCommand4b: ; 35c94
+; falseswipe
+
+ ld hl, EnemyMonHPHi
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35c9f ; 35c9a $3
+ ld hl, BattleMonHP
+.asm_35c9f
+ ld de, CurDamage
+ ld c, $2
+ push hl
+ push de
+ call StringCmp
+ pop de
+ pop hl
+ jr c, .asm_35cc7 ; 35cab $1a
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hl]
+ dec a
+ ld [de], a
+ inc a
+ jr nz, .asm_35cba ; 35cb4 $4
+ dec de
+ ld a, [de]
+ dec a
+ ld [de], a
+.asm_35cba
+ ld a, [CriticalHit]
+ cp $2
+ jr nz, .asm_35cc5 ; 35cbf $4
+ xor a
+ ld [CriticalHit], a
+.asm_35cc5
+ scf
+ ret
+.asm_35cc7
+ and a
+ ret
+; 35cc9
+
+
+BattleCommand4c: ; 35cc9
+; healbell
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ res 0, [hl]
+ ld de, PartyMon1Status
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35cdb ; 35cd6 $3
+ ld de, OTPartyMon1Status
+.asm_35cdb
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarPair
+ xor a
+ ld [hl], a
+ ld h, d
+ ld l, e
+ ld bc, $30
+ ld d, $6
+.asm_35ce9
+ ld [hl], a
+ add hl, bc
+ dec d
+ jr nz, .asm_35ce9
+ call Function0x37e01
+
+ ld hl, BellChimedText
+ call FarBattleTextBox
+
+ ld a, [hBattleTurn]
+ and a
+ jp z, Function0x365d7
+ jp Function0x365fd
+; 35d00
+
+
+FarPlayBattleAnimation: ; 35d00
+; play animation de
+
+; battle animations disabled?
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call CleanGetBattleVarPair
+ and $60 ; bit 6 | 5
+ ret nz
+
+ ; fallthrough
+; 35d08
+
+PlayFXAnimID: ; 35d08
+ ld a, e
+ ld [FXAnimIDLo], a
+ ld a, d
+ ld [FXAnimIDHi], a
+
+ ld c, 3
+ call DelayFrames
+
+ ld hl, $40d6
+ ld a, $33
+ rst FarCall ; callab SafePlayBattleAnimation
+
+ ret
+; 35d1c
+
+
+Function0x35d1c: ; 35d1c
+ ld hl, CurDamage
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ or b
+ jr z, .asm_35d7b
+
+ ld a, c
+ and a
+ jr nz, .asm_35d31
+
+ ld a, [EnemySubStatus4]
+ bit 4, a
+ jp nz, Function0x35de0
+.asm_35d31
+ ld a, [hld]
+ ld b, a
+ ld a, [EnemyMonHPLo]
+ ld [$d1ec], a
+ sub b
+ ld [EnemyMonHPLo], a
+ ld a, [hl]
+ ld b, a
+ ld a, [EnemyMonHPHi]
+ ld [$d1ed], a
+ sbc b
+ ld [EnemyMonHPHi], a
+ jr nc, .asm_35d59
+
+ ld a, [$d1ed]
+ ld [hli], a
+ ld a, [$d1ec]
+ ld [hl], a
+ xor a
+ ld hl, EnemyMonHPHi
+ ld [hli], a
+ ld [hl], a
+.asm_35d59
+ ld hl, EnemyMonMaxHPHi
+ ld a, [hli]
+ ld [$d1eb], a
+ ld a, [hl]
+ ld [$d1ea], a
+ ld hl, EnemyMonHPHi
+ ld a, [hli]
+ ld [$d1ef], a
+ ld a, [hl]
+ ld [$d1ee], a
+ ld hl, $c4ca
+ xor a
+ ld [$d10a], a
+ ld a, $b
+ call Predef
+.asm_35d7b
+ jp RefreshBattleHuds
+; 35d7e
+
+
+Function0x35d7e: ; 35d7e
+ ld hl, CurDamage
+ ld a, [hli]
+ ld b, a
+ ld a, [hl]
+ or b
+ jr z, .asm_35ddd
+
+ ld a, c
+ and a
+ jr nz, .asm_35d93
+
+ ld a, [PlayerSubStatus4]
+ bit 4, a
+ jp nz, Function0x35de0
+.asm_35d93
+ ld a, [hld]
+ ld b, a
+ ld a, [$c63d]
+ ld [$d1ec], a
+ sub b
+ ld [$c63d], a
+ ld [$d1ee], a
+ ld b, [hl]
+ ld a, [BattleMonHP]
+ ld [$d1ed], a
+ sbc b
+ ld [BattleMonHP], a
+ ld [$d1ef], a
+ jr nc, .asm_35dc5
+
+ ld a, [$d1ed]
+ ld [hli], a
+ ld a, [$d1ec]
+ ld [hl], a
+ xor a
+ ld hl, BattleMonHP
+ ld [hli], a
+ ld [hl], a
+ ld hl, $d1ee
+ ld [hli], a
+ ld [hl], a
+.asm_35dc5
+ ld hl, BattleMonMaxHP
+ ld a, [hli]
+ ld [$d1eb], a
+ ld a, [hl]
+ ld [$d1ea], a
+ ld hl, $c55e
+ ld a, $1
+ ld [$d10a], a
+ ld a, $b
+ call Predef
+.asm_35ddd
+ jp RefreshBattleHuds
+; 35de0
+
+
+Function0x35de0: ; 35de0
+
+ ld hl, SubTookDamageText
+ call FarBattleTextBox
+
+ ld de, $c6e0
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35df1
+
+ ld de, $c6df
+.asm_35df1
+ ld hl, CurDamage
+ ld a, [hli]
+ and a
+ jr nz, .asm_35dff
+
+ ld a, [de]
+ sub [hl]
+ ld [de], a
+ jr z, .asm_35dff
+
+ jr nc, .asm_35e3d
+
+.asm_35dff
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVarPair
+ res 4, [hl]
+
+ ld hl, SubFadedText
+ call FarBattleTextBox
+
+ call SwitchTurn
+ call BattleCommanda7
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call CleanGetBattleVarPair
+ and $60 ; fly | dig
+ call z, Function0x37ec7
+ call SwitchTurn
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarPair
+ cp EFFECT_MULTI_HIT
+ jr z, .asm_35e3a
+ cp EFFECT_DOUBLE_HIT
+ jr z, .asm_35e3a
+ cp EFFECT_TWINEEDLE
+ jr z, .asm_35e3a
+ cp EFFECT_TRIPLE_KICK
+ jr z, .asm_35e3a
+ cp EFFECT_BEAT_UP
+ jr z, .asm_35e3a
+
+ xor a
+ ld [hl], a
+.asm_35e3a
+ call RefreshBattleHuds
+.asm_35e3d
+ jp ResetDamage
+; 35e40
+
+
+UpdateMoveData: ; 35e40
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarPair
+ ld d, h
+ ld e, l
+
+ ld a, BATTLE_VARS_MOVE
+ call CleanGetBattleVarPair
+ ld [$cf60], a ; not CurSpecies
+ ld [$d265], a
+
+ dec a
+ call GetMoveData
+ call GetMoveName
+ jp CopyName1
+; 35e5c
+
+
+BattleCommand14: ; 35e5c
+; sleeptarget
+
+ call GetOpponentItem
+ ld a, b
+ cp $17
+ jr nz, .asm_35e70 ; 35e62 $c
+ ld a, [hl]
+ ld [$d265], a
+ call GetItemName
+ ld hl, ProtectedByText
+ jr .asm_35ec6
+
+.asm_35e70
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ ld d, h
+ ld e, l
+ ld a, [de]
+ and 7
+ ld hl, AlreadyAsleepText
+ jr nz, .asm_35ec6
+
+ ld a, [AttackMissed]
+ and a
+ jp nz, PrintDidntAffect2
+
+ ld hl, DidntAffect1Text
+ call Function0x35ece
+ jr c, .asm_35ec6
+
+ ld a, [de]
+ and a
+ jr nz, .asm_35ec6
+
+ call CheckSubstituteOpp
+ jr nz, .asm_35ec6
+
+ call Function0x37e01
+ ld b, $7
+ ld a, [$cfc0]
+ and a
+ jr z, .asm_35ea4
+ ld b, $3
+
+.asm_35ea4
+ call FarBattleRNG
+ and b
+ jr z, .asm_35ea4
+ cp 7
+ jr z, .asm_35ea4
+ inc a
+ ld [de], a
+ call UpdateOpponentInParty
+ call RefreshBattleHuds
+
+ ld hl, FellAsleepText
+ call FarBattleTextBox
+
+ ld a, $f
+ ld hl, $5de9
+ rst FarCall
+
+ jp z, Function0x34216
+ ret
+
+.asm_35ec6
+ push hl
+ call Function0x37e77
+ pop hl
+ jp FarBattleTextBox
+; 35ece
+
+
+Function0x35ece: ; 35ece
+; Enemy turn
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35eec
+
+; Not in link battle
+ ld a, [InLinkBattle]
+ and a
+ jr nz, .asm_35eec
+
+
+ ld a, [$cfc0]
+ and a
+ jr nz, .asm_35eec
+
+; Not locked-on by the enemy
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_35eec
+
+ call FarBattleRNG
+ cp $40
+ ret c
+
+.asm_35eec
+ xor a
+ ret
+; 35eee
+
+
+BattleCommand13: ; 35eee
+; poisontarget
+
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ and a
+ ret nz
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ call Function0x35fe1
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp $14
+ ret z
+ ld a, [$c70d]
+ and a
+ ret nz
+ call Function0x37962
+ ret nz
+ call Function0x35ff5
+ ld de, $0106
+ call Function0x37e54
+ call RefreshBattleHuds
+
+ ld hl, WasPoisonedText
+ call FarBattleTextBox
+
+ ld a, $f
+ ld hl, $5de9
+ rst FarCall
+ ret
+; 35f2c
+
+
+BattleCommand2f: ; 35f2c
+; poison
+
+ ld hl, DoesntAffectText
+ ld a, [TypeModifier]
+ and $7f
+ jp z, .asm_35fb8
+ call Function0x35fe1
+ jp z, .asm_35fb8
+ ld a, BATTLE_VARS_STATUS_OPP
+ call CleanGetBattleVarPair
+ ld b, a
+ ld hl, AlreadyPoisonedText
+ and $8
+ jp nz, .asm_35fb8
+ call GetOpponentItem
+ ld a, b
+ cp $14
+ jr nz, .asm_35f5f ; 35f51 $c
+ ld a, [hl]
+ ld [$d265], a
+ call GetItemName
+ ld hl, ProtectedByText
+ jr .asm_35fb8 ; 35f5d $59
+.asm_35f5f
+ ld hl, DidntAffect1Text
+ ld a, BATTLE_VARS_STATUS_OPP
+ call CleanGetBattleVarPair
+ and a
+ jr nz, .asm_35fb8 ; 35f68 $4e
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35f89 ; 35f6d $1a
+ ld a, [InLinkBattle]
+ and a
+ jr nz, .asm_35f89 ; 35f73 $14
+ ld a, [$cfc0]
+ and a
+ jr nz, .asm_35f89 ; 35f79 $e
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_35f89 ; 35f80 $7
+ call FarBattleRNG
+ cp $40
+ jr c, .asm_35fb8 ; 35f87 $2f
+.asm_35f89
+ call CheckSubstituteOpp
+ jr nz, .asm_35fb8 ; 35f8c $2a
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_35fb8 ; 35f92 $24
+ call Function0x35fc9
+ jr z, .asm_35fa4 ; 35f97 $b
+ call Function0x35fc0
+
+ ld hl, WasPoisonedText
+ call FarBattleTextBox
+
+ jr .asm_35fb1 ; 35fa2 $d
+.asm_35fa4
+ set 0, [hl]
+ xor a
+ ld [de], a
+ call Function0x35fc0
+
+ ld hl, BadlyPoisonedText
+ call FarBattleTextBox
+
+.asm_35fb1
+ ld a, $f
+ ld hl, $5de9
+ rst FarCall
+ ret
+
+.asm_35fb8
+ push hl
+ call Function0x37e77
+ pop hl
+ jp FarBattleTextBox
+; 35fc0
+
+
+Function0x35fc0: ; 35fc0
+ call Function0x37e01
+ call Function0x35ff5
+ jp RefreshBattleHuds
+; 35fc9
+
+
+Function0x35fc9: ; 35fc9
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
+ ld a, [hBattleTurn]
+ and a
+ ld de, $c67c
+ jr z, .asm_35fd9
+ ld de, $c674
+.asm_35fd9
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_TOXIC
+ ret
+; 35fe1
+
+
+Function0x35fe1: ; 35fe1
+ ld de, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_35fec
+ ld de, BattleMonType1
+.asm_35fec
+ ld a, [de]
+ inc de
+ cp POISON
+ ret z
+ ld a, [de]
+ cp POISON
+ ret
+; 35ff5
+
+
+Function0x35ff5: ; 35ff5
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ set PSN, [hl]
+ jp UpdateOpponentInParty
+; 35fff
+
+
+BattleCommand15: ; 35fff
+; draintarget
+ call Function0x36011
+ ld hl, SuckedHealthText
+ jp FarBattleTextBox
+; 36008
+
+
+BattleCommand16: ; 36008
+; eatdream
+ call Function0x36011
+ ld hl, DreamEatenText
+ jp FarBattleTextBox
+; 36011
+
+
+Function0x36011: ; 36011
+ ld hl, CurDamage
+ ld a, [hli]
+ srl a
+ ld [$ffb3], a
+ ld b, a
+ ld a, [hl]
+ rr a
+ ld [$ffb4], a
+ or b
+ jr nz, .asm_36026 ; 0x36020 $4
+ ld a, $1
+ ld [$ffb4], a
+.asm_36026
+ ld hl, BattleMonHP
+ ld de, BattleMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36037 ; 0x3602f $6
+ ld hl, EnemyMonHPHi
+ ld de, EnemyMonMaxHPHi
+.asm_36037
+ ld bc, $d1ed
+ ld a, [hli]
+ ld [bc], a
+ ld a, [hl]
+ dec bc
+ ld [bc], a
+ ld a, [de]
+ dec bc
+ ld [bc], a
+ inc de
+ ld a, [de]
+ dec bc
+ ld [bc], a
+ ld a, [$ffb4]
+ ld b, [hl]
+ add b
+ ld [hld], a
+ ld [$d1ee], a
+ ld a, [$ffb3]
+ ld b, [hl]
+ adc b
+ ld [hli], a
+ ld [$d1ef], a
+ jr c, .asm_36064 ; 0x36056 $c
+ ld a, [hld]
+ ld b, a
+ ld a, [de]
+ dec de
+ sub b
+ ld a, [hli]
+ ld b, a
+ ld a, [de]
+ inc de
+ sbc b
+ jr nc, .asm_36070 ; 0x36062 $c
+.asm_36064
+ ld a, [de]
+ ld [hld], a
+ ld [$d1ee], a
+ dec de
+ ld a, [de]
+ ld [hli], a
+ ld [$d1ef], a
+ inc de
+.asm_36070
+ ld a, [hBattleTurn]
+ and a
+ ld hl, $c55e
+ ld a, $1
+ jr z, .asm_3607e ; 0x36078 $4
+ ld hl, $c4ca
+ xor a
+.asm_3607e
+ ld [$d10a], a
+ ld a, $b
+ call Predef
+ call RefreshBattleHuds
+ jp UpdateBattleMonInParty
+; 3608c
+
+
+BattleCommand17: ; 3608c
+; burntarget
+
+ xor a
+ ld [$cfca], a
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ and a
+ jp nz, Defrost
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ call Function0x36e5b
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp $15
+ ret z
+ ld a, [$c70d]
+ and a
+ ret nz
+ call Function0x37962
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ set 4, [hl]
+ call UpdateOpponentInParty
+ ld hl, $6c76
+ call CallBankF
+ ld de, $0105
+ call Function0x37e54
+ call RefreshBattleHuds
+
+ ld hl, WasBurnedText
+ call FarBattleTextBox
+
+ ld a, $f
+ ld hl, $5de9
+ rst FarCall
+ ret
+; 360dd
+
+
+Defrost: ; 360dd
+ ld a, [hl]
+ and $20
+ ret z
+
+ xor a
+ ld [hl], a
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Status
+ jr z, .ok
+ ld hl, PartyMon1Status
+ ld a, [CurBattleMon]
+.ok
+
+ call GetPartyLocation
+ xor a
+ ld [hl], a
+ call UpdateOpponentInParty
+
+ ld hl, DefrostedOpponentText
+ jp FarBattleTextBox
+; 36102
+
+
+BattleCommand18: ; 36102
+; freezetarget
+
+ xor a
+ ld [$cfca], a
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ and a
+ ret nz
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ ld a, [Weather]
+ cp $2
+ ret z
+ call Function0x36e5b
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp $16
+ ret z
+ ld a, [$c70d]
+ and a
+ ret nz
+ call Function0x37962
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ set 5, [hl]
+ call UpdateOpponentInParty
+ ld de, $0108
+ call Function0x37e54
+ call RefreshBattleHuds
+
+ ld hl, WasFrozenText
+ call FarBattleTextBox
+
+ ld a, $f
+ ld hl, $5de9
+ rst FarCall
+ ret nz
+ call Function0x34216
+ call EndRechargeOpp
+ ld hl, $c740
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36162 ; 3615d $3
+ ld hl, $c73f
+.asm_36162
+ ld [hl], $1
+ ret
+; 36165
+
+
+BattleCommand19: ; 36165
+; paralyzetarget
+
+ xor a
+ ld [$cfca], a
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ and a
+ ret nz
+ ld a, [TypeModifier]
+ and $7f
+ ret z
+ call GetOpponentItem
+ ld a, b
+ cp $18
+ ret z
+ ld a, [$c70d]
+ and a
+ ret nz
+ call Function0x37962
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ set 6, [hl]
+ call UpdateOpponentInParty
+ ld hl, $6c39
+ call CallBankF
+ ld de, $0109
+ call Function0x37e54
+ call RefreshBattleHuds
+ call PrintParalyze
+ ld hl, $5de9
+ jp CallBankF
+; 361ac
+
+
+BattleCommand70: ; 361ac
+; attackup
+ ld b, $0
+ jr BattleCommand1c
+BattleCommand71: ; 361b0
+; defenseup
+ ld b, $1
+ jr BattleCommand1c
+BattleCommand72: ; 361b4
+; speedup
+ ld b, $2
+ jr BattleCommand1c
+BattleCommand73: ; 361b8
+; specialattackup
+ ld b, $3
+ jr BattleCommand1c
+BattleCommand74: ; 361bc
+; specialdefenseup
+ ld b, $4
+ jr BattleCommand1c
+BattleCommand75: ; 361c0
+; accuracyup
+ ld b, $5
+ jr BattleCommand1c
+BattleCommand76: ; 361c4
+; evasionup
+ ld b, $6
+ jr BattleCommand1c
+BattleCommand77: ; 361c8
+; attackup2
+ ld b, $10
+ jr BattleCommand1c
+BattleCommand78: ; 361cc
+; defenseup2
+ ld b, $11
+ jr BattleCommand1c
+BattleCommand79: ; 361d0
+; speedup2
+ ld b, $12
+ jr BattleCommand1c
+BattleCommand7a: ; 361d4
+; specialattackup2
+ ld b, $13
+ jr BattleCommand1c
+BattleCommand7b: ; 361d8
+; specialdefenseup2
+ ld b, $14
+ jr BattleCommand1c
+BattleCommand7c: ; 361dc
+; accuracyup2
+ ld b, $15
+ jr BattleCommand1c
+BattleCommand7d: ; 361e0
+; evasionup2
+ ld b, $16
+ jr BattleCommand1c
+BattleCommand1c: ; 361e4
+; statup
+ call Function0x361ef
+ ld a, [$c70e]
+ and a
+ ret nz
+ jp Function0x36281
+; 361ef
+
+
+Function0x361ef: ; 361ef
+ ld a, b
+ ld [$c70c], a
+ ld hl, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_361fe ; 0x361f9 $3
+ ld hl, EnemyStatLevels
+.asm_361fe
+ ld a, [AttackMissed]
+ and a
+ jp nz, Function0x3627b
+ ld a, [$c70d]
+ and a
+ jp nz, Function0x3627b
+ ld a, [$c70c]
+ and $f
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld b, [hl]
+ inc b
+ ld a, $d
+ cp b
+ jp c, Function0x36270
+ ld a, [$c70c]
+ and $f0
+ jr z, .asm_3622b ; 0x36222 $7
+ inc b
+ ld a, $d
+ cp b
+ jr nc, .asm_3622b ; 0x36228 $1
+ ld b, a
+.asm_3622b
+ ld [hl], b
+ push hl
+ ld a, c
+ cp $5
+ jr nc, .asm_36268 ; 0x36230 $36
+ ld hl, $c641
+ ld de, $c6b6
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36243 ; 0x3623b $6
+ ld hl, $d21b
+ ld de, $c6c1
+.asm_36243
+ push bc
+ sla c
+ ld b, $0
+ add hl, bc
+ ld a, c
+ add e
+ ld e, a
+ jr nc, .asm_3624f ; 0x3624c $1
+ inc d
+.asm_3624f
+ pop bc
+ ld a, [hld]
+ sub $e7
+ jr nz, .asm_3625b ; 0x36253 $6
+ ld a, [hl]
+ sbc $3
+ jp z, Function0x3626e
+.asm_3625b
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36265 ; 0x3625e $5
+ call Function0x365fd
+ jr .asm_36268 ; 0x36263 $3
+.asm_36265
+ call Function0x365d7
+.asm_36268
+ pop hl
+ xor a
+ ld [$c70e], a
+ ret
+; 3626e
+
+
+Function0x3626e: ; 3626e
+ pop hl
+ dec [hl]
+ ; fallthrough
+; 36270
+
+
+Function0x36270: ; 36270
+ ld a, $2
+ ld [$c70e], a
+ ld a, $1
+ ld [AttackMissed], a
+ ret
+; 3627b
+
+
+Function0x3627b: ; 3627b
+ ld a, $1
+ ld [$c70e], a
+ ret
+; 36281
+
+
+Function0x36281: ; 36281
+ ld bc, $c6fe
+ ld hl, $7447
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36292 ; 0x3628a $6
+ ld bc, $c6fa
+ ld hl, $7486
+.asm_36292
+ ld a, $c
+ call CleanGetBattleVarPair
+ cp $6b
+ ret nz
+ ld a, $1
+ ld [bc], a
+ call Function0x37ed5
+ ret nc
+ xor a
+ ld [$ffd4], a
+ call CallBankF
+ call WaitBGMap
+ jp BattleCommandaa
+; 362ad
+
+
+BattleCommand7e: ; 362ad
+; attackdown
+ ld a, $0
+ jr BattleCommand1d
+BattleCommand7f: ; 362b1
+; defensedown
+ ld a, $1
+ jr BattleCommand1d
+BattleCommand80: ; 362b5
+; speeddown
+ ld a, $2
+ jr BattleCommand1d
+BattleCommand81: ; 362b9
+; specialattackdown
+ ld a, $3
+ jr BattleCommand1d
+BattleCommand82: ; 362bd
+; specialdefensedown
+ ld a, $4
+ jr BattleCommand1d
+BattleCommand83: ; 362c1
+; accuracydown
+ ld a, $5
+ jr BattleCommand1d
+BattleCommand84: ; 362c5
+; evasiondown
+ ld a, $6
+ jr BattleCommand1d
+BattleCommand85: ; 362c9
+; attackdown2
+ ld a, $10
+ jr BattleCommand1d
+BattleCommand86: ; 362cd
+; defensedown2
+ ld a, $11
+ jr BattleCommand1d
+BattleCommand87: ; 362d1
+; speeddown2
+ ld a, $12
+ jr BattleCommand1d
+BattleCommand88: ; 362d5
+; specialattackdown2
+ ld a, $13
+ jr BattleCommand1d
+BattleCommand89: ; 362d9
+; specialdefensedown2
+ ld a, $14
+ jr BattleCommand1d
+BattleCommand8a: ; 362dd
+; accuracydown2
+ ld a, $15
+ jr BattleCommand1d
+BattleCommand8b: ; 362e1
+; evasiondown2
+ ld a, $16
+
+BattleCommand1d: ; 362e3
+; statdown
+ ld [$c70c], a
+ call Function0x36391
+ jp nz, Function0x36386
+ ld hl, EnemyStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_362f7 ; 362f2 $3
+ ld hl, PlayerStatLevels
+.asm_362f7
+ ld a, [$c70c]
+ and $f
+ ld c, a
+ ld b, $0
+ add hl, bc
+ ld b, [hl]
+ dec b
+ jp z, .asm_36372
+ ld a, [$c70c]
+ and $f0
+ jr z, .asm_36310 ; 3630a $4
+ dec b
+ jr nz, .asm_36310 ; 3630d $1
+ inc b
+.asm_36310
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36338 ; 36313 $23
+ ld a, [InLinkBattle]
+ and a
+ jr nz, .asm_36338 ; 36319 $1d
+ ld a, [$cfc0]
+ and a
+ jr nz, .asm_36338 ; 3631f $17
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_36338 ; 36326 $10
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp $49
+ jr z, .asm_36338 ; 3632f $7
+ call FarBattleRNG
+ cp $40
+ jr c, .asm_3637d ; 36336 $45
+.asm_36338
+ call CheckSubstituteOpp
+ jr nz, .asm_3637d ; 3633b $40
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_3637d ; 36341 $3a
+ ld a, [$c70d]
+ and a
+ jr nz, .asm_3637d ; 36347 $34
+ call CheckHiddenOpponent
+ jr nz, .asm_3637d ; 3634c $2f
+ ld [hl], b
+ ld a, c
+ cp $5
+ jr nc, .asm_3636c ; 36352 $18
+ push hl
+ ld hl, $d21b
+ ld de, $c6c1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36366 ; 3635e $6
+ ld hl, $c641
+ ld de, $c6b6
+.asm_36366
+ call Function0x3641a
+ pop hl
+ jr z, .asm_36371 ; 3636a $5
+.asm_3636c
+ xor a
+ ld [$c70e], a
+ ret
+.asm_36371
+ inc [hl]
+.asm_36372
+ ld a, $3
+ ld [$c70e], a
+ ld a, $1
+ ld [AttackMissed], a
+ ret
+.asm_3637d
+ ld a, $1
+ ld [$c70e], a
+ ld [AttackMissed], a
+ ret
+; 36386
+
+
+Function0x36386: ; 36386
+ ld a, $2
+ ld [$c70e], a
+ ld a, $1
+ ld [AttackMissed], a
+ ret
+; 36391
+
+
+Function0x36391: ; 36391
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_ATTACK_DOWN
+ jr c, .asm_363ae
+ cp EFFECT_EVASION_DOWN + 1
+ jr c, .asm_363b0
+ cp EFFECT_ATTACK_DOWN_2
+ jr c, .asm_363ae
+ cp EFFECT_EVASION_DOWN_2 + 1
+ jr c, .asm_363b0
+ cp EFFECT_ATTACK_DOWN_HIT
+ jr c, .asm_363ae
+ cp EFFECT_EVASION_DOWN_HIT + 1
+ jr c, .asm_363b0
+.asm_363ae
+ xor a
+ ret
+.asm_363b0
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_MIST, a
+ ret
+; 363b8
+
+
+BattleCommand8c: ; 363b8
+ ld a, [$c70e]
+ and a
+ ret nz
+ ld a, [$c70c]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, .stat
+ jp BattleTextBox
+
+.stat
+ TX_FAR UnknownText_0x1c0cc6
+ start_asm
+
+ ld hl, .up
+ ld a, [$c70c]
+ and $f0
+ ret z
+ ld hl, .wayup
+ ret
+
+.wayup
+ TX_FAR UnknownText_0x1c0cd0
+ db "@"
+
+.up
+ TX_FAR UnknownText_0x1c0ce0
+ db "@"
+
+; 363e9
+
+
+BattleCommand8d: ; 363e9
+ ld a, [$c70e]
+ and a
+ ret nz
+ ld a, [$c70c]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, .stat
+ jp BattleTextBox
+
+.stat
+ TX_FAR UnknownText_0x1c0ceb
+ start_asm
+
+ ld hl, .fell
+ ld a, [$c70c]
+ and $f0
+ ret z
+ ld hl, .sharplyfell
+ ret
+
+.sharplyfell
+ TX_FAR UnknownText_0x1c0cf5
+ db "@"
+.fell
+ TX_FAR UnknownText_0x1c0d06
+ db "@"
+
+; 3641a
+
+
+Function0x3641a: ; 3641a
+; selfdestruct
+
+ push bc
+ sla c
+ ld b, 0
+ add hl, bc
+ ld a, c
+ add e
+ ld e, a
+ jr nc, .asm_36426
+ inc d
+.asm_36426
+
+ pop bc
+ ld a, [hld]
+ sub 1
+ jr nz, .asm_3642f
+ ld a, [hl]
+ and a
+ ret z
+
+.asm_3642f
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3643f
+
+ call SwitchTurn
+ call Function0x365d7
+ call SwitchTurn
+
+ jr .asm_36448
+
+.asm_3643f
+ call SwitchTurn
+ call Function0x365fd
+ call SwitchTurn
+
+.asm_36448
+ ld a, $1
+ and a
+ ret
+; 3644c
+
+
+BattleCommand8e: ; 3644c
+; statupfailtext
+ ld a, [$c70e]
+ and a
+ ret z
+ push af
+ call BattleCommandaa
+ pop af
+ dec a
+ jp z, TryPrintButItFailed
+ ld a, [$c70c]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, WontRiseAnymoreText
+ jp FarBattleTextBox
+; 3646a
+
+
+BattleCommand8f: ; 3646a
+; statdownfailtext
+ ld a, [$c70e]
+ and a
+ ret z
+ push af
+ call BattleCommandaa
+ pop af
+ dec a
+ jp z, TryPrintButItFailed
+ dec a
+ ld hl, ProtectedByMistText
+ jp z, FarBattleTextBox
+ ld a, [$c70c]
+ and $f
+ ld b, a
+ inc b
+ call GetStatName
+ ld hl, WontDropAnymoreText
+ jp FarBattleTextBox
+; 3648f
+
+
+GetStatName: ; 3648f
+ ld hl, .names
+ ld c, "@"
+.CheckName
+ dec b
+ jr z, .Copy
+.GetName
+ ld a, [hli]
+ cp c
+ jr z, .CheckName
+ jr .GetName
+.Copy
+ ld de, StringBuffer2
+ ld bc, StringBuffer3 - StringBuffer2
+ jp CopyBytes
+
+.names
+ db "ATTACK@"
+ db "DEFENSE@"
+ db "SPEED@"
+ db "SPCL.ATK@"
+ db "SPCL.DEF@"
+ db "ACCURACY@"
+ db "EVASION@"
+ db "ABILITY@"
+; 364e6
+
+
+Table0x364e6: ; 364e6
+ dw $6419
+ dw $641c
+ dw $6421
+ dw $6428
+ dw $6432
+ dw $6442
+; 364f2
+
+
+StatLevelMulipliers: ; 364f2
+ db 1, 1 ; 1.0x
+ db 15, 10 ; 1.5x
+ db 2, 1 ; 2.0x
+ db 25, 10 ; 2.5x
+ db 3, 1 ; 3.0x
+ db 35, 10 ; 3.5x
+ db 4, 1 ; 4.0x
+; 36500
+
+
+BattleCommanda4: ; 36500
+; allstatsup
+
+; Attack
+ call ResetMiss
+ call BattleCommand70
+ call BattleCommand8c
+
+; Defense
+ call ResetMiss
+ call BattleCommand71
+ call BattleCommand8c
+
+; Speed
+ call ResetMiss
+ call BattleCommand72
+ call BattleCommand8c
+
+; Special Attack
+ call ResetMiss
+ call BattleCommand73
+ call BattleCommand8c
+
+; Special Defense
+ call ResetMiss
+ call BattleCommand74
+ jp BattleCommand8c
+; 3652d
+
+
+ResetMiss: ; 3652d
+ xor a
+ ld [AttackMissed], a
+ ret
+; 36532
+
+
+Function0x36532: ; 36532
+ ld [$c70c], a
+
+ ld hl, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36540
+ ld hl, EnemyStatLevels
+
+.asm_36540
+ ld a, [$c70c]
+ and $f
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld b, [hl]
+ dec b
+ jr z, .asm_36589
+
+ ld a, [$c70c]
+ and $f0
+ jr z, .asm_36558
+ dec b
+ jr nz, .asm_36558
+ inc b
+
+.asm_36558
+ ld [hl], b
+ ld a, c
+ cp 5
+ jr nc, .asm_36576
+
+ push hl
+ ld hl, $c641
+ ld de, $c6b6
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36570
+ ld hl, $d21b
+ ld de, $c6c1
+
+.asm_36570
+ call Function0x3641a
+ pop hl
+ jr z, .asm_36588
+
+.asm_36576
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36580
+
+ call Function0x365fd
+
+ jr .asm_36583
+
+.asm_36580
+ call Function0x365d7
+
+.asm_36583
+ xor a
+ ld [$c70e], a
+ ret
+
+.asm_36588
+ inc [hl]
+
+.asm_36589
+ ld a, 2
+ ld [$c70e], a
+ ret
+; 3658f
+
+
+BattleCommandac: ; 3658f
+; tristatuschance
+
+ call BattleCommand90
+
+; 1/3 chance of each status
+.loop
+ call FarBattleRNG
+ swap a
+ and 3
+ jr z, .loop
+; jump
+ dec a
+ ld hl, .ptrs
+ rst $28
+ ret
+.ptrs
+ dw BattleCommand19 ; paralyze
+ dw BattleCommand18 ; freeze
+ dw BattleCommand17 ; burn
+; 365a7
+
+
+BattleCommandaf: ; 365a7
+; curl
+ ld a, BATTLE_VARS_SUBSTATUS2
+ call GetBattleVarPair
+ set 0, [hl]
+ ret
+; 365af
+
+
+BattleCommanda6: ; 365af
+ ld hl, $743d
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_365ba ; 365b5 $3
+ ld hl, $747c
+.asm_365ba
+ xor a
+ ld [$ffd4], a
+ call CallBankF
+ jp $31f6
+; 365c3
+
+
+BattleCommanda7: ; 365c3
+ ld hl, $7447
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_365ce ; 365c9 $3
+ ld hl, $7486
+.asm_365ce
+ xor a
+ ld [$ffd4], a
+ call CallBankF
+ jp $31f6
+; 365d7
+
+
+Function0x365d7: ; 365d7
+ ld hl, PlayerAtkLevel
+ ld de, $c6b6
+ ld bc, BattleMonAtk
+
+ ld a, $5
+ call Function0x3661d
+
+ ld hl, $6d45
+ call CallBankF
+
+ call SwitchTurn
+
+ ld hl, $6c39
+ call CallBankF
+
+ ld hl, $6c76
+ call CallBankF
+
+ jp SwitchTurn
+; 365fd
+
+
+Function0x365fd: ; 365fd
+ ld hl, EnemyAtkLevel
+ ld de, $c6c1
+ ld bc, EnemyMonAtk
+
+ ld a, $5
+ call Function0x3661d
+
+ call SwitchTurn
+
+ ld hl, $6c39
+ call CallBankF
+
+ ld hl, $6c76
+ call CallBankF
+
+ jp SwitchTurn
+; 3661d
+
+
+Function0x3661d: ; 3661d
+.asm_3661d
+ push af
+ ld a, [hli]
+ push hl
+ push bc
+ ld c, a
+ dec c
+ ld b, 0
+ ld hl, Table0x364e6
+ add hl, bc
+ add hl, bc
+ xor a
+ ld [$ffb4], a
+ ld a, [de]
+ ld [$ffb5], a
+ inc de
+ ld a, [de]
+ ld [$ffb6], a
+ inc de
+ ld a, [hli]
+ ld [$ffb7], a
+ call Multiply
+
+ ld a, [hl]
+ ld [$ffb7], a
+ ld b, $4
+ call Divide
+
+ ld a, [$ffb5]
+ ld b, a
+ ld a, [$ffb6]
+ or b
+ jr nz, .asm_36651
+
+ ld a, $1
+ ld [$ffb6], a
+ jr .asm_36662
+
+.asm_36651
+ ld a, [$ffb6]
+ cp $e7
+ ld a, b
+ sbc $3
+ jr c, .asm_36662
+
+ ld a, $e7
+ ld [$ffb6], a
+ ld a, $3
+ ld [$ffb5], a
+.asm_36662
+ pop bc
+ ld a, [$ffb5]
+ ld [bc], a
+ inc bc
+ ld a, [$ffb6]
+ ld [bc], a
+ inc bc
+ pop hl
+ pop af
+ dec a
+ jr nz, .asm_3661d
+
+ ret
+; 36671
+
+
+BattleCommand21: ; 36671
+; storeenergy
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call CleanGetBattleVarPair
+ bit 0, a
+ ret z
+ ld hl, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36684
+ ld hl, EnemyRolloutCount
+.asm_36684
+ dec [hl]
+ jr nz, .asm_366dc
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ res 0, [hl]
+
+ ld hl, UnleashedEnergyText
+ call FarBattleTextBox
+
+ ld a, BATTLE_VARS_MOVE_POWER
+ call GetBattleVarPair
+ ld a, 1
+ ld [hl], a
+ ld hl, PlayerDamageTaken + 1
+ ld de, $c732
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_366ad
+ ld hl, EnemyDamageTaken + 1
+ ld de, $c733
+.asm_366ad
+ ld a, [hld]
+ add a
+ ld b, a
+ ld [CurDamage + 1], a
+ ld a, [hl]
+ rl a
+ ld [CurDamage], a
+ jr nc, .asm_366c3
+ ld a, $ff
+ ld [CurDamage], a
+ ld [CurDamage + 1], a
+.asm_366c3
+ or b
+ jr nz, .asm_366cb
+ ld a, 1
+ ld [AttackMissed], a
+.asm_366cb
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld [de], a
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarPair
+ ld a, BIDE
+ ld [hl], a
+
+ ld b, $22 ; unleashenergy
+ jp SkipToBattleCommand
+
+.asm_366dc
+ ld hl, StoringEnergyText
+ call FarBattleTextBox
+ jp EndMoveEffect
+; 366e5
+
+
+BattleCommand22: ; 366e5
+; unleashenergy
+
+ ld de, $c682
+ ld bc, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_366f6 ; 366ee $6
+ ld de, $c684
+ ld bc, EnemyRolloutCount
+.asm_366f6
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ set 0, [hl]
+ xor a
+ ld [de], a
+ inc de
+ ld [de], a
+ ld [PlayerMoveEffect], a
+ ld [EnemyMoveEffect], a
+ call FarBattleRNG
+ and $1
+ inc a
+ inc a
+ ld [bc], a
+ ld a, $1
+ ld [$c689], a
+ call Function0x37e01
+ jp EndMoveEffect
+; 3671a
+
+
+BattleCommand3e: ; 3671a
+; checkrampage
+
+ ld de, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36725 ; 36720 $3
+ ld de, EnemyRolloutCount
+.asm_36725
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ bit 1, [hl]
+ ret z
+ ld a, [de]
+ dec a
+ ld [de], a
+ jr nz, .asm_3674c ; 36730 $1a
+ res 1, [hl]
+ call SwitchTurn
+ call Function0x37962
+ push af
+ call SwitchTurn
+ pop af
+ jr nz, .asm_3674c ; 3673f $b
+ set 7, [hl]
+ call FarBattleRNG
+ and $1
+ inc a
+ inc a
+ inc de
+ ld [de], a
+.asm_3674c
+ ld b, $3d ; rampage
+ jp SkipToBattleCommand
+; 36751
+
+
+BattleCommand3d: ; 36751
+; rampage
+
+; No rampage during Sleep Talk.
+ ld a, BATTLE_VARS_STATUS
+ call CleanGetBattleVarPair
+ and 7
+ ret nz
+
+ ld de, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36764 ; 3675f $3
+ ld de, EnemyRolloutCount
+.asm_36764
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ set 1, [hl]
+ call FarBattleRNG
+ and $1
+ inc a
+ ld [de], a
+ ld a, 1
+ ld [$c73e], a
+ ret
+; 36778
+
+
+BattleCommanda0: ; 36778
+; teleport
+
+ ld a, [BattleType]
+ cp BATTLETYPE_SHINY
+ jr z, .asm_367b9
+ cp $9
+ jr z, .asm_367b9
+ cp $b
+ jr z, .asm_367b9
+ cp BATTLETYPE_SUICUNE
+ jr z, .asm_367b9
+
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_CANT_RUN, a
+ jr nz, .asm_367b9
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_367bf
+ ld a, [IsInBattle]
+ dec a
+ jr nz, .asm_367b9
+ ld a, [$d143]
+ ld b, a
+ ld a, [BattleMonLevel]
+ cp b
+ jr nc, .asm_367df
+ add b
+ ld c, a
+ inc c
+.asm_367ac
+ call FarBattleRNG
+ cp c
+ jr nc, .asm_367ac ; 367b0 $fa
+ srl b
+ srl b
+ cp b
+ jr nc, .asm_367df ; 367b7 $26
+
+.asm_367b9
+ call Function0x37e77
+ jp PrintButItFailed
+
+.asm_367bf
+ ld a, [IsInBattle]
+ dec a
+ jr nz, .asm_367b9 ; 367c3 $f4
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [$d143]
+ cp b
+ jr nc, .asm_367df ; 367cd $10
+ add b
+ ld c, a
+ inc c
+.asm_367d2
+ call FarBattleRNG
+ cp c
+ jr nc, .asm_367d2 ; 367d6 $fa
+ srl b
+ srl b
+ cp b
+ jr nc, .asm_367df ; 367dd $0
+.asm_367df
+ call UpdateBattleMonInParty
+ xor a
+ ld [$cfca], a
+ inc a
+ ld [$d232], a
+ ld [$c689], a
+ call Function0x36804
+ call BattleCommand0a
+ call Function0x37e36
+ ld c, 20
+ call DelayFrames
+ call Function0x36804
+
+ ld hl, FledFromBattleText
+ jp FarBattleTextBox
+; 36804
+
+
+Function0x36804: ; 36804
+ ld a, [$d0ee]
+ and $c0
+ or $2
+ ld [$d0ee], a
+ ret
+; 3680f
+
+
+BattleCommand23: ; 3680f
+; forceswitch
+
+ ld a, [BattleType]
+ cp BATTLETYPE_SHINY
+ jp z, .asm_36969
+ cp $9
+ jp z, .asm_36969
+ cp $b
+ jp z, .asm_36969
+ cp BATTLETYPE_SUICUNE
+ jp z, .asm_36969
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .asm_368cd
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_36852 ; 36830 $20
+ ld a, [IsInBattle]
+ dec a
+ jr nz, .asm_36869 ; 36836 $31
+ ld a, [$d143]
+ ld b, a
+ ld a, [BattleMonLevel]
+ cp b
+ jr nc, .asm_36855 ; 36840 $13
+ add b
+ ld c, a
+ inc c
+.asm_36845
+ call FarBattleRNG
+ cp c
+ jr nc, .asm_36845 ; 36849 $fa
+ srl b
+ srl b
+ cp b
+ jr nc, .asm_36855 ; 36850 $3
+.asm_36852
+ jp .asm_36969
+.asm_36855
+ call UpdateBattleMonInParty
+ xor a
+ ld [$cfca], a
+ inc a
+ ld [$d232], a
+ call Function0x36804
+ ld a, [PlayerMoveAnimation]
+ jp .asm_36975
+.asm_36869
+ call Function0x349f4
+ jr c, .asm_368ca ; 3686c $5c
+ ld a, [$c70f]
+ and a
+ jr z, .asm_368ca ; 36872 $56
+ call UpdateEnemyMonInParty
+ ld a, $1
+ ld [$c689], a
+ call Function0x37e01
+ ld c, $14
+ call DelayFrames
+ ld hl, $c4a1
+ ld bc, $040a
+ call ClearBox
+ ld c, $14
+ call DelayFrames
+ ld a, [OTPartyCount]
+ ld b, a
+ ld a, [CurOTMon]
+ ld c, a
+.asm_3689a
+ call FarBattleRNG
+ and $7
+ cp b
+ jr nc, .asm_3689a ; 368a0 $f8
+ cp c
+ jr z, .asm_3689a ; 368a3 $f5
+ push af
+ push bc
+ ld hl, OTPartyMon1CurHP
+ call GetPartyLocation
+ ld a, [hli]
+ or [hl]
+ pop bc
+ pop de
+ jr z, .asm_3689a ; 368b1 $e7
+ ld a, d
+ inc a
+ ld [$c718], a
+ ld hl, $54c3
+ ld a, $f
+ rst FarCall
+
+ ld hl, DraggedOutText
+ call FarBattleTextBox
+
+ ld hl, $5c23
+ jp CallBankF
+
+.asm_368ca
+ jp .asm_36969
+
+.asm_368cd
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_368f3
+
+ ld a, [IsInBattle]
+ dec a
+ jr nz, .asm_36908
+
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [$d143]
+ cp b
+ jr nc, .asm_368f5
+
+ add b
+ ld c, a
+ inc c
+.asm_368e6
+ call FarBattleRNG
+ cp c
+ jr nc, .asm_368e6
+
+ srl b
+ srl b
+ cp b
+ jr nc, .asm_368f5
+
+.asm_368f3
+ jr .asm_36969
+
+.asm_368f5
+ call UpdateBattleMonInParty
+ xor a
+ ld [$cfca], a
+ inc a
+ ld [$d232], a
+ call Function0x36804
+ ld a, [EnemyMoveAnimation]
+ jr .asm_36975
+
+.asm_36908
+ call Function0x36994
+ jr c, .asm_36969
+
+ ld a, [$c70f]
+ cp $1
+ jr z, .asm_368ca
+
+ call UpdateBattleMonInParty
+ ld a, $1
+ ld [$c689], a
+ call Function0x37e01
+ ld c, $14
+ call DelayFrames
+ ld hl, $c535
+ ld bc, $050b
+ call $0fb6
+ ld c, $14
+ call DelayFrames
+ ld a, [PartyCount]
+ ld b, a
+ ld a, [CurBattleMon]
+ ld c, a
+.asm_3693a
+ call FarBattleRNG
+ and $7
+ cp b
+ jr nc, .asm_3693a
+
+ cp c
+ jr z, .asm_3693a
+
+ push af
+ push bc
+ ld hl, PartyMon1CurHP
+ call GetPartyLocation
+ ld a, [hli]
+ or [hl]
+ pop bc
+ pop de
+ jr z, .asm_3693a
+
+ ld a, d
+ ld [CurPartyMon], a
+ ld hl, $5b32
+ call CallBankF
+
+ ld hl, DraggedOutText
+ call FarBattleTextBox
+
+ ld hl, $5c23
+ jp CallBankF
+
+.asm_36969
+ call BattleCommand0a
+ call BattleCommandaa
+ call BattleCommand0c
+ jp PrintButItFailed
+
+.asm_36975
+ push af
+ call Function0x36804
+ ld a, $1
+ ld [$c689], a
+ call Function0x37e01
+ ld c, $14
+ call DelayFrames
+ pop af
+
+ ld hl, FledInFearText
+ cp $2e
+ jr z, .asm_36991
+ ld hl, BlownAwayText
+.asm_36991
+ jp FarBattleTextBox
+; 36994
+
+
+Function0x36994: ; 36994
+ ld a, [PartyCount]
+ ld d, a
+ ld e, 0
+ ld bc, $30
+.asm_3699d
+ ld a, [CurBattleMon]
+ cp e
+ jr z, .asm_369ae
+
+ ld a, e
+ ld hl, PartyMon1CurHP
+ call AddNTimes
+ ld a, [hli]
+ or [hl]
+ jr nz, .asm_369b4
+
+.asm_369ae
+ inc e
+ dec d
+ jr nz, .asm_3699d
+
+ scf
+ ret
+
+.asm_369b4
+ and a
+ ret
+; 369b6
+
+
+BattleCommand24: ; 369b6
+; endloop
+
+; Loop back to the command before 'critical'.
+
+ ld de, PlayerRolloutCount
+ ld bc, $c682
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_369c7
+ ld de, EnemyRolloutCount
+ ld bc, $c684
+.asm_369c7
+
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ bit 2, [hl]
+ jp nz, .asm_36a43
+ set 2, [hl]
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarPair
+ ld a, [hl]
+ cp EFFECT_TWINEEDLE
+ jr z, .asm_36a3f
+ cp EFFECT_DOUBLE_HIT
+ ld a, $1
+ jr z, .asm_36a3a
+ ld a, [hl]
+ cp EFFECT_BEAT_UP
+ jr z, .asm_369fb
+ cp EFFECT_TRIPLE_KICK
+ jr nz, .asm_36a2b
+.asm_369ec
+ call FarBattleRNG
+ and $3
+ jr z, .asm_369ec
+ dec a
+ jr nz, .asm_36a3a
+ ld a, $1
+ ld [bc], a
+ jr .asm_36a48
+.asm_369fb
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_36a0b
+ ld a, [PartyCount]
+ cp $1
+ jp z, .asm_36a1e
+ dec a
+ jr .asm_36a3a
+.asm_36a0b
+ ld a, [IsInBattle]
+ cp $1
+ jp z, .asm_36a1e
+ ld a, [OTPartyCount]
+ cp $1
+ jp z, .asm_36a1e
+ dec a
+ jr .asm_36a3a
+
+.asm_36a1e
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ res 2, [hl]
+ call BattleCommanda8
+ jp EndMoveEffect
+.asm_36a2b
+ call FarBattleRNG
+ and $3
+ cp $2
+ jr c, .asm_36a39 ; 36a32 $5
+ call FarBattleRNG
+ and $3
+.asm_36a39
+ inc a
+.asm_36a3a
+ ld [de], a
+ inc a
+ ld [bc], a
+ jr .asm_36a6b ; 36a3d $2c
+.asm_36a3f
+ ld a, $1
+ jr .asm_36a3a ; 36a41 $f7
+
+.asm_36a43
+ ld a, [de]
+ dec a
+ ld [de], a
+ jr nz, .asm_36a6b ; 36a46 $23
+.asm_36a48
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ res 2, [hl]
+
+ ld hl, PlayerHitTimesText
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36a5a
+ ld hl, EnemyHitTimesText
+.asm_36a5a
+
+ push bc
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_BEAT_UP
+ jr z, .asm_36a67
+ call FarBattleTextBox
+.asm_36a67
+
+ pop bc
+ xor a
+ ld [bc], a
+ ret
+
+; Loop back to the command before 'critical'.
+.asm_36a6b
+ ld a, [BattleScriptBufferLoc + 1]
+ ld h, a
+ ld a, [BattleScriptBufferLoc]
+ ld l, a
+.asm_36a73
+ ld a, [hld]
+ cp $5 ; critical
+ jr nz, .asm_36a73 ; 36a76 $fb
+ inc hl
+ ld a, h
+ ld [BattleScriptBufferLoc + 1], a
+ ld a, l
+ ld [BattleScriptBufferLoc], a
+ ret
+; 36a82
+
+
+BattleCommand94: ; 36a82
+ ld a, [AttackMissed]
+ and a
+ ret nz
+ call CheckSubstituteOpp
+ jr nz, .asm_36a9a ; 36a8a $e
+ ld a, BATTLE_VARS_STATUS_OPP
+ call CleanGetBattleVarPair
+ and $27
+ jr nz, .asm_36a9a ; 36a93 $5
+ call Function0x36abf
+ jr z, Function0x36ab5 ; 36a98 $1b
+.asm_36a9a
+ ld a, 1
+ ld [AttackMissed], a
+ ret
+; 36aa0
+
+
+BattleCommand25: ; 36aa0
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_STATUS_OPP
+ call CleanGetBattleVarPair
+ and $27
+ ret nz
+ call Function0x36abf
+ ret nz
+ ld a, [$c70d]
+ and a
+ ret nz
+
+ ; fallthrough
+; 36ab5
+
+
+Function0x36ab5: ; 36ab5
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarPair
+ set 3, [hl]
+ jp EndRechargeOpp
+; 36abf
+
+
+Function0x36abf: ; 36abf
+ push bc
+ ld a, [$c70f]
+ ld b, a
+ ld a, [hBattleTurn]
+ xor b
+ pop bc
+ ret
+; 36ac9
+
+
+BattleCommand4d: ; 36ac9
+; kingsrock
+
+ ld a, [AttackMissed]
+ and a
+ ret nz
+
+ call GetUserItem
+ ld a, b
+ cp $4b ; king's rock
+ ret nz
+
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call GetBattleVarPair
+ ld d, h
+ ld e, l
+ call GetUserItem
+ call FarBattleRNG
+ cp c
+ ret nc
+ call EndRechargeOpp
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarPair
+ set 3, [hl]
+ ret
+; 36af3
+
+
+BattleCommand26: ; 36af3
+; ohko
+
+ call ResetDamage
+ ld a, [TypeModifier]
+ and $7f
+ jr z, .asm_36b2f ; 36afb $32
+ ld hl, EnemyMonLevel
+ ld de, BattleMonLevel
+ ld bc, PlayerMoveAccuracy
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36b12 ; 36b09 $7
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+ ld bc, EnemyMoveAccuracy
+.asm_36b12
+ ld a, [de]
+ sub [hl]
+ jr c, .asm_36b2f ; 36b14 $19
+ add a
+ ld e, a
+ ld a, [bc]
+ add e
+ jr nc, .asm_36b1e ; 36b1a $2
+ ld a, $ff
+.asm_36b1e
+ ld [bc], a
+ call BattleCommand09
+ ld hl, CurDamage
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ld a, $2
+ ld [CriticalHit], a
+ ret
+.asm_36b2f
+ ld a, $ff
+ ld [CriticalHit], a
+ ld a, $1
+ ld [AttackMissed], a
+ ret
+; 36b3a
+
+
+BattleCommand3a: ; 36b3a
+; checkcharge
+
+; charged?
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ bit 4, [hl]
+ ret z
+; go to town
+ res 4, [hl]
+ res 5, [hl]
+ res 6, [hl]
+ ld b, $39 ; charge
+ jp SkipToBattleCommand
+; 36b4d
+
+
+BattleCommand39: ; 36b4d
+; charge
+
+ call BattleCommand38
+ ld a, BATTLE_VARS_STATUS
+ call CleanGetBattleVarPair
+ and $7
+ jr z, .asm_36b65
+
+ call BattleCommandaa
+ call BattleCommand0c
+ call PrintButItFailed
+ jp EndMoveEffect
+
+.asm_36b65
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ set 4, [hl]
+
+ ld hl, IgnoredOrders2Text
+ ld a, [AlreadyDisobeyed]
+ and a
+ call nz, FarBattleTextBox
+
+ call BattleCommand0a
+ xor a
+ ld [$cfca], a
+ inc a
+ ld [$c689], a
+ call Function0x37e36
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ cp $13
+ jr z, .asm_36b96 ; 36b8b $9
+ cp $5b
+ jr z, .asm_36b96 ; 36b8f $5
+ call BattleCommand0c
+ jr .asm_36b99 ; 36b94 $3
+.asm_36b96
+ call Function0x37ec0
+.asm_36b99
+ ld a, BATTLE_VARS_SUBSTATUS3
+ call GetBattleVarPair
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld b, a
+ cp $13
+ jr z, .asm_36bb0 ; 36ba6 $8
+ cp $5b
+ jr nz, .asm_36bb2 ; 36baa $6
+ set 5, [hl]
+ jr .asm_36bb2 ; 36bae $2
+
+.asm_36bb0
+ set 6, [hl]
+
+.asm_36bb2
+ call Function0x34548
+ jr nz, .asm_36bc3 ; 36bb5 $c
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarPair
+ ld [hl], b
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarPair
+ ld [hl], b
+
+.asm_36bc3
+ call ResetDamage
+
+ ld hl, .text_36bdb
+ call BattleTextBox
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_SKULL_BASH
+ ld b, $fe ; endturn
+ jp z, SkipToBattleCommand
+ jp EndMoveEffect
+
+.text_36bdb
+; [user]
+ TX_FAR UnknownText_0x1c0d0e
+ start_asm
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ cp RAZOR_WIND
+ ld hl, .RazorWind
+ jr z, .asm_36c0d
+
+ cp SOLARBEAM
+ ld hl, .Solarbeam
+ jr z, .asm_36c0d
+
+ cp SKULL_BASH
+ ld hl, .SkullBash
+ jr z, .asm_36c0d
+
+ cp SKY_ATTACK
+ ld hl, .SkyAttack
+ jr z, .asm_36c0d
+
+ cp FLY
+ ld hl, .Fly
+ jr z, .asm_36c0d
+
+ cp DIG
+ ld hl, .Dig
+
+.asm_36c0d
+ ret
+
+.RazorWind
+; 'made a whirlwind!'
+ TX_FAR UnknownText_0x1c0d12
+ db "@"
+
+.Solarbeam
+; 'took in sunlight!'
+ TX_FAR UnknownText_0x1c0d26
+ db "@"
+
+.SkullBash
+; 'lowered its head!'
+ TX_FAR UnknownText_0x1c0d3a
+ db "@"
+
+.SkyAttack
+; 'is glowing!'
+ TX_FAR UnknownText_0x1c0d4e
+ db "@"
+
+.Fly
+; 'flew up high!'
+ TX_FAR UnknownText_0x1c0d5c
+ db "@"
+
+.Dig
+; 'dug a hole!'
+ TX_FAR UnknownText_0x1c0d6c
+ db "@"
+; 36c2c
+
+
+BattleCommand3c: ; 36c2c
+; unused
+ ret
+; 36c2d
+
+
+BattleCommand3b: ; 36c2d
+; traptarget
+
+ ld a, [AttackMissed]
+ and a
+ ret nz
+ ld hl, $c731
+ ld de, $c72f
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36c43
+ ld hl, $c730
+ ld de, $c72e
+
+.asm_36c43
+ ld a, [hl]
+ and a
+ ret nz
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call CleanGetBattleVarPair
+ bit 4, a
+ ret nz
+ call FarBattleRNG
+ and 3
+ inc a
+ inc a
+ inc a
+ ld [hl], a
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld [de], a
+ ld b, a
+ ld hl, .Traps
+
+.asm_36c61
+ ld a, [hli]
+ cp b
+ jr z, .asm_36c69
+ inc hl
+ inc hl
+ jr .asm_36c61
+
+.asm_36c69
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ jp FarBattleTextBox
+
+.Traps
+ dbw BIND, UsedBindText ; 'used BIND on'
+ dbw WRAP, WrappedByText ; 'was WRAPPED by'
+ dbw FIRE_SPIN, FireSpinTrapText ; 'was trapped!'
+ dbw CLAMP, ClampedByText ; 'was CLAMPED by'
+ dbw WHIRLPOOL, WhirlpoolTrapText ; 'was trapped!'
+; 36c7e
+
+
+BattleCommand28: ; 36c7e
+; mist
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ bit 1, [hl]
+ jr nz, .asm_36c92 ; 36c85 $b
+ set 1, [hl]
+ call Function0x37e01
+ ld hl, MistText
+ jp FarBattleTextBox
+.asm_36c92
+ call Function0x37e77
+ jp PrintButItFailed
+; 36c98
+
+
+BattleCommand29: ; 36c98
+; focusenergy
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ bit 2, [hl]
+ jr nz, .asm_36cac ; 36c9f $b
+ set 2, [hl]
+ call Function0x37e01
+ ld hl, GettingPumpedText
+ jp FarBattleTextBox
+.asm_36cac
+ call Function0x37e77
+ jp PrintButItFailed
+; 36cb2
+
+
+BattleCommand27: ; 36cb2
+; recoil
+
+ ld hl, BattleMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36cbd ; 36cb8 $3
+ ld hl, EnemyMonMaxHPHi
+.asm_36cbd
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld d, a
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [CurDamage + 1]
+ ld c, a
+ srl b
+ rr c
+ srl b
+ rr c
+ ld a, b
+ or c
+ jr nz, .asm_36cd8 ; 36cd5 $1
+ inc c
+.asm_36cd8
+ ld a, [hli]
+ ld [$d1eb], a
+ ld a, [hl]
+ ld [$d1ea], a
+ dec hl
+ dec hl
+ ld a, [hl]
+ ld [$d1ec], a
+ sub c
+ ld [hld], a
+ ld [$d1ee], a
+ ld a, [hl]
+ ld [$d1ed], a
+ sbc b
+ ld [hl], a
+ ld [$d1ef], a
+ jr nc, .asm_36cfe ; 36cf4 $8
+ xor a
+ ld [hli], a
+ ld [hl], a
+ ld hl, $d1ee
+ ld [hli], a
+ ld [hl], a
+.asm_36cfe
+ ld hl, $c55e
+ ld a, [hBattleTurn]
+ and a
+ ld a, $1
+ jr z, .asm_36d0c ; 36d06 $4
+ ld hl, $c4ca
+ xor a
+.asm_36d0c
+ ld [$d10a], a
+ ld a, $b
+ call Predef
+ call RefreshBattleHuds
+ ld hl, RecoilText
+ jp FarBattleTextBox
+; 36d1d
+
+
+BattleCommand2b: ; 36d1d
+; confusetarget
+
+ call GetOpponentItem
+ ld a, b
+ cp $19
+ ret z
+ ld a, [$c70d]
+ and a
+ ret nz
+ call Function0x37962
+ ret nz
+ call CheckSubstituteOpp
+ ret nz
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarPair
+ bit 7, [hl]
+ ret nz
+ jr Function0x36d70
+
+
+BattleCommand2a: ; 36d3b
+; confuse
+
+ call GetOpponentItem
+ ld a, b
+ cp $19
+ jr nz, .asm_36d53
+ ld a, [hl]
+ ld [$d265], a
+ call GetItemName
+ call Function0x37e77
+ ld hl, ProtectedByText
+ jp FarBattleTextBox
+
+.asm_36d53
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call GetBattleVarPair
+ bit 7, [hl]
+ jr z, .asm_36d65
+ call Function0x37e77
+ ld hl, AlreadyConfusedText
+ jp FarBattleTextBox
+
+.asm_36d65
+ call CheckSubstituteOpp
+ jr nz, Function0x36db6
+ ld a, [AttackMissed]
+ and a
+ jr nz, Function0x36db6
+
+ ; fallthrough
+; 36d70
+
+
+Function0x36d70: ; 36d70
+ ld bc, EnemyConfuseCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36d7b
+ ld bc, PlayerConfuseCount
+
+.asm_36d7b
+ set 7, [hl]
+ call FarBattleRNG
+ and 3
+ inc a
+ inc a
+ ld [bc], a
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_CONFUSE_HIT
+ jr z, .asm_36d99
+ cp EFFECT_SNORE
+ jr z, .asm_36d99
+ cp EFFECT_SWAGGER
+ jr z, .asm_36d99
+ call Function0x37e01
+
+.asm_36d99
+ ld de, $0103
+ call Function0x37e54
+
+ ld hl, BecameConfusedText
+ call FarBattleTextBox
+
+ call GetOpponentItem
+ ld a, b
+ cp $f
+ jr z, .asm_36db0
+ cp $10
+ ret nz
+.asm_36db0
+ ld hl, $5e51
+ jp CallBankF
+; 36db6
+
+Function0x36db6: ; 36db6
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_CONFUSE_HIT
+ ret z
+ cp EFFECT_SNORE
+ ret z
+ cp EFFECT_SWAGGER
+ ret z
+ jp PrintDidntAffect2
+; 36dc7
+
+
+BattleCommand30: ; 36dc7
+; paralyze
+
+ ld a, BATTLE_VARS_STATUS_OPP
+ call CleanGetBattleVarPair
+ bit 6, a
+ jr nz, .asm_36e49 ; 36dce $79
+ ld a, [TypeModifier]
+ and $7f
+ jr z, .asm_36e55 ; 36dd5 $7e
+ call GetOpponentItem
+ ld a, b
+ cp $18
+ jr nz, .asm_36def ; 36ddd $10
+ ld a, [hl]
+ ld [$d265], a
+ call GetItemName
+ call Function0x37e77
+ ld hl, ProtectedByText
+ jp FarBattleTextBox
+.asm_36def
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36e0e ; 36df2 $1a
+ ld a, [InLinkBattle]
+ and a
+ jr nz, .asm_36e0e ; 36df8 $14
+ ld a, [$cfc0]
+ and a
+ jr nz, .asm_36e0e ; 36dfe $e
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_36e0e ; 36e05 $7
+ call FarBattleRNG
+ cp $40
+ jr c, .asm_36e52 ; 36e0c $44
+.asm_36e0e
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ and a
+ jr nz, .asm_36e52 ; 36e14 $3c
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_36e52 ; 36e1a $36
+ call CheckSubstituteOpp
+ jr nz, .asm_36e52 ; 36e1f $31
+ ld c, $1e
+ call DelayFrames
+ call Function0x37e01
+ ld a, $1
+ ld [$ffd4], a
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ set 6, [hl]
+ call UpdateOpponentInParty
+ ld hl, $6c39
+ call CallBankF
+ call UpdateBattleHuds
+ call PrintParalyze
+ ld hl, $5de9
+ jp CallBankF
+.asm_36e49
+ call Function0x37e77
+ ld hl, AlreadyParalyzedText
+ jp FarBattleTextBox
+.asm_36e52
+ jp PrintDidntAffect2
+.asm_36e55
+ call Function0x37e77
+ jp PrintDoesntAffect
+; 36e5b
+
+
+Function0x36e5b: ; 36e5b
+; Compare move type to user type.
+; Return z if matching the user type (unless the move is Normal).
+
+ push hl
+
+ ld hl, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, BattleMonType1
+.ok
+
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call CleanGetBattleVarPair
+ cp NORMAL
+ jr z, .normal
+
+ cp [hl]
+ jr z, .return
+
+ inc hl
+ cp [hl]
+
+.return
+ pop hl
+ ret
+
+.normal
+ ld a, 1
+ and a
+ pop hl
+ ret
+; 36e7c
+
+
+BattleCommand31: ; 36e7c
+; substitute
+
+ call BattleCommandaa
+ ld hl, BattleMonMaxHP
+ ld de, $c6df
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36e90 ; 36e88 $6
+ ld hl, EnemyMonMaxHPHi
+ ld de, $c6e0
+.asm_36e90
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call CleanGetBattleVarPair
+ bit 4, a
+ jr nz, .asm_36ef4 ; 36e97 $5b
+ ld a, [hli]
+ ld b, [hl]
+ srl a
+ rr b
+ srl a
+ rr b
+ dec hl
+ dec hl
+ ld a, b
+ ld [de], a
+ ld a, [hld]
+ sub b
+ ld e, a
+ ld a, [hl]
+ sbc $0
+ ld d, a
+ jr c, .asm_36eff ; 36eae $4f
+ ld a, d
+ or e
+ jr z, .asm_36eff ; 36eb2 $4b
+ ld [hl], d
+ inc hl
+ ld [hl], e
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ set 4, [hl]
+ ld hl, $c730
+ ld de, $c72e
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36ecf ; 36ec7 $6
+ ld hl, $c731
+ ld de, $c72f
+.asm_36ecf
+ xor a
+ ld [hl], a
+ ld [de], a
+ call Function0x37ed5
+ jr c, .asm_36ee8 ; 36ed5 $11
+ xor a
+ ld [$cfca], a
+ ld [FXAnimIDHi], a
+ ld [$c689], a
+ ld a, $a4
+ call Function0x37e44
+ jr .asm_36eeb ; 36ee6 $3
+.asm_36ee8
+ call BattleCommanda6
+.asm_36eeb
+ ld hl, MadeSubstituteText
+ call FarBattleTextBox
+ jp RefreshBattleHuds
+.asm_36ef4
+ call Function0x34548
+ call nz, BattleCommand0c
+ ld hl, HasSubstituteText
+ jr .asm_36f08 ; 36efd $9
+.asm_36eff
+ call Function0x34548
+ call nz, BattleCommand0c
+ ld hl, TooWeakSubText
+.asm_36f08
+ jp FarBattleTextBox
+; 36f0b
+
+BattleCommand32: ; 36f0b
+; rechargenextturn
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ set 5, [hl]
+ ret
+; 36f13
+
+
+EndRechargeOpp: ; 36f13
+ push hl
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVarPair
+ res 5, [hl]
+ pop hl
+ ret
+; 36f1d
+
+
+BattleCommand97: ; 36f1d
+; rage
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ set 6, [hl]
+ ret
+; 36f25
+
+
+BattleCommand98: ; 36f25
+; doubleflyingdamage
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call CleanGetBattleVarPair
+ bit 6, a ; flying
+ ret z
+ jr DoubleDamage
+; 36f2f
+
+
+BattleCommand99: ; 36f2f
+; doubleundergrounddamage
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call CleanGetBattleVarPair
+ bit 5, a ; underground
+ ret z
+
+ ; fallthrough
+; 36f37
+
+
+DoubleDamage: ; 36f37
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ jr nc, .quit
+
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.quit
+ ret
+; 36f46
+
+
+BattleCommand33: ; 36f46
+; mimic
+
+ call Function0x372d8
+ call BattleCommandaa
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_36f9a ; 36f50 $48
+ ld hl, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36f5d ; 36f58 $3
+ ld hl, EnemyMonMoves
+.asm_36f5d
+ call CheckHiddenOpponent
+ jr nz, .asm_36f9a ; 36f60 $38
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ jr z, .asm_36f9a ; 36f68 $30
+ cp $a5
+ jr z, .asm_36f9a ; 36f6c $2c
+ ld b, a
+ ld c, $4
+.asm_36f71
+ ld a, [hli]
+ cp b
+ jr z, .asm_36f9a ; 36f73 $25
+ dec c
+ jr nz, .asm_36f71 ; 36f76 $f9
+ dec hl
+.asm_36f79
+ ld a, [hld]
+ cp $66
+ jr nz, .asm_36f79 ; 36f7c $fb
+ inc hl
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ ld [hl], a
+ ld [$d265], a
+ ld bc, $0006
+ add hl, bc
+ ld [hl], $5
+ call GetMoveName
+ call Function0x37e01
+ ld hl, LearnedMoveText
+ jp FarBattleTextBox
+.asm_36f9a
+ jp Function0x37357
+; 36f9d
+
+
+BattleCommand35: ; 36f9d
+; leechseed
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_36fd8 ; 36fa1 $35
+ call CheckSubstituteOpp
+ jr nz, .asm_36fd8 ; 36fa6 $30
+ ld de, EnemyMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_36fb3 ; 36fae $3
+ ld de, BattleMonType1
+.asm_36fb3
+ ld a, [de]
+ cp $16
+ jr z, .asm_36fd2 ; 36fb6 $1a
+ inc de
+ ld a, [de]
+ cp $16
+ jr z, .asm_36fd2 ; 36fbc $14
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call GetBattleVarPair
+ bit 7, [hl]
+ jr nz, .asm_36fd8 ; 36fc5 $11
+ set 7, [hl]
+ call Function0x37e01
+ ld hl, WasSeededText
+ jp FarBattleTextBox
+.asm_36fd2
+ call Function0x37e77
+ jp PrintDoesntAffect
+.asm_36fd8
+ call Function0x37e77
+ ld hl, EvadedText
+ jp FarBattleTextBox
+; 36fe1
+
+
+BattleCommand36: ; 36fe1
+ call Function0x37e01
+ ld a, $41
+ ld hl, $60e5
+ rst FarCall
+ jp PrintNothingHappened
+; 36fed
+
+
+BattleCommand37: ; 36fed
+; disable
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_37059 ; 36ff1 $66
+ ld de, EnemyDisableCount
+ ld hl, EnemyMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37004 ; 36ffc $6
+ ld de, PlayerDisableCount
+ ld hl, BattleMonMoves
+.asm_37004
+ ld a, [de]
+ and a
+ jr nz, .asm_37059 ; 37006 $51
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ jr z, .asm_37059 ; 3700e $49
+ cp $a5
+ jr z, .asm_37059 ; 37012 $45
+ ld b, a
+ ld c, $ff
+.asm_37017
+ inc c
+ ld a, [hli]
+ cp b
+ jr nz, .asm_37017 ; 3701a $fb
+ ld a, [hBattleTurn]
+ and a
+ ld hl, EnemyMonPPMove1
+ jr z, .asm_37027 ; 37022 $3
+ ld hl, BattleMonPP
+.asm_37027
+ ld b, $0
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_37059 ; 3702c $2b
+.asm_3702e
+ call FarBattleRNG
+ and $7
+ jr z, .asm_3702e ; 37033 $f9
+ inc a
+ inc c
+ swap c
+ add c
+ ld [de], a
+ call Function0x37e01
+ ld hl, DisabledMove
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_37047 ; 37044 $1
+ inc hl
+.asm_37047
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ ld [hl], a
+ ld [$d265], a
+ call GetMoveName
+ ld hl, WasDisabledText
+ jp FarBattleTextBox
+.asm_37059
+ jp Function0x37354
+; 3705c
+
+
+BattleCommand1e: ; 3705c
+; payday
+
+ xor a
+ ld hl, StringBuffer1
+ ld [hli], a
+ ld a, [hBattleTurn]
+ and a
+ ld a, [BattleMonLevel]
+ jr z, .asm_3706c ; 37067 $3
+ ld a, [EnemyMonLevel]
+.asm_3706c
+ add a
+ ld hl, $c6ee
+ add [hl]
+ ld [hld], a
+ jr nc, .asm_37079 ; 37072 $5
+ inc [hl]
+ dec hl
+ jr nz, .asm_37079 ; 37076 $1
+ inc [hl]
+.asm_37079
+ ld hl, CoinsScatteredText
+ jp FarBattleTextBox
+; 3707f
+
+
+BattleCommand1f: ; 3707f
+; conversion
+
+ ld hl, BattleMonMoves
+ ld de, BattleMonType1
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37090 ; 37088 $6
+ ld hl, EnemyMonMoves
+ ld de, EnemyMonType1
+.asm_37090
+ push de
+ ld c, $0
+ ld de, StringBuffer1
+.asm_37096
+ push hl
+ ld b, $0
+ add hl, bc
+ ld a, [hl]
+ pop hl
+ and a
+ jr z, .asm_370b2 ; 3709d $13
+ push hl
+ push bc
+ dec a
+ ld hl, Moves + PlayerMoveType - PlayerMoveStruct
+ call GetMoveAttr
+ ld [de], a
+ inc de
+ pop bc
+ pop hl
+ inc c
+ ld a, c
+ cp $4
+ jr c, .asm_37096 ; 370b0 $e4
+.asm_370b2
+ ld a, $ff
+ ld [de], a
+ inc de
+ ld [de], a
+ inc de
+ ld [de], a
+ pop de
+ ld hl, StringBuffer1
+.asm_370bd
+ ld a, [hl]
+ cp $ff
+ jr z, .asm_370d3 ; 370c0 $11
+ cp $13
+ jr z, .asm_370d0 ; 370c4 $a
+ ld a, [de]
+ cp [hl]
+ jr z, .asm_370d0 ; 370c8 $6
+ inc de
+ ld a, [de]
+ dec de
+ cp [hl]
+ jr nz, .asm_370d9 ; 370ce $9
+.asm_370d0
+ inc hl
+ jr .asm_370bd ; 370d1 $ea
+.asm_370d3
+ call Function0x37e77
+ jp PrintButItFailed
+.asm_370d9
+ call FarBattleRNG
+ and $3
+ ld c, a
+ ld b, $0
+ ld hl, StringBuffer1
+ add hl, bc
+ ld a, [hl]
+ cp $ff
+ jr z, .asm_370d9 ; 370e8 $ef
+ cp $13
+ jr z, .asm_370d9 ; 370ec $eb
+ ld a, [de]
+ cp [hl]
+ jr z, .asm_370d9 ; 370f0 $e7
+ inc de
+ ld a, [de]
+ dec de
+ cp [hl]
+ jr z, .asm_370d9 ; 370f6 $e1
+ ld a, [hl]
+ ld [de], a
+ inc de
+ ld [de], a
+ ld [$d265], a
+ ld a, $14
+ ld hl, $4964
+ rst FarCall
+ call Function0x37e01
+ ld hl, TransformedTypeText
+ jp FarBattleTextBox
+; 3710e
+
+
+BattleCommand20: ; 3710e
+; resetstats
+
+ ld a, 7 ; neutral
+ ld hl, PlayerStatLevels
+ call .Fill
+ ld hl, EnemyStatLevels
+ call .Fill
+
+ ld a, [hBattleTurn]
+ push af
+
+ call SetPlayerTurn
+ call Function0x365d7
+ call SetEnemyTurn
+ call Function0x365fd
+
+ pop af
+ ld [hBattleTurn], a
+
+ call Function0x37e01
+
+ ld hl, EliminatedStatsText
+ jp FarBattleTextBox
+
+.Fill
+ ld b, PlayerStatLevelsEnd - PlayerStatLevels
+.asm_37139
+ ld [hli], a
+ dec b
+ jr nz, .asm_37139
+ ret
+; 3713e
+
+
+BattleCommand2c: ; 3713e
+; heal
+
+ ld de, BattleMonHP
+ ld hl, BattleMonMaxHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3714f ; 37147 $6
+ ld de, EnemyMonHPHi
+ ld hl, EnemyMonMaxHPHi
+.asm_3714f
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld b, a
+ push hl
+ push de
+ push bc
+ ld c, $2
+ call StringCmp
+ pop bc
+ pop de
+ pop hl
+ jp z, .asm_371c4
+ ld a, b
+ cp $9c
+ jr nz, .asm_37199 ; 37166 $31
+ push hl
+ push de
+ push af
+ call BattleCommandaa
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarPair
+ res 0, [hl]
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarPair
+ ld a, [hl]
+ and a
+ ld [hl], $3
+ ld hl, WentToSleepText
+ jr z, .asm_37186 ; 37181 $3
+ ld hl, RestedText
+.asm_37186
+ call FarBattleTextBox
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_37193 ; 3718c $5
+ call Function0x365d7
+ jr .asm_37196 ; 37191 $3
+.asm_37193
+ call Function0x365fd
+.asm_37196
+ pop af
+ pop de
+ pop hl
+.asm_37199
+ jr z, .asm_371a3 ; 37199 $8
+ ld hl, $4c9f
+ call CallBankF
+ jr .asm_371a9 ; 371a1 $6
+.asm_371a3
+ ld hl, $4cac
+ call CallBankF
+.asm_371a9
+ call Function0x37e01
+ call SwitchTurn
+ ld hl, $4cef
+ call CallBankF
+ call SwitchTurn
+ call UpdateUserInParty
+ call RefreshBattleHuds
+ ld hl, RegainedHealthText
+ jp FarBattleTextBox
+
+.asm_371c4
+ call Function0x37e77
+ ld hl, HPIsFullText
+ jp FarBattleTextBox
+; 371cd
+
+
+BattleCommand2d: ; 371cd
+; transform
+
+ call Function0x372d8
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
+ bit 3, [hl]
+ jp nz, Function0x372d2
+ call CheckHiddenOpponent
+ jp nz, Function0x372d2
+ xor a
+ ld [$cfca], a
+ ld [FXAnimIDHi], a
+ ld a, $1
+ ld [$c689], a
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ bit 4, [hl]
+ push af
+ jr z, .asm_37200 ; 371f4 $a
+ call Function0x34548
+ jr nz, .asm_37200 ; 371f9 $5
+ ld a, $a4
+ call Function0x37e44
+.asm_37200
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarPair
+ set 3, [hl]
+ call Function0x372e7
+ ld hl, BattleMonSpecies
+ ld de, EnemyMonSpecies
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_3721f ; 37213 $a
+ ld hl, EnemyMonSpecies
+ ld de, BattleMonSpecies
+ xor a
+ ld [CurMoveNum], a
+.asm_3721f
+ push hl
+ ld a, [hli]
+ ld [de], a
+ inc hl
+ inc de
+ inc de
+ ld bc, $0004
+ call $3026
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3723a ; 3722e $a
+ ld a, [de]
+ ld [$c6f2], a
+ inc de
+ ld a, [de]
+ ld [$c6f3], a
+ dec de
+.asm_3723a
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld a, [hli]
+ ld [de], a
+ inc de
+ ld bc, $000c
+ add hl, bc
+ push hl
+ ld h, d
+ ld l, e
+ add hl, bc
+ ld d, h
+ ld e, l
+ pop hl
+ ld bc, $000c
+ call $3026
+ ld bc, $ffe2
+ add hl, bc
+ push de
+ ld d, h
+ ld e, l
+ pop hl
+ ld bc, $ffe8
+ add hl, bc
+ ld b, $4
+.asm_3725f
+ ld a, [de]
+ inc de
+ and a
+ jr z, .asm_3726c ; 37262 $8
+ cp $a6
+ ld a, $1
+ jr z, .asm_3726c ; 37268 $2
+ ld a, $5
+.asm_3726c
+ ld [hli], a
+ dec b
+ jr nz, .asm_3725f ; 3726e $ef
+ pop hl
+ ld a, [hl]
+ ld [$d265], a
+ call $343b
+ ld hl, $c6c1
+ ld de, $c6b6
+ ld bc, $000a
+ call BattleSideCopy
+ ld hl, EnemyStatLevels
+ ld de, PlayerStatLevels
+ ld bc, $0008
+ call BattleSideCopy
+ call Function0x37ed5
+ jr c, .asm_372a8 ; 37293 $13
+ ld a, [hBattleTurn]
+ and a
+ ld a, [$c6fe]
+ jr z, .asm_372a0 ; 3729b $3
+ ld a, [$c6fa]
+.asm_372a0
+ and a
+ jr nz, .asm_372a8 ; 372a1 $5
+ call Function0x37e36
+ jr .asm_372ae ; 372a6 $6
+.asm_372a8
+ call BattleCommandaa
+ call BattleCommanda6
+.asm_372ae
+ xor a
+ ld [$cfca], a
+ ld [FXAnimIDHi], a
+ ld a, $2
+ ld [$c689], a
+ pop af
+ ld a, $a4
+ call nz, Function0x37e44
+ ld hl, TransformedText
+ jp FarBattleTextBox
+; 372c6
+
+
+BattleSideCopy: ; 372c6
+; Copy bc bytes from hl to de if it's the player's turn.
+; Copy bc bytes from de to hl if it's the enemy's turn.
+ ld a, [hBattleTurn]
+ and a
+ jr z, .copy
+
+; Swap hl and de
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+.copy
+ jp CopyBytes
+; 372d2
+
+
+Function0x372d2: ; 372d2
+ call Function0x37e77
+ jp PrintButItFailed
+; 372d8
+
+
+Function0x372d8: ; 372d8
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarPair
+ xor a
+ ld [hl], a
+
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarPair
+ xor a
+ ld [hl], a
+ ret
+; 372e7
+
+
+Function0x372e7: ; 372e7
+ ld a, [hBattleTurn]
+ and a
+ jr z, .player
+
+ xor a
+ ld [EnemyDisableCount], a
+ ld [EnemyDisabledMove], a
+ ret
+
+.player
+ xor a
+ ld [PlayerDisableCount], a
+ ld [DisabledMove], a
+ ret
+; 372fc
+
+
+BattleCommand2e: ; 372fc
+; screen
+
+ ld hl, PlayerScreens
+ ld bc, PlayerLightScreenCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3730d
+ ld hl, EnemyScreens
+ ld bc, EnemyLightScreenCount
+
+.asm_3730d
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ cp EFFECT_LIGHT_SCREEN
+ jr nz, .Reflect
+
+ bit 3, [hl]
+ jr nz, .asm_37337
+ set 3, [hl]
+ ld a, $5
+ ld [bc], a
+ ld hl, LightScreenEffectText
+ jr .asm_37331
+
+.Reflect
+ bit 4, [hl]
+ jr nz, .asm_37337
+ set 4, [hl]
+
+; LightScreenCount -> ReflectCount
+ inc bc
+
+ ld a, $5
+ ld [bc], a
+ ld hl, ReflectEffectText
+
+.asm_37331
+ call Function0x37e01
+ jp FarBattleTextBox
+
+.asm_37337
+ call Function0x37e77
+ jp PrintButItFailed
+; 3733d
+
+
+PrintDoesntAffect: ; 3733d
+; 'it doesn't affect'
+ ld hl, DoesntAffectText
+ jp FarBattleTextBox
+; 37343
+
+
+PrintNothingHappened: ; 37343
+; 'but nothing happened!'
+ ld hl, NothingHappenedText
+ jp FarBattleTextBox
+; 37349
+
+
+TryPrintButItFailed: ; 37349
+ ld a, [AlreadyFailed]
+ and a
+ ret nz
+
+ ; fallthrough
+; 3734e
+
+
+PrintButItFailed: ; 3734e
+; 'but it failed!'
+ ld hl, ButItFailedText
+ jp FarBattleTextBox
+; 37354
+
+
+Function0x37354: ; 37354
+ call Function0x37e77
+ ; fallthrough
+; 37357
+
+Function0x37357: ; 37357
+ ld hl, ButItFailedText ; 'but it failed!'
+ ld de, ItFailedText ; 'it failed!'
+ jp Function0x35157
+; 37360
+
+
+PrintDidntAffect: ; 37360
+; 'it didn't affect'
+ ld hl, DidntAffect1Text
+ jp FarBattleTextBox
+; 37366
+
+
+PrintDidntAffect2: ; 37366
+ call Function0x37e77
+ ld hl, DidntAffect1Text ; 'it didn't affect'
+ ld de, DidntAffect2Text ; 'it didn't affect'
+ jp Function0x35157
+; 37372
+
+
+PrintParalyze: ; 37372
+; 'paralyzed! maybe it can't attack!'
+ ld hl, ParalyzedText
+ jp FarBattleTextBox
+; 37378
+
+
+CheckSubstituteOpp: ; 37378
+ ld a, BATTLE_VARS_SUBSTATUS4_OPP
+ call CleanGetBattleVarPair
+ bit 4, a
+ ret
+; 37380
+
+
+BattleCommand1a: ; 37380
+ ld a, $41
+ ld hl, $610d
+ rst FarCall
+ ld a, $4
+ ld [$cfca], a
+ ld c, $3
+ call DelayFrames
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarPair
+ xor a
+ ld [hli], a
+ inc hl
+ ld [hli], a
+ ld [hl], a
+ ld a, $1
+ ld [$c689], a
+ call BattleCommand0a
+ call Function0x37e36
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ res 7, [hl]
+ ld a, BATTLE_VARS_SUBSTATUS5_OPP
+ call GetBattleVarPair
+ res 6, [hl]
+ call Function0x37ed5
+ ret nc
+ ld a, $f
+ ld hl, $5f58
+ rst FarCall
+ ld a, $f
+ ld hl, $6043
+ rst FarCall
+ call $31f6
+ jp RefreshBattleHuds
+; 373c9
+
+
+BattleCommand1b: ; 373c9
+; mirrormove
+
+ call Function0x372d8
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarPair
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ jr z, .asm_373de ; 373d7 $5
+ call CheckUserMove
+ jr nz, .asm_373ea ; 373dc $c
+.asm_373de
+ call Function0x37e77
+ ld hl, MirrorMoveFailedText
+ call FarBattleTextBox
+ jp EndMoveEffect
+.asm_373ea
+ ld a, b
+ ld [hl], a
+ ld [$d265], a
+ push af
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call GetBattleVarPair
+ ld d, h
+ ld e, l
+ pop af
+ dec a
+ call GetMoveData
+ call GetMoveName
+ call $30d6
+ call Function0x34548
+ jr nz, .asm_37412 ; 37405 $b
+ ld a, [$c689]
+ push af
+ call BattleCommand0a
+ pop af
+ ld [$c689], a
+.asm_37412
+ call BattleCommandaa
+ jp ResetTurn
+; 37418
+
+
+BattleCommand34: ; 37418
+; metronome
+
+ call Function0x372d8
+ call Function0x34548
+ jr nz, .asm_3742b
+
+ ld a, [$c689]
+ push af
+ call BattleCommand0a
+ pop af
+ ld [$c689], a
+
+.asm_3742b
+ call Function0x37e36
+
+.GetMove
+ call FarBattleRNG
+
+; No invalid moves.
+ cp BEAT_UP + 1
+ jr nc, .GetMove
+
+; None of the moves in MetronomeExcepts.
+ push af
+ ld de, 1
+ ld hl, MetronomeExcepts
+ call IsInArray
+ pop bc
+ jr c, .GetMove
+
+; No moves the user already has.
+ ld a, b
+ call CheckUserMove
+ jr z, .GetMove
+
+
+ ld a, BATTLE_VARS_MOVE
+ call GetBattleVarPair
+ ld [hl], b
+ call UpdateMoveData
+ jp ResetTurn
+; 37454
+
+
+MetronomeExcepts: ; 37454
+ db $00
+ db METRONOME
+ db STRUGGLE
+ db SKETCH
+ db MIMIC
+ db COUNTER
+ db MIRROR_COAT
+ db PROTECT
+ db DETECT
+ db ENDURE
+ db DESTINY_BOND
+ db SLEEP_TALK
+ db THIEF
+ db $ff
+; 37462
+
+
+CheckUserMove: ; 37462
+; Return z if the user has move a.
+ ld b, a
+ ld de, BattleMonMoves
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld de, EnemyMonMoves
+.ok
+
+ ld c, NUM_MOVES
+.loop
+ ld a, [de]
+ inc de
+ cp b
+ ret z
+
+ dec c
+ jr nz, .loop
+
+ ld a, 1
+ and a
+ ret
+; 3747b
+
+
+ResetTurn: ; 3747b
+ ld hl, $c732
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37486
+ ld hl, $c733
+
+.asm_37486
+ ld [hl], 1
+ xor a
+ ld [AlreadyDisobeyed], a
+ call DoMove
+ jp EndMoveEffect
+; 37492
+
+
+BattleCommand50: ; 37492
+; thief
+
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_374ce ; 37495 $37
+ call .asm_37501
+ ld a, [hl]
+ and a
+ ret nz
+ call .asm_3750c
+ ld a, [hl]
+ and a
+ ret z
+ ld [$d265], a
+ ld d, a
+ ld a, $2e
+ ld hl, $5e76
+ rst FarCall
+ ret c
+ ld a, [$c70d]
+ and a
+ ret nz
+ ld a, [InLinkBattle]
+ and a
+ jr z, .asm_374be ; 374b7 $5
+ ld a, [IsInBattle]
+ dec a
+ ret z
+.asm_374be
+ call .asm_3750c
+ xor a
+ ld [hl], a
+ ld [de], a
+ call .asm_37501
+ ld a, [$d265]
+ ld [hl], a
+ ld [de], a
+ jr .asm_374f8 ; 374cc $2a
+.asm_374ce
+ call .asm_3750c
+ ld a, [hl]
+ and a
+ ret nz
+ call .asm_37501
+ ld a, [hl]
+ and a
+ ret z
+ ld [$d265], a
+ ld d, a
+ ld a, $2e
+ ld hl, $5e76
+ rst FarCall
+ ret c
+ ld a, [$c70d]
+ and a
+ ret nz
+ call .asm_37501
+ xor a
+ ld [hl], a
+ ld [de], a
+ call .asm_3750c
+ ld a, [$d265]
+ ld [hl], a
+ ld [de], a
+.asm_374f8
+ call GetItemName
+ ld hl, StoleText
+ jp FarBattleTextBox
+
+.asm_37501
+ ld a, 1
+ call BattlePartyAttr
+ ld d, h
+ ld e, l
+ ld hl, BattleMonItem
+ ret
+
+.asm_3750c
+ ld a, 1
+ call $396d ; GetOTStat_Battle
+ ld d, h
+ ld e, l
+ ld hl, EnemyMonItem
+ ret
+; 37517
+
+
+BattleCommand51: ; 37517
+; arenatrap
+ call CheckHiddenOpponent
+ jr nz, .asm_37530 ; 3751a $14
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarPair
+ bit 7, [hl]
+ jr nz, .asm_37530 ; 37523 $b
+ set 7, [hl]
+ call Function0x37e01
+ ld hl, CantEscapeNowText
+ jp FarBattleTextBox
+.asm_37530
+ call Function0x37e77
+ jp PrintButItFailed
+; 37536
+
+
+BattleCommand52: ; 37536
+; nightmare
+
+ call CheckHiddenOpponent
+ jr nz, .asm_3755d ; 37539 $22
+ call CheckSubstituteOpp
+ jr nz, .asm_3755d ; 3753e $1d
+ ld a, BATTLE_VARS_STATUS_OPP
+ call GetBattleVarPair
+ and $7
+ jr z, .asm_3755d ; 37547 $14
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarPair
+ bit 0, [hl]
+ jr nz, .asm_3755d ; 37550 $b
+ set 0, [hl]
+ call Function0x37e01
+ ld hl, StartedNightmareText
+ jp FarBattleTextBox
+.asm_3755d
+ call Function0x37e77
+ jp PrintButItFailed
+; 37563
+
+
+BattleCommand53: ; 37563
+; defrost
+
+ ld a, BATTLE_VARS_STATUS
+ call GetBattleVarPair
+ bit 5, [hl]
+ ret z
+ res 5, [hl]
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37578 ; 37570 $6
+ ld a, [IsInBattle]
+ dec a
+ jr z, .asm_3757f ; 37576 $7
+.asm_37578
+ ld a, $20
+ call UserPartyAttr
+ res 5, [hl]
+.asm_3757f
+ call RefreshBattleHuds
+ ld hl, WasDefrostedText
+ jp FarBattleTextBox
+; 37588
+
+
+BattleCommand54: ; 37588
+; curse
+
+ ld de, BattleMonType1
+ ld bc, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37599 ; 37591 $6
+ ld de, EnemyMonType1
+ ld bc, EnemyStatLevels
+.asm_37599
+ ld a, [de]
+ cp $8
+ jr z, .asm_375d7 ; 3759c $39
+ inc de
+ ld a, [de]
+ cp $8
+ jr z, .asm_375d7 ; 375a2 $33
+ ld a, [bc]
+ cp $d
+ jr c, .asm_375af ; 375a7 $6
+ inc bc
+ ld a, [bc]
+ cp $d
+ jr nc, .asm_3760a ; 375ad $5b
+.asm_375af
+ ld a, $1
+ ld [$c689], a
+ call Function0x37e01
+ ld a, $2
+ call Function0x36532
+ call SwitchTurn
+ call BattleCommand8d
+ call ResetMiss
+ call SwitchTurn
+ call BattleCommand70
+ call BattleCommand8c
+ call ResetMiss
+ call BattleCommand71
+ jp BattleCommand8c
+.asm_375d7
+ call CheckHiddenOpponent
+ jr nz, .asm_37604 ; 375da $28
+ call CheckSubstituteOpp
+ jr nz, .asm_37604 ; 375df $23
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarPair
+ bit 1, [hl]
+ jr nz, .asm_37604 ; 375e8 $1a
+ set 1, [hl]
+ call Function0x37e01
+ ld hl, $4c9f
+ call CallBankF
+ ld hl, $4c3f
+ call CallBankF
+ call UpdateUserInParty
+ ld hl, PutACurseText
+ jp FarBattleTextBox
+.asm_37604
+ call Function0x37e77
+ jp PrintButItFailed
+.asm_3760a
+ ld b, $8
+ call GetStatName
+ call Function0x37e77
+ ld hl, WontRiseAnymoreText
+ jp FarBattleTextBox
+; 37618
+
+
+BattleCommand55: ; 37618
+; protect
+
+ call Function0x3762c
+ ret c
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ set 2, [hl]
+ call Function0x37e01
+ ld hl, ProtectedItselfText
+ jp FarBattleTextBox
+; 3762c
+
+
+Function0x3762c: ; 3762c
+ ld de, $c679
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37637
+ ld de, $c681
+
+.asm_37637
+ call Function0x36abf
+ jr nz, .asm_37665
+
+ ld a, $3
+ call CleanGetBattleVarPair
+ bit 4, a
+ jr nz, .asm_37665
+
+ ld b, $ff
+ ld a, [de]
+ ld c, a
+.asm_37649
+ ld a, c
+ and a
+ jr z, .asm_37656
+
+ dec c
+ srl b
+ ld a, b
+ and a
+ jr nz, .asm_37649
+
+ jr .asm_37665
+
+.asm_37656
+ call FarBattleRNG
+ and a
+ jr z, .asm_37656
+
+ dec a
+ cp b
+ jr nc, .asm_37665
+
+ ld a, [de]
+ inc a
+ ld [de], a
+ and a
+ ret
+
+.asm_37665
+ xor a
+ ld [de], a
+ call Function0x37e77
+ call PrintButItFailed
+ scf
+ ret
+; 3766f
+
+
+BattleCommand5a: ; 3766f
+; endure
+
+ call Function0x3762c
+ ret c
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ set SUBSTATUS_ENDURE, [hl]
+ call Function0x37e01
+ ld hl, BracedItselfText
+ jp FarBattleTextBox
+; 37683
+
+
+BattleCommand56: ; 37683
+; spikes
+
+ ld hl, EnemyScreens
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3768e
+ ld hl, PlayerScreens
+
+.asm_3768e
+ bit 0, [hl]
+ jr nz, .failed
+
+ set 0, [hl]
+ call Function0x37e01
+ ld hl, SpikesText
+ jp FarBattleTextBox
+
+.failed
+ jp Function0x37354
+; 376a0
+
+
+BattleCommand57: ; 376a0
+; foresight
+
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_376bf
+ call CheckHiddenOpponent
+ jr nz, .asm_376bf
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarPair
+ bit SUBSTATUS_IDENTIFIED, [hl]
+ jr nz, .asm_376bf
+ set SUBSTATUS_IDENTIFIED, [hl]
+ call Function0x37e01
+ ld hl, IdentifiedText
+ jp FarBattleTextBox
+.asm_376bf
+ jp Function0x37354
+; 376c2
+
+
+BattleCommand58: ; 376c2
+; perishsong
+
+ ld hl, PlayerSubStatus1
+ ld de, EnemySubStatus1
+ bit SUBSTATUS_PERISH, [hl]
+ jr z, .asm_376d1
+ ld a, [de]
+ bit SUBSTATUS_PERISH, a
+ jr nz, .asm_376f2
+.asm_376d1
+ bit SUBSTATUS_PERISH, [hl]
+ jr nz, .asm_376dc
+ set SUBSTATUS_PERISH, [hl]
+ ld a, 4
+ ld [PlayerPerishCount], a
+.asm_376dc
+ ld a, [de]
+ bit SUBSTATUS_PERISH, a
+ jr nz, .asm_376e9
+ set SUBSTATUS_PERISH, a
+ ld [de], a
+ ld a, 4
+ ld [EnemyPerishCount], a
+.asm_376e9
+ call Function0x37e01
+ ld hl, StartPerishText
+ jp FarBattleTextBox
+.asm_376f2
+ call Function0x37e77
+ jp PrintButItFailed
+; 376f8
+
+
+BattleCommand59: ; 376f8
+; startsandstorm
+
+ ld a, [Weather]
+ cp WEATHER_SANDSTORM
+ jr z, .asm_37712
+ ld a, WEATHER_SANDSTORM
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call Function0x37e01
+ ld hl, SandstormBrewedText
+ jp FarBattleTextBox
+.asm_37712
+ call Function0x37e77
+ jp PrintButItFailed
+; 37718
+
+
+BattleCommand5b: ; 37718
+; checkcurl
+
+ ld de, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37723
+ ld de, EnemyRolloutCount
+.asm_37723
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call CleanGetBattleVarPair
+ bit SUBSTATUS_ENCORED, a
+ jr z, .asm_37731
+
+ ld b, $4 ; doturn
+ jp SkipToBattleCommand
+
+.asm_37731
+ xor a
+ ld [de], a
+ ret
+; 37734
+
+
+BattleCommand5c: ; 37734
+; rolloutpower
+
+ ld a, BATTLE_VARS_STATUS
+ call CleanGetBattleVarPair
+ and 7
+ ret nz
+
+ ld hl, PlayerRolloutCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37747
+ ld hl, EnemyRolloutCount
+
+.asm_37747
+ ld a, [hl]
+ and a
+ jr nz, .asm_37750
+ ld a, 1
+ ld [$c73e], a
+
+.asm_37750
+ ld a, [AttackMissed]
+ and a
+ jr z, .hit
+
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ res 6, [hl]
+ ret
+
+.hit
+ inc [hl]
+ ld a, [hl]
+ ld b, a
+ cp $5
+ jr c, .asm_3776e ; 37763 $9
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ res 6, [hl]
+ jr .asm_37775 ; 3776c $7
+
+.asm_3776e
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ set 6, [hl]
+
+.asm_37775
+ ld a, BATTLE_VARS_SUBSTATUS2
+ call CleanGetBattleVarPair
+ bit 0, a
+ jr z, .asm_3777f ; 3777c $1
+ inc b
+.asm_3777f
+ dec b
+ jr z, .asm_37790 ; 37780 $e
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ jr nc, .asm_3777f ; 3778a $f3
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.asm_37790
+ ret
+; 37791
+
+
+BattleCommand5d: ; 37791
+; unused
+ ret
+; 37792
+
+
+BattleCommand5e: ; 37792
+; furycutter
+
+ ld hl, PlayerFuryCutterCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld hl, EnemyFuryCutterCount
+
+.go
+ ld a, [AttackMissed]
+ and a
+ jp nz, ResetFuryCutterCount
+
+ inc [hl]
+
+; Damage capped at 5 turns' worth (16x).
+ ld a, [hl]
+ ld b, a
+ cp 6
+ jr c, .checkdouble
+ ld b, 5
+
+.checkdouble
+ dec b
+ ret z
+
+; Double the damage
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ jr nc, .checkdouble
+
+; No overflow
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+; 377be
+
+
+ResetFuryCutterCount: ; 377be
+
+ push hl
+
+ ld hl, PlayerFuryCutterCount
+ ld a, [hBattleTurn]
+ and a
+ jr z, .reset
+ ld hl, EnemyFuryCutterCount
+
+.reset
+ xor a
+ ld [hl], a
+
+ pop hl
+ ret
+; 377ce
+
+
+BattleCommand5f: ; 377ce
+; attract
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_377f2
+ call Function0x377f5
+ jr c, .asm_377f2
+ call CheckHiddenOpponent
+ jr nz, .asm_377f2
+ ld a, BATTLE_VARS_SUBSTATUS1_OPP
+ call GetBattleVarPair
+ bit 7, [hl]
+ jr nz, .asm_377f2
+
+ set 7, [hl]
+ call Function0x37e01
+
+; 'fell in love!'
+ ld hl, FellInLoveText
+ jp FarBattleTextBox
+
+.asm_377f2
+ jp Function0x37354
+; 377f5
+
+
+Function0x377f5: ; 377f5
+ ld a, 0
+ call BattlePartyAttr
+ ld a, [hl]
+ ld [CurPartySpecies], a
+
+ ld a, [CurBattleMon]
+ ld [CurPartyMon], a
+ xor a
+ ld [MonType], a
+
+ ld a, $14
+ ld hl, $4bdd
+ rst FarCall
+ jr c, .asm_37849
+
+ ld b, 1
+ jr nz, .asm_37815
+ dec b
+
+.asm_37815
+ push bc
+ ld a, [TempEnemyMonSpecies]
+ ld [CurPartySpecies], a
+ ld hl, EnemyMonAtkDefDV
+ ld a, [EnemySubStatus5]
+ bit 3, a
+ jr z, .asm_37829
+ ld hl, $c6f2
+
+.asm_37829
+ ld a, [hli]
+ ld [$d123], a
+ ld a, [hl]
+ ld [$d124], a
+ ld a, $3
+ ld [MonType], a
+ ld a, $14
+ ld hl, $4bdd
+ rst FarCall
+ pop bc
+ jr c, .asm_37849
+
+ ld a, 1
+ jr nz, .asm_37844
+ dec a
+
+.asm_37844
+ xor b
+ jr z, .asm_37849
+
+ and a
+ ret
+
+.asm_37849
+ scf
+ ret
+; 3784b
+
+
+BattleCommand60: ; 3784b
+; happinesspower
+ push bc
+ ld hl, BattleMonHappiness
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37857 ; 37852 $3
+ ld hl, EnemyMonHappiness
+.asm_37857
+ xor a
+ ld [$ffb4], a
+ ld [$ffb5], a
+ ld a, [hl]
+ ld [$ffb6], a
+ ld a, $a
+ ld [$ffb7], a
+ call Multiply
+ ld a, $19
+ ld [$ffb7], a
+ ld b, $4
+ call Divide
+ ld a, [$ffb6]
+ ld d, a
+ pop bc
+ ret
+; 37874
+
+
+BattleCommand61: ; 37874
+; present
+
+ ld a, [InLinkBattle]
+ cp $3
+ jr z, .asm_3787d ; 37879 $2
+ push bc
+ push de
+.asm_3787d
+ call BattleCommand07
+ ld a, [InLinkBattle]
+ cp $3
+ jr z, .asm_37889 ; 37885 $2
+ pop de
+ pop bc
+.asm_37889
+ ld a, [$d265]
+ and a
+ jp z, Function0x37e77
+ ld a, [AttackMissed]
+ and a
+ jp nz, Function0x37e77
+ push bc
+ call FarBattleRNG
+ ld b, a
+ ld hl, .table_37907
+ ld c, 0
+.asm_378a1
+ ld a, [hli]
+ cp $ff
+ jr z, .asm_378b7 ; 378a4 $11
+ cp b
+ jr nc, .asm_378ad ; 378a7 $4
+ inc c
+ inc hl
+ jr .asm_378a1 ; 378ab $f4
+.asm_378ad
+ ld a, c
+ ld [$c689], a
+ call Function0x37de9
+ ld d, [hl]
+ pop bc
+ ret
+.asm_378b7
+ pop bc
+ ld a, $3
+ ld [$c689], a
+ call Function0x37e01
+ call SwitchTurn
+ ld hl, $5246
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_378ce ; 378c9 $3
+ ld hl, $5251
+.asm_378ce
+ ld a, $e
+ rst FarCall
+ jr c, .asm_378f3 ; 378d1 $20
+ ld hl, $4c8e
+ call CallBankF
+ call SwitchTurn
+ ld hl, $4cef
+ call CallBankF
+ call SwitchTurn
+ ld hl, RegainedHealthText
+ call FarBattleTextBox
+ call SwitchTurn
+ call UpdateOpponentInParty
+ jr .asm_37904 ; 378f1 $11
+.asm_378f3
+ call SwitchTurn
+ call Function0x37ed5
+ jr nc, .asm_37904 ; 378f9 $9
+ call Function0x37e77
+ ld hl, RefusedGiftText
+ call FarBattleTextBox
+.asm_37904
+ jp EndMoveEffect
+
+.table_37907
+ db $66, 40
+ db $b3, 80
+ db $cc, 120
+ db $ff
+; 3790e
+
+
+BattleCommand63: ; 3790e
+; frustrationpower
+
+ push bc
+ ld hl, BattleMonHappiness
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3791a ; 37915 $3
+ ld hl, EnemyMonHappiness
+.asm_3791a
+ ld a, $ff
+ sub [hl]
+ ld [$ffb6], a
+ xor a
+ ld [$ffb4], a
+ ld [$ffb5], a
+ ld a, $a
+ ld [$ffb7], a
+ call Multiply
+ ld a, $19
+ ld [$ffb7], a
+ ld b, $4
+ call Divide
+ ld a, [$ffb6]
+ ld d, a
+ pop bc
+ ret
+; 37939
+
+
+BattleCommand64: ; 37939
+; safeguard
+
+ ld hl, PlayerScreens
+ ld de, $c701
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3794a ; 37942 $6
+ ld hl, EnemyScreens
+ ld de, $c705
+.asm_3794a
+ bit 2, [hl]
+ jr nz, .asm_3795c ; 3794c $e
+ set 2, [hl]
+ ld a, $5
+ ld [de], a
+ call Function0x37e01
+ ld hl, CoveredByVeilText
+ jp FarBattleTextBox
+.asm_3795c
+ call Function0x37e77
+ jp PrintButItFailed
+; 37962
+
+
+Function0x37962: ; 37962
+ push hl
+ ld hl, EnemyScreens
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3796e
+ ld hl, PlayerScreens
+
+.asm_3796e
+ bit 2, [hl]
+ pop hl
+ ret
+; 37972
+
+
+BattleCommand65: ; 37972
+; checksafeguard
+ ld hl, EnemyScreens
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_3797d ; 37978 $3
+ ld hl, PlayerScreens
+.asm_3797d
+ bit 2, [hl]
+ ret z
+ ld a, $1
+ ld [AttackMissed], a
+ call BattleCommandaa
+ ld hl, SafeguardProtectText
+ call FarBattleTextBox
+ jp EndMoveEffect
+; 37991
+
+
+BattleCommand66: ; 37991
+; getmagnitude
+
+ push bc
+ call FarBattleRNG
+ ld b, a
+ ld hl, .Magnitudes
+.asm_37999
+ ld a, [hli]
+ cp b
+ jr nc, .asm_379a1 ; 3799b $4
+ inc hl
+ inc hl
+ jr .asm_37999 ; 3799f $f8
+.asm_379a1
+ ld d, [hl]
+ push de
+ inc hl
+ ld a, [hl]
+ ld [$d265], a
+ call BattleCommandaa
+ ld hl, MagnitudeText
+ call FarBattleTextBox
+ pop de
+ pop bc
+ ret
+
+.Magnitudes
+ ; /255, BP, magnitude
+ db 13, 10, 4
+ db 38, 30, 5
+ db 89, 50, 6
+ db 166, 70, 7
+ db 217, 90, 8
+ db 242, 110, 9
+ db 255, 150, 10
+; 379c9
+
+
+BattleCommand67: ; 379c9
+; batonpass
+
+ ld a, [hBattleTurn]
+ and a
+ jp nz, .Enemy
+
+ call Function0x37ae9
+ jp z, Function0x37aab
+
+ call UpdateBattleMonInParty
+ call Function0x37e01
+
+ ld c, 50
+ call DelayFrames
+
+ call $1d6e
+
+ ld a, $f
+ ld hl, $52f7
+ rst FarCall
+
+ ld a, $f
+ ld hl, $5380
+ rst FarCall
+
+ call $3317
+
+ ld a, $f
+ ld hl, $6d9f
+ rst FarCall
+
+ call $1c17
+ call $300b
+
+ ld hl, $c4a1
+ ld bc, $040a
+ call ClearBox
+
+ ld b, 1
+ call $3340
+ call $32f9
+ call Function0x37a67
+
+ ld a, $f
+ ld hl, $52e0
+ rst FarCall
+
+ jp c, EndMoveEffect
+
+ ld hl, $6459
+ call CallBankF
+ call Function0x37ab1
+
+ ret
+
+.Enemy
+ ld a, [IsInBattle]
+ dec a
+ jp z, Function0x37aab
+
+ call Function0x37af6
+ jp z, Function0x37aab
+
+ call UpdateEnemyMonInParty
+ call Function0x37e01
+ call Function0x37a82
+
+ ld a, $f
+ ld hl, $52e0
+ rst FarCall
+ jp c, EndMoveEffect
+
+ xor a
+ ld [$c718], a
+
+ ld hl, $5517
+ call CallBankF
+
+ ld hl, $557a
+ call CallBankF
+
+ ld a, 1
+ ld [$d265], a
+
+ ld hl, $6cab
+ call CallBankF
+
+ ld hl, $5c23
+ call CallBankF
+
+ jr Function0x37ab1
+; 37a67
+
+
+Function0x37a67: ; 37a67
+ ld a, [InLinkBattle]
+ and a
+ ret z
+
+ ld a, 1
+ ld [$d0ec], a
+
+ call $1d6e
+
+ ld hl, $68e4
+ call CallBankF
+
+ call $1c17
+
+ xor a
+ ld [$d0ec], a
+
+ ret
+; 37a82
+
+
+Function0x37a82; 37a82
+ ld a, [InLinkBattle]
+ and a
+ ret z
+
+ call $1d6e
+ ld hl, $68e4
+ call CallBankF
+ ld a, [OTPartyCount]
+ add $4
+ ld b, a
+ ld a, [$d430]
+ cp $4
+ jr c, .asm_37aa0
+
+ cp b
+ jr c, .asm_37aa8
+
+.asm_37aa0
+ ld a, [CurOTMon]
+ add $4
+ ld [$d430], a
+.asm_37aa8
+ jp $1c17
+; 37aab
+
+
+Function0x37aab: ; 37aab
+ call Function0x37e77
+ jp PrintButItFailed
+; 37ab1
+
+
+Function0x37ab1: ; 37ab1
+ ld a, BATTLE_VARS_STATUS
+ call CleanGetBattleVarPair
+ and 7
+ jr nz, .asm_37ac1
+ ld a, BATTLE_VARS_SUBSTATUS1
+ call GetBattleVarPair
+ res 0, [hl]
+
+.asm_37ac1
+ call Function0x372e7
+ ld hl, PlayerSubStatus1
+ res 7, [hl]
+ ld hl, EnemySubStatus1
+ res 7, [hl]
+ ld hl, PlayerSubStatus5
+ ld a, BATTLE_VARS_SUBSTATUS5
+ call GetBattleVarPair
+ res 3, [hl]
+ res 4, [hl]
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarPair
+ ld [hl], 0
+ xor a
+ ld [$c730], a
+ ld [$c731], a
+ ret
+; 37ae9
+
+
+Function0x37ae9: ; 37ae9
+ ld hl, PartyMon1CurHP
+ ld a, [PartyCount]
+ ld d, a
+ ld a, [CurBattleMon]
+ ld e, a
+ jr Function0x37b01
+; 37af6
+
+
+Function0x37af6: ; 37af6
+ ld hl, OTPartyMon1CurHP
+ ld a, [OTPartyCount]
+ ld d, a
+ ld a, [CurOTMon]
+ ld e, a
+
+ ; fallthrough
+; 37b01
+
+Function0x37b01: ; 37b01
+ xor a
+ ld b, a
+ ld c, a
+.asm_37b04
+ ld a, c
+ cp d
+ jr z, .asm_37b1a
+
+ cp e
+ jr z, .asm_37b11
+
+ ld a, [hli]
+ or b
+ ld b, a
+ ld a, [hld]
+ or b
+ ld b, a
+.asm_37b11
+ push bc
+ ld bc, $30
+ add hl, bc
+ pop bc
+ inc c
+ jr .asm_37b04
+
+.asm_37b1a
+ ld a, b
+ and a
+ ret
+; 37b1d
+
+
+BattleCommand68: ; 37b1d
+ ld hl, $c711
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37b28 ; 37b23 $3
+ ld hl, $c710
+.asm_37b28
+ ld a, [hl]
+ and a
+ ret z
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ ret nc
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+; 37b39
+
+
+BattleCommand69: ; 37b39
+; clearhazards
+
+ ld a, BATTLE_VARS_SUBSTATUS4
+ call GetBattleVarPair
+ bit 7, [hl]
+ jr z, .asm_37b4a ; 37b40 $8
+ res 7, [hl]
+ ld hl, ShedLeechSeedText
+ call FarBattleTextBox
+.asm_37b4a
+ ld hl, PlayerScreens
+ ld de, $c730
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37b5b ; 37b53 $6
+ ld hl, EnemyScreens
+ ld de, $c731
+.asm_37b5b
+ bit 0, [hl]
+ jr z, .asm_37b69 ; 37b5d $a
+ res 0, [hl]
+ ld hl, BlewSpikesText
+ push de
+ call FarBattleTextBox
+ pop de
+.asm_37b69
+ ld a, [de]
+ and a
+ ret z
+ xor a
+ ld [de], a
+ ld hl, ReleasedByText
+ jp FarBattleTextBox
+; 37b74
+
+
+BattleCommand6a: ; 37b74
+; healmorn
+ ld b, MORN
+ jr BattleCommand6a6c
+; 37b78
+
+BattleCommand6b: ; 37b78
+; healday
+ ld b, DAY
+ jr BattleCommand6a6c
+; 37b7c
+
+BattleCommand6c: ; 37b7c
+; healnite
+ ld b, NITE
+ ; fallthrough
+; 37b7e
+
+BattleCommand6a6c: ; 37b7e
+; Time- and weather-sensitive heal.
+
+ ld hl, BattleMonMaxHP
+ ld de, BattleMonHP
+ ld a, [hBattleTurn]
+ and a
+ jr z, .start
+ ld hl, EnemyMonMaxHP
+ ld de, EnemyMonHP
+
+.start
+; Index for .Multipliers
+; Default restores half max HP.
+ ld c, 2
+
+; Don't bother healing if HP is already full.
+ push bc
+ call StringCmp
+ pop bc
+ jr z, .Full
+
+; Don't factor in time of day in link battles.
+ ld a, [InLinkBattle]
+ and a
+ jr nz, .Weather
+
+ ld a, [TimeOfDay]
+ cp b
+ jr z, .Weather
+ dec c
+
+.Weather
+ ld a, [Weather]
+ and a
+ jr z, .Heal
+
+; x2 in sun
+; /2 in rain/sandstorm
+ inc c
+ cp WEATHER_SUN
+ jr z, .Heal
+ dec c
+ dec c
+
+.Heal
+ ld b, 0
+ ld hl, .Multipliers
+ add hl, bc
+ add hl, bc
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, BANK(GetMaxHP)
+ rst FarCall
+
+ call Function0x37e01
+ call SwitchTurn
+
+ ld hl, $4cef
+ ld a, $f
+ rst FarCall ; callab 3ccef
+
+ call SwitchTurn
+ call UpdateUserInParty
+
+; 'regained health!'
+ ld hl, RegainedHealthText
+ jp FarBattleTextBox
+
+.Full
+ call Function0x37e77
+
+; 'hp is full!'
+ ld hl, HPIsFullText
+ jp FarBattleTextBox
+
+.Multipliers
+ dw GetEighthMaxHP
+ dw GetQuarterMaxHP
+ dw GetHalfMaxHP
+ dw GetMaxHP
+; 37be8
+
+
+BattleCommand6d: ; 37be8
+; hiddenpower
+
+ ld a, [AttackMissed]
+ and a
+ ret nz
+
+ ld a, $3e
+ ld hl, $7ced
+ rst FarCall
+
+ ret
+; 37bf4
+
+
+BattleCommand6e: ; 37bf4
+; startrain
+ ld a, WEATHER_RAIN
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call Function0x37e01
+ ld hl, DownpourText
+ jp FarBattleTextBox
+; 37c07
+
+
+BattleCommand6f: ; 37c07
+; startsun
+ ld a, WEATHER_SUN
+ ld [Weather], a
+ ld a, 5
+ ld [WeatherCount], a
+ call Function0x37e01
+ ld hl, SunGotBrightText
+ jp FarBattleTextBox
+; 37c1a
+
+
+BattleCommand95: ; 37c1a
+; bellydrum
+ call BattleCommand77
+ ld a, [AttackMissed]
+ and a
+ jr nz, .asm_37c4f
+
+ ld hl, $4c9f
+ ld a, $f
+ rst FarCall
+
+ ld hl, $4cde
+ ld a, $f
+ rst FarCall
+ jr nc, .asm_37c4f
+
+ push bc
+ call Function0x37e01
+ pop bc
+ ld hl, $4c3f
+ ld a, $f
+ rst FarCall
+ call UpdateUserInParty
+ ld a, $5
+
+.asm_37c41
+ push af
+ call BattleCommand77
+ pop af
+ dec a
+ jr nz, .asm_37c41 ; 37c47 $f8
+
+ ld hl, BellyDrumText
+ jp FarBattleTextBox
+.asm_37c4f
+ call Function0x37e77
+ jp PrintButItFailed
+; 37c55
+
+
+BattleCommand96: ; 37c55
+; psychup
+
+ ld hl, EnemyStatLevels
+ ld de, PlayerStatLevels
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37c64 ; 37c5e $4
+ push hl
+ ld h, d
+ ld l, e
+ pop de
+.asm_37c64
+ push hl
+ ld b, $8
+.asm_37c67
+ ld a, [hli]
+ cp $7
+ jr nz, .asm_37c76 ; 37c6a $a
+ dec b
+ jr nz, .asm_37c67 ; 37c6d $f8
+ pop hl
+ call Function0x37e77
+ jp PrintButItFailed
+.asm_37c76
+ pop hl
+ ld b, $8
+.asm_37c79
+ ld a, [hli]
+ ld [de], a
+ inc de
+ dec b
+ jr nz, .asm_37c79 ; 37c7d $fa
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_37c89 ; 37c82 $5
+ call Function0x365d7
+ jr .asm_37c8c ; 37c87 $3
+.asm_37c89
+ call Function0x365fd
+.asm_37c8c
+ call Function0x37e01
+ ld hl, CopiedStatsText
+ jp FarBattleTextBox
+; 37c95
+
+
+BattleCommand9a: ; 37c95
+; mirrorcoat
+
+ ld a, $1
+ ld [AttackMissed], a
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ and a
+ ret z
+ ld b, a
+ ld hl, $45ec
+ ld a, $f
+ rst FarCall
+ ld a, b
+ cp $90
+ ret z
+ call BattleCommanda3
+ ld a, [$d265]
+ and a
+ ret z
+ call Function0x36abf
+ ret z
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ call CleanGetBattleVarPair
+ dec a
+ ld de, StringBuffer1
+ call GetMoveData
+ ld a, [$d075]
+ and a
+ ret z
+ ld a, [$d076]
+ cp $14
+ ret c
+ ld hl, CurDamage
+ ld a, [hli]
+ or [hl]
+ ret z
+ ld a, [hl]
+ add a
+ ld [hld], a
+ ld a, [hl]
+ adc a
+ ld [hl], a
+ jr nc, .asm_37ce1 ; 37cdb $4
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+.asm_37ce1
+ xor a
+ ld [AttackMissed], a
+ ret
+; 37ce6
+
+
+BattleCommand9d: ; 37ce6
+; doubleminimizedamage
+
+ ld hl, $c6fa
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37cf1 ; 37cec $3
+ ld hl, $c6fe
+.asm_37cf1
+ ld a, [hl]
+ and a
+ ret z
+ ld hl, CurDamage + 1
+ sla [hl]
+ dec hl
+ rl [hl]
+ ret nc
+ ld a, $ff
+ ld [hli], a
+ ld [hl], a
+ ret
+; 37d02
+
+
+BattleCommand9e: ; 37d02
+; skipsuncharge
+ ld a, [Weather]
+ cp WEATHER_SUN
+ ret nz
+ ld b, $39 ; charge
+ jp SkipToBattleCommand
+; 37d0d
+
+
+BattleCommand9b: ; 37d0d
+; checkfuturesight
+
+ ld hl, $c71d
+ ld de, $c727
+ ld a, [hBattleTurn]
+ and a
+ jr z, .ok
+ ld hl, $c71e
+ ld de, $c729
+.ok
+
+ ld a, [hl]
+ and a
+ ret z
+ cp 1
+ ret nz
+
+ ld [hl], 0
+ ld a, [de]
+ inc de
+ ld [CurDamage], a
+ ld a, [de]
+ ld [CurDamage + 1], a
+ ld b, $9c ; futuresight
+ jp SkipToBattleCommand
+; 37d34
+
+BattleCommand9c: ; 37d34
+; futuresight
+
+ call Function0x34548
+ jr nz, .asm_37d4b ; 37d37 $12
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ ld b, a
+ ld a, BATTLE_VARS_LAST_COUNTER_MOVE
+ call GetBattleVarPair
+ ld [hl], b
+ ld a, BATTLE_VARS_LAST_MOVE
+ call GetBattleVarPair
+ ld [hl], b
+.asm_37d4b
+ ld hl, $c71d
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37d56 ; 37d51 $3
+ ld hl, $c71e
+.asm_37d56
+ ld a, [hl]
+ and a
+ jr nz, .asm_37d87 ; 37d58 $2d
+ ld a, $4
+ ld [hl], a
+ call BattleCommand0a
+ call BattleCommandaa
+ ld hl, ForesawAttackText
+ call FarBattleTextBox
+ call BattleCommand0c
+ ld de, $c727
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_37d77 ; 37d72 $3
+ ld de, $c729
+.asm_37d77
+ ld hl, CurDamage
+ ld a, [hl]
+ ld [de], a
+ ld [hl], $0
+ inc hl
+ inc de
+ ld a, [hl]
+ ld [de], a
+ ld [hl], $0
+ jp EndMoveEffect
+.asm_37d87
+ pop bc
+ call ResetDamage
+ call Function0x37e77
+ call PrintButItFailed
+ jp EndMoveEffect
+; 37d94
+
+
+BattleCommand9f: ; 37d94
+; thunderaccuracy
+
+ ld a, BATTLE_VARS_MOVE_TYPE
+ call GetBattleVarPair
+ inc hl
+ ld a, [Weather]
+ cp WEATHER_RAIN
+ jr z, .asm_37da7 ; 37d9f $6
+ cp WEATHER_SUN
+ ret nz
+ ld [hl], $80
+ ret
+.asm_37da7
+ ld [hl], $ff
+ ret
+; 37daa
+
+
+CheckHiddenOpponent: ; 37daa
+ ld a, BATTLE_VARS_SUBSTATUS3_OPP
+ call CleanGetBattleVarPair
+ and $60 ; fly | dig
+ ret
+; 37db2
+
+
+GetUserItem: ; 37db2
+; Return the effect of the user's item in bc, and its id at hl.
+ ld hl, BattleMonItem
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld hl, EnemyMonItem
+.go
+ ld b, [hl]
+ jp GetItem
+; 37dc1
+
+
+GetOpponentItem: ; 37dc1
+; Return the effect of the opponent's item in bc, and its id at hl.
+ ld hl, EnemyMonItem
+ ld a, [hBattleTurn]
+ and a
+ jr z, .go
+ ld hl, BattleMonItem
+.go
+ ld b, [hl]
+ jp GetItem
+; 37dd0
+
+
+GetItem: ; 37dd0
+; Return the effect of item b in bc.
+ ld a, b
+ and a
+ ret z
+
+ push hl
+ ld hl, ItemAttributes + 2
+ dec a
+ ld c, a
+ ld b, 0
+ ld a, Item2Attributes - Item1Attributes
+ call AddNTimes
+ ld a, BANK(ItemAttributes)
+ call GetFarHalfword
+ ld b, l
+ ld c, h
+ pop hl
+ ret
+; 37de9
+
+
+Function0x37de9: ; 37de9
+ push hl
+ push de
+ push bc
+ ld a, [$c689]
+ push af
+ call BattleCommand0a
+ pop af
+ ld [$c689], a
+ call Function0x37e19
+ call BattleCommand0c
+ pop bc
+ pop de
+ pop hl
+ ret
+; 37e01
+
+
+Function0x37e01: ; 37e01
+ push hl
+ push de
+ push bc
+ ld a, [$c689]
+ push af
+ call BattleCommand0a
+ pop af
+ ld [$c689], a
+ call Function0x37e36
+ call BattleCommand0c
+ pop bc
+ pop de
+ pop hl
+ ret
+; 37e19
+
+
+Function0x37e19: ; 37e19
+ xor a
+ ld [FXAnimIDHi], a
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ and a
+ ret z
+
+ ld [FXAnimIDLo], a
+
+ ld a, [hBattleTurn]
+ and a
+ ld a, 1
+ jr z, .asm_37e30
+ ld a, 4
+
+.asm_37e30
+ ld [$cfca], a
+
+ jp Function0x37e47
+; 37e36
+
+
+Function0x37e36: ; 37e36
+ xor a
+ ld [$cfca], a
+ ld [FXAnimIDHi], a
+
+ ld a, BATTLE_VARS_MOVE_ANIM
+ call CleanGetBattleVarPair
+ and a
+ ret z
+
+ ; fallthrough
+; 37e44
+
+
+Function0x37e44: ; 37e44
+
+ ld [FXAnimIDLo], a
+
+ ; fallthrough
+; 37e47
+
+
+Function0x37e47: ; 37e47
+ push hl
+ push de
+ push bc
+ ld hl, $40d6
+ ld a, $33
+ rst FarCall ; callab SafePlayBattleAnimation
+ pop bc
+ pop de
+ pop hl
+ ret
+; 37e54
+
+
+Function0x37e54: ; 37e54
+ ld a, e
+ ld [FXAnimIDLo], a
+ ld a, d
+ ld [FXAnimIDHi], a
+ xor a
+ ld [$cfca], a
+
+ push hl
+ push de
+ push bc
+ call SwitchTurn
+
+ ld hl, $40d6
+ ld a, $33
+ rst FarCall ; callab SafePlayBattleAnimation
+
+ call SwitchTurn
+ pop bc
+ pop de
+ pop hl
+ ret
+; 37e73
+
+
+CallBankF: ; 37e73
+ ld a, $f
+ rst FarCall
+ ret
+; 37e77
+
+
+Function0x37e77: ; 37e77
+ call BattleCommand0a
+ call BattleCommandaa
+ jp BattleCommand0c
+; 37e80
+
+
+BattleCommandaa: ; 37e80
+; wait
+; Wait 40 frames.
+ ld c, 40
+ jp DelayFrames
+; 37e85
+
+
+BattleCommand38: ; 37e85
+; cleartext
+
+; Used in multi-hit moves.
+ ld hl, .text
+ jp BattleTextBox
+.text
+ db "@"
+; 37e8c
+
+
+SkipToBattleCommand: ; 37e8c
+; Skip over commands until reaching command b.
+ ld a, [BattleScriptBufferLoc + 1]
+ ld h, a
+ ld a, [BattleScriptBufferLoc]
+ ld l, a
+.asm_37e94
+ ld a, [hli]
+ cp b
+ jr nz, .asm_37e94
+
+ ld a, h
+ ld [BattleScriptBufferLoc + 1], a
+ ld a, l
+ ld [BattleScriptBufferLoc], a
+ ret
+; 37ea1
+
+
+GetMoveAttr: ; 37ea1
+; Assuming hl = Moves + x, return attribute x of move a.
+ push bc
+ ld bc, Move2 - Move1
+ call AddNTimes
+ call GetMoveByte
+ pop bc
+ ret
+; 37ead
+
+
+GetMoveData: ; 37ead
+; Copy move struct a to de.
+ ld hl, Moves
+ ld bc, Move2 - Move1
+ call AddNTimes
+ ld a, Bank(Moves)
+ jp FarCopyBytes
+; 37ebb
+
+
+GetMoveByte: ; 37ebb
+ ld a, BANK(Moves)
+ jp GetFarByte
+; 37ec0
+
+
+Function0x37ec0: ; 37ec0
+ ld a, $3e
+ ld hl, $7d54
+ rst $8
+ ret
+; 37ec7
+
+
+Function0x37ec7: ; 37ec7
+ ld a, $3e
+ ld hl, $7d71
+ rst $8
+ ret
+; 37ece
+
+
+Function0x37ece: ; 37ece
+ ld a, $3e
+ ld hl, $7d69
+ rst $8
+ ret
+; 37ed5
+
+
+Function0x37ed5: ; 37ed5
+; Related to mobile link battles.
+ push hl
+ push de
+ push bc
+ ld a, $13
+ ld hl, $6a44
+ rst $8
+ pop bc
+ pop de
+ pop hl
+ ret
+; 37ee2
+
+
+
diff --git a/battle/moves/move_effects.asm b/battle/moves/move_effects.asm
new file mode 100644
index 000000000..a17a9a7d5
--- /dev/null
+++ b/battle/moves/move_effects.asm
@@ -0,0 +1,2243 @@
+Pound:
+KarateChop:
+MegaPunch:
+Scratch:
+Vicegrip:
+Cut:
+WingAttack:
+Slam:
+VineWhip:
+MegaKick:
+HornAttack:
+Tackle:
+WaterGun:
+HydroPump:
+Surf:
+Peck:
+DrillPeck:
+Strength:
+RazorLeaf:
+RockThrow:
+EggBomb:
+Waterfall:
+Crabhammer:
+Slash:
+Aeroblast:
+Megahorn:
+CrossChop:
+Swift:
+FaintAttack:
+VitalThrow:
+JumpKick:
+HiJumpKick:
+QuickAttack:
+MachPunch:
+Extremespeed:
+NormalHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Sing:
+SleepPowder:
+Hypnosis:
+LovelyKiss:
+Spore:
+DoSleep:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ checksafeguard
+ sleeptarget
+ endmove
+
+PoisonSting:
+Smog:
+Sludge:
+SludgeBomb:
+PoisonHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ poisontarget
+ endmove
+
+Absorb:
+MegaDrain:
+LeechLife:
+GigaDrain:
+LeechHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ draintarget
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+FirePunch:
+Ember:
+Flamethrower:
+FireBlast:
+BurnHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ burntarget
+ endmove
+
+IcePunch:
+IceBeam:
+Blizzard:
+PowderSnow:
+FreezeHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ freezetarget
+ endmove
+
+Thunderpunch:
+BodySlam:
+Thundershock:
+Thunderbolt:
+Lick:
+ZapCannon:
+Spark:
+Dragonbreath:
+ParalyzeHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ paralyzetarget
+ endmove
+
+Selfdestruct:
+Explosion:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ selfdestruct
+ effect0x0b
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+DreamEater:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ eatdream
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+MirrorMove:
+ checkobedience
+ usedmovetext
+ doturn
+ mirrormove
+ endmove
+
+Meditate:
+Sharpen:
+AttackUp:
+ checkobedience
+ usedmovetext
+ doturn
+ attackup
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+Harden:
+Withdraw:
+DefenseUp:
+ checkobedience
+ usedmovetext
+ doturn
+ defenseup
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+SpeedUp:
+ checkobedience
+ usedmovetext
+ doturn
+ speedup
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+Growth:
+SpecialAttackUp:
+ checkobedience
+ usedmovetext
+ doturn
+ specialattackup
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+SpecialDefenseUp:
+ checkobedience
+ usedmovetext
+ doturn
+ specialdefenseup
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+AccuracyUp:
+ checkobedience
+ usedmovetext
+ doturn
+ accuracyup
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+DoubleTeam:
+Minimize:
+EvasionUp:
+ checkobedience
+ usedmovetext
+ doturn
+ effect0x0a
+ evasionup
+ effect0x92
+ effect0xa7
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+SwordsDance:
+AttackUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ attackup2
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+Barrier:
+AcidArmor:
+DefenseUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ defenseup2
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+Agility:
+SpeedUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ speedup2
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+SpecialAttackUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ specialattackup2
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+Amnesia:
+SpecialDefenseUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ specialdefenseup2
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+AccuracyUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ accuracyup2
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+EvasionUp2:
+ checkobedience
+ usedmovetext
+ doturn
+ evasionup2
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+Growl:
+AttackDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ attackdown
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+TailWhip:
+Leer:
+DefenseDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ defensedown
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+StringShot:
+SpeedDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ speeddown
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+SpecialAttackDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialattackdown
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+SpecialDefenseDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialdefensedown
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+SandAttack:
+Smokescreen:
+Kinesis:
+Flash:
+AccuracyDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ accuracydown
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+SweetScent:
+EvasionDown:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ evasiondown
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+Charm:
+AttackDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ attackdown2
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+Screech:
+DefenseDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ defensedown2
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+CottonSpore:
+ScaryFace:
+SpeedDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ speeddown2
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+SpecialAttackDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialattackdown2
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+SpecialDefenseDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ specialdefensedown2
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+AccuracyDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ accuracydown2
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+EvasionDown2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ evasiondown2
+ effect0x0a
+ effect0x91
+ effect0x0c
+ statmessagetarget
+ statdownfailtext
+ endmove
+
+AuroraBeam:
+AttackDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ attackdown
+ statmessagetarget
+ endmove
+
+Acid:
+IronTail:
+RockSmash:
+DefenseDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ effectchance
+ defensedown
+ statmessagetarget
+ endmove
+
+Bubblebeam:
+Constrict:
+Bubble:
+IcyWind:
+SpeedDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ speeddown
+ statmessagetarget
+ endmove
+
+SpecialAttackDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ specialattackdown
+ statmessagetarget
+ endmove
+
+PsychicM:
+Crunch:
+ShadowBall:
+SpecialDefenseDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ specialdefensedown
+ statmessagetarget
+ endmove
+
+MudSlap:
+Octazooka:
+AccuracyDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ accuracydown
+ statmessagetarget
+ endmove
+
+EvasionDownHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ evasiondown
+ statmessagetarget
+ endmove
+
+SteelWing:
+DefenseUpHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ defenseup
+ statmessageuser
+ endmove
+
+MetalClaw:
+AttackUpHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ attackup
+ statmessageuser
+ endmove
+
+Ancientpower:
+AllUpHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ allstatsup
+ endmove
+
+PayDay:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ payday
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Conversion:
+ checkobedience
+ usedmovetext
+ doturn
+ conversion
+ endmove
+
+Haze:
+ checkobedience
+ usedmovetext
+ doturn
+ resetstats
+ endmove
+
+Bide:
+ storeenergy
+ checkobedience
+ doturn
+ usedmovetext
+ unleashenergy
+ effect0xa3
+ checkhit
+ hittarget
+ effect0xa5
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Thrash:
+PetalDance:
+Outrage:
+Rampage:
+ checkrampage
+ checkobedience
+ doturn
+ rampage
+ usedmovetext
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Whirlwind:
+Roar:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ forceswitch
+ endmove
+
+Doubleslap:
+CometPunch:
+FuryAttack:
+PinMissile:
+SpikeCannon:
+Barrage:
+FurySwipes:
+BoneRush:
+DoubleKick:
+Bonemerang:
+MultiHit:
+ checkobedience
+ usedmovetext
+ doturn
+ startloop
+ effect0x0a
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ effect0x0b
+ resulttext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivelooptext
+ checkdestinybond
+ buildopponentrage
+ endloop
+ effect0x0c
+ kingsrock
+ endmove
+
+Twineedle:
+PoisonMultiHit:
+ checkobedience
+ usedmovetext
+ doturn
+ startloop
+ effect0x0a
+ checkhit
+ effectchance
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ effect0x0b
+ resulttext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivelooptext
+ checkdestinybond
+ buildopponentrage
+ endloop
+ effect0x0c
+ kingsrock
+ poisontarget
+ endmove
+
+RollingKick:
+Headbutt:
+Bite:
+LowKick:
+BoneClub:
+RockSlide:
+HyperFang:
+FlinchHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ endmove
+
+Guillotine:
+HornDrill:
+Fissure:
+OHKOHit:
+ checkobedience
+ usedmovetext
+ doturn
+ stab
+ ohko
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+TakeDown:
+DoubleEdge:
+Submission:
+Struggle:
+RecoilHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ recoil
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Mist:
+ checkobedience
+ usedmovetext
+ doturn
+ mist
+ endmove
+
+FocusEnergy:
+CriticalUp:
+ checkobedience
+ usedmovetext
+ doturn
+ focusenergy
+ endmove
+
+Supersonic:
+ConfuseRay:
+SweetKiss:
+DoConfuse:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ checksafeguard
+ confuse
+ endmove
+
+Psybeam:
+Confusion:
+DizzyPunch:
+Dynamicpunch:
+ConfuseHit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ confusetarget
+ endmove
+
+Recover:
+Softboiled:
+Rest:
+MilkDrink:
+Heal:
+ checkobedience
+ usedmovetext
+ doturn
+ heal
+ endmove
+
+Transform:
+ checkobedience
+ usedmovetext
+ doturn
+ transform
+ endmove
+
+LightScreen:
+Reflect:
+Screen:
+ checkobedience
+ usedmovetext
+ doturn
+ screen
+ endmove
+
+TriAttack:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ tristatuschance
+ endmove
+
+Toxic:
+Poisonpowder:
+PoisonGas:
+DoPoison:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ stab
+ checksafeguard
+ poison
+ endmove
+
+StunSpore:
+ThunderWave:
+Glare:
+DoParalyze:
+ checkobedience
+ usedmovetext
+ doturn
+ stab
+ checkhit
+ checksafeguard
+ paralyze
+ endmove
+
+SkyAttack:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ kingsrock
+ endmove
+
+Substitute:
+ checkobedience
+ usedmovetext
+ doturn
+ substitute
+ endmove
+
+HyperBeam:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ rechargenextturn
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+Rage:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ checkhit
+ ragedamage
+ damagevariation
+ hittarget
+ resulttext
+ rage
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Mimic:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ mimic
+ endmove
+
+Metronome:
+ checkobedience
+ usedmovetext
+ doturn
+ metronome
+ endmove
+
+LeechSeed:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ leechseed
+ endmove
+
+Splash:
+ checkobedience
+ usedmovetext
+ doturn
+ splash
+ endmove
+
+Disable:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ disable
+ endmove
+
+RazorWind:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Fly:
+Dig:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effect0x0b
+ effect0x0c
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Bind:
+Wrap:
+FireSpin:
+Clamp:
+Whirlpool:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ traptarget
+ endmove
+
+SuperFang:
+Sonicboom:
+DragonRage:
+SeismicToss:
+NightShade:
+Psywave:
+StaticDamage:
+ checkobedience
+ usedmovetext
+ doturn
+ constantdamage
+ checkhit
+ effect0xa3
+ hittarget
+ resulttext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Flail:
+Reversal:
+ checkobedience
+ usedmovetext
+ doturn
+ constantdamage
+ stab
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Counter:
+ checkobedience
+ usedmovetext
+ doturn
+ counter
+ hittarget
+ resulttext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Encore:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ encore
+ endmove
+
+PainSplit:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ painsplit
+ endmove
+
+Snore:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ snore
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ kingsrock
+ endmove
+
+Conversion2:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ conversion2
+ endmove
+
+MindReader:
+LockOn:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ lockon
+ endmove
+
+Sketch:
+ checkobedience
+ usedmovetext
+ doturn
+ sketch
+ endmove
+
+DefrostOpponent:
+ checkobedience
+ usedmovetext
+ doturn
+ defrostopponent
+ endmove
+
+SleepTalk:
+ checkobedience
+ usedmovetext
+ doturn
+ sleeptalk
+ endmove
+
+DestinyBond:
+ checkobedience
+ usedmovetext
+ doturn
+ destinybond
+ endmove
+
+Spite:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ spite
+ endmove
+
+FalseSwipe:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ falseswipe
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+HealBell:
+ checkobedience
+ usedmovetext
+ doturn
+ healbell
+ endmove
+
+TripleKick:
+ checkobedience
+ usedmovetext
+ doturn
+ startloop
+ effect0x0a
+ checkhit
+ critical
+ damagestats
+ damagecalc
+ triplekick
+ stab
+ damagevariation
+ clearmissdamage
+ effect0x0b
+ resulttext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivelooptext
+ checkdestinybond
+ buildopponentrage
+ kickcounter
+ endloop
+ effect0x0c
+ kingsrock
+ endmove
+
+Thief:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ thief
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+SpiderWeb:
+MeanLook:
+ checkobedience
+ usedmovetext
+ doturn
+ arenatrap
+ endmove
+
+Nightmare:
+ checkobedience
+ usedmovetext
+ doturn
+ nightmare
+ endmove
+
+FlameWheel:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ defrost
+ checkdestinybond
+ buildopponentrage
+ burntarget
+ endmove
+
+Curse:
+ checkobedience
+ usedmovetext
+ doturn
+ curse
+ endmove
+
+Protect:
+Detect:
+ checkobedience
+ usedmovetext
+ doturn
+ protect
+ endmove
+
+Spikes:
+ checkobedience
+ usedmovetext
+ doturn
+ spikes
+ endmove
+
+Foresight:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ foresight
+ endmove
+
+PerishSong:
+ checkobedience
+ usedmovetext
+ doturn
+ perishsong
+ endmove
+
+Sandstorm:
+ checkobedience
+ usedmovetext
+ doturn
+ startsandstorm
+ endmove
+
+Endure:
+ checkobedience
+ usedmovetext
+ doturn
+ endure
+ endmove
+
+Rollout:
+ checkcurl
+ checkobedience
+ doturn
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ checkhit
+ rolloutpower
+ damagevariation
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Swagger:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ switchturn
+ attackup2
+ switchturn
+ effect0x0a
+ effect0x92
+ effect0x0c
+ resulttext
+ switchturn
+ statmessageuser
+ switchturn
+ confusetarget
+ endmove
+
+FuryCutter:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ checkhit
+ furycutter
+ damagevariation
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Attract:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ attract
+ endmove
+
+Return:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ happinesspower
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Present:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ critical
+ damagestats
+ present
+ damagecalc
+ stab
+ damagevariation
+ clearmissdamage
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Frustration:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ frustrationpower
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Safeguard:
+ checkobedience
+ usedmovetext
+ doturn
+ safeguard
+ endmove
+
+SacredFire:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ defrost
+ checkdestinybond
+ buildopponentrage
+ burntarget
+ endmove
+
+Magnitude:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ getmagnitude
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ doubleundergrounddamage
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+BatonPass:
+ checkobedience
+ usedmovetext
+ doturn
+ batonpass
+ endmove
+
+Pursuit:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ pursuit
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+RapidSpin:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ clearhazards
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+MorningSun:
+ checkobedience
+ usedmovetext
+ doturn
+ healmorn
+ endmove
+
+Synthesis:
+ checkobedience
+ usedmovetext
+ doturn
+ healday
+ endmove
+
+Moonlight:
+ checkobedience
+ usedmovetext
+ doturn
+ healnite
+ endmove
+
+HiddenPower:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ hiddenpower
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+RainDance:
+ checkobedience
+ usedmovetext
+ doturn
+ startrain
+ endmove
+
+SunnyDay:
+ checkobedience
+ usedmovetext
+ doturn
+ startsun
+ endmove
+
+FakeOut:
+ checkobedience
+ usedmovetext
+ doturn
+ checkhit
+ fakeout
+ hittarget
+ resulttext
+ endmove
+
+BellyDrum:
+ checkobedience
+ usedmovetext
+ doturn
+ bellydrum
+ endmove
+
+PsychUp:
+ checkobedience
+ usedmovetext
+ doturn
+ psychup
+ endmove
+
+MirrorCoat:
+ checkobedience
+ usedmovetext
+ doturn
+ mirrorcoat
+ hittarget
+ resulttext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+SkullBash:
+ checkcharge
+ checkobedience
+ doturn
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endturn
+ defenseup
+ statmessageuser
+ endmove
+
+Twister:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleflyingdamage
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ endmove
+
+Earthquake:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleundergrounddamage
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+FutureSight:
+ checkfuturesight
+ checkobedience
+ usedmovetext
+ doturn
+ damagestats
+ damagecalc
+ futuresight
+ damagevariation
+ checkhit
+ effect0x0b
+ resulttext
+ checkfaint
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+Gust:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleflyingdamage
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endmove
+
+Stomp:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ doubleminimizedamage
+ checkhit
+ effectchance
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ flinchtarget
+ endmove
+
+Solarbeam:
+ checkcharge
+ checkobedience
+ doturn
+ skipsuncharge
+ charge
+ usedmovetext
+ critical
+ damagestats
+ damagecalc
+ stab
+ damagevariation
+ checkhit
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ kingsrock
+ endmove
+
+Thunder:
+ checkobedience
+ usedmovetext
+ doturn
+ critical
+ damagestats
+ damagecalc
+ thunderaccuracy
+ checkhit
+ effectchance
+ stab
+ damagevariation
+ hittarget
+ resulttext
+ checkfaint
+ criticaltext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ paralyzetarget
+ endmove
+
+Teleport:
+ checkobedience
+ usedmovetext
+ doturn
+ teleport
+ endmove
+
+BeatUp:
+ checkobedience
+ usedmovetext
+ wait
+ doturn
+ startloop
+ effect0x0a
+ checkhit
+ critical
+ beatup
+ damagecalc
+ damagevariation
+ clearmissdamage
+ effect0x0b
+ resulttext
+ checkfaint
+ criticaltext
+ cleartext
+ supereffectivetext
+ checkdestinybond
+ buildopponentrage
+ endloop
+ effect0xa8
+ effect0x0c
+ kingsrock
+ endmove
+
+DefenseCurl:
+ checkobedience
+ usedmovetext
+ doturn
+ defenseup
+ curl
+ effect0x0a
+ effect0x92
+ effect0x0c
+ statmessageuser
+ statupfailtext
+ endmove
+
+
+
+
diff --git a/battle/moves/move_effects_pointers.asm b/battle/moves/move_effects_pointers.asm
new file mode 100644
index 000000000..4f955444a
--- /dev/null
+++ b/battle/moves/move_effects_pointers.asm
@@ -0,0 +1,158 @@
+ dw NormalHit
+ dw DoSleep
+ dw PoisonHit
+ dw LeechHit
+ dw BurnHit
+ dw FreezeHit
+ dw ParalyzeHit
+ dw Explosion
+ dw DreamEater
+ dw MirrorMove
+ dw AttackUp
+ dw DefenseUp
+ dw SpeedUp
+ dw Growth
+ dw SpecialDefenseUp
+ dw AccuracyUp
+ dw EvasionUp
+ dw NormalHit
+ dw Growl
+ dw DefenseDown
+ dw StringShot
+ dw SpecialAttackDown
+ dw SpecialDefenseDown
+ dw AccuracyDown
+ dw SweetScent
+ dw Haze
+ dw Bide
+ dw Rampage
+ dw Whirlwind
+ dw MultiHit
+ dw Conversion
+ dw FlinchHit
+ dw Heal
+ dw Toxic
+ dw PayDay
+ dw LightScreen
+ dw TriAttack
+ dw NormalHit
+ dw OHKOHit
+ dw RazorWind
+ dw SuperFang
+ dw StaticDamage
+ dw Bind
+ dw NormalHit
+ dw MultiHit
+ dw NormalHit
+ dw Mist
+ dw FocusEnergy
+ dw RecoilHit
+ dw DoConfuse
+ dw SwordsDance
+ dw DefenseUp2
+ dw Agility
+ dw SpecialAttackUp2
+ dw Amnesia
+ dw AccuracyUp2
+ dw EvasionUp2
+ dw Transform
+ dw Charm
+ dw Screech
+ dw SpeedDown2
+ dw SpecialAttackDown2
+ dw SpecialDefenseDown2
+ dw AccuracyDown2
+ dw EvasionDown2
+ dw Reflect
+ dw DoPoison
+ dw DoParalyze
+ dw AuroraBeam
+ dw DefenseDownHit
+ dw SpeedDownHit
+ dw SpecialAttackDownHit
+ dw SpecialDefenseDownHit
+ dw AccuracyDownHit
+ dw EvasionDownHit
+ dw SkyAttack
+ dw ConfuseHit
+ dw Twineedle
+ dw NormalHit
+ dw Substitute
+ dw HyperBeam
+ dw Rage
+ dw Mimic
+ dw Metronome
+ dw LeechSeed
+ dw Splash
+ dw Disable
+ dw StaticDamage
+ dw Psywave
+ dw Counter
+ dw Encore
+ dw PainSplit
+ dw Snore
+ dw Conversion2
+ dw LockOn
+ dw Sketch
+ dw DefrostOpponent
+ dw SleepTalk
+ dw DestinyBond
+ dw Reversal
+ dw Spite
+ dw FalseSwipe
+ dw HealBell
+ dw NormalHit
+ dw TripleKick
+ dw Thief
+ dw MeanLook
+ dw Nightmare
+ dw FlameWheel
+ dw Curse
+ dw NormalHit
+ dw Protect
+ dw Spikes
+ dw Foresight
+ dw PerishSong
+ dw Sandstorm
+ dw Endure
+ dw Rollout
+ dw Swagger
+ dw FuryCutter
+ dw Attract
+ dw Return
+ dw Present
+ dw Frustration
+ dw Safeguard
+ dw SacredFire
+ dw Magnitude
+ dw BatonPass
+ dw Pursuit
+ dw RapidSpin
+ dw NormalHit
+ dw NormalHit
+ dw MorningSun
+ dw Synthesis
+ dw Moonlight
+ dw HiddenPower
+ dw RainDance
+ dw SunnyDay
+ dw SteelWing
+ dw MetalClaw
+ dw Ancientpower
+ dw FakeOut
+ dw BellyDrum
+ dw PsychUp
+ dw MirrorCoat
+ dw SkullBash
+ dw Twister
+ dw Earthquake
+ dw FutureSight
+ dw Gust
+ dw Stomp
+ dw Solarbeam
+ dw Thunder
+ dw Teleport
+ dw BeatUp
+ dw Fly
+ dw DefenseCurl
+
diff --git a/battle/moves/moves.asm b/battle/moves/moves.asm
index c2b72d2c9..ee30cd1e7 100644
--- a/battle/moves/moves.asm
+++ b/battle/moves/moves.asm
@@ -1,257 +1,258 @@
; Characteristics of each move
; animation, effect, power, type, accuracy, PP, effect chance
-Move0:
- db POUND, $00, 40, NORMAL, $ff, 35, $00
+
Move1:
- db KARATE_CHOP, $00, 50, FIGHTING, $ff, 25, $00
- db DOUBLESLAP, $1d, 15, NORMAL, $d8, 10, $00
- db COMET_PUNCH, $1d, 18, NORMAL, $d8, 15, $00
- db MEGA_PUNCH, $00, 80, NORMAL, $d8, 20, $00
- db PAY_DAY, $22, 40, NORMAL, $ff, 20, $00
- db FIRE_PUNCH, $04, 75, FIRE, $ff, 15, $19
- db ICE_PUNCH, $05, 75, ICE, $ff, 15, $19
- db THUNDERPUNCH, $06, 75, ELECTRIC, $ff, 15, $19
- db SCRATCH, $00, 40, NORMAL, $ff, 35, $00
- db VICEGRIP, $00, 55, NORMAL, $ff, 30, $00
- db GUILLOTINE, $26, 0, NORMAL, $4c, 5, $00
- db RAZOR_WIND, $27, 80, NORMAL, $bf, 10, $00
- db SWORDS_DANCE, $32, 0, NORMAL, $ff, 30, $00
- db CUT, $00, 50, NORMAL, $f2, 30, $00
- db GUST, $95, 40, FLYING, $ff, 35, $00
- db WING_ATTACK, $00, 60, FLYING, $ff, 35, $00
- db WHIRLWIND, $1c, 0, NORMAL, $ff, 20, $00
- db FLY, $9b, 70, FLYING, $f2, 15, $00
- db BIND, $2a, 15, NORMAL, $bf, 20, $00
- db SLAM, $00, 80, NORMAL, $bf, 20, $00
- db VINE_WHIP, $00, 35, GRASS, $ff, 10, $00
- db STOMP, $96, 65, NORMAL, $ff, 20, $4c
- db DOUBLE_KICK, $2c, 30, FIGHTING, $ff, 30, $00
- db MEGA_KICK, $00, 120, NORMAL, $bf, 5, $00
- db JUMP_KICK, $2d, 70, FIGHTING, $f2, 25, $00
- db ROLLING_KICK, $1f, 60, FIGHTING, $d8, 15, $4c
- db SAND_ATTACK, $17, 0, GROUND, $ff, 15, $00
- db HEADBUTT, $1f, 70, NORMAL, $ff, 15, $4c
- db HORN_ATTACK, $00, 65, NORMAL, $ff, 25, $00
- db FURY_ATTACK, $1d, 15, NORMAL, $d8, 20, $00
- db HORN_DRILL, $26, 1, NORMAL, $4c, 5, $00
- db TACKLE, $00, 35, NORMAL, $f2, 35, $00
- db BODY_SLAM, $06, 85, NORMAL, $ff, 15, $4c
- db WRAP, $2a, 15, NORMAL, $d8, 20, $00
- db TAKE_DOWN, $30, 90, NORMAL, $d8, 20, $00
- db THRASH, $1b, 90, NORMAL, $ff, 20, $00
- db DOUBLE_EDGE, $30, 120, NORMAL, $ff, 15, $00
- db TAIL_WHIP, $13, 0, NORMAL, $ff, 30, $00
- db POISON_STING, $02, 15, POISON, $ff, 35, $4c
- db TWINEEDLE, $4d, 25, BUG, $ff, 20, $33
- db PIN_MISSILE, $1d, 14, BUG, $d8, 20, $00
- db LEER, $13, 0, NORMAL, $ff, 30, $00
- db BITE, $1f, 60, DARK, $ff, 25, $4c
- db GROWL, $12, 0, NORMAL, $ff, 40, $00
- db ROAR, $1c, 0, NORMAL, $ff, 20, $00
- db SING, $01, 0, NORMAL, $8c, 15, $00
- db SUPERSONIC, $31, 0, NORMAL, $8c, 20, $00
- db SONICBOOM, $29, 20, NORMAL, $e5, 20, $00
- db DISABLE, $56, 0, NORMAL, $8c, 20, $00
- db ACID, $45, 40, POISON, $ff, 30, $19
- db EMBER, $04, 40, FIRE, $ff, 25, $19
- db FLAMETHROWER, $04, 95, FIRE, $ff, 15, $19
- db MIST, $2e, 0, ICE, $ff, 30, $00
- db WATER_GUN, $00, 40, WATER, $ff, 25, $00
- db HYDRO_PUMP, $00, 120, WATER, $cc, 5, $00
- db SURF, $00, 95, WATER, $ff, 15, $00
- db ICE_BEAM, $05, 95, ICE, $ff, 10, $19
- db BLIZZARD, $05, 120, ICE, $b2, 5, $19
- db PSYBEAM, $4c, 65, PSYCHIC, $ff, 20, $19
- db BUBBLEBEAM, $46, 65, WATER, $ff, 20, $19
- db AURORA_BEAM, $44, 65, ICE, $ff, 20, $19
- db HYPER_BEAM, $50, 150, NORMAL, $e5, 5, $00
- db PECK, $00, 35, FLYING, $ff, 35, $00
- db DRILL_PECK, $00, 80, FLYING, $ff, 20, $00
- db SUBMISSION, $30, 80, FIGHTING, $cc, 25, $00
- db LOW_KICK, $1f, 50, FIGHTING, $e5, 20, $4c
- db COUNTER, $59, 1, FIGHTING, $ff, 20, $00
- db SEISMIC_TOSS, $57, 1, FIGHTING, $ff, 20, $00
- db STRENGTH, $00, 80, NORMAL, $ff, 15, $00
- db ABSORB, $03, 20, GRASS, $ff, 20, $00
- db MEGA_DRAIN, $03, 40, GRASS, $ff, 10, $00
- db LEECH_SEED, $54, 0, GRASS, $e5, 10, $00
- db GROWTH, $0d, 0, NORMAL, $ff, 40, $00
- db RAZOR_LEAF, $00, 55, GRASS, $f2, 25, $00
- db SOLARBEAM, $97, 120, GRASS, $ff, 10, $00
- db POISONPOWDER, $42, 0, POISON, $bf, 35, $00
- db STUN_SPORE, $43, 0, GRASS, $bf, 30, $00
- db SLEEP_POWDER, $01, 0, GRASS, $bf, 15, $00
- db PETAL_DANCE, $1b, 70, GRASS, $ff, 20, $00
- db STRING_SHOT, $14, 0, BUG, $f2, 40, $00
- db DRAGON_RAGE, $29, 40, DRAGON, $ff, 10, $00
- db FIRE_SPIN, $2a, 15, FIRE, $b2, 15, $00
- db THUNDERSHOCK, $06, 40, ELECTRIC, $ff, 30, $19
- db THUNDERBOLT, $06, 95, ELECTRIC, $ff, 15, $19
- db THUNDER_WAVE, $43, 0, ELECTRIC, $ff, 20, $00
- db THUNDER, $98, 120, ELECTRIC, $b2, 10, $4c
- db ROCK_THROW, $00, 50, ROCK, $e5, 15, $00
- db EARTHQUAKE, $93, 100, GROUND, $ff, 10, $00
- db FISSURE, $26, 1, GROUND, $4c, 5, $00
- db DIG, $9b, 60, GROUND, $ff, 10, $00
- db TOXIC, $21, 0, POISON, $d8, 10, $00
- db CONFUSION, $4c, 50, PSYCHIC, $ff, 25, $19
- db PSYCHIC_M, $48, 90, PSYCHIC, $ff, 10, $19
- db HYPNOSIS, $01, 0, PSYCHIC, $99, 20, $00
- db MEDITATE, $0a, 0, PSYCHIC, $ff, 40, $00
- db AGILITY, $34, 0, PSYCHIC, $ff, 30, $00
- db QUICK_ATTACK, $67, 40, NORMAL, $ff, 30, $00
- db RAGE, $51, 20, NORMAL, $ff, 20, $00
- db TELEPORT, $99, 0, PSYCHIC, $ff, 20, $00
- db NIGHT_SHADE, $57, 1, GHOST, $ff, 15, $00
- db MIMIC, $52, 0, NORMAL, $ff, 10, $00
- db SCREECH, $3b, 0, NORMAL, $d8, 40, $00
- db DOUBLE_TEAM, $10, 0, NORMAL, $ff, 15, $00
- db RECOVER, $20, 0, NORMAL, $ff, 20, $00
- db HARDEN, $0b, 0, NORMAL, $ff, 30, $00
- db MINIMIZE, $10, 0, NORMAL, $ff, 20, $00
- db SMOKESCREEN, $17, 0, NORMAL, $ff, 20, $00
- db CONFUSE_RAY, $31, 0, GHOST, $ff, 10, $00
- db WITHDRAW, $0b, 0, WATER, $ff, 40, $00
- db DEFENSE_CURL, $9c, 0, NORMAL, $ff, 40, $00
- db BARRIER, $33, 0, PSYCHIC, $ff, 30, $00
- db LIGHT_SCREEN, $23, 0, PSYCHIC, $ff, 30, $00
- db HAZE, $19, 0, ICE, $ff, 30, $00
- db REFLECT, $41, 0, PSYCHIC, $ff, 20, $00
- db FOCUS_ENERGY, $2f, 0, NORMAL, $ff, 30, $00
- db BIDE, $1a, 0, NORMAL, $ff, 10, $00
- db METRONOME, $53, 0, NORMAL, $ff, 10, $00
- db MIRROR_MOVE, $09, 0, FLYING, $ff, 20, $00
- db SELFDESTRUCT, $07, 200, NORMAL, $ff, 5, $00
- db EGG_BOMB, $00, 100, NORMAL, $bf, 10, $00
- db LICK, $06, 20, GHOST, $ff, 30, $4c
- db SMOG, $02, 20, POISON, $b2, 20, $66
- db SLUDGE, $02, 65, POISON, $ff, 20, $4c
- db BONE_CLUB, $1f, 65, GROUND, $d8, 20, $19
- db FIRE_BLAST, $04, 120, FIRE, $d8, 5, $19
- db WATERFALL, $00, 80, WATER, $ff, 15, $00
- db CLAMP, $2a, 35, WATER, $bf, 10, $00
- db SWIFT, $11, 60, NORMAL, $ff, 20, $00
- db SKULL_BASH, $91, 100, NORMAL, $ff, 15, $00
- db SPIKE_CANNON, $1d, 20, NORMAL, $ff, 15, $00
- db CONSTRICT, $46, 10, NORMAL, $ff, 35, $19
- db AMNESIA, $36, 0, PSYCHIC, $ff, 20, $00
- db KINESIS, $17, 0, PSYCHIC, $cc, 15, $00
- db SOFTBOILED, $20, 0, NORMAL, $ff, 10, $00
- db HI_JUMP_KICK, $2d, 85, FIGHTING, $e5, 20, $00
- db GLARE, $43, 0, NORMAL, $bf, 30, $00
- db DREAM_EATER, $08, 100, PSYCHIC, $ff, 15, $00
- db POISON_GAS, $42, 0, POISON, $8c, 40, $00
- db BARRAGE, $1d, 15, NORMAL, $d8, 20, $00
- db LEECH_LIFE, $03, 20, BUG, $ff, 15, $00
- db LOVELY_KISS, $01, 0, NORMAL, $bf, 10, $00
- db SKY_ATTACK, $4b, 140, FLYING, $e5, 5, $00
- db TRANSFORM, $39, 0, NORMAL, $ff, 10, $00
- db BUBBLE, $46, 20, WATER, $ff, 30, $19
- db DIZZY_PUNCH, $4c, 70, NORMAL, $ff, 10, $33
- db SPORE, $01, 0, GRASS, $ff, 15, $00
- db FLASH, $17, 0, NORMAL, $b2, 20, $00
- db PSYWAVE, $58, 1, PSYCHIC, $cc, 15, $00
- db SPLASH, $55, 0, NORMAL, $ff, 40, $00
- db ACID_ARMOR, $33, 0, POISON, $ff, 40, $00
- db CRABHAMMER, $00, 90, WATER, $d8, 10, $00
- db EXPLOSION, $07, 250, NORMAL, $ff, 5, $00
- db FURY_SWIPES, $1d, 18, NORMAL, $cc, 15, $00
- db BONEMERANG, $2c, 50, GROUND, $e5, 10, $00
- db REST, $20, 0, PSYCHIC, $ff, 10, $00
- db ROCK_SLIDE, $1f, 75, ROCK, $e5, 10, $4c
- db HYPER_FANG, $1f, 80, NORMAL, $e5, 15, $19
- db SHARPEN, $0a, 0, NORMAL, $ff, 30, $00
- db CONVERSION, $1e, 0, NORMAL, $ff, 30, $00
- db TRI_ATTACK, $24, 80, NORMAL, $ff, 10, $33
- db SUPER_FANG, $28, 1, NORMAL, $e5, 10, $00
- db SLASH, $00, 70, NORMAL, $ff, 20, $00
- db SUBSTITUTE, $4f, 0, NORMAL, $ff, 10, $00
- db STRUGGLE, $30, 50, NORMAL, $ff, 1, $00
- db SKETCH, $5f, 0, NORMAL, $ff, 1, $00
- db TRIPLE_KICK, $68, 10, FIGHTING, $e5, 10, $00
- db THIEF, $69, 40, DARK, $ff, 10, $ff
- db SPIDER_WEB, $6a, 0, BUG, $ff, 10, $00
- db MIND_READER, $5e, 0, NORMAL, $ff, 5, $00
- db NIGHTMARE, $6b, 0, GHOST, $ff, 15, $00
- db FLAME_WHEEL, $6c, 60, FIRE, $ff, 25, $19
- db SNORE, $5c, 40, NORMAL, $ff, 15, $4c
- db CURSE, $6d, 0, CURSE_T, $ff, 10, $00
- db FLAIL, $63, 1, NORMAL, $ff, 15, $00
- db CONVERSION2, $5d, 0, NORMAL, $ff, 30, $00
- db AEROBLAST, $00, 100, FLYING, $f2, 5, $00
- db COTTON_SPORE, $3c, 0, GRASS, $d8, 40, $00
- db REVERSAL, $63, 1, FIGHTING, $ff, 15, $00
- db SPITE, $64, 0, GHOST, $ff, 10, $00
- db POWDER_SNOW, $05, 40, ICE, $ff, 25, $19
- db PROTECT, $6f, 0, NORMAL, $ff, 10, $00
- db MACH_PUNCH, $67, 40, FIGHTING, $ff, 30, $00
- db SCARY_FACE, $3c, 0, NORMAL, $e5, 10, $00
- db FAINT_ATTACK, $11, 60, DARK, $ff, 20, $00
- db SWEET_KISS, $31, 0, NORMAL, $bf, 10, $00
- db BELLY_DRUM, $8e, 0, NORMAL, $ff, 10, $00
- db SLUDGE_BOMB, $02, 90, POISON, $ff, 10, $4c
- db MUD_SLAP, $49, 20, GROUND, $ff, 10, $ff
- db OCTAZOOKA, $49, 65, WATER, $d8, 10, $7f
- db SPIKES, $70, 0, GROUND, $ff, 20, $00
- db ZAP_CANNON, $06, 100, ELECTRIC, $7f, 5, $ff
- db FORESIGHT, $71, 0, NORMAL, $ff, 40, $00
- db DESTINY_BOND, $62, 0, GHOST, $ff, 5, $00
- db PERISH_SONG, $72, 0, NORMAL, $ff, 5, $00
- db ICY_WIND, $46, 55, ICE, $f2, 15, $ff
- db DETECT, $6f, 0, FIGHTING, $ff, 5, $00
- db BONE_RUSH, $1d, 25, GROUND, $cc, 10, $00
- db LOCK_ON, $5e, 0, NORMAL, $ff, 5, $00
- db OUTRAGE, $1b, 90, DRAGON, $ff, 15, $00
- db SANDSTORM, $73, 0, ROCK, $ff, 10, $00
- db GIGA_DRAIN, $03, 60, GRASS, $ff, 5, $00
- db ENDURE, $74, 0, NORMAL, $ff, 10, $00
- db CHARM, $3a, 0, NORMAL, $ff, 20, $00
- db ROLLOUT, $75, 30, ROCK, $e5, 20, $00
- db FALSE_SWIPE, $65, 40, NORMAL, $ff, 40, $00
- db SWAGGER, $76, 0, NORMAL, $e5, 15, $ff
- db MILK_DRINK, $20, 0, NORMAL, $ff, 10, $00
- db SPARK, $06, 65, ELECTRIC, $ff, 20, $4c
- db FURY_CUTTER, $77, 10, BUG, $f2, 20, $00
- db STEEL_WING, $8a, 70, STEEL, $e5, 25, $19
- db MEAN_LOOK, $6a, 0, NORMAL, $ff, 5, $00
- db ATTRACT, $78, 0, NORMAL, $ff, 15, $00
- db SLEEP_TALK, $61, 0, NORMAL, $ff, 10, $00
- db HEAL_BELL, $66, 0, NORMAL, $ff, 5, $00
- db RETURN, $79, 1, NORMAL, $ff, 20, $00
- db PRESENT, $7a, 1, NORMAL, $e5, 15, $00
- db FRUSTRATION, $7b, 1, NORMAL, $ff, 20, $00
- db SAFEGUARD, $7c, 0, NORMAL, $ff, 25, $00
- db PAIN_SPLIT, $5b, 0, NORMAL, $ff, 20, $00
- db SACRED_FIRE, $7d, 100, FIRE, $f2, 5, $7f
- db MAGNITUDE, $7e, 1, GROUND, $ff, 30, $00
- db DYNAMICPUNCH, $4c, 100, FIGHTING, $7f, 5, $ff
- db MEGAHORN, $00, 120, BUG, $d8, 10, $00
- db DRAGONBREATH, $06, 60, DRAGON, $ff, 20, $4c
- db BATON_PASS, $7f, 0, NORMAL, $ff, 40, $00
- db ENCORE, $5a, 0, NORMAL, $ff, 5, $00
- db PURSUIT, $80, 40, DARK, $ff, 20, $00
- db RAPID_SPIN, $81, 20, NORMAL, $ff, 40, $00
- db SWEET_SCENT, $18, 0, NORMAL, $ff, 20, $00
- db IRON_TAIL, $45, 100, STEEL, $bf, 15, $4c
- db METAL_CLAW, $8b, 50, STEEL, $f2, 35, $19
- db VITAL_THROW, $11, 70, FIGHTING, $ff, 10, $00
- db MORNING_SUN, $84, 0, NORMAL, $ff, 5, $00
- db SYNTHESIS, $85, 0, GRASS, $ff, 5, $00
- db MOONLIGHT, $86, 0, NORMAL, $ff, 5, $00
- db HIDDEN_POWER, $87, 1, NORMAL, $ff, 15, $00
- db CROSS_CHOP, $00, 100, FIGHTING, $cc, 5, $00
- db TWISTER, $92, 40, DRAGON, $ff, 20, $33
- db RAIN_DANCE, $88, 0, WATER, $e5, 5, $00
- db SUNNY_DAY, $89, 0, FIRE, $e5, 5, $00
- db CRUNCH, $48, 80, DARK, $ff, 15, $33
- db MIRROR_COAT, $90, 1, PSYCHIC, $ff, 20, $00
- db PSYCH_UP, $8f, 0, NORMAL, $ff, 10, $00
- db EXTREMESPEED, $67, 80, NORMAL, $ff, 5, $00
- db ANCIENTPOWER, $8c, 60, ROCK, $ff, 5, $19
- db SHADOW_BALL, $48, 80, GHOST, $ff, 15, $33
- db FUTURE_SIGHT, $94, 80, PSYCHIC, $e5, 15, $00
- db ROCK_SMASH, $45, 20, FIGHTING, $ff, 15, $7f
- db WHIRLPOOL, $2a, 15, WATER, $b2, 15, $00
- db BEAT_UP, $9a, 10, DARK, $ff, 10, $00
+ db POUND, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
+Move2:
+ db KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, $ff, 25, $00
+ db DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 10, $00
+ db COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, $d8, 15, $00
+ db MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, $d8, 20, $00
+ db PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, $ff, 20, $00
+ db FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, $ff, 15, $19
+ db ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, $ff, 15, $19
+ db THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, $ff, 15, $19
+ db SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, $ff, 35, $00
+ db VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, $ff, 30, $00
+ db GUILLOTINE, EFFECT_OHKO, 0, NORMAL, $4c, 5, $00
+ db RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, $bf, 10, $00
+ db SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, $ff, 30, $00
+ db CUT, EFFECT_NORMAL_HIT, 50, NORMAL, $f2, 30, $00
+ db GUST, EFFECT_GUST, 40, FLYING, $ff, 35, $00
+ db WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, $ff, 35, $00
+ db WHIRLWIND, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
+ db FLY, EFFECT_FLY, 70, FLYING, $f2, 15, $00
+ db BIND, EFFECT_BIND, 15, NORMAL, $bf, 20, $00
+ db SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, $bf, 20, $00
+ db VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, $ff, 10, $00
+ db STOMP, EFFECT_STOMP, 65, NORMAL, $ff, 20, $4c
+ db DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, $ff, 30, $00
+ db MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, $bf, 5, $00
+ db JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, $f2, 25, $00
+ db ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, $d8, 15, $4c
+ db SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, $ff, 15, $00
+ db HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, $ff, 15, $4c
+ db HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, $ff, 25, $00
+ db FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
+ db HORN_DRILL, EFFECT_OHKO, 1, NORMAL, $4c, 5, $00
+ db TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, $f2, 35, $00
+ db BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, $ff, 15, $4c
+ db WRAP, EFFECT_BIND, 15, NORMAL, $d8, 20, $00
+ db TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, $d8, 20, $00
+ db THRASH, EFFECT_RAMPAGE, 90, NORMAL, $ff, 20, $00
+ db DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, $ff, 15, $00
+ db TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
+ db POISON_STING, EFFECT_POISON_HIT, 15, POISON, $ff, 35, $4c
+ db TWINEEDLE, EFFECT_TWINEEDLE, 25, BUG, $ff, 20, $33
+ db PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, $d8, 20, $00
+ db LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, $ff, 30, $00
+ db BITE, EFFECT_FLINCH_HIT, 60, DARK, $ff, 25, $4c
+ db GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, $ff, 40, $00
+ db ROAR, EFFECT_WHIRLWIND, 0, NORMAL, $ff, 20, $00
+ db SING, EFFECT_SLEEP, 0, NORMAL, $8c, 15, $00
+ db SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, $8c, 20, $00
+ db SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, $e5, 20, $00
+ db DISABLE, EFFECT_DISABLE, 0, NORMAL, $8c, 20, $00
+ db ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, $ff, 30, $19
+ db EMBER, EFFECT_BURN_HIT, 40, FIRE, $ff, 25, $19
+ db FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, $ff, 15, $19
+ db MIST, EFFECT_MIST, 0, ICE, $ff, 30, $00
+ db WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, $ff, 25, $00
+ db HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, $cc, 5, $00
+ db SURF, EFFECT_NORMAL_HIT, 95, WATER, $ff, 15, $00
+ db ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, $ff, 10, $19
+ db BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, $b2, 5, $19
+ db PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, $ff, 20, $19
+ db BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, $ff, 20, $19
+ db AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, $ff, 20, $19
+ db HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, $e5, 5, $00
+ db PECK, EFFECT_NORMAL_HIT, 35, FLYING, $ff, 35, $00
+ db DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, $ff, 20, $00
+ db SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, $cc, 25, $00
+ db LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, $e5, 20, $4c
+ db COUNTER, EFFECT_COUNTER, 1, FIGHTING, $ff, 20, $00
+ db SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, $ff, 20, $00
+ db STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, $ff, 15, $00
+ db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00
+ db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00
+ db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00
+ db GROWTH, EFFECT_SP_ATTACK_UP, 0, NORMAL, $ff, 40, $00
+ db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00
+ db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00
+ db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00
+ db STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, $bf, 30, $00
+ db SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, $bf, 15, $00
+ db PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, $ff, 20, $00
+ db STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, $f2, 40, $00
+ db DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, $ff, 10, $00
+ db FIRE_SPIN, EFFECT_BIND, 15, FIRE, $b2, 15, $00
+ db THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, $ff, 30, $19
+ db THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, $ff, 15, $19
+ db THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, $ff, 20, $00
+ db THUNDER, EFFECT_THUNDER, 120, ELECTRIC, $b2, 10, $4c
+ db ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, $e5, 15, $00
+ db EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, $ff, 10, $00
+ db FISSURE, EFFECT_OHKO, 1, GROUND, $4c, 5, $00
+ db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00
+ db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00
+ db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19
+ db PSYCHIC_M, EFFECT_SP_DEFENSE_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
+ db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00
+ db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00
+ db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00
+ db QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, $ff, 30, $00
+ db RAGE, EFFECT_RAGE, 20, NORMAL, $ff, 20, $00
+ db TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, $ff, 20, $00
+ db NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, $ff, 15, $00
+ db MIMIC, EFFECT_MIMIC, 0, NORMAL, $ff, 10, $00
+ db SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, $d8, 40, $00
+ db DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, $ff, 15, $00
+ db RECOVER, EFFECT_HEAL, 0, NORMAL, $ff, 20, $00
+ db HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, $ff, 30, $00
+ db MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, $ff, 20, $00
+ db SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, $ff, 20, $00
+ db CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, $ff, 10, $00
+ db WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, $ff, 40, $00
+ db DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, $ff, 40, $00
+ db BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, $ff, 30, $00
+ db LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, $ff, 30, $00
+ db HAZE, EFFECT_HAZE, 0, ICE, $ff, 30, $00
+ db REFLECT, EFFECT_REFLECT, 0, PSYCHIC, $ff, 20, $00
+ db FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, $ff, 30, $00
+ db BIDE, EFFECT_BIDE, 0, NORMAL, $ff, 10, $00
+ db METRONOME, EFFECT_METRONOME, 0, NORMAL, $ff, 10, $00
+ db MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, $ff, 20, $00
+ db SELFDESTRUCT, EFFECT_EXPLOSION, 200, NORMAL, $ff, 5, $00
+ db EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, $bf, 10, $00
+ db LICK, EFFECT_PARALYZE_HIT, 20, GHOST, $ff, 30, $4c
+ db SMOG, EFFECT_POISON_HIT, 20, POISON, $b2, 20, $66
+ db SLUDGE, EFFECT_POISON_HIT, 65, POISON, $ff, 20, $4c
+ db BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, $d8, 20, $19
+ db FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, $d8, 5, $19
+ db WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, $ff, 15, $00
+ db CLAMP, EFFECT_BIND, 35, WATER, $bf, 10, $00
+ db SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, $ff, 20, $00
+ db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00
+ db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00
+ db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19
+ db AMNESIA, EFFECT_SP_DEFENSE_UP_2, 0, PSYCHIC, $ff, 20, $00
+ db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00
+ db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
+ db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00
+ db GLARE, EFFECT_PARALYZE, 0, NORMAL, $bf, 30, $00
+ db DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, $ff, 15, $00
+ db POISON_GAS, EFFECT_POISON, 0, POISON, $8c, 40, $00
+ db BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, $d8, 20, $00
+ db LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, $ff, 15, $00
+ db LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, $bf, 10, $00
+ db SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, $e5, 5, $00
+ db TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, $ff, 10, $00
+ db BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, $ff, 30, $19
+ db DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, $ff, 10, $33
+ db SPORE, EFFECT_SLEEP, 0, GRASS, $ff, 15, $00
+ db FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, $b2, 20, $00
+ db PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, $cc, 15, $00
+ db SPLASH, EFFECT_SPLASH, 0, NORMAL, $ff, 40, $00
+ db ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, $ff, 40, $00
+ db CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, $d8, 10, $00
+ db EXPLOSION, EFFECT_EXPLOSION, 250, NORMAL, $ff, 5, $00
+ db FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, $cc, 15, $00
+ db BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, $e5, 10, $00
+ db REST, EFFECT_HEAL, 0, PSYCHIC, $ff, 10, $00
+ db ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, $e5, 10, $4c
+ db HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, $e5, 15, $19
+ db SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, $ff, 30, $00
+ db CONVERSION, EFFECT_CONVERSION, 0, NORMAL, $ff, 30, $00
+ db TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, $ff, 10, $33
+ db SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, $e5, 10, $00
+ db SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, $ff, 20, $00
+ db SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, $ff, 10, $00
+ db STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, $ff, 1, $00
+ db SKETCH, EFFECT_SKETCH, 0, NORMAL, $ff, 1, $00
+ db TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, $e5, 10, $00
+ db THIEF, EFFECT_THIEF, 40, DARK, $ff, 10, $ff
+ db SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, $ff, 10, $00
+ db MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
+ db NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, $ff, 15, $00
+ db FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, $ff, 25, $19
+ db SNORE, EFFECT_SNORE, 40, NORMAL, $ff, 15, $4c
+ db CURSE, EFFECT_CURSE, 0, CURSE_T, $ff, 10, $00
+ db FLAIL, EFFECT_REVERSAL, 1, NORMAL, $ff, 15, $00
+ db CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, $ff, 30, $00
+ db AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, $f2, 5, $00
+ db COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, $d8, 40, $00
+ db REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, $ff, 15, $00
+ db SPITE, EFFECT_SPITE, 0, GHOST, $ff, 10, $00
+ db POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, $ff, 25, $19
+ db PROTECT, EFFECT_PROTECT, 0, NORMAL, $ff, 10, $00
+ db MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, $ff, 30, $00
+ db SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, $e5, 10, $00
+ db FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, $ff, 20, $00
+ db SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, $bf, 10, $00
+ db BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, $ff, 10, $00
+ db SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, $ff, 10, $4c
+ db MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, $ff, 10, $ff
+ db OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, $d8, 10, $7f
+ db SPIKES, EFFECT_SPIKES, 0, GROUND, $ff, 20, $00
+ db ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, $7f, 5, $ff
+ db FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, $ff, 40, $00
+ db DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, $ff, 5, $00
+ db PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, $ff, 5, $00
+ db ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, $f2, 15, $ff
+ db DETECT, EFFECT_PROTECT, 0, FIGHTING, $ff, 5, $00
+ db BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, $cc, 10, $00
+ db LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, $ff, 5, $00
+ db OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, $ff, 15, $00
+ db SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, $ff, 10, $00
+ db GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, $ff, 5, $00
+ db ENDURE, EFFECT_ENDURE, 0, NORMAL, $ff, 10, $00
+ db CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, $ff, 20, $00
+ db ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, $e5, 20, $00
+ db FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, $ff, 40, $00
+ db SWAGGER, EFFECT_SWAGGER, 0, NORMAL, $e5, 15, $ff
+ db MILK_DRINK, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
+ db SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, $ff, 20, $4c
+ db FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, $f2, 20, $00
+ db STEEL_WING, EFFECT_STEEL_WING, 70, STEEL, $e5, 25, $19
+ db MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, $ff, 5, $00
+ db ATTRACT, EFFECT_ATTRACT, 0, NORMAL, $ff, 15, $00
+ db SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, $ff, 10, $00
+ db HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, $ff, 5, $00
+ db RETURN, EFFECT_RETURN, 1, NORMAL, $ff, 20, $00
+ db PRESENT, EFFECT_PRESENT, 1, NORMAL, $e5, 15, $00
+ db FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, $ff, 20, $00
+ db SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, $ff, 25, $00
+ db PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, $ff, 20, $00
+ db SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, $f2, 5, $7f
+ db MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, $ff, 30, $00
+ db DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, $7f, 5, $ff
+ db MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, $d8, 10, $00
+ db DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, $ff, 20, $4c
+ db BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, $ff, 40, $00
+ db ENCORE, EFFECT_ENCORE, 0, NORMAL, $ff, 5, $00
+ db PURSUIT, EFFECT_PURSUIT, 40, DARK, $ff, 20, $00
+ db RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, $ff, 40, $00
+ db SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, $ff, 20, $00
+ db IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, $bf, 15, $4c
+ db METAL_CLAW, EFFECT_METAL_CLAW, 50, STEEL, $f2, 35, $19
+ db VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, $ff, 10, $00
+ db MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, $ff, 5, $00
+ db SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, $ff, 5, $00
+ db MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, $ff, 5, $00
+ db HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, $ff, 15, $00
+ db CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, $cc, 5, $00
+ db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33
+ db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00
+ db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00
+ db CRUNCH, EFFECT_SP_DEFENSE_DOWN_HIT, 80, DARK, $ff, 15, $33
+ db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00
+ db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00
+ db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00
+ db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19
+ db SHADOW_BALL, EFFECT_SP_DEFENSE_DOWN_HIT, 80, GHOST, $ff, 15, $33
+ db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00
+ db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f
+ db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00
+ db BEAT_UP, EFFECT_BEAT_UP, 10, DARK, $ff, 10, $00
diff --git a/constants.asm b/constants.asm
index 8a3d4d080..cd461b3b9 100644
--- a/constants.asm
+++ b/constants.asm
@@ -1464,6 +1464,26 @@ MAP_ROUTE_30_BERRY_SPEECH_HOUSE EQU $09
MAP_MR_POKEMONS_HOUSE EQU $0a
MAP_ROUTE_31_VIOLET_GATE EQU $0b
+
+; elevator floors
+_B4F EQU $0
+_B3F EQU $1
+_B2F EQU $2
+_B1F EQU $3
+_1F EQU $4
+_2F EQU $5
+_3F EQU $6
+_4F EQU $7
+_5F EQU $8
+_6F EQU $9
+_7F EQU $a
+_8F EQU $b
+_9F EQU $c
+_10F EQU $d
+_11F EQU $e
+_ROOF EQU $f
+
+
; item constants
NO_ITEM EQU $00
MASTER_BALL EQU $01
@@ -1689,6 +1709,58 @@ HM_05 EQU $F7
HM_06 EQU $F8
HM_07 EQU $F9
+NUM_TMS EQU HM_01 - TM_01 - 2
+
+; pockets
+ITEM EQU 1
+KEY_ITEM EQU 2
+BALL EQU 3
+TM_HM EQU 4
+
+; item actions
+CANT_SELECT EQU %01000000
+CANT_TOSS EQU %10000000
+
+; held item effects
+HELD_BERRY EQU $01
+HELD_LEFTOVERS EQU $03
+HELD_RESTORE_PP EQU $06
+HELD_CLEANSE_TAG EQU $08
+HELD_HEAL_POISON EQU $0a
+HELD_HEAL_FREEZE EQU $0b
+HELD_HEAL_BURN EQU $0c
+HELD_HEAL_SLEEP EQU $0d
+HELD_HEAL_PARALYZE EQU $0e
+HELD_HEAL_STATUS EQU $0f
+HELD_HEAL_CONFUSION EQU $10
+HELD_METAL_POWDER EQU $2a
+HELD_NORMAL_BOOST EQU $32
+HELD_FIGHTING_BOOST EQU $33
+HELD_FLYING_BOOST EQU $34
+HELD_POISON_BOOST EQU $35
+HELD_GROUND_BOOST EQU $36
+HELD_ROCK_BOOST EQU $37
+HELD_BUG_BOOST EQU $38
+HELD_GHOST_BOOST EQU $39
+HELD_FIRE_BOOST EQU $3a
+HELD_WATER_BOOST EQU $3b
+HELD_GRASS_BOOST EQU $3c
+HELD_ELECTRIC_BOOST EQU $3d
+HELD_PSYCHIC_BOOST EQU $3e
+HELD_ICE_BOOST EQU $3f
+HELD_DRAGON_BOOST EQU $40
+HELD_DARK_BOOST EQU $41
+HELD_STEEL_BOOST EQU $42
+HELD_ESCAPE EQU $48
+HELD_CRITICAL_UP EQU $49
+HELD_QUICK_CLAW EQU $4a
+HELD_TRADE_EVOLVE EQU $4b
+HELD_AMULET_COIN EQU $4c
+HELD_BRIGHTPOWDER EQU $4d
+HELD_FOCUS_BAND EQU $4f
+
+
+
; days of the week
SUNDAY EQU $00
MONDAY EQU $01
@@ -2336,7 +2408,9 @@ EVOLVE_TRADE EQU 3
EVOLVE_HAPPINESS EQU 4
EVOLVE_STAT EQU 5
+BASE_HAPPINESS EQU 70
; happiness evolution triggers
+HAPPINESS_TO_EVOLVE EQU 220
TR_ANYTIME EQU 1
TR_MORNDAY EQU 2
TR_NITE EQU 3
@@ -3249,6 +3323,221 @@ MUSIC_SUICUNE_BATTLE EQU 100
MUSIC_BATTLE_TOWER_LOBBY EQU 101
MUSIC_MOBILE_CENTER EQU 102
+MUSIC_MAHOGANY_MART EQU 100 ; grandfathered from gold
+
+
+
+; sfx
+SFX_DEX_FANFARE_50_79 EQU $00
+SFX_ITEM EQU $01
+SFX_CAUGHT_MON EQU $02
+SFX_POKEBALLS_PLACED_ON_TABLE EQU $03
+SFX_POTION EQU $04
+SFX_FULL_HEAL EQU $05
+SFX_MENU EQU $06
+SFX_READ_TEXT EQU $07
+SFX_READ_TEXT_2 EQU $08
+SFX_DEX_FANFARE_20_49 EQU $09
+SFX_DEX_FANFARE_80_109 EQU $0a
+SFX_POISON EQU $0b
+SFX_GOT_SAFARI_BALLS EQU $0c
+SFX_BOOT_PC EQU $0d
+SFX_SHUT_DOWN_PC EQU $0e
+SFX_CHOOSE_PC_OPTION EQU $0f
+SFX_ESCAPE_ROPE EQU $10
+SFX_PUSH_BUTTON EQU $11
+SFX_SECOND_PART_OF_ITEMFINDER EQU $12
+SFX_WARP_TO EQU $13
+SFX_WARP_FROM EQU $14
+SFX_CHANGE_DEX_MODE EQU $15
+SFX_JUMP_OVER_LEDGE EQU $16
+SFX_GRASS_RUSTLE EQU $17
+SFX_FLY EQU $18
+SFX_WRONG EQU $19
+SFX_SQUEAK EQU $1a
+SFX_STRENGTH EQU $1b
+SFX_BOAT EQU $1c
+SFX_WALL_OPEN EQU $1d
+SFX_PLACE_PUZZLE_PIECE_DOWN EQU $1e
+SFX_ENTER_DOOR EQU $1f
+SFX_SWITCH_POKEMON EQU $20
+SFX_TALLY EQU $21
+SFX_TRANSACTION EQU $22
+SFX_EXIT_BUILDING EQU $23
+SFX_BUMP EQU $24
+SFX_SAVE EQU $25
+SFX_POKEFLUTE EQU $26
+SFX_ELEVATOR_END EQU $27
+SFX_THROW_BALL EQU $28
+SFX_BALL_POOF EQU $29
+SFX_UNKNOWN_3A EQU $2a
+SFX_RUN EQU $2b
+SFX_SLOT_MACHINE_START EQU $2c
+SFX_FANFARE EQU $2d
+SFX_PECK EQU $2e
+SFX_KINESIS EQU $2f
+SFX_LICK EQU $30
+SFX_POUND EQU $31
+SFX_MOVE_PUZZLE_PIECE EQU $32
+SFX_COMET_PUNCH EQU $33
+SFX_MEGA_PUNCH EQU $34
+SFX_SCRATCH EQU $35
+SFX_VICEGRIP EQU $36
+SFX_RAZOR_WIND EQU $37
+SFX_CUT EQU $38
+SFX_WING_ATTACK EQU $39
+SFX_WHIRLWIND EQU $3a
+SFX_BIND EQU $3b
+SFX_VINE_WHIP EQU $3c
+SFX_DOUBLE_KICK EQU $3d
+SFX_MEGA_KICK EQU $3e
+SFX_HEADBUTT EQU $3f
+SFX_HORN_ATTACK EQU $40
+SFX_TACKLE EQU $41
+SFX_POISON_STING EQU $42
+SFX_POWDER EQU $43
+SFX_DOUBLESLAP EQU $44
+SFX_BITE EQU $45
+SFX_JUMP_KICK EQU $46
+SFX_STOMP EQU $47
+SFX_TAIL_WHIP EQU $48
+SFX_KARATE_CHOP EQU $49
+SFX_SUBMISSION EQU $4a
+SFX_WATER_GUN EQU $4b
+SFX_SWORDS_DANCE EQU $4c
+SFX_THUNDER EQU $4d
+SFX_SUPERSONIC EQU $4e
+SFX_LEER EQU $4f
+SFX_EMBER EQU $50
+SFX_BUBBLEBEAM EQU $51
+SFX_HYDRO_PUMP EQU $52
+SFX_SURF EQU $53
+SFX_PSYBEAM EQU $54
+SFX_CHARGE EQU $55
+SFX_THUNDERSHOCK EQU $56
+SFX_PSYCHIC EQU $57
+SFX_SCREECH EQU $58
+SFX_BONE_CLUB EQU $59
+SFX_SHARPEN EQU $5a
+SFX_EGG_BOMB EQU $5b
+SFX_SING EQU $5c
+SFX_HYPER_BEAM EQU $5d
+SFX_SHINE EQU $5e
+SFX_UNKNOWN_5F EQU $5f
+SFX_UNKNOWN_60 EQU $60
+SFX_UNKNOWN_61 EQU $61
+SFX_UNKNOWN_62 EQU $62
+SFX_UNKNOWN_63 EQU $63
+SFX_BURN EQU $64
+SFX_TITLE_SCREEN_ENTRANCE EQU $65
+SFX_UNKNOWN_66 EQU $66
+SFX_GET_COIN_FROM_SLOTS EQU $67
+SFX_PAY_DAY EQU $68
+SFX_METRONOME EQU $69
+SFX_CALL EQU $6a
+SFX_HANG_UP EQU $6b
+SFX_NO_SIGNAL EQU $6c
+SFX_SANDSTORM EQU $6d
+SFX_ELEVATOR EQU $6e
+SFX_PROTECT EQU $6f
+SFX_SKETCH EQU $70
+SFX_RAIN_DANCE EQU $71
+SFX_AEROBLAST EQU $72
+SFX_SPARK EQU $73
+SFX_CURSE EQU $74
+SFX_RAGE EQU $75
+SFX_THIEF EQU $76
+SFX_THIEF_2 EQU $77
+SFX_SPIDER_WEB EQU $78
+SFX_MIND_READER EQU $79
+SFX_NIGHTMARE EQU $7a
+SFX_SNORE EQU $7b
+SFX_SWEET_KISS EQU $7c
+SFX_SWEET_KISS_2 EQU $7d
+SFX_BELLY_DRUM EQU $7e
+SFX_UNKNOWN_7F EQU $7f
+SFX_SLUDGE_BOMB EQU $80
+SFX_FORESIGHT EQU $81
+SFX_SPITE EQU $82
+SFX_OUTRAGE EQU $83
+SFX_PERISH_SONG EQU $84
+SFX_GIGA_DRAIN EQU $85
+SFX_ATTRACT EQU $86
+SFX_KINESIS_2 EQU $87
+SFX_ZAP_CANNON EQU $88
+SFX_MEAN_LOOK EQU $89
+SFX_HEAL_BELL EQU $8a
+SFX_RETURN EQU $8b
+SFX_EXP_BAR EQU $8c
+SFX_MILK_DRINK EQU $8d
+SFX_PRESENT EQU $8e
+SFX_MORNING_SUN EQU $8f
+SFX_LEVEL_UP EQU $90
+SFX_KEY_ITEM EQU $91
+SFX_FANFARE_2 EQU $92
+SFX_REGISTER_PHONE_# EQU $93
+SFX_3RD_PLACE EQU $94
+SFX_GET_EGG_FROM_DAYCARE_MAN EQU $95
+SFX_GET_EGG_FROM_DAYCARE_LADY EQU $96
+SFX_MOVE_DELETED EQU $97
+SFX_2ND_PLACE EQU $98
+SFX_1ST_PLACE EQU $99
+SFX_CHOOSE_A_CARD EQU $9a
+SFX_GET_TM EQU $9b
+SFX_GET_BADGE EQU $9c
+SFX_QUIT_SLOTS EQU $9d
+SFX_EGG_CRACK EQU $9e
+SFX_DEX_FANFARE_LESS_THAN_20 EQU $9f
+SFX_DEX_FANFARE_140_169 EQU $a0
+SFX_DEX_FANFARE_170_199 EQU $a1
+SFX_DEX_FANFARE_200_229 EQU $a2
+SFX_DEX_FANFARE_230_PLUS EQU $a3
+SFX_EVOLVED EQU $a4
+SFX_MASTER_BALL EQU $a5
+SFX_EGG_HATCH EQU $a6
+SFX_GS_INTRO_CHARIZARD_FIREBALL EQU $a7
+SFX_GS_INTRO_POKEMON_APPEARS EQU $a8
+SFX_FLASH EQU $a9
+SFX_GAME_FREAK_LOGO_GS EQU $aa
+SFX_NOT_VERY_EFFECTIVE EQU $ab
+SFX_DAMAGE EQU $ac
+SFX_SUPER_EFFECTIVE EQU $ad
+SFX_BALL_BOUNCE EQU $ae
+SFX_MOONLIGHT EQU $af
+SFX_ENCORE EQU $b0
+SFX_BEAT_UP EQU $b1
+SFX_BATON_PASS EQU $b2
+SFX_BALL_WIGGLE EQU $b3
+SFX_SWEET_SCENT EQU $b4
+SFX_SWEET_SCENT_2 EQU $b5
+SFX_HIT_END_OF_EXP_BAR EQU $b6
+SFX_GIVE_TRADEMON EQU $b7
+SFX_GET_TRADEMON EQU $b8
+SFX_TRAIN_ARRIVED EQU $b9
+SFX_STOP_SLOT EQU $ba
+SFX_2_BOOPS EQU $bb
+SFX_GLASS_TING EQU $bc
+SFX_GLASS_TING_2 EQU $bd
+SFX_INTRO_UNOWN_1 EQU $be
+SFX_INTRO_UNOWN_2 EQU $bf
+SFX_INTRO_UNOWN_3 EQU $c0
+SFX_DITTO_POP_UP EQU $c1
+SFX_DITTO_TRANSFORM EQU $c2
+SFX_INTRO_SUICUNE_1 EQU $c3
+SFX_INTRO_PICHU EQU $c4
+SFX_INTRO_SUICUNE_2 EQU $c5
+SFX_INTRO_SUICUNE_3 EQU $c6
+SFX_DITTO_BOUNCE EQU $c7
+SFX_INTRO_SUICUNE_4 EQU $c8
+SFX_GAME_FREAK_PRESENTS EQU $c9
+SFX_TINGLE EQU $ca
+SFX_UNKNOWN_CB EQU $cb
+SFX_TWO_PC_BEEPS EQU $cc
+SFX_4_NOTE_DITTY EQU $cd
+SFX_TWINKLE EQU $ce
+
+
+
; sound
_4CH1 EQU $c0
_3CH1 EQU $80
@@ -3319,47 +3608,57 @@ NOTE_16 EQU $0f
; specials
NUM_SPECIALS EQU $a8
-SPECIAL_UPDATESPRITETILES EQU $0038
+SPECIAL_UPDATESPRITETILES EQU $0038
-SPECIAL_WAITSFX EQU $003b
-SPECIAL_BIKESURFMUSIC EQU $003c
+SPECIAL_WAITSFX EQU $003b
+SPECIAL_BIKESURFMUSIC EQU $003c
-SPECIAL_LOADFACESTEP EQU $003f
+SPECIAL_LOADFACESTEP EQU $003f
-SPECIAL_SNORLAXAWAKE EQU $0060
+SPECIAL_GIVESHUCKLE EQU $004b
-SPECIAL_GAMEBOYCHECK EQU $0066
-SPECIAL_TRAINERHOUSE EQU $0067
+SPECIAL_SNORLAXAWAKE EQU $0060
-SPECIAL_RUSTLETREE EQU $006a
+SPECIAL_GAMEBOYCHECK EQU $0066
+SPECIAL_TRAINERHOUSE EQU $0067
-SPECIAL_ODDEGG EQU $007d
+SPECIAL_RUSTLETREE EQU $006a
-SPECIAL_MOVETUTOR EQU $0083
-SPECIAL_OMANYTECHAMBER EQU $0084
+SPECIAL_ODDEGG EQU $007d
-SPECIAL_RUINCHAMBERWALL EQU $0087
+SPECIAL_MOVETUTOR EQU $0083
+SPECIAL_OMANYTECHAMBER EQU $0084
-SPECIAL_HOOHCHAMBER EQU $008d
+SPECIAL_RUINCHAMBERWALL EQU $0087
-SPECIAL_CELEBI EQU $008f
+SPECIAL_HOOHCHAMBER EQU $008d
-SPECIAL_AFTERCELEBI EQU $0090
-SPECIAL_POKESEER EQU $0091
+SPECIAL_CELEBI EQU $008f
-SPECIAL_DRATINI EQU $0094
+SPECIAL_AFTERCELEBI EQU $0090
+SPECIAL_POKESEER EQU $0091
-SPECIAL_BEASTSCHECK EQU $0096
-SPECIAL_MONCHECK EQU $0097
+SPECIAL_DRATINI EQU $0094
+
+SPECIAL_BEASTSCHECK EQU $0096
+SPECIAL_MONCHECK EQU $0097
; predefs
+PREDEF_FLAG EQU $03
PREDEF_FILLPP EQU $05
+PREDEF_ADDPARTYMON EQU $06
PREDEF_FILLSTATS EQU $0C
PREDEF_FILLMOVES EQU $1B
PREDEF_GETUNOWNLETTER EQU $2D
+; flag manipulation
+RESET_FLAG EQU 0
+SET_FLAG EQU 1
+CHECK_FLAG EQU 2
+
+
; script vars
NUM_VARS EQU $1b
VAR_MOVEMENT EQU $08
@@ -3416,6 +3715,256 @@ BATTLETYPE_FORCEITEM EQU $0a
BATTLETYPE_SUICUNE EQU $0c
+; battle variables
+BATTLE_VARS_SUBSTATUS1 EQU 0
+BATTLE_VARS_SUBSTATUS2 EQU 1
+BATTLE_VARS_SUBSTATUS3 EQU 2
+BATTLE_VARS_SUBSTATUS4 EQU 3
+BATTLE_VARS_SUBSTATUS5 EQU 4
+BATTLE_VARS_SUBSTATUS1_OPP EQU 5
+BATTLE_VARS_SUBSTATUS2_OPP EQU 6
+BATTLE_VARS_SUBSTATUS3_OPP EQU 7
+BATTLE_VARS_SUBSTATUS4_OPP EQU 8
+BATTLE_VARS_SUBSTATUS5_OPP EQU 9
+BATTLE_VARS_STATUS EQU 10
+BATTLE_VARS_STATUS_OPP EQU 11
+BATTLE_VARS_MOVE_ANIM EQU 12
+BATTLE_VARS_MOVE_EFFECT EQU 13
+BATTLE_VARS_MOVE_POWER EQU 14
+BATTLE_VARS_MOVE_TYPE EQU 15
+BATTLE_VARS_MOVE EQU 16
+BATTLE_VARS_LAST_COUNTER_MOVE EQU 17
+BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18
+BATTLE_VARS_LAST_MOVE EQU 19
+BATTLE_VARS_LAST_MOVE_OPP EQU 20
+
+
+SUBSTATUS_IN_LOVE EQU 7
+SUBSTATUS_ENCORED EQU 6
+SUBSTATUS_ENDURE EQU 5
+SUBSTATUS_PERISH EQU 4
+SUBSTATUS_IDENTIFIED EQU 3
+SUBSTATUS_PROTECT EQU 2
+SUBSTATUS_CURSE EQU 1
+SUBSTATUS_NIGHTMARE EQU 0
+
+SUBSTATUS_CURLED EQU 0
+
+SUBSTATUS_CONFUSED EQU 7
+SUBSTATUS_FLYING EQU 6
+SUBSTATUS_UNDERGROUND EQU 5
+SUBSTATUS_CHARGED EQU 4
+SUBSTATUS_FLINCHED EQU 3
+SUBSTATUS_ROLLOUT EQU 1
+SUBSTATUS_BIDE EQU 0
+
+SUBSTATUS_LEECH_SEED EQU 7
+SUBSTATUS_RAGE EQU 6
+SUBSTATUS_RECHARGE EQU 5
+SUBSTATUS_SUBSTITUTE EQU 4
+SUBSTATUS_FOCUS_ENERGY EQU 2
+SUBSTATUS_MIST EQU 1
+SUBSTATUS_UNLEASH EQU 0
+
+SUBSTATUS_CANT_RUN EQU 7
+SUBSTATUS_DESTINY_BOND EQU 6
+SUBSTATUS_LOCK_ON EQU 5
+SUBSTATUS_TOXIC EQU 0
+
+
+SCREENS_REFLECT EQU 4
+SCREENS_LIGHT_SCREEN EQU 3
+SCREENS_SAFEGUARD EQU 2
+SCREENS_SPIKES EQU 0
+
+
+; status
+SLP EQU 7 ; 7 turns
+
+PSN EQU 3
+BRN EQU 4
+FRZ EQU 5
+PAR EQU 6
+
+
+
+; move effects
+EFFECT_NORMAL_HIT EQU $00
+EFFECT_SLEEP EQU $01
+EFFECT_POISON_HIT EQU $02
+EFFECT_LEECH_HIT EQU $03
+EFFECT_BURN_HIT EQU $04
+EFFECT_FREEZE_HIT EQU $05
+EFFECT_PARALYZE_HIT EQU $06
+EFFECT_EXPLOSION EQU $07
+EFFECT_DREAM_EATER EQU $08
+EFFECT_MIRROR_MOVE EQU $09
+EFFECT_ATTACK_UP EQU $0a
+EFFECT_DEFENSE_UP EQU $0b
+EFFECT_SPEED_UP EQU $0c
+EFFECT_SP_ATTACK_UP EQU $0d
+EFFECT_SP_DEFENSE_UP EQU $0e
+EFFECT_ACCURACY_UP EQU $0f
+EFFECT_EVASION_UP EQU $10
+EFFECT_ALWAYS_HIT EQU $11
+EFFECT_ATTACK_DOWN EQU $12
+EFFECT_DEFENSE_DOWN EQU $13
+EFFECT_SPEED_DOWN EQU $14
+EFFECT_SP_ATTACK_DOWN EQU $15
+EFFECT_SP_DEFENSE_DOWN EQU $16
+EFFECT_ACCURACY_DOWN EQU $17
+EFFECT_EVASION_DOWN EQU $18
+EFFECT_HAZE EQU $19
+EFFECT_BIDE EQU $1a
+EFFECT_RAMPAGE EQU $1b
+EFFECT_WHIRLWIND EQU $1c
+EFFECT_MULTI_HIT EQU $1d
+EFFECT_CONVERSION EQU $1e
+EFFECT_FLINCH_HIT EQU $1f
+EFFECT_HEAL EQU $20
+EFFECT_TOXIC EQU $21
+EFFECT_PAY_DAY EQU $22
+EFFECT_LIGHT_SCREEN EQU $23
+EFFECT_TRI_ATTACK EQU $24
+EFFECT_UNUSED_25 EQU $25 ; unused
+EFFECT_OHKO EQU $26
+EFFECT_RAZOR_WIND EQU $27
+EFFECT_SUPER_FANG EQU $28
+EFFECT_STATIC_DAMAGE EQU $29
+EFFECT_BIND EQU $2a
+EFFECT_UNUSED_2B EQU $2b ; unused
+EFFECT_DOUBLE_HIT EQU $2c
+EFFECT_JUMP_KICK EQU $2d
+EFFECT_MIST EQU $2e
+EFFECT_FOCUS_ENERGY EQU $2f
+EFFECT_RECOIL_HIT EQU $30
+EFFECT_CONFUSE EQU $31
+EFFECT_ATTACK_UP_2 EQU $32
+EFFECT_DEFENSE_UP_2 EQU $33
+EFFECT_SPEED_UP_2 EQU $34
+EFFECT_SP_ATTACK_UP_2 EQU $35
+EFFECT_SP_DEFENSE_UP_2 EQU $36
+EFFECT_ACCURACY_UP_2 EQU $37
+EFFECT_EVASION_UP_2 EQU $38
+EFFECT_TRANSFORM EQU $39
+EFFECT_ATTACK_DOWN_2 EQU $3a
+EFFECT_DEFENSE_DOWN_2 EQU $3b
+EFFECT_SPEED_DOWN_2 EQU $3c
+EFFECT_SP_ATTACK_DOWN_2 EQU $3d
+EFFECT_SP_DEFENSE_DOWN_2 EQU $3e
+EFFECT_ACCURACY_DOWN_2 EQU $3f
+EFFECT_EVASION_DOWN_2 EQU $40
+EFFECT_REFLECT EQU $41
+EFFECT_POISON EQU $42
+EFFECT_PARALYZE EQU $43
+EFFECT_ATTACK_DOWN_HIT EQU $44
+EFFECT_DEFENSE_DOWN_HIT EQU $45
+EFFECT_SPEED_DOWN_HIT EQU $46
+EFFECT_SP_ATTACK_DOWN_HIT EQU $47
+EFFECT_SP_DEFENSE_DOWN_HIT EQU $48
+EFFECT_ACCURACY_DOWN_HIT EQU $49
+EFFECT_EVASION_DOWN_HIT EQU $4a
+EFFECT_SKY_ATTACK EQU $4b
+EFFECT_CONFUSE_HIT EQU $4c
+EFFECT_TWINEEDLE EQU $4d
+EFFECT_UNUSED_4E EQU $4e ; unused
+EFFECT_SUBSTITUTE EQU $4f
+EFFECT_HYPER_BEAM EQU $50
+EFFECT_RAGE EQU $51
+EFFECT_MIMIC EQU $52
+EFFECT_METRONOME EQU $53
+EFFECT_LEECH_SEED EQU $54
+EFFECT_SPLASH EQU $55
+EFFECT_DISABLE EQU $56
+EFFECT_LEVEL_DAMAGE EQU $57
+EFFECT_PSYWAVE EQU $58
+EFFECT_COUNTER EQU $59
+EFFECT_ENCORE EQU $5a
+EFFECT_PAIN_SPLIT EQU $5b
+EFFECT_SNORE EQU $5c
+EFFECT_CONVERSION2 EQU $5d
+EFFECT_LOCK_ON EQU $5e
+EFFECT_SKETCH EQU $5f
+EFFECT_DEFROST_OPPONENT EQU $60
+EFFECT_SLEEP_TALK EQU $61
+EFFECT_DESTINY_BOND EQU $62
+EFFECT_REVERSAL EQU $63
+EFFECT_SPITE EQU $64
+EFFECT_FALSE_SWIPE EQU $65
+EFFECT_HEAL_BELL EQU $66
+EFFECT_PRIORITY_HIT EQU $67
+EFFECT_TRIPLE_KICK EQU $68
+EFFECT_THIEF EQU $69
+EFFECT_MEAN_LOOK EQU $6a
+EFFECT_NIGHTMARE EQU $6b
+EFFECT_FLAME_WHEEL EQU $6c
+EFFECT_CURSE EQU $6d
+EFFECT_UNUSED_6E EQU $6e ; unused
+EFFECT_PROTECT EQU $6f
+EFFECT_SPIKES EQU $70
+EFFECT_FORESIGHT EQU $71
+EFFECT_PERISH_SONG EQU $72
+EFFECT_SANDSTORM EQU $73
+EFFECT_ENDURE EQU $74
+EFFECT_ROLLOUT EQU $75
+EFFECT_SWAGGER EQU $76
+EFFECT_FURY_CUTTER EQU $77
+EFFECT_ATTRACT EQU $78
+EFFECT_RETURN EQU $79
+EFFECT_PRESENT EQU $7a
+EFFECT_FRUSTRATION EQU $7b
+EFFECT_SAFEGUARD EQU $7c
+EFFECT_SACRED_FIRE EQU $7d
+EFFECT_MAGNITUDE EQU $7e
+EFFECT_BATON_PASS EQU $7f
+EFFECT_PURSUIT EQU $80
+EFFECT_RAPID_SPIN EQU $81
+EFFECT_UNUSED_82 EQU $82 ; unused
+EFFECT_UNUSED_83 EQU $83 ; unused
+EFFECT_MORNING_SUN EQU $84
+EFFECT_SYNTHESIS EQU $85
+EFFECT_MOONLIGHT EQU $86
+EFFECT_HIDDEN_POWER EQU $87
+EFFECT_RAIN_DANCE EQU $88
+EFFECT_SUNNY_DAY EQU $89
+EFFECT_STEEL_WING EQU $8a
+EFFECT_METAL_CLAW EQU $8b
+EFFECT_ANCIENTPOWER EQU $8c
+EFFECT_FAKE_OUT EQU $8d
+EFFECT_BELLY_DRUM EQU $8e
+EFFECT_PSYCH_UP EQU $8f
+EFFECT_MIRROR_COAT EQU $90
+EFFECT_SKULL_BASH EQU $91
+EFFECT_TWISTER EQU $92
+EFFECT_EARTHQUAKE EQU $93
+EFFECT_FUTURE_SIGHT EQU $94
+EFFECT_GUST EQU $95
+EFFECT_STOMP EQU $96
+EFFECT_SOLARBEAM EQU $97
+EFFECT_THUNDER EQU $98
+EFFECT_TELEPORT EQU $99
+EFFECT_BEAT_UP EQU $9a
+EFFECT_FLY EQU $9b
+EFFECT_DEFENSE_CURL EQU $9c
+
+
+
+; battle animations
+; animations below fc are 1:1 with move constants
+ANIM_CONFUSED EQU $103
+ANIM_SLEEP EQU $104
+
+ANIM_INLOVE EQU $10a
+
+
+WEATHER_RAIN EQU 1
+WEATHER_SUN EQU 2
+WEATHER_SANDSTORM EQU 3
+WEATHER_RAIN_END EQU 4
+WEATHER_SUN_END EQU 5
+WEATHER_SANDSTORM_END EQU 6
+
+
; joypad
BUTTONS EQU %00010000
D_PAD EQU %00100000
diff --git a/extras/chars.py b/extras/chars.py
index 28f37cb84..1bc25dbe7 100644
--- a/extras/chars.py
+++ b/extras/chars.py
@@ -98,6 +98,8 @@ chars = {
0xE9: "&",
0xEA: "é",
0xEB: "→",
+ 0xED: "â–¶",
+ 0xEE: "â–¼",
0xEF: "♂",
0xF0: "Â¥",
0xF1: "×",
diff --git a/extras/crystal.py b/extras/crystal.py
index b3f29a12f..c7b09397e 100644
--- a/extras/crystal.py
+++ b/extras/crystal.py
@@ -1471,7 +1471,7 @@ ScriptPointerLabelAfterBank.parse = _parse_script_pointer_bytes
class PointerLabelToScriptPointer(PointerLabelParam):
def parse(self):
PointerLabelParam.parse(self)
- address = calculate_pointer_from_bytes_at(self.address, bank=self.bank)
+ address = calculate_pointer_from_bytes_at(self.parsed_address, bank=self.bank)
address2 = calculate_pointer_from_bytes_at(address, bank="reverse") # maybe not "reverse"?
self.script = parse_script_engine_script_at(address2, origin=False, map_group=self.map_group, map_id=self.map_id, force=self.force, debug=self.debug)
@@ -2912,7 +2912,7 @@ music_command_enders = [0xEA, 0xEB, 0xEE, 0xFC, 0xFF,]
# special case for 0xFD (if loopchannel.count = 0, break)
def create_music_command_classes(debug=False):
- klasses = [GivePoke]
+ klasses = []
for (byte, cmd) in music_commands_new.items():
cmd_name = cmd[0].replace(" ", "_")
params = {"id": byte, "size": 1, "end": byte in music_command_enders, "macro_name": cmd_name}
@@ -2938,6 +2938,221 @@ def create_music_command_classes(debug=False):
return klasses
music_classes = create_music_command_classes()
+
+
+effect_commands = {
+ 0x1: ['checkturn'],
+ 0x2: ['checkobedience'],
+ 0x3: ['usedmovetext'],
+ 0x4: ['doturn'],
+ 0x5: ['critical'],
+ 0x6: ['damagestats'],
+ 0x7: ['stab'],
+ 0x8: ['damagevariation'],
+ 0x9: ['checkhit'],
+ 0xa: ['effect0x0a'],
+ 0xb: ['effect0x0b'],
+ 0xc: ['effect0x0c'],
+ 0xd: ['resulttext'],
+ 0xe: ['checkfaint'],
+ 0xf: ['criticaltext'],
+ 0x10: ['supereffectivetext'],
+ 0x11: ['checkdestinybond'],
+ 0x12: ['buildopponentrage'],
+ 0x13: ['poisontarget'],
+ 0x14: ['sleeptarget'],
+ 0x15: ['draintarget'],
+ 0x16: ['eatdream'],
+ 0x17: ['burntarget'],
+ 0x18: ['freezetarget'],
+ 0x19: ['paralyzetarget'],
+ 0x1a: ['selfdestruct'],
+ 0x1b: ['mirrormove'],
+ 0x1c: ['statup'],
+ 0x1d: ['statdown'],
+ 0x1e: ['payday'],
+ 0x1f: ['conversion'],
+ 0x20: ['resetstats'],
+ 0x21: ['storeenergy'],
+ 0x22: ['unleashenergy'],
+ 0x23: ['forceswitch'],
+ 0x24: ['endloop'],
+ 0x25: ['flinchtarget'],
+ 0x26: ['ohko'],
+ 0x27: ['recoil'],
+ 0x28: ['mist'],
+ 0x29: ['focusenergy'],
+ 0x2a: ['confuse'],
+ 0x2b: ['confusetarget'],
+ 0x2c: ['heal'],
+ 0x2d: ['transform'],
+ 0x2e: ['screen'],
+ 0x2f: ['poison'],
+ 0x30: ['paralyze'],
+ 0x31: ['substitute'],
+ 0x32: ['rechargenextturn'],
+ 0x33: ['mimic'],
+ 0x34: ['metronome'],
+ 0x35: ['leechseed'],
+ 0x36: ['splash'],
+ 0x37: ['disable'],
+ 0x38: ['cleartext'],
+ 0x39: ['charge'],
+ 0x3a: ['checkcharge'],
+ 0x3b: ['traptarget'],
+ 0x3c: ['effect0x3c'],
+ 0x3d: ['rampage'],
+ 0x3e: ['checkrampage'],
+ 0x3f: ['constantdamage'],
+ 0x40: ['counter'],
+ 0x41: ['encore'],
+ 0x42: ['painsplit'],
+ 0x43: ['snore'],
+ 0x44: ['conversion2'],
+ 0x45: ['lockon'],
+ 0x46: ['sketch'],
+ 0x47: ['defrostopponent'],
+ 0x48: ['sleeptalk'],
+ 0x49: ['destinybond'],
+ 0x4a: ['spite'],
+ 0x4b: ['falseswipe'],
+ 0x4c: ['healbell'],
+ 0x4d: ['kingsrock'],
+ 0x4e: ['triplekick'],
+ 0x4f: ['kickcounter'],
+ 0x50: ['thief'],
+ 0x51: ['arenatrap'],
+ 0x52: ['nightmare'],
+ 0x53: ['defrost'],
+ 0x54: ['curse'],
+ 0x55: ['protect'],
+ 0x56: ['spikes'],
+ 0x57: ['foresight'],
+ 0x58: ['perishsong'],
+ 0x59: ['startsandstorm'],
+ 0x5a: ['endure'],
+ 0x5b: ['checkcurl'],
+ 0x5c: ['rolloutpower'],
+ 0x5d: ['effect0x5d'],
+ 0x5e: ['furycutter'],
+ 0x5f: ['attract'],
+ 0x60: ['happinesspower'],
+ 0x61: ['present'],
+ 0x62: ['damagecalc'],
+ 0x63: ['frustrationpower'],
+ 0x64: ['safeguard'],
+ 0x65: ['checksafeguard'],
+ 0x66: ['getmagnitude'],
+ 0x67: ['batonpass'],
+ 0x68: ['pursuit'],
+ 0x69: ['clearhazards'],
+ 0x6a: ['healmorn'],
+ 0x6b: ['healday'],
+ 0x6c: ['healnite'],
+ 0x6d: ['hiddenpower'],
+ 0x6e: ['startrain'],
+ 0x6f: ['startsun'],
+ 0x70: ['attackup'],
+ 0x71: ['defenseup'],
+ 0x72: ['speedup'],
+ 0x73: ['specialattackup'],
+ 0x74: ['specialdefenseup'],
+ 0x75: ['accuracyup'],
+ 0x76: ['evasionup'],
+ 0x77: ['attackup2'],
+ 0x78: ['defenseup2'],
+ 0x79: ['speedup2'],
+ 0x7a: ['specialattackup2'],
+ 0x7b: ['specialdefenseup2'],
+ 0x7c: ['accuracyup2'],
+ 0x7d: ['evasionup2'],
+ 0x7e: ['attackdown'],
+ 0x7f: ['defensedown'],
+ 0x80: ['speeddown'],
+ 0x81: ['specialattackdown'],
+ 0x82: ['specialdefensedown'],
+ 0x83: ['accuracydown'],
+ 0x84: ['evasiondown'],
+ 0x85: ['attackdown2'],
+ 0x86: ['defensedown2'],
+ 0x87: ['speeddown2'],
+ 0x88: ['specialattackdown2'],
+ 0x89: ['specialdefensedown2'],
+ 0x8a: ['accuracydown2'],
+ 0x8b: ['evasiondown2'],
+ 0x8c: ['statmessageuser'],
+ 0x8d: ['statmessagetarget'],
+ 0x8e: ['statupfailtext'],
+ 0x8f: ['statdownfailtext'],
+ 0x90: ['effectchance'],
+ 0x91: ['effect0x91'],
+ 0x92: ['effect0x92'],
+ 0x93: ['switchturn'],
+ 0x94: ['fakeout'],
+ 0x95: ['bellydrum'],
+ 0x96: ['psychup'],
+ 0x97: ['rage'],
+ 0x98: ['doubleflyingdamage'],
+ 0x99: ['doubleundergrounddamage'],
+ 0x9a: ['mirrorcoat'],
+ 0x9b: ['checkfuturesight'],
+ 0x9c: ['futuresight'],
+ 0x9d: ['doubleminimizedamage'],
+ 0x9e: ['skipsuncharge'],
+ 0x9f: ['thunderaccuracy'],
+ 0xa0: ['teleport'],
+ 0xa1: ['beatup'],
+ 0xa2: ['ragedamage'],
+ 0xa3: ['effect0xa3'],
+ 0xa4: ['allstatsup'],
+ 0xa5: ['effect0xa5'],
+ 0xa6: ['effect0xa6'],
+ 0xa7: ['effect0xa7'],
+ 0xa8: ['effect0xa8'],
+ 0xa9: ['clearmissdamage'],
+ 0xaa: ['wait'],
+ 0xab: ['hittarget'],
+ 0xac: ['tristatuschance'],
+ 0xad: ['supereffectivelooptext'],
+ 0xae: ['startloop'],
+ 0xaf: ['curl'],
+ 0xfe: ['endturn'],
+ 0xff: ['endmove'],
+}
+
+effect_command_enders = [0xFF,]
+
+def create_effect_command_classes(debug=False):
+ klasses = []
+ for (byte, cmd) in effect_commands.items():
+ cmd_name = cmd[0].replace(" ", "_")
+ params = {
+ "id": byte,
+ "size": 1,
+ "end": byte in effect_command_enders,
+ "macro_name": cmd_name
+ }
+ params["param_types"] = {}
+ if len(cmd) > 1:
+ param_types = cmd[1:]
+ for (i, each) in enumerate(param_types):
+ thing = {"name": each[0], "class": each[1]}
+ params["param_types"][i] = thing
+ if debug:
+ print "each is: " + str(each)
+ print "thing[class] is: " + str(thing["class"])
+ params["size"] += thing["class"].size
+ klass_name = cmd_name+"Command"
+ klass = classobj(klass_name, (Command,), params)
+ globals()[klass_name] = klass
+ klasses.append(klass)
+ # later an individual klass will be instantiated to handle something
+ return klasses
+
+effect_classes = create_effect_command_classes()
+
+
+
def generate_macros(filename="../script_macros.asm"):
"""generates all macros based on commands
this is dumped into script_macros.asm"""
@@ -6201,7 +6416,7 @@ def parse_map_header_by_id(*args, **kwargs):
elif len(args) == 1 and type(args[0]) == str:
map_group = int(args[0].split(".")[0])
map_id = int(args[0].split(".")[1])
- else:
+ elif map_group == None and map_id == None:
raise Exception("dunno what to do with input")
offset = map_names[map_group]["offset"]
map_header_offset = offset + ((map_id - 1) * map_header_byte_size)
diff --git a/extras/gfx.py b/extras/gfx.py
index 3aa98b3ca..3d8e950bc 100644
--- a/extras/gfx.py
+++ b/extras/gfx.py
@@ -1436,8 +1436,8 @@ def mass_to_colored_png(debug=False):
for name in files:
if debug: print os.path.splitext(name), os.path.join(root, name)
if os.path.splitext(name)[1] == '.2bpp':
- if name[:5]+'.pal' in files:
- to_png(os.path.join(root, name), None, os.path.join(root, name[:-5]+'.pal'))
+ if os.path.splitext(name)[0]+'.pal' in files:
+ to_png(os.path.join(root, name), None, os.path.join(root, os.path.splitext(name)[0]+'.pal'))
else:
to_png(os.path.join(root, name))
@@ -1459,26 +1459,26 @@ def mass_to_colored_png(debug=False):
def mass_decompress(debug=False):
for root, dirs, files in os.walk('../gfx/'):
- for file in files:
- if 'lz' in file:
+ for name in files:
+ if 'lz' in name:
if '/pics' in root:
- if 'front' in file:
+ if 'front' in name:
id = root.split('pics/')[1][:3]
if id != 'egg':
- with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert', sizes[int(id)-1])
+ with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert', sizes[int(id)-1])
else:
- with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert', 4)
- to_file(root+'/'+'front.2bpp', de.pic)
- to_file(root+'/'+'tiles.2bpp', de.animtiles)
- elif 'back' in file:
- with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert')
- to_file(root+'/'+'back.2bpp', de.output)
+ with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert', 4)
+ to_file(os.path.join(root, 'front.2bpp'), de.pic)
+ to_file(os.path.join(root, 'tiles.2bpp'), de.animtiles)
+ elif 'back' in name:
+ with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert')
+ to_file(os.path.join(root, 'back.2bpp'), de.output)
elif '/trainers' in root or '/fx' in root:
- with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read(), 'vert')
- to_file(root+'/'+file[:-3]+'.2bpp', de.output)
+ with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read(), 'vert')
+ to_file(os.path.join(root, os.path.splitext(name)[0]+'.2bpp'), de.output)
else:
- with open(root+'/'+file, 'rb') as lz: de = Decompressed(lz.read())
- to_file(root+file[:-3]+'.2bpp', de.output)
+ with open(os.path.join(root, name), 'rb') as lz: de = Decompressed(lz.read())
+ to_file(os.path.join(root, os.path.splitext(name)[0]+'.2bpp'), de.output)
def append_terminator_to_lzs(directory):
# fix lzs that were extracted with a missing terminator
diff --git a/extras/vba.py b/extras/vba.py
index 8ed0d7b5a..317f70540 100644
--- a/extras/vba.py
+++ b/extras/vba.py
@@ -104,6 +104,11 @@ Gb.loadVBA()
from vba_config import *
+try:
+ import vba_keyboard as keyboard
+except ImportError:
+ print "Not loading the keyboard module (which uses networkx)."
+
if not os.path.exists(rom_path):
raise Exception("rom_path is not configured properly; edit vba_config.py?")
@@ -163,10 +168,14 @@ def button_combiner(buttons):
buttons.replace("select", "")
result |= button_masks["select"]
+ if isinstance(buttons, list):
+ if len(buttons) > 9:
+ raise Exception("can't combine more than 9 buttons at a time")
+
for each in buttons:
result |= button_masks[each]
- print "button: " + str(result)
+ #print "button: " + str(result)
return result
def load_rom(path=None):
@@ -434,6 +443,69 @@ def press(buttons, steplimit=1):
for step_counter in range(0, steplimit):
Gb.step(number)
+def get_buttons():
+ """
+ Returns the currentButtons[0] value (an integer with bits set for which
+ buttons are currently pressed).
+ """
+ return Gb.getCurrentButtons()
+
+class State(RomList):
+ name = None
+
+class Recording:
+ def __init__(self):
+ self.frames = []
+ self.states = {}
+
+ def _get_frame_count(self):
+ return len(self.frames)
+
+ frame_count = property(fget=_get_frame_count)
+
+ def save(self, name=None):
+ """
+ Saves the current state.
+ """
+ state = State(get_state())
+ state.name = name
+ self.states[self.frame_count] = state
+
+ def load(self, name):
+ """
+ Loads a state by name in the state list.
+ """
+ for state in self.states.items():
+ if state.name == name:
+ set_state(state)
+ return state
+ return False
+
+ def step(self, stepcount=1, first_frame=0, replay=False):
+ """
+ Records button presses for each frame.
+ """
+ if replay:
+ stepcount = len(self.frames[first_name:])
+
+ for counter in range(first_frame, stepcount):
+ if replay:
+ press(self.frames[counter], steplimit=0)
+ else:
+ self.frames.append(get_buttons())
+ nstep(1)
+
+ def replay_from(self, thing):
+ """
+ Replays based on a State or the name of a saved state.
+ """
+ if isinstance(thing, State):
+ set_state(thing)
+ else:
+ thing = self.load(thing)
+ frame_id = self.states.index(thing)
+ self.step(first_frame=frame_id, replay=True)
+
class Registers:
order = [
"pc",
@@ -564,6 +636,66 @@ def call(bank, address):
else:
registers["pc"] = address
+class cheats:
+ """
+ Helpers to manage the cheating infrastructure.
+
+ import vba; vba.load_rom(); vba.cheats.add_gameshark("0100CFCF", "text speedup 1"); vba.cheats.add_gameshark("0101CCCF", "text speedup 2"); vba.go()
+ """
+
+ @staticmethod
+ def enable(id):
+ """
+ void gbCheatEnable(int i)
+ """
+ Gb.cheatEnable(id)
+
+ @staticmethod
+ def disable(id):
+ """
+ void gbCheatDisable(int i)
+ """
+ Gb.cheatDisable(id)
+
+ @staticmethod
+ def load_file(filename):
+ """
+ Loads a .clt file. By default each cheat is disabled.
+ """
+ Gb.loadCheatsFromFile(filename)
+
+ @staticmethod
+ def remove_all():
+ """
+ Removes all cheats from memory.
+
+ void gbCheatRemoveAll()
+ """
+ Gb.cheatRemoveAll()
+
+ @staticmethod
+ def remove_cheat(id):
+ """
+ Removes a specific cheat from memory by id.
+
+ void gbCheatRemove(int i)
+ """
+ Gb.cheatRemove(id)
+
+ @staticmethod
+ def add_gamegenie(code, description=""):
+ """
+ void gbAddGgCheat(const char *code, const char *desc)
+ """
+ Gb.cheatAddGamegenie(code, description)
+
+ @staticmethod
+ def add_gameshark(code, description=""):
+ """
+ gbAddGsCheat(const char *code, const char *desc)
+ """
+ Gb.cheatAddGameshark(code, description)
+
class crystal:
"""
Just a simple namespace to store a bunch of functions for Pokémon Crystal.
@@ -767,6 +899,25 @@ class crystal:
return output
@staticmethod
+ def keyboard_apply(button_sequence):
+ """
+ Applies a sequence of buttons to the on-screen keyboard.
+ """
+ for buttons in button_sequence:
+ press(buttons)
+ nstep(2)
+ press([])
+
+ @staticmethod
+ def write(something="TrAiNeR"):
+ """
+ Uses a planning algorithm to type out a word in the most efficient way
+ possible.
+ """
+ button_sequence = keyboard.plan_typing(something)
+ crystal.keyboard_apply([[x] for x in button_sequence])
+
+ @staticmethod
def set_partymon2():
"""
This causes corruption, so it's not working yet.
@@ -836,6 +987,14 @@ class TestEmulator(unittest.TestCase):
self.assertTrue("TRAINER" in text)
+class TestWriter(unittest.TestCase):
+ def test_very_basic(self):
+ button_sequence = keyboard.plan_typing("an")
+ expected_result = ["select", "a", "d", "r", "r", "r", "r", "a"]
+
+ self.assertEqual(len(expected_result), len(button_sequence))
+ self.assertEqual(expected_result, button_sequence)
+
if __name__ == "__main__":
unittest.main()
diff --git a/extras/vba_config.py b/extras/vba_config.py
index 8377c8818..4433f16c0 100644
--- a/extras/vba_config.py
+++ b/extras/vba_config.py
@@ -2,13 +2,10 @@
# -*- encoding: utf-8 -*-
import os
-# by default we assume the user has things in their $HOME
-home = os.path.expanduser("~") # or System.getProperty("user.home")
+# by default we assume the user has vba in pokecrystal/extras
+project_path = os.path.abspath(os.path.join(os.path.dirname( __file__ ), '..'))
-# and that the pokecrystal project folder is in there somewhere
-project_path = os.path.join(home, os.path.join("code", "pokecrystal"))
-
-# save states are in ~/code/pokecrystal/save-states/
+# save states are in pokecrystal/save-states/
save_state_path = os.path.join(project_path, "save-states")
# where is your rom?
diff --git a/extras/vba_keyboard.py b/extras/vba_keyboard.py
new file mode 100644
index 000000000..bbe85b051
--- /dev/null
+++ b/extras/vba_keyboard.py
@@ -0,0 +1,563 @@
+# -*- encoding: utf-8 -*-
+"""
+This file constructs a networkx.DiGraph object called graph, which can be used
+to find the shortest path of keypresses on the keyboard to type a word.
+"""
+
+import itertools
+import networkx
+
+graph = networkx.DiGraph()
+
+graph_data = """
+A a select
+A B r
+A I l
+A lower-upper-column-1 u
+A J d
+
+B b select
+B A l
+B C r
+B lower-upper-column-2 u
+B K d
+
+C c select
+C D r
+C B l
+C lower-upper-column-3 u
+C L d
+
+D d select
+D E r
+D C l
+D del-upper-column-1 u
+D M d
+
+E e select
+E del-upper-column-2 u
+E N d
+E D l
+E F r
+
+F f select
+F del-upper-column-3 u
+F O d
+F E l
+F G r
+
+G g select
+G end-upper-column-1 u
+G P d
+G F l
+G H r
+
+H h select
+H end-upper-column-2 u
+H Q d
+H G l
+H I r
+
+I i select
+I end-upper-column-3 u
+I R d
+I H l
+I A r
+
+J j select
+J A u
+J S d
+J R l
+J K r
+
+K k select
+K B u
+K T d
+K J l
+K L r
+
+L l select
+L C u
+L U d
+L K l
+L M r
+
+M m select
+M D u
+M V d
+M L l
+M N r
+
+N n select
+N E u
+N W d
+N M l
+N O r
+
+O o select
+O F u
+O X d
+O N l
+O P r
+
+P p select
+P G u
+P Y d
+P O l
+P Q r
+
+Q q select
+Q H u
+Q Z d
+Q P l
+Q R r
+
+R r select
+R I u
+R space-upper-x8-y2 d
+R Q l
+R J r
+
+S s select
+S J u
+S - d
+S space-upper-x8-y2 l
+
+T t select
+T K u
+T ? d
+T S l
+T U r
+
+U u select
+U L u
+U ! d
+U T l
+U V r
+
+V v select
+V M u
+V / d
+V U l
+V W r
+
+W w select
+W N u
+W . d
+W V l
+W X r
+
+X x select
+X O u
+X , d
+X W l
+X Y r
+
+Y y select
+Y P u
+Y space-upper-x6-y3 d
+Y X l
+Y Z r
+
+Z z select
+Z Q u
+Z space-upper-x7-y3 d
+Z Y l
+Z space-upper-x8-y2 r
+
+end-upper-column-1 lower-upper-column-1 r
+end-upper-column-2 lower-upper-column-1 r
+end-upper-column-3 lower-upper-column-1 r
+end-upper-column-1 del-upper-column-1 l
+end-upper-column-2 del-upper-column-1 l
+end-upper-column-3 del-upper-column-1 l
+lower-upper-column-1 end-upper-column-1 l
+lower-upper-column-2 end-upper-column-1 l
+lower-upper-column-3 end-upper-column-1 l
+lower-upper-column-1 del-upper-column-1 r
+lower-upper-column-2 del-upper-column-1 r
+lower-upper-column-3 del-upper-column-1 r
+del-upper-column-1 lower-upper-column-1 l
+del-upper-column-2 lower-upper-column-1 l
+del-upper-column-3 lower-upper-column-1 l
+del-upper-column-1 end-upper-column-1 r
+del-upper-column-2 end-upper-column-1 r
+del-upper-column-3 end-upper-column-1 r
+
+lower-upper-column-1 A d
+lower-upper-column-2 B d
+lower-upper-column-3 C d
+lower-upper-column-1 - u
+lower-upper-column-2 ? u
+lower-upper-column-3 ! u
+
+del-upper-column-1 D d
+del-upper-column-2 E d
+del-upper-column-3 F d
+del-upper-column-1 / u
+del-upper-column-2 . u
+del-upper-column-3 , u
+
+end-upper-column-1 G d
+end-upper-column-2 H d
+end-upper-column-3 I d
+end-upper-column-1 space-upper-x6-y3 u
+end-upper-column-2 space-upper-x7-y3 u
+end-upper-column-3 space-upper-x8-y3 u
+
+space-upper-x8-y2 space-lower-x8-y2 select
+space-upper-x8-y2 R u
+space-upper-x8-y2 space-upper-x8-y3 d
+space-upper-x8-y2 Z l
+space-upper-x8-y2 S r
+
+space-upper-x8-y3 MN select
+space-upper-x8-y3 space-upper-x8-y2 u
+space-upper-x8-y3 end-upper-column-3 d
+space-upper-x8-y3 space-upper-x7-y3 l
+space-upper-x8-y3 - r
+
+space-upper-x7-y3 PK select
+space-upper-x7-y3 Z u
+space-upper-x7-y3 end-upper-column-2 d
+space-upper-x7-y3 space-upper-x6-y3 l
+space-upper-x7-y3 space-upper-x8-y3 r
+
+space-upper-x6-y3 ] select
+space-upper-x6-y3 Y u
+space-upper-x6-y3 end-upper-column-1 d
+space-upper-x6-y3 , l
+space-upper-x6-y3 space-upper-x7-y3 r
+
+end-upper-column-1 end-lower-column-1 select
+end-upper-column-2 end-lower-column-2 select
+end-upper-column-3 end-lower-column-3 select
+lower-upper-column-1 lower-lower-column-1 select
+lower-upper-column-2 lower-lower-column-2 select
+lower-upper-column-3 lower-lower-column-3 select
+del-upper-column-1 del-lower-column-1 select
+del-upper-column-2 del-lower-column-2 select
+del-upper-column-3 del-lower-column-3 select
+
+lower-lower-column-1 × u
+lower-lower-column-2 ( u
+lower-lower-column-3 ) u
+lower-lower-column-1 a d
+lower-lower-column-2 b d
+lower-lower-column-3 c d
+
+end-lower-column-1 ] u
+end-lower-column-2 PK u
+end-lower-column-3 MN u
+end-lower-column-1 g d
+end-lower-column-2 h d
+end-lower-column-3 i d
+
+del-lower-column-1 : u
+del-lower-column-2 ; u
+del-lower-column-3 [ u
+del-lower-column-1 d d
+del-lower-column-2 e d
+del-lower-column-3 f d
+
+- × select
+- S u
+- lower-upper-column-1 d
+- space-upper-x8-y3 l
+- ? r
+
+? ( select
+? T u
+? lower-upper-column-2 d
+? - l
+? ! r
+
+! ) select
+! U u
+! lower-upper-column-3 d
+! ? l
+! / r
+
+/ : select
+/ V u
+/ del-upper-column-1 d
+/ ! l
+/ . r
+
+. ; select
+. W u
+. del-upper-column-2 d
+. / l
+. , r
+
+, [ select
+, X u
+, del-upper-column-3 d
+, . l
+, space-upper-x6-y3 r
+
+× - select
+× s u
+× upper-lower-column-1 d
+× MN l
+× ( r
+
+( ? select
+( t u
+( upper-lower-column-2 d
+( × l
+( ) r
+
+) ! select
+) u u
+) upper-lower-column-3 d
+) ( l
+) : r
+
+: / select
+: v u
+: del-lower-column-1 d
+: ) l
+: ; r
+
+; . select
+; w u
+; del-lower-column-2 d
+; : l
+; [ r
+
+[ , select
+[ x u
+[ del-lower-column-3 d
+[ ; l
+[ ] r
+
+] space-upper-x6-y3 select
+] y u
+] end-lower-column-1 d
+] [ l
+] PK r
+
+PK space-upper-x7-y3 select
+PK z u
+PK end-lower-column-2 d
+PK ] l
+PK MN r
+
+MN space-upper-x8-y3 select
+MN space-lower-x8-y2 u
+MN end-lower-column-3 d
+MN PK l
+MN × r
+
+space-lower-x8-y2 space-upper-x8-y2 select
+space-lower-x8-y2 r u
+space-lower-x8-y2 MN d
+space-lower-x8-y2 z l
+space-lower-x8-y2 s r
+
+a A select
+a upper-lower-column-1 u
+a j d
+a i l
+a b r
+
+b B select
+b upper-lower-column-2 u
+b k d
+b a l
+b c r
+
+c C select
+c upper-lower-column-3 u
+c l d
+c b l
+c d r
+
+d D select
+d del-lower-column-1 u
+d m d
+d c l
+d e r
+
+e E select
+e del-lower-column-2 u
+e n d
+e d l
+e f r
+
+f F select
+f del-lower-column-3 u
+f o d
+f e l
+f g r
+
+g G select
+g end-lower-column-1 u
+g p d
+g f l
+g h r
+
+h H select
+h end-lower-column-2 u
+h q d
+h g l
+h i r
+
+i I select
+i end-lower-column-3 u
+i r d
+i h l
+i a r
+
+j J select
+j a u
+j s d
+j r l
+j k r
+
+k K select
+k b u
+k t d
+k j l
+k l r
+
+l L select
+l c u
+l u d
+l k l
+l m r
+
+m M select
+m d u
+m v d
+m l l
+m n r
+
+n N select
+n e u
+n w d
+n m l
+n o r
+
+o O select
+o f u
+o x d
+o n l
+o p r
+
+p P select
+p g u
+p y d
+p o l
+p q r
+
+q Q select
+q h u
+q z d
+q p l
+q r r
+
+r R select
+r i u
+r space-lower-x8-y2 d
+r q l
+r j r
+
+s S select
+s j u
+s × d
+s space-lower-x8-y2 l
+s t r
+
+t T select
+t k u
+t ( d
+t s l
+t u r
+
+u U select
+u l u
+u ) d
+u t l
+u v r
+
+v V select
+v m u
+v : d
+v u l
+v w r
+
+w W select
+w n u
+w ; d
+w v l
+w x r
+
+x X select
+x o u
+x [ d
+x w l
+x y r
+
+y Y select
+y p u
+y ] d
+y x l
+y z r
+
+z Z select
+z q u
+z PK d
+z y l
+z space-lower-x8-y2 r"""
+
+for line in graph_data.split("\n"):
+ if line == "":
+ continue
+ elif line[0] == "#":
+ continue
+
+ (node1, node2, edge_name) = line.split(" ")
+ graph.add_edge(node1, node2, key=edge_name)
+
+ #print "Adding edge ("+edge_name+") "+node1+" -> "+node2
+
+def shortest_path(node1, node2):
+ """
+ Figures out the shortest list of button presses to move from one letter to
+ another.
+ """
+ buttons = []
+ last = None
+ path = networkx.shortest_path(graph, node1, node2)
+ for each in path:
+ if last != None:
+ buttons.append(convert_nodes_to_button_press(last, each))
+ last = each
+ return buttons
+ #return [convert_nodes_to_button_press(node3, node4) for (node3, node4) in zip(*(iter(networkx.shortest_path(graph, node1, node2)),) * 2)]
+
+def convert_nodes_to_button_press(node1, node2):
+ """
+ Determines the button necessary to switch from node1 to node2.
+ """
+ print "getting button press for state transition: " + node1 + " -> " + node2
+ return graph.get_edge_data(node1, node2)["key"]
+
+def plan_typing(text, current="A"):
+ """
+ Plans a sequence of button presses to spell out the given text.
+ """
+ buttons = []
+ for target in text:
+ if target == current:
+ buttons.append("a")
+ else:
+ print "Finding the shortest path between " + current + " and " + target
+ more_buttons = shortest_path(current, target)
+ buttons.extend(more_buttons)
+ buttons.append("a")
+ current = target
+ return buttons
+
diff --git a/gbhw.asm b/gbhw.asm
index de87d304a..3193994d8 100644
--- a/gbhw.asm
+++ b/gbhw.asm
@@ -1,5 +1,26 @@
; Graciously aped from http://nocash.emubase.de/pandocs.htm .
+; MBC3
+MBC3SRamEnable EQU $0000
+MBC3RomBank EQU $2000
+MBC3SRamBank EQU $4000
+MBC3LatchClock EQU $6000
+MBC3RTC EQU $a000
+
+SRAM_DISABLE EQU $00
+SRAM_ENABLE EQU $0a
+
+RTC_S EQU $08 ; Seconds 0-59 (0-3Bh)
+RTC_M EQU $09 ; Minutes 0-59 (0-3Bh)
+RTC_H EQU $0a ; Hours 0-23 (0-17h)
+RTC_DL EQU $0b ; Lower 8 bits of Day Counter (0-FFh)
+RTC_DH EQU $0c ; Upper 1 bit of Day Counter, Carry Bit, Halt Flag
+ ; Bit 0 Most significant bit of Day Counter (Bit 8)
+ ; Bit 6 Halt (0=Active, 1=Stop Timer)
+ ; Bit 7 Day Counter Carry Bit (1=Counter Overflow)
+
+
+; Hardware registers
rJOYP EQU $ff00 ; Joypad (R/W)
rSB EQU $ff01 ; Serial transfer data (R/W)
rSC EQU $ff02 ; Serial Transfer Control (R/W)
diff --git a/hram.asm b/hram.asm
new file mode 100644
index 000000000..bfab6e295
--- /dev/null
+++ b/hram.asm
@@ -0,0 +1,60 @@
+hPushOAM EQU $ff80
+
+hBuffer EQU $ff8b
+
+hRTCDayHi EQU $ff8d
+hRTCDayLo EQU $ff8e
+hRTCHours EQU $ff8f
+hRTCMinutes EQU $ff90
+hRTCSeconds EQU $ff91
+
+hHours EQU $ff94
+
+hMinutes EQU $ff96
+
+hSeconds EQU $ff98
+
+hROMBank EQU $ff9d
+
+hJoypadReleased EQU $ffa2
+hJoypadPressed EQU $ffa3
+hJoypadDown EQU $ffa4
+hJoypadSum EQU $ffa5
+hJoyReleased EQU $ffa6
+hJoyPressed EQU $ffa7
+hJoyDown EQU $ffa8
+
+hPastLeadingZeroes EQU $ffb3
+
+hDividend EQU $ffb3
+hDivisor EQU $ffb7
+hQuotient EQU $ffb4
+
+hMultiplicand EQU $ffb4
+hMultiplier EQU $ffb7
+hProduct EQU $ffb3
+
+hMathBuffer EQU $ffb8
+
+hLCDStatCustom EQU $ffc6
+
+hBGMapMode EQU $ffd4
+hBGMapThird EQU $ffd5
+hBGMapAddress EQU $ffd6
+
+hOAMUpdate EQU $ffd8
+hSPBuffer EQU $ffd9
+
+hBGMapUpdate EQU $ffdb
+
+hTileAnimFrame EQU $ffdf
+
+hRandomAdd EQU $ffe1
+hRandomSub EQU $ffe2
+
+hBattleTurn EQU $ffe4
+hCGBPalUpdate EQU $ffe5
+hCGB EQU $ffe6
+hSGB EQU $ffe7
+hDMATransfer EQU $ffe8
+
diff --git a/items/item_attributes.asm b/items/item_attributes.asm
new file mode 100644
index 000000000..94043c32d
--- /dev/null
+++ b/items/item_attributes.asm
@@ -0,0 +1,2053 @@
+Item1Attributes:
+
+; MASTER BALL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+Item2Attributes:
+
+; ULTRA BALL
+ dw 1200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; BRIGHTPOWDER
+ dw 10 ; price
+ db HELD_BRIGHTPOWDER ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; GREAT BALL
+ dw 600 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; # BALL
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; BICYCLE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; MOON STONE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; ANTIDOTE
+ dw 100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; BURN HEAL
+ dw 250 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ICE HEAL
+ dw 250 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; AWAKENING
+ dw 250 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; PARLYZ HEAL
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; FULL RESTORE
+ dw 3000 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; MAX POTION
+ dw 2500 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; HYPER POTION
+ dw 1200 ; price
+ db NONE ; effect
+ db 200 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SUPER POTION
+ dw 700 ; price
+ db NONE ; effect
+ db 50 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; POTION
+ dw 300 ; price
+ db NONE ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ESCAPE ROPE
+ dw 550 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $60 ; overworld
+
+; REPEL
+ dw 350 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; MAX ELIXER
+ dw 4500 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; FIRE STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; THUNDERSTONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; WATER STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; HP UP
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; PROTEIN
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; IRON
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; CARBOS
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; LUCKY PUNCH
+ dw 10 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; CALCIUM
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; RARE CANDY
+ dw 4800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; X ACCURACY
+ dw 950 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; LEAF STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; METAL POWDER
+ dw 10 ; price
+ db HELD_METAL_POWDER ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; NUGGET
+ dw 10000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; # DOLL
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; FULL HEAL
+ dw 600 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; REVIVE
+ dw 1500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; MAX REVIVE
+ dw 4000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GUARD SPEC.
+ dw 700 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; SUPER REPEL
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; MAX REPEL
+ dw 700 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; DIRE HIT
+ dw 650 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; FRESH WATER
+ dw 200 ; price
+ db NONE ; effect
+ db 50 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SODA POP
+ dw 300 ; price
+ db NONE ; effect
+ db 60 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; LEMONADE
+ dw 350 ; price
+ db NONE ; effect
+ db 80 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; X ATTACK
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; X DEFEND
+ dw 550 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; X SPEED
+ dw 350 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; X SPECIAL
+ dw 350 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $06 ; ball
+
+; COIN CASE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $40 ; current menu
+
+; ITEMFINDER
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; EXP.SHARE
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; OLD ROD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; GOOD ROD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; SILVER LEAF
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SUPER ROD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; PP UP
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; ETHER
+ dw 1200 ; price
+ db NONE ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; MAX ETHER
+ dw 2000 ; price
+ db NONE ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ELIXER
+ dw 3000 ; price
+ db NONE ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; RED SCALE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; SECRETPOTION
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; S.S.TICKET
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; MYSTERY EGG
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; CLEAR BELL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; SILVER WING
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; MOOMOO MILK
+ dw 500 ; price
+ db NONE ; effect
+ db 100 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; QUICK CLAW
+ dw 100 ; price
+ db HELD_QUICK_CLAW ; effect
+ db 60 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PSNCUREBERRY
+ dw 10 ; price
+ db HELD_HEAL_POISON ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GOLD LEAF
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SOFT SAND
+ dw 100 ; price
+ db HELD_GROUND_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SHARP BEAK
+ dw 100 ; price
+ db HELD_FLYING_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PRZCUREBERRY
+ dw 10 ; price
+ db HELD_HEAL_PARALYZE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; BURNT BERRY
+ dw 10 ; price
+ db HELD_HEAL_FREEZE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ICE BERRY
+ dw 10 ; price
+ db HELD_HEAL_BURN ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; POISON BARB
+ dw 100 ; price
+ db HELD_POISON_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; KING'S ROCK
+ dw 100 ; price
+ db HELD_TRADE_EVOLVE ; effect
+ db 30 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BITTER BERRY
+ dw 10 ; price
+ db HELD_HEAL_CONFUSION ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $05 ; heal menu (battle only)
+
+; MINT BERRY
+ dw 10 ; price
+ db HELD_HEAL_SLEEP ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; RED APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TINYMUSHROOM
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BIG MUSHROOM
+ dw 5000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SILVERPOWDER
+ dw 100 ; price
+ db HELD_BUG_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLU APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; AMULET COIN
+ dw 100 ; price
+ db HELD_AMULET_COIN ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; YLW APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; GRN APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; CLEANSE TAG
+ dw 200 ; price
+ db HELD_CLEANSE_TAG ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MYSTIC WATER
+ dw 100 ; price
+ db HELD_WATER_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TWISTEDSPOON
+ dw 100 ; price
+ db HELD_PSYCHIC_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; WHT APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLACKBELT
+ dw 100 ; price
+ db HELD_FIGHTING_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLK APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; PNK APRICORN
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLACKGLASSES
+ dw 100 ; price
+ db HELD_DARK_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SLOWPOKETAIL
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PINK BOW
+ dw 100 ; price
+ db HELD_NORMAL_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; STICK
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SMOKE BALL
+ dw 200 ; price
+ db HELD_ESCAPE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; NEVERMELTICE
+ dw 100 ; price
+ db HELD_ICE_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MAGNET
+ dw 100 ; price
+ db HELD_ELECTRIC_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MIRACLEBERRY
+ dw 10 ; price
+ db HELD_HEAL_STATUS ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; PEARL
+ dw 1400 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BIG PEARL
+ dw 7500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; EVERSTONE
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SPELL TAG
+ dw 100 ; price
+ db HELD_GHOST_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; RAGECANDYBAR
+ dw 300 ; price
+ db NONE ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GS BALL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; BLUE CARD
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $40 ; current menu
+
+; MIRACLE SEED
+ dw 100 ; price
+ db HELD_GRASS_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; THICK CLUB
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; FOCUS BAND
+ dw 200 ; price
+ db HELD_FOCUS_BAND ; effect
+ db 30 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; ENERGYPOWDER
+ dw 500 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; ENERGY ROOT
+ dw 800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; HEAL POWDER
+ dw 450 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; REVIVAL HERB
+ dw 2800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; HARD STONE
+ dw 100 ; price
+ db HELD_ROCK_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LUCKY EGG
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; CARD KEY
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; MACHINE PART
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; EGG TICKET
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; LOST ITEM
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; STARDUST
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; STAR PIECE
+ dw 9800 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BASEMENT KEY
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; PASS
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; CHARCOAL
+ dw 9800 ; price
+ db HELD_FIRE_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BERRY JUICE
+ dw 100 ; price
+ db HELD_BERRY ; effect
+ db 20 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SCOPE LENS
+ dw 200 ; price
+ db HELD_CRITICAL_UP ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; METAL COAT
+ dw 100 ; price
+ db HELD_STEEL_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; DRAGON FANG
+ dw 100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; LEFTOVERS
+ dw 200 ; price
+ db HELD_LEFTOVERS ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; MYSTERYBERRY
+ dw 10 ; price
+ db HELD_RESTORE_PP ; effect
+ db 255 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; DRAGON SCALE
+ dw 2100 ; price
+ db HELD_DRAGON_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BERSERK GENE
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; SACRED ASH
+ dw 200 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $60 ; overworld
+
+; HEAVY BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; FLOWER MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LEVEL BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; LURE BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; FAST BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; LIGHT BALL
+ dw 100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; FRIEND BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; MOON BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; LOVE BALL
+ dw 150 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; NORMAL BOX
+ dw 10 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; GORGEOUS BOX
+ dw 10 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $40 ; current menu
+
+; SUN STONE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $50 ; party menu
+
+; POLKADOT BOW
+ dw 100 ; price
+ db HELD_NORMAL_BOOST ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; UP-GRADE
+ dw 2100 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BERRY
+ dw 10 ; price
+ db HELD_BERRY ; effect
+ db 10 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; GOLD BERRY
+ dw 10 ; price
+ db HELD_BERRY ; effect
+ db 30 ; param
+ db CANT_SELECT
+ db ITEM
+ db $55 ; heal menu
+
+; SQUIRTBOTTLE
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $60 ; overworld
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; PARK BALL
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db BALL
+ db $06 ; ball
+
+; RAINBOW WING
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db KEY_ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; BRICK PIECE
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; SURF MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LITEBLUEMAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; PORTRAITMAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; LOVELY MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; EON MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MORPH MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; BLUESKY MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MUSIC MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; MIRAGE MAIL
+ dw 50 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TM01
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM02
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM03
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM04
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TM05
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM06
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM07
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM08
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM09
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM10
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM11
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM12
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM13
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM14
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM15
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM16
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM17
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM18
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM19
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM20
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM21
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM22
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM23
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM24
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM25
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM26
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM27
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM28
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TM29
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM30
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM31
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM32
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM33
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM34
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM35
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM36
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM37
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM38
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM39
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM40
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM41
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM42
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM43
+ dw 1000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM44
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM45
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM46
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM47
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM48
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM49
+ dw 3000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; TM50
+ dw 2000 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT
+ db TM_HM
+ db $50 ; party menu
+
+; HM01
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM02
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM03
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM04
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM05
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM06
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; HM07
+ dw 0 ; price
+ db NONE ; effect
+ db 0 ; param
+ db CANT_SELECT | CANT_TOSS
+ db TM_HM
+ db $50 ; party menu
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; TERU-SAMA
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+; ?
+ dw 39321 ; price
+ db NONE ; effect
+ db 0 ; param
+ db 0 ; can select + toss
+ db ITEM
+ db $00 ; can't use
+
+
diff --git a/joypad.asm b/joypad.asm
index 099bfbef6..b9702d33a 100644
--- a/joypad.asm
+++ b/joypad.asm
@@ -9,9 +9,9 @@ JoypadInt: ; 92e
ClearJoypadPublic: ; 92f
xor a
; Pressed this frame (delta)
- ld [$ffa7], a
+ ld [hJoyPressed], a
; Currently pressed
- ld [$ffa8], a
+ ld [hJoyDown], a
ret
; 935
@@ -22,10 +22,10 @@ Joypad: ; 935
; Updates:
-; $ffa2: released this frame (delta)
-; $ffa3: pressed this frame (delta)
-; $ffa4: currently pressed
-; $ffa5: pressed so far
+; hJoypadReleased: released this frame (delta)
+; hJoypadPressed: pressed this frame (delta)
+; hJoypadDown: currently pressed
+; hJoypadSum: pressed so far
; Any of these three bits can be used to disable input.
ld a, [$cfbe]
@@ -76,27 +76,27 @@ Joypad: ; 935
ld [rJOYP], a
; To get the delta we xor the last frame's input with the new one.
- ld a, [$ffa4] ; last frame
+ ld a, [hJoypadDown] ; last frame
ld e, a
xor b
ld d, a
; Released this frame:
and e
- ld [$ffa2], a
+ ld [hJoypadReleased], a
; Pressed this frame:
ld a, d
and b
- ld [$ffa3], a
+ ld [hJoypadPressed], a
; Add any new presses to the list of collective presses:
ld c, a
- ld a, [$ffa5]
+ ld a, [hJoypadSum]
or c
- ld [$ffa5], a
+ ld [hJoypadSum], a
; Currently pressed:
ld a, b
- ld [$ffa4], a
+ ld [hJoypadDown], a
; Now that we have the input, we can do stuff with it.
@@ -110,11 +110,11 @@ Joypad: ; 935
GetJoypadPublic: ; 984
-; Update mirror joypad input from $ffa4 (real input)
+; Update mirror joypad input from hJoypadDown (real input)
-; $ffa6: released this frame (delta)
-; $ffa7: pressed this frame (delta)
-; $ffa8: currently pressed
+; hJoyReleased: released this frame (delta)
+; hJoyPressed: pressed this frame (delta)
+; hJoyDown: currently pressed
; bit 0 A
; 1 B
@@ -137,28 +137,28 @@ GetJoypadPublic: ; 984
jr z, .auto
; To get deltas, take this and last frame's input.
- ld a, [$ffa4] ; real input
+ ld a, [hJoypadDown] ; real input
ld b, a
- ld a, [$ffa8] ; last frame mirror
+ ld a, [hJoyDown] ; last frame mirror
ld e, a
; Released this frame:
xor b
ld d, a
and e
- ld [$ffa6], a
+ ld [hJoyReleased], a
; Pressed this frame:
ld a, d
and b
- ld [$ffa7], a
+ ld [hJoyPressed], a
; It looks like the collective presses got commented out here.
ld c, a
; Currently pressed:
ld a, b
- ld [$ffa8], a ; frame input
+ ld [hJoyDown], a ; frame input
.quit
pop bc
@@ -174,7 +174,7 @@ GetJoypadPublic: ; 984
; A value of $ff will immediately end the stream.
; Read from the input stream.
- ld a, [$ff9d]
+ ld a, [hROMBank]
push af
ld a, [AutoInputBank]
rst Bankswitch
@@ -232,8 +232,8 @@ GetJoypadPublic: ; 984
pop af
rst Bankswitch
ld a, b
- ld [$ffa7], a ; pressed
- ld [$ffa8], a ; input
+ ld [hJoyPressed], a ; pressed
+ ld [hJoyDown], a ; input
jr .quit
; 9ee
@@ -251,9 +251,9 @@ StartAutoInput: ; 9ee
ld [AutoInputLength], a
; Reset input mirrors.
xor a
- ld [$ffa7], a ; pressed this frame
- ld [$ffa6], a ; released this frame
- ld [$ffa8], a ; currently pressed
+ ld [hJoyPressed], a ; pressed this frame
+ ld [hJoyReleased], a ; released this frame
+ ld [hJoyDown], a ; currently pressed
ld a, AUTO_INPUT
ld [InputType], a
diff --git a/main.asm b/main.asm
index 0b99b9c22..89f7ed0a5 100644
--- a/main.asm
+++ b/main.asm
@@ -7,8 +7,8 @@ SECTION "rst8",HOME[$8] ; FarCall
jp FarJpHl
SECTION "rst10",HOME[$10] ; Bankswitch
- ld [$ff9d], a
- ld [$2000], a
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
ret
SECTION "rst18",HOME[$18] ; Unused
@@ -56,14 +56,14 @@ Start:
SECTION "start",HOME[$150]
-INCBIN "baserom.gbc",$150,$283 - $150
+INCBIN "baserom.gbc", $150, $283 - $150
VBlank: ; 283
INCLUDE "vblank.asm"
-DelayFrame: ; 0x45a
+DelayFrame: ; 45a
; Wait for one frame
ld a, 1
ld [VBlankOccurred], a
@@ -75,25 +75,26 @@ DelayFrame: ; 0x45a
and a
jr nz, .halt
ret
-; 0x468
+; 468
-DelayFrames: ; 0x468
+
+DelayFrames: ; 468
; Wait c frames
call DelayFrame
dec c
jr nz, DelayFrames
ret
-; 0x46f
+; 46f
+
RTC: ; 46f
; update time and time-sensitive palettes
; rtc enabled?
ld a, [$c2ce]
- cp $0
+ cp 0
ret z
-; update clock
call UpdateTime
; obj update on?
@@ -106,7 +107,9 @@ RTC: ; 46f
ret
; 485
-INCBIN "baserom.gbc",$485,$52f - $485
+
+INCBIN "baserom.gbc", $485, $52f - $485
+
IncGradGBPalTable_01: ; 52f
db %11111111 ; bgp
@@ -142,7 +145,9 @@ IncGradGBPalTable_01: ; 52f
db %00000000
; 547
-INCBIN "baserom.gbc",$547,$568 - $547
+
+INCBIN "baserom.gbc", $547, $568 - $547
+
DisableLCD: ; 568
; Turn the LCD off
@@ -186,6 +191,7 @@ DisableLCD: ; 568
ret
; 58a
+
EnableLCD: ; 58a
ld a, [rLCDC]
set 7, a ; lcd enable
@@ -193,19 +199,22 @@ EnableLCD: ; 58a
ret
; 591
+
AskTimer: ; 591
- INCBIN "baserom.gbc",$591,$59c - $591
+ INCBIN "baserom.gbc", $591, $59c - $591
; 59c
+
LatchClock: ; 59c
; latch clock counter data
- ld a, $0
- ld [$6000], a
- ld a, $1
- ld [$6000], a
+ ld a, 0
+ ld [MBC3LatchClock], a
+ ld a, 1
+ ld [MBC3LatchClock], a
ret
; 5a7
+
UpdateTime: ; 5a7
; get rtc data
call GetClock
@@ -218,43 +227,44 @@ UpdateTime: ; 5a7
ret
; 5b7
+
GetClock: ; 5b7
-; store clock data in $ff8d-$ff91
+; store clock data in hRTCDayHi-hRTCSeconds
; enable clock r/w
- ld a, $a
- ld [$0000], a
+ ld a, SRAM_ENABLE
+ ld [MBC3SRamEnable], a
; get clock data
; stored 'backwards' in hram
call LatchClock
- ld hl, $4000
- ld de, $a000
+ ld hl, MBC3SRamBank
+ ld de, MBC3RTC
; seconds
- ld [hl], $8 ; S
+ ld [hl], RTC_S
ld a, [de]
and $3f
- ld [$ff91], a
+ ld [hRTCSeconds], a
; minutes
- ld [hl], $9 ; M
+ ld [hl], RTC_M
ld a, [de]
and $3f
- ld [$ff90], a
+ ld [hRTCMinutes], a
; hours
- ld [hl], $a ; H
+ ld [hl], RTC_H
ld a, [de]
and $1f
- ld [$ff8f], a
+ ld [hRTCHours], a
; day lo
- ld [hl], $b ; DL
+ ld [hl], RTC_DL
ld a, [de]
- ld [$ff8e], a
+ ld [hRTCDayLo], a
; day hi
- ld [hl], $c ; DH
+ ld [hl], RTC_DH
ld a, [de]
- ld [$ff8d], a
+ ld [hRTCDayHi], a
; cleanup
call CloseSRAM ; unlatch clock, disable clock r/w
@@ -267,16 +277,16 @@ FixDays: ; 5e8
; mod by 140
; check if day count > 255 (bit 8 set)
- ld a, [$ff8d] ; DH
+ ld a, [hRTCDayHi] ; DH
bit 0, a
jr z, .daylo
; reset dh (bit 8)
res 0, a
- ld [$ff8d], a ; DH
+ ld [hRTCDayHi], a ; DH
; mod 140
; mod twice since bit 8 (DH) was set
- ld a, [$ff8e] ; DL
+ ld a, [hRTCDayLo] ; DL
.modh
sub 140
jr nc, .modh
@@ -286,7 +296,7 @@ FixDays: ; 5e8
add 140
; update dl
- ld [$ff8e], a ; DL
+ ld [hRTCDayLo], a ; DL
; unknown output
ld a, $40 ; %1000000
@@ -294,7 +304,7 @@ FixDays: ; 5e8
.daylo
; quit if fewer than 140 days have passed
- ld a, [$ff8e] ; DL
+ ld a, [hRTCDayLo] ; DL
cp 140
jr c, .quit
@@ -305,7 +315,7 @@ FixDays: ; 5e8
add 140
; update dl
- ld [$ff8e], a ; DL
+ ld [hRTCDayLo], a ; DL
; unknown output
ld a, $20 ; %100000
@@ -327,10 +337,10 @@ FixDays: ; 5e8
FixTime: ; 61d
; add ingame time (set at newgame) to current time
; day hr min sec
-; store time in CurDay, $ff94, $ff96, $ff98
+; store time in CurDay, hHours, hMinutes, hSeconds
; second
- ld a, [$ff91] ; S
+ ld a, [hRTCSeconds] ; S
ld c, a
ld a, [StartSecond]
add c
@@ -338,11 +348,11 @@ FixTime: ; 61d
jr nc, .updatesec
add 60
.updatesec
- ld [$ff98], a
+ ld [hSeconds], a
; minute
ccf ; carry is set, so turn it off
- ld a, [$ff90] ; M
+ ld a, [hRTCMinutes] ; M
ld c, a
ld a, [StartMinute]
adc c
@@ -350,11 +360,11 @@ FixTime: ; 61d
jr nc, .updatemin
add 60
.updatemin
- ld [$ff96], a
+ ld [hMinutes], a
; hour
ccf ; carry is set, so turn it off
- ld a, [$ff8f] ; H
+ ld a, [hRTCHours] ; H
ld c, a
ld a, [StartHour]
adc c
@@ -362,11 +372,11 @@ FixTime: ; 61d
jr nc, .updatehr
add 24
.updatehr
- ld [$ff94], a
+ ld [hHours], a
; day
ccf ; carry is set, so turn it off
- ld a, [$ff8e] ; DL
+ ld a, [hRTCDayLo] ; DL
ld c, a
ld a, [StartDay]
adc c
@@ -374,48 +384,48 @@ FixTime: ; 61d
ret
; 658
-INCBIN "baserom.gbc",$658,$691 - $658
+INCBIN "baserom.gbc", $658, $691 - $658
SetClock: ; 691
; set clock data from hram
; enable clock r/w
- ld a, $a
- ld [$0000], a
+ ld a, SRAM_ENABLE
+ ld [MBC3SRamEnable], a
; set clock data
; stored 'backwards' in hram
call LatchClock
- ld hl, $4000
- ld de, $a000
+ ld hl, MBC3SRamBank
+ ld de, MBC3RTC
; seems to be a halt check that got partially commented out
; this block is totally pointless
- ld [hl], $c
+ ld [hl], RTC_DH
ld a, [de]
bit 6, a ; halt
ld [de], a
; seconds
- ld [hl], $8 ; S
- ld a, [$ff91]
+ ld [hl], RTC_S
+ ld a, [hRTCSeconds]
ld [de], a
; minutes
- ld [hl], $9 ; M
- ld a, [$ff90]
+ ld [hl], RTC_M
+ ld a, [hRTCMinutes]
ld [de], a
; hours
- ld [hl], $a ; H
- ld a, [$ff8f]
+ ld [hl], RTC_H
+ ld a, [hRTCHours]
ld [de], a
; day lo
- ld [hl], $b ; DL
- ld a, [$ff8e]
+ ld [hl], RTC_DL
+ ld a, [hRTCDayLo]
ld [de], a
; day hi
- ld [hl], $c ; DH
- ld a, [$ff8d]
+ ld [hl], RTC_DH
+ ld a, [hRTCDayHi]
res 6, a ; make sure timer is active
ld [de], a
@@ -424,13 +434,13 @@ SetClock: ; 691
ret
; 6c4
-INCBIN "baserom.gbc",$6c4,$92e - $6c4
+INCBIN "baserom.gbc", $6c4, $92e - $6c4
INCLUDE "joypad.asm"
-INCBIN "baserom.gbc",$a1b,$b40 - $a1b
+INCBIN "baserom.gbc", $a1b, $b40 - $a1b
FarDecompress: ; b40
; Decompress graphics data at a:hl to de
@@ -438,7 +448,7 @@ FarDecompress: ; b40
; put a away for a sec
ld [$c2c4], a
; save bank
- ld a, [$ff9d]
+ ld a, [hROMBank]
push af
; bankswitch
ld a, [$c2c4]
@@ -808,124 +818,65 @@ UpdatePalsIfCGB: ; c2f
; return carry if successful
; check cgb
- ld a, [$ffe6]
+ ld a, [hCGB]
and a
ret z
-
+
+
UpdateCGBPals: ; c33
; return carry if successful
; any pals to update?
- ld a, [$ffe5]
+ ld a, [hCGBPalUpdate]
and a
ret z
-
+
+
ForceUpdateCGBPals: ; c37
-; save wram bank
+
ld a, [rSVBK]
push af
-; bankswitch
ld a, 5 ; BANK(BGPals)
ld [rSVBK], a
-; get bg pal buffer
+
ld hl, BGPals ; 5:d080
-
-; update bg pals
+
+; copy 8 pals to bgpd
ld a, %10000000 ; auto increment, index 0
ld [rBGPI], a
- ld c, rBGPD - rJOYP
+ ld c, rBGPD % $100
ld b, 4 ; NUM_PALS / 2
-
.bgp
-; copy 16 bytes (8 colors / 2 pals) to bgpd
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
+ rept $10
ld a, [hli]
ld [$ff00+c], a
-; done?
+ endr
+
dec b
jr nz, .bgp
; hl is now 5:d0c0 OBPals
-; update obj pals
+; copy 8 pals to obpd
ld a, %10000000 ; auto increment, index 0
ld [rOBPI], a
ld c, rOBPD - rJOYP
ld b, 4 ; NUM_PALS / 2
-
.obp
-; copy 16 bytes (8 colors / 2 pals) to obpd
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
+ rept $10
ld a, [hli]
ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
- ld a, [hli]
- ld [$ff00+c], a
-; done?
+ endr
+
dec b
jr nz, .obp
-; restore wram bank
pop af
ld [rSVBK], a
+
; clear pal update queue
xor a
- ld [$ffe5], a
-; successfully updated palettes
+ ld [hCGBPalUpdate], a
+
scf
ret
; c9f
@@ -935,23 +886,22 @@ DmgToCgbBGPals: ; c9f
; exists to forego reinserting cgb-converted image data
; input: a -> bgp
+
ld [rBGP], a
push af
-
-; check cgb
- ld a, [$ffe6]
+
+ ld a, [hCGB]
and a
jr z, .end
-
+
push hl
push de
push bc
-; save wram bank
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
-; wram bank 5
+
ld a, 5
- ld [$ff70], a
+ ld [rSVBK], a
; copy & reorder bg pal buffer
ld hl, BGPals ; to
@@ -959,15 +909,15 @@ DmgToCgbBGPals: ; c9f
; order
ld a, [rBGP]
ld b, a
-; # pals
- ld c, 8 ; all pals
+; all pals
+ ld c, 8
call CopyPals
; request pal update
- ld a, $1
- ld [$ffe5], a
-; restore wram bank
+ ld a, 1
+ ld [hCGBPalUpdate], a
+
pop af
- ld [$ff70], a
+ ld [rSVBK], a
pop bc
pop de
pop hl
@@ -981,51 +931,50 @@ DmgToCgbObjPals: ; ccb
; exists to forego reinserting cgb-converted image data
; input: d -> obp1
-; e -> obp2
+; e -> obp2
+
ld a, e
ld [rOBP0], a
ld a, d
ld [rOBP1], a
-; check cgb
- ld a, [$ffe6]
+ ld a, [hCGB]
and a
ret z
-
+
push hl
push de
push bc
-; save wram bank
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
-; wram bank 5
- ld a, $5
- ld [$ff70], a
-
+
+ ld a, 5
+ ld [rSVBK], a
+
; copy & reorder obj pal buffer
- ; to
- ld hl, OBPals
- ; from
- ld de, Unkn2Pals
+ ld hl, OBPals ; to
+ ld de, Unkn2Pals ; from
; order
ld a, [rOBP0]
ld b, a
-; # pals
- ld c, 8 ; all pals
+; all pals
+ ld c, 8
call CopyPals
; request pal update
- ld a, $1
- ld [$ffe5], a
-; restore wram bank
+ ld a, 1
+ ld [hCGBPalUpdate], a
+
pop af
- ld [$ff70], a
+ ld [rSVBK], a
pop bc
pop de
pop hl
ret
; cf8
-INCBIN "baserom.gbc",$cf8,$d50 - $cf8
+
+INCBIN "baserom.gbc", $cf8, $d50 - $cf8
+
CopyPals: ; d50
; copy c palettes in order b from de to hl
@@ -1079,70 +1028,125 @@ CopyPals: ; d50
ret
; d79
-INCBIN "baserom.gbc",$d79,$e8d - $d79
-; copy bc bytes from a:hl to de
+INCBIN "baserom.gbc", $d79, $e8d - $d79
+
+
FarCopyBytes: ; e8d
- ld [$ff8b], a
- ld a, [$ff9d] ; save old bank
+; copy bc bytes from a:hl to de
+
+ ld [hBuffer], a
+ ld a, [hROMBank]
push af
- ld a, [$ff8b]
+ ld a, [hBuffer]
rst Bankswitch
+
call CopyBytes
+
pop af
rst Bankswitch
ret
; 0xe9b
-; copy bc*2 source bytes from a:hl to de, doubling each byte in process
+
FarCopyBytesDouble: ; e9b
- ld [$ff8b], a
- ld a, [$ff9d] ; save current bank
+; Copy bc bytes from a:hl to bc*2 bytes at de,
+; doubling each byte in the process.
+
+ ld [hBuffer], a
+ ld a, [hROMBank]
push af
- ld a, [$ff8b]
- rst Bankswitch ; bankswitch
- ld a, h ; switcheroo, de <> hl
+ ld a, [hBuffer]
+ rst Bankswitch
+
+; switcheroo, de <> hl
+ ld a, h
ld h, d
ld d, a
ld a, l
ld l, e
ld e, a
+
inc b
inc c
- jr .dec ; 0xeab $4
+ jr .dec
+
.loop
ld a, [de]
inc de
- ld [hli], a ; write twice
+ ld [hli], a
ld [hli], a
.dec
dec c
jr nz, .loop
dec b
jr nz, .loop
+
pop af
rst Bankswitch
ret
; 0xeba
-INCBIN "baserom.gbc",$eba,$fc8 - $eba
+INCBIN "baserom.gbc", $eba, $fb6 - $eba
+
+
+ClearBox: ; fb6
+; Fill a c*b box at hl with blank tiles.
+
+ ld a, " "
+.y
+ push bc
+ push hl
+.x
+ ld [hli], a
+ dec c
+ jr nz, .x
+ pop hl
+ ld bc, 20 ; screen width
+ add hl, bc
+ pop bc
+ dec b
+ jr nz, .y
+ ret
+; fc8
+
ClearTileMap: ; fc8
-; Fill the tile map with blank tiles
+; Fill TileMap with blank tiles.
+
ld hl, TileMap
- ld a, $7f ; blank tile
- ld bc, 360 ; length of TileMap
+ ld a, " "
+ ld bc, 360 ; screen dimensions 20*18
call ByteFill
-; We aren't done if the LCD is on
+; We aren't done if the LCD is on.
ld a, [rLCDC]
bit 7, a
ret z
jp WaitBGMap
; fdb
-INCBIN "baserom.gbc",$fdb,$ff1 - $fdb
+
+INCBIN "baserom.gbc", $fdb, $fe8 - $fdb
+
+
+TextBox: ; fe8
+; draw a text box of given location/size
+; ? hl
+; size bc
+; ? de
+
+; draw border
+ push bc
+ push hl
+ call TextBoxBorder
+ pop hl
+ pop bc
+; fill textbox area with palette 7
+ jr TextBoxPalette
+; ff1
+
TextBoxBorder: ; ff1
; draw a text box
@@ -1185,9 +1189,10 @@ TextBoxBorder: ; ff1
call NPlaceChar
ld [hl], "┘"
ret
-; 0x101e
+; 101e
+
-NPlaceChar: ; 0x101e
+NPlaceChar: ; 101e
; place a row of width c of identical characters
ld d,c
.loop\@
@@ -1195,13 +1200,64 @@ NPlaceChar: ; 0x101e
dec d
jr nz,.loop\@
ret
-; 0x1024
+; 1024
+
+
+TextBoxPalette: ; 1024
+; fill textbox area with pal 07
+; hl: tile address
+; b: height
+; c: width
+ ld de, AttrMap - TileMap
+ add hl, de
+ inc b
+ inc b
+ inc c
+ inc c
+ ld a, $07 ; palette
+.gotoy
+ push bc
+ push hl
+.gotox
+ ld [hli], a
+ dec c
+ jr nz, .gotox
+ pop hl
+ ld de, $0014 ; screen width in tiles (20)
+ add hl, de
+ pop bc
+ dec b
+ jr nz, .gotoy
+ ret
+; 103e
+
+
+SpeechTextBox: ; 103e
+; Standard textbox.
+ ld hl, $c590 ; tile 0, 12
+ ld b, $4 ; height
+ ld c, $12 ; width ; SCREEN_WIDTH - 2 (border)
+ jp TextBox
+; 1048
+
-INCBIN "baserom.gbc",$1024,$1078 - $1024
+INCBIN "baserom.gbc", $1048, $1065 - $1048
-PlaceString: ; $1078
+
+PrintTextBoxText: ; 1065
+ ld bc, $c5b9 ; TileMap(1,14)
+ call $13e5 ; PrintText
+ ret
+; 106c
+
+
+INCBIN "baserom.gbc", $106c, $1078 - $106c
+
+
+PlaceString: ; 1078
push hl
-PlaceNextChar:
+
+PlaceNextChar: ; 1079
ld a, [de]
cp "@"
jr nz, CheckDict
@@ -1215,7 +1271,7 @@ NextChar: ; 1083
inc de
jp PlaceNextChar
-CheckDict:
+CheckDict: ; 1087
cp $15
jp z, $117b
cp $4f
@@ -1329,10 +1385,12 @@ CheckDict:
jp NextChar
; 0x117b
-INCBIN "baserom.gbc",$117b,$1203 - $117b
+
+INCBIN "baserom.gbc", $117b, $1203 - $117b
+
Char5D:
- ld a, [$ffe4]
+ ld a, [hBattleTurn]
push de
and a
jr nz, .asm_120e ; 0x1207 $5
@@ -1365,7 +1423,7 @@ Char5D:
ld a, $e
rst FarCall
pop hl
- ld de, $d073
+ ld de, StringBuffer1
jr .asm_126a ; 0x1246 $22
.asm_1248
ld de, $d493
@@ -1400,14 +1458,14 @@ Char5DText: ; 0x1276
Char5BText: ; 0x127e
db "PC@"
-INCBIN "baserom.gbc",$1281,$1293 - $1281
+INCBIN "baserom.gbc", $1281, $1293 - $1281
Char56Text: ; 0x1293
db "…@"
Char5AText: ; 0x1295
db "Enemy @"
-INCBIN "baserom.gbc",$129c,$1356 - $129c
+INCBIN "baserom.gbc", $129c, $1356 - $129c
Char5F: ; 0x1356
; ends a Pokédex entry
@@ -1415,21 +1473,21 @@ Char5F: ; 0x1356
pop hl
ret
-INCBIN "baserom.gbc",$135a,$15d8 - $135a
+INCBIN "baserom.gbc", $135a, $15d8 - $135a
DMATransfer: ; 15d8
; DMA transfer
; return carry if successful
; anything to transfer?
- ld a, [$ffe8]
+ ld a, [hDMATransfer]
and a
ret z
; start transfer
ld [rHDMA5], a
; indicate that transfer has occurred
xor a
- ld [$ffe8], a
+ ld [hDMATransfer], a
; successful transfer
scf
ret
@@ -1443,14 +1501,14 @@ UpdateBGMapBuffer: ; 15e3
; return carry if successful
; any tiles to update?
- ld a, [$ffdb]
+ ld a, [hBGMapUpdate]
and a
ret z
; save wram bank
ld a, [rVBK]
push af
; save sp
- ld [$ffd9], sp
+ ld [hSPBuffer], sp
; temp stack
ld hl, BGMapBufferPtrs
@@ -1531,7 +1589,7 @@ UpdateBGMapBuffer: ; 15e3
; restore sp
- ld a, [$ffd9]
+ ld a, [hSPBuffer]
ld l, a
ld a, [$ffda]
ld h, a
@@ -1543,7 +1601,7 @@ UpdateBGMapBuffer: ; 15e3
; we don't need to update bg map until new tiles are loaded
xor a
- ld [$ffdb], a
+ ld [hBGMapUpdate], a
; successfully updated bg map
scf
@@ -1552,12 +1610,12 @@ UpdateBGMapBuffer: ; 15e3
WaitTop: ; 163a
- ld a, [$ffd4]
+ ld a, [hBGMapMode]
and a
ret z
; wait until top third of bg map can be updated
- ld a, [$ffd5]
+ ld a, [hBGMapThird]
and a
jr z, .quit
@@ -1566,14 +1624,14 @@ WaitTop: ; 163a
.quit
xor a
- ld [$ffd4], a
+ ld [hBGMapMode], a
ret
; 164c
UpdateBGMap: ; 164c
; get mode
- ld a, [$ffd4]
+ ld a, [hBGMapMode]
and a
ret z
@@ -1585,7 +1643,7 @@ UpdateBGMap: ; 164c
dec a ; ?
; save bg map address
- ld a, [$ffd6]
+ ld a, [hBGMapAddress]
ld l, a
ld a, [$ffd7]
ld h, a
@@ -1593,12 +1651,12 @@ UpdateBGMap: ; 164c
; bg map 1 ($9c00)
xor a
- ld [$ffd6], a
+ ld [hBGMapAddress], a
ld a, $9c
ld [$ffd7], a
; get mode again
- ld a, [$ffd4]
+ ld a, [hBGMapMode]
push af
cp 3
call z, .tiles
@@ -1609,7 +1667,7 @@ UpdateBGMap: ; 164c
; restore bg map address
pop hl
ld a, l
- ld [$ffd6], a
+ ld [hBGMapAddress], a
ld a, h
ld [$ffd7], a
ret
@@ -1632,10 +1690,10 @@ UpdateBGMap: ; 164c
.getthird
; save sp
- ld [$ffd9], sp
+ ld [hSPBuffer], sp
; # tiles to move down * 6 (which third?)
- ld a, [$ffd5]
+ ld a, [hBGMapThird]
and a ; 0
jr z, .top
dec a ; 1
@@ -1650,7 +1708,7 @@ UpdateBGMap: ; 164c
; get bg map address
ld a, [$ffd7]
ld h, a
- ld a, [$ffd6]
+ ld a, [hBGMapAddress]
ld l, a
; move 12 tiles down
ld de, $0180 ; bgm(0,12)
@@ -1668,7 +1726,7 @@ UpdateBGMap: ; 164c
; get bg map address
ld a, [$ffd7]
ld h, a
- ld a, [$ffd6]
+ ld a, [hBGMapAddress]
ld l, a
; move 6 tiles down
ld de, $00c0 ; bgm(0,6)
@@ -1683,14 +1741,14 @@ UpdateBGMap: ; 164c
; get bg map address
ld a, [$ffd7]
ld h, a
- ld a, [$ffd6]
+ ld a, [hBGMapAddress]
ld l, a
; start at middle next time
ld a, 1
.start
; which third to draw next update
- ld [$ffd5], a
+ ld [hBGMapThird], a
; # rows per third
ld a, 6 ; SCREEN_HEIGHT / 3
; # tiles from the edge of the screen to the next row
@@ -1754,7 +1812,7 @@ UpdateBGMap: ; 164c
jr nz, .row
; restore sp
- ld a, [$ffd9]
+ ld a, [hSPBuffer]
ld l, a
ld a, [$ffda]
ld h, a
@@ -1780,7 +1838,7 @@ SafeLoadTiles2: ; 170a
GetTiles2: ; 1717
; load [$cf6c] tiles from [$cf6d-e] to [$cf6f-70]
; save sp
- ld [$ffd9], sp
+ ld [hSPBuffer], sp
; sp = [$cf6d-e] tile source
ld hl, $cf6d
@@ -1856,7 +1914,7 @@ GetTiles2: ; 1717
ld [$cf6d], sp
; restore sp
- ld a, [$ffd9]
+ ld a, [hSPBuffer]
ld l, a
ld a, [$ffda]
ld h, a
@@ -1892,7 +1950,7 @@ GetTiles: ; 177d
; load [$cf67] tiles from [$cf68-9] to [$cf6a-b]
; save sp
- ld [$ffd9], sp
+ ld [hSPBuffer], sp
; sp = [$cf68-9] tile source
ld hl, $cf68
@@ -1971,7 +2029,7 @@ GetTiles: ; 177d
ld [$cf68], sp
; restore sp
- ld a, [$ffd9]
+ ld a, [hSPBuffer]
ld l, a
ld a, [$ffda]
ld h, a
@@ -1997,7 +2055,7 @@ SafeTileAnimation: ; 17d3
; save affected banks
; switch to new banks
- ld a, [$ff9d]
+ ld a, [hROMBank]
push af ; save bank
ld a, BANK(DoTileAnimation)
rst Bankswitch ; bankswitch
@@ -2025,7 +2083,7 @@ SafeTileAnimation: ; 17d3
ret
; 17ff
-INCBIN "baserom.gbc",$17ff,$185d - $17ff
+INCBIN "baserom.gbc", $17ff, $185d - $17ff
GetTileType: ; 185d
; checks the properties of a tile
@@ -2036,7 +2094,7 @@ GetTileType: ; 185d
ld e, a
ld d, $00
add hl, de
- ld a, [$ff9d] ; current bank
+ ld a, [hROMBank] ; current bank
push af
ld a, BANK(TileTypeTable)
rst Bankswitch
@@ -2050,7 +2108,7 @@ GetTileType: ; 185d
ret
; 1875
-INCBIN "baserom.gbc",$1875,$2063 - $1875
+INCBIN "baserom.gbc", $1875, $2063 - $1875
AskSerial: ; 2063
; send out a handshake while serial int is off
@@ -2090,7 +2148,7 @@ AskSerial: ; 2063
ret
; 208a
-INCBIN "baserom.gbc",$208a,$209e - $208a
+INCBIN "baserom.gbc", $208a, $209e - $208a
GameTimer: ; 209e
; precautionary
@@ -2220,7 +2278,7 @@ UpdateGameTimer: ; 20ad
ret
; 210f
-INCBIN "baserom.gbc",$210f,$261f - $210f
+INCBIN "baserom.gbc", $210f, $261f - $210f
PushScriptPointer: ; 261f
; used to call a script from asm
@@ -2244,7 +2302,7 @@ PushScriptPointer: ; 261f
ret
; 2631
-INCBIN "baserom.gbc",$2631,$26d4 - $2631
+INCBIN "baserom.gbc", $2631, $26d4 - $2631
GetScriptByte: ; 0x26d4
; Return byte at ScriptBank:ScriptPos in a.
@@ -2252,7 +2310,7 @@ GetScriptByte: ; 0x26d4
push hl
push bc
- ld a, [$ff9d]
+ ld a, [hROMBank]
push af
ld a, [ScriptBank]
@@ -2289,7 +2347,7 @@ ObjectEventText:
db "@"
; 0x26f7
-INCBIN "baserom.gbc",$26f7,$2bed-$26f7
+INCBIN "baserom.gbc", $26f7, $2bed-$26f7
GetMapHeaderPointer: ; 0x2bed
; Prior to calling this function, you must have switched banks so that
@@ -2342,7 +2400,7 @@ GetMapHeaderMember: ; 0x2c04
GetAnyMapHeaderMember: ; 0x2c0c
; bankswitch
- ld a, [$ff9d]
+ ld a, [hROMBank]
push af
ld a, BANK(MapGroupPointers)
rst Bankswitch
@@ -2359,7 +2417,7 @@ GetAnyMapHeaderMember: ; 0x2c0c
ret
; 0x2c1c
-INCBIN "baserom.gbc",$2c1c,$2c7d-$2c1c
+INCBIN "baserom.gbc", $2c1c, $2c7d-$2c1c
GetSecondaryMapHeaderPointer: ; 0x2c7d
; returns the current map's secondary map header pointer in hl.
@@ -2373,7 +2431,7 @@ GetSecondaryMapHeaderPointer: ; 0x2c7d
pop bc
ret
-INCBIN "baserom.gbc",$2c8a,$2caf-$2c8a
+INCBIN "baserom.gbc", $2c8a, $2caf-$2c8a
GetWorldMapLocation: ; 0x2caf
; given a map group/id in bc, return its location on the Pokégear map.
@@ -2389,17 +2447,17 @@ GetWorldMapLocation: ; 0x2caf
ret
; 0x2cbd
-INCBIN "baserom.gbc",$2cbd,$2d63-$2cbd
+INCBIN "baserom.gbc", $2cbd, $2d63-$2cbd
FarJpHl: ; 2d63
; Jump to a:hl.
; Preserves all registers besides a.
; Switch to the new bank.
- ld [$ff8b], a
- ld a, [$ff9d]
+ ld [hBuffer], a
+ ld a, [hROMBank]
push af
- ld a, [$ff8b]
+ ld a, [hBuffer]
rst Bankswitch
call .hl
@@ -2451,7 +2509,7 @@ Predef: ; 2d83
ld [$cfb4], a
; save bank
- ld a, [$ff9d] ; current bank
+ ld a, [hROMBank] ; current bank
push af
; get Predef function to call
@@ -2500,7 +2558,7 @@ Predef: ; 2d83
ret
; 2dba
-INCBIN "baserom.gbc",$2dba,$2e6f-$2dba
+INCBIN "baserom.gbc", $2dba, $2e6f-$2dba
BitTable1Func: ; 0x2e6f
ld hl, $da72
@@ -2595,15 +2653,15 @@ RNG: ; 2f8c
; Added value
ld a, [rDIV]
ld b, a
- ld a, [$ffe1]
+ ld a, [hRandomAdd]
adc b
- ld [$ffe1], a
+ ld [hRandomAdd], a
; Subtracted value
ld a, [rDIV]
ld b, a
- ld a, [$ffe2]
+ ld a, [hRandomSub]
sbc b
- ld [$ffe2], a
+ ld [hRandomSub], a
pop bc
ret
; 2f9f
@@ -2614,7 +2672,7 @@ FarBattleRNG: ; 2f9f
; allowing link battles to remain in sync using a shared PRNG.
; Save bank
- ld a, [$ff9d] ; bank
+ ld a, [hROMBank] ; bank
push af
; Bankswitch
ld a, BANK(BattleRNG)
@@ -2641,14 +2699,14 @@ Function2fb1: ; 2fb1
ld b, a
push bc
.asm_2fbb
- call $2f8c
- ld a, [$ffe1]
+ call RNG
+ ld a, [hRandomAdd]
ld c, a
add b
jr c, .asm_2fbb
ld a, c
pop bc
- call $3110
+ call SimpleDivide
pop bc
ret
; 2fcb
@@ -2665,25 +2723,25 @@ OpenSRAM: ; 2fd1
; switch to sram bank a
push af
; latch clock data
- ld a, $1
- ld [$6000], a
+ ld a, 1
+ ld [MBC3LatchClock], a
; enable sram/clock write
- ld a, $a
- ld [$0000], a
+ ld a, SRAM_ENABLE
+ ld [MBC3SRamEnable], a
; select sram bank
pop af
- ld [$4000], a
+ ld [MBC3SRamBank], a
ret
; 2fe1
CloseSRAM: ; 2fe1
; preserve a
push af
- ld a, $0
+ ld a, SRAM_DISABLE
; reset clock latch for next time
- ld [$6000], a
+ ld [MBC3LatchClock], a
; disable sram/clock write
- ld [$0000], a
+ ld [MBC3SRamEnable], a
pop af
ret
; 2fec
@@ -2692,7 +2750,7 @@ JpHl: ; 2fec
jp [hl]
; 2fed
-INCBIN "baserom.gbc",$2fed,$300b-$2fed
+INCBIN "baserom.gbc", $2fed, $300b-$2fed
ClearSprites: ; 300b
ld hl, Sprites
@@ -2775,31 +2833,31 @@ ByteFill: ; 0x3041
GetFarByte: ; 0x304d
; retrieve a single byte from a:hl, and return it in a.
; bankswitch to new bank
- ld [$ff8b], a
- ld a, [$ff9d]
+ ld [hBuffer], a
+ ld a, [hROMBank]
push af
- ld a, [$ff8b]
+ ld a, [hBuffer]
rst Bankswitch
; get byte from new bank
ld a, [hl]
- ld [$ff8b], a
+ ld [hBuffer], a
; bankswitch to previous bank
pop af
rst Bankswitch
; return retrieved value in a
- ld a, [$ff8b]
+ ld a, [hBuffer]
ret
GetFarHalfword: ; 0x305d
; retrieve a halfword from a:hl, and return it in hl.
; bankswitch to new bank
- ld [$ff8b], a
- ld a, [$ff9d]
+ ld [hBuffer], a
+ ld a, [hROMBank]
push af
- ld a, [$ff8b]
+ ld a, [hBuffer]
rst Bankswitch
; get halfword from new bank, put it in hl
@@ -2813,7 +2871,7 @@ GetFarHalfword: ; 0x305d
ret
; 0x306b
-INCBIN "baserom.gbc",$306b,$30d6-$306b
+INCBIN "baserom.gbc", $306b, $30d6-$306b
CopyName1: ; 30d6
ld hl, StringBuffer2
@@ -2836,7 +2894,7 @@ IsInArray: ; 30e1
ld c,a
.loop\@
ld a,[hl]
- cp a,$FF
+ cp a, $FF
jr z,.NotInArray\@
cp c
jr z,.InArray\@
@@ -2874,33 +2932,83 @@ AddNTimes: ; 0x30fe
ret
; 0x3105
-INCBIN "baserom.gbc",$3105,$3119-$3105
-
-Multiply: ; 0x3119
-; function to do multiplication
-; all values are big endian
-; INPUT
-; ffb4-ffb6 = multiplicand
-; ffb7 = multiplier
-; OUTPUT
-; ffb3-ffb6 = product
- INCBIN "baserom.gbc",$3119,$3124 - $3119
-; 0x3124
-
-Divide: ; 0x3124
-; function to do division
-; all values are big endian
-; INPUT
-; ffb3-ffb6 = dividend
-; ffb7 = divisor
-; b = number of bytes in the dividend (starting from ffb3)
-; OUTPUT
-; ffb4-ffb6 = quotient
-; ffb7 = remainder
- INCBIN "baserom.gbc",$3124,$3136 - $3124
-; 0x3136
-
-INCBIN "baserom.gbc",$3136,$313d - $3136
+
+SimpleMultiply: ; 3105
+; Return a * c.
+ and a
+ ret z
+
+ push bc
+ ld b, a
+ xor a
+.loop
+ add c
+ dec b
+ jr nz, .loop
+ pop bc
+ ret
+; 3110
+
+
+SimpleDivide: ; 3110
+; Divide a by c. Return quotient b and remainder a.
+ ld b, 0
+.loop
+ inc b
+ sub c
+ jr nc, .loop
+ dec b
+ add c
+ ret
+; 3119
+
+
+Multiply: ; 3119
+; Multiply hMultiplicand (3 bytes) by hMultiplier. Result in hProduct.
+; All values are big endian.
+ push hl
+ push bc
+
+ callab _Multiply
+
+ pop bc
+ pop hl
+ ret
+; 3124
+
+
+Divide: ; 3124
+; Divide hDividend length b (max 4 bytes) by hDivisor. Result in hQuotient.
+; All values are big endian.
+ push hl
+ push de
+ push bc
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(_Divide)
+ rst Bankswitch
+
+ call _Divide
+
+ pop af
+ rst Bankswitch
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3136
+
+
+SubtractSigned: ; 3136
+; Return a - b, sign in carry.
+ sub b
+ ret nc
+ cpl
+ add 1
+ scf
+ ret
+; 313d
+
PrintLetterDelay: ; 313d
; wait some frames before printing the next letter
@@ -2926,7 +3034,7 @@ PrintLetterDelay: ; 313d
push bc
; save oam update status
- ld hl, $ffd8
+ ld hl, hOAMUpdate
ld a, [hl]
push af
; orginally turned oam update off, commented out
@@ -2957,7 +3065,7 @@ PrintLetterDelay: ; 313d
jr nz, .wait
; wait one frame if holding a
- ld a, [$ffa8] ; joypad
+ ld a, [hJoyDown] ; joypad
bit 0, a ; A
jr z, .checkb
jr .delay
@@ -2981,7 +3089,7 @@ PrintLetterDelay: ; 313d
.end
; restore oam update flag (not touched in this fn anymore)
pop af
- ld [$ffd8], a
+ ld [hOAMUpdate], a
pop bc
pop de
pop hl
@@ -3004,7 +3112,7 @@ CopyDataUntil: ; 318c
ret
; 0x3198
-INCBIN "baserom.gbc",$3198,$31db - $3198
+INCBIN "baserom.gbc", $3198, $31db - $3198
StringCmp: ; 31db
; Compare strings, c bytes in length, at de and hl.
@@ -3019,27 +3127,50 @@ StringCmp: ; 31db
ret
; 0x31e4
-INCBIN "baserom.gbc",$31e4,$31f3 - $31e4
+
+CompareLong: ; 31e4
+; Compare bc bytes at de and hl. Return carry if they all match.
+
+ ld a, [de]
+ cp [hl]
+ jr nz, .Diff
+
+ inc de
+ inc hl
+ dec bc
+
+ ld a, b
+ or c
+ jr nz, CompareLong
+
+ scf
+ ret
+
+.Diff
+ and a
+ ret
+; 31f3
+
WhiteBGMap: ; 31f3
call ClearPalettes
WaitBGMap: ; 31f6
; Tell VBlank to update BG Map
ld a, 1 ; BG Map 0 tiles
- ld [$ffd4], a
+ ld [hBGMapMode], a
; Wait for it to do its magic
ld c, 4
call DelayFrames
ret
; 3200
-INCBIN "baserom.gbc",$3200,$3317 - $3200
+INCBIN "baserom.gbc", $3200, $3317 - $3200
ClearPalettes: ; 3317
; Make all palettes white
; For CGB we make all the palette colors white
- ld a, [$ffe6]
+ ld a, [hCGB]
and a
jr nz, .cgb
@@ -3052,11 +3183,11 @@ ClearPalettes: ; 3317
.cgb
; Save WRAM bank
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
; WRAM bank 5
ld a, 5
- ld [$ff70], a
+ ld [rSVBK], a
; Fill BGPals and OBPals with $ffff (white)
ld hl, BGPals
ld bc, $0080
@@ -3064,10 +3195,10 @@ ClearPalettes: ; 3317
call ByteFill
; Restore WRAM bank
pop af
- ld [$ff70], a
+ ld [rSVBK], a
; Request palette update
ld a, 1
- ld [$ffe5], a
+ ld [hCGBPalUpdate], a
ret
; 333e
@@ -3077,12 +3208,12 @@ GetSGBLayout: ; 3340
; load sgb packets unless dmg
; check cgb
- ld a, [$ffe6]
+ ld a, [hCGB]
and a
jr nz, .dosgb
; check sgb
- ld a, [$ffe7]
+ ld a, [hSGB]
and a
ret z
@@ -3091,7 +3222,29 @@ GetSGBLayout: ; 3340
jp Predef
; 334e
-INCBIN "baserom.gbc",$334e,$335f - $334e
+
+SetHPPal: ; 334e
+; Set palette for hp bar pixel length e at hl.
+ call GetHPPal
+ ld [hl], d
+ ret
+; 3353
+
+
+GetHPPal: ; 3353
+; Get palette for hp bar pixel length e in d.
+
+ ld d, 0 ; green
+ ld a, e
+ cp 24
+ ret nc
+ inc d ; yellow
+ cp 10
+ ret nc
+ inc d ; red
+ ret
+; 335f
+
CountSetBits: ; 0x335f
; function to count how many bits are set in a string of bytes
@@ -3119,56 +3272,115 @@ CountSetBits: ; 0x335f
ret
; 0x3376
-INCBIN "baserom.gbc",$3376,$33ab - $3376
+
+GetWeekday: ; 3376
+ ld a, [CurDay]
+.loop
+ sub 7
+ jr nc, .loop
+ add 7
+ ret
+; 3380
+
+
+SetSeenAndCaughtMon: ; 3380
+ push af
+ ld c, a
+ ld hl, PokedexSeen
+ ld b, 1
+ call GetWramFlag
+ pop af
+ ; fallthrough
+; 338b
+
+SetCaughtMon: ; 338b
+ ld c, a
+ ld hl, PokedexCaught
+ ld b, 1
+ jr GetWramFlag
+; 3393
+
+CheckSeenMon: ; 3393
+ ld c, a
+ ld hl, PokedexSeen
+ ld b, 2
+ jr GetWramFlag
+; 339b
+
+CheckCaughtMon: ; 339b
+ ld c, a
+ ld hl, PokedexCaught
+ ld b, 2
+ ; fallthrough
+; 33a1
+
+GetWramFlag: ; 33a1
+ ld d, 0
+ ld a, PREDEF_FLAG
+ call Predef
+
+ ld a, c
+ and a
+ ret
+; 33ab
+
NamesPointerTable: ; 33ab
dbw BANK(PokemonNames), PokemonNames
dbw BANK(MoveNames), MoveNames
dbw $00, $0000
dbw BANK(ItemNames), ItemNames
- dbw $00, $ddff
- dbw $00, $d3a8
+ dbw $00, PartyMonOT
+ dbw $00, OTPartyMonOT
dbw BANK(TrainerClassNames), TrainerClassNames
dbw $04, $4b52
+; 33c3
+
GetName: ; 33c3
- ld a, [$ff9d]
+; Return name $cf60 from name list $cf61 in StringBuffer1.
+ ld a, [hROMBank]
push af
push hl
push bc
push de
ld a, [$cf61]
- cp $1
- jr nz, .asm_33e1 ; 0x33ce $11
+ cp 1 ; Pokemon names
+ jr nz, .NotPokeName
+
ld a, [$cf60]
ld [$d265], a
- call $343b
+ call GetPokemonName
ld hl, $000b
add hl, de
ld e, l
ld d, h
- jr .asm_3403 ; 0x33df $22
-.asm_33e1
+ jr .done
+
+.NotPokeName
ld a, [$cf61]
dec a
ld e, a
- ld d, $0
+ ld d, 0
ld hl, NamesPointerTable
add hl, de
add hl, de
add hl, de
ld a, [hli]
- rst Bankswitch ; Bankswitch
+ rst Bankswitch
ld a, [hli]
ld h, [hl]
ld l, a
+
ld a, [$cf60]
dec a
call GetNthString
- ld de, $d073
+
+ ld de, StringBuffer1
ld bc, $000d
call CopyBytes
-.asm_3403
+
+.done
ld a, e
ld [$d102], a
ld a, d
@@ -3179,9 +3391,8 @@ GetName: ; 33c3
pop af
rst Bankswitch
ret
-; 0x3411
+; 3411
-INCBIN "baserom.gbc",$3411,$3411 - $3411
GetNthString: ; 3411
; Starting at hl, this function returns the start address of the ath string.
@@ -3193,61 +3404,255 @@ GetNthString: ; 3411
.readChar
ld a, [hli]
cp c
- jr nz, .readChar ; 0x3419 $fc
+ jr nz, .readChar
dec b
- jr nz, .readChar ; 0x341c $f9
+ jr nz, .readChar
pop bc
ret
-; 0x3420
+; 3420
+
+
+GetBasePokemonName: ; 3420
+; Discards gender (Nidoran).
+ push hl
+ call GetPokemonName
+
+ ld hl, StringBuffer1
+.loop
+ ld a, [hl]
+ cp "@"
+ jr z, .quit
+ cp "♂"
+ jr z, .end
+ cp "♀"
+ jr z, .end
+ inc hl
+ jr .loop
+.end
+ ld [hl], "@"
+.quit
+ pop hl
+ ret
+
+; 343b
+
+
+GetPokemonName: ; 343b
+; Get Pokemon name $d265.
+
+ ld a, [hROMBank]
+ push af
+ push hl
+ ld a, BANK(PokemonNames)
+ rst Bankswitch
+
+; Each name is ten characters
+ ld a, [$d265]
+ dec a
+ ld d, 0
+ ld e, a
+ ld h, 0
+ ld l, a
+ add hl, hl
+ add hl, hl
+ add hl, de
+ add hl, hl
+ ld de, PokemonNames
+ add hl, de
+
+; Terminator
+ ld de, StringBuffer1
+ push de
+ ld bc, PKMN_NAME_LENGTH - 1
+ call CopyBytes
+ ld hl, StringBuffer1 + PKMN_NAME_LENGTH - 1
+ ld [hl], "@"
+ pop de
+
+ pop hl
+ pop af
+ rst Bankswitch
+ ret
+; 3468
-INCBIN "baserom.gbc",$3420,$3468 - $3420
GetItemName: ; 3468
+; Get item name $d265.
+
push hl
push bc
- ld a, [$d265] ; Get the item
- cp $bf ; Is it a TM?
- jr nc, .tm ; 0x346f $d
+ ld a, [$d265]
+
+ cp TM_01
+ jr nc, .TM
+
ld [$cf60], a
- ld a, $4 ; Item names
+ ld a, 4 ; Item names
ld [$cf61], a
call GetName
- jr .copied ; 0x347c $3
-.tm
- call $3487
-.copied
- ld de, $d073
+ jr .Copied
+.TM
+ call GetTMHMName
+.Copied
+ ld de, StringBuffer1
+ pop bc
+ pop hl
+ ret
+; 3487
+
+
+GetTMHMName: ; 3487
+; Get TM/HM name by item id $d265.
+
+ push hl
+ push de
+ push bc
+ ld a, [$d265]
+ push af
+
+; TM/HM prefix
+ cp HM_01
+ push af
+ jr c, .TM
+
+ ld hl, .HMText
+ ld bc, .HMTextEnd - .HMText
+ jr .asm_34a1
+
+.TM
+ ld hl, .TMText
+ ld bc, .TMTextEnd - .TMText
+
+.asm_34a1
+ ld de, StringBuffer1
+ call CopyBytes
+
+; TM/HM number
+ push de
+ ld a, [$d265]
+ ld c, a
+ callab GetTMHMNumber
+ pop de
+
+; HM numbers start from 51, not 1
+ pop af
+ ld a, c
+ jr c, .asm_34b9
+ sub NUM_TMS
+
+; Divide and mod by 10 to get the top and bottom digits respectively
+.asm_34b9
+ ld b, "0"
+.mod10
+ sub 10
+ jr c, .asm_34c2
+ inc b
+ jr .mod10
+.asm_34c2
+ add 10
+
+ push af
+ ld a, b
+ ld [de], a
+ inc de
+ pop af
+
+ ld b, "0"
+ add b
+ ld [de], a
+
+; End the string
+ inc de
+ ld a, "@"
+ ld [de], a
+
+ pop af
+ ld [$d265], a
pop bc
+ pop de
pop hl
ret
-; 0x3487
-INCBIN "baserom.gbc",$3487,$3856 - $3487
+.TMText
+ db "TM"
+.TMTextEnd
+ db "@"
+
+.HMText
+ db "HM"
+.HMTextEnd
+ db "@"
+; 34df
+
+
+IsHM: ; 34df
+ cp HM_01
+ jr c, .NotHM
+ scf
+ ret
+.NotHM
+ and a
+ ret
+; 34e7
+
-GetBaseStats: ; 3856
+IsHMMove: ; 34e7
+ ld hl, .HMMoves
+ ld de, 1
+ jp IsInArray
+
+.HMMoves
+ db CUT
+ db FLY
+ db SURF
+ db STRENGTH
+ db FLASH
+ db WATERFALL
+ db WHIRLPOOL
+ db $ff
+; 34f8
+
+
+GetMoveName: ; 34f8
+ push hl
+; move name
+ ld a, $2 ; move names
+ ld [$cf61], a
+; move id
+ ld a, [$d265]
+ ld [$cf60], a
+
+ call GetName
+ ld de, StringBuffer1
+ pop hl
+ ret
+; 350c
+
+
+INCBIN "baserom.gbc", $350c, $3856 - $350c
+
+
+GetBaseData: ; 3856
push bc
push de
push hl
-
-; Save bank
- ld a, [$ff9d]
+ ld a, [hROMBank]
push af
-; Bankswitch
- ld a, BANK(BaseStats)
+ ld a, BANK(BaseData)
rst Bankswitch
-; Egg doesn't have base stats
+; Egg doesn't have BaseData
ld a, [CurSpecies]
cp EGG
jr z, .egg
-; Get base stats
+; Get BaseData
dec a
- ld bc, BaseStats1 - BaseStats0
- ld hl, BaseStats
+ ld bc, BaseData1 - BaseData0
+ ld hl, BaseData
call AddNTimes
- ld de, CurBaseStats
- ld bc, BaseStats1 - BaseStats0
+ ld de, CurBaseData
+ ld bc, BaseData1 - BaseData0
call CopyBytes
jr .end
@@ -3256,12 +3661,12 @@ GetBaseStats: ; 3856
ld de, $7d9c
; Sprite dimensions
- ld b, $55
- ld hl, $d247
+ ld b, $55 ; 5x5
+ ld hl, BasePicSize
ld [hl], b
; ????
- ld hl, $d248
+ ld hl, BasePadding
ld [hl], e
inc hl
ld [hl], d
@@ -3274,44 +3679,43 @@ GetBaseStats: ; 3856
.end
; Replace Pokedex # with species
ld a, [CurSpecies]
- ld [CurBaseStats], a
+ ld [BaseDexNo], a
-; Restore bank
pop af
rst Bankswitch
-
pop hl
pop de
pop bc
ret
; 389c
-INCBIN "baserom.gbc",$389c,$38a2 - $389c
-GetNick: ; 38a2
-; get the nickname of a partymon
-; write nick to StringBuffer1
+GetCurNick; 389c
+ ld a, [CurPartyMon]
+ ld hl, PartyMonNicknames
-; input: a = which mon (0-5)
+GetNick: ; 38a2
+; Get nickname a from list hl.
push hl
push bc
- ; skip [a] nicks
+
call SkipNames
ld de, StringBuffer1
- ; write nick
+
push de
ld bc, PKMN_NAME_LENGTH
call CopyBytes
- ; error-check
pop de
+
callab CheckNickErrors
- ; we're done
+
pop bc
pop hl
ret
; 38bb
+
PrintBCDNumber: ; 38bb
; function to print a BCD (Binary-coded decimal) number
; de = address of BCD number
@@ -3407,54 +3811,464 @@ GetPartyParamLocation: ; 3917
; 3927
GetPartyLocation: ; 3927
-; Add the length of a PartyMon struct to hl a times
-; input:
-; a: partymon #
-; hl: partymon struct
- ld bc, $0030 ; PARTYMON_LENGTH
+; Add the length of a PartyMon struct to hl a times.
+ ld bc, PartyMon2 - PartyMon1
jp AddNTimes
; 392d
-INCBIN "baserom.gbc",$392d,$3b86 - $392d
+
+INCBIN "baserom.gbc", $392d, $3945 - $392d
+
+
+UserPartyAttr: ; 3945
+ push af
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .asm_394e
+ pop af
+ jr BattlePartyAttr
+.asm_394e
+ pop af
+ jr OTPartyAttr
+; 3951
+
+
+OpponentPartyAttr: ; 3951
+ push af
+ ld a, [hBattleTurn]
+ and a
+ jr z, .asm_395a
+ pop af
+ jr BattlePartyAttr
+.asm_395a
+ pop af
+ jr OTPartyAttr
+; 395d
+
+
+BattlePartyAttr: ; 395d
+; Get attribute a from the active BattleMon's party struct.
+ push bc
+ ld c, a
+ ld b, 0
+ ld hl, PartyMons
+ add hl, bc
+ ld a, [CurBattleMon]
+ call GetPartyLocation
+ pop bc
+ ret
+; 396d
+
+
+OTPartyAttr: ; 396d
+; Get attribute a from the active EnemyMon's party struct.
+ push bc
+ ld c, a
+ ld b, 0
+ ld hl, OTPartyMon1Species
+ add hl, bc
+ ld a, [CurOTMon]
+ call GetPartyLocation
+ pop bc
+ ret
+; 397d
+
+
+ResetDamage: ; 397d
+ xor a
+ ld [CurDamage], a
+ ld [CurDamage + 1], a
+ ret
+; 3985
+
+SetPlayerTurn: ; 3985
+ xor a
+ ld [hBattleTurn], a
+ ret
+; 3989
+
+SetEnemyTurn: ; 3989
+ ld a, 1
+ ld [hBattleTurn], a
+ ret
+; 398e
+
+
+UpdateOpponentInParty: ; 398e
+ ld a, [hBattleTurn]
+ and a
+ jr z, UpdateEnemyMonInParty
+ jr UpdateBattleMonInParty
+; 3995
+
+UpdateUserInParty: ; 3995
+ ld a, [hBattleTurn]
+ and a
+ jr z, UpdateBattleMonInParty
+ jr UpdateEnemyMonInParty
+; 399c
+
+UpdateBattleMonInParty: ; 399c
+; Update level, status, current HP
+
+ ld a, [CurBattleMon]
+ ld hl, PartyMon1Level
+ call GetPartyLocation
+
+ ld d, h
+ ld e, l
+ ld hl, BattleMonLevel
+ ld bc, BattleMonMaxHP - BattleMonLevel
+ jp CopyBytes
+; 39b0
+
+UpdateEnemyMonInParty: ; 39b0
+; Update level, status, current HP
+
+; No wildmons.
+ ld a, [IsInBattle]
+ dec a
+ ret z
+
+ ld a, [CurOTMon]
+ ld hl, OTPartyMon1Level
+ call GetPartyLocation
+
+ ld d, h
+ ld e, l
+ ld hl, EnemyMonLevel
+ ld bc, EnemyMonMaxHP - EnemyMonLevel
+ jp CopyBytes
+; 39c9
+
+
+RefreshBattleHuds: ; 39c9
+ call UpdateBattleHuds
+ ld c, 3
+ call DelayFrames
+ jp WaitBGMap
+; 39d4
+
+UpdateBattleHuds: ; 39d4
+ ld a, $f
+ ld hl, $5f48
+ rst FarCall ; UpdatePlayerHud
+ ld a, $f
+ ld hl, $6036
+ rst FarCall ; UpdateEnemyHud
+ ret
+; 39e1
+
+
+CleanGetBattleVarPair: ; 39e1
+; Preserves hl.
+ push hl
+ call GetBattleVarPair
+ pop hl
+ ret
+; 39e7
+
+GetBattleVarPair: ; 39e7
+; Get variable from pair a, depending on whose turn it is.
+; There are 21 variable pairs.
+
+ push bc
+
+; get var pair
+ ld hl, .battlevarpairs
+ ld c, a
+ ld b, 0
+ add hl, bc
+ add hl, bc
+
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+; Enemy turn uses the second byte instead.
+; This lets battle variable calls be side-neutral.
+ ld a, [hBattleTurn]
+ and a
+ jr z, .getvar
+ inc hl
+
+.getvar
+; get var id
+ ld a, [hl]
+ ld c, a
+ ld b, $0
+
+; seek
+ ld hl, .vars
+ add hl, bc
+ add hl, bc
+
+; get var address
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ ld a, [hl]
+
+ pop bc
+ ret
+
+
+.battlevarpairs
+ dw .substatus1 ; 0
+ dw .substatus2 ; 1
+ dw .substatus3 ; 2
+ dw .substatus4 ; 3
+ dw .substatus5 ; 4
+ dw .substatus1opp ; 5
+ dw .substatus2opp ; 6
+ dw .substatus3opp ; 7
+ dw .substatus4opp ; 8
+ dw .substatus5opp ; 9
+ dw .status ; a
+ dw .statusopp ; b
+ dw .animation ; c
+ dw .effect ; d
+ dw .power ; e
+ dw .type ; f
+ dw .curmove ; 10
+ dw .lastcountermove ; 11
+ dw .lastcountermoveopp ; 12
+ dw .lastmove ; 13
+ dw .lastmoveopp ; 14
+
+ ; player enemy
+.substatus1
+ db $00, $01 ; PLAYER_SUBSTATUS1, ENEMY_SUBSTATUS1
+.substatus1opp
+ db $01, $00 ; ENEMY_SUBSTATUS1, PLAYER_SUBSTATUS1
+.substatus2
+ db $02, $03 ; PLAYER_SUBSTATUS2, ENEMY_SUBSTATUS2
+.substatus2opp
+ db $03, $02 ; ENEMY_SUBSTATUS2, PLAYER_SUBSTATUS2
+.substatus3
+ db $04, $05 ; PLAYER_SUBSTATUS3, ENEMY_SUBSTATUS3
+.substatus3opp
+ db $05, $04 ; ENEMY_SUBSTATUS3, PLAYER_SUBSTATUS3
+.substatus4
+ db $06, $07 ; PLAYER_SUBSTATUS4, ENEMY_SUBSTATUS4
+.substatus4opp
+ db $07, $06 ; ENEMY_SUBSTATUS4, PLAYER_SUBSTATUS4
+.substatus5
+ db $08, $09 ; PLAYER_SUBSTATUS5, ENEMY_SUBSTATUS5
+.substatus5opp
+ db $09, $08 ; ENEMY_SUBSTATUS5, PLAYER_SUBSTATUS5
+.status
+ db $0a, $0b ; PLAYER_STATUS, ENEMY_STATUS
+.statusopp
+ db $0b, $0a ; ENEMY_STATUS, PLAYER_STATUS
+.animation
+ db $0c, $0d ; PLAYER_MOVE_ANIMATION, ENEMY_MOVE_ANIMATION
+.effect
+ db $0e, $0f ; PLAYER_MOVE_EFFECT, ENEMY_MOVE_EFFECT
+.power
+ db $10, $11 ; PLAYER_MOVE_POWER, ENEMY_MOVE_POWER
+.type
+ db $12, $13 ; PLAYER_MOVE_TYPE, ENEMY_MOVE_TYPE
+.curmove
+ db $14, $15 ; PLAYER_CUR_MOVE, ENEMY_CUR_MOVE
+.lastcountermove
+ db $16, $17 ; ENEMY_LAST_COUNTER_MOVE, PLAYER_LAST_COUNTER_MOVE
+.lastcountermoveopp
+ db $17, $16 ; PLAYER_LAST_COUNTER_MOVE, ENEMY_LAST_COUNTER_MOVE
+.lastmove
+ db $18, $19 ; PLAYER_LAST_MOVE, ENEMY_LAST_MOVE
+.lastmoveopp
+ db $19, $18 ; ENEMY_LAST_MOVE, PLAYER_LAST_MOVE
+
+.vars
+ dw PlayerSubStatus1
+ dw EnemySubStatus1
+
+ dw PlayerSubStatus2
+ dw EnemySubStatus2
+
+ dw PlayerSubStatus3
+ dw EnemySubStatus3
+
+ dw PlayerSubStatus4
+ dw EnemySubStatus4
+
+ dw PlayerSubStatus5
+ dw EnemySubStatus5
+
+ dw BattleMonStatus
+ dw EnemyMonStatus
+
+ dw PlayerMoveAnimation
+ dw EnemyMoveAnimation
+
+ dw PlayerMoveEffect
+ dw EnemyMoveEffect
+
+ dw PlayerMovePower
+ dw EnemyMovePower
+
+ dw PlayerMoveType
+ dw EnemyMoveType
+
+ dw CurPlayerMove
+ dw CurEnemyMove
+
+ dw LastEnemyCounterMove
+ dw LastPlayerCounterMove
+
+ dw LastPlayerMove
+ dw LastEnemyMove
+; 3a90
+
+INCBIN "baserom.gbc", $3a90, $3ab2 - $3a90
+
+
+MobileTextBorder: ; 3ab2
+; For mobile link battles only.
+ ld a, [InLinkBattle]
+ cp 4
+ ret c
+; Draw a cell phone icon at the top right corner of the border.
+ ld hl, $c5a3 ; TileMap(19,12)
+ ld [hl], $5e ; cell phone top
+ ld hl, $c5b7 ; TileMap(19,13)
+ ld [hl], $5f ; cell phone bottom
+ ret
+; 3ac3
+
+
+BattleTextBox: ; 3ac3
+ push hl
+ call SpeechTextBox
+ call MobileTextBorder
+ call $1ad2 ; UpdateSprites
+ call $321c ; refresh?
+ pop hl
+ call PrintTextBoxText
+ ret
+; 3ad5
+
+
+FarBattleTextBox: ; 3ad5
+; Open a textbox and print text at 20:hl.
+
+ ld a, [hROMBank]
+ push af
+
+ ld a, $20
+ rst Bankswitch
+
+ call BattleTextBox
+
+ pop af
+ rst Bankswitch
+ ret
+; 3ae1
+
+
+INCBIN "baserom.gbc", $3ae1, $3b4e - $3ae1
+
+
+CleanSoundRestart: ; 3b4e
+
+ push hl
+ push de
+ push bc
+ push af
+
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(SoundRestart)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ call SoundRestart
+
+ pop af
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3b6a
+
+
+CleanUpdateSound: ; 3b6a
+
+ push hl
+ push de
+ push bc
+ push af
+
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(UpdateSound)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ call UpdateSound
+
+ pop af
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+; 3b86
+
LoadMusicByte: ; 3b86
-; load music data into CurMusicByte
-; input:
-; a: bank
-; de: address
- ld [$ff9d], a
- ld [$2000], a ; bankswitch
+; CurMusicByte = [a:de]
+
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
ld a, [de]
ld [CurMusicByte], a
ld a, $3a ; manual bank restore
- ld [$ff9d], a
- ld [$2000], a ; bankswitch
+
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
ret
; 3b97
+
StartMusic: ; 3b97
-; input:
-; e = song number
+; Play music de.
+
push hl
push de
push bc
push af
- ld a, [$ff9d] ; save bank
+
+ ld a, [hROMBank]
push af
- ld a, BANK(LoadMusic)
- ld [$ff9d], a
- ld [$2000], a ; bankswitch
- ld a, e ; song number
+ ld a, BANK(LoadMusic) ; and BANK(SoundRestart)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ ld a, e
and a
jr z, .nomusic
+
call LoadMusic
jr .end
+
.nomusic
call SoundRestart
+
.end
pop af
- ld [$ff9d], a ; restore bank
- ld [$2000], a
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
pop af
pop bc
pop de
@@ -3462,25 +4276,58 @@ StartMusic: ; 3b97
ret
; 3bbc
-INCBIN "baserom.gbc",$3bbc,$3be3 - $3bbc
+
+StartMusic2: ; 3bbc
+; Stop playing music, then play music de.
+
+ push hl
+ push de
+ push bc
+ push af
+
+ ld a, [hROMBank]
+ push af
+ ld a, BANK(LoadMusic)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ push de
+ ld de, MUSIC_NONE
+ call LoadMusic
+ call DelayFrame
+ pop de
+ call LoadMusic
+
+ pop af
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
+ pop af
+ pop bc
+ pop de
+ pop hl
+ ret
+
+; 3be3
+
PlayCryHeader: ; 3be3
; Play a cry given parameters in header de
-
+
push hl
push de
push bc
push af
-
+
; Save current bank
- ld a, [$ff9d]
+ ld a, [hROMBank]
push af
-
+
; Cry headers are stuck in one bank.
ld a, BANK(CryHeaders)
- ld [$ff9d], a
- ld [$2000], a
-
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
; Each header is 6 bytes long:
ld hl, CryHeaders
add hl, de
@@ -3489,36 +4336,30 @@ PlayCryHeader: ; 3be3
add hl, de
add hl, de
add hl, de
-
-; Header struct:
-; id
ld e, [hl]
inc hl
ld d, [hl]
inc hl
-; pitch
+
ld a, [hli]
ld [CryPitch], a
-; echo
ld a, [hli]
ld [CryEcho], a
-; length
ld a, [hli]
ld [CryLength], a
ld a, [hl]
ld [CryLength+1], a
-
-; That's it for the header
+
ld a, BANK(PlayCry)
- ld [$ff9d], a
- ld [$2000], a
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
+
call PlayCry
-
-; Restore bank
+
pop af
- ld [$ff9d], a
- ld [$2000], a
+ ld [hROMBank], a
+ ld [MBC3RomBank], a
pop af
pop bc
@@ -3529,32 +4370,36 @@ PlayCryHeader: ; 3be3
StartSFX: ; 3c23
-; sfx id order is by priority (highest to lowest)
-; to disable this, remove the check!
-; input: de = sfx id
+; Play sound effect de.
+; Sound effects are ordered by priority (lowest to highest)
+
push hl
push de
push bc
push af
- ; is something already playing?
+
+; Is something already playing?
call CheckSFX
- jr nc, .asm_3c32
- ; only play sfx if it has priority
+ jr nc, .play
+; Does it have priority?
ld a, [CurSFX]
cp e
jr c, .quit
-.asm_3c32
- ld a, [$ff9d] ; save bank
+
+.play
+ ld a, [hROMBank]
push af
- ld a, $3a ; music bank
- ld [$ff9d], a
- ld [$2000], a ; bankswitch
+ ld a, BANK(LoadSFX)
+ ld [hROMBank], a
+ ld [MBC3RomBank], a ; bankswitch
+
ld a, e
ld [CurSFX], a
call LoadSFX
+
pop af
- ld [$ff9d], a ; restore bank
- ld [$2000], a ; bankswitch
+ ld [hROMBank], a
+ ld [MBC3RomBank], a ; bankswitch
.quit
pop af
pop bc
@@ -3563,36 +4408,42 @@ StartSFX: ; 3c23
ret
; 3c4e
-INCBIN "baserom.gbc",$3c4e,$3c55-$3c4e
+
+WaitPlaySFX: ; 3c4e
+ call WaitSFX
+ call StartSFX
+ ret
+; 3c55
+
WaitSFX: ; 3c55
; infinite loop until sfx is done playing
+
push hl
.loop
; ch5 on?
- ld hl, $c1cc ; Channel5Flags
+ ld hl, Channel5 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
; ch6 on?
- ld hl, $c1fe ; Channel6Flags
+ ld hl, Channel6 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
; ch7 on?
- ld hl, $c230 ; Channel7Flags
+ ld hl, Channel7 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
; ch8 on?
- ld hl, $c262 ; Channel8Flags
+ ld hl, Channel8 + Channel1Flags - Channel1
bit 0, [hl]
jr nz, .loop
- ; we're done
pop hl
ret
; 3c74
-INCBIN "baserom.gbc",$3c74,$3c97-$3c74
+INCBIN "baserom.gbc", $3c74, $3c97-$3c74
MaxVolume: ; 3c97
ld a, $77 ; max
@@ -3612,7 +4463,7 @@ VolumeOff: ; 3ca3
ret
; 3ca8
-INCBIN "baserom.gbc",$3ca8,$3dde - $3ca8
+INCBIN "baserom.gbc", $3ca8, $3dde - $3ca8
CheckSFX: ; 3dde
; returns carry if sfx channels are active
@@ -3635,7 +4486,7 @@ CheckSFX: ; 3dde
ret
; 3dfe
-INCBIN "baserom.gbc",$3dfe,$3e10 - $3dfe
+INCBIN "baserom.gbc", $3dfe, $3e10 - $3dfe
ChannelsOff: ; 3e10
; Quickly turn off music channels
@@ -3659,12 +4510,12 @@ SFXChannelsOff: ; 3e21
ret
; 3e32
-INCBIN "baserom.gbc",$3e32,$3fb5 - $3e32
+INCBIN "baserom.gbc", $3e32, $3fb5 - $3e32
SECTION "bank1",DATA,BANK[$1]
-INCBIN "baserom.gbc",$4000,$617c - $4000
+INCBIN "baserom.gbc", $4000, $617c - $4000
IntroFadePalettes: ; 0x617c
db %01010100
@@ -3675,14 +4526,14 @@ IntroFadePalettes: ; 0x617c
db %11100100
; 6182
-INCBIN "baserom.gbc",$6182,$6274 - $6182
+INCBIN "baserom.gbc", $6182, $6274 - $6182
FarStartTitleScreen: ; 6274
callba StartTitleScreen
ret
; 627b
-INCBIN "baserom.gbc",$627b,$62bc - $627b
+INCBIN "baserom.gbc", $627b, $62bc - $627b
TitleScreenEntrance: ; 62bc
@@ -3723,7 +4574,7 @@ TitleScreenEntrance: ; 62bc
ld hl, $cf63
inc [hl]
xor a
- ld [$ffc6], a
+ ld [hLCDStatCustom], a
; Play the title screen music.
ld de, MUSIC_TITLE
@@ -3734,7 +4585,7 @@ TitleScreenEntrance: ; 62bc
ret
; 62f6
-INCBIN "baserom.gbc",$62f6,$669f - $62f6
+INCBIN "baserom.gbc", $62f6, $669f - $62f6
CheckNickErrors: ; 669f
; error-check monster nick before use
@@ -3814,7 +4665,212 @@ CheckNickErrors: ; 669f
db $ff ; end
; 66de
-INCBIN "baserom.gbc",$66de,$6eef - $66de
+
+_Multiply: ; 66de
+
+; hMultiplier is one byte.
+ ld a, 8
+ ld b, a
+
+ xor a
+ ld [hMultiplicand - 1], a
+ ld [hMathBuffer + 1], a
+ ld [hMathBuffer + 2], a
+ ld [hMathBuffer + 3], a
+ ld [hMathBuffer + 4], a
+
+
+.loop
+ ld a, [hMultiplier]
+ srl a
+ ld [hMultiplier], a
+ jr nc, .next
+
+ ld a, [hMathBuffer + 4]
+ ld c, a
+ ld a, [hMultiplicand + 2]
+ add c
+ ld [hMathBuffer + 4], a
+
+ ld a, [hMathBuffer + 3]
+ ld c, a
+ ld a, [hMultiplicand + 1]
+ adc c
+ ld [hMathBuffer + 3], a
+
+ ld a, [hMathBuffer + 2]
+ ld c, a
+ ld a, [hMultiplicand + 0]
+ adc c
+ ld [hMathBuffer + 2], a
+
+ ld a, [hMathBuffer + 1]
+ ld c, a
+ ld a, [hMultiplicand - 1]
+ adc c
+ ld [hMathBuffer + 1], a
+
+.next
+ dec b
+ jr z, .done
+
+
+; hMultiplicand <<= 1
+
+ ld a, [hMultiplicand + 2]
+ add a
+ ld [hMultiplicand + 2], a
+
+ ld a, [hMultiplicand + 1]
+ rla
+ ld [hMultiplicand + 1], a
+
+ ld a, [hMultiplicand + 0]
+ rla
+ ld [hMultiplicand + 0], a
+
+ ld a, [hMultiplicand - 1]
+ rla
+ ld [hMultiplicand - 1], a
+
+ jr .loop
+
+
+.done
+ ld a, [hMathBuffer + 4]
+ ld [hProduct + 3], a
+
+ ld a, [hMathBuffer + 3]
+ ld [hProduct + 2], a
+
+ ld a, [hMathBuffer + 2]
+ ld [hProduct + 1], a
+
+ ld a, [hMathBuffer + 1]
+ ld [hProduct + 0], a
+
+ ret
+; 673e
+
+
+_Divide: ; 673e
+ xor a
+ ld [hMathBuffer + 0], a
+ ld [hMathBuffer + 1], a
+ ld [hMathBuffer + 2], a
+ ld [hMathBuffer + 3], a
+ ld [hMathBuffer + 4], a
+
+ ld a, 9
+ ld e, a
+
+.loop
+ ld a, [hMathBuffer + 0]
+ ld c, a
+ ld a, [hDividend + 1]
+ sub c
+ ld d, a
+
+ ld a, [hDivisor]
+ ld c, a
+ ld a, [hDividend + 0]
+ sbc c
+ jr c, .asm_6767
+
+ ld [hDividend + 0], a
+
+ ld a, d
+ ld [hDividend + 1], a
+
+ ld a, [hMathBuffer + 4]
+ inc a
+ ld [hMathBuffer + 4], a
+
+ jr .loop
+
+.asm_6767
+ ld a, b
+ cp 1
+ jr z, .done
+
+ ld a, [hMathBuffer + 4]
+ add a
+ ld [hMathBuffer + 4], a
+
+ ld a, [hMathBuffer + 3]
+ rla
+ ld [hMathBuffer + 3], a
+
+ ld a, [hMathBuffer + 2]
+ rla
+ ld [hMathBuffer + 2], a
+
+ ld a, [hMathBuffer + 1]
+ rla
+ ld [hMathBuffer + 1], a
+
+ dec e
+ jr nz, .asm_6798
+
+ ld e, 8
+ ld a, [hMathBuffer + 0]
+ ld [hDivisor], a
+ xor a
+ ld [hMathBuffer + 0], a
+
+ ld a, [hDividend + 1]
+ ld [hDividend + 0], a
+
+ ld a, [hDividend + 2]
+ ld [hDividend + 1], a
+
+ ld a, [hDividend + 3]
+ ld [hDividend + 2], a
+
+.asm_6798
+ ld a, e
+ cp 1
+ jr nz, .asm_679e
+ dec b
+
+.asm_679e
+ ld a, [hDivisor]
+ srl a
+ ld [hDivisor], a
+
+ ld a, [hMathBuffer + 0]
+ rr a
+ ld [hMathBuffer + 0], a
+
+ jr .loop
+
+.done
+ ld a, [hDividend + 1]
+ ld [hDivisor], a
+
+ ld a, [hMathBuffer + 4]
+ ld [hDividend + 3], a
+
+ ld a, [hMathBuffer + 3]
+ ld [hDividend + 2], a
+
+ ld a, [hMathBuffer + 2]
+ ld [hDividend + 1], a
+
+ ld a, [hMathBuffer + 1]
+ ld [hDividend + 0], a
+
+ ret
+; 67c1
+
+
+ItemAttributes: ; 67c1
+INCLUDE "items/item_attributes.asm"
+; 6ec1
+
+
+INCBIN "baserom.gbc", $6ec1, $6eef - $6ec1
+
DrawGraphic: ; 6eef
; input:
@@ -3842,12 +4898,93 @@ DrawGraphic: ; 6eef
ret
; 6f07
-INCBIN "baserom.gbc",$6f07,$747b - $6f07
+
+INCBIN "baserom.gbc", $6f07, $7305 - $6f07
+
+
+SpecialGiveShuckle: ; 7305
+
+; Adding to the party.
+ xor a
+ ld [MonType], a
+
+; Level 15 Shuckle.
+ ld a, SHUCKLE
+ ld [CurPartySpecies], a
+ ld a, 15
+ ld [CurPartyLevel], a
+
+ ld a, PREDEF_ADDPARTYMON
+ call Predef
+ jr nc, .NotGiven
+
+; Caught data.
+ ld b, 0
+ ld a, $13
+ ld hl, $5ba3
+ rst FarCall
+
+; Holding a Berry.
+ ld bc, PartyMon2 - PartyMon1
+ ld a, [PartyCount]
+ dec a
+ push af
+ push bc
+ ld hl, PartyMon1Item
+ call AddNTimes
+ ld [hl], BERRY
+ pop bc
+ pop af
+
+; OT ID.
+ ld hl, PartyMon1ID
+ call AddNTimes
+ ld a, $2
+ ld [hli], a
+ ld [hl], $6
+
+; Nickname.
+ ld a, [PartyCount]
+ dec a
+ ld hl, PartyMon1Nickname
+ call SkipNames
+ ld de, .Shuckie
+ call CopyName2
+
+; OT.
+ ld a, [PartyCount]
+ dec a
+ ld hl, PartyMon1OT
+ call SkipNames
+ ld de, .Mania
+ call CopyName2
+
+; Bittable2 flag for this event.
+ ld hl, $dc1e
+ set 5, [hl]
+
+ ld a, 1
+ ld [ScriptVar], a
+ ret
+
+.NotGiven
+ xor a
+ ld [ScriptVar], a
+ ret
+
+.Mania
+ db "MANIA@"
+.Shuckie
+ db "SHUCKIE@"
+; 737e
+
+
+INCBIN "baserom.gbc", $737e, $747b - $737e
SECTION "bank2",DATA,BANK[$2]
-INCBIN "baserom.gbc",$8000,$854b - $8000
+INCBIN "baserom.gbc", $8000, $854b - $8000
GetPredefFn: ; 854b
; input:
@@ -3907,7 +5044,7 @@ PredefPointers: ; 856b
dwb $4eef, $0a
dwb $4b3e, $0b
dwb $5f48, $0f
- dwb $6f6e, $0b
+ dwb FillBox, BANK(FillBox)
dwb $5873, $0f
dwb $6036, $0f
dwb $74c1, $0f
@@ -3965,7 +5102,7 @@ PredefPointers: ; 856b
dwb $43ff, $2d
; 864c
-INCBIN "baserom.gbc",$864c,$8a68 - $864c
+INCBIN "baserom.gbc", $864c, $8a68 - $864c
CheckShininess: ; 0x8a68
; given a pointer to Attack/Defense DV in bc, determine if monster is shiny.
@@ -3993,7 +5130,7 @@ CheckShininess: ; 0x8a68
and a ; clear carry flag
ret
-INCBIN "baserom.gbc",$8a88,$9a52-$8a88
+INCBIN "baserom.gbc", $8a88, $9a52-$8a88
CopyData: ; 0x9a52
; copy bc bytes of data from hl to de
@@ -4039,200 +5176,218 @@ DrawDefaultTiles: ; 0x9a64
ret
; 0x9a7a
-INCBIN "baserom.gbc",$9a7a,$a51e - $9a7a
+INCBIN "baserom.gbc", $9a7a, $a51e - $9a7a
SGBBorder:
INCBIN "gfx/misc/sgb_border.2bpp"
-INCBIN "baserom.gbc",$a8be,$a8d6 - $a8be
+INCBIN "baserom.gbc", $a8be, $a8d6 - $a8be
PokemonPalettes:
INCLUDE "gfx/pics/palette_pointers.asm"
-INCBIN "baserom.gbc",$b0ae,$b0d2 - $b0ae
+INCBIN "baserom.gbc", $b0ae, $b0d2 - $b0ae
TrainerPalettes:
INCLUDE "gfx/trainers/palette_pointers.asm"
-INCBIN "baserom.gbc",$b1de,$b825 - $b1de
+INCBIN "baserom.gbc", $b1de, $b319 - $b1de
+
+MornPal: ; 0xb319
+INCBIN "tilesets/morn.pal"
+; 0xb359
+
+DayPal: ; 0xb359
+INCBIN "tilesets/day.pal"
+; 0xb399
+
+NitePal: ; 0xb399
+INCBIN "tilesets/nite.pal"
+; 0xb3d9
+
+DarkPal: ; 0xb3d9
+INCBIN "tilesets/dark.pal"
+; 0xb419
+
+INCBIN "baserom.gbc", $b419, $b825 - $b419
SECTION "bank3",DATA,BANK[$3]
-INCBIN "baserom.gbc",$c000,$29
+INCBIN "baserom.gbc", $c000, $29
SpecialsPointers: ; 0xc029
- dbw $25,$7c28
- dbw $0a,$5ce8
- dbw $0a,$5d11
- dbw $0a,$5d92
- dbw $0a,$5e66
- dbw $0a,$5e82
- dbw $0a,$5efa
- dbw $0a,$5eee
- dbw $0a,$5c92
- dbw $0a,$5cf1
- dbw $0a,$5cfa
- dbw $0a,$5bfb
- dbw $0a,$5c7b
- dbw $0a,$5ec4
- dbw $0a,$5ed9
- dbw $0a,$5eaf
- dbw $0a,$5f47
- dbw $03,$42f6
- dbw $03,$4309
- dbw $41,$50b9
- dbw $03,$434a
- dbw $13,$59e5
- dbw $04,$7a12
- dbw $04,$7a31
- dbw $04,$75db
- dbw $3e,$7b32
- dbw $3e,$7cd2
- dbw $03,$4658
- dbw $05,$559a
- dbw $03,$42e7
- dbw $05,$66d6
- dbw $05,$672a
- dbw $05,$6936
- dbw $0b,$4547
- dbw $05,$6218
- dbw $23,$4c04
- dbw $03,$429d
- dbw $24,$4913
- dbw $03,$42c0
- dbw $03,$42cd
- dbw $03,$4355
- dbw $03,$4360
- dbw $03,$4373
- dbw $03,$4380
- dbw $03,$438d
- dbw $03,$43db
- dbw $23,$4084
- dbw $23,$4092
- dbw $23,$40b6
- dbw $23,$4079
- dbw $23,$40ab
- dbw $00,$0d91
- dbw $00,$31f3
- dbw $00,$0485
- dbw $00,$0fc8
- dbw $00,$1ad2
- dbw $00,$0e4a
- dbw $03,$4230
- dbw $03,$4252
+ dbw $25, $7c28
+ dbw $0a, $5ce8
+ dbw $0a, $5d11
+ dbw $0a, $5d92
+ dbw $0a, $5e66
+ dbw $0a, $5e82
+ dbw $0a, $5efa
+ dbw $0a, $5eee
+ dbw $0a, $5c92
+ dbw $0a, $5cf1
+ dbw $0a, $5cfa
+ dbw $0a, $5bfb
+ dbw $0a, $5c7b
+ dbw $0a, $5ec4
+ dbw $0a, $5ed9
+ dbw $0a, $5eaf
+ dbw $0a, $5f47
+ dbw $03, $42f6
+ dbw $03, $4309
+ dbw $41, $50b9
+ dbw $03, $434a
+ dbw $13, $59e5
+ dbw $04, $7a12
+ dbw $04, $7a31
+ dbw $04, $75db
+ dbw $3e, $7b32
+ dbw $3e, $7cd2
+ dbw $03, $4658
+ dbw $05, $559a
+ dbw $03, $42e7
+ dbw $05, $66d6
+ dbw $05, $672a
+ dbw $05, $6936
+ dbw $0b, $4547
+ dbw $05, $6218
+ dbw $23, $4c04
+ dbw $03, $429d
+ dbw $24, $4913
+ dbw $03, $42c0
+ dbw $03, $42cd
+ dbw $03, $4355
+ dbw $03, $4360
+ dbw $03, $4373
+ dbw $03, $4380
+ dbw $03, $438d
+ dbw $03, $43db
+ dbw $23, $4084
+ dbw $23, $4092
+ dbw $23, $40b6
+ dbw $23, $4079
+ dbw $23, $40ab
+ dbw $00, $0d91
+ dbw $00, $31f3
+ dbw $00, $0485
+ dbw $00, $0fc8
+ dbw $00, $1ad2
+ dbw $00, $0e4a
+ dbw $03, $4230
+ dbw $03, $4252
dbw BANK(WaitSFX),WaitSFX
- dbw $00,$3cdf
- dbw $00,$3d47
- dbw $04,$6324
- dbw $02,$4379
- dbw $03,$425a
- dbw $03,$4268
- dbw $03,$4276
- dbw $03,$4284
- dbw $03,$43ef
- dbw $05,$7421
- dbw $05,$7440
- dbw $04,$79a8
- dbw $03,$43fc
- dbw $09,$6feb
- dbw $09,$7043
- dbw $01,$7305
- dbw $01,$737e
- dbw $01,$73f7
+ dbw $00, $3cdf
+ dbw $00, $3d47
+ dbw $04, $6324
+ dbw $02, $4379
+ dbw $03, $425a
+ dbw $03, $4268
+ dbw $03, $4276
+ dbw $03, $4284
+ dbw $03, $43ef
+ dbw $05, $7421
+ dbw $05, $7440
+ dbw $04, $79a8
+ dbw $03, $43fc
+ dbw $09, $6feb
+ dbw $09, $7043
+ dbw BANK(SpecialGiveShuckle), SpecialGiveShuckle
+ dbw $01, $737e
+ dbw $01, $73f7
dbw BANK(SpecialCheckPokerus),SpecialCheckPokerus
- dbw $09,$4b25
- dbw $09,$4b4e
- dbw $09,$4ae8
- dbw $13,$587a
- dbw $03,$4434
- dbw $03,$4422
- dbw $13,$59d3
- dbw $22,$4018
- dbw $03,$42b9
- dbw $03,$42da
- dbw $01,$718d
- dbw $01,$71ac
- dbw $0a,$64ab
- dbw $0a,$651f
- dbw $0a,$6567
- dbw $05,$4209
- dbw $3e,$7841
+ dbw $09, $4b25
+ dbw $09, $4b4e
+ dbw $09, $4ae8
+ dbw $13, $587a
+ dbw $03, $4434
+ dbw $03, $4422
+ dbw $13, $59d3
+ dbw $22, $4018
+ dbw $03, $42b9
+ dbw $03, $42da
+ dbw $01, $718d
+ dbw $01, $71ac
+ dbw $0a, $64ab
+ dbw $0a, $651f
+ dbw $0a, $6567
+ dbw $05, $4209
+ dbw $3e, $7841
dbw BANK(SpecialSnorlaxAwake),SpecialSnorlaxAwake
- dbw $01,$7413
- dbw $01,$7418
- dbw $01,$741d
- dbw $03,$4472
- dbw $09,$65ee
+ dbw $01, $7413
+ dbw $01, $7418
+ dbw $01, $741d
+ dbw $03, $4472
+ dbw $09, $65ee
dbw BANK(SpecialGameboyCheck),SpecialGameboyCheck
dbw BANK(SpecialTrainerHouse),SpecialTrainerHouse
- dbw $05,$6dc7
+ dbw $05, $6dc7
dbw BANK(SpecialRoamMons), SpecialRoamMons
- dbw $03,$448f
- dbw $03,$449f
- dbw $03,$44ac
- dbw $46,$6c3e
- dbw $46,$7444
- dbw $46,$75e8
- dbw $46,$77e5
- dbw $46,$7879
- dbw $46,$7920
- dbw $46,$793b
- dbw $5c,$40b0
- dbw $5c,$40ba
- dbw $5c,$4114
- dbw $5c,$4215
- dbw $5c,$44e1
- dbw $5c,$421d
- dbw $5c,$4b44
- dbw $46,$7a38
- dbw $5c,$4bd3
- dbw $45,$7656
- dbw $00,$0150
- dbw $40,$51f1
- dbw $40,$5220
- dbw $40,$5225
- dbw $40,$5231
- dbw $12,$525b
- dbw $22,$6def
- dbw $47,$41ab
- dbw $5c,$4687
- dbw $22,$6e68
- dbw $5f,$5224
- dbw $5f,$52b6
- dbw $5f,$52ce
- dbw $5f,$753d
- dbw $40,$7612
+ dbw $03, $448f
+ dbw $03, $449f
+ dbw $03, $44ac
+ dbw $46, $6c3e
+ dbw $46, $7444
+ dbw $46, $75e8
+ dbw $46, $77e5
+ dbw $46, $7879
+ dbw $46, $7920
+ dbw $46, $793b
+ dbw $5c, $40b0
+ dbw $5c, $40ba
+ dbw $5c, $4114
+ dbw $5c, $4215
+ dbw $5c, $44e1
+ dbw $5c, $421d
+ dbw $5c, $4b44
+ dbw $46, $7a38
+ dbw $5c, $4bd3
+ dbw $45, $7656
+ dbw $00, $0150
+ dbw $40, $51f1
+ dbw $40, $5220
+ dbw $40, $5225
+ dbw $40, $5231
+ dbw $12, $525b
+ dbw $22, $6def
+ dbw $47, $41ab
+ dbw $5c, $4687
+ dbw $22, $6e68
+ dbw $5f, $5224
+ dbw $5f, $52b6
+ dbw $5f, $52ce
+ dbw $5f, $753d
+ dbw $40, $7612
dbw BANK(SpecialHoOhChamber),SpecialHoOhChamber
- dbw $40,$6142
- dbw $12,$589a
- dbw $12,$5bf9
- dbw $13,$70bc
- dbw $22,$6f6b
- dbw $22,$6fd4
+ dbw $40, $6142
+ dbw $12, $589a
+ dbw $12, $5bf9
+ dbw $13, $70bc
+ dbw $22, $6f6b
+ dbw $22, $6fd4
dbw BANK(SpecialDratini),SpecialDratini
- dbw $04,$5485
+ dbw $04, $5485
dbw BANK(SpecialBeastsCheck),SpecialBeastsCheck
dbw BANK(SpecialMonCheck),SpecialMonCheck
- dbw $03,$4225
- dbw $5c,$4bd2
- dbw $40,$766e
- dbw $40,$77eb
- dbw $40,$783c
- dbw $41,$60a2
- dbw $05,$4168
- dbw $40,$77c2
- dbw $41,$630f
- dbw $40,$7780
- dbw $40,$787b
- dbw $12,$6e12
- dbw $41,$47eb
- dbw $12,$6927
- dbw $24,$4a54
- dbw $24,$4a88
- dbw $03,$4224
-
-INCBIN "baserom.gbc",$c224,$c3e2 - $c224
+ dbw $03, $4225
+ dbw $5c, $4bd2
+ dbw $40, $766e
+ dbw $40, $77eb
+ dbw $40, $783c
+ dbw $41, $60a2
+ dbw $05, $4168
+ dbw $40, $77c2
+ dbw $41, $630f
+ dbw $40, $7780
+ dbw $40, $787b
+ dbw $12, $6e12
+ dbw $41, $47eb
+ dbw $12, $6927
+ dbw $24, $4a54
+ dbw $24, $4a88
+ dbw $03, $4224
+
+INCBIN "baserom.gbc", $c224, $c3e2 - $c224
ScriptReturnCarry: ; c3e2
jr c, .carry
@@ -4245,7 +5400,7 @@ ScriptReturnCarry: ; c3e2
ret
; c3ef
-INCBIN "baserom.gbc",$c3ef,$c419 - $c3ef
+INCBIN "baserom.gbc", $c3ef, $c419 - $c3ef
SpecialCheckPokerus: ; c419
; Check if a monster in your party has Pokerus
@@ -4253,7 +5408,7 @@ SpecialCheckPokerus: ; c419
jp ScriptReturnCarry
; c422
-INCBIN "baserom.gbc",$c422,$c43d - $c422
+INCBIN "baserom.gbc", $c422, $c43d - $c422
SpecialSnorlaxAwake: ; 0xc43d
; Check if the Poké Flute channel is playing, and if the player is standing
@@ -4297,22 +5452,22 @@ SpecialSnorlaxAwake: ; 0xc43d
ret
.ProximityCoords
- db $21,$08
- db $22,$0a
- db $23,$0a
- db $24,$08
- db $24,$09
+ db $21, $08
+ db $22, $0a
+ db $23, $0a
+ db $24, $08
+ db $24, $09
db $ff
-INCBIN "baserom.gbc",$c472,$c478 - $c472
+INCBIN "baserom.gbc", $c472, $c478 - $c472
SpecialGameboyCheck: ; c478
; check cgb
- ld a, [$ffe6]
+ ld a, [hCGB]
and a
jr nz, .cgb
; check sgb
- ld a, [$ffe7]
+ ld a, [hSGB]
and a
jr nz, .sgb
; gb
@@ -4330,7 +5485,7 @@ SpecialGameboyCheck: ; c478
ld [ScriptVar], a
ret
-INCBIN "baserom.gbc",$c48f,$c4b9 - $c48f
+INCBIN "baserom.gbc", $c48f, $c4b9 - $c48f
SpecialTrainerHouse: ; 0xc4b9
ld a, 0
@@ -4339,10 +5494,10 @@ SpecialTrainerHouse: ; 0xc4b9
ld [ScriptVar], a
jp CloseSRAM
-INCBIN "baserom.gbc",$c4c7,$c5d2 - $c4c7
+INCBIN "baserom.gbc", $c4c7, $c5d2 - $c4c7
PrintNumber_PrintDigit: ; c5d2
-INCBIN "baserom.gbc",$c5d2,$c644 - $c5d2
+INCBIN "baserom.gbc", $c5d2, $c644 - $c5d2
PrintNumber_PrintLeadingZero: ; c644
; prints a leading zero unless they are turned off in the flags
@@ -4358,7 +5513,7 @@ PrintNumber_AdvancePointer: ; c64a
jr nz, .incrementPointer\@
bit 6, d ; left alignment or right alignment?
jr z, .incrementPointer\@
- ld a, [$ffb3] ; was H_PASTLEADINGZEROES
+ ld a, [hPastLeadingZeroes]
and a
ret z
.incrementPointer\@
@@ -4366,7 +5521,7 @@ PrintNumber_AdvancePointer: ; c64a
ret
; 0xc658
-INCBIN "baserom.gbc",$c658,$c706 - $c658
+INCBIN "baserom.gbc", $c658, $c706 - $c658
GetPartyNick: ; c706
; write CurPartyMon nickname to StringBuffer1-3
@@ -4460,7 +5615,7 @@ CheckPartyMove: ; c742
ret
; c779
-INCBIN "baserom.gbc",$c779,$c986 - $c779
+INCBIN "baserom.gbc", $c779, $c986 - $c779
UsedSurfScript: ; c986
; print "[MON] used SURF!"
@@ -4618,17 +5773,148 @@ AskSurfText: ; ca36
db "@" ; Want to SURF?
; ca3b
-INCBIN "baserom.gbc",$ca3b,$fa0b - $ca3b
+
+INCBIN "baserom.gbc", $ca3b, $d407 - $ca3b
+
+
+GetTMHMNumber: ; d407
+; Return the number of a TM/HM by item id c.
+
+ ld a, c
+
+; Skip any dummy items.
+ cp $c3 ; TM04-05
+ jr c, .done
+ cp $dc ; TM28-29
+ jr c, .skip
+
+ dec a
+.skip
+ dec a
+.done
+ sub TM_01
+ inc a
+ ld c, a
+ ret
+; d417
+
+
+GetNumberedTMHM: ; d417
+; Return the item id of a TM/HM by number c.
+
+ ld a, c
+
+; Skip any gaps.
+ cp 5
+ jr c, .done
+ cp 29
+ jr c, .skip
+
+ inc a
+.skip
+ inc a
+.done
+ add TM_01
+ dec a
+ ld c, a
+ ret
+; d427
+
+
+CheckTossableItem: ; d427
+; Return 1 in $d142 and carry if CurItem can't be removed from the bag.
+ ld a, 4
+ call GetItemAttr
+ bit 7, a
+ jr nz, Function0xd47f
+ and a
+ ret
+; d432
+
+CheckSelectableItem: ; d432
+; Return 1 in $d142 and carry if CurItem can't be selected.
+ ld a, 4
+ call GetItemAttr
+ bit 6, a
+ jr nz, Function0xd47f
+ and a
+ ret
+; d43d
+
+CheckItemPocket: ; d43d
+; Return the pocket for CurItem in $d142.
+ ld a, 5
+ call GetItemAttr
+ and $f
+ ld [$d142], a
+ ret
+; d448
+
+CheckItemContext: ; d448
+; Return the context for CurItem in $d142.
+ ld a, 6
+ call GetItemAttr
+ and $f
+ ld [$d142], a
+ ret
+; d453
+
+CheckItemMenu: ; d453
+; Return the menu for CurItem in $d142.
+ ld a, 6
+ call GetItemAttr
+ swap a
+ and $f
+ ld [$d142], a
+ ret
+; d460
+
+GetItemAttr: ; d460
+; Get attribute a of CurItem.
+
+ push hl
+ push bc
+
+ ld hl, ItemAttributes
+ ld c, a
+ ld b, 0
+ add hl, bc
+
+ xor a
+ ld [$d142], a
+
+ ld a, [CurItem]
+ dec a
+ ld c, a
+ ld a, 7
+ call AddNTimes
+ ld a, BANK(ItemAttributes)
+ call GetFarByte
+
+ pop bc
+ pop hl
+ ret
+; d47f
+
+Function0xd47f: ; d47f
+ ld a, 1
+ ld [$d142], a
+ scf
+ ret
+; d486
+
+
+INCBIN "baserom.gbc", $d486, $fa0b - $d486
SECTION "bank4",DATA,BANK[$4]
-INCBIN "baserom.gbc",$10000,$10b16 - $10000
+INCBIN "baserom.gbc", $10000, $10b16 - $10000
PackGFX:
INCBIN "gfx/misc/pack.2bpp"
-INCBIN "baserom.gbc",$113d6,$1167a - $113d6
+INCBIN "baserom.gbc", $113d6, $1167a - $113d6
TechnicalMachines: ; 0x1167a
db DYNAMICPUNCH
@@ -4689,7 +5975,7 @@ TechnicalMachines: ; 0x1167a
db WHIRLPOOL
db WATERFALL
-INCBIN "baserom.gbc",$116b3,$11ce7 - $116b3
+INCBIN "baserom.gbc", $116b3, $11ce7 - $116b3
NameInputLower:
db "a b c d e f g h i"
@@ -4718,7 +6004,7 @@ BoxNameInputUpper:
db "- ? ! ♂ ♀ / . , &"
db "lower DEL END "
-INCBIN "baserom.gbc",$11e5d,$12976 - $11e5d
+INCBIN "baserom.gbc", $11e5d, $12976 - $11e5d
OpenPartyMenu: ; $12976
ld a, [PartyCount]
@@ -4732,26 +6018,26 @@ OpenPartyMenu: ; $12976
.menu ; 12986
ld a, $14
ld hl, $404f
- rst $8 ; load gfx
+ rst FarCall ; load gfx
ld a, $14
ld hl, $4405
- rst $8 ; setup menu?
+ rst FarCall ; setup menu?
ld a, $14
ld hl, $43e0
- rst $8 ; load menu pokémon sprites
+ rst FarCall ; load menu pokémon sprites
.menunoreload ; 12998
ld a, BANK(WritePartyMenuTilemap)
ld hl, WritePartyMenuTilemap
- rst $8
+ rst FarCall
ld a, BANK(PrintPartyMenuText)
ld hl, PrintPartyMenuText
- rst $8
+ rst FarCall
call $31f6
call $32f9 ; load regular palettes?
call DelayFrame
ld a, BANK(PartyMenuSelect)
ld hl, PartyMenuSelect
- rst $8
+ rst FarCall
jr c, .return ; if cancelled or pressed B
call PokemonActionSubmenu
cp $3
@@ -4774,7 +6060,7 @@ OpenPartyMenu: ; $12976
ret
; 0x129d5
-INCBIN "baserom.gbc",$129d5,$12a88 - $129d5
+INCBIN "baserom.gbc", $129d5, $12a88 - $129d5
PokemonActionSubmenu ; 0x12a88
ld hl, $c5cd ; coord
@@ -4782,7 +6068,7 @@ PokemonActionSubmenu ; 0x12a88
call $0fb6 ; draw box
ld a, $9
ld hl, $4d19
- rst $8
+ rst FarCall
call $389c
ld a, [$cf74] ; menu selection?
ld hl, PokemonSubmenuActionPointerTable
@@ -4823,7 +6109,7 @@ PokemonSubmenuActionPointerTable: ; 0x12ab0
; no terminator?
; 0x12aec
-INCBIN "baserom.gbc",$12aec,$12e00 - $12aec
+INCBIN "baserom.gbc", $12aec, $12e00 - $12aec
OpenPartyStats: ; 12e00
call $1d6e
@@ -4839,7 +6125,7 @@ OpenPartyStats: ; 12e00
ret
; 0x12e1b
-INCBIN "baserom.gbc",$12e1b,$13b87 - $12e1b
+INCBIN "baserom.gbc", $12e1b, $13b87 - $12e1b
GetSquareRoot: ; 13b87
; Return the square root of de in b.
@@ -4876,11 +6162,11 @@ root set root+1
SECTION "bank5",DATA,BANK[$5]
-INCBIN "baserom.gbc",$14000,$14032 - $14000
+INCBIN "baserom.gbc", $14000, $14032 - $14000
GetTimeOfDay: ; 14032
; get time of day based on the current hour
- ld a, [$ff94] ; hour
+ ld a, [hHours] ; hour
ld hl, TimeOfDayTable
.check
@@ -4912,7 +6198,7 @@ TimeOfDayTable: ; 14044
db 24, $02 ; NITE
; 1404c
-INCBIN "baserom.gbc",$1404c,$152ab - $1404c
+INCBIN "baserom.gbc", $1404c, $152ab - $1404c
BlackoutPoints: ; 0x152ab
db GROUP_KRISS_HOUSE_2F, MAP_KRISS_HOUSE_2F, 3, 3
@@ -4945,70 +6231,185 @@ BlackoutPoints: ; 0x152ab
db GROUP_FAST_SHIP_CABINS_SW_SSW_NW, MAP_FAST_SHIP_CABINS_SW_SSW_NW, 6, 2
db $ff, $ff, $ff, $ff
-INCBIN "baserom.gbc",$1531f,$174ba - $1531f
+INCBIN "baserom.gbc", $1531f, $174ba - $1531f
SECTION "bank6",DATA,BANK[$6]
-Tileset03GFX: ; 18000
+Tileset03GFX: ; 0x18000
INCBIN "gfx/tilesets/03.lz"
-; 18605
+; 0x18605
+
+ db $00
-INCBIN "baserom.gbc", $18605, $19006 - $18605
+Tileset03Meta: ; 0x18606
+INCBIN "tilesets/03_metatiles.bin"
+; 0x18e06
-Tileset00GFX:
-Tileset01GFX: ; 19006
+Tileset03Coll: ; 0x18e06
+INCBIN "tilesets/03_collision.bin"
+; 0x19006
+
+Tileset00GFX: ; 0x19006
+Tileset01GFX: ; 0x19006
INCBIN "gfx/tilesets/01.lz"
-; 19c0d
+; 0x19c0d
+
+ db $00
-INCBIN "baserom.gbc", $19c0d, $1a60e - $19c0d
+Tileset00Meta: ; 0x19c0e
+Tileset01Meta: ; 0x19c0e
+INCBIN "tilesets/01_metatiles.bin"
+; 0x1a40e
-Tileset29GFX: ; 1a60e
+Tileset00Coll: ; 0x1a40e
+Tileset01Coll: ; 0x1a40e
+INCBIN "tilesets/01_collision.bin"
+; 0x1a60e
+
+Tileset29GFX: ; 0x1a60e
INCBIN "gfx/tilesets/29.lz"
-; 1af38
+; 0x1af38
-INCBIN "baserom.gbc", $1af38, $1b43e - $1af38
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
-Tileset20GFX: ; 1b43e
-INCBIN "gfx/tilesets/20.lz"
-; 1b8f1
+Tileset29Meta: ; 0x1af3e
+INCBIN "tilesets/29_metatiles.bin"
+; 0x1b33e
+
+Tileset29Coll: ; 0x1b33e
+INCBIN "tilesets/29_collision.bin"
+; 0x1b43e
-INCBIN "baserom.gbc", $1b8f1, $1bdfe - $1b8f1
+Tileset20GFX: ; 0x1b43e
+INCBIN "gfx/tilesets/20.lz"
+; 0x1b8f1
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset20Meta: ; 0x1b8fe
+INCBIN "tilesets/20_metatiles.bin"
+; 0x1bcfe
+
+Tileset20Coll: ; 0x1bcfe
+INCBIN "tilesets/20_collision.bin"
+; 0x1bdfe
SECTION "bank7",DATA,BANK[$7]
INCBIN "baserom.gbc", $1c000, $1c30c - $1c000
-Tileset07GFX: ; 1c30c
+Tileset07GFX: ; 0x1c30c
INCBIN "gfx/tilesets/07.lz"
-; 1c73b
+; 0x1c73b
+
+ db $00
-INCBIN "baserom.gbc", $1c73b, $1cc3c - $1c73b
+Tileset07Meta: ; 0x1c73c
+INCBIN "tilesets/07_metatiles.bin"
+; 0x1cb3c
-Tileset09GFX: ; 1cc3c
+Tileset07Coll: ; 0x1cb3c
+INCBIN "tilesets/07_collision.bin"
+; 0x1cc3c
+
+Tileset09GFX: ; 0x1cc3c
INCBIN "gfx/tilesets/09.lz"
-; 1d047
+; 0x1d047
-INCBIN "baserom.gbc", $1d047, $1d54c - $1d047
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
-Tileset06GFX: ; 1d54c
-INCBIN "gfx/tilesets/06.lz"
-; 1d924
+Tileset09Meta: ; 0x1d04c
+INCBIN "tilesets/09_metatiles.bin"
+; 0x1d44c
-INCBIN "baserom.gbc", $1d924, $1de2c - $1d924
+Tileset09Coll: ; 0x1d44c
+INCBIN "tilesets/09_collision.bin"
+; 0x1d54c
-Tileset13GFX: ; 1de2c
+Tileset06GFX: ; 0x1d54c
+INCBIN "gfx/tilesets/06.lz"
+; 0x1d924
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset06Meta: ; 0x1d92c
+INCBIN "tilesets/06_metatiles.bin"
+; 0x1dd2c
+
+Tileset06Coll: ; 0x1dd2c
+INCBIN "tilesets/06_collision.bin"
+; 0x1de2c
+
+Tileset13GFX: ; 0x1de2c
INCBIN "gfx/tilesets/13.lz"
-; 1e58c
+; 0x1e58c
-INCBIN "baserom.gbc", $1e58c, $1ea8c - $1e58c
+Tileset13Meta: ; 0x1e58c
+INCBIN "tilesets/13_metatiles.bin"
+; 0x1e98c
-Tileset24GFX: ; 1ea8c
-INCBIN "gfx/tilesets/24.lz"
-; 1ee0e
+Tileset13Coll: ; 0x1e98c
+INCBIN "tilesets/13_collision.bin"
+; 0x1ea8c
-INCBIN "baserom.gbc", $1ee0e, $1f31c - $1ee0e
+Tileset24GFX: ; 0x1ea8c
+INCBIN "gfx/tilesets/24.lz"
+; 0x1ee0e
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset24Meta: ; 0x1ee1c
+Tileset30Meta: ; 0x1ee1c
+INCBIN "tilesets/30_metatiles.bin"
+; 0x1f21c
+
+Tileset24Coll: ; 0x1f21c
+Tileset30Coll: ; 0x1f21c
+INCBIN "tilesets/30_collision.bin"
+; 0x1f31c
; Songs i
@@ -5021,35 +6422,116 @@ SECTION "bank8",DATA,BANK[$8]
INCBIN "baserom.gbc", $20000, $20181 - $20000
-Tileset23GFX: ; 20181
+Tileset23GFX: ; 0x20181
INCBIN "gfx/tilesets/23.lz"
-; 206d2
-
-INCBIN "baserom.gbc", $206d2, $20be1 - $206d2
-
-Tileset10GFX: ; 20be1
+; 0x206d2
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset23Meta: ; 0x206e1
+INCBIN "tilesets/23_metatiles.bin"
+; 0x20ae1
+
+Tileset23Coll: ; 0x20ae1
+INCBIN "tilesets/23_collision.bin"
+; 0x20be1
+
+Tileset10GFX: ; 0x20be1
INCBIN "gfx/tilesets/10.lz"
-; 213e0
+; 0x213e0
-INCBIN "baserom.gbc", $213e0, $218e1 - $213e0
+ db $00
-Tileset12GFX: ; 218e1
-INCBIN "gfx/tilesets/12.lz"
-; 22026
+Tileset10Meta: ; 0x213e1
+INCBIN "tilesets/10_metatiles.bin"
+; 0x217e1
-INCBIN "baserom.gbc", $22026, $22531 - $22026
+Tileset10Coll: ; 0x217e1
+INCBIN "tilesets/10_collision.bin"
+; 0x218e1
-Tileset14GFX: ; 22531
+Tileset12GFX: ; 0x218e1
+INCBIN "gfx/tilesets/12.lz"
+; 0x22026
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset12Meta: ; 0x22031
+INCBIN "tilesets/12_metatiles.bin"
+; 0x22431
+
+Tileset12Coll: ; 0x22431
+INCBIN "tilesets/12_collision.bin"
+; 0x22531
+
+Tileset14GFX: ; 0x22531
INCBIN "gfx/tilesets/14.lz"
-; 22ae2
+; 0x22ae2
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset14Meta: ; 0x22af1
+INCBIN "tilesets/14_metatiles.bin"
+; 0x22ef1
+
+Tileset14Coll: ; 0x22ef1
+INCBIN "tilesets/14_collision.bin"
+; 0x22ff1
+
+Tileset17GFX: ; 0x22ff1
+INCBIN "gfx/tilesets/17.lz"
+; 0x23391
-INCBIN "baserom.gbc", $22ae2, $22ff1 - $22ae2
+Tileset17Meta: ; 0x23391
+INCBIN "tilesets/17_metatiles.bin"
+; 0x23791
-Tileset17GFX: ; 22ff1
-INCBIN "gfx/tilesets/17.lz"
-; 23391
+Tileset17Coll: ; 0x23791
+INCBIN "tilesets/17_collision.bin"
+; 0x23891
-INCBIN "baserom.gbc",$23391,$23b11 - $23391
+; todo
+Tileset31Meta: ; 0x23891
+INCBIN "tilesets/31_metatiles.bin", $0, $280
+; 0x23b11
EggMovePointers: ; 0x23b11
INCLUDE "stats/egg_move_pointers.asm"
@@ -5059,7 +6541,7 @@ INCLUDE "stats/egg_moves.asm"
SECTION "bank9",DATA,BANK[$9]
-INCBIN "baserom.gbc",$24000,$270c4 - $24000
+INCBIN "baserom.gbc", $24000, $270c4 - $24000
GetTrainerDVs: ; 270c4
; get dvs based on trainer class
@@ -5154,12 +6636,20 @@ TrainerClassDVs ; 270d6
db $98, $88 ; mysticalman
; 2715c
-INCBIN "baserom.gbc",$2715c,$27a2d - $2715c
+INCBIN "baserom.gbc", $2715c, $271f4 - $2715c
+
+MoveEffectsPointers: ; 271f4
+INCLUDE "battle/moves/move_effects_pointers.asm"
+
+MoveEffects: ; 2732e
+INCLUDE "battle/moves/move_effects.asm"
+
+INCBIN "baserom.gbc", $27a28, $27a2d - $27a28
SECTION "bankA",DATA,BANK[$A]
-INCBIN "baserom.gbc",$28000,$2a2a0 - $28000
+INCBIN "baserom.gbc", $28000, $2a2a0 - $28000
SpecialRoamMons: ; 2a2a0
; initialize RoamMon structs
@@ -5206,7 +6696,7 @@ SpecialRoamMons: ; 2a2a0
ret
; 2a2ce
-INCBIN "baserom.gbc",$2a2ce,$2a5e9 - $2a2ce
+INCBIN "baserom.gbc", $2a2ce, $2a5e9 - $2a2ce
WildMons1: ; 0x2a5e9
@@ -5243,7 +6733,7 @@ INCBIN "gfx/misc/dude.lz"
SECTION "bankB",DATA,BANK[$B]
-INCBIN "baserom.gbc",$2C000,$2c1ef - $2C000
+INCBIN "baserom.gbc", $2C000, $2c1ef - $2C000
TrainerClassNames: ; 2c1ef
db "LEADER@"
@@ -5314,139 +6804,343 @@ TrainerClassNames: ; 2c1ef
db "ROCKET@"
db "MYSTICALMAN@"
-INCBIN "baserom.gbc",$2C41a,$2ee8f - $2C41a
-; XXX this is not the start of the routine
-; determine what music plays in battle
- ld a, [OtherTrainerClass] ; are we fighting a trainer?
+INCBIN "baserom.gbc", $2c41a, $2ee6c - $2c41a
+
+
+PlayBattleMusic: ; 2ee6c
+
+ push hl
+ push de
+ push bc
+
+ xor a
+ ld [MusicFade], a
+ ld de, MUSIC_NONE
+ call StartMusic
+ call DelayFrame
+ call MaxVolume
+
+ ld a, [BattleType]
+ cp BATTLETYPE_SUICUNE
+ ld de, MUSIC_SUICUNE_BATTLE
+ jp z, .done
+ cp BATTLETYPE_ROAMING
+ jp z, .done
+
+ ; Are we fighting a trainer?
+ ld a, [OtherTrainerClass]
and a
jr nz, .trainermusic
+
ld a, BANK(RegionCheck)
ld hl, RegionCheck
rst FarCall
ld a, e
and a
jr nz, .kantowild
- ld de, $0029 ; johto daytime wild battle music
- ld a, [TimeOfDay] ; check time of day
- cp $2 ; nighttime?
- jr nz, .done ; if no, then done
- ld de, $004a ; johto nighttime wild battle music
+
+ ld de, MUSIC_JOHTO_WILD_BATTLE
+ ld a, [TimeOfDay]
+ cp NITE
+ jr nz, .done
+ ld de, MUSIC_JOHTO_WILD_BATTLE_NIGHT
jr .done
+
.kantowild
- ld de, $0008 ; kanto wild battle music
+ ld de, MUSIC_KANTO_WILD_BATTLE
jr .done
.trainermusic
- ld de, $002f ; lance battle music
+ ld de, MUSIC_CHAMPION_BATTLE
cp CHAMPION
jr z, .done
cp RED
jr z, .done
; really, they should have included admins and scientists here too...
- ld de, $0031 ; rocket battle music
+ ld de, MUSIC_ROCKET_BATTLE
cp GRUNTM
jr z, .done
cp GRUNTF
jr z, .done
- ld de, $0006 ; kanto gym leader battle music
+ ld de, MUSIC_KANTO_GYM_LEADER_BATTLE
ld a, BANK(IsKantoGymLeader)
ld hl, IsKantoGymLeader
rst FarCall
jr c, .done
- ld de, $002e ; johto gym leader battle music
+ ld de, MUSIC_JOHTO_GYM_LEADER_BATTLE
ld a, BANK(IsJohtoGymLeader)
ld hl, IsJohtoGymLeader
rst FarCall
jr c, .done
- ld de, $0030 ; rival battle music
+ ld de, MUSIC_RIVAL_BATTLE
ld a, [OtherTrainerClass]
cp RIVAL1
jr z, .done
cp RIVAL2
jr nz, .othertrainer
- ld a, [OtherTrainerID] ; which rival are we fighting?
- cp $4
- jr c, .done ; if it's not the fight inside Indigo Plateau, we're done
- ld de, $002f ; rival indigo plateau battle music
+
+ ld a, [OtherTrainerID]
+ cp 4 ; Rival in Indigo Plateau
+ jr c, .done
+ ld de, MUSIC_CHAMPION_BATTLE
jr .done
.othertrainer
ld a, [InLinkBattle]
and a
- jr nz, .linkbattle
+ jr nz, .johtotrainer
+
ld a, BANK(RegionCheck)
ld hl, RegionCheck
rst FarCall
ld a, e
and a
jr nz, .kantotrainer
-.linkbattle
- ld de, $002a ; johto trainer battle music
+
+.johtotrainer
+ ld de, MUSIC_JOHTO_TRAINER_BATTLE
jr .done
+
.kantotrainer
- ld de, $0007 ; kanto trainer battle music
+ ld de, MUSIC_KANTO_TRAINER_BATTLE
+
.done
- call $3b97
+ call StartMusic
+
pop bc
pop de
pop hl
ret
+; 2ef18
+
-INCBIN "baserom.gbc",$2ef18,$2ef9f - $2ef18
+ClearBattleRAM: ; 2ef18
+ xor a
+ ld [$d0ec], a
+ ld [$d0ee], a
+ ld hl, $d0d8
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
-SECTION "bankC",DATA,BANK[$C]
+ ld [$d0e4], a
+ ld [CriticalHit], a
+ ld [BattleMonSpecies], a
+ ld [$c664], a
+ ld [CurBattleMon], a
+ ld [$d232], a
+ ld [TimeOfDayPal], a
+ ld [PlayerTurnsTaken], a
+ ld [EnemyTurnsTaken], a
+ ld [EvolvableFlags], a
-Tileset15GFX: ; 30000
-INCBIN "gfx/tilesets/15.lz"
-; 304d7
+ ld hl, PlayerHPPal
+ ld [hli], a
+ ld [hl], a
-INCBIN "baserom.gbc", $304d7, $309e0 - $304d7
+ ld hl, BattleMonDVs
+ ld [hli], a
+ ld [hl], a
-Tileset25GFX: ; 309e0
-INCBIN "gfx/tilesets/25.lz"
-; 30e78
+ ld hl, EnemyMonDVs
+ ld [hli], a
+ ld [hl], a
-INCBIN "baserom.gbc", $30e78, $31380 - $30e78
+; Clear the entire BattleMons area
+ ld hl, EnemyMoveStruct
+ ld bc, $0139
+ xor a
+ call ByteFill
+
+ ld hl, $5867
+ ld a, $f
+ rst FarCall
+
+ call $1fbf
-Tileset27GFX: ; 31380
+ ld hl, $ffd6
+ xor a
+ ld [hli], a
+ ld [hl], $98
+ ret
+; 2ef6e
+
+
+FillBox: ; 2ef6e
+; Fill $c2c6-aligned box width b height c
+; with iterating tile starting from $ffad at hl.
+; Predef $13
+
+ ld de, 20
+
+ ld a, [$c2c6]
+ and a
+ jr nz, .left
+
+ ld a, [$ffad]
+.x1
+ push bc
+ push hl
+
+.y1
+ ld [hl], a
+ add hl, de
+ inc a
+ dec c
+ jr nz, .y1
+
+ pop hl
+ inc hl
+ pop bc
+ dec b
+ jr nz, .x1
+ ret
+
+.left
+; Right-aligned.
+ push bc
+ ld b, 0
+ dec c
+ add hl, bc
+ pop bc
+
+ ld a, [$ffad]
+.x2
+ push bc
+ push hl
+
+.y2
+ ld [hl], a
+ add hl, de
+ inc a
+ dec c
+ jr nz, .y2
+
+ pop hl
+ dec hl
+ pop bc
+ dec b
+ jr nz, .x2
+ ret
+; 2ef9f
+
+
+
+SECTION "bankC",DATA,BANK[$C]
+
+Tileset15GFX: ; 0x30000
+INCBIN "gfx/tilesets/15.lz"
+; 0x304d7
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset15Meta: ; 0x304e0
+INCBIN "tilesets/15_metatiles.bin"
+; 0x308e0
+
+Tileset15Coll: ; 0x308e0
+INCBIN "tilesets/15_collision.bin"
+; 0x309e0
+
+Tileset25GFX: ; 0x309e0
+INCBIN "gfx/tilesets/25.lz"
+; 0x30e78
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset25Meta: ; 0x30e80
+INCBIN "tilesets/25_metatiles.bin"
+; 0x31280
+
+Tileset25Coll: ; 0x31280
+INCBIN "tilesets/25_collision.bin"
+; 0x31380
+
+Tileset27GFX: ; 0x31380
INCBIN "gfx/tilesets/27.lz"
-; 318dc
+; 0x318dc
-INCBIN "baserom.gbc", $318dc, $31de0 - $318dc
+ db $00
+ db $00
+ db $00
+ db $00
-Tileset28GFX: ; 31de0
-INCBIN "gfx/tilesets/28.lz"
-; 321a6
+Tileset27Meta: ; 0x318e0
+INCBIN "tilesets/27_metatiles.bin"
+; 0x31ce0
-INCBIN "baserom.gbc", $321a6, $326b0 - $321a6
+Tileset27Coll: ; 0x31ce0
+INCBIN "tilesets/27_collision.bin"
+; 0x31de0
-Tileset30GFX: ; 326b0
+Tileset28GFX: ; 0x31de0
+INCBIN "gfx/tilesets/28.lz"
+; 0x321a6
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset28Meta: ; 0x321b0
+INCBIN "tilesets/28_metatiles.bin"
+; 0x325b0
+
+Tileset28Coll: ; 0x325b0
+INCBIN "tilesets/28_collision.bin"
+; 0x326b0
+
+Tileset30GFX: ; 0x326b0
INCBIN "gfx/tilesets/30.lz"
-; 329ed
+; 0x329ed
-INCBIN "baserom.gbc",$329ed,$333f0 - $329ed
+INCBIN "baserom.gbc", $329ed, $333f0 - $329ed
SECTION "bankD",DATA,BANK[$D]
-INCBIN "baserom.gbc",$34000,$34bb1 - $34000
+INCLUDE "battle/effect_commands.asm"
-TypeMatchup: ; 34bb1
-INCLUDE "battle/type_matchup.asm"
-; 34cfd
-INCBIN "baserom.gbc",$34cfd,$37ee2 - $34cfd
+SECTION "bankE",DATA,BANK[$E]
+INCBIN "baserom.gbc", $38000, $38591 - $38000
-SECTION "bankE",DATA,BANK[$E]
-INCBIN "baserom.gbc",$38000,$39999 - $38000
+AIScoring: ; 38591
+INCLUDE "battle/ai/scoring.asm"
+
+
+INCBIN "baserom.gbc", $3952d, $39999 - $3952d
+
TrainerGroups: ; 0x39999
INCLUDE "trainers/trainer_pointers.asm"
@@ -5456,7 +7150,91 @@ INCLUDE "trainers/trainers.asm"
SECTION "bankF",DATA,BANK[$F]
-INCBIN "baserom.gbc",$3C000,$3d123 - $3C000
+INCBIN "baserom.gbc", $3c000, $3cc83 - $3c000
+
+GetEighthMaxHP: ; 3cc83
+; output: bc
+ call GetQuarterMaxHP
+; assumes nothing can have 1024 or more hp
+; halve result
+ srl c
+; round up
+ ld a, c
+ and a
+ jr nz, .end
+ inc c
+.end
+ ret
+; 3cc8e
+
+
+GetQuarterMaxHP: ; 3cc8e
+; output: bc
+ call GetMaxHP
+
+; quarter result
+ srl b
+ rr c
+ srl b
+ rr c
+
+; assumes nothing can have 1024 or more hp
+; round up
+ ld a, c
+ and a
+ jr nz, .end
+ inc c
+.end
+ ret
+; 3cc9f
+
+
+GetHalfMaxHP: ; 3cc9f
+; output: bc
+ call GetMaxHP
+
+; halve reslut
+ srl b
+ rr c
+
+; floor = 1
+ ld a, c
+ or b
+ jr nz, .end
+ inc c
+.end
+ ret
+; 3ccac
+
+
+GetMaxHP: ; 3ccac
+; output: bc, $d1ea-b
+
+; player
+ ld hl, BattleMonMaxHP
+
+; whose turn?
+ ld a, [hBattleTurn]
+ and a
+ jr z, .gethp
+
+; enemy
+ ld hl, EnemyMonMaxHP
+
+.gethp
+ ld a, [hli]
+ ld [$d1eb], a
+ ld b, a
+
+ ld a, [hl]
+ ld [$d1ea], a
+ ld c, a
+ ret
+; 3ccc2
+
+
+INCBIN "baserom.gbc", $3ccc2, $3d123 - $3ccc2
+
; These functions check if the current opponent is a gym leader or one of a
; few other special trainers.
@@ -5511,13 +7289,13 @@ KantoGymLeaders:
db BLUE
db $ff
-INCBIN "baserom.gbc",$3d14e,$3ddc2 - $3d14e
+INCBIN "baserom.gbc", $3d14e, $3ddc2 - $3d14e
ld hl, RecoveredUsingText
jp $3ad5
; 0x3ddc8
-INCBIN "baserom.gbc",$3ddc8,$3e8eb - $3ddc8
+INCBIN "baserom.gbc", $3ddc8, $3e8eb - $3ddc8
LoadEnemyMon: ; 3e8eb
; Initialize enemy monster parameters
@@ -5529,7 +7307,7 @@ LoadEnemyMon: ; 3e8eb
; Clear the whole EnemyMon struct
xor a
ld hl, EnemyMonSpecies
- ld bc, $0027
+ ld bc, EnemyMonEnd - EnemyMon
call ByteFill
; We don't need to be here if we're in a link battle
@@ -5547,8 +7325,8 @@ LoadEnemyMon: ; 3e8eb
ld [CurSpecies], a
ld [CurPartySpecies], a
-; Grab the base stats for this species
- call GetBaseStats
+; Grab the BaseData for this species
+ call GetBaseData
; Let's get the item:
@@ -5567,13 +7345,13 @@ LoadEnemyMon: ; 3e8eb
.WildItem
-; In a wild battle, we pull from the item slots in base stats
+; In a wild battle, we pull from the item slots in BaseData
; Force Item1
; Used for Ho-Oh, Lugia and Snorlax encounters
ld a, [BattleType]
cp BATTLETYPE_FORCEITEM
- ld a, [$d241] ; BufferMonItem1
+ ld a, [BaseItems]
jr z, .UpdateItem
; Failing that, it's all up to chance
@@ -5584,16 +7362,16 @@ LoadEnemyMon: ; 3e8eb
; 25% chance of getting an item
call FarBattleRNG
- cp a, $c0 ; $c0/$100 = 75%
+ cp a, $c0
ld a, NO_ITEM
jr c, .UpdateItem
; From there, an 8% chance for Item2
call FarBattleRNG
- cp a, $14 ; 8% of 25% = 2% Item2
- ld a, [$d241] ; BaseStatsItem1
+ cp a, $14 ; 8% of 25% = 2% Item2
+ ld a, [BaseItems]
jr nc, .UpdateItem
- ld a, [$d242] ; BaseStatsItem2
+ ld a, [BaseItems+1]
.UpdateItem
@@ -5608,7 +7386,7 @@ LoadEnemyMon: ; 3e8eb
jr z, .InitDVs
; ????
- ld a, [$c671]
+ ld a, [EnemySubStatus5]
bit 3, a
jr z, .InitDVs
@@ -5795,7 +7573,7 @@ LoadEnemyMon: ; 3e8eb
.Happiness
; Set happiness
- ld a, 70 ; BASE_HAPPINESS
+ ld a, BASE_HAPPINESS
ld [EnemyMonHappiness], a
; Set level
ld a, [CurPartyLevel]
@@ -5890,8 +7668,8 @@ LoadEnemyMon: ; 3e8eb
.Moves
; ????
- ld hl, $d23d
- ld de, $d224
+ ld hl, BaseType1
+ ld de, EnemyMonType1
ld a, [hli]
ld [de], a
inc de
@@ -5950,52 +7728,54 @@ LoadEnemyMon: ; 3e8eb
call CopyBytes
.Finish
-; ????
- ld hl, $d237
- ld de, $d226
- ld b, 5 ; # bytes to copy
-; Copy $d237-a to $d226-9
+; Only the first five base stats are copied...
+ ld hl, BaseStats
+ ld de, EnemyMonBaseStats
+ ld b, BaseSpecialDefense - BaseStats
.loop
ld a, [hli]
ld [de], a
inc de
dec b
jr nz, .loop
-; Copy $d23f to $d22a
- ld a, [$d23f]
+
+ ld a, [BaseCatchRate]
ld [de], a
inc de
-; Copy $d240 to $d22b
- ld a, [$d240]
+
+ ld a, [BaseExp]
ld [de], a
-; copy TempEnemyMonSpecies to $d265
+
ld a, [TempEnemyMonSpecies]
ld [$d265], a
-; ????
- call $343b
-; If wild, we're done
+
+ call GetPokemonName
+
+; Did we catch it?
ld a, [IsInBattle]
and a
ret z
+
; Update enemy nick
ld hl, StringBuffer1
ld de, EnemyMonNick
ld bc, PKMN_NAME_LENGTH
call CopyBytes
-; ????
+
+; Caught this mon
ld a, [TempEnemyMonSpecies]
dec a
ld c, a
- ld b, $01
- ld hl, $deb9
- ld a, $03 ; PREDEF_
+ ld b, 1 ; set
+ ld hl, PokedexCaught
+ ld a, PREDEF_FLAG
call Predef
-; Fill EnemyMon stats
- ld hl, EnemyMonAtk
+
+ ld hl, EnemyMonStats
ld de, $c6c1
- ld bc, 2*(NUM_STATS-1) ; 2 bytes for each non-HP stat
+ ld bc, EnemyMonStatsEnd - EnemyMonStats
call CopyBytes
-; We're done
+
ret
; 3eb38
@@ -6243,92 +8023,118 @@ GetRoamMonDVs: ; 3fa19
INCBIN "baserom.gbc", $3fa31, $3fc8b - $3fa31
-; I have no clue what most of this does
-BattleStartMessage:
- ld a, [$d22d]
+BattleStartMessage ; 3fc8b
+ ld a, [IsInBattle]
dec a
- jr z, .asm_3fcaa ; 0x3fc8f $19
- ld de, $005e
- call $3c23
+ jr z, .asm_3fcaa
+
+ ld de, SFX_SHINE
+ call StartSFX
call WaitSFX
- ld c, $14
- call $0468
+
+ ld c, 20
+ call DelayFrames
+
ld a, $e
ld hl, $5939
rst FarCall
- ld hl, $47a9
- jr .asm_3fd0e ; 0x3fca8 $64
+
+ ld hl, WantsToBattleText
+ jr .asm_3fd0e
+
.asm_3fcaa
call $5a79
- jr nc, .asm_3fcc2 ; 0x3fcad $13
+ jr nc, .asm_3fcc2
+
xor a
ld [$cfca], a
- ld a, $1
- ld [$ffe4], a
- ld a, $1
+ ld a, 1
+ ld [hBattleTurn], a
+ ld a, 1
ld [$c689], a
ld de, $0101
call $6e17
+
.asm_3fcc2
ld a, $f
ld hl, $6b38
rst FarCall
- jr c, .messageSelection ; 0x3fcc8 $21
+ jr c, .asm_3fceb
+
ld a, $13
ld hl, $6a44
rst FarCall
- jr c, .asm_3fce0 ; 0x3fcd0 $e
- ld hl, $c4ac
+ jr c, .asm_3fce0
+
+ hlcoord 12, 0
ld d, $0
ld e, $1
ld a, $47
- call $2d83
- jr .messageSelection ; 0x3fcde $b
+ call Predef
+ jr .asm_3fceb
+
.asm_3fce0
- ld a, $f
- ld [$c2bd], a
- ld a, [$d204]
+ ld a, $0f
+ ld [CryTracks], a
+ ld a, [TempEnemyMonSpecies]
call $37b6
-.messageSelection
- ld a, [$d230]
- cp $4
- jr nz, .asm_3fcfd ; 0x3fcf0 $b
+
+.asm_3fceb
+ ld a, [BattleType]
+ cp BATTLETYPE_FISH
+ jr nz, .asm_3fcfd
+
ld a, $41
ld hl, $6086
rst FarCall
+
ld hl, HookedPokemonAttackedText
- jr .asm_3fd0e ; 0x3fcfb $11
+ jr .asm_3fd0e
+
.asm_3fcfd
ld hl, PokemonFellFromTreeText
- cp $8
- jr z, .asm_3fd0e ; 0x3fd02 $a
+ cp BATTLETYPE_TREE
+ jr z, .asm_3fd0e
ld hl, WildPokemonAppearedText2
cp $b
- jr z, .asm_3fd0e ; 0x3fd09 $3
+ jr z, .asm_3fd0e
ld hl, WildPokemonAppearedText
+
.asm_3fd0e
push hl
ld a, $b
ld hl, $4000
rst FarCall
+
pop hl
- call $3ad5
+ call FarBattleTextBox
+
call $7830
+
ret nz
+
ld c, $2
ld a, $13
ld hl, $6a0a
rst FarCall
+
ret
-; 0x3fd26
+; 3fd26
+
+
+ dw $0000 ; padding
+
+
+BattleCommandPointers: ; 3fd28
+
+INCLUDE "battle/effect_command_pointers.asm"
-INCBIN "baserom.gbc",$3fd26,$3fe86 - $3fd26
SECTION "bank10",DATA,BANK[$10]
-INCBIN "baserom.gbc",$40000,$40c65-$40000
+INCBIN "baserom.gbc", $40000, $40c65-$40000
AlphabeticalPokedexOrder: ; 0x40c65
INCLUDE "stats/pokedex/order_alpha.asm"
@@ -6336,12 +8142,12 @@ INCLUDE "stats/pokedex/order_alpha.asm"
NewPokedexOrder: ; 0x40d60
INCLUDE "stats/pokedex/order_new.asm"
-INCBIN "baserom.gbc",$40e5b,$41afb-$40e5b
+INCBIN "baserom.gbc", $40e5b, $41afb-$40e5b
Moves: ; 0x41afb
INCLUDE "battle/moves/moves.asm"
-INCBIN "baserom.gbc",$421d8,$425b1-$421d8
+INCBIN "baserom.gbc", $421d8, $425b1-$421d8
EvosAttacksPointers: ; 0x425b1
INCLUDE "stats/evos_attacks_pointers.asm"
@@ -6351,22 +8157,400 @@ INCLUDE "stats/evos_attacks.asm"
SECTION "bank11",DATA,BANK[$11]
-INCBIN "baserom.gbc",$44000,$44378 - $44000
+FruitTreeScript: ; 44000
+ 3callasm BANK(GetCurTreeFruit), GetCurTreeFruit
+ loadfont
+ copybytetovar CurFruit
+ itemtotext $0, $0
+ 2writetext FruitBearingTreeText
+ keeptextopen
+ 3callasm BANK(TryResetFruitTrees), TryResetFruitTrees
+ 3callasm BANK(CheckFruitTree), CheckFruitTree
+ iffalse .fruit
+ 2writetext NothingHereText
+ closetext
+ 2jump .end
+
+.fruit
+ 2writetext HeyItsFruitText
+ copybytetovar CurFruit
+ giveitem $ff, 1
+ iffalse .packisfull
+ keeptextopen
+ 2writetext ObtainedFruitText
+ 3callasm BANK(PickedFruitTree), PickedFruitTree
+ specialsound
+ itemnotify
+ 2jump .end
+
+.packisfull
+ keeptextopen
+ 2writetext FruitPackIsFullText
+ closetext
+
+.end
+ loadmovesprites
+ end
+; 44041
+
+GetCurTreeFruit: ; 44041
+ ld a, [CurFruitTree]
+ dec a
+ call GetFruitTreeItem
+ ld [CurFruit], a
+ ret
+; 4404c
+
+TryResetFruitTrees: ; 4404c
+ ld hl, $dc1e
+ bit 4, [hl]
+ ret nz
+ jp ResetFruitTrees
+; 44055
+
+CheckFruitTree: ; 44055
+ ld b, 2
+ call GetFruitTreeFlag
+ ld a, c
+ ld [ScriptVar], a
+ ret
+; 4405f
+
+PickedFruitTree: ; 4405f
+ ld a, $41
+ ld hl, $609b
+ rst FarCall ; empty function
+
+ ld b, 1
+ jp GetFruitTreeFlag
+; 4406a
+
+ResetFruitTrees: ; 4406a
+ xor a
+ ld hl, FruitTreeFlags
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+ ld hl, $dc1e
+ set 4, [hl]
+ ret
+; 44078
+
+GetFruitTreeFlag: ; 44078
+ push hl
+ push de
+ ld a, [CurFruitTree]
+ dec a
+ ld e, a
+ ld d, 0
+ ld hl, FruitTreeFlags
+ call BitTableFunc
+ pop de
+ pop hl
+ ret
+; 4408a
+
+GetFruitTreeItem: ; 4408a
+ push hl
+ push de
+ ld e, a
+ ld d, 0
+ ld hl, FruitTreeItems
+ add hl, de
+ ld a, [hl]
+ pop de
+ pop hl
+ ret
+; 44097
+
+FruitTreeItems: ; 44097
+ db BERRY
+ db BERRY
+ db BERRY
+ db BERRY
+ db PSNCUREBERRY
+ db PSNCUREBERRY
+ db BITTER_BERRY
+ db BITTER_BERRY
+ db PRZCUREBERRY
+ db PRZCUREBERRY
+ db MYSTERYBERRY
+ db MYSTERYBERRY
+ db ICE_BERRY
+ db ICE_BERRY
+ db MINT_BERRY
+ db BURNT_BERRY
+ db RED_APRICORN
+ db BLU_APRICORN
+ db BLK_APRICORN
+ db WHT_APRICORN
+ db PNK_APRICORN
+ db GRN_APRICORN
+ db YLW_APRICORN
+ db BERRY
+ db PSNCUREBERRY
+ db BITTER_BERRY
+ db PRZCUREBERRY
+ db ICE_BERRY
+ db MINT_BERRY
+ db BURNT_BERRY
+; 440b5
+
+FruitBearingTreeText: ; 440b5
+ text_jump _FruitBearingTreeText, BANK(_FruitBearingTreeText)
+ db "@"
+; 440ba
+
+HeyItsFruitText: ; 440ba
+ text_jump _HeyItsFruitText, BANK(_HeyItsFruitText)
+ db "@"
+; 440bf
+
+ObtainedFruitText: ; 440bf
+ text_jump _ObtainedFruitText, BANK(_ObtainedFruitText)
+ db "@"
+; 440c4
+
+FruitPackIsFullText: ; 440c4
+ text_jump _FruitPackIsFullText, BANK(_FruitPackIsFullText)
+ db "@"
+; 440c9
+
+NothingHereText: ; 440c9
+ text_jump _NothingHereText, BANK(_NothingHereText)
+ db "@"
+; 440ce
+
+
+
+AIChooseMove: ; 440ce
+; Score each move in EnemyMonMoves starting from Buffer1. Lower is better.
+; Pick the move with the lowest score.
+
+; Wildmons attack at random.
+ ld a, [IsInBattle]
+ dec a
+ ret z
+
+ ld a, [InLinkBattle]
+ and a
+ ret nz
+
+; No use picking a move if there's no choice.
+ ld a, $f
+ ld hl, $68d1
+ rst FarCall ; CheckLockedEnemyMove
+ ret nz
+
+
+; The default score is 20. Unusable moves are given a score of 80.
+ ld a, 20
+ ld hl, Buffer1
+ ld [hli], a
+ ld [hli], a
+ ld [hli], a
+ ld [hl], a
+
+; Don't pick disabled moves.
+ ld a, [EnemyDisabledMove]
+ and a
+ jr z, .CheckPP
+
+ ld hl, EnemyMonMove1
+ ld c, 0
+.CheckDisabledMove
+ cp [hl]
+ jr z, .ScoreDisabledMove
+ inc c
+ inc hl
+ jr .CheckDisabledMove
+.ScoreDisabledMove
+ ld hl, Buffer1
+ ld b, 0
+ add hl, bc
+ ld [hl], 80
+
+; Don't pick moves with 0 PP.
+.CheckPP
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonPP
+ ld b, 0
+.CheckMovePP
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .ApplyLayers
+ inc hl
+ ld a, [de]
+ inc de
+ and $3f
+ jr nz, .CheckMovePP
+ ld [hl], 80
+ jr .CheckMovePP
+
+
+; Apply AI scoring layers depending on the trainer class.
+.ApplyLayers
+ ld hl, $559f ; TrainerAI + 3 ; e:559c-5771
+
+ ld a, [$cfc0]
+ bit 0, a
+ jr nz, .asm_4412f
+
+ ld a, [TrainerClass]
+ dec a
+ ld bc, 7 ; Trainer2AI - Trainer1AI
+ call AddNTimes
+
+.asm_4412f
+ ld bc, (CHECK_FLAG << 8) | 0
+ push bc
+ push hl
+
+.CheckLayer
+ pop hl
+ pop bc
+
+ ld a, c
+ cp 16 ; up to 16 scoring layers
+ jr z, .asm_4415e
+
+ push bc
+ ld d, $e ; BANK(TrainerAI)
+ ld a, PREDEF_FLAG
+ call Predef
+ ld d, c
+ pop bc
+
+ inc c
+ push bc
+ push hl
+
+ ld a, d
+ and a
+ jr z, .CheckLayer
+
+ ld hl, AIScoringPointers
+ dec c
+ ld b, 0
+ add hl, bc
+ add hl, bc
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld a, BANK(AIScoring)
+ call FarJpHl
+
+ jr .CheckLayer
+
+.asm_4415e
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+.asm_44166
+ ld a, [de]
+ inc de
+ and a
+ jr z, .asm_4415e
+
+ dec [hl]
+ jr z, .asm_44174
+
+ inc hl
+ dec c
+ jr z, .asm_4415e
+
+ jr .asm_44166
+
+.asm_44174
+ ld a, c
+.asm_44175
+ inc [hl]
+ dec hl
+ inc a
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr nz, .asm_44175
+
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves
+.asm_44184
+ ld a, [de]
+ and a
+ jr nz, .asm_44189
+ ld [hl], a
+.asm_44189
+ ld a, [hl]
+ dec a
+ jr z, .asm_44191
+ xor a
+ ld [hli], a
+ jr .asm_44193
+.asm_44191
+ ld a, [de]
+ ld [hli], a
+.asm_44193
+ inc de
+ dec c
+ jr nz, .asm_44184
+
+.asm_44197
+ ld hl, Buffer1
+ call RNG
+ and 3
+ ld c, a
+ ld b, 0
+ add hl, bc
+ ld a, [hl]
+ and a
+ jr z, .asm_44197
+
+ ld [CurEnemyMove], a
+ ld a, c
+ ld [CurEnemyMoveNum], a
+ ret
+; 441af
+
+
+AIScoringPointers: ; 441af
+ dw AIScoring_RedStatus
+ dw AIScoring_RedStatMods
+ dw AIScoring_RedSuperEffective
+ dw AIScoring_Offensive
+ dw AIScoring_Smart
+ dw AIScoring_Opportunist
+ dw AIScoring_Aggressive
+ dw AIScoring_Cautious
+ dw AIScoring_StatusImmunity
+ dw AIScoring_Risky
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+ dw AIScoring_None
+; 441cf
+
+
+INCBIN "baserom.gbc", $441cf, $44378 - $441cf
+
PokedexDataPointerTable: ; 0x44378
INCLUDE "stats/pokedex/entry_pointers.asm"
-INCBIN "baserom.gbc",$4456e,$44997 - $4456e
+
+INCBIN "baserom.gbc", $4456e, $44997 - $4456e
SECTION "bank12",DATA,BANK[$12]
-INCBIN "baserom.gbc",$48000,$48e9b - $48000
+INCBIN "baserom.gbc", $48000, $48e9b - $48000
PackFGFX:
INCBIN "gfx/misc/pack_f.2bpp"
-INCBIN "baserom.gbc",$4925b,$49962 - $4925b
+INCBIN "baserom.gbc", $4925b, $49962 - $4925b
SpecialCelebiGFX:
INCBIN "gfx/special/celebi/leaf.2bpp"
@@ -6375,7 +8559,7 @@ INCBIN "gfx/special/celebi/2.2bpp"
INCBIN "gfx/special/celebi/3.2bpp"
INCBIN "gfx/special/celebi/4.2bpp"
-INCBIN "baserom.gbc",$49aa2,$49d24 - $49aa2
+INCBIN "baserom.gbc", $49aa2, $49d24 - $49aa2
ContinueText: ; 0x49d24
db "CONTINUE@"
@@ -6472,7 +8656,7 @@ StudiumMenu: ; 0x49d9e
db MOBILE_STUDIUM
db $ff
-INCBIN "baserom.gbc",$49da4,$4a6e8 - $49da4
+INCBIN "baserom.gbc", $49da4, $4a6e8 - $49da4
SpecialBeastsCheck: ; 0x4a6e8
; Check if the player owns all three legendary beasts.
@@ -6732,12 +8916,143 @@ UpdateOTPointer: ; 0x4a83a
ret
; 0x4a843
-INCBIN "baserom.gbc",$4a843,$4ae78 - $4a843
+INCBIN "baserom.gbc", $4a843, $4ae78 - $4a843
SECTION "bank13",DATA,BANK[$13]
-INCBIN "baserom.gbc",$4C000,$4ce1f - $4C000
+INCBIN "baserom.gbc", $4c000, $4c075 - $4c000
+
+Tileset03PalMap: ; 0x4c075
+INCBIN "tilesets/03_palette_map.bin"
+; 0x4c0e5
+
+Tileset00PalMap: ; 0x4c0e5
+Tileset01PalMap: ; 0x4c0e5
+INCBIN "tilesets/01_palette_map.bin"
+; 0x4c155
+
+Tileset02PalMap: ; 0x4c155
+INCBIN "tilesets/02_palette_map.bin"
+; 0x4c1c5
+
+Tileset05PalMap: ; 0x4c1c5
+INCBIN "tilesets/05_palette_map.bin"
+; 0x4c235
+
+Tileset06PalMap: ; 0x4c235
+INCBIN "tilesets/06_palette_map.bin"
+; 0x4c2a5
+
+Tileset07PalMap: ; 0x4c2a5
+INCBIN "tilesets/07_palette_map.bin"
+; 0x4c315
+
+Tileset08PalMap: ; 0x4c315
+INCBIN "tilesets/08_palette_map.bin"
+; 0x4c385
+
+Tileset09PalMap: ; 0x4c385
+INCBIN "tilesets/09_palette_map.bin"
+; 0x4c3f5
+
+Tileset10PalMap: ; 0x4c3f5
+INCBIN "tilesets/10_palette_map.bin"
+; 0x4c465
+
+Tileset11PalMap: ; 0x4c465
+INCBIN "tilesets/11_palette_map.bin"
+; 0x4c4d5
+
+Tileset12PalMap: ; 0x4c4d5
+INCBIN "tilesets/12_palette_map.bin"
+; 0x4c545
+
+Tileset13PalMap: ; 0x4c545
+INCBIN "tilesets/13_palette_map.bin"
+; 0x4c5b5
+
+Tileset14PalMap: ; 0x4c5b5
+INCBIN "tilesets/14_palette_map.bin"
+; 0x4c625
+
+Tileset15PalMap: ; 0x4c625
+INCBIN "tilesets/15_palette_map.bin"
+; 0x4c695
+
+Tileset16PalMap: ; 0x4c695
+INCBIN "tilesets/16_palette_map.bin"
+; 0x4c705
+
+Tileset23PalMap: ; 0x4c705
+INCBIN "tilesets/23_palette_map.bin"
+; 0x4c775
+
+Tileset24PalMap: ; 0x4c775
+Tileset30PalMap: ; 0x4c775
+INCBIN "tilesets/30_palette_map.bin"
+; 0x4c7e5
+
+Tileset25PalMap: ; 0x4c7e5
+INCBIN "tilesets/25_palette_map.bin"
+; 0x4c855
+
+Tileset26PalMap: ; 0x4c855
+Tileset32PalMap: ; 0x4c855
+Tileset33PalMap: ; 0x4c855
+Tileset34PalMap: ; 0x4c855
+Tileset35PalMap: ; 0x4c855
+Tileset36PalMap: ; 0x4c855
+INCBIN "tilesets/36_palette_map.bin"
+; 0x4c8c5
+
+Tileset27PalMap: ; 0x4c8c5
+INCBIN "tilesets/27_palette_map.bin"
+; 0x4c935
+
+Tileset17PalMap: ; 0x4c935
+INCBIN "tilesets/17_palette_map.bin"
+; 0x4c9a5
+
+Tileset28PalMap: ; 0x4c9a5
+INCBIN "tilesets/28_palette_map.bin"
+; 0x4ca15
+
+Tileset18PalMap: ; 0x4ca15
+INCBIN "tilesets/18_palette_map.bin"
+; 0x4ca85
+
+Tileset19PalMap: ; 0x4ca85
+INCBIN "tilesets/19_palette_map.bin"
+; 0x4caf5
+
+Tileset20PalMap: ; 0x4caf5
+INCBIN "tilesets/20_palette_map.bin"
+; 0x4cb65
+
+INCBIN "baserom.gbc", $4cb65, $4cbd5-$4cb65
+
+Tileset29PalMap: ; 0x4cbd5
+INCBIN "tilesets/29_palette_map.bin"
+; 0x4cc45
+
+Tileset31PalMap: ; 0x4cc45
+INCBIN "tilesets/31_palette_map.bin"
+; 0x4ccb5
+
+Tileset21PalMap: ; 0x4ccb5
+INCBIN "tilesets/21_palette_map.bin"
+; 0x4cd25
+
+Tileset22PalMap: ; 0x4cd25
+INCBIN "tilesets/22_palette_map.bin"
+; 0x4cd95
+
+Tileset04PalMap: ; 0x4cd95
+INCBIN "tilesets/04_palette_map.bin"
+; 0x4ce05
+
+INCBIN "baserom.gbc", $4ce05, $4ce1f - $4ce05
TileTypeTable: ; 4ce1f
; 256 tiletypes
@@ -6779,7 +9094,309 @@ TileTypeTable: ; 4ce1f
db $00, $00, $00, $00, $00, $00, $00, $0f
; 4cf1f
-INCBIN "baserom.gbc",$4cf1f,$4d860 - $4cf1f
+INCBIN "baserom.gbc", $4cf1f, $4d596 - $4cf1f
+
+Tilesets:
+
+Tileset00: ; 0x4d596
+ dbw BANK(Tileset00GFX), Tileset00GFX
+ dbw BANK(Tileset00Meta), Tileset00Meta
+ dbw BANK(Tileset00Coll), Tileset00Coll
+ dw Tileset00Anim
+ dw $0000
+ dw Tileset00PalMap
+
+Tileset01: ; 0x4d5a5
+ dbw BANK(Tileset01GFX), Tileset01GFX
+ dbw BANK(Tileset01Meta), Tileset01Meta
+ dbw BANK(Tileset01Coll), Tileset01Coll
+ dw Tileset01Anim
+ dw $0000
+ dw Tileset01PalMap
+
+Tileset02: ; 0x4d5b4
+ dbw BANK(Tileset02GFX), Tileset02GFX
+ dbw BANK(Tileset02Meta), Tileset02Meta
+ dbw BANK(Tileset02Coll), Tileset02Coll
+ dw Tileset02Anim
+ dw $0000
+ dw Tileset02PalMap
+
+Tileset03: ; 0x4d5c3
+ dbw BANK(Tileset03GFX), Tileset03GFX
+ dbw BANK(Tileset03Meta), Tileset03Meta
+ dbw BANK(Tileset03Coll), Tileset03Coll
+ dw Tileset03Anim
+ dw $0000
+ dw Tileset03PalMap
+
+Tileset04: ; 0x4d5d2
+ dbw BANK(Tileset04GFX), Tileset04GFX
+ dbw BANK(Tileset04Meta), Tileset04Meta
+ dbw BANK(Tileset04Coll), Tileset04Coll
+ dw Tileset04Anim
+ dw $0000
+ dw Tileset04PalMap
+
+Tileset05: ; 0x4d5e1
+ dbw BANK(Tileset05GFX), Tileset05GFX
+ dbw BANK(Tileset05Meta), Tileset05Meta
+ dbw BANK(Tileset05Coll), Tileset05Coll
+ dw Tileset05Anim
+ dw $0000
+ dw Tileset05PalMap
+
+Tileset06: ; 0x4d5f0
+ dbw BANK(Tileset06GFX), Tileset06GFX
+ dbw BANK(Tileset06Meta), Tileset06Meta
+ dbw BANK(Tileset06Coll), Tileset06Coll
+ dw Tileset06Anim
+ dw $0000
+ dw Tileset06PalMap
+
+Tileset07: ; 0x4d5ff
+ dbw BANK(Tileset07GFX), Tileset07GFX
+ dbw BANK(Tileset07Meta), Tileset07Meta
+ dbw BANK(Tileset07Coll), Tileset07Coll
+ dw Tileset07Anim
+ dw $0000
+ dw Tileset07PalMap
+
+Tileset08: ; 0x4d60e
+ dbw BANK(Tileset08GFX), Tileset08GFX
+ dbw BANK(Tileset08Meta), Tileset08Meta
+ dbw BANK(Tileset08Coll), Tileset08Coll
+ dw Tileset08Anim
+ dw $0000
+ dw Tileset08PalMap
+
+Tileset09: ; 0x4d61d
+ dbw BANK(Tileset09GFX), Tileset09GFX
+ dbw BANK(Tileset09Meta), Tileset09Meta
+ dbw BANK(Tileset09Coll), Tileset09Coll
+ dw Tileset09Anim
+ dw $0000
+ dw Tileset09PalMap
+
+Tileset10: ; 0x4d62c
+ dbw BANK(Tileset10GFX), Tileset10GFX
+ dbw BANK(Tileset10Meta), Tileset10Meta
+ dbw BANK(Tileset10Coll), Tileset10Coll
+ dw Tileset10Anim
+ dw $0000
+ dw Tileset10PalMap
+
+Tileset11: ; 0x4d63b
+ dbw BANK(Tileset11GFX), Tileset11GFX
+ dbw BANK(Tileset11Meta), Tileset11Meta
+ dbw BANK(Tileset11Coll), Tileset11Coll
+ dw Tileset11Anim
+ dw $0000
+ dw Tileset11PalMap
+
+Tileset12: ; 0x4d64a
+ dbw BANK(Tileset12GFX), Tileset12GFX
+ dbw BANK(Tileset12Meta), Tileset12Meta
+ dbw BANK(Tileset12Coll), Tileset12Coll
+ dw Tileset12Anim
+ dw $0000
+ dw Tileset12PalMap
+
+Tileset13: ; 0x4d659
+ dbw BANK(Tileset13GFX), Tileset13GFX
+ dbw BANK(Tileset13Meta), Tileset13Meta
+ dbw BANK(Tileset13Coll), Tileset13Coll
+ dw Tileset13Anim
+ dw $0000
+ dw Tileset13PalMap
+
+Tileset14: ; 0x4d668
+ dbw BANK(Tileset14GFX), Tileset14GFX
+ dbw BANK(Tileset14Meta), Tileset14Meta
+ dbw BANK(Tileset14Coll), Tileset14Coll
+ dw Tileset14Anim
+ dw $0000
+ dw Tileset14PalMap
+
+Tileset15: ; 0x4d677
+ dbw BANK(Tileset15GFX), Tileset15GFX
+ dbw BANK(Tileset15Meta), Tileset15Meta
+ dbw BANK(Tileset15Coll), Tileset15Coll
+ dw Tileset15Anim
+ dw $0000
+ dw Tileset15PalMap
+
+Tileset16: ; 0x4d686
+ dbw BANK(Tileset16GFX), Tileset16GFX
+ dbw BANK(Tileset16Meta), Tileset16Meta
+ dbw BANK(Tileset16Coll), Tileset16Coll
+ dw Tileset16Anim
+ dw $0000
+ dw Tileset16PalMap
+
+Tileset17: ; 0x4d695
+ dbw BANK(Tileset17GFX), Tileset17GFX
+ dbw BANK(Tileset17Meta), Tileset17Meta
+ dbw BANK(Tileset17Coll), Tileset17Coll
+ dw Tileset17Anim
+ dw $0000
+ dw Tileset17PalMap
+
+Tileset18: ; 0x4d6a4
+ dbw BANK(Tileset18GFX), Tileset18GFX
+ dbw BANK(Tileset18Meta), Tileset18Meta
+ dbw BANK(Tileset18Coll), Tileset18Coll
+ dw Tileset18Anim
+ dw $0000
+ dw Tileset18PalMap
+
+Tileset19: ; 0x4d6b3
+ dbw BANK(Tileset19GFX), Tileset19GFX
+ dbw BANK(Tileset19Meta), Tileset19Meta
+ dbw BANK(Tileset19Coll), Tileset19Coll
+ dw Tileset19Anim
+ dw $0000
+ dw Tileset19PalMap
+
+Tileset20: ; 0x4d6c2
+ dbw BANK(Tileset20GFX), Tileset20GFX
+ dbw BANK(Tileset20Meta), Tileset20Meta
+ dbw BANK(Tileset20Coll), Tileset20Coll
+ dw Tileset20Anim
+ dw $0000
+ dw Tileset20PalMap
+
+Tileset21: ; 0x4d6d1
+ dbw BANK(Tileset21GFX), Tileset21GFX
+ dbw BANK(Tileset21Meta), Tileset21Meta
+ dbw BANK(Tileset21Coll), Tileset21Coll
+ dw Tileset21Anim
+ dw $0000
+ dw Tileset21PalMap
+
+Tileset22: ; 0x4d6e0
+ dbw BANK(Tileset22GFX), Tileset22GFX
+ dbw BANK(Tileset22Meta), Tileset22Meta
+ dbw BANK(Tileset22Coll), Tileset22Coll
+ dw Tileset22Anim
+ dw $0000
+ dw Tileset22PalMap
+
+Tileset23: ; 0x4d6ef
+ dbw BANK(Tileset23GFX), Tileset23GFX
+ dbw BANK(Tileset23Meta), Tileset23Meta
+ dbw BANK(Tileset23Coll), Tileset23Coll
+ dw Tileset23Anim
+ dw $0000
+ dw Tileset23PalMap
+
+Tileset24: ; 0x4d6fe
+ dbw BANK(Tileset24GFX), Tileset24GFX
+ dbw BANK(Tileset24Meta), Tileset24Meta
+ dbw BANK(Tileset24Coll), Tileset24Coll
+ dw Tileset24Anim
+ dw $0000
+ dw Tileset24PalMap
+
+Tileset25: ; 0x4d70d
+ dbw BANK(Tileset25GFX), Tileset25GFX
+ dbw BANK(Tileset25Meta), Tileset25Meta
+ dbw BANK(Tileset25Coll), Tileset25Coll
+ dw Tileset25Anim
+ dw $0000
+ dw Tileset25PalMap
+
+Tileset26: ; 0x4d71c
+ dbw BANK(Tileset26GFX), Tileset26GFX
+ dbw BANK(Tileset26Meta), Tileset26Meta
+ dbw BANK(Tileset26Coll), Tileset26Coll
+ dw Tileset26Anim
+ dw $0000
+ dw Tileset26PalMap
+
+Tileset27: ; 0x4d72b
+ dbw BANK(Tileset27GFX), Tileset27GFX
+ dbw BANK(Tileset27Meta), Tileset27Meta
+ dbw BANK(Tileset27Coll), Tileset27Coll
+ dw Tileset27Anim
+ dw $0000
+ dw Tileset27PalMap
+
+Tileset28: ; 0x4d73a
+ dbw BANK(Tileset28GFX), Tileset28GFX
+ dbw BANK(Tileset28Meta), Tileset28Meta
+ dbw BANK(Tileset28Coll), Tileset28Coll
+ dw Tileset28Anim
+ dw $0000
+ dw Tileset28PalMap
+
+Tileset29: ; 0x4d749
+ dbw BANK(Tileset29GFX), Tileset29GFX
+ dbw BANK(Tileset29Meta), Tileset29Meta
+ dbw BANK(Tileset29Coll), Tileset29Coll
+ dw Tileset29Anim
+ dw $0000
+ dw Tileset29PalMap
+
+Tileset30: ; 0x4d758
+ dbw BANK(Tileset30GFX), Tileset30GFX
+ dbw BANK(Tileset30Meta), Tileset30Meta
+ dbw BANK(Tileset30Coll), Tileset30Coll
+ dw Tileset30Anim
+ dw $0000
+ dw Tileset30PalMap
+
+Tileset31: ; 0x4d767
+ dbw BANK(Tileset31GFX), Tileset31GFX
+ dbw BANK(Tileset31Meta), Tileset31Meta
+ dbw BANK(Tileset31Coll), Tileset31Coll
+ dw Tileset31Anim
+ dw $0000
+ dw Tileset31PalMap
+
+Tileset32: ; 0x4d776
+ dbw BANK(Tileset32GFX), Tileset32GFX
+ dbw BANK(Tileset32Meta), Tileset32Meta
+ dbw BANK(Tileset32Coll), Tileset32Coll
+ dw Tileset32Anim
+ dw $0000
+ dw Tileset32PalMap
+
+Tileset33: ; 0x4d785
+ dbw BANK(Tileset33GFX), Tileset33GFX
+ dbw BANK(Tileset33Meta), Tileset33Meta
+ dbw BANK(Tileset33Coll), Tileset33Coll
+ dw Tileset33Anim
+ dw $0000
+ dw Tileset33PalMap
+
+Tileset34: ; 0x4d794
+ dbw BANK(Tileset34GFX), Tileset34GFX
+ dbw BANK(Tileset34Meta), Tileset34Meta
+ dbw BANK(Tileset34Coll), Tileset34Coll
+ dw Tileset34Anim
+ dw $0000
+ dw Tileset34PalMap
+
+Tileset35: ; 0x4d7a3
+ dbw BANK(Tileset35GFX), Tileset35GFX
+ dbw BANK(Tileset35Meta), Tileset35Meta
+ dbw BANK(Tileset35Coll), Tileset35Coll
+ dw Tileset35Anim
+ dw $0000
+ dw Tileset35PalMap
+
+Tileset36: ; 0x4d7b2
+ dbw BANK(Tileset36GFX), Tileset36GFX
+ dbw BANK(Tileset36Meta), Tileset36Meta
+ dbw BANK(Tileset36Coll), Tileset36Coll
+ dw Tileset36Anim
+ dw $0000
+ dw Tileset36PalMap
+
+; 0x4d7c1
+
+INCBIN "baserom.gbc", $4d7c1, $4d860 - $4d7c1
CheckPokerus: ; 4d860
; Return carry if a monster in your party has Pokerus
@@ -6808,7 +9425,7 @@ CheckPokerus: ; 4d860
ret
; 4d87a
-INCBIN "baserom.gbc",$4d87a,$4dc8a - $4d87a
+INCBIN "baserom.gbc", $4d87a, $4dc8a - $4d87a
StatsScreenInit: ; 4dc8a
ld hl, StatsScreenMain
@@ -6833,7 +9450,7 @@ StatsScreenInit: ; 4dc8a
call $1ad2
ld a, $3e
ld hl, $753e
- rst $8 ; this loads graphics
+ rst FarCall ; this loads graphics
pop hl
call JpHl
call $31f3
@@ -6871,7 +9488,7 @@ StatsScreenMain: ; 0x4dcd2
ret
; 0x4dcf7
-INCBIN "baserom.gbc",$4dcf7,$4dd2a - $4dcf7
+INCBIN "baserom.gbc", $4dcf7, $4dd2a - $4dcf7
StatsScreenPointerTable: ; 4dd2a
dw $5d72 ; regular pokémon
@@ -6885,7 +9502,7 @@ StatsScreenPointerTable: ; 4dd2a
; 4dd3a
-INCBIN "baserom.gbc",$4dd3a,$4dda1 - $4dd3a
+INCBIN "baserom.gbc", $4dd3a, $4dda1 - $4dd3a
EggStatsInit: ; 4dda1
call EggStatsScreen
@@ -6895,7 +9512,7 @@ EggStatsInit: ; 4dda1
ret
; 0x4ddac
-INCBIN "baserom.gbc",$4ddac,$4e21e - $4ddac
+INCBIN "baserom.gbc", $4ddac, $4e21e - $4ddac
IDNoString: ; 4e21e
db $73, "â„–.@"
@@ -6904,13 +9521,13 @@ OTString: ; 4e222
db "OT/@"
; 4e226
-INCBIN "baserom.gbc",$4e226,$4e33a - $4e226
+INCBIN "baserom.gbc", $4e226, $4e33a - $4e226
EggStatsScreen: ; 4e33a
xor a
- ld [$ffd4], a
+ ld [hBGMapMode], a
ld hl, $cda1
- call $334e ; SetHPPal
+ call SetHPPal
ld b, $3
call GetSGBLayout
call $5f8f
@@ -6951,12 +9568,13 @@ EggStatsScreen: ; 4e33a
call $3786
ld a, $41
ld hl, $402d
- rst $8
+ rst FarCall
call $6497
- ld a, [$d129]
- cp $6
+
+ ld a, [TempMonHappiness]
+ cp 6
ret nc
- ld de, $00bb
+ ld de, SFX_2_BOOPS
call StartSFX
ret
; 0x4e3c0
@@ -6981,18 +9599,18 @@ EggALotMoreTimeString: ; 0x4e46e
; 0x4e497
-INCBIN "baserom.gbc",$4e497,$4e831 - $4e497
+INCBIN "baserom.gbc", $4e497, $4e831 - $4e497
EvolutionGFX:
INCBIN "gfx/evo/bubble_large.2bpp"
INCBIN "gfx/evo/bubble.2bpp"
-INCBIN "baserom.gbc",$4e881,$4f31c - $4e881
+INCBIN "baserom.gbc", $4e881, $4f31c - $4e881
SECTION "bank14",DATA,BANK[$14]
-INCBIN "baserom.gbc",$50000,$5005f-$50000
+INCBIN "baserom.gbc", $50000, $5005f-$50000
WritePartyMenuTilemap: ; 0x5005f
ld hl, Options
@@ -7000,7 +9618,7 @@ WritePartyMenuTilemap: ; 0x5005f
push af
set 4, [hl] ; Disable text delay
xor a
- ld [$ffd4], a
+ ld [hBGMapMode], a
ld hl, TileMap
ld bc, $0168
ld a, " "
@@ -7021,7 +9639,7 @@ WritePartyMenuTilemap: ; 0x5005f
ret
; 0x50089
-INCBIN "baserom.gbc",$50089,$50457-$50089
+INCBIN "baserom.gbc", $50089, $50457-$50089
PartyMenuSelect: ; 0x50457
; sets carry if exitted menu.
@@ -7047,13 +9665,15 @@ PartyMenuSelect: ; 0x50457
add hl, bc
ld a, [hl]
ld [CurPartySpecies], a
- ld de, $0008
+
+ ld de, SFX_READ_TEXT_2
call StartSFX
call WaitSFX
and a
ret
+
.exitmenu
- ld de, $0008
+ ld de, SFX_READ_TEXT_2
call StartSFX
call WaitSFX
scf
@@ -7124,11 +9744,93 @@ ToWhichPKMNString: ; 0x50549
YouHaveNoPKMNString: ; 0x50556
db "You have no ", $e1, $e2, "!@"
-INCBIN "baserom.gbc",$50566,$5097B-$50566
-dw Normal, Fighting, Flying, Poison, Ground, Rock, Bird, Bug, Ghost, Steel
-dw Normal, Normal, Normal, Normal, Normal, Normal, Normal, Normal, Normal
-dw UnknownType, Fire, Water, Grass, Electric, Psychic, Ice, Dragon, Dark
+INCBIN "baserom.gbc", $50566, $5093a - $50566
+
+
+PrintMoveType: ; 5093a
+; Print the type of move b at hl.
+
+ push hl
+ ld a, b
+ dec a
+ ld bc, Move2 - Move1
+ ld hl, Moves
+ call AddNTimes
+ ld de, StringBuffer1
+ ld a, BANK(Moves)
+ call FarCopyBytes
+ ld a, [StringBuffer1 + PlayerMoveType - PlayerMoveStruct]
+ pop hl
+
+ ld b, a
+; 50953
+
+PrintType: ; 50953
+; Print type b at hl.
+ ld a, b
+
+ push hl
+ add a
+ ld hl, TypeNames
+ ld e, a
+ ld d, 0
+ add hl, de
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+ pop hl
+
+ jp PlaceString
+; 50964
+
+
+LoadTypeName: ; 50964
+; Copy the name of type $d265 to StringBuffer1.
+ ld a, [$d265]
+ ld hl, TypeNames
+ ld e, a
+ ld d, 0
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ld de, StringBuffer1
+ ld bc, $000d
+ jp CopyBytes
+; 5097b
+
+
+TypeNames: ; 5097b
+ dw Normal
+ dw Fighting
+ dw Flying
+ dw Poison
+ dw Ground
+ dw Rock
+ dw Bird
+ dw Bug
+ dw Ghost
+ dw Steel
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw Normal
+ dw UnknownType
+ dw Fire
+ dw Water
+ dw Grass
+ dw Electric
+ dw Psychic
+ dw Ice
+ dw Dragon
+ dw Dark
Normal:
db "NORMAL@"
@@ -7168,6 +9870,8 @@ Dragon:
db "DRAGON@"
Dark:
db "DARK@"
+; 50a28
+
INCBIN "baserom.gbc", $50a28, $50bdd - $50a28
@@ -7252,12 +9956,12 @@ GetGender: ; 50bdd
push bc
ld a, [CurPartySpecies]
dec a
- ld hl, BaseStats + 13 ; BASE_GENDER
- ld bc, BaseStats1 - BaseStats
+ ld hl, BaseData + BaseGender - CurBaseData
+ ld bc, BaseData1 - BaseData
call AddNTimes
pop bc
- ld a, BANK(BaseStats)
+ ld a, BANK(BaseData)
call GetFarByte
@@ -7292,13 +9996,13 @@ GetGender: ; 50bdd
INCBIN "baserom.gbc", $50c50, $51424 - $50c50
-BaseStats:
+BaseData:
INCLUDE "stats/base_stats.asm"
PokemonNames:
INCLUDE "stats/pokemon_names.asm"
-INCBIN "baserom.gbc",$53D84,$53e2e - $53D84
+INCBIN "baserom.gbc", $53D84, $53e2e - $53D84
SECTION "bank15",DATA,BANK[$15]
@@ -7519,7 +10223,7 @@ INCLUDE "maps/Route12SuperRodHouse.asm"
SECTION "bank20",DATA,BANK[$20]
-INCBIN "baserom.gbc",$80000,$80430-$80000
+INCBIN "baserom.gbc", $80000, $80430-$80000
GetFlag2: ; 80430
; Do action b on flag de from BitTable2
@@ -7611,7 +10315,7 @@ INCLUDE "bittable2.asm"
; 80648
-INCBIN "baserom.gbc",$80648,$80730-$80648
+INCBIN "baserom.gbc", $80648, $80730-$80648
BattleText_0x80730: ; 0x80730
db $0, $52, " picked up", $4f
@@ -7648,7 +10352,7 @@ WildPokemonAppearedText2: ; 0x80793
db "appeared!", $58
; 0x807a9
-BattleText_0x807a9: ; 0x807a9
+WantsToBattleText: ; 0x807a9
db $0, $3f, $4f
db "wants to battle!", $58
; 0x807bd
@@ -7708,7 +10412,7 @@ BattleText_0x80880: ; 0x80880
db $0, $59, $4f
db "recovered with", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, ".", $58
; 0x80899
@@ -7716,7 +10420,7 @@ BattleText_0x80899: ; 0x80899
db $0, $5a, $4f
db "recovered PP using", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, ".", $58
; 0x808b6
@@ -7732,13 +10436,13 @@ BattleText_0x808d2: ; 0x808d2
; 0x808e7
BattleText_0x808e7: ; 0x808e7
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " #MON's", $4f
db "LIGHT SCREEN fell!", $58
; 0x80905
BattleText_0x80905: ; 0x80905
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " #MON's", $4f
db "REFLECT faded!", $58
; 0x8091f
@@ -7885,7 +10589,7 @@ BattleText_0x80b89: ; 0x80b89
db $0, $5a, $4f
db "fled using a", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80ba0
@@ -7902,14 +10606,14 @@ RecoveredUsingText: ; 0x80bc2
db $0, $59, $4f
db "recovered using a", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80bde
BattleText_0x80bde: ; 0x80bde
db $0, $5a, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, $55
db "activated!", $58
; 0x80bf3
@@ -7953,7 +10657,7 @@ BattleText_0x80c8a: ; 0x80c8a
; 0x80c9c
BattleText_0x80c9c: ; 0x80c9c
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " grew to", $4f
db "level @"
deciram $d143, $13
@@ -7980,65 +10684,65 @@ BattleText_0x80cd1: ; 0x80cd1
db "is angry!", $58
; 0x80ce7
-BattleText_0x80ce7: ; 0x80ce7
+FastAsleepText: ; 0x80ce7
db $0, $5a, $4f
db "is fast asleep!", $58
; 0x80cfa
-BattleText_0x80cfa: ; 0x80cfa
+WokeUpText: ; 0x80cfa
db $0, $5a, $4f
db "woke up!", $58
; 0x80d06
-BattleText_0x80d06: ; 0x80d06
+FrozenSolidText: ; 0x80d06
db $0, $5a, $4f
db "is frozen solid!", $58
; 0x80d1a
-BattleText_0x80d1a: ; 0x80d1a
+FlinchedText: ; 0x80d1a
db $0, $5a, $4f
db "flinched!", $58
; 0x80d27
-BattleText_0x80d27: ; 0x80d27
+MustRechargeText: ; 0x80d27
db $0, $5a, $4f
db "must recharge!", $58
; 0x80d39
-BattleText_0x80d39: ; 0x80d39
+DisabledNoMoreText: ; 0x80d39
db $0, $5a, "'s", $4f
db "disabled no more!", $58
; 0x80d4f
-BattleText_0x80d4f: ; 0x80d4f
+IsConfusedText: ; 0x80d4f
db $0, $5a, $4f
db "is confused!", $58
; 0x80d5f
-BattleText_0x80d5f: ; 0x80d5f
+HurtItselfText: ; 0x80d5f
db $0, "It hurt itself in", $4f
db "its confusion!", $58
; 0x80d81
-BattleText_0x80d81: ; 0x80d81
+ConfusedNoMoreText: ; 0x80d81
db $0, $5a, "'s", $4f
db "confused no more!", $58
; 0x80d97
-BattleText_0x80d97: ; 0x80d97
+BecameConfusedText: ; 0x80d97
db $0, $59, $4f
db "became confused!", $58
; 0x80dab
BattleText_0x80dab: ; 0x80dab
db $0, "A @"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " rid", $4f
db $59, $55
db "of its confusion.", $58
; 0x80dcc
-BattleText_0x80dcc: ; 0x80dcc
+AlreadyConfusedText: ; 0x80dcc
db $0, $59, "'s", $4f
db "already confused!", $58
; 0x80de2
@@ -8047,7 +10751,7 @@ BattleText_0x80de2: ; 0x80de2
db $0, $5a, "'s", $4f
db "hurt by", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80df5
@@ -8055,123 +10759,123 @@ BattleText_0x80df5: ; 0x80df5
db $0, $5a, $4f
db "was released from", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80e11
-BattleText_0x80e11: ; 0x80e11
+UsedBindText: ; 0x80e11
db $0, $5a, $4f
db "used BIND on", $55
db $59, "!", $58
; 0x80e24
-BattleText_0x80e24: ; 0x80e24
+WhirlpoolTrapText: ; 0x80e24
db $0, $59, $4f
db "was trapped!", $58
; 0x80e34
-BattleText_0x80e34: ; 0x80e34
+FireSpinTrapText: ; 0x80e34
db $0, $59, $4f
db "was trapped!", $58
; 0x80e44
-BattleText_0x80e44: ; 0x80e44
+WrappedByText: ; 0x80e44
db $0, $59, $4f
db "was WRAPPED by", $55
db $5a, "!", $58
; 0x80e59
-BattleText_0x80e59: ; 0x80e59
+ClampedByText: ; 0x80e59
db $0, $59, $4f
db "was CLAMPED by", $55
db $5a, "!", $58
; 0x80e6e
-BattleText_0x80e6e: ; 0x80e6e
+StoringEnergyText: ; 0x80e6e
db $0, $5a, $4f
db "is storing energy!", $58
; 0x80e84
-BattleText_0x80e84: ; 0x80e84
+UnleashedEnergyText: ; 0x80e84
db $0, $5a, $4f
db "unleashed energy!", $58
; 0x80e99
-BattleText_0x80e99: ; 0x80e99
+HungOnText: ; 0x80e99
db $0, $59, $4f
db "hung on with", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x80eb0
-BattleText_0x80eb0: ; 0x80eb0
+EnduredText: ; 0x80eb0
db $0, $59, $4f
db "ENDURED the hit!", $58
; 0x80ec4
-BattleText_0x80ec4: ; 0x80ec4
+InLoveWithText: ; 0x80ec4
db $0, $5a, $4f
db "is in love with", $55
db $59, "!", $58
; 0x80eda
-BattleText_0x80eda: ; 0x80eda
+InfatuationText: ; 0x80eda
db $0, $5a, "'s", $4f
db "infatuation kept", $55
db "it from attacking!", $58
; 0x80f02
-BattleText_0x80f02: ; 0x80f02
+DisabledMoveText: ; 0x80f02
db $0, $5a, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " is", $55
db "DISABLED!", $58
; 0x80f19
-BattleText_0x80f19: ; 0x80f19
+LoafingAroundText: ; 0x80f19
text_from_ram $c621
db $0, " is", $4f
db "loafing around.", $58
; 0x80f31
-BattleText_0x80f31: ; 0x80f31
+BeganToNapText: ; 0x80f31
text_from_ram $c621
db $0, " began", $4f
db "to nap!", $58
; 0x80f44
-BattleText_0x80f44: ; 0x80f44
+WontObeyText: ; 0x80f44
text_from_ram $c621
db $0, " won't", $4f
db "obey!", $58
; 0x80f54
-BattleText_0x80f54: ; 0x80f54
+TurnedAwayText: ; 0x80f54
text_from_ram $c621
db $0, " turned", $4f
db "away!", $58
; 0x80f66
-BattleText_0x80f66: ; 0x80f66
+IgnoredOrdersText: ; 0x80f66
text_from_ram $c621
db $0, " ignored", $4f
db "orders!", $58
; 0x80f7b
-BattleText_0x80f7b: ; 0x80f7b
+IgnoredSleepingText: ; 0x80f7b
text_from_ram $c621
db $0, " ignored", $4f
db "orders…sleeping!", $58
; 0x80f99
-BattleText_0x80f99: ; 0x80f99
+NoPPLeftText: ; 0x80f99
db $0, "But no PP is left", $4f
db "for the move!", $58
; 0x80fba
-BattleText_0x80fba: ; 0x80fba
+HasNoPPLeftText: ; 0x80fba
db $0, $5a, $4f
db "has no PP left for", $55
db "@"
@@ -8179,172 +10883,172 @@ BattleText_0x80fba: ; 0x80fba
db $0, "!", $58
; 0x80fd7
-BattleText_0x80fd7: ; 0x80fd7
+WentToSleepText: ; 0x80fd7
db $0, $5a, $4f
db "went to sleep!", $57
; 0x80fe9
-BattleText_0x80fe9: ; 0x80fe9
+RestedText: ; 0x80fe9
db $0, $5a, $4f
db "fell asleep and", $55
db "became healthy!", $57
; 0x8100c
-BattleText_0x8100c: ; 0x8100c
+RegainedHealthText: ; 0x8100c
db $0, $5a, $4f
db "regained health!", $58
; 0x81020
-BattleText_0x81020: ; 0x81020
+AttackMissedText: ; 0x81020
db $0, $5a, "'s", $4f
db "attack missed!", $58
; 0x81033
-BattleText_0x81033: ; 0x81033
+AttackMissed2Text: ; 0x81033
db $0, $5a, "'s", $4f
db "attack missed!", $58
; 0x81046
-BattleText_0x81046: ; 0x81046
+CrashedText: ; 0x81046
db $0, $5a, $4f
db "kept going and", $55
db "crashed!", $58
; 0x81061
-BattleText_0x81061: ; 0x81061
+UnaffectedText: ; 0x81061
db $0, $59, "'s", $4f
db "unaffected!", $58
; 0x81071
-BattleText_0x81071: ; 0x81071
+DoesntAffectText: ; 0x81071
db $0, "It doesn't affect", $4f
db $59, "!", $58
; 0x81086
-BattleText_0x81086: ; 0x81086
+CriticalHitText: ; 0x81086
db $0, "A critical hit!", $58
; 0x81097
-BattleText_0x81097: ; 0x81097
+OneHitKOText: ; 0x81097
db $0, "It's a one-hit KO!", $58
; 0x810aa
-BattleText_0x810aa: ; 0x810aa
+SuperEffectiveText: ; 0x810aa
db $0, "It's super-", $4f
db "effective!", $58
; 0x810c1
-BattleText_0x810c1: ; 0x810c1
+NotVeryEffectiveText: ; 0x810c1
db $0, "It's not very", $4f
db "effective…", $58
; 0x810da
-BattleText_0x810da: ; 0x810da
+TookDownWithItText: ; 0x810da
db $0, $59, $4f
db "took down with it,", $55
db $5a, "!", $58
; 0x810f3
-BattleText_0x810f3: ; 0x810f3
+RageBuildingText: ; 0x810f3
db $0, $5a, "'s", $4f
db "RAGE is building!", $58
; 0x81109
-BattleText_0x81109: ; 0x81109
+GotAnEncoreText: ; 0x81109
db $0, $59, $4f
db "got an ENCORE!", $58
; 0x8111b
-BattleText_0x8111b: ; 0x8111b
+SharedPainText: ; 0x8111b
db $0, "The battlers", $4f
db "shared pain!", $58
; 0x81136
-BattleText_0x81136: ; 0x81136
+TookAimText: ; 0x81136
db $0, $5a, $4f
db "took aim!", $58
; 0x81143
-BattleText_0x81143: ; 0x81143
+SketchedText: ; 0x81143
db $0, $5a, $4f
db "SKETCHED", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x81156
-BattleText_0x81156: ; 0x81156
+DestinyBondEffectText: ; 0x81156
db $0, $5a, "'s", $4f
db "trying to take its", $55
db "opponent with it!", $58
; 0x8117f
-BattleText_0x8117f: ; 0x8117f
+SpiteEffectText: ; 0x8117f
db $0, $59, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " was", $55
db "reduced by @"
deciram $d265, $11
db $0, "!", $58
; 0x811a0
-BattleText_0x811a0: ; 0x811a0
+BellChimedText: ; 0x811a0
db $0, "A bell chimed!", $4f
db $58
; 0x811b1
-BattleText_0x811b1: ; 0x811b1
+FellAsleepText: ; 0x811b1
db $0, $59, $4f
db "fell asleep!", $58
; 0x811c1
-BattleText_0x811c1: ; 0x811c1
+AlreadyAsleepText: ; 0x811c1
db $0, $59, "'s", $4f
db "already asleep!", $58
; 0x811d5
-BattleText_0x811d5: ; 0x811d5
+WasPoisonedText: ; 0x811d5
db $0, $59, $4f
db "was poisoned!", $58
; 0x811e6
-BattleText_0x811e6: ; 0x811e6
+BadlyPoisonedText: ; 0x811e6
db $0, $59, "'s", $4f
db "badly poisoned!", $58
; 0x811fa
-BattleText_0x811fa: ; 0x811fa
+AlreadyPoisonedText: ; 0x811fa
db $0, $59, "'s", $4f
db "already poisoned!", $58
; 0x81210
-BattleText_0x81210: ; 0x81210
+SuckedHealthText: ; 0x81210
db $0, "Sucked health from", $4f
db $59, "!", $58
; 0x81227
-BattleText_0x81227: ; 0x81227
+DreamEatenText: ; 0x81227
db $0, $59, "'s", $4f
db "dream was eaten!", $58
; 0x8123c
-BattleText_0x8123c: ; 0x8123c
+WasBurnedText: ; 0x8123c
db $0, $59, $4f
db "was burned!", $58
; 0x8124b
-BattleText_0x8124b: ; 0x8124b
+DefrostedOpponentText: ; 0x8124b
db $0, $59, $4f
db "was defrosted!", $58
; 0x8125d
-BattleText_0x8125d: ; 0x8125d
+WasFrozenText: ; 0x8125d
db $0, $59, $4f
db "was frozen solid!", $58
; 0x81272
-BattleText_0x81272: ; 0x81272
+WontRiseAnymoreText: ; 0x81272
db $0, $5a, "'s", $4f
db "@"
text_from_ram $d086
@@ -8352,7 +11056,7 @@ BattleText_0x81272: ; 0x81272
db "rise anymore!", $58
; 0x8128f
-BattleText_0x8128f: ; 0x8128f
+WontDropAnymoreText: ; 0x8128f
db $0, $59, "'s", $4f
db "@"
text_from_ram $d086
@@ -8360,349 +11064,349 @@ BattleText_0x8128f: ; 0x8128f
db "drop anymore!", $58
; 0x812ac
-BattleText_0x812ac: ; 0x812ac
+FledFromBattleText: ; 0x812ac
db $0, $5a, $4f
db "fled from battle!", $58
; 0x812c1
-BattleText_0x812c1: ; 0x812c1
+FledInFearText: ; 0x812c1
db $0, $59, $4f
db "fled in fear!", $58
; 0x812d2
-BattleText_0x812d2: ; 0x812d2
+BlownAwayText: ; 0x812d2
db $0, $59, $4f
db "was blown away!", $58
; 0x812e5
-BattleText_0x812e5: ; 0x812e5
+PlayerHitTimesText: ; 0x812e5
db $0, "Hit @"
deciram $c682, $11
db $0, " times!", $58
; 0x812f8
-BattleText_0x812f8: ; 0x812f8
+EnemyHitTimesText: ; 0x812f8
db $0, "Hit @"
deciram $c684, $11
db $0, " times!", $58
; 0x8130b
-BattleText_0x8130b: ; 0x8130b
+MistText: ; 0x8130b
db $0, $5a, "'s", $4f
db "shrouded in MIST!", $58
; 0x81321
-BattleText_0x81321: ; 0x81321
+ProtectedByMistText: ; 0x81321
db $0, $59, "'s", $4f
db "protected by MIST.", $58
; 0x81338
-BattleText_0x81338: ; 0x81338
+GettingPumpedText: ; 0x81338
interpret_data
db $0, $5a, "'s", $4f
db "getting pumped!", $58
; 0x8134d
-BattleText_0x8134d: ; 0x8134d
+RecoilText: ; 0x8134d
db $0, $5a, "'s", $4f
db "hit with recoil!", $58
; 0x81362
-BattleText_0x81362: ; 0x81362
+MadeSubstituteText: ; 0x81362
db $0, $5a, $4f
db "made a SUBSTITUTE!", $58
; 0x81378
-BattleText_0x81378: ; 0x81378
+HasSubstituteText: ; 0x81378
db $0, $5a, $4f
db "has a SUBSTITUTE!", $58
; 0x8138d
-BattleText_0x8138d: ; 0x8138d
+TooWeakSubText: ; 0x8138d
db $0, "Too weak to make", $4f
db "a SUBSTITUTE!", $58
; 0x813ad
-BattleText_0x813ad: ; 0x813ad
+SubTookDamageText: ; 0x813ad
db $0, "The SUBSTITUTE", $4f
db "took damage for", $55
db $59, "!", $58
; 0x813d0
-BattleText_0x813d0: ; 0x813d0
+SubFadedText: ; 0x813d0
db $0, $59, "'s", $4f
db "SUBSTITUTE faded!", $58
; 0x813e6
-BattleText_0x813e6: ; 0x813e6
+LearnedMoveText: ; 0x813e6
db $0, $5a, $4f
db "learned", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x813f8
-BattleText_0x813f8: ; 0x813f8
+WasSeededText: ; 0x813f8
db $0, $59, $4f
db "was seeded!", $58
; 0x81407
-BattleText_0x81407: ; 0x81407
+EvadedText: ; 0x81407
db $0, $59, $4f
db "evaded the attack!", $58
; 0x8141d
-BattleText_0x8141d: ; 0x8141d
+WasDisabledText: ; 0x8141d
db $0, $59, "'s", $4f
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, " was", $55
db "DISABLED!", $58
; 0x81435
-BattleText_0x81435: ; 0x81435
+CoinsScatteredText: ; 0x81435
db $0, "Coins scattered", $4f
db "everywhere!", $58
; 0x81452
-BattleText_0x81452: ; 0x81452
+TransformedTypeText: ; 0x81452
db $0, $5a, $4f
db "transformed into", $55
db "the @"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "-type!", $58
; 0x81476
-BattleText_0x81476: ; 0x81476
+EliminatedStatsText: ; 0x81476
db $0, "All stat changes", $4f
db "were eliminated!", $58
; 0x81499
-BattleText_0x81499: ; 0x81499
+TransformedText: ; 0x81499
db $0, $5a, $4f
db "TRANSFORMED into", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x814b4
-BattleText_0x814b4: ; 0x814b4
+LightScreenEffectText: ; 0x814b4
db $0, $5a, "'s", $4f
db "SPCL.DEF rose!", $58
; 0x814c7
-BattleText_0x814c7: ; 0x814c7
+ReflectEffectText: ; 0x814c7
db $0, $5a, "'s", $4f
db "DEFENSE rose!", $58
; 0x814d9
-BattleText_0x814d9: ; 0x814d9
+NothingHappenedText: ; 0x814d9
db $0, "But nothing", $4f
db "happened.", $58
; 0x814f0
-BattleText_0x814f0: ; 0x814f0
+ButItFailedText: ; 0x814f0
db $0, "But it failed!", $58
; 0x81500
-BattleText_0x81500: ; 0x81500
+ItFailedText: ; 0x81500
db $0, "It failed!", $58
; 0x8150c
-BattleText_0x8150c: ; 0x8150c
+DidntAffect1Text: ; 0x8150c
db $0, "It didn't affect", $4f
db $59, "!", $58
; 0x81520
-BattleText_0x81520: ; 0x81520
+DidntAffect2Text: ; 0x81520
db $0, "It didn't affect", $4f
db $59, "!", $58
; 0x81534
-BattleText_0x81534: ; 0x81534
+HPIsFullText: ; 0x81534
db $0, $5a, "'s", $4f
db "HP is full!", $58
; 0x81544
-BattleText_0x81544: ; 0x81544
+DraggedOutText: ; 0x81544
db $0, $5a, $4f
db "was dragged out!", $58
; 0x81558
-BattleText_0x81558: ; 0x81558
+ParalyzedText: ; 0x81558
db $0, $59, "'s", $4f
db "paralyzed! Maybe", $55
db "it can't attack!", $58
; 0x8157d
-BattleText_0x8157d: ; 0x8157d
+FullyParalyzedText: ; 0x8157d
db $0, $5a, "'s", $4f
db "fully paralyzed!", $58
; 0x81592
-BattleText_0x81592: ; 0x81592
+AlreadyParalyzedText: ; 0x81592
db $0, $59, "'s", $4f
db "already paralyzed!", $58
; 0x815a9
-BattleText_0x815a9: ; 0x815a9
+ProtectedByText: ; 0x815a9
db $0, $59, "'s", $4f
db "protected by", $55
db "@"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, "!", $58
; 0x815c1
-BattleText_0x815c1: ; 0x815c1
+MirrorMoveFailedText: ; 0x815c1
db $0, "The MIRROR MOVE", $4e, "failed!", $58
; 0x815da
-BattleText_0x815da: ; 0x815da
+StoleText: ; 0x815da
db $0, $5a, $4f
db "stole @"
- text_from_ram $d073
+ text_from_ram StringBuffer1
db $0, $55
db "from its foe!", $58
; 0x815f7
-BattleText_0x815f7: ; 0x815f7
+CantEscapeNowText: ; 0x815f7
db $0, $59, $4f
db "can't escape now!", $58
; 0x8160b
-BattleText_0x8160b: ; 0x8160b
+StartedNightmareText: ; 0x8160b
db $0, $59, $4f
db "started to have a", $55
db "NIGHTMARE!", $58
; 0x8162b
-BattleText_0x8162b: ; 0x8162b
+WasDefrostedText: ; 0x8162b
db $0, $5a, $4f
db "was defrosted!", $58
; 0x8163d
-BattleText_0x8163d: ; 0x8163d
+PutACurseText: ; 0x8163d
db $0, $5a, $4f
db "cut its own HP and", $51
db "put a CURSE on", $4f
db $59, "!", $58
; 0x81665
-BattleText_0x81665: ; 0x81665
+ProtectedItselfText: ; 0x81665
db $0, $5a, $4f
db "PROTECTED itself!", $58
; 0x8167a
-BattleText_0x8167a: ; 0x8167a
+ProtectingItselfText: ; 0x8167a
db $0, $59, "'s", $4f
db "PROTECTING itself!", $57
; 0x81691
-BattleText_0x81691: ; 0x81691
+SpikesText: ; 0x81691
db $0, "SPIKES scattered", $4f
db "all around", $55
db $59, "!", $58
; 0x816b1
-BattleText_0x816b1: ; 0x816b1
+IdentifiedText: ; 0x816b1
db $0, $5a, $4f
db "identified", $55
db $59, "!", $58
; 0x816c2
-BattleText_0x816c2: ; 0x816c2
+StartPerishText: ; 0x816c2
db $0, "Both #MON will", $4f
db "faint in 3 turns!", $58
; 0x816e4
-BattleText_0x816e4: ; 0x816e4
+SandstormBrewedText: ; 0x816e4
db $0, "A SANDSTORM", $4f
db "brewed!", $58
; 0x816f9
-BattleText_0x816f9: ; 0x816f9
+BracedItselfText: ; 0x816f9
db $0, $5a, $4f
db "braced itself!", $58
; 0x8170b
-BattleText_0x8170b: ; 0x8170b
+FellInLoveText: ; 0x8170b
db $0, $59, $4f
db "fell in love!", $58
; 0x8171c
-BattleText_0x8171c: ; 0x8171c
+CoveredByVeilText: ; 0x8171c
db $0, $5a, "'s", $4f
db "covered by a veil!", $58
; 0x81733
-BattleText_0x81733: ; 0x81733
+SafeguardProtectText: ; 0x81733
db $0, $59, $4f
db "is protected by", $55
db "SAFEGUARD!", $58
; 0x81751
-BattleText_0x81751: ; 0x81751
+MagnitudeText: ; 0x81751
db $0, "Magnitude @"
deciram $d265, $11
db $0, "!", $58
; 0x81764
-BattleText_0x81764: ; 0x81764
+ReleasedByText: ; 0x81764
db $0, $5a, $4f
db "was released by", $55
db $59, "!", $58
; 0x8177a
-BattleText_0x8177a: ; 0x8177a
+ShedLeechSeedText: ; 0x8177a
db $0, $5a, $4f
db "shed LEECH SEED!", $58
; 0x8178e
-BattleText_0x8178e: ; 0x8178e
+BlewSpikesText: ; 0x8178e
db $0, $5a, $4f
db "blew away SPIKES!", $58
; 0x817a3
-BattleText_0x817a3: ; 0x817a3
+DownpourText: ; 0x817a3
db $0, "A downpour", $4f
db "started!", $58
; 0x817b8
-BattleText_0x817b8: ; 0x817b8
+SunGotBrightText: ; 0x817b8
db $0, "The sunlight got", $4f
db "bright!", $58
; 0x817d2
-BattleText_0x817d2: ; 0x817d2
+BellyDrumText: ; 0x817d2
db $0, $5a, $4f
db "cut its HP and", $55
db "maximized ATTACK!", $58
; 0x817f6
-BattleText_0x817f6: ; 0x817f6
+CopiedStatsText: ; 0x817f6
db $0, $5a, $4f
db "copied the stat", $51
db "changes of", $4f
db $59, "!", $58
; 0x81817
-BattleText_0x81817: ; 0x81817
+ForesawAttackText: ; 0x81817
db $0, $5a, $4f
db "foresaw an attack!", $58
; 0x8182d
-BattleText_0x8182d: ; 0x8182d
- text_from_ram $d073
+BeatUpAttackText: ; 0x8182d
+ text_from_ram StringBuffer1
db $0, "'s", $4f
db "attack!", $57
; 0x8183b
-BattleText_0x8183b: ; 0x8183b
+RefusedGiftText: ; 0x8183b
db $0, $59, $4f
db "refused the gift!", $58
; 0x81850
-BattleText_0x81850: ; 0x81850
+IgnoredOrders2Text: ; 0x81850
db $0, $5a, $4f
db "ignored orders!", $58
; 0x81863
@@ -8718,12 +11422,12 @@ BattleText_0x8188e: ; 0x8188e
db "left today!", $57
; 0x818ac
-INCBIN "baserom.gbc",$818ac,$81fe3-$818ac
+INCBIN "baserom.gbc", $818ac, $81fe3-$818ac
DebugColorTestGFX:
INCBIN "gfx/debug/color_test.2bpp"
-INCBIN "baserom.gbc",$82153,$823c8-$82153
+INCBIN "baserom.gbc", $82153, $823c8-$82153
SECTION "bank21",DATA,BANK[$21]
@@ -8981,7 +11685,7 @@ HallOfFame3: ; 0x8640e
ld a, $5
ld hl, $4da0
- rst $8
+ rst FarCall
ld hl, $d95e
ld a, [hl]
cp $c8
@@ -8990,11 +11694,11 @@ HallOfFame3: ; 0x8640e
.asm_86436
ld a, $5
ld hl, $4b85
- rst $8
+ rst FarCall
call $653f
ld a, $5
ld hl, $4b5f
- rst $8
+ rst FarCall
xor a
ld [$c2cd], a
call $64c3
@@ -9002,7 +11706,7 @@ HallOfFame3: ; 0x8640e
ld b, a
ld a, $42
ld hl, $5847
- rst $8
+ rst FarCall
ret
; 0x86455
@@ -9010,7 +11714,7 @@ INCBIN "baserom.gbc", $86455, $88000 - $86455
SECTION "bank22",DATA,BANK[$22]
-INCBIN "baserom.gbc",$88000,$8832c - $88000
+INCBIN "baserom.gbc", $88000, $8832c - $88000
GetPlayerIcon: ; 8832c
; Get the player icon corresponding to gender
@@ -9031,7 +11735,7 @@ GetPlayerIcon: ; 8832c
ret
; 8833e
-INCBIN "baserom.gbc",$8833e,$896ff - $8833e
+INCBIN "baserom.gbc", $8833e, $896ff - $8833e
ClearScreenArea: ; 0x896ff
; clears an area of the screen
@@ -9068,7 +11772,7 @@ ClearScreenArea: ; 0x896ff
ret
; 0x8971f
-INCBIN "baserom.gbc",$8971f,$8addb - $8971f
+INCBIN "baserom.gbc", $8971f, $8addb - $8971f
SpecialHoOhChamber: ; 0x8addb
ld hl, PartySpecies
@@ -9083,7 +11787,7 @@ SpecialHoOhChamber: ; 0x8addb
ret
; 0x8adef
-INCBIN "baserom.gbc",$8adef,$8b170 - $8adef
+INCBIN "baserom.gbc", $8adef, $8b170 - $8adef
SpecialDratini: ; 0x8b170
; if ScriptVar is 0 or 1, change the moveset of the last Dratini in the party.
@@ -9138,8 +11842,8 @@ SpecialDratini: ; 0x8b170
; get the PP of the new move
dec a
- ld hl, Moves + 5
- ld bc, Move1 - Move0
+ ld hl, Moves + PlayerMovePP - PlayerMoveStruct
+ ld bc, Move2 - Move1
call AddNTimes
ld a, BANK(Moves)
call GetFarByte
@@ -9196,12 +11900,12 @@ GetNthPartyMon: ; 0x8b1ce
scf
ret
-INCBIN "baserom.gbc",$8b1e1,$8ba24-$8b1e1
+INCBIN "baserom.gbc", $8b1e1, $8ba24-$8b1e1
SECTION "bank23",DATA,BANK[$23]
-INCBIN "baserom.gbc",$8c000,$8c011 - $8c000
+INCBIN "baserom.gbc", $8c000, $8c011 - $8c000
TimeOfDayPals: ; 8c011
; return carry if pals are changed
@@ -9311,7 +12015,7 @@ UpdateTimePals: ; 8c070
ret
; 8c079
-INCBIN "baserom.gbc",$8c079,$8c117 - $8c079
+INCBIN "baserom.gbc", $8c079, $8c117 - $8c079
GetTimePalette: ; 8c117
; get time of day
@@ -9380,11 +12084,11 @@ DmgToCgbTimePals: ; 8c14e
ret
; 8c15e
-INCBIN "baserom.gbc",$8c15e,$8c17c - $8c15e
+INCBIN "baserom.gbc", $8c15e, $8c17c - $8c15e
GetTimePalFade: ; 8c17c
; check cgb
- ld a, [$ffe6]
+ ld a, [hCGB]
and a
jr nz, .cgb
@@ -9575,7 +12279,7 @@ GetTimePalFade: ; 8c17c
db %00000000
; 8c20f
-INCBIN "baserom.gbc",$8c20f,$8e9ac - $8c20f
+INCBIN "baserom.gbc", $8c20f, $8e9ac - $8c20f
GetSpeciesIcon: ; 8e9ac
; Load species icon into VRAM at tile a
@@ -9589,7 +12293,7 @@ GetSpeciesIcon: ; 8e9ac
ret
; 8e9bc
-INCBIN "baserom.gbc",$8e9bc,$8e9de - $8e9bc
+INCBIN "baserom.gbc", $8e9bc, $8e9de - $8e9bc
GetIconGFX: ; 8e9de
call GetIcon_a
@@ -9659,7 +12363,7 @@ GetGFXUnlessMobile: ; 8ea3f
jp $dc9
; 8ea4a
-INCBIN "baserom.gbc",$8ea4a,$8eab3 - $8ea4a
+INCBIN "baserom.gbc", $8ea4a, $8eab3 - $8ea4a
ReadMonMenuIcon: ; 8eab3
cp EGG
@@ -10013,7 +12717,7 @@ BigmonIcon: INCBIN "gfx/icon/bigmon.2bpp" ; 0x8fe8d
SECTION "bank24",DATA,BANK[$24]
-INCBIN "baserom.gbc",$90000,$909F2-$90000
+INCBIN "baserom.gbc", $90000, $909F2-$90000
dw Sunday
dw Monday
@@ -10294,18 +12998,18 @@ TownMapBGUpdate: ; 91ee4
; BG Map address
ld a, l
- ld [$ffd6], a
+ ld [hBGMapAddress], a
ld a, h
ld [$ffd7], a
; Only update palettes on CGB
- ld a, [$ffe6]
+ ld a, [hCGB]
and a
jr z, .tiles
; BG Map mode 2 (palettes)
ld a, 2
- ld [$ffd4], a
+ ld [hBGMapMode], a
; The BG Map is updated in thirds, so we wait
; 3 frames to update the whole screen's palettes.
@@ -10318,7 +13022,7 @@ TownMapBGUpdate: ; 91ee4
; Turn off BG Map update
xor a
- ld [$ffd4], a
+ ld [hBGMapMode], a
ret
; 91eff
@@ -10494,7 +13198,14 @@ INCBIN "baserom.gbc", $91fff, $92168 - $91fff
KantoMap:
INCBIN "baserom.gbc", $92168, $922d1 - $92168
-INCBIN "baserom.gbc", $922d1, $93a31 - $922d1
+
+INCBIN "baserom.gbc", $922d1, $92402 - $922d1
+
+
+INCLUDE "stats/wild/fish.asm"
+
+
+INCBIN "baserom.gbc", $926c7, $93a31 - $926c7
SECTION "bank25",DATA,BANK[$25]
@@ -10533,11 +13244,11 @@ INCLUDE "maps/map_headers.asm"
INCLUDE "maps/second_map_headers.asm"
-INCBIN "baserom.gbc",$966b0,$96cb1 - $966b0
+INCBIN "baserom.gbc", $966b0, $96cb1 - $966b0
INCLUDE "scripting.asm"
-INCBIN "baserom.gbc",$97c20,$35e
+INCBIN "baserom.gbc", $97c20, $35e
SECTION "bank26",DATA,BANK[$26]
@@ -10595,12 +13306,12 @@ INCLUDE "maps/BattleTowerOutside.asm"
SECTION "bank28",DATA,BANK[$28]
-INCBIN "baserom.gbc",$a0000,$a1eca - $a0000
+INCBIN "baserom.gbc", $a0000, $a1eca - $a0000
SECTION "bank29",DATA,BANK[$29]
-INCBIN "baserom.gbc",$a4000,$a64ad - $a4000
+INCBIN "baserom.gbc", $a4000, $a64ad - $a4000
SECTION "bank2A",DATA,BANK[$2A]
@@ -10625,7 +13336,9 @@ Route28_BlockData: ; 0xa8492
INCBIN "maps/Route28.blk"
; 0xa8546
-INCBIN "baserom.gbc",$a8546,$a8552 - $a8546
+BetaHerosHouse_BlockData: ; 0xa8546
+ INCBIN "maps/BetaHerosHouse.blk"
+; 0xa8552
CeladonCity_BlockData: ; 0xa8552
INCBIN "maps/CeladonCity.blk"
@@ -10643,25 +13356,33 @@ ElmsHouse_BlockData: ; 0xa8930
INCBIN "maps/ElmsHouse.blk"
; 0xa8940
-INCBIN "baserom.gbc",$a8940,$5a
+BetaSproutTower1_BlockData: ; 0xa8940
+ INCBIN "maps/BetaSproutTower1.blk"
+; 0xa899a
Route11_BlockData: ; 0xa899a
INCBIN "maps/Route11.blk"
; 0xa8a4e
-INCBIN "baserom.gbc",$a8a4e,$a8aa8 - $a8a4e
+BetaSproutTower5_BlockData: ; 0xa8a4e
+ INCBIN "maps/BetaSproutTower5.blk"
+; 0xa8aa8
Route15_BlockData: ; 0xa8aa8
INCBIN "maps/Route15.blk"
; 0xa8b5c
-INCBIN "baserom.gbc",$a8b5c,$24
+BetaSproutTower9_BlockData: ; 0xa8b5c
+ INCBIN "maps/BetaSproutTower9.blk"
+; 0xa8b80
Route19_BlockData: ; 0xa8b80
INCBIN "maps/Route19.blk"
; 0xa8c34
-INCBIN "baserom.gbc",$a8c34,$a8d9c - $a8c34
+BetaBlackthornCity_BlockData: ; 0xa8c34
+ INCBIN "maps/BetaBlackthornCity.blk"
+; 0xa8d9c
Route10South_BlockData: ; 0xa8d9c
INCBIN "maps/Route10South.blk"
@@ -10707,7 +13428,9 @@ Route24_BlockData: ; 0xa95ff
INCBIN "maps/Route24.blk"
; 0xa9659
-INCBIN "baserom.gbc",$a9659,$a97c1 - $a9659
+BetaVioletCity_BlockData: ; 0xa9659
+ INCBIN "maps/BetaVioletCity.blk"
+; 0xa97c1
Route3_BlockData: ; 0xa97c1
INCBIN "maps/Route3.blk"
@@ -10717,19 +13440,33 @@ PewterCity_BlockData: ; 0xa98cf
INCBIN "maps/PewterCity.blk"
; 0xa9a37
-INCBIN "baserom.gbc",$a9a37,$a9bf9 - $a9a37
+BetaIlexForest_BlockData: ; 0xa9a37
+ INCBIN "maps/BetaIlexForest.blk"
+; 0xa9b9f
+
+BetaSproutTower2_BlockData: ; 0xa9b9f
+ INCBIN "maps/BetaSproutTower2.blk"
+; 0xa9bf9
Route12_BlockData: ; 0xa9bf9
INCBIN "maps/Route12.blk"
; 0xa9d07
-INCBIN "baserom.gbc",$a9d07,$168
+BetaGoldenrodCity_BlockData: ; 0xa9d07
+ INCBIN "maps/BetaGoldenrodCity.blk"
+; 0xa9e6f
Route20_BlockData: ; 0xa9e6f
INCBIN "maps/Route20.blk"
; 0xa9f7d
-INCBIN "baserom.gbc",$a9f7d,$a9ff7 - $a9f7d
+BetaSproutTower6_BlockData: ; 0xa9f7d
+ INCBIN "maps/BetaSproutTower6.blk"
+; 0xa9fd7
+
+BetaPokecenterMainHouse_BlockData: ; 0xa9fd7
+ INCBIN "maps/BetaPokecenterMainHouse.blk"
+; 0xa9ff7
Route30_BlockData: ; 0xa9ff7
INCBIN "maps/Route30.blk"
@@ -10759,7 +13496,9 @@ Route38_BlockData: ; 0xaa759
INCBIN "maps/Route38.blk"
; 0xaa80d
-INCBIN "baserom.gbc",$aa80d,$5a
+BetaCianwoodCity_BlockData: ; 0xaa80d
+ INCBIN "maps/BetaCianwoodCity.blk"
+; 0xaa867
OlivineVoltorbHouse_BlockData: ; 0xaa867
INCBIN "maps/OlivineVoltorbHouse.blk"
@@ -10769,7 +13508,13 @@ SafariZoneFuchsiaGateBeta_BlockData: ; 0xaa877
INCBIN "maps/SafariZoneFuchsiaGateBeta.blk"
; 0xaa88b
-INCBIN "baserom.gbc",$aa88b,$aaa4d - $aa88b
+BetaTeakCity_BlockData: ; 0xaa88b
+ INCBIN "maps/BetaTeakCity.blk"
+; 0xaa9f3
+
+BetaCherrygroveCity_BlockData: ; 0xaa9f3
+ INCBIN "maps/BetaCherrygroveCity.blk"
+; 0xaaa4d
CinnabarIsland_BlockData: ; 0xaaa4d
INCBIN "maps/CinnabarIsland.blk"
@@ -10783,7 +13528,9 @@ Route8_BlockData: ; 0xaab5b
INCBIN "maps/Route8.blk"
; 0xaac0f
-INCBIN "baserom.gbc",$aac0f,$aac69 - $aac0f
+BetaSproutTower3_BlockData: ; 0xaac0f
+ INCBIN "maps/BetaSproutTower3.blk"
+; 0xaac69
ViridianCity_BlockData: ; 0xaac69
INCBIN "maps/ViridianCity.blk"
@@ -10797,13 +13544,17 @@ Route21_BlockData: ; 0xaaedf
INCBIN "maps/Route21.blk"
; 0xaaf93
-INCBIN "baserom.gbc",$aaf93,$aafed - $aaf93
+BetaSproutTower7_BlockData: ; 0xaaf93
+ INCBIN "maps/BetaSproutTower7.blk"
+; 0xaafed
Route17_BlockData: ; 0xaafed
INCBIN "maps/Route17.blk"
; 0xab1af
-INCBIN "baserom.gbc",$ab1af,$ab209 - $ab1af
+BetaMahoganyTown_BlockData: ; 0xab1af
+ INCBIN "maps/BetaMahoganyTown.blk"
+; 0xab209
Route31_BlockData: ; 0xab209
INCBIN "maps/Route31.blk"
@@ -10833,13 +13584,21 @@ Route38EcruteakGate_BlockData: ; 0xab6af
INCBIN "maps/Route38EcruteakGate.blk"
; 0xab6c3
-INCBIN "baserom.gbc",$ab6c3,$ab82b - $ab6c3
+BetaAzaleaTown_BlockData: ; 0xab6c3
+ INCBIN "maps/BetaAzaleaTown.blk"
+; 0xab82b
VermilionCity_BlockData: ; 0xab82b
INCBIN "maps/VermilionCity.blk"
; 0xab993
-INCBIN "baserom.gbc",$ab993,$abb55 - $ab993
+BetaOlivineCity_BlockData: ; 0xab993
+ INCBIN "maps/BetaOlivineCity.blk"
+; 0xabafb
+
+BetaNewBarkTown_BlockData: ; 0xabafb
+ INCBIN "maps/BetaNewBarkTown.blk"
+; 0xabb55
ElmsLab_BlockData: ; 0xabb55
INCBIN "maps/ElmsLab.blk"
@@ -10872,7 +13631,9 @@ Route14_BlockData: ; 0xac000
INCBIN "maps/Route14.blk"
; 0xac0b4
-INCBIN "baserom.gbc",$ac0b4,$5a
+BetaSproutTower8_BlockData: ; 0xac0b4
+ INCBIN "maps/BetaSproutTower8.blk"
+; 0xac10e
OlivineMart_BlockData: ; 0xac10e
INCBIN "maps/OlivineMart.blk"
@@ -10882,19 +13643,41 @@ Route10North_BlockData: ; 0xac126
INCBIN "maps/Route10North.blk"
; 0xac180
-INCBIN "baserom.gbc",$ac180,$168
+BetaLakeOfRage_BlockData: ; 0xac180
+ INCBIN "maps/BetaLakeOfRage.blk"
+; 0xac2e8
OlivinePokeCenter1F_BlockData: ; 0xac2e8
INCBIN "maps/OlivinePokeCenter1F.blk"
; 0xac2fc
-INCBIN "baserom.gbc",$ac2fc,$ac340 - $ac2fc
+BetaPewterMuseumOfScience1F_BlockData: ; 0xac2fc
+ INCBIN "maps/BetaPewterMuseumOfScience1F.blk"
+; 0xac324
+
+BetaPewterMuseumOfScience2F_BlockData: ; 0xac324
+ INCBIN "maps/BetaPewterMuseumOfScience2F.blk"
+; 0xac340
EarlsPokemonAcademy_BlockData: ; 0xac340
INCBIN "maps/EarlsPokemonAcademy.blk"
; 0xac360
-INCBIN "baserom.gbc",$ac360,$ac3b4 - $ac360
+BetaCinnabarIslandPokemonLabHallway_BlockData: ; 0xac360
+ INCBIN "maps/BetaCinnabarIslandPokemonLabHallway.blk"
+; 0xac384
+
+BetaCinnabarIslandPokemonLabRoom1_BlockData: ; 0xac384
+ INCBIN "maps/BetaCinnabarIslandPokemonLabRoom1.blk"
+; 0xac394
+
+BetaCinnabarIslandPokemonLabRoom2_BlockData: ; 0xac394
+ INCBIN "maps/BetaCinnabarIslandPokemonLabRoom2.blk"
+; 0xac3a4
+
+BetaCinnabarIslandPokemonLabRoom3_BlockData: ; 0xac3a4
+ INCBIN "maps/BetaCinnabarIslandPokemonLabRoom3.blk"
+; 0xac3b4
GoldenrodDeptStore1F_BlockData: ; 0xac3b4
INCBIN "maps/GoldenrodDeptStore1F.blk"
@@ -10940,7 +13723,9 @@ CeladonMansionRoof_BlockData: ; 0xac4b4
INCBIN "maps/CeladonMansionRoof.blk"
; 0xac4c8
-INCBIN "baserom.gbc",$ac4c8,$ac4d8 - $ac4c8
+BetaHouse_BlockData: ; 0xac4c8
+ INCBIN "maps/BetaHouse.blk"
+; 0xac4d8
CeladonGameCorner_BlockData: ; 0xac4d8
INCBIN "maps/CeladonGameCorner.blk"
@@ -10962,7 +13747,9 @@ EcruteakLugiaSpeechHouse_BlockData: ; 0xac54f
INCBIN "maps/EcruteakLugiaSpeechHouse.blk"
; 0xac55f
-INCBIN "baserom.gbc",$ac55f,$5a
+BetaCave_BlockData: ; 0xac55f
+ INCBIN "maps/BetaCave.blk"
+; 0xac5b9
UnionCaveB1F_BlockData: ; 0xac5b9
INCBIN "maps/UnionCaveB1F.blk"
@@ -10984,7 +13771,9 @@ Route6UndergroundEntrance_BlockData: ; 0xac9f1
INCBIN "maps/Route6UndergroundEntrance.blk"
; 0xaca01
-INCBIN "baserom.gbc",$aca01,$10
+BetaPokecenterTradeStation_BlockData: ; 0xaca01
+ INCBIN "maps/BetaPokecenterTradeStation.blk"
+; 0xaca11
KurtsHouse_BlockData: ; 0xaca11
INCBIN "maps/KurtsHouse.blk"
@@ -10998,7 +13787,9 @@ RuinsofAlphOutside_BlockData: ; 0xaca8b
INCBIN "maps/RuinsofAlphOutside.blk"
; 0xacb3f
-INCBIN "baserom.gbc",$acb3f,$acb53 - $acb3f
+BetaAlphRuinUnsolvedPuzzleRoom_BlockData: ; 0xacb3f
+ INCBIN "maps/BetaAlphRuinUnsolvedPuzzleRoom.blk"
+; 0xacb53
RuinsofAlphInnerChamber_BlockData: ; 0xacb53
INCBIN "maps/RuinsofAlphInnerChamber.blk"
@@ -11012,19 +13803,25 @@ SproutTower1F_BlockData: ; 0xacbf3
INCBIN "maps/SproutTower1F.blk"
; 0xacc43
-INCBIN "baserom.gbc",$acc43,$acc4d - $acc43
+BetaSproutTowerCutOut1_BlockData: ; 0xacc43
+ INCBIN "maps/BetaSproutTowerCutOut1.blk"
+; 0xacc4d
SproutTower2F_BlockData: ; 0xacc4d
INCBIN "maps/SproutTower2F.blk"
; 0xacc9d
-INCBIN "baserom.gbc",$acc9d,$acca7 - $acc9d
+BetaSproutTowerCutOut2_BlockData: ; 0xacc9d
+ INCBIN "maps/BetaSproutTowerCutOut2.blk"
+; 0xacca7
SproutTower3F_BlockData: ; 0xacca7
INCBIN "maps/SproutTower3F.blk"
; 0xaccf7
-INCBIN "baserom.gbc",$accf7,$acd01 - $accf7
+BetaSproutTowerCutOut3_BlockData: ; 0xaccf7
+ INCBIN "maps/BetaSproutTowerCutOut3.blk"
+; 0xacd01
RadioTower1F_BlockData: ; 0xacd01
INCBIN "maps/RadioTower1F.blk"
@@ -11126,7 +13923,9 @@ UndergroundWarehouse_BlockData: ; 0xadf1c
INCBIN "maps/UndergroundWarehouse.blk"
; 0xadf76
-INCBIN "baserom.gbc",$adf76,$19
+BetaElevator_BlockData: ; 0xadf76
+ INCBIN "maps/BetaElevator.blk"
+; 0xadf8f
TinTower1F_BlockData: ; 0xadf8f
INCBIN "maps/TinTower1F.blk"
@@ -11176,7 +13975,9 @@ BurnedTowerB1F_BlockData: ; 0xae36d
INCBIN "maps/BurnedTowerB1F.blk"
; 0xae3c7
-INCBIN "baserom.gbc",$ae3c7,$ae4d5 - $ae3c7
+BetaCaveTestMap_BlockData: ; 0xae3c7
+ INCBIN "maps/BetaCaveTestMap.blk"
+; 0xae4d5
MountMortar1FOutside_BlockData: ; 0xae4d5
INCBIN "maps/MountMortar1FOutside.blk"
@@ -11258,7 +14059,21 @@ SilverCaveRoom3_BlockData: ; 0xaf399
INCBIN "maps/SilverCaveRoom3.blk"
; 0xaf44d
-INCBIN "baserom.gbc",$af44d,$438
+BetaRocketHideout1_BlockData: ; 0xaf44d
+ INCBIN "maps/BetaRocketHideout1.blk"
+; 0xaf55b
+
+BetaRocketHideout2_BlockData: ; 0xaf55b
+ INCBIN "maps/BetaRocketHideout2.blk"
+; 0xaf669
+
+BetaEmptyHouse_BlockData: ; 0xaf669
+ INCBIN "maps/BetaEmptyHouse.blk"
+; 0xaf777
+
+BetaRocketHideout3_BlockData: ; 0xaf777
+ INCBIN "maps/BetaRocketHideout3.blk"
+; 0xaf885
MahoganyMart1F_BlockData: ; 0xaf885
INCBIN "maps/MahoganyMart1F.blk"
@@ -11276,7 +14091,9 @@ TeamRocketBaseB3F_BlockData: ; 0xaf9a3
INCBIN "maps/TeamRocketBaseB3F.blk"
; 0xafa2a
-INCBIN "baserom.gbc",$afa2a,$afa84 - $afa2a
+BetaRoute23EarlyVersion_BlockData: ; 0xafa2a
+ INCBIN "maps/BetaRoute23EarlyVersion.blk"
+; 0xafa84
IndigoPlateauPokeCenter1F_BlockData: ; 0xafa84
INCBIN "maps/IndigoPlateauPokeCenter1F.blk"
@@ -11322,7 +14139,9 @@ OlivineGym_BlockData: ; 0xafc7b
INCBIN "maps/OlivineGym.blk"
; 0xafca3
-INCBIN "baserom.gbc",$afca3,$afcb7 - $afca3
+BetaUnknown_BlockData: ; 0xafca3
+ INCBIN "maps/BetaUnknown.blk"
+; 0xafcb7
CianwoodGym_BlockData: ; 0xafcb7
INCBIN "maps/CianwoodGym.blk"
@@ -11363,7 +14182,9 @@ OlivineLighthouse6F_BlockData: ; 0xaff00
SECTION "bank2C",DATA,BANK[$2C]
-INCBIN "baserom.gbc",$b0000,$b0023 - $b0000
+BetaCave2_BlockData: ; 0xb0000
+ INCBIN "maps/BetaCave2.blk"
+; 0xb0023
SlowpokeWellB1F_BlockData: ; 0xb0023
INCBIN "maps/SlowpokeWellB1F.blk"
@@ -11421,7 +14242,9 @@ FastShipB1F_BlockData: ; 0xb0680
INCBIN "maps/FastShipB1F.blk"
; 0xb0700
-INCBIN "baserom.gbc",$b0700,$10
+BetaSsAquaInsideCutOut_BlockData: ; 0xb0700
+ INCBIN "maps/BetaSsAquaInsideCutOut.blk"
+; 0xb0710
FastShipCabins_NNW_NNE_NE_BlockData: ; 0xb0710
INCBIN "maps/FastShipCabins_NNW_NNE_NE.blk"
@@ -11535,13 +14358,17 @@ CeladonGym_BlockData: ; 0xb0cb5
INCBIN "maps/CeladonGym.blk"
; 0xb0ce2
-INCBIN "baserom.gbc",$b0ce2,$b0cf6 - $b0ce2
+BetaHouse2_BlockData: ; 0xb0ce2
+ INCBIN "maps/BetaHouse2.blk"
+; 0xb0cf6
CeladonCafe_BlockData: ; 0xb0cf6
INCBIN "maps/CeladonCafe.blk"
; 0xb0d0e
-INCBIN "baserom.gbc",$b0d0e,$18
+BetaCeladonMansion_BlockData: ; 0xb0d0e
+ INCBIN "maps/BetaCeladonMansion.blk"
+; 0xb0d26
RockTunnel1F_BlockData: ; 0xb0d26
INCBIN "maps/RockTunnel1F.blk"
@@ -11695,7 +14522,9 @@ BattleTowerOutside_BlockData: ; 0xb1a6e
INCBIN "maps/BattleTowerOutside.blk"
; 0xb1afa
-INCBIN "baserom.gbc",$b1afa,$28
+BetaBlank_BlockData: ; 0xb1afa
+ INCBIN "maps/BetaBlank.blk"
+; 0xb1b22
GoldenrodDeptStoreRoof_BlockData: ; 0xb1b22
INCBIN "maps/GoldenrodDeptStoreRoof.blk"
@@ -11704,41 +14533,124 @@ GoldenrodDeptStoreRoof_BlockData: ; 0xb1b22
SECTION "bank2D",DATA,BANK[$2D]
-Tileset21GFX: ; b4000
+Tileset21GFX: ; 0xb4000
INCBIN "gfx/tilesets/21.lz"
-; b4893
-
-INCBIN "baserom.gbc", $b4893, $b4da0 - $b4893
-
-Tileset22GFX: ; b4da0
+; 0xb4893
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset21Meta: ; 0xb48a0
+INCBIN "tilesets/21_metatiles.bin"
+; 0xb4ca0
+
+Tileset21Coll: ; 0xb4ca0
+INCBIN "tilesets/21_collision.bin"
+; 0xb4da0
+
+Tileset22GFX: ; 0xb4da0
INCBIN "gfx/tilesets/22.lz"
-; b50d1
+; 0xb50d1
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset22Meta: ; 0xb50e0
+INCBIN "tilesets/22_metatiles.bin"
+; 0xb54e0
+
+Tileset22Coll: ; 0xb54e0
+INCBIN "tilesets/22_collision.bin"
+; 0xb55e0
+
+Tileset08GFX: ; 0xb55e0
+INCBIN "gfx/tilesets/08.lz"
+; 0xb59db
-INCBIN "baserom.gbc", $b50d1, $b55e0 - $b50d1
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
-Tileset08GFX: ; b55e0
-INCBIN "gfx/tilesets/08.lz"
-; b59db
+Tileset08Meta: ; 0xb59e0
+INCBIN "tilesets/08_metatiles.bin"
+; 0xb5de0
-INCBIN "baserom.gbc", $b59db, $b5ee0 - $b59db
+Tileset08Coll: ; 0xb5de0
+INCBIN "tilesets/08_collision.bin"
+; 0xb5ee0
-Tileset02GFX:
-Tileset04GFX: ; b5ee0
+Tileset02GFX: ; 0xb5ee0
+Tileset04GFX: ; 0xb5ee0
INCBIN "gfx/tilesets/04.lz"
-; b6ae7
+; 0xb6ae7
-INCBIN "baserom.gbc", $b6ae7, $b74e8 - $b6ae7
+ db $00
-Tileset16GFX: ; b74e8
-INCBIN "gfx/tilesets/16.lz"
-; b799a
+Tileset02Meta: ; 0xb6ae8
+INCBIN "tilesets/02_metatiles.bin"
+; 0xb72e8
-INCBIN "baserom.gbc", $b799a, $b7ea8 - $b799a
+Tileset02Coll: ; 0xb72e8
+INCBIN "tilesets/02_collision.bin"
+; 0xb74e8
+
+Tileset16GFX: ; 0xb74e8
+INCBIN "gfx/tilesets/16.lz"
+; 0xb799a
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset16Meta: ; 0xb79a8
+INCBIN "tilesets/16_metatiles.bin"
+; 0xb7da8
+
+Tileset16Coll: ; 0xb7da8
+INCBIN "tilesets/16_collision.bin"
+; 0xb7ea8
SECTION "bank2E",DATA,BANK[$2E]
-INCBIN "baserom.gbc",$B8000,$b8219 - $b8000
+INCBIN "baserom.gbc", $B8000, $b8219 - $b8000
Functionb8219: ; b8219
; deals strictly with rockmon encounter
@@ -11796,7 +14708,7 @@ GetTreeMonEncounterTable: ; b823f
ret
; b825e
-INCBIN "baserom.gbc",$B825E,$b82c5 - $b825e
+INCBIN "baserom.gbc", $B825E, $b82c5 - $b825e
WildRockMonMapTable: ; b82c5
db GROUP_CIANWOOD_CITY, MAP_CIANWOOD_CITY, $07
@@ -11978,12 +14890,12 @@ WildRockMonTable: ; b83de
db $ff ; end
; b83e5
-INCBIN "baserom.gbc",$b83e5,$b9e8b - $b83e5
+INCBIN "baserom.gbc", $b83e5, $b9e8b - $b83e5
SECTION "bank2F",DATA,BANK[$2F]
-INCBIN "baserom.gbc",$bc000,$bc09c - $bc000
+INCBIN "baserom.gbc", $bc000, $bc09c - $bc000
PokeCenterNurseScript: ; bc09c
; Talking to a nurse in a Pokemon Center
@@ -12116,7 +15028,7 @@ PokeCenterNurseScript: ; bc09c
end
; bc162
-INCBIN "baserom.gbc",$bc162,$bcea5-$bc162
+INCBIN "baserom.gbc", $bc162, $bcea5-$bc162
UnusedPhoneScript: ; 0xbcea5
3writetext BANK(UnusedPhoneText), UnusedPhoneText
@@ -12172,13 +15084,13 @@ UnknownScript_0xbcee7: ; 0xbcee7
.violet ; 0xbcf15
displaylocation $7 ; sprout tower
- 3call $3,$4edf
+ 3call $3, $4edf
.azalea ; 0xbcf1b
displaylocation $d ; slowpoke well
- 3call $3,$4edf
+ 3call $3, $4edf
.goldenrod ; 0xbcf21
displaylocation $11 ; radio tower
- 3call $3,$4edf
+ 3call $3, $4edf
3writetext $6d, $411c
keeptextopen
2jump UnknownScript_0xbcf37
@@ -12407,27 +15319,27 @@ ElmPhoneScript2: ; 0xbd081
specialphonecall $0000
end
-INCBIN "baserom.gbc",$bd0d0,$be699-$bd0d0
+INCBIN "baserom.gbc", $bd0d0, $be699-$bd0d0
SECTION "bank30",DATA,BANK[$30]
-INCBIN "baserom.gbc",$c0000,$c3fc0 - $c0000
+INCBIN "baserom.gbc", $c0000, $c3fc0 - $c0000
SECTION "bank31",DATA,BANK[$31]
-INCBIN "baserom.gbc",$c4000,$c7f80 - $c4000
+INCBIN "baserom.gbc", $c4000, $c7f80 - $c4000
SECTION "bank32",DATA,BANK[$32]
-INCBIN "baserom.gbc",$c8000,$cbe2b - $c8000
+INCBIN "baserom.gbc", $c8000, $cbe2b - $c8000
SECTION "bank33",DATA,BANK[$33]
-INCBIN "baserom.gbc",$cc000, $cfd9e - $cc000
+INCBIN "baserom.gbc", $cc000, $cfd9e - $cc000
; Songs iii
@@ -12505,40 +15417,121 @@ INCLUDE "gfx/pics/unown_frames.asm"
SECTION "bank37",DATA,BANK[$37]
-Tileset31GFX: ; dc000
+Tileset31GFX: ; 0xdc000
INCBIN "gfx/tilesets/31.lz"
-; dc3ce
+; 0xdc3ce
-INCBIN "baserom.gbc", $dc3ce, $dc3d0 - $dc3ce
+ db $00
+ db $00
-Tileset18GFX: ; dc3d0
+Tileset18GFX: ; 0xdc3d0
INCBIN "gfx/tilesets/18.lz"
-; dcc4e
+; 0xdcc4e
-INCBIN "baserom.gbc", $dcc4e, $dd150 - $dcc4e
+ db $00
+ db $00
-Tileset05GFX: ; dd150
-INCBIN "gfx/tilesets/05.lz"
-; dd5f8
+Tileset18Meta: ; 0xdcc50
+INCBIN "tilesets/18_metatiles.bin"
+; 0xdd050
-INCBIN "baserom.gbc", $dd5f8, $ddb00 - $dd5f8
+Tileset18Coll: ; 0xdd050
+INCBIN "tilesets/18_collision.bin"
+; 0xdd150
-Tileset19GFX: ; ddb00
+Tileset05GFX: ; 0xdd150
+INCBIN "gfx/tilesets/05.lz"
+; 0xdd5f8
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset05Meta: ; 0xdd600
+INCBIN "tilesets/05_metatiles.bin"
+; 0xdda00
+
+Tileset05Coll: ; 0xdda00
+INCBIN "tilesets/05_collision.bin"
+; 0xddb00
+
+Tileset19GFX: ; 0xddb00
INCBIN "gfx/tilesets/19.lz"
-; ddf64
+; 0xddf64
+
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+
+Tileset19Meta: ; 0xddf70
+INCBIN "tilesets/19_metatiles.bin"
+; 0xde370
+
+Tileset19Coll: ; 0xde370
+INCBIN "tilesets/19_collision.bin"
+; 0xde470
+
+Tileset31Coll: ; 0xde470
+INCBIN "tilesets/31_collision.bin"
+; 0xde570
+
+Tileset11GFX: ; 0xde570
+INCBIN "gfx/tilesets/11.lz"
+; 0xde98a
-INCBIN "baserom.gbc", $ddf64, $de570 - $ddf64
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
+ db $00
-Tileset11GFX: ; de570
-INCBIN "gfx/tilesets/11.lz"
-; de98a
+Tileset11Meta: ; 0xde990
+INCBIN "tilesets/11_metatiles.bin"
+; 0xded90
+
+Tileset11Coll: ; 0xded90
+INCBIN "tilesets/11_collision.bin"
+; 0xdee90
+
+Tileset04Meta: ; 0xdee90
+INCBIN "tilesets/04_metatiles.bin"
+; 0xdf690
+
+Tileset04Coll: ; 0xdf690
+INCBIN "tilesets/04_collision.bin"
+; 0xdf890
-INCBIN "baserom.gbc", $de98a, $dfd14 - $de98a
+Tileset32Meta: ; 0xdf890
+INCBIN "tilesets/32_metatiles.bin"
+; 0xdfc90
+
+Tileset32Coll: ; 0xdfc90
+Tileset33Coll: ; 0xdfc90
+Tileset34Coll: ; 0xdfc90
+Tileset35Coll: ; 0xdfc90
+Tileset36Coll: ; 0xdfc90
+INCBIN "tilesets/36_collision.bin"
+; 0xdfd90
SECTION "bank38",DATA,BANK[$38]
-INCBIN "baserom.gbc",$e0000,$e37f9 - $e0000
+INCBIN "baserom.gbc", $e0000, $e37f9 - $e0000
SECTION "bank39",DATA,BANK[$39]
@@ -12846,13 +15839,13 @@ Music_BugCatchingContest: INCLUDE "audio/music/bugcatchingcontest.asm"
SECTION "bank3E",DATA,BANK[$3E]
FontExtra:
-INCBIN "gfx/misc/font_extra.2bpp",$0,$200
+INCBIN "gfx/misc/font_extra.2bpp", $0, $200
Font:
-INCBIN "gfx/misc/font.1bpp",$0,$400
+INCBIN "gfx/misc/font.1bpp", $0, $400
FontBattleExtra:
-INCBIN "gfx/misc/font_battle_extra.2bpp",$0,$200
+INCBIN "gfx/misc/font_battle_extra.2bpp", $0, $200
INCBIN "baserom.gbc", $f8800, $f8ba0 - $f8800
@@ -12864,14 +15857,737 @@ INCBIN "baserom.gbc", $f8ea3, $fbbfc - $f8ea3
INCLUDE "battle/magikarp_length.asm"
-INCBIN "baserom.gbc",$fbccf,$fbe91 - $fbccf
+INCBIN "baserom.gbc", $fbccf, $fbda4 - $fbccf
+
+
+DoWeatherModifiers: ; fbda4
+
+ ld de, .WeatherTypeModifiers
+ ld a, [Weather]
+ ld b, a
+ ld a, [$d265] ; move type
+ ld c, a
+
+.CheckWeatherType
+ ld a, [de]
+ inc de
+ cp $ff
+ jr z, .asm_fbdc0
+
+ cp b
+ jr nz, .NextWeatherType
+
+ ld a, [de]
+ cp c
+ jr z, .ApplyModifier
+
+.NextWeatherType
+ inc de
+ inc de
+ jr .CheckWeatherType
+
+
+.asm_fbdc0
+ ld de, .WeatherMoveModifiers
+
+ ld a, BATTLE_VARS_MOVE_EFFECT
+ call CleanGetBattleVarPair
+ ld c, a
+
+.CheckWeatherMove
+ ld a, [de]
+ inc de
+ cp $ff
+ jr z, .done
+
+ cp b
+ jr nz, .NextWeatherMove
+
+ ld a, [de]
+ cp c
+ jr z, .ApplyModifier
+
+.NextWeatherMove
+ inc de
+ inc de
+ jr .CheckWeatherMove
+
+.ApplyModifier
+ xor a
+ ld [$ffb4], a
+ ld hl, CurDamage
+ ld a, [hli]
+ ld [$ffb5], a
+ ld a, [hl]
+ ld [$ffb6], a
+
+ inc de
+ ld a, [de]
+ ld [$ffb7], a
+
+ call Multiply
+
+ ld a, 10
+ ld [$ffb7], a
+ ld b, $4
+ call Divide
+
+ ld a, [$ffb4]
+ and a
+ ld bc, $ffff
+ jr nz, .Update
+
+ ld a, [$ffb5]
+ ld b, a
+ ld a, [$ffb6]
+ ld c, a
+ or b
+ jr nz, .Update
+
+ ld bc, 1
+
+.Update
+ ld a, b
+ ld [CurDamage], a
+ ld a, c
+ ld [CurDamage + 1], a
+
+.done
+ ret
+
+.WeatherTypeModifiers
+ db WEATHER_RAIN, WATER, 15
+ db WEATHER_RAIN, FIRE, 05
+ db WEATHER_SUN, FIRE, 15
+ db WEATHER_SUN, WATER, 05
+ db $ff
+
+.WeatherMoveModifiers
+ db WEATHER_RAIN, EFFECT_SOLARBEAM, 05
+ db $ff
+; fbe24
+
+
+DoBadgeTypeBoosts: ; fbe24
+ ld a, [InLinkBattle]
+ and a
+ ret nz
+
+ ld a, [$cfc0]
+ and a
+ ret nz
+
+ ld a, [hBattleTurn]
+ and a
+ ret nz
+
+ push de
+ push bc
+
+ ld hl, .BadgeTypes
+
+ ld a, [KantoBadges]
+ ld b, a
+ ld a, [JohtoBadges]
+ ld c, a
+
+.CheckBadge
+ ld a, [hl]
+ cp $ff
+ jr z, .done
+
+ srl b
+ rr c
+ jr nc, .NextBadge
+
+ ld a, [$d265] ; move type
+ cp [hl]
+ jr z, .ApplyBoost
+
+.NextBadge
+ inc hl
+ jr .CheckBadge
+
+.ApplyBoost
+ ld a, [CurDamage]
+ ld h, a
+ ld d, a
+ ld a, [CurDamage + 1]
+ ld l, a
+ ld e, a
+
+ srl d
+ rr e
+ srl d
+ rr e
+ srl d
+ rr e
+
+ ld a, e
+ or d
+ jr nz, .asm_fbe6f
+ ld e, 1
+
+.asm_fbe6f
+ add hl, de
+ jr nc, .Update
+
+ ld hl, $ffff
+
+.Update
+ ld a, h
+ ld [CurDamage], a
+ ld a, l
+ ld [$d257], a
+
+.done
+ pop bc
+ pop de
+ ret
+
+.BadgeTypes
+ db FLYING ; zephyrbadge
+ db BUG ; hivebadge
+ db NORMAL ; plainbadge
+ db GHOST ; fogbadge
+ db STEEL ; mineralbadge
+ db FIGHTING ; stormbadge
+ db ICE ; glacierbadge
+ db DRAGON ; risingbadge
+
+ db ROCK ; boulderbadge
+ db WATER ; cascadebadge
+ db ELECTRIC ; thunderbadge
+ db GRASS ; rainbowbadge
+ db POISON ; soulbadge
+ db PSYCHIC ; marshbadge
+ db FIRE ; volcanobadge
+ db GROUND ; earthbadge
+ db $ff
+; fbe91
SECTION "bank3F",DATA,BANK[$3F]
-DoTileAnimation:
+DoTileAnimation: ; fc000
+; Iterate over a given pointer array of animation functions
+; (one per frame).
+; Typically in wra1, vra0
+
+; Beginning of animation pointer array
+ ld a, [TileSetAnim]
+ ld e, a
+ ld a, [TileSetAnim + 1]
+ ld d, a
+
+; Play this frame.
+ ld a, [hTileAnimFrame] ; frame count
+ ld l, a
+ inc a
+ ld [hTileAnimFrame], a
+
+; Each pointer has:
+ ld h, 0
+ add hl, hl
+ add hl, hl
+ add hl, de
+
+; 2-byte parameter (all functions take input de)
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+
+; Function address
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+ jp [hl]
+; fc01b
+
+Tileset00Anim: ; 0xfc01b
+Tileset02Anim: ; 0xfc01b
+Tileset03Anim: ; 0xfc01b
+; param, function
+ dw $9140, AnimateWaterTile
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, TileAnimationPalette
+ dw $0000, WaitTileAnimation
+ dw $0000, AnimateFlowerTile
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, NextTileFrame8
+ dw $0000, DoneTileAnimation
+; 0xfc047
+
+Tileset25Anim: ; 0xfc047
+; param, function
+ dw $9140, AnimateWaterTile
+ dw $0000, WaitTileAnimation
+ dw $95f0, $4387
+ dw $0000, WaitTileAnimation
+ dw $0000, TileAnimationPalette
+ dw $0000, WaitTileAnimation
+ dw $0000, AnimateFlowerTile
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, NextTileFrame8
+ dw $0000, DoneTileAnimation
+; 0xfc073
+
+Tileset31Anim: ; 0xfc073
+; param, function
+ dw $0000, $445c
+ dw $0000, $44c4
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, $44f2
+ dw $0000, $451c
+ dw $0000, AnimateFlowerTile
+ dw $9140, AnimateWaterTile
+ dw $0000, TileAnimationPalette
+ dw $0000, NextTileFrame8
+ dw $0000, DoneTileAnimation
+; 0xfc0a3
+
+Tileset01Anim: ; 0xfc0a3
+; param, function
+ dw $9140, AnimateWaterTile
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, TileAnimationPalette
+ dw $0000, WaitTileAnimation
+ dw $0000, AnimateFlowerTile
+ dw $4a98, AnimateWhirlpoolTile
+ dw $4a9c, AnimateWhirlpoolTile
+ dw $4aa0, AnimateWhirlpoolTile
+ dw $4aa4, AnimateWhirlpoolTile
+ dw $0000, WaitTileAnimation
+ dw $0000, NextTileFrame8
+ dw $0000, DoneTileAnimation
+; 0xfc0d7
+
+INCBIN "baserom.gbc", $fc0d7, $fc12f-$fc0d7
+
+Tileset09Anim: ; 0xfc12f
+; param, function
+ dw $9140, AnimateWaterTile
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, TileAnimationPalette
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, NextTileFrame8
+ dw $0000, DoneTileAnimation
+; 0xfc15f
+
+Tileset15Anim: ; 0xfc15f
+; param, function
+ dw $0000, $45eb
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, $45cc
+ dw $0000, WaitTileAnimation
+ dw $0000, NextTileFrame8
+ dw $0000, DoneTileAnimation
+; 0xfc17f
+
+INCBIN "baserom.gbc", $fc17f, $fc1e7-$fc17f
+
+Tileset24Anim: ; 0xfc1e7
+Tileset30Anim: ; 0xfc1e7
+; param, function
+ dw $9140, $46a2
+ dw $0000, $471e
+ dw $cf41, $4309
+ dw $0000, $471e
+ dw $9140, $4696
+ dw $0000, $471e
+ dw $0000, TileAnimationPalette
+ dw $0000, $471e
+ dw $9400, $46a2
+ dw $0000, $471e
+ dw $cf41, $436a
+ dw $0000, $471e
+ dw $cf41, $436a
+ dw $0000, $471e
+ dw $cf41, $436a
+ dw $0000, $471e
+ dw $9400, $4696
+ dw $0000, $471e
+ dw $0000, DoneTileAnimation
+; 0xfc233
+
+Tileset29Anim: ; 0xfc233
+; param, function
+ dw $9350, $46a2
+ dw $0000, $471e
+ dw $cf41, $4309
+ dw $0000, $471e
+ dw $9350, $4696
+ dw $0000, $471e
+ dw $0000, TileAnimationPalette
+ dw $0000, $471e
+ dw $9310, $46a2
+ dw $0000, $471e
+ dw $cf41, $436a
+ dw $0000, $471e
+ dw $cf41, $436a
+ dw $0000, $471e
+ dw $cf41, $436a
+ dw $0000, $471e
+ dw $9310, $4696
+ dw $0000, $471e
+ dw $0000, DoneTileAnimation
+; 0xfc27f
+
+Tileset23Anim: ; 0xfc27f
+; param, function
+ dw $4770, $4645
+ dw $4774, $4645
+ dw $4768, $4645
+ dw $476c, $4645
+ dw $4760, $4645
+ dw $4764, $4645
+ dw $4758, $4645
+ dw $475c, $4645
+ dw $4750, $4645
+ dw $4754, $4645
+ dw $0000, NextTileFrame
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, DoneTileAnimation
+; 0xfc2bf
+
+INCBIN "baserom.gbc", $fc2bf, $fc2e7-$fc2bf
+
+Tileset04Anim: ; 0xfc2e7
+Tileset05Anim: ; 0xfc2e7
+Tileset06Anim: ; 0xfc2e7
+Tileset07Anim: ; 0xfc2e7
+Tileset08Anim: ; 0xfc2e7
+Tileset10Anim: ; 0xfc2e7
+Tileset11Anim: ; 0xfc2e7
+Tileset12Anim: ; 0xfc2e7
+Tileset13Anim: ; 0xfc2e7
+Tileset14Anim: ; 0xfc2e7
+Tileset16Anim: ; 0xfc2e7
+Tileset17Anim: ; 0xfc2e7
+Tileset18Anim: ; 0xfc2e7
+Tileset19Anim: ; 0xfc2e7
+Tileset20Anim: ; 0xfc2e7
+Tileset21Anim: ; 0xfc2e7
+Tileset22Anim: ; 0xfc2e7
+Tileset26Anim: ; 0xfc2e7
+Tileset27Anim: ; 0xfc2e7
+Tileset28Anim: ; 0xfc2e7
+Tileset32Anim: ; 0xfc2e7
+Tileset33Anim: ; 0xfc2e7
+Tileset34Anim: ; 0xfc2e7
+Tileset35Anim: ; 0xfc2e7
+Tileset36Anim: ; 0xfc2e7
+; param, function
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, WaitTileAnimation
+ dw $0000, DoneTileAnimation
+; 0xfc2fb
+
+DoneTileAnimation: ; fc2fb
+; Reset the animation command loop.
+ xor a
+ ld [hTileAnimFrame], a
+
+WaitTileAnimation: ; fc2fe
+; Do nothing this frame.
+ ret
+; fc2ff
+
+NextTileFrame8: ; fc2ff
+ ld a, [TileAnimationTimer]
+ inc a
+ and a, 7
+ ld [TileAnimationTimer], a
+ ret
+; fc309
+
+INCBIN "baserom.gbc", $fc309, $fc402 - $fc309
+
+AnimateWaterTile: ; fc402
+; Draw a water tile for the current frame in VRAM tile at de.
+
+; Save sp in bc (see WriteTile).
+ ld hl, [sp+0]
+ ld b, h
+ ld c, l
+
+ ld a, [TileAnimationTimer]
+
+; 4 tile graphics, updated every other frame.
+ and 3 << 1
+
+; 2 x 8 = 16 bytes per tile
+ add a
+ add a
+ add a
+
+ add WaterTileFrames % $100
+ ld l, a
+ ld a, 0
+ adc WaterTileFrames / $100
+ ld h, a
+
+; Stack now points to the start of the tile for this frame.
+ ld sp, hl
+
+ ld l, e
+ ld h, d
+
+ jp WriteTile
+; fc41c
+
+WaterTileFrames: ; fc41c
+; Frames 0-3
+; INCBIN "gfx/tilesets/water.2bpp"
+INCBIN "baserom.gbc", $fc41c, $fc45c - $fc41c
+; fc45c
+
+INCBIN "baserom.gbc", $fc45c, $fc56d - $fc45c
+
+AnimateFlowerTile: ; fc56d
+; No parameters.
+
+; Save sp in bc (see WriteTile).
+ ld hl, [sp+0]
+ ld b, h
+ ld c, l
+
+; Alternate tile graphc every other frame
+ ld a, [TileAnimationTimer]
+ and 1 << 1
+ ld e, a
+
+; CGB has different color mappings for flowers.
+ ld a, [hCGB]
+ and 1
+
+ add e
+ swap a ; << 4 (16 bytes)
+ ld e, a
+ ld d, 0
+ ld hl, FlowerTileFrames
+ add hl, de
+ ld sp, hl
+
+ ld hl, VTiles2 + $30 ; tile 4
+
+ jp WriteTile
+; fc58c
+
+FlowerTileFrames: ; fc58c
+; frame 0 dmg
+; frame 0 cgb
+; frame 1 dmg
+; frame 1 sgb
+; INCBIN "gfx/tilesets/flower.2bpp"
+INCBIN "baserom.gbc", $fc58c, $fc5cc - $fc58c
+; fc5cc
+
+INCBIN "baserom.gbc", $fc5cc, $fc673 - $fc5cc
+
+NextTileFrame: ; fc673
+ ld hl, TileAnimationTimer
+ inc [hl]
+ ret
+; fc678
+
+
+AnimateWhirlpoolTile: ; fc678
+; Update whirlpool tile using struct at de.
+
+; Struct:
+; VRAM address
+; Address of the first tile
+
+; Only does one of 4 tiles at a time.
+
+; Save sp in bc (see WriteTile).
+ ld hl, [sp+0]
+ ld b, h
+ ld c, l
+
+; de = VRAM address
+ ld l, e
+ ld h, d
+ ld e, [hl]
+ inc hl
+ ld d, [hl]
+ inc hl
+; Tile address is now at hl.
+
+; Get the tile for this frame.
+ ld a, [TileAnimationTimer]
+ and %11 ; 4 frames x2
+ swap a ; * 16 bytes per tile
+
+ add [hl]
+ inc hl
+ ld h, [hl]
+ ld l, a
+ ld a, 0
+ adc h
+ ld h, a
+
+; Stack now points to the desired frame.
+ ld sp, hl
+
+ ld l, e
+ ld h, d
+
+ jr WriteTile
+; fc696
+
+
+WriteTileFromBuffer: ; fc696
+; Write tiledata at $cf41 to de.
+; $cf41 is loaded to sp for WriteTile.
+
+ ld hl, [sp+0]
+ ld b, h
+ ld c, l
+
+ ld hl, $cf41
+ ld sp, hl
+
+ ld h, d
+ ld l, e
+ jr WriteTile
+; fc6a2
+
+
+WriteTileToBuffer: ; fc6a2
+; Write tiledata de to $cf41.
+; de is loaded to sp for WriteTile.
+
+ ld hl, [sp+0]
+ ld b, h
+ ld c, l
+
+ ld h, d
+ ld l, e
+ ld sp, hl
+
+ ld hl, $cf41
+
+ ; fallthrough
+
+WriteTile: ; fc6ac
+; Write one 8x8 tile ($10 bytes) from sp to hl.
-INCBIN "baserom.gbc",$FC000,$fcdc2-$fc000
+; Warning: sp is saved in bc so we can abuse pop.
+; sp is restored to address bc. Save sp in bc before calling.
+
+ pop de
+ ld [hl], e
+ inc hl
+ ld [hl], d
+
+rept 7
+ pop de
+ inc hl
+ ld [hl], e
+ inc hl
+ ld [hl], d
+endr
+
+; restore sp
+ ld h, b
+ ld l, c
+ ld sp, hl
+ ret
+; fc6d7
+
+
+TileAnimationPalette: ; fc6d7
+; Transition between color values 0-2 for color 0 in palette 3.
+
+; No palette changes on DMG.
+ ld a, [hCGB]
+ and a
+ ret z
+
+; We don't want to mess with non-standard palettes.
+ ld a, [$ff47] ; BGP
+ cp %11100100
+ ret nz
+
+; Only update on even frames.
+ ld a, [TileAnimationTimer]
+ ld l, a
+ and 1 ; odd
+ ret nz
+
+; Ready for BGPD input...
+ ld a, %10011000 ; auto increment, index $18 (pal 3 color 0)
+ ld [rBGPI], a
+
+ ld a, [rSVBK]
+ push af
+ ld a, 5 ; wra5: gfx
+ ld [rSVBK], a
+
+; Update color 0 in order 0 1 2 1
+
+ ld a, l
+ and %110 ; frames 0 2 4 6
+
+ jr z, .color0
+
+ cp 4
+ jr z, .color2
+
+.color1
+ ld hl, $d01a ; pal 3 color 1
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+ jr .end
+
+.color0
+ ld hl, $d018 ; pal 3 color 0
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+ jr .end
+
+.color2
+ ld hl, $d01c ; pal 3 color 2
+ ld a, [hli]
+ ld [rBGPD], a
+ ld a, [hli]
+ ld [rBGPD], a
+
+.end
+ pop af
+ ld [rSVBK], a
+ ret
+; fc71e
+
+INCBIN "baserom.gbc", $fc71e, $fcdc2 - $fc71e
LoadTradesPointer: ; 0xfcdc2
ld d, 0
@@ -12889,7 +16605,7 @@ LoadTradesPointer: ; 0xfcdc2
ret
; 0xfcdd7
-INCBIN "baserom.gbc",$fcdd7,$fce58-$fcdd7
+INCBIN "baserom.gbc", $fcdd7, $fce58-$fcdd7
Trades: ; 0xfce58
; byte 1: dialog
@@ -12903,56 +16619,415 @@ Trades: ; 0xfce58
; byte 31 gender
; byte 32 XXX always zero?
- db 0,ABRA,MACHOP,"MUSCLE@@@@@",$37,$66,GOLD_BERRY,$54,$92,"MIKE@@@@@@@",0,0
- db 0,BELLSPROUT,ONIX,"ROCKY@@@@@@",$96,$66,BITTER_BERRY,$1e,$bf,"KYLE@@@@@@@",0,0
- db 1,KRABBY,VOLTORB,"VOLTY@@@@@@",$98,$88,PRZCUREBERRY,$05,$72,"TIM@@@@@@@@",0,0
- db 3,DRAGONAIR,DODRIO,"DORIS@@@@@@",$77,$66,SMOKE_BALL,$1b,$01,"EMY@@@@@@@@",2,0
- db 2,HAUNTER,XATU,"PAUL@@@@@@@",$96,$86,MYSTERYBERRY,$00,$3d,"CHRIS@@@@@@",0,0
- db 3,CHANSEY,AERODACTYL,"AEROY@@@@@@",$96,$66,GOLD_BERRY,$7b,$67,"KIM@@@@@@@@",0,0
- db 0,DUGTRIO,MAGNETON,"MAGGIE@@@@@",$96,$66,METAL_COAT,$a2,$c3,"FOREST@@@@@",0,0
+ db 0,ABRA,MACHOP,"MUSCLE@@@@@", $37, $66,GOLD_BERRY, $54, $92,"MIKE@@@@@@@",0,0
+ db 0,BELLSPROUT,ONIX,"ROCKY@@@@@@", $96, $66,BITTER_BERRY, $1e, $bf,"KYLE@@@@@@@",0,0
+ db 1,KRABBY,VOLTORB,"VOLTY@@@@@@", $98, $88,PRZCUREBERRY, $05, $72,"TIM@@@@@@@@",0,0
+ db 3,DRAGONAIR,DODRIO,"DORIS@@@@@@", $77, $66,SMOKE_BALL, $1b, $01,"EMY@@@@@@@@",2,0
+ db 2,HAUNTER,XATU,"PAUL@@@@@@@", $96, $86,MYSTERYBERRY, $00, $3d,"CHRIS@@@@@@",0,0
+ db 3,CHANSEY,AERODACTYL,"AEROY@@@@@@", $96, $66,GOLD_BERRY, $7b, $67,"KIM@@@@@@@@",0,0
+ db 0,DUGTRIO,MAGNETON,"MAGGIE@@@@@", $96, $66,METAL_COAT, $a2, $c3,"FOREST@@@@@",0,0
-INCBIN "baserom.gbc",$fcf38,$fd1d2-$fcf38
+INCBIN "baserom.gbc", $fcf38, $fd1d2-$fcf38
SECTION "bank40",DATA,BANK[$40]
-INCBIN "baserom.gbc",$100000,$10389d - $100000
+INCBIN "baserom.gbc", $100000, $10389d - $100000
SECTION "bank41",DATA,BANK[$41]
-INCBIN "baserom.gbc",$104000,$104350 - $104000
+INCBIN "baserom.gbc", $104000, $104350 - $104000
INCBIN "gfx/ow/misc.2bpp"
-INCBIN "baserom.gbc",$1045b0,$105258 - $1045b0
+INCBIN "baserom.gbc", $1045b0, $105258 - $1045b0
MysteryGiftGFX:
INCBIN "gfx/misc/mystery_gift.2bpp"
-INCBIN "baserom.gbc",$105688,$105930 - $105688
+INCBIN "baserom.gbc", $105688, $105930 - $105688
; japanese mystery gift gfx
INCBIN "gfx/misc/mystery_gift_jp.2bpp"
-INCBIN "baserom.gbc",$105db0,$105ef6 - $105db0
+
+DisplayUsedMoveText: ; 105db0
+; battle command 03
+ ld hl, UsedMoveText
+ call BattleTextBox
+ jp WaitBGMap
+; 105db9
+
+
+UsedMoveText: ; 105db9
+
+; this is a stream of text and asm from 105db9 to 105ef6
+
+; print actor name
+ text_jump _ActorNameText, BANK(_ActorNameText)
+ start_asm
+
+; ????
+ ld a, [hBattleTurn]
+ and a
+ jr nz, .start
+
+; append used move list
+ ld a, [PlayerMoveAnimation]
+ call UpdateUsedMoves
+
+.start
+; get address for last move
+ ld a, $13 ; last move
+ call GetBattleVarPair
+ ld d, h
+ ld e, l
+
+; get address for last counter move
+ ld a, $11
+ call GetBattleVarPair
+
+; get move animation (id)
+ ld a, $c ; move animation
+ call CleanGetBattleVarPair
+ ld [$d265], a
+
+; check actor ????
+ push hl
+ callba Function0x34548
+ pop hl
+ jr nz, .grammar
+
+; update last move
+ ld a, [$d265]
+ ld [hl], a
+ ld [de], a
+
+.grammar
+ call GetMoveGrammar
+; $d265 now contains MoveGrammar
+
+
+; everything except 'instead' made redundant in localization
+
+; check obedience
+ ld a, [$c6f4]
+ and a
+ ld hl, UsedMove2Text
+ ret nz
+
+; check move grammar
+ ld a, [$d265]
+ cp $3
+ ld hl, UsedMove2Text
+ ret c
+ ld hl, UsedMove1Text
+ ret
+; 105e04
+
+UsedMove1Text: ; 105e04
+ text_jump _UsedMove1Text, BANK(_UsedMove1Text)
+ start_asm
+ jr Function105e10
+; 105e0b
+
+UsedMove2Text: ; 105e0b
+ text_jump _UsedMove2Text, BANK(_UsedMove2Text)
+ start_asm
+; 105e10
+
+Function105e10: ; 105e10
+; check obedience
+ ld a, [$c6f4]
+ and a
+ jr z, GetMoveNameText
+; print "instead,"
+ ld hl, UsedInsteadText
+ ret
+; 105e1a
+
+UsedInsteadText: ; 105e1a
+ text_jump _UsedInsteadText, BANK(_UsedInsteadText)
+ start_asm
+; 105e1f
+
+GetMoveNameText: ; 105e1f
+ ld hl, MoveNameText
+ ret
+; 105e23
+
+MoveNameText: ; 105e23
+ text_jump _MoveNameText, BANK(_MoveNameText)
+ start_asm
+; 105e28
+
+GetUsedMoveTextEnder: ; 105e28
+; get start address
+ ld hl, .endusedmovetexts
+
+; get move id
+ ld a, [$d265]
+
+; 2-byte pointer
+ add a
+
+; seek
+ push bc
+ ld b, $0
+ ld c, a
+ add hl, bc
+ pop bc
+
+; get pointer to usedmovetext ender
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+ ret
+; 105e39
+
+.endusedmovetexts ; 105e39
+ dw EndUsedMove1Text
+ dw EndUsedMove2Text
+ dw EndUsedMove3Text
+ dw EndUsedMove4Text
+ dw EndUsedMove5Text
+; 105e43
+
+EndUsedMove1Text: ; 105e43
+ text_jump _EndUsedMove1Text, BANK(_EndUsedMove1Text)
+ db "@"
+; 105e48
+EndUsedMove2Text: ; 105e48
+ text_jump _EndUsedMove2Text, BANK(_EndUsedMove2Text)
+ db "@"
+; 105e4d
+EndUsedMove3Text: ; 105e4d
+ text_jump _EndUsedMove3Text, BANK(_EndUsedMove3Text)
+ db "@"
+; 105e52
+EndUsedMove4Text: ; 105e52
+ text_jump _EndUsedMove4Text, BANK(_EndUsedMove4Text)
+ db "@"
+; 105e57
+EndUsedMove5Text: ; 105e57
+ text_jump _EndUsedMove5Text, BANK(_EndUsedMove5Text)
+ db "@"
+; 105e5c
+
+
+GetMoveGrammar: ; 105e5c
+; store move grammar type in $d265
+
+ push bc
+; c = move id
+ ld a, [$d265]
+ ld c, a
+ ld b, $0
+
+; read grammar table
+ ld hl, MoveGrammar
+.loop
+ ld a, [hli]
+; end of table?
+ cp $ff
+ jr z, .end
+; match?
+ cp c
+ jr z, .end
+; advance grammar type at $00
+ and a
+ jr nz, .loop
+; next grammar type
+ inc b
+ jr .loop
+
+.end
+; $d265 now contains move grammar
+ ld a, b
+ ld [$d265], a
+
+; we're done
+ pop bc
+ ret
+; 105e7a
+
+MoveGrammar: ; 105e7a
+; made redundant in localization
+; each move is given an identifier for what usedmovetext to use (0-4):
+
+; 0
+ db SWORDS_DANCE
+ db GROWTH
+ db STRENGTH
+ db HARDEN
+ db MINIMIZE
+ db SMOKESCREEN
+ db WITHDRAW
+ db DEFENSE_CURL
+ db EGG_BOMB
+ db SMOG
+ db BONE_CLUB
+ db FLASH
+ db SPLASH
+ db ACID_ARMOR
+ db BONEMERANG
+ db REST
+ db SHARPEN
+ db SUBSTITUTE
+ db MIND_READER
+ db SNORE
+ db PROTECT
+ db SPIKES
+ db ENDURE
+ db ROLLOUT
+ db SWAGGER
+ db SLEEP_TALK
+ db HIDDEN_POWER
+ db PSYCH_UP
+ db EXTREMESPEED
+ db 0 ; end set
+
+; 1
+ db RECOVER
+ db TELEPORT
+ db BIDE
+ db SELFDESTRUCT
+ db AMNESIA
+ db FLAIL
+ db 0 ; end set
+
+; 2
+ db MEDITATE
+ db AGILITY
+ db MIMIC
+ db DOUBLE_TEAM
+ db BARRAGE
+ db TRANSFORM
+ db STRUGGLE
+ db SCARY_FACE
+ db 0 ; end set
+
+; 3
+ db POUND
+ db SCRATCH
+ db VICEGRIP
+ db WING_ATTACK
+ db FLY
+ db BIND
+ db SLAM
+ db HORN_ATTACK
+ db WRAP
+ db THRASH
+ db TAIL_WHIP
+ db LEER
+ db BITE
+ db GROWL
+ db ROAR
+ db SING
+ db PECK
+ db ABSORB
+ db STRING_SHOT
+ db EARTHQUAKE
+ db FISSURE
+ db DIG
+ db TOXIC
+ db SCREECH
+ db METRONOME
+ db LICK
+ db CLAMP
+ db CONSTRICT
+ db POISON_GAS
+ db BUBBLE
+ db SLASH
+ db SPIDER_WEB
+ db NIGHTMARE
+ db CURSE
+ db FORESIGHT
+ db CHARM
+ db ATTRACT
+ db ROCK_SMASH
+ db 0 ; end set
+
+; all other moves = 4
+ db $ff ; end
+; 105ed0
+
+
+UpdateUsedMoves: ; 105ed0
+; append move a to PlayerUsedMoves unless it has already been used
+
+ push bc
+; start of list
+ ld hl, PlayerUsedMoves
+; get move id
+ ld b, a
+; loop count
+ ld c, NUM_MOVES
+
+.loop
+; get move from the list
+ ld a, [hli]
+; not used yet?
+ and a
+ jr z, .add
+; already used?
+ cp b
+ jr z, .quit
+; next byte
+ dec c
+ jr nz, .loop
+
+; if the list is full and the move hasn't already been used
+; shift the list back one byte, deleting the first move used
+; this can occur with struggle or a new learned move
+ ld hl, PlayerUsedMoves + 1
+; 1 = 2
+ ld a, [hld]
+ ld [hli], a
+; 2 = 3
+ inc hl
+ ld a, [hld]
+ ld [hli], a
+; 3 = 4
+ inc hl
+ ld a, [hld]
+ ld [hl], a
+; 4 = new move
+ ld a, b
+ ld [PlayerUsedMoves + 3], a
+ jr .quit
+
+.add
+; go back to the byte we just inced from
+ dec hl
+; add the new move
+ ld [hl], b
+
+.quit
+; list updated
+ pop bc
+ ret
+; 105ef6
+
+
HallOfFame2: ; 0x105ef6
ret
-INCBIN "baserom.gbc",$105ef7,$106078 - $105ef7
+INCBIN "baserom.gbc", $105ef7, $106078 - $105ef7
HallOfFame1: ; 0x106078
ret
-INCBIN "baserom.gbc",$106079,$1060bb - $106079
+INCBIN "baserom.gbc", $106079, $1060bb - $106079
Function1060bb: ; 1060bb
; commented out
ret
; 1060bc
-INCBIN "baserom.gbc",$1060bc,$106dbc - $1060bc
+INCBIN "baserom.gbc", $1060bc, $106dbc - $1060bc
SECTION "bank42",DATA,BANK[$42]
@@ -12981,7 +17056,7 @@ StartTitleScreen: ; 10ed67
; Turn BG Map update off
xor a
- ld [$ffd4], a
+ ld [hBGMapMode], a
; Reset timing variables
ld hl, $cf63
@@ -13111,11 +17186,11 @@ StartTitleScreen: ; 10ed67
call $6f06
; Save WRAM bank
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
; WRAM bank 5
ld a, 5
- ld [$ff70], a
+ ld [rSVBK], a
; Update palette colors
ld hl, TitleScreenPalettes
@@ -13130,17 +17205,17 @@ StartTitleScreen: ; 10ed67
; Restore WRAM bank
pop af
- ld [$ff70], a
+ ld [rSVBK], a
; LY/SCX trickery starts here
; Save WRAM bank
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
; WRAM bank 5
ld a, 5
- ld [$ff70], a
+ ld [rSVBK], a
; Make alternating lines come in from opposite sides
@@ -13166,11 +17241,11 @@ StartTitleScreen: ; 10ed67
; Let LCD Stat know we're messing around with SCX
ld a, rSCX - rJOYP
- ld [$ffc6], a
+ ld [hLCDStatCustom], a
; Restore WRAM bank
pop af
- ld [$ff70], a
+ ld [rSVBK], a
; Reset audio
@@ -13193,17 +17268,17 @@ StartTitleScreen: ; 10ed67
ld [$ffd2], a
ld a, $1
- ld [$ffe5], a
+ ld [hCGBPalUpdate], a
; Update BG Map 0 (bank 0)
- ld [$ffd4], a
+ ld [hBGMapMode], a
xor a
ld [$d002], a
; Play starting sound effect
call SFXChannelsOff
- ld de, $0065
+ ld de, SFX_TITLE_SCREEN_ENTRANCE
call StartSFX
ret
@@ -13339,7 +17414,7 @@ TitleScreenPalettes:
SECTION "bank44",DATA,BANK[$44]
-INCBIN "baserom.gbc",$110000,$110fad - $110000
+INCBIN "baserom.gbc", $110000, $110fad - $110000
URIPrefix: ; 0x110fad
ascii "http://"
@@ -13352,11 +17427,11 @@ HTTPUtilityURL: ; 0x110ffc
HTTPRankingURL: ; 0x111020
ascii "gameboy.datacenter.ne.jp/cgb/ranking"
-INCBIN "baserom.gbc",$111044,$113f84 - $111044
+INCBIN "baserom.gbc", $111044, $113f84 - $111044
SECTION "bank45",DATA,BANK[$45]
-INCBIN "baserom.gbc",$114000,$117a7f - $114000
+INCBIN "baserom.gbc", $114000, $117a7f - $114000
; everything from here to the end of the bank is related to the
; Mobile Stadium option from the continue/newgame menu.
@@ -13483,7 +17558,7 @@ Function117b31:
jp Function117cdd
Function117b4f:
- ld a, [$ffa7]
+ ld a, [hJoyPressed]
cp $2
jr z, .asm_117ba4 ; 0x117b53 $4f
cp $1
@@ -13541,7 +17616,7 @@ Function117b4f:
Function117bb6:
call Function117c89
ld a, $1
- ld [$ffd4], a
+ ld [hBGMapMode], a
ld a, $46
ld hl, $4284
rst FarCall
@@ -13565,10 +17640,10 @@ Function117bb6:
ld [$cf63], a
ret
.asm_117be7
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
ld a, $3
- ld [$ff70], a
+ ld [rSVBK], a
ld a, [$cd89]
and $1
jr nz, .asm_117c16 ; 0x117bf3 $21
@@ -13592,20 +17667,20 @@ Function117bb6:
jr .asm_117c20 ; 0x117c14 $a
.asm_117c16
pop af
- ld [$ff70], a
+ ld [rSVBK], a
ld a, $d3
ld [$c300], a
jr .asm_117bd0 ; 0x117c1e $b0
.asm_117c20
pop af
- ld [$ff70], a
+ ld [rSVBK], a
ld a, $5c
ld hl, $6eb9
rst FarCall
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
ld a, $3
- ld [$ff70], a
+ ld [rSVBK], a
ld a, $7
call GetSRAMBank
ld hl, $d002
@@ -13614,7 +17689,7 @@ Function117bb6:
call CopyBytes
call CloseSRAM
pop af
- ld [$ff70], a
+ ld [rSVBK], a
jp Function117cdd
Function117c4a:
@@ -13627,10 +17702,10 @@ Function117c4a:
rst FarCall
ld hl, MobileStadiumSuccessText
call $1057
- ld a, [$ff70]
+ ld a, [rSVBK]
push af
ld a, $5
- ld [$ff70], a
+ ld [rSVBK], a
ld hl, $d000
ld de, $0008
ld c, $8
@@ -13646,7 +17721,7 @@ Function117c4a:
jr nz, .asm_117c71 ; 0x117c7b $f4
call $04b6
pop af
- ld [$ff70], a
+ ld [rSVBK], a
ld a, $80
ld [$cf63], a
ret
@@ -13682,10 +17757,10 @@ Function117c89:
ret
Data117cbc: ; 0x117cbc
- db $40,$0c,$00,$11,$13,$00,$00,$00
+ db $40, $0c, $00, $11, $13, $00, $00, $00
Data117cc4: ; 0x117cc4
- db $40,$07,$0e,$0b,$13,$00,$00,$00 ; XXX what is this
+ db $40, $07, $0e, $0b, $13, $00, $00, $00 ; XXX what is this
YesNo117ccc: ; 0x117ccc
db "ã¯ã„", $4e ; Yes
@@ -13700,14 +17775,14 @@ MobileStadiumSuccessText: ; 0x117cd8
db "@"
Function117cdd: ; 0x117cdd
- ld hl,$cf63
+ ld hl, $cf63
inc [hl]
ret
SECTION "bank46",DATA,BANK[$46]
-INCBIN "baserom.gbc",$118000,$118ba5 - $118000
+INCBIN "baserom.gbc", $118000, $118ba5 - $118000
ExchangeDownloadURL: ; 0x118ba5
ascii "http://gameboy.datacenter.ne.jp/cgb/download?name=/01/CGB-BXTJ/exchange/index.txt"
@@ -13734,11 +17809,11 @@ IndexDownloadURL: ; 0x118ce4
db $0
-INCBIN "baserom.gbc",$118d35,$11bc9e - $118d35
+INCBIN "baserom.gbc", $118d35, $11bc9e - $118d35
SECTION "bank47",DATA,BANK[$47]
-INCBIN "baserom.gbc",$11c000,$11f686 - $11c000
+INCBIN "baserom.gbc", $11c000, $11f686 - $11c000
SECTION "bank48",DATA,BANK[$48]
@@ -14565,17 +18640,17 @@ INCBIN "gfx/pics/201r/back.lz"
SECTION "bank5B",DATA,BANK[$5B]
-INCBIN "baserom.gbc",$16c000,$16d7fe - $16c000
+INCBIN "baserom.gbc", $16c000, $16d7fe - $16c000
SECTION "bank5C",DATA,BANK[$5C]
-INCBIN "baserom.gbc",$170000,$17367f - $170000
+INCBIN "baserom.gbc", $170000, $17367f - $170000
SECTION "bank5D",DATA,BANK[$5D]
-INCBIN "baserom.gbc",$174000,$177561 - $174000
+INCBIN "baserom.gbc", $174000, $177561 - $174000
SECTION "bank5E",DATA,BANK[$5E]
@@ -14593,17 +18668,17 @@ Music_SuicuneBattle: INCLUDE "audio/music/suicunebattle.asm"
Music_BattleTowerLobby: INCLUDE "audio/music/battletowerlobby.asm"
Music_MobileCenter: INCLUDE "audio/music/mobilecenter.asm"
-INCBIN "baserom.gbc",$17982d, $1799ef - $17982d
+INCBIN "baserom.gbc", $17982d, $1799ef - $17982d
MobileAdapterGFX:
INCBIN "gfx/misc/mobile_adapter.2bpp"
-INCBIN "baserom.gbc",$17a68f, $17b629 - $17a68f
+INCBIN "baserom.gbc", $17a68f, $17b629 - $17a68f
SECTION "bank5F",DATA,BANK[$5F]
-INCBIN "baserom.gbc",$17c000,$17ff6c - $17c000
+INCBIN "baserom.gbc", $17c000, $17ff6c - $17c000
SECTION "bank60",DATA,BANK[$60]
@@ -14619,6 +18694,12 @@ INCLUDE "maps/LancesRoom.asm"
INCLUDE "maps/HallOfFame.asm"
+; Pokedex entries I
+; 001-064
+
+INCLUDE "stats/pokedex/entries_1.asm"
+
+
SECTION "bank61",DATA,BANK[$61]
; Map Scripts XIV
@@ -14901,7 +18982,36 @@ INCLUDE "stats/pokedex/entries_2.asm"
SECTION "bank6F",DATA,BANK[$6F]
-INCBIN "baserom.gbc",$1bc000,$1be08d - $1bc000
+_FruitBearingTreeText: ; 0x1bc000
+ db $0, "It's a fruit-", $4f
+ db "bearing tree.", $57
+; 0x1bc01c
+
+_HeyItsFruitText: ; 0x1bc01c
+ db $0, "Hey! It's", $4f
+ db "@"
+ text_from_ram StringBuffer3
+ db $0, "!", $57
+; 0x1bc02d
+
+_ObtainedFruitText: ; 0x1bc02d
+ db $0, "Obtained", $4f
+ db "@"
+ text_from_ram StringBuffer3
+ db $0, "!", $57
+; 0x1bc03e
+
+_FruitPackIsFullText: ; 0x1bc03e
+ db $0, "But the PACK is", $4f
+ db "full…", $57
+; 0x1bc055
+
+_NothingHereText: ; 0x1bc055
+ db $0, "There's nothing", $4f
+ db "here…", $57
+; 0x1bc06b
+
+INCBIN "baserom.gbc", $1bc06b, $1be08d - $1bc06b
SECTION "bank70",DATA,BANK[$70]
@@ -14994,16 +19104,26 @@ SECTION "bank77",DATA,BANK[$77]
INCBIN "baserom.gbc", $1dc000, $1dc5a1 - $1dc000
-Tileset26GFX:
-Tileset32GFX:
-Tileset33GFX:
-Tileset34GFX:
-Tileset35GFX:
-Tileset36GFX: ; 1dc5a1
-INCBIN "gfx/tilesets/26.lz"
-; 1dd1a8
+Tileset26GFX: ; 0x1dc5a1
+Tileset32GFX: ; 0x1dc5a1
+Tileset33GFX: ; 0x1dc5a1
+Tileset34GFX: ; 0x1dc5a1
+Tileset35GFX: ; 0x1dc5a1
+Tileset36GFX: ; 0x1dc5a1
+INCBIN "gfx/tilesets/36.lz"
+; 0x1dd1a8
+
+ db $00
+
+Tileset26Meta: ; 0x1dd1a9
+INCBIN "tilesets/26_metatiles.bin"
+; 0x1dd5a9
+
+Tileset26Coll: ; 0x1dd5a9
+INCBIN "tilesets/26_collision.bin"
+; 0x1dd6a9
-INCBIN "baserom.gbc", $1dd1a8, $1de29f - $1dd1a8
+INCBIN "baserom.gbc", $1dd6a9, $1de29f - $1dd6a9
DudeAutoInput_A: ; 1de29f
@@ -15035,18 +19155,32 @@ DudeAutoInput_DownA: ; 1de2af
; 1de2c5
-INCBIN "baserom.gbc",$1de2c5,$1de2e4 - $1de2c5
+INCBIN "baserom.gbc", $1de2c5, $1de2e4 - $1de2c5
PokegearGFX: ; 1de2e4
INCBIN "gfx/misc/pokegear.lz"
; 1de5c7
-INCBIN "baserom.gbc",$1de5c7,$1df238 - $1de5c7
+INCBIN "baserom.gbc", $1de5c7, $1df238 - $1de5c7
SECTION "bank78",DATA,BANK[$78]
-INCBIN "baserom.gbc",$1e0000,$1e1000 - $1e0000
+Tileset33Meta: ; 0x1e0000
+INCBIN "tilesets/33_metatiles.bin"
+; 0x1e0400
+
+Tileset34Meta: ; 0x1e0400
+INCBIN "tilesets/34_metatiles.bin"
+; 0x1e0800
+
+Tileset35Meta: ; 0x1e0800
+INCBIN "tilesets/35_metatiles.bin"
+; 0x1e0c00
+
+Tileset36Meta: ; 0x1e0c00
+INCBIN "tilesets/36_metatiles.bin"
+; 0x1e1000
SECTION "bank79",DATA,BANK[$79]
@@ -15057,26 +19191,26 @@ SECTION "bank7A",DATA,BANK[$7A]
SECTION "bank7B",DATA,BANK[$7B]
-INCBIN "baserom.gbc",$1ec000,$1ecf02 - $1ec000
+INCBIN "baserom.gbc", $1ec000, $1ecf02 - $1ec000
SECTION "bank7C",DATA,BANK[$7C]
-INCBIN "baserom.gbc",$1f0000,$1f09d8 - $1f0000
+INCBIN "baserom.gbc", $1f0000, $1f09d8 - $1f0000
SECTION "bank7D",DATA,BANK[$7D]
-INCBIN "baserom.gbc",$1f4000,$1f636a - $1f4000
+INCBIN "baserom.gbc", $1f4000, $1f636a - $1f4000
SECTION "bank7E",DATA,BANK[$7E]
-INCBIN "baserom.gbc",$1f8000,$1fb8a8 - $1f8000
+INCBIN "baserom.gbc", $1f8000, $1fb8a8 - $1f8000
SECTION "bank7F",DATA,BANK[$7F]
SECTION "stadium2",DATA[$8000-$220],BANK[$7F]
-INCBIN "baserom.gbc",$1ffde0,$220
+INCBIN "baserom.gbc", $1ffde0, $220
diff --git a/maps/BattleTower1F.asm b/maps/BattleTower1F.asm
index 475835442..ecfa62f21 100644
--- a/maps/BattleTower1F.asm
+++ b/maps/BattleTower1F.asm
@@ -4,7 +4,7 @@ BattleTower1F_MapScriptHeader: ; 0x9e393
; triggers
dw UnknownScript_0x9e39d, $0000
- dw $63d3, $0000
+ dw UnknownScript_0x9e3d3, $0000
; callback count
db 0
@@ -39,6 +39,7 @@ UnknownScript_0x9e3c7: ; 0x9e3c7
special $0086
UnknownScript_0x9e3d1: ; 0x9e3d1
dotrigger $1
+UnknownScript_0x9e3d3: ; 0x9e3d3
end
; 0x9e3d4
@@ -57,7 +58,7 @@ UnknownScript_0x9e3e0: ; 0x9e3e0
UnknownScript_0x9e3e2: ; 0x9e3e2
writebyte $2
special $0086
- if_equal $3, $74e4 ; wtf ?
+ if_equal $3, BattleTowerBattleRoomScript_0x9f4e4
loadfont
2writetext UnknownText_0x9e5ab
keeptextopen
@@ -119,7 +120,7 @@ UnknownScript_0x9e454: ; 0x9e454
warpsound
disappear $2
stopfollow
- applymovement $0, $6576
+ applymovement $0, MovementData_0x9e576
warpcheck
end
; 0x9e47a
@@ -177,9 +178,21 @@ UnknownScript_0x9e4bb: ; 0x9e4bb
end
; 0x9e4be
-INCBIN "baserom.gbc",$9e4be,$9e4e4 - $9e4be
-UnknownScript_0x9e4e4: ; 0x9e4e4
+UnknownScript_0x9e4be: ; 0x9e4be
+ 2writetext UnknownText_0x9ef1f
+ yesorno
+ iffalse UnknownScript_0x9e3fc
+ special $0004
+ iffalse UnknownScript_0x9e3fc
+ writebyte $1
+ special $0086
+ special $0075
+ if_equal $a, UnknownScript_0x9e3fc
+ if_not_equal $0, UnknownScript_0x9e550
+ 2writetext UnknownText_0x9e9eb
+ spriteface $2, $2
+ 2writetext UnknownText_0x9ea1b
closetext
spriteface $2, $0
loadmovesprites
@@ -282,6 +295,7 @@ MovementData_0x9e571: ; 0x9e571
step_up
step_up
step_up
+MovementData_0x9e576: ; 0x9e576
step_up
step_end
; 0x9e578
diff --git a/maps/BattleTowerBattleRoom.asm b/maps/BattleTowerBattleRoom.asm
index 06755369f..8297da4f2 100644
--- a/maps/BattleTowerBattleRoom.asm
+++ b/maps/BattleTowerBattleRoom.asm
@@ -108,6 +108,7 @@ UnknownScript_0x9f4d9: ; 0x9f4d9
pause 60
special $002f
warpfacing $1, GROUP_BATTLE_TOWER_1F, MAP_BATTLE_TOWER_1F, $7, $7
+BattleTowerBattleRoomScript_0x9f4e4: ; 0x9f4e4
loadfont
2writetext UnknownText_0x9eaef
2jump UnknownScript_0x9e47a
@@ -136,7 +137,12 @@ UnknownScript_0x9f4f7: ; 0x9f4f7
end
; 0x9f50b
-INCBIN "baserom.gbc",$9f50b,$9f52e-$9f50b
+
+UnknownText_0x9f50b: ; 0x9f50b
+ db $0, "You'll be returned", $4f
+ db "after you SAVE.", $57
+; 0x9f52e
+
BattleTowerBattleRoom_MapEventHeader: ; 0x9f52e
; filler
diff --git a/maps/BattleTowerHallway.asm b/maps/BattleTowerHallway.asm
index 172e5f0f7..dd74470a7 100644
--- a/maps/BattleTowerHallway.asm
+++ b/maps/BattleTowerHallway.asm
@@ -21,11 +21,25 @@ UnknownScript_0x9f5c0: ; 0x9f5c0
UnknownScript_0x9f5c1: ; 0x9f5c1
follow $2, $0
- 3callasm $27, $75cb
+ 3callasm BANK(Function_0x9f5cb), Function_0x9f5cb
2jump UnknownScript_0x9f5dc
; 0x9f5cb
-INCBIN "baserom.gbc",$9f5cb,$9f5dc - $9f5cb
+
+Function_0x9f5cb: ; 0x9f5cb
+ ld a, [rSVBK]
+ push af
+
+ ld a, 3
+ ld [rSVBK], a
+ ld a, [$d800]
+ ld [ScriptVar], a
+
+ pop af
+ ld [rSVBK], a
+ ret
+; 0x9f5dc
+
UnknownScript_0x9f5dc: ; 0x9f5dc
if_equal $3, UnknownScript_0x9f603
diff --git a/maps/BetaAlphRuinUnsolvedPuzzleRoom.blk b/maps/BetaAlphRuinUnsolvedPuzzleRoom.blk
new file mode 100644
index 000000000..a3aa06bd6
--- /dev/null
+++ b/maps/BetaAlphRuinUnsolvedPuzzleRoom.blk
@@ -0,0 +1 @@
+ ,+ \ No newline at end of file
diff --git a/maps/BetaAzaleaTown.blk b/maps/BetaAzaleaTown.blk
new file mode 100644
index 000000000..8faa18369
--- /dev/null
+++ b/maps/BetaAzaleaTown.blk
@@ -0,0 +1,10 @@
+aaaaaaaaFDaaaaaaaaaaaaaaaaaFDaaaaaaaaaaaaaaaaaFHIIaaaaaaBaaaFaaaaaaFaFaaaHJGFee>aacaaaFaaaadeefaaaaFGbaaaaaaaaFDaaaaaaaFaaDaU
+aaaaaaaHIY
+aaaaaaa~zU
+aaaaaaa5Y
+aaaaa@AAAA5z
+vvvUaaaaaaaaaaa552955zvvvvvvvvvv
+aa55551111111111111
+
+a555555555555555552
+a \ No newline at end of file
diff --git a/maps/BetaBlackthornCity.blk b/maps/BetaBlackthornCity.blk
new file mode 100644
index 000000000..c6fc4f210
--- /dev/null
+++ b/maps/BetaBlackthornCity.blk
@@ -0,0 +1 @@
+hqqqqqqqqqqqqqqqqqqqhqorrrrrrrrrnqqqqqqqhqiaKeWaKeWahqqqqqqqhqieKaWWWaeWhqorrnqqhqiaWWKWeaWehqi !hqqhqiKWWeeaWWahqi$%hqqhqieKeaWWeeehqi$%hqqhqiaKaWeeWaahqi$%hqqlrmKeWWaWeWahqi()hqqKaWKaWaeWlrmtuhqqWWWWWWKaWWWWWWhqqhqqlrrG \ No newline at end of file
diff --git a/maps/BetaBlank.blk b/maps/BetaBlank.blk
new file mode 100644
index 000000000..e53405655
--- /dev/null
+++ b/maps/BetaBlank.blk
@@ -0,0 +1 @@
+ \ No newline at end of file
diff --git a/maps/BetaCave.blk b/maps/BetaCave.blk
new file mode 100644
index 000000000..b103c2532
--- /dev/null
+++ b/maps/BetaCave.blk
@@ -0,0 +1,8 @@
+ 
+
+
+
+
+
+
+  \ No newline at end of file
diff --git a/maps/BetaCave2.blk b/maps/BetaCave2.blk
new file mode 100644
index 000000000..a2722d010
--- /dev/null
+++ b/maps/BetaCave2.blk
@@ -0,0 +1,5 @@
+ 
+(+
+)*
+
+   \ No newline at end of file
diff --git a/maps/BetaCaveTestMap.blk b/maps/BetaCaveTestMap.blk
new file mode 100644
index 000000000..eba6c84c8
--- /dev/null
+++ b/maps/BetaCaveTestMap.blk
@@ -0,0 +1,18 @@
+  
+;<  ; 6<
+
+ 589:
+
+
+
+
+  5 
+
+   
+
+ 5  
+
+   
+ 
+ 5 6
+    \ No newline at end of file
diff --git a/maps/BetaCeladonMansion.blk b/maps/BetaCeladonMansion.blk
new file mode 100644
index 000000000..8d3e219df
--- /dev/null
+++ b/maps/BetaCeladonMansion.blk
@@ -0,0 +1 @@
+? +,/ \ No newline at end of file
diff --git a/maps/BetaCherrygroveCity.blk b/maps/BetaCherrygroveCity.blk
new file mode 100644
index 000000000..440952f6f
--- /dev/null
+++ b/maps/BetaCherrygroveCity.blk
@@ -0,0 +1,9 @@
+
+aaaaaaaa
+
+a6
+a6YEa6Y,-6YG./a52vUa551
+
+aaaaa5555
+
+aaaa \ No newline at end of file
diff --git a/maps/BetaCianwoodCity.blk b/maps/BetaCianwoodCity.blk
new file mode 100644
index 000000000..d946e1de7
--- /dev/null
+++ b/maps/BetaCianwoodCity.blk
@@ -0,0 +1 @@
+aaaaXaaTyaaX5ETy5Tv455aTvvyfaXYaaXYEaaeaaa \ No newline at end of file
diff --git a/maps/BetaCinnabarIslandPokemonLabHallway.blk b/maps/BetaCinnabarIslandPokemonLabHallway.blk
new file mode 100644
index 000000000..7a6502a26
--- /dev/null
+++ b/maps/BetaCinnabarIslandPokemonLabHallway.blk
@@ -0,0 +1,2 @@
+ 
+  \ No newline at end of file
diff --git a/maps/BetaCinnabarIslandPokemonLabRoom1.blk b/maps/BetaCinnabarIslandPokemonLabRoom1.blk
new file mode 100644
index 000000000..ef77b6561
--- /dev/null
+++ b/maps/BetaCinnabarIslandPokemonLabRoom1.blk
@@ -0,0 +1,2 @@
+ 
+  \ No newline at end of file
diff --git a/maps/BetaCinnabarIslandPokemonLabRoom2.blk b/maps/BetaCinnabarIslandPokemonLabRoom2.blk
new file mode 100644
index 000000000..822db175b
--- /dev/null
+++ b/maps/BetaCinnabarIslandPokemonLabRoom2.blk
@@ -0,0 +1 @@
+  \ No newline at end of file
diff --git a/maps/BetaCinnabarIslandPokemonLabRoom3.blk b/maps/BetaCinnabarIslandPokemonLabRoom3.blk
new file mode 100644
index 000000000..d9a64a5da
--- /dev/null
+++ b/maps/BetaCinnabarIslandPokemonLabRoom3.blk
@@ -0,0 +1 @@
+   \ No newline at end of file
diff --git a/maps/BetaElevator.blk b/maps/BetaElevator.blk
new file mode 100644
index 000000000..32fb22697
--- /dev/null
+++ b/maps/BetaElevator.blk
@@ -0,0 +1 @@
+&$$$%$$$$$$$$$$$$$$$$$$ \ No newline at end of file
diff --git a/maps/BetaEmptyHouse.blk b/maps/BetaEmptyHouse.blk
new file mode 100644
index 000000000..dcec62794
--- /dev/null
+++ b/maps/BetaEmptyHouse.blk
@@ -0,0 +1,15 @@
+ 
+  
+ 
+
+
+
+  
+ 
+  
+  
+  
+
+ %
+
+   \ No newline at end of file
diff --git a/maps/BetaGoldenrodCity.blk b/maps/BetaGoldenrodCity.blk
new file mode 100644
index 000000000..1a156122d
--- /dev/null
+++ b/maps/BetaGoldenrodCity.blk
@@ -0,0 +1,10 @@
+
+
+
+FD
+
+JHU !Y$#Y"HEzv%&IIIIIIIIJII55)* @-.EAAAAAAAAAA FIHIJEEvvU55YY@AEYDFYHFzU5
+
+B @55
+
+F~D \ No newline at end of file
diff --git a/maps/BetaHerosHouse.blk b/maps/BetaHerosHouse.blk
new file mode 100644
index 000000000..b5b53b4bd
--- /dev/null
+++ b/maps/BetaHerosHouse.blk
@@ -0,0 +1 @@
+ ! " \ No newline at end of file
diff --git a/maps/BetaHouse.blk b/maps/BetaHouse.blk
new file mode 100644
index 000000000..187a3cd32
--- /dev/null
+++ b/maps/BetaHouse.blk
@@ -0,0 +1 @@
+*+,*-.12/0/ \ No newline at end of file
diff --git a/maps/BetaHouse2.blk b/maps/BetaHouse2.blk
new file mode 100644
index 000000000..993ea3a8d
--- /dev/null
+++ b/maps/BetaHouse2.blk
@@ -0,0 +1 @@
+?',9..',9 \ No newline at end of file
diff --git a/maps/BetaIlexForest.blk b/maps/BetaIlexForest.blk
new file mode 100644
index 000000000..3cde14007
--- /dev/null
+++ b/maps/BetaIlexForest.blk
@@ -0,0 +1 @@
+hqqqqqihqqqqqilrrsm \ No newline at end of file
diff --git a/maps/BetaLakeOfRage.blk b/maps/BetaLakeOfRage.blk
new file mode 100644
index 000000000..d1d63a0d4
--- /dev/null
+++ b/maps/BetaLakeOfRage.blk
@@ -0,0 +1 @@
+\^af\a\^afG^f\\f>^fTU^abfd?fdTvyY>dG\fd\X55Ya^d?f^Tvy55Y<d`f\\Ty555Y`f]\?\aX555Y\\^?Tvvy555Y^<fTvy555555Y^bd\bf^X5555555Ydf\ffTy5555555Y\b\af\fX55555Ya^d<d\daX555Yfd\\G`f^^\<G^\<bad>>e\adfa \ No newline at end of file
diff --git a/maps/BetaMahoganyTown.blk b/maps/BetaMahoganyTown.blk
new file mode 100644
index 000000000..6b4c62e10
--- /dev/null
+++ b/maps/BetaMahoganyTown.blk
@@ -0,0 +1 @@
+`N=`RZW,-G./WEZWWG? \ No newline at end of file
diff --git a/maps/BetaNewBarkTown.blk b/maps/BetaNewBarkTown.blk
new file mode 100644
index 000000000..395c91f1b
--- /dev/null
+++ b/maps/BetaNewBarkTown.blk
@@ -0,0 +1 @@
+^]?II~IDGaaHTvEX5@~~{XDGGXHIIIIIIIaXvvvvvvvvv1 \ No newline at end of file
diff --git a/maps/BetaOlivineCity.blk b/maps/BetaOlivineCity.blk
new file mode 100644
index 000000000..749f05a5c
--- /dev/null
+++ b/maps/BetaOlivineCity.blk
@@ -0,0 +1,4 @@
+FDIJHIIIFDFZFDFDFFZFFZFFDFFZFAABFZFFDF|}FTvvvvvvvvvUDF|}FXYX55YDF|}FXYX55YHIIIJ|}FXYX556vvv
+
+JXYX5545552
+Xzvvvvy55255552vvvy555 555550555552995555~5555:5555 \ No newline at end of file
diff --git a/maps/BetaPewterMuseumOfScience1F.blk b/maps/BetaPewterMuseumOfScience1F.blk
new file mode 100644
index 000000000..1eec02a37
--- /dev/null
+++ b/maps/BetaPewterMuseumOfScience1F.blk
@@ -0,0 +1,2 @@
+
+  ! &! & \ No newline at end of file
diff --git a/maps/BetaPewterMuseumOfScience2F.blk b/maps/BetaPewterMuseumOfScience2F.blk
new file mode 100644
index 000000000..ac5622246
--- /dev/null
+++ b/maps/BetaPewterMuseumOfScience2F.blk
@@ -0,0 +1 @@
+012! \ No newline at end of file
diff --git a/maps/BetaPokecenterMainHouse.blk b/maps/BetaPokecenterMainHouse.blk
new file mode 100644
index 000000000..261350738
--- /dev/null
+++ b/maps/BetaPokecenterMainHouse.blk
@@ -0,0 +1 @@
+  ' \ No newline at end of file
diff --git a/maps/BetaPokecenterTradeStation.blk b/maps/BetaPokecenterTradeStation.blk
new file mode 100644
index 000000000..555abfa07
--- /dev/null
+++ b/maps/BetaPokecenterTradeStation.blk
@@ -0,0 +1 @@
+' \ No newline at end of file
diff --git a/maps/BetaRocketHideout1.blk b/maps/BetaRocketHideout1.blk
new file mode 100644
index 000000000..988208073
--- /dev/null
+++ b/maps/BetaRocketHideout1.blk
@@ -0,0 +1,5 @@
+
+ :?  <? )
+
+  ? )  ==   >> "! 89  *> *   89 :?:? )  ;?;? )  ? <?<? )  ? )   ? 
+  ) * ,-.,//////////- \ No newline at end of file
diff --git a/maps/BetaRocketHideout2.blk b/maps/BetaRocketHideout2.blk
new file mode 100644
index 000000000..b17106cca
--- /dev/null
+++ b/maps/BetaRocketHideout2.blk
@@ -0,0 +1,4 @@
+
+  
+ 
+  >:)   ><) >>    )89      >>   8: ::?   ?< <<?  * ? )     * ),/////////////- \ No newline at end of file
diff --git a/maps/BetaRocketHideout3.blk b/maps/BetaRocketHideout3.blk
new file mode 100644
index 000000000..b73d3afeb
--- /dev/null
+++ b/maps/BetaRocketHideout3.blk
@@ -0,0 +1,5 @@
+ +=1,////? 
+=== :?5////4 ??? <?10 5// )==   >>:) 5//////>89<) 
+,/////- >>>> 1 8899///=
+ 5///->:?  1 =
+ ><?  >? ? ,/////-,////- \ No newline at end of file
diff --git a/maps/BetaRoute23EarlyVersion.blk b/maps/BetaRoute23EarlyVersion.blk
new file mode 100644
index 000000000..a62533dd4
--- /dev/null
+++ b/maps/BetaRoute23EarlyVersion.blk
@@ -0,0 +1,7 @@
+
+ !
+
+ohi
+omhi!nm7:~nm'nm'nm'nm'nm'nm'nm'nm
+^
+noo !hihi \ No newline at end of file
diff --git a/maps/BetaSproutTower1.blk b/maps/BetaSproutTower1.blk
new file mode 100644
index 000000000..6c0b2ea41
--- /dev/null
+++ b/maps/BetaSproutTower1.blk
@@ -0,0 +1,3 @@
+     
+  
+    \ No newline at end of file
diff --git a/maps/BetaSproutTower2.blk b/maps/BetaSproutTower2.blk
new file mode 100644
index 000000000..a13cec16b
--- /dev/null
+++ b/maps/BetaSproutTower2.blk
@@ -0,0 +1,9 @@
+ 
+ 
+  
+ 
+  
+  
+  
+ 
+ \ No newline at end of file
diff --git a/maps/BetaSproutTower3.blk b/maps/BetaSproutTower3.blk
new file mode 100644
index 000000000..846bb9016
--- /dev/null
+++ b/maps/BetaSproutTower3.blk
@@ -0,0 +1,7 @@
+ 
+   
+ 
+   
+ 
+  
+ \ No newline at end of file
diff --git a/maps/BetaSproutTower5.blk b/maps/BetaSproutTower5.blk
new file mode 100644
index 000000000..baaeaa926
--- /dev/null
+++ b/maps/BetaSproutTower5.blk
@@ -0,0 +1,9 @@
+ 
+ 
+ 
+ 
+ 
+    
+ 
+
+         \ No newline at end of file
diff --git a/maps/BetaSproutTower6.blk b/maps/BetaSproutTower6.blk
new file mode 100644
index 000000000..ea9395657
--- /dev/null
+++ b/maps/BetaSproutTower6.blk
@@ -0,0 +1,4 @@
+ 
+             
+  
+   \ No newline at end of file
diff --git a/maps/BetaSproutTower7.blk b/maps/BetaSproutTower7.blk
new file mode 100644
index 000000000..bfa5da286
--- /dev/null
+++ b/maps/BetaSproutTower7.blk
@@ -0,0 +1,8 @@
+ 
+
+  
+ 
+     
+   
+  
+  \ No newline at end of file
diff --git a/maps/BetaSproutTower8.blk b/maps/BetaSproutTower8.blk
new file mode 100644
index 000000000..254c0c565
--- /dev/null
+++ b/maps/BetaSproutTower8.blk
@@ -0,0 +1,5 @@
+  
+    
+  
+    
+     \ No newline at end of file
diff --git a/maps/BetaSproutTower9.blk b/maps/BetaSproutTower9.blk
new file mode 100644
index 000000000..f5737b226
--- /dev/null
+++ b/maps/BetaSproutTower9.blk
@@ -0,0 +1 @@
+     \ No newline at end of file
diff --git a/maps/BetaSproutTowerCutOut1.blk b/maps/BetaSproutTowerCutOut1.blk
new file mode 100644
index 000000000..21808bb71
--- /dev/null
+++ b/maps/BetaSproutTowerCutOut1.blk
@@ -0,0 +1 @@
+ \ No newline at end of file
diff --git a/maps/BetaSproutTowerCutOut2.blk b/maps/BetaSproutTowerCutOut2.blk
new file mode 100644
index 000000000..21808bb71
--- /dev/null
+++ b/maps/BetaSproutTowerCutOut2.blk
@@ -0,0 +1 @@
+ \ No newline at end of file
diff --git a/maps/BetaSproutTowerCutOut3.blk b/maps/BetaSproutTowerCutOut3.blk
new file mode 100644
index 000000000..21808bb71
--- /dev/null
+++ b/maps/BetaSproutTowerCutOut3.blk
@@ -0,0 +1 @@
+ \ No newline at end of file
diff --git a/maps/BetaSsAquaInsideCutOut.blk b/maps/BetaSsAquaInsideCutOut.blk
new file mode 100644
index 000000000..b385b0198
--- /dev/null
+++ b/maps/BetaSsAquaInsideCutOut.blk
@@ -0,0 +1 @@
+ \ No newline at end of file
diff --git a/maps/BetaTeakCity.blk b/maps/BetaTeakCity.blk
new file mode 100644
index 000000000..ce448c2ef
--- /dev/null
+++ b/maps/BetaTeakCity.blk
@@ -0,0 +1 @@
+?eeeeeeeeeeeb !bb$%b>$%`&;',-&'`$%`*"+#/*+aE$%dg,-b()#/tuWZWVWVWVWZ@AABGTU !FXY$%&'XYa$%*+VVZVVVVVVZaa()EatuIIJ~{@AAAAA HII \ No newline at end of file
diff --git a/maps/BetaUnknown.blk b/maps/BetaUnknown.blk
new file mode 100644
index 000000000..c3063adc7
--- /dev/null
+++ b/maps/BetaUnknown.blk
@@ -0,0 +1 @@
+( \ No newline at end of file
diff --git a/maps/BetaVioletCity.blk b/maps/BetaVioletCity.blk
new file mode 100644
index 000000000..963dbb2ed
--- /dev/null
+++ b/maps/BetaVioletCity.blk
@@ -0,0 +1,7 @@
+??&;'TU&;'b?*"+XY*"+?=G^bXYTU]]]]]]]]]]]]]XYXYXYb`b !`GbD$%F`
+&;'
+bD()F`G*"+
+eeebDtuF`
+
+AEA
+bpk`bsm`=]E`G`G?e`b`?eeeeeeeeeef`b \ No newline at end of file
diff --git a/maps/BlackthornGym2F.asm b/maps/BlackthornGym2F.asm
index cdf7b11e7..fb191e358 100644
--- a/maps/BlackthornGym2F.asm
+++ b/maps/BlackthornGym2F.asm
@@ -11,11 +11,59 @@ BlackthornGym2F_MapScriptHeader: ; 0x195722
; 0x195727
UnknownScript_0x195727: ; 0x195727
- writecmdqueue $572b
+ writecmdqueue CmdQueue_0x19572b
return
; 0x19572b
-INCBIN "baserom.gbc",$19572b,$33
+CmdQueue_0x19572b: ; 0x19572b
+ dbw 2, StoneTable_0x195730 ; check if any stones are sitting on a warp
+ db 0, 0 ; filler
+; 0x195730
+
+StoneTable_0x195730: ; 0x195730
+ db 5, 4 ; warp, person
+ dw UnknownScript_0x19573d
+
+ db 3, 5 ; warp, person
+ dw UnknownScript_0x195742
+
+ db 4, 6 ; warp, person
+ dw UnknownScript_0x195747
+
+ db $ff ; end
+; 0x19573d
+
+UnknownScript_0x19573d: ; 0x19573d
+ disappear 4
+ 2jump UnknownScript_0x19574c
+; 0x195742
+
+UnknownScript_0x195742: ; 0x195742
+ disappear 5
+ 2jump UnknownScript_0x19574c
+; 0x195747
+
+UnknownScript_0x195747: ; 0x195747
+ disappear 6
+ 2jump UnknownScript_0x19574c
+; 0x19574c
+
+UnknownScript_0x19574c: ; 0x19574c
+ pause 30
+ 2call UnknownScript_0x195758
+ loadfont
+ 2writetext UnknownText_0x1958a5
+ closetext
+ loadmovesprites
+ end
+; 0x195758
+
+UnknownScript_0x195758: ; 0x195758
+ playsound $001b
+ earthquake 80
+ end
+; 0x19575e
+
UnknownScript_0x19575e: ; 0x19575e
jumpstd $000e
diff --git a/maps/CeladonDeptStore6F.asm b/maps/CeladonDeptStore6F.asm
index bf4efc687..d5218388b 100644
--- a/maps/CeladonDeptStore6F.asm
+++ b/maps/CeladonDeptStore6F.asm
@@ -28,7 +28,7 @@ MapCeladonDeptStore6FSignpost5Script: ; 0x71180
2writetext UnknownText_0x71250
UnknownScript_0x71184: ; 0x71184
special $0051
- loadmenudata $5203
+ loadmenudata MenuDataHeader_0x71203
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x7119a
@@ -89,8 +89,24 @@ UnknownScript_0x711fc: ; 0x711fc
2jump UnknownScript_0x71184
; 0x71203
-; menu data
-INCBIN "baserom.gbc",$71203,$47
+
+MenuDataHeader_0x71203: ; 0x71203
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x7120b
+ db 1 ; default option
+; 0x7120b
+
+MenuData2_0x7120b: ; 0x7120b
+ db $80 ; flags
+ db 4 ; items
+ db "FRESH WATER ¥200@"
+ db "SODA POP ¥300@"
+ db "LEMONADE ¥350@"
+ db "CANCEL@"
+; 0x71249
+
MapCeladonDeptStore6FSignpost0Script: ; 0x7124a
jumptext UnknownText_0x7133e
diff --git a/maps/CeladonDeptStoreElevator.asm b/maps/CeladonDeptStoreElevator.asm
index 4b390f0ab..aa2ed2cf8 100644
--- a/maps/CeladonDeptStoreElevator.asm
+++ b/maps/CeladonDeptStoreElevator.asm
@@ -8,7 +8,7 @@ CeladonDeptStoreElevator_MapScriptHeader: ; 0x713ab
MapCeladonDeptStoreElevatorSignpost0Script: ; 0x713ad
loadfont
- elevator $53be
+ elevator Elevator_0x713be
loadmovesprites
iffalse UnknownScript_0x713bd
pause 5
@@ -19,19 +19,18 @@ UnknownScript_0x713bd: ; 0x713bd
end
; 0x713be
-; elevator
-UnknownText_0x713be: ; 0x713be
- text_waitbutton
- text_box $1504, 5, 5
- store_at $615
- text_waitbutton
- store_at $715
- text_dunno2
- store_at $815
- start_asm
-; 0x713d0
-
-INCBIN "baserom.gbc",$713d0,$713d8 - $713d0
+
+Elevator_0x713be: ; 0x713be
+ db 6 ; floors
+ db _1F, 4, GROUP_CELADON_DEPT_STORE_1F, MAP_CELADON_DEPT_STORE_1F
+ db _2F, 3, GROUP_CELADON_DEPT_STORE_2F, MAP_CELADON_DEPT_STORE_2F
+ db _3F, 3, GROUP_CELADON_DEPT_STORE_3F, MAP_CELADON_DEPT_STORE_3F
+ db _4F, 3, GROUP_CELADON_DEPT_STORE_4F, MAP_CELADON_DEPT_STORE_4F
+ db _5F, 3, GROUP_CELADON_DEPT_STORE_5F, MAP_CELADON_DEPT_STORE_5F
+ db _6F, 2, GROUP_CELADON_DEPT_STORE_6F, MAP_CELADON_DEPT_STORE_6F
+ db $ff ; end
+; 0x713d8
+
CeladonDeptStoreElevator_MapEventHeader: ; 0x713d8
; filler
diff --git a/maps/CeladonGameCornerPrizeRoom.asm b/maps/CeladonGameCornerPrizeRoom.asm
index 0098cd3d8..eb4fa063d 100644
--- a/maps/CeladonGameCornerPrizeRoom.asm
+++ b/maps/CeladonGameCornerPrizeRoom.asm
@@ -24,7 +24,7 @@ MapCeladonGameCornerPrizeRoomSignpost0Script: ; 0x726ef
2writetext UnknownText_0x72974
UnknownScript_0x726fd: ; 0x726fd
special $004f
- loadmenudata $6790
+ loadmenudata MenuDataHeader_0x72790
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x72714
@@ -111,8 +111,24 @@ UnknownScript_0x7278a: ; 0x7278a
end
; 0x72790
-; menu data
-INCBIN "baserom.gbc",$72790,$38
+
+MenuDataHeader_0x72790: ; 0x72790
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 15 ; end coords
+ dw MenuData2_0x72798
+ db 1 ; default option
+; 0x72798
+
+MenuData2_0x72798: ; 0x72798
+ db $80 ; flags
+ db 4 ; items
+ db "TM32 1500@"
+ db "TM29 3500@"
+ db "TM15 7500@"
+ db "CANCEL@"
+; 0x727c8
+
MapCeladonGameCornerPrizeRoomSignpost1Script: ; 0x727c8
faceplayer
@@ -124,7 +140,7 @@ MapCeladonGameCornerPrizeRoomSignpost1Script: ; 0x727c8
UnknownScript_0x727d3: ; 0x727d3
2writetext UnknownText_0x72974
special $004f
- loadmenudata $6877
+ loadmenudata MenuDataHeader_0x72877
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x727ed
@@ -190,8 +206,24 @@ UnknownScript_0x72849: ; 0x72849
2jump UnknownScript_0x727d3
; 0x72877
-; menu data
-INCBIN "baserom.gbc",$72877,$41
+
+MenuDataHeader_0x72877: ; 0x72877
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 17 ; end coords
+ dw MenuData2_0x7287f
+ db 1 ; default option
+; 0x7287f
+
+MenuData2_0x7287f: ; 0x7287f
+ db $80 ; flags
+ db 4 ; items
+ db "PIKACHU 2222@"
+ db "PORYGON 5555@"
+ db "LARVITAR 8888@"
+ db "CANCEL@"
+; 0x728b8
+
UnknownText_0x728b8: ; 0x728b8
db $0, "I wanted PORYGON,", $4f
diff --git a/maps/DragonShrine.asm b/maps/DragonShrine.asm
index cdebae792..24b701ef1 100644
--- a/maps/DragonShrine.asm
+++ b/maps/DragonShrine.asm
@@ -29,7 +29,7 @@ UnknownScript_0x18d030: ; 0x18d030
setbit1 $0001
2writetext UnknownText_0x18d3bc
keeptextopen
- loadmenudata $5215
+ loadmenudata MenuDataHeader_0x18d215
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
@@ -42,7 +42,7 @@ UnknownScript_0x18d049: ; 0x18d049
setbit1 $0002
2writetext UnknownText_0x18d3d3
keeptextopen
- loadmenudata $5234
+ loadmenudata MenuDataHeader_0x18d234
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
@@ -52,7 +52,7 @@ UnknownScript_0x18d061: ; 0x18d061
setbit1 $0003
2writetext UnknownText_0x18d3f3
keeptextopen
- loadmenudata $5258
+ loadmenudata MenuDataHeader_0x18d258
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
@@ -62,7 +62,7 @@ UnknownScript_0x18d079: ; 0x18d079
setbit1 $0004
2writetext UnknownText_0x18d420
keeptextopen
- loadmenudata $5283
+ loadmenudata MenuDataHeader_0x18d283
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0a9
@@ -72,7 +72,7 @@ UnknownScript_0x18d091: ; 0x18d091
setbit1 $0005
2writetext UnknownText_0x18d44a
keeptextopen
- loadmenudata $52a5
+ loadmenudata MenuDataHeader_0x18d2a5
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x18d0cb
@@ -274,7 +274,91 @@ UnknownScript_0x18d20d: ; 0x18d20d
end
; 0x18d215
-INCBIN "baserom.gbc",$18d215,$aa
+
+MenuDataHeader_0x18d215: ; 0x18d215
+ db $40 ; flags
+ db 04, 08 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d21d
+ db 1 ; default option
+; 0x18d21d
+
+MenuData2_0x18d21d: ; 0x18d21d
+ db $81 ; flags
+ db 3 ; items
+ db "Pal@"
+ db "Underling@"
+ db "Friend@"
+; 0x18d234
+
+
+MenuDataHeader_0x18d234: ; 0x18d234
+ db $40 ; flags
+ db 04, 09 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d23c
+ db 1 ; default option
+; 0x18d23c
+
+MenuData2_0x18d23c: ; 0x18d23c
+ db $81 ; flags
+ db 3 ; items
+ db "Strategy@"
+ db "Raising@"
+ db "Cheating@"
+; 0x18d258
+
+
+MenuDataHeader_0x18d258: ; 0x18d258
+ db $40 ; flags
+ db 04, 05 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d260
+ db 1 ; default option
+; 0x18d260
+
+MenuData2_0x18d260: ; 0x18d260
+ db $81 ; flags
+ db 3 ; items
+ db "Weak person@"
+ db "Tough person@"
+ db "Anybody@"
+; 0x18d283
+
+
+MenuDataHeader_0x18d283: ; 0x18d283
+ db $40 ; flags
+ db 04, 08 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d28b
+ db 1 ; default option
+; 0x18d28b
+
+MenuData2_0x18d28b: ; 0x18d28b
+ db $81 ; flags
+ db 3 ; items
+ db "Love@"
+ db "Violence@"
+ db "Knowledge@"
+; 0x18d2a5
+
+
+MenuDataHeader_0x18d2a5: ; 0x18d2a5
+ db $40 ; flags
+ db 04, 12 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x18d2ad
+ db 1 ; default option
+; 0x18d2ad
+
+MenuData2_0x18d2ad: ; 0x18d2ad
+ db $81 ; flags
+ db 3 ; items
+ db "Tough@"
+ db "Both@"
+ db "Weak@"
+; 0x18d2bf
+
MovementData_0x18d2bf: ; 0x18d2bf
slow_step_up
diff --git a/maps/DragonsDenB1F.asm b/maps/DragonsDenB1F.asm
index 317253e02..d57796fbd 100644
--- a/maps/DragonsDenB1F.asm
+++ b/maps/DragonsDenB1F.asm
@@ -143,9 +143,7 @@ CooltrainerfCaraScript: ; 0x18c92a
end
; 0x18c932
-INCBIN "baserom.gbc",$18c932,$14
-
-TrainerTwinsLeaandpia1: ; 0x18c946
+TrainerTwinsLeaandpia1: ; 0x18c932
; bit/flag number
dw $5bf
@@ -156,17 +154,45 @@ TrainerTwinsLeaandpia1: ; 0x18c946
dw TwinsLeaandpia1SeenText
; text when trainer beaten
- ;dw TwinsLeaandpia1BeatenText
- dw $4f06
+ dw TwinsLeaandpia1BeatenText
; script when lost
dw $0000
; script when talk again
dw TwinsLeaandpia1Script
+; 0x18c93e
+
+TwinsLeaandpia1Script: ; 0x18c93e
+ talkaftercancel
+ loadfont
+ 2writetext UnknownText_0x18ced3
+ closetext
+ loadmovesprites
+ end
+; 0x18c946
+
+TrainerTwinsLeaandpia2: ; 0x18c946
+ ; bit/flag number
+ dw $5bf
+
+ ; trainer group && trainer id
+ db TWINS, LEAANDPIA1
+
+ ; text when seen
+ dw TwinsLeaandpia2SeenText
+
+ ; text when trainer beaten
+ dw TwinsLeaandpia2BeatenText
+
+ ; script when lost
+ dw $0000
+
+ ; script when talk again
+ dw TwinsLeaandpia2Script
; 0x18c952
-TwinsLeaandpia1Script: ; 0x18c952
+TwinsLeaandpia2Script: ; 0x18c952
talkaftercancel
loadfont
2writetext UnknownText_0x18cf0f
@@ -395,7 +421,7 @@ UnknownText_0x18ce11: ; 0x18ce11
db "approval.", $57
; 0x18ceab
-UnknownText_0x18ceab: ; 0x18ceab
+TwinsLeaandpia1SeenText: ; 0x18ceab
db $0, "It's a stranger we", $4f
db "don't know.", $57
; 0x18cec9
@@ -409,11 +435,11 @@ UnknownText_0x18ced3: ; 0x18ced3
db "to battle LANCE.", $57
; 0x18cef8
-TwinsLeaandpia1SeenText: ; 0x18cef8
+TwinsLeaandpia2SeenText: ; 0x18cef8
db $0, "Who are you?", $57
; 0x18cf06
-UnknownText_0x18cf06: ; 0x18cf06
+TwinsLeaandpia2BeatenText: ; 0x18cf06
db $0, "Meanie.", $57
; 0x18cf0f
@@ -464,7 +490,7 @@ DragonsDenB1F_MapEventHeader: ; 0x18cf73
person_event $23, 12, 24, $7, $0, 255, 255, $82, 4, TrainerCooltrainermDarin, $ffff
person_event $24, 12, 12, $6, $0, 255, 255, $82, 3, TrainerCooltrainerfCara, $ffff
person_event $26, 21, 8, $9, $0, 255, 255, $82, 1, $4932, $ffff
- person_event $26, 22, 8, $9, $0, 255, 255, $82, 1, TrainerTwinsLeaandpia1, $ffff
+ person_event $26, 22, 8, $9, $0, 255, 255, $82, 1, TrainerTwinsLeaandpia2, $ffff
person_event $54, 8, 34, $1, $0, 255, 255, $1, 0, ItemFragment_0x18c9a1, $07bf
person_event $54, 24, 9, $1, $0, 255, 255, $1, 0, ItemFragment_0x18c9a3, $07c0
; 0x18d014
diff --git a/maps/EarlsPokemonAcademy.asm b/maps/EarlsPokemonAcademy.asm
index e0aa6f725..141de61b2 100644
--- a/maps/EarlsPokemonAcademy.asm
+++ b/maps/EarlsPokemonAcademy.asm
@@ -65,7 +65,7 @@ MapEarlsPokemonAcademySignpost3Script: ; 0x68a9f
loadfont
2writetext UnknownText_0x68eb2
UnknownScript_0x68aa3: ; 0x68aa3
- loadmenudata $4ae1
+ loadmenudata MenuDataHeader_0x68ae1
interpretmenu
writebackup
if_equal $1, UnknownScript_0x68abe
@@ -107,8 +107,32 @@ UnknownScript_0x68ada: ; 0x68ada
2jump UnknownScript_0x68aa3
; 0x68ae1
-; menu data
-INCBIN "baserom.gbc",$68ae1,$2a
+
+MenuDataHeader_0x68ae1: ; 0x68ae1
+ db $40 ; flags
+ db 00, 00 ; start coords
+ db 08, 11 ; end coords
+ dw MenuData2_0x68ae9
+ db 1 ; default option
+; 0x68ae9
+
+MenuData2_0x68ae9: ; 0x68ae9
+ db $80 ; flags
+ dn 3, 2 ; rows, columns
+ db 5 ; spacing
+ dbw BANK(UnknownText_0x68af2), UnknownText_0x68af2
+ dbw $1a, $0000
+; 0x68af2
+
+UnknownText_0x68af2: ; 0x68af2
+ db "PSN@"
+ db "PAR@"
+ db "SLP@"
+ db "BRN@"
+ db "FRZ@"
+ db "QUIT@"
+; 0x68b0b
+
UnknownScript_0x68b0b: ; 0x68b0b
loadfont
diff --git a/maps/GoldenrodCity.asm b/maps/GoldenrodCity.asm
index 7470b6602..4251f96b7 100644
--- a/maps/GoldenrodCity.asm
+++ b/maps/GoldenrodCity.asm
@@ -56,7 +56,7 @@ UnknownScript_0x198909: ; 0x198909
checkcoins 4000
if_equal $2, UnknownScript_0x1989dd
2writetext UnknownText_0x1990ce
- loadmenudata $4967
+ loadmenudata MenuDataHeader_0x198967
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x19893a
@@ -89,7 +89,24 @@ UnknownScript_0x198958: ; 0x198958
2jump UnknownScript_0x1989d7
; 0x198967
-INCBIN "baserom.gbc",$198967,$33
+
+MenuDataHeader_0x198967: ; 0x198967
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 15 ; end coords
+ dw MenuData2_0x19896f
+ db 1 ; default option
+; 0x19896f
+
+MenuData2_0x19896f: ; 0x19896f
+ db $80 ; flags
+ db 4 ; items
+ db "FLAMETHROWER@"
+ db "THUNDERBOLT@"
+ db "ICE BEAM@"
+ db "CANCEL@"
+; 0x19899a
+
UnknownScript_0x19899a: ; 0x19899a
2writetext UnknownText_0x1990b4
diff --git a/maps/GoldenrodDeptStore6F.asm b/maps/GoldenrodDeptStore6F.asm
index 2e97c5555..78098e8ac 100644
--- a/maps/GoldenrodDeptStore6F.asm
+++ b/maps/GoldenrodDeptStore6F.asm
@@ -11,7 +11,7 @@ MapGoldenrodDeptStore6FSignpost5Script: ; 0x563f5
2writetext UnknownText_0x564cb
UnknownScript_0x563f9: ; 0x563f9
special $0051
- loadmenudata $6478
+ loadmenudata MenuDataHeader_0x56478
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x5640f
@@ -72,8 +72,24 @@ UnknownScript_0x56471: ; 0x56471
2jump UnknownScript_0x563f9
; 0x56478
-; menu data
-INCBIN "baserom.gbc",$56478,$564bf - $56478
+
+MenuDataHeader_0x56478: ; 0x56478
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 19 ; end coords
+ dw MenuData2_0x56480
+ db 1 ; default option
+; 0x56480
+
+MenuData2_0x56480: ; 0x56480
+ db $80 ; flags
+ db 4 ; items
+ db "FRESH WATER ¥200@"
+ db "SODA POP ¥300@"
+ db "LEMONADE ¥350@"
+ db "CANCEL@"
+; 0x564bf
+
UnknownScript_0x564bf: ; 0x564bf
jumptextfaceplayer UnknownText_0x5654b
diff --git a/maps/GoldenrodDeptStoreElevator.asm b/maps/GoldenrodDeptStoreElevator.asm
index e6ea29231..651fcf7f6 100644
--- a/maps/GoldenrodDeptStoreElevator.asm
+++ b/maps/GoldenrodDeptStoreElevator.asm
@@ -8,7 +8,7 @@ GoldenrodDeptStoreElevator_MapScriptHeader: ; 0x56697
MapGoldenrodDeptStoreElevatorSignpost0Script: ; 0x56699
loadfont
- elevator $66e0
+ elevator Elevator_0x566e0
loadmovesprites
iffalse UnknownScript_0x566df
pause 5
@@ -48,7 +48,19 @@ UnknownScript_0x566df: ; 0x566df
end
; 0x566e0
-INCBIN "baserom.gbc",$566e0,$566fe - $566e0
+
+Elevator_0x566e0: ; 0x566e0
+ db 7 ; floors
+ db _B1F, 2, GROUP_GOLDENROD_DEPT_STORE_B1F, MAP_GOLDENROD_DEPT_STORE_B1F
+ db _1F, 4, GROUP_GOLDENROD_DEPT_STORE_1F, MAP_GOLDENROD_DEPT_STORE_1F
+ db _2F, 3, GROUP_GOLDENROD_DEPT_STORE_2F, MAP_GOLDENROD_DEPT_STORE_2F
+ db _3F, 3, GROUP_GOLDENROD_DEPT_STORE_3F, MAP_GOLDENROD_DEPT_STORE_3F
+ db _4F, 3, GROUP_GOLDENROD_DEPT_STORE_4F, MAP_GOLDENROD_DEPT_STORE_4F
+ db _5F, 3, GROUP_GOLDENROD_DEPT_STORE_5F, MAP_GOLDENROD_DEPT_STORE_5F
+ db _6F, 2, GROUP_GOLDENROD_DEPT_STORE_6F, MAP_GOLDENROD_DEPT_STORE_6F
+ db $ff ; end
+; 0x566fe
+
GoldenrodDeptStoreElevator_MapEventHeader: ; 0x566fe
; filler
diff --git a/maps/GoldenrodGameCorner.asm b/maps/GoldenrodGameCorner.asm
index bb7378897..2f8df16f3 100644
--- a/maps/GoldenrodGameCorner.asm
+++ b/maps/GoldenrodGameCorner.asm
@@ -55,7 +55,7 @@ UnknownScript_0x56c28: ; 0x56c28
2writetext UnknownText_0x56e8b
UnknownScript_0x56c36: ; 056c36
special $004f
- loadmenudata $6cc9
+ loadmenudata MenuDataHeader_0x56cc9
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x56c4d
@@ -142,8 +142,24 @@ UnknownScript_0x56cc3: ; 0x56cc3
end
; 0x56cc9
-; menu data
-INCBIN "baserom.gbc",$56cc9,$38
+
+MenuDataHeader_0x56cc9: ; 0x56cc9
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 15 ; end coords
+ dw MenuData2_0x56cd1
+ db 1 ; default option
+; 0x56cd1
+
+MenuData2_0x56cd1: ; 0x56cd1
+ db $80 ; flags
+ db 4 ; items
+ db "TM25 5500@"
+ db "TM14 5500@"
+ db "TM38 5500@"
+ db "CANCEL@"
+; 0x56d01
+
UnknownScript_0x56d01: ; 0x56d01
faceplayer
@@ -155,7 +171,7 @@ UnknownScript_0x56d01: ; 0x56d01
UnknownScript_0x56d0c: ; 0x56d0c
2writetext UnknownText_0x56e8b
special $004f
- loadmenudata $6db0
+ loadmenudata MenuDataHeader_0x56db0
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x56d26
@@ -221,8 +237,24 @@ UnknownScript_0x56d82: ; 0x56d82
2jump UnknownScript_0x56d0c
; 0x56db0
-; menu data
-INCBIN "baserom.gbc",$56db0,$56df1 - $56db0
+
+MenuDataHeader_0x56db0: ; 0x56db0
+ db $40 ; flags
+ db 02, 00 ; start coords
+ db 11, 17 ; end coords
+ dw MenuData2_0x56db8
+ db 1 ; default option
+; 0x56db8
+
+MenuData2_0x56db8: ; 0x56db8
+ db $80 ; flags
+ db 4 ; items
+ db "ABRA 100@"
+ db "CUBONE 800@"
+ db "WOBBUFFET 1500@"
+ db "CANCEL@"
+; 0x56df1
+
UnknownScript_0x56df1: ; 0x56df1
faceplayer
diff --git a/maps/GoldenrodPokeComCenter2FMobile.asm b/maps/GoldenrodPokeComCenter2FMobile.asm
index 41e412788..0e94da1e9 100644
--- a/maps/GoldenrodPokeComCenter2FMobile.asm
+++ b/maps/GoldenrodPokeComCenter2FMobile.asm
@@ -24,7 +24,7 @@ MapGoldenrodPokeComCenter2FMobileSignpost0Script: ; 0x625da
closetext
UnknownScript_0x625df: ; 0x625df
reloadmappart
- loadmenudata $6602
+ loadmenudata MenuDataHeader_0x62602
interpretmenu2
writebackup
if_equal $1, UnknownScript_0x625f0
@@ -51,7 +51,23 @@ UnknownScript_0x62600: ; 0x62600
end
; 0x62602
-INCBIN "baserom.gbc",$62602,$62624 - $62602
+
+MenuDataHeader_0x62602: ; 0x62602
+ db $40 ; flags
+ db 00, 00 ; start coords
+ db 08, 15 ; end coords
+ dw MenuData2_0x6260a
+ db 1 ; default option
+; 0x6260a
+
+MenuData2_0x6260a: ; 0x6260a
+ db $80 ; flags
+ db 3 ; items
+ db "# ã¤ã†ã—ã‚“ クラブ@" ; # COM CLUB
+ db "モãƒã‚¤ãƒ«ã‚»ãƒ³ã‚¿ãƒ¼@" ; MOBILE CENTER
+ db "ã‚„ã‚ã‚‹@" ; QUIT
+; 0x62624
+
MapGoldenrodPokeComCenter2FMobileSignpost1Script: ; 0x62624
loadfont
@@ -86,8 +102,23 @@ UnknownScript_0x6264a: ; 0x6264a
end
; 0x6264c
-; menu data
-INCBIN "baserom.gbc",$6264c,$25
+
+MenuDataHeader_0x6264c: ; 0x6264c
+ db $40 ; flags
+ db 00, 00 ; start coords
+ db 08, 15 ; end coords
+ dw MenuData2_0x62654
+ db 1 ; default option
+; 0x62654
+
+MenuData2_0x62654: ; 0x62654
+ db $80 ; flags
+ db 3 ; items
+ db "ã§ã‚“ã‚",$1f,"ã¤ã‹ã†ã¨ã@" ; Use phone
+ db "ã§ã‚“ã‚",$4a,"ã¤ãªãŒã‚‰ãªã„ã¨ã@" ; Don't use phone
+ db "ã‚„ã‚ã‚‹@" ; QUIT
+; 0x62673
+
MapGoldenrodPokeComCenter2FMobileSignpost2Script: ; 0x62671
jumptext UnknownText_0x62b26
diff --git a/maps/HallOfFame.asm b/maps/HallOfFame.asm
index 26d531e0e..591963f1a 100644
--- a/maps/HallOfFame.asm
+++ b/maps/HallOfFame.asm
@@ -123,10 +123,6 @@ HallOfFame_MapEventHeader: ; 0x181678
; 0x181695
-; Pokedex entries I
-; 001-064
-
-INCLUDE "stats/pokedex/entries_1.asm"
diff --git a/maps/IcePathB1F.asm b/maps/IcePathB1F.asm
index 98fa1f27c..302fa9234 100644
--- a/maps/IcePathB1F.asm
+++ b/maps/IcePathB1F.asm
@@ -11,11 +11,71 @@ IcePathB1F_MapScriptHeader: ; 0x7e4b9
; 0x7e4be
UnknownScript_0x7e4be: ; 0x7e4be
- writecmdqueue $64c2
+ writecmdqueue CmdQueue_0x7e4c2
return
; 0x7e4c2
-INCBIN "baserom.gbc",$7e4c2,$7e50a - $7e4c2
+CmdQueue_0x7e4c2: ; 0x7e4c2
+ dbw 2, StoneTable_0x7e4c7 ; check if any stones are sitting on a warp
+ db 0, 0 ; filler
+; 0x7e4c7
+
+StoneTable_0x7e4c7: ; 0x7e4c7
+ db 3, 2 ; warp, person
+ dw UnknownScript_0x7e4d8
+
+ db 4, 3 ; warp, person
+ dw UnknownScript_0x7e4e0
+
+ db 5, 4 ; warp, person
+ dw UnknownScript_0x7e4e8
+
+ db 6, 5 ; warp, person
+ dw UnknownScript_0x7e4f0
+
+ db $ff ; end
+; 0x7e4d8
+
+UnknownScript_0x7e4d8: ; 0x7e4d8
+ disappear 2
+ clearbit1 $070d
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4e0
+
+UnknownScript_0x7e4e0: ; 0x7e4e0
+ disappear 3
+ clearbit1 $070e
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4e8
+
+UnknownScript_0x7e4e8: ; 0x7e4e8
+ disappear 4
+ clearbit1 $070f
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4f0
+
+UnknownScript_0x7e4f0: ; 0x7e4f0
+ disappear 5
+ clearbit1 $0710
+ 2jump UnknownScript_0x7e4f8
+; 0x7e4f8
+
+UnknownScript_0x7e4f8: ; 0x7e4f8
+ pause 30
+ 2call UnknownScript_0x7e504
+ loadfont
+ 2writetext UnknownText_0x7e512
+ closetext
+ loadmovesprites
+ end
+; 0x7e504
+
+UnknownScript_0x7e504: ; 0x7e504
+ playsound $001b
+ earthquake 80
+ end
+; 0x7e50a
+
UnknownScript_0x7e50a: ; 0x7e50a
jumpstd $000e
@@ -30,7 +90,12 @@ MapIcePathB1FSignpostItem0: ; 0x7e50f
db MAX_POTION
; 0x7e512
-INCBIN "baserom.gbc",$7e512,$1b
+
+UnknownText_0x7e512: ; 0x7e512
+ db $0, "The boulder fell", $4f
+ db "through.", $57
+; 0x7e52d
+
IcePathB1F_MapEventHeader: ; 0x7e52d
; filler
diff --git a/maps/KrissHouse2F.asm b/maps/KrissHouse2F.asm
index f4f8aadfa..e16872dd6 100644
--- a/maps/KrissHouse2F.asm
+++ b/maps/KrissHouse2F.asm
@@ -34,7 +34,9 @@ UnknownScript_0x7abc5: ; 0x7abc5
return
; 0x7abc9
-INCBIN "baserom.gbc",$7abc9,$7abcc - $7abc9
+
+ db 0, 0, 0 ; filler
+
UnknownScript_0x7abcc: ; 0x7abcc
describedecoration $1
diff --git a/maps/ManiasHouse.asm b/maps/ManiasHouse.asm
index a3847e4fc..ce4d58b8e 100644
--- a/maps/ManiasHouse.asm
+++ b/maps/ManiasHouse.asm
@@ -16,7 +16,7 @@ UnknownScript_0x9d278: ; 0x9d278
2writetext UnknownText_0x9d303
yesorno
iffalse UnknownScript_0x9d2b6
- special $004b
+ special SPECIAL_GIVESHUCKLE
iffalse UnknownScript_0x9d2b0
2writetext UnknownText_0x9d3ed
keeptextopen
diff --git a/maps/RuinsofAlphOutside.asm b/maps/RuinsofAlphOutside.asm
index 0f4408684..daa5f07e7 100644
--- a/maps/RuinsofAlphOutside.asm
+++ b/maps/RuinsofAlphOutside.asm
@@ -141,22 +141,37 @@ PsychicNathanScript: ; 0x58095
end
; 0x5809d
-UnknownScript_0x5809d: ; 0x5809d
- musicfadeout $2905, $1
-; 0x580a2
-
-; probably not a script?
-UnknownScript_0x580a2: ; 0x580a2
- db $e5
- itemtotext THUNDERSTONE, $42
- 2call $a900
- pokenamemem EXEGGCUTE, $47
+
+TrainerSuperNerdStan: ; 0x5809d
+ ; bit/flag number
+ dw $581
+
+ ; trainer group && trainer id
+ db SUPER_NERD, STAN
+
+ ; text when seen
+ dw UnknownText_0x581e5
+
+ ; text when trainer beaten
+ dw UnknownText_0x58217
+
+ ; script when lost
+ dw $0000
+
+ ; script when talk again
+ dw UnknownScript_0x580a9
+; 0x580a9
+
+UnknownScript_0x580a9: ; 0x580a9
+ talkaftercancel
+ loadfont
2writetext UnknownText_0x58250
closetext
loadmovesprites
end
; 0x580b1
+
MapRuinsofAlphOutsideSignpost0Script: ; 0x580b1
jumptext UnknownText_0x58325
; 0x580b4
diff --git a/pokecrystal.asm b/pokecrystal.asm
index fe71bfa29..0155e0ca9 100644
--- a/pokecrystal.asm
+++ b/pokecrystal.asm
@@ -1,4 +1,5 @@
INCLUDE "wram.asm"
INCLUDE "constants.asm"
INCLUDE "gbhw.asm"
+INCLUDE "hram.asm"
INCLUDE "main.tx"
diff --git a/pokecrystal.bat b/pokecrystal.bat
new file mode 100644
index 000000000..211c33b1f
--- /dev/null
+++ b/pokecrystal.bat
@@ -0,0 +1,3 @@
+@set PATH=%PATH%;C:\Program Files (x86)\GnuWin32\bin\;C:\Python27\
+@make winclean && make win
+@pause
diff --git a/preprocessor.py b/preprocessor.py
index cb09fb898..48906da5e 100644
--- a/preprocessor.py
+++ b/preprocessor.py
@@ -18,6 +18,7 @@ from extras.crystal import (
text_command_classes,
movement_command_classes,
music_classes,
+ effect_classes,
)
even_more_macros = [
@@ -34,6 +35,7 @@ macros += even_more_macros
macros += [each[1] for each in text_command_classes]
macros += movement_command_classes
macros += music_classes
+macros += effect_classes
# show lines before preprocessing in stdout
show_original_lines = False
@@ -285,6 +287,7 @@ chars = {
"é": 0xEA,
"→": 0xEB,
"â–¶": 0xED,
+"â–¼": 0xEE,
"♂": 0xEF,
"Â¥": 0xF0,
"×": 0xF1,
diff --git a/scripting.asm b/scripting.asm
index b029b7865..2875781f0 100644
--- a/scripting.asm
+++ b/scripting.asm
@@ -252,7 +252,7 @@ Script_jumptextfaceplayer: ; 0x96e45
ld [$d450], a
ld b, $25
ld hl, $6e79
- jp $759d
+ jp ScriptJump
; 0x96e5f
Script_jumptext: ; 0x96e5f
@@ -268,7 +268,7 @@ Script_jumptext: ; 0x96e5f
ld [$d450], a
ld b, $25
ld hl, $6e7a
- jp $759d
+ jp ScriptJump
; 0x96e79
INCBIN "baserom.gbc",$96e79,$96e81 - $96e79
@@ -286,7 +286,7 @@ Script_3jumptext: ; 0x96e81
ld [$d450], a
ld b, $25
ld hl, $6e7a
- jp $759d
+ jp ScriptJump
; 0x96e9b
Script_2writetext: ; 0x96e9b
@@ -550,13 +550,13 @@ Script_specialsound: ; 0x96fe4
ld hl, $543d
rst $8
ld a, [$d142]
- cp $4
- ld de, $009b
- jr z, .asm_96ff7 ; 0x96ff2 $3
- ld de, $0001
-.asm_96ff7
+ cp TM_HM
+ ld de, SFX_GET_TM
+ jr z, .play
+ ld de, SFX_ITEM
+.play
call StartSFX
- call $3c55
+ call WaitSFX
ret
; 0x96ffe
@@ -681,7 +681,7 @@ Script_describedecoration: ; 0x970df
rst $8
ld h, d
ld l, e
- jp $759d
+ jp ScriptJump
; 0x970ee
Script_fruittree: ; 0x970ee
@@ -690,10 +690,10 @@ Script_fruittree: ; 0x970ee
; tree_id (SingleByteParam)
call GetScriptByte
- ld [$d03e], a
- ld b, $11
- ld hl, $4000
- jp $759d
+ ld [CurFruitTree], a
+ ld b, BANK(FruitTreeScript)
+ ld hl, FruitTreeScript
+ jp ScriptJump
; 0x970fc
Script_loadwilddata: ; 0x970fc
@@ -743,7 +743,7 @@ Script_scripttalkafter: ; 0x97125
ld l, a
ld a, [$d03e]
ld b, a
- jp $759d
+ jp ScriptJump
; 0x97132
Script_trainerstatus: ; 0x97132
@@ -877,7 +877,7 @@ Script_playsound: ; 0x971b7
Script_waitbutton: ; 0x971c3
; script command 0x86
- call $3c55
+ call WaitSFX
ret
; 0x971c7
@@ -1417,7 +1417,7 @@ Script_returnafterbattle: ; 0x97459
jr nz, .asm_97470 ; 0x97466 $8
ld b, $4
ld hl, $64c1
- jp $759d
+ jp ScriptJump
.asm_97470
bit 0, d
jr z, .asm_9747c ; 0x97472 $8
@@ -1510,14 +1510,14 @@ ScriptCall: ; 0x974cb
ld [hli], a
ld a, [ScriptPos]
ld [hli], a
- ld a, [$d43b]
+ ld a, [ScriptPos + 1]
ld [hl], a
ld a, b
ld [ScriptBank], a
ld a, e
ld [ScriptPos], a
ld a, d
- ld [$d43b], a
+ ld [ScriptPos + 1], a
ret
; 0x974f3
@@ -1539,7 +1539,7 @@ Script_2jump: ; 0x974fe
ld h, a
ld a, [ScriptBank]
ld b, a
- jp $759d
+ jp ScriptJump
; 0x9750d
Script_3jump: ; 0x9750d
@@ -1553,7 +1553,7 @@ Script_3jump: ; 0x9750d
ld l, a
call GetScriptByte
ld h, a
- jp $759d
+ jp ScriptJump
; 0x9751c
Script_2ptjump: ; 0x9751c
@@ -1570,7 +1570,7 @@ Script_2ptjump: ; 0x9751c
ld a, [hli]
ld h, [hl]
ld l, a
- jp $759d
+ jp ScriptJump
; 0x9752c
Script_iffalse: ; 0x9752c
@@ -1655,7 +1655,7 @@ Script_jumpstd: ; 0x9756e
; predefined_script (MultiByteParam)
call $757b
- jr Unknown_9759d ; 0x97571 $2a
+ jr ScriptJump ; 0x97571 $2a
; 0x97573
Script_callstd: ; 0x97573
@@ -1693,13 +1693,13 @@ Unknown_97596: ; 0x97596
ret
; 0x9759d
-Unknown_9759d: ; 0x9759d
+ScriptJump: ; 0x9759d
ld a, b
ld [ScriptBank], a
ld a, l
ld [ScriptPos], a
ld a, h
- ld [$d43b], a
+ ld [ScriptPos + 1], a
ret
; 0x975aa
@@ -3041,7 +3041,7 @@ Unknown_0x97b9a: ; 0x97b9a
ld [ScriptPos], a
ld a, [hl]
ld d, a
- ld [$d43b], a
+ ld [ScriptPos + 1], a
and a
ret
.asm_97bbe
diff --git a/stats/base_stats.asm b/stats/base_stats.asm
index 7f0e2ce2c..47459af94 100644
--- a/stats/base_stats.asm
+++ b/stats/base_stats.asm
@@ -1,6 +1,6 @@
-BaseStats0:
+BaseData0:
-BulbasaurBaseStats: ; 0x51424
+BulbasaurBaseData: ; 0x51424
db BULBASAUR ; 001
db 45, 49, 49, 45, 65, 65
@@ -31,9 +31,9 @@ BulbasaurBaseStats: ; 0x51424
db %00000000
; end
-BaseStats1:
+BaseData1:
-IvysaurBaseStats: ; 0x51444
+IvysaurBaseData: ; 0x51444
db IVYSAUR ; 002
db 60, 62, 63, 60, 80, 80
@@ -64,7 +64,7 @@ IvysaurBaseStats: ; 0x51444
db %00000000
; end
-VenusaurBaseStats: ; 0x51464
+VenusaurBaseData: ; 0x51464
db VENUSAUR ; 003
db 80, 82, 83, 80, 100, 100
@@ -95,7 +95,7 @@ VenusaurBaseStats: ; 0x51464
db %00000000
; end
-CharmanderBaseStats: ; 0x51484
+CharmanderBaseData: ; 0x51484
db CHARMANDER ; 004
db 39, 52, 43, 65, 60, 50
@@ -126,7 +126,7 @@ CharmanderBaseStats: ; 0x51484
db %00000010
; end
-CharmeleonBaseStats: ; 0x514a4
+CharmeleonBaseData: ; 0x514a4
db CHARMELEON ; 005
db 58, 64, 58, 80, 80, 65
@@ -157,7 +157,7 @@ CharmeleonBaseStats: ; 0x514a4
db %00000010
; end
-CharizardBaseStats: ; 0x514c4
+CharizardBaseData: ; 0x514c4
db CHARIZARD ; 006
db 78, 84, 78, 100, 109, 85
@@ -188,7 +188,7 @@ CharizardBaseStats: ; 0x514c4
db %00000010
; end
-SquirtleBaseStats: ; 0x514e4
+SquirtleBaseData: ; 0x514e4
db SQUIRTLE ; 007
db 44, 48, 65, 43, 50, 64
@@ -219,7 +219,7 @@ SquirtleBaseStats: ; 0x514e4
db %00001001
; end
-WartortleBaseStats: ; 0x51504
+WartortleBaseData: ; 0x51504
db WARTORTLE ; 008
db 59, 63, 80, 58, 65, 80
@@ -250,7 +250,7 @@ WartortleBaseStats: ; 0x51504
db %00001001
; end
-BlastoiseBaseStats: ; 0x51524
+BlastoiseBaseData: ; 0x51524
db BLASTOISE ; 009
db 79, 83, 100, 78, 85, 105
@@ -281,7 +281,7 @@ BlastoiseBaseStats: ; 0x51524
db %00001001
; end
-CaterpieBaseStats: ; 0x51544
+CaterpieBaseData: ; 0x51544
db CATERPIE ; 010
db 45, 30, 35, 45, 20, 20
@@ -312,7 +312,7 @@ CaterpieBaseStats: ; 0x51544
db %00000000
; end
-MetapodBaseStats: ; 0x51564
+MetapodBaseData: ; 0x51564
db METAPOD ; 011
db 50, 20, 55, 30, 25, 25
@@ -343,7 +343,7 @@ MetapodBaseStats: ; 0x51564
db %00000000
; end
-ButterfreeBaseStats: ; 0x51584
+ButterfreeBaseData: ; 0x51584
db BUTTERFREE ; 012
db 60, 45, 50, 70, 80, 80
@@ -374,7 +374,7 @@ ButterfreeBaseStats: ; 0x51584
db %00000000
; end
-WeedleBaseStats: ; 0x515a4
+WeedleBaseData: ; 0x515a4
db WEEDLE ; 013
db 40, 35, 30, 50, 20, 20
@@ -405,7 +405,7 @@ WeedleBaseStats: ; 0x515a4
db %00000000
; end
-KakunaBaseStats: ; 0x515c4
+KakunaBaseData: ; 0x515c4
db KAKUNA ; 014
db 45, 25, 50, 35, 25, 25
@@ -436,7 +436,7 @@ KakunaBaseStats: ; 0x515c4
db %00000000
; end
-BeedrillBaseStats: ; 0x515e4
+BeedrillBaseData: ; 0x515e4
db BEEDRILL ; 015
db 65, 80, 40, 75, 45, 80
@@ -467,7 +467,7 @@ BeedrillBaseStats: ; 0x515e4
db %00000000
; end
-PidgeyBaseStats: ; 0x51604
+PidgeyBaseData: ; 0x51604
db PIDGEY ; 016
db 40, 45, 40, 56, 35, 35
@@ -498,7 +498,7 @@ PidgeyBaseStats: ; 0x51604
db %00000000
; end
-PidgeottoBaseStats: ; 0x51624
+PidgeottoBaseData: ; 0x51624
db PIDGEOTTO ; 017
db 63, 60, 55, 71, 50, 50
@@ -529,7 +529,7 @@ PidgeottoBaseStats: ; 0x51624
db %00000000
; end
-PidgeotBaseStats: ; 0x51644
+PidgeotBaseData: ; 0x51644
db PIDGEOT ; 018
db 83, 80, 75, 91, 70, 70
@@ -560,7 +560,7 @@ PidgeotBaseStats: ; 0x51644
db %00000000
; end
-RattataBaseStats: ; 0x51664
+RattataBaseData: ; 0x51664
db RATTATA ; 019
db 30, 56, 35, 72, 25, 35
@@ -591,7 +591,7 @@ RattataBaseStats: ; 0x51664
db %00000000
; end
-RaticateBaseStats: ; 0x51684
+RaticateBaseData: ; 0x51684
db RATICATE ; 020
db 55, 81, 60, 97, 50, 70
@@ -622,7 +622,7 @@ RaticateBaseStats: ; 0x51684
db %00001100
; end
-SpearowBaseStats: ; 0x516a4
+SpearowBaseData: ; 0x516a4
db SPEAROW ; 021
db 40, 60, 30, 70, 31, 31
@@ -653,7 +653,7 @@ SpearowBaseStats: ; 0x516a4
db %00000000
; end
-FearowBaseStats: ; 0x516c4
+FearowBaseData: ; 0x516c4
db FEAROW ; 022
db 65, 90, 65, 100, 61, 61
@@ -684,7 +684,7 @@ FearowBaseStats: ; 0x516c4
db %00000000
; end
-EkansBaseStats: ; 0x516e4
+EkansBaseData: ; 0x516e4
db EKANS ; 023
db 35, 60, 44, 55, 40, 54
@@ -715,7 +715,7 @@ EkansBaseStats: ; 0x516e4
db %00000000
; end
-ArbokBaseStats: ; 0x51704
+ArbokBaseData: ; 0x51704
db ARBOK ; 024
db 60, 85, 69, 80, 65, 79
@@ -746,7 +746,7 @@ ArbokBaseStats: ; 0x51704
db %00000000
; end
-PikachuBaseStats: ; 0x51724
+PikachuBaseData: ; 0x51724
db PIKACHU ; 025
db 35, 55, 30, 90, 50, 40
@@ -777,7 +777,7 @@ PikachuBaseStats: ; 0x51724
db %00000100
; end
-RaichuBaseStats: ; 0x51744
+RaichuBaseData: ; 0x51744
db RAICHU ; 026
db 60, 90, 55, 100, 90, 80
@@ -808,7 +808,7 @@ RaichuBaseStats: ; 0x51744
db %00000100
; end
-SandshrewBaseStats: ; 0x51764
+SandshrewBaseData: ; 0x51764
db SANDSHREW ; 027
db 50, 75, 85, 40, 20, 30
@@ -839,7 +839,7 @@ SandshrewBaseStats: ; 0x51764
db %00000000
; end
-SandslashBaseStats: ; 0x51784
+SandslashBaseData: ; 0x51784
db SANDSLASH ; 028
db 75, 100, 110, 65, 45, 55
@@ -870,7 +870,7 @@ SandslashBaseStats: ; 0x51784
db %00000000
; end
-Nidoran_FBaseStats: ; 0x517a4
+Nidoran_FBaseData: ; 0x517a4
db NIDORAN_F ; 029
db 55, 47, 52, 41, 40, 40
@@ -901,7 +901,7 @@ Nidoran_FBaseStats: ; 0x517a4
db %00000100
; end
-NidorinaBaseStats: ; 0x517c4
+NidorinaBaseData: ; 0x517c4
db NIDORINA ; 030
db 70, 62, 67, 56, 55, 55
@@ -932,7 +932,7 @@ NidorinaBaseStats: ; 0x517c4
db %00001100
; end
-NidoqueenBaseStats: ; 0x517e4
+NidoqueenBaseData: ; 0x517e4
db NIDOQUEEN ; 031
db 90, 82, 87, 76, 75, 85
@@ -963,7 +963,7 @@ NidoqueenBaseStats: ; 0x517e4
db %00001110
; end
-Nidoran_MBaseStats: ; 0x51804
+Nidoran_MBaseData: ; 0x51804
db NIDORAN_M ; 032
db 46, 57, 40, 50, 40, 40
@@ -994,7 +994,7 @@ Nidoran_MBaseStats: ; 0x51804
db %00000100
; end
-NidorinoBaseStats: ; 0x51824
+NidorinoBaseData: ; 0x51824
db NIDORINO ; 033
db 61, 72, 57, 65, 55, 55
@@ -1025,7 +1025,7 @@ NidorinoBaseStats: ; 0x51824
db %00001100
; end
-NidokingBaseStats: ; 0x51844
+NidokingBaseData: ; 0x51844
db NIDOKING ; 034
db 81, 92, 77, 85, 85, 75
@@ -1056,7 +1056,7 @@ NidokingBaseStats: ; 0x51844
db %00001110
; end
-ClefairyBaseStats: ; 0x51864
+ClefairyBaseData: ; 0x51864
db CLEFAIRY ; 035
db 70, 45, 48, 35, 60, 65
@@ -1087,7 +1087,7 @@ ClefairyBaseStats: ; 0x51864
db %00001110
; end
-ClefableBaseStats: ; 0x51884
+ClefableBaseData: ; 0x51884
db CLEFABLE ; 036
db 95, 70, 73, 60, 85, 90
@@ -1118,7 +1118,7 @@ ClefableBaseStats: ; 0x51884
db %00001110
; end
-VulpixBaseStats: ; 0x518a4
+VulpixBaseData: ; 0x518a4
db VULPIX ; 037
db 38, 41, 40, 65, 50, 65
@@ -1149,7 +1149,7 @@ VulpixBaseStats: ; 0x518a4
db %00000010
; end
-NinetalesBaseStats: ; 0x518c4
+NinetalesBaseData: ; 0x518c4
db NINETALES ; 038
db 73, 76, 75, 100, 81, 100
@@ -1180,7 +1180,7 @@ NinetalesBaseStats: ; 0x518c4
db %00000010
; end
-JigglypuffBaseStats: ; 0x518e4
+JigglypuffBaseData: ; 0x518e4
db JIGGLYPUFF ; 039
db 115, 45, 20, 20, 45, 25
@@ -1211,7 +1211,7 @@ JigglypuffBaseStats: ; 0x518e4
db %00001110
; end
-WigglytuffBaseStats: ; 0x51904
+WigglytuffBaseData: ; 0x51904
db WIGGLYTUFF ; 040
db 140, 70, 45, 45, 75, 50
@@ -1242,7 +1242,7 @@ WigglytuffBaseStats: ; 0x51904
db %00001110
; end
-ZubatBaseStats: ; 0x51924
+ZubatBaseData: ; 0x51924
db ZUBAT ; 041
db 40, 45, 35, 55, 30, 40
@@ -1273,7 +1273,7 @@ ZubatBaseStats: ; 0x51924
db %00000000
; end
-GolbatBaseStats: ; 0x51944
+GolbatBaseData: ; 0x51944
db GOLBAT ; 042
db 75, 80, 70, 90, 65, 75
@@ -1304,7 +1304,7 @@ GolbatBaseStats: ; 0x51944
db %00000000
; end
-OddishBaseStats: ; 0x51964
+OddishBaseData: ; 0x51964
db ODDISH ; 043
db 45, 50, 55, 30, 75, 65
@@ -1335,7 +1335,7 @@ OddishBaseStats: ; 0x51964
db %00000000
; end
-GloomBaseStats: ; 0x51984
+GloomBaseData: ; 0x51984
db GLOOM ; 044
db 60, 65, 70, 40, 85, 75
@@ -1366,7 +1366,7 @@ GloomBaseStats: ; 0x51984
db %00000000
; end
-VileplumeBaseStats: ; 0x519a4
+VileplumeBaseData: ; 0x519a4
db VILEPLUME ; 045
db 75, 80, 85, 50, 100, 90
@@ -1397,7 +1397,7 @@ VileplumeBaseStats: ; 0x519a4
db %00000000
; end
-ParasBaseStats: ; 0x519c4
+ParasBaseData: ; 0x519c4
db PARAS ; 046
db 35, 70, 55, 25, 45, 55
@@ -1428,7 +1428,7 @@ ParasBaseStats: ; 0x519c4
db %00000000
; end
-ParasectBaseStats: ; 0x519e4
+ParasectBaseData: ; 0x519e4
db PARASECT ; 047
db 60, 95, 80, 30, 60, 80
@@ -1459,7 +1459,7 @@ ParasectBaseStats: ; 0x519e4
db %00000000
; end
-VenonatBaseStats: ; 0x51a04
+VenonatBaseData: ; 0x51a04
db VENONAT ; 048
db 60, 55, 50, 45, 40, 55
@@ -1490,7 +1490,7 @@ VenonatBaseStats: ; 0x51a04
db %00000000
; end
-VenomothBaseStats: ; 0x51a24
+VenomothBaseData: ; 0x51a24
db VENOMOTH ; 049
db 70, 65, 60, 90, 90, 75
@@ -1521,7 +1521,7 @@ VenomothBaseStats: ; 0x51a24
db %00000000
; end
-DiglettBaseStats: ; 0x51a44
+DiglettBaseData: ; 0x51a44
db DIGLETT ; 050
db 10, 55, 25, 95, 35, 45
@@ -1552,7 +1552,7 @@ DiglettBaseStats: ; 0x51a44
db %00000000
; end
-DugtrioBaseStats: ; 0x51a64
+DugtrioBaseData: ; 0x51a64
db DUGTRIO ; 051
db 35, 80, 50, 120, 50, 70
@@ -1583,7 +1583,7 @@ DugtrioBaseStats: ; 0x51a64
db %00000000
; end
-MeowthBaseStats: ; 0x51a84
+MeowthBaseData: ; 0x51a84
db MEOWTH ; 052
db 40, 45, 35, 90, 40, 40
@@ -1614,7 +1614,7 @@ MeowthBaseStats: ; 0x51a84
db %00000100
; end
-PersianBaseStats: ; 0x51aa4
+PersianBaseData: ; 0x51aa4
db PERSIAN ; 053
db 65, 70, 60, 115, 65, 65
@@ -1645,7 +1645,7 @@ PersianBaseStats: ; 0x51aa4
db %00000100
; end
-PsyduckBaseStats: ; 0x51ac4
+PsyduckBaseData: ; 0x51ac4
db PSYDUCK ; 054
db 50, 52, 48, 55, 65, 50
@@ -1676,7 +1676,7 @@ PsyduckBaseStats: ; 0x51ac4
db %00001001
; end
-GolduckBaseStats: ; 0x51ae4
+GolduckBaseData: ; 0x51ae4
db GOLDUCK ; 055
db 80, 82, 78, 85, 95, 80
@@ -1707,7 +1707,7 @@ GolduckBaseStats: ; 0x51ae4
db %00001001
; end
-MankeyBaseStats: ; 0x51b04
+MankeyBaseData: ; 0x51b04
db MANKEY ; 056
db 40, 80, 35, 70, 35, 45
@@ -1738,7 +1738,7 @@ MankeyBaseStats: ; 0x51b04
db %00000100
; end
-PrimeapeBaseStats: ; 0x51b24
+PrimeapeBaseData: ; 0x51b24
db PRIMEAPE ; 057
db 65, 105, 60, 95, 60, 70
@@ -1769,7 +1769,7 @@ PrimeapeBaseStats: ; 0x51b24
db %00000100
; end
-GrowlitheBaseStats: ; 0x51b44
+GrowlitheBaseData: ; 0x51b44
db GROWLITHE ; 058
db 55, 70, 45, 60, 70, 50
@@ -1800,7 +1800,7 @@ GrowlitheBaseStats: ; 0x51b44
db %00000010
; end
-ArcanineBaseStats: ; 0x51b64
+ArcanineBaseData: ; 0x51b64
db ARCANINE ; 059
db 90, 110, 80, 95, 100, 80
@@ -1831,7 +1831,7 @@ ArcanineBaseStats: ; 0x51b64
db %00000010
; end
-PoliwagBaseStats: ; 0x51b84
+PoliwagBaseData: ; 0x51b84
db POLIWAG ; 060
db 40, 50, 40, 90, 40, 40
@@ -1862,7 +1862,7 @@ PoliwagBaseStats: ; 0x51b84
db %00001001
; end
-PoliwhirlBaseStats: ; 0x51ba4
+PoliwhirlBaseData: ; 0x51ba4
db POLIWHIRL ; 061
db 65, 65, 65, 90, 50, 50
@@ -1893,7 +1893,7 @@ PoliwhirlBaseStats: ; 0x51ba4
db %00001001
; end
-PoliwrathBaseStats: ; 0x51bc4
+PoliwrathBaseData: ; 0x51bc4
db POLIWRATH ; 062
db 90, 85, 95, 70, 70, 90
@@ -1924,7 +1924,7 @@ PoliwrathBaseStats: ; 0x51bc4
db %00001001
; end
-AbraBaseStats: ; 0x51be4
+AbraBaseData: ; 0x51be4
db ABRA ; 063
db 25, 20, 15, 90, 105, 55
@@ -1955,7 +1955,7 @@ AbraBaseStats: ; 0x51be4
db %00000000
; end
-KadabraBaseStats: ; 0x51c04
+KadabraBaseData: ; 0x51c04
db KADABRA ; 064
db 40, 35, 30, 105, 120, 70
@@ -1986,7 +1986,7 @@ KadabraBaseStats: ; 0x51c04
db %00000000
; end
-AlakazamBaseStats: ; 0x51c24
+AlakazamBaseData: ; 0x51c24
db ALAKAZAM ; 065
db 55, 50, 45, 120, 135, 85
@@ -2017,7 +2017,7 @@ AlakazamBaseStats: ; 0x51c24
db %00000000
; end
-MachopBaseStats: ; 0x51c44
+MachopBaseData: ; 0x51c44
db MACHOP ; 066
db 70, 80, 50, 35, 35, 35
@@ -2048,7 +2048,7 @@ MachopBaseStats: ; 0x51c44
db %00000010
; end
-MachokeBaseStats: ; 0x51c64
+MachokeBaseData: ; 0x51c64
db MACHOKE ; 067
db 80, 100, 70, 45, 50, 60
@@ -2079,7 +2079,7 @@ MachokeBaseStats: ; 0x51c64
db %00000010
; end
-MachampBaseStats: ; 0x51c84
+MachampBaseData: ; 0x51c84
db MACHAMP ; 068
db 90, 130, 80, 55, 65, 85
@@ -2110,7 +2110,7 @@ MachampBaseStats: ; 0x51c84
db %00000010
; end
-BellsproutBaseStats: ; 0x51ca4
+BellsproutBaseData: ; 0x51ca4
db BELLSPROUT ; 069
db 50, 75, 35, 40, 70, 30
@@ -2141,7 +2141,7 @@ BellsproutBaseStats: ; 0x51ca4
db %00000000
; end
-WeepinbellBaseStats: ; 0x51cc4
+WeepinbellBaseData: ; 0x51cc4
db WEEPINBELL ; 070
db 65, 90, 50, 55, 85, 45
@@ -2172,7 +2172,7 @@ WeepinbellBaseStats: ; 0x51cc4
db %00000000
; end
-VictreebelBaseStats: ; 0x51ce4
+VictreebelBaseData: ; 0x51ce4
db VICTREEBEL ; 071
db 80, 105, 65, 70, 100, 60
@@ -2203,7 +2203,7 @@ VictreebelBaseStats: ; 0x51ce4
db %00000000
; end
-TentacoolBaseStats: ; 0x51d04
+TentacoolBaseData: ; 0x51d04
db TENTACOOL ; 072
db 40, 40, 35, 70, 50, 100
@@ -2234,7 +2234,7 @@ TentacoolBaseStats: ; 0x51d04
db %00001000
; end
-TentacruelBaseStats: ; 0x51d24
+TentacruelBaseData: ; 0x51d24
db TENTACRUEL ; 073
db 80, 70, 65, 100, 80, 120
@@ -2265,7 +2265,7 @@ TentacruelBaseStats: ; 0x51d24
db %00001000
; end
-GeodudeBaseStats: ; 0x51d44
+GeodudeBaseData: ; 0x51d44
db GEODUDE ; 074
db 40, 80, 100, 20, 30, 30
@@ -2296,7 +2296,7 @@ GeodudeBaseStats: ; 0x51d44
db %00000010
; end
-GravelerBaseStats: ; 0x51d64
+GravelerBaseData: ; 0x51d64
db GRAVELER ; 075
db 55, 95, 115, 35, 45, 45
@@ -2327,7 +2327,7 @@ GravelerBaseStats: ; 0x51d64
db %00000010
; end
-GolemBaseStats: ; 0x51d84
+GolemBaseData: ; 0x51d84
db GOLEM ; 076
db 80, 110, 130, 45, 55, 65
@@ -2358,7 +2358,7 @@ GolemBaseStats: ; 0x51d84
db %00000010
; end
-PonytaBaseStats: ; 0x51da4
+PonytaBaseData: ; 0x51da4
db PONYTA ; 077
db 50, 85, 55, 90, 65, 65
@@ -2389,7 +2389,7 @@ PonytaBaseStats: ; 0x51da4
db %00000010
; end
-RapidashBaseStats: ; 0x51dc4
+RapidashBaseData: ; 0x51dc4
db RAPIDASH ; 078
db 65, 100, 70, 105, 80, 80
@@ -2420,7 +2420,7 @@ RapidashBaseStats: ; 0x51dc4
db %00000010
; end
-SlowpokeBaseStats: ; 0x51de4
+SlowpokeBaseData: ; 0x51de4
db SLOWPOKE ; 079
db 90, 65, 65, 15, 40, 40
@@ -2451,7 +2451,7 @@ SlowpokeBaseStats: ; 0x51de4
db %00001010
; end
-SlowbroBaseStats: ; 0x51e04
+SlowbroBaseData: ; 0x51e04
db SLOWBRO ; 080
db 95, 75, 110, 30, 100, 80
@@ -2482,7 +2482,7 @@ SlowbroBaseStats: ; 0x51e04
db %00001010
; end
-MagnemiteBaseStats: ; 0x51e24
+MagnemiteBaseData: ; 0x51e24
db MAGNEMITE ; 081
db 25, 35, 70, 45, 95, 55
@@ -2513,7 +2513,7 @@ MagnemiteBaseStats: ; 0x51e24
db %00000100
; end
-MagnetonBaseStats: ; 0x51e44
+MagnetonBaseData: ; 0x51e44
db MAGNETON ; 082
db 50, 60, 95, 70, 120, 70
@@ -2544,7 +2544,7 @@ MagnetonBaseStats: ; 0x51e44
db %00000100
; end
-Farfetch_DBaseStats: ; 0x51e64
+Farfetch_DBaseData: ; 0x51e64
db FARFETCH_D ; 083
db 52, 65, 55, 60, 58, 62
@@ -2575,7 +2575,7 @@ Farfetch_DBaseStats: ; 0x51e64
db %00000000
; end
-DoduoBaseStats: ; 0x51e84
+DoduoBaseData: ; 0x51e84
db DODUO ; 084
db 35, 85, 45, 75, 35, 35
@@ -2606,7 +2606,7 @@ DoduoBaseStats: ; 0x51e84
db %00000000
; end
-DodrioBaseStats: ; 0x51ea4
+DodrioBaseData: ; 0x51ea4
db DODRIO ; 085
db 60, 110, 70, 100, 60, 60
@@ -2637,7 +2637,7 @@ DodrioBaseStats: ; 0x51ea4
db %00000000
; end
-SeelBaseStats: ; 0x51ec4
+SeelBaseData: ; 0x51ec4
db SEEL ; 086
db 65, 45, 55, 45, 45, 70
@@ -2668,7 +2668,7 @@ SeelBaseStats: ; 0x51ec4
db %00001001
; end
-DewgongBaseStats: ; 0x51ee4
+DewgongBaseData: ; 0x51ee4
db DEWGONG ; 087
db 90, 70, 80, 70, 70, 95
@@ -2699,7 +2699,7 @@ DewgongBaseStats: ; 0x51ee4
db %00001001
; end
-GrimerBaseStats: ; 0x51f04
+GrimerBaseData: ; 0x51f04
db GRIMER ; 088
db 80, 80, 50, 25, 40, 50
@@ -2730,7 +2730,7 @@ GrimerBaseStats: ; 0x51f04
db %00000110
; end
-MukBaseStats: ; 0x51f24
+MukBaseData: ; 0x51f24
db MUK ; 089
db 105, 105, 75, 50, 65, 100
@@ -2761,7 +2761,7 @@ MukBaseStats: ; 0x51f24
db %00000110
; end
-ShellderBaseStats: ; 0x51f44
+ShellderBaseData: ; 0x51f44
db SHELLDER ; 090
db 30, 65, 100, 40, 45, 25
@@ -2792,7 +2792,7 @@ ShellderBaseStats: ; 0x51f44
db %00001000
; end
-CloysterBaseStats: ; 0x51f64
+CloysterBaseData: ; 0x51f64
db CLOYSTER ; 091
db 50, 95, 180, 70, 85, 45
@@ -2823,7 +2823,7 @@ CloysterBaseStats: ; 0x51f64
db %00001000
; end
-GastlyBaseStats: ; 0x51f84
+GastlyBaseData: ; 0x51f84
db GASTLY ; 092
db 30, 35, 30, 80, 100, 35
@@ -2854,7 +2854,7 @@ GastlyBaseStats: ; 0x51f84
db %00000100
; end
-HaunterBaseStats: ; 0x51fa4
+HaunterBaseData: ; 0x51fa4
db HAUNTER ; 093
db 45, 50, 45, 95, 115, 55
@@ -2885,7 +2885,7 @@ HaunterBaseStats: ; 0x51fa4
db %00000100
; end
-GengarBaseStats: ; 0x51fc4
+GengarBaseData: ; 0x51fc4
db GENGAR ; 094
db 60, 65, 60, 110, 130, 75
@@ -2916,7 +2916,7 @@ GengarBaseStats: ; 0x51fc4
db %00000100
; end
-OnixBaseStats: ; 0x51fe4
+OnixBaseData: ; 0x51fe4
db ONIX ; 095
db 35, 45, 160, 70, 30, 45
@@ -2947,7 +2947,7 @@ OnixBaseStats: ; 0x51fe4
db %00000000
; end
-DrowzeeBaseStats: ; 0x52004
+DrowzeeBaseData: ; 0x52004
db DROWZEE ; 096
db 60, 48, 45, 42, 43, 90
@@ -2978,7 +2978,7 @@ DrowzeeBaseStats: ; 0x52004
db %00000000
; end
-HypnoBaseStats: ; 0x52024
+HypnoBaseData: ; 0x52024
db HYPNO ; 097
db 85, 73, 70, 67, 73, 115
@@ -3009,7 +3009,7 @@ HypnoBaseStats: ; 0x52024
db %00000000
; end
-KrabbyBaseStats: ; 0x52044
+KrabbyBaseData: ; 0x52044
db KRABBY ; 098
db 30, 105, 90, 50, 25, 25
@@ -3040,7 +3040,7 @@ KrabbyBaseStats: ; 0x52044
db %00001000
; end
-KinglerBaseStats: ; 0x52064
+KinglerBaseData: ; 0x52064
db KINGLER ; 099
db 55, 130, 115, 75, 50, 50
@@ -3071,7 +3071,7 @@ KinglerBaseStats: ; 0x52064
db %00001000
; end
-VoltorbBaseStats: ; 0x52084
+VoltorbBaseData: ; 0x52084
db VOLTORB ; 100
db 40, 30, 50, 100, 55, 55
@@ -3102,7 +3102,7 @@ VoltorbBaseStats: ; 0x52084
db %00000100
; end
-ElectrodeBaseStats: ; 0x520a4
+ElectrodeBaseData: ; 0x520a4
db ELECTRODE ; 101
db 60, 50, 70, 140, 80, 80
@@ -3133,7 +3133,7 @@ ElectrodeBaseStats: ; 0x520a4
db %00000100
; end
-ExeggcuteBaseStats: ; 0x520c4
+ExeggcuteBaseData: ; 0x520c4
db EXEGGCUTE ; 102
db 60, 40, 80, 40, 60, 45
@@ -3164,7 +3164,7 @@ ExeggcuteBaseStats: ; 0x520c4
db %00000000
; end
-ExeggutorBaseStats: ; 0x520e4
+ExeggutorBaseData: ; 0x520e4
db EXEGGUTOR ; 103
db 95, 95, 85, 55, 125, 65
@@ -3195,7 +3195,7 @@ ExeggutorBaseStats: ; 0x520e4
db %00000000
; end
-CuboneBaseStats: ; 0x52104
+CuboneBaseData: ; 0x52104
db CUBONE ; 104
db 50, 50, 95, 35, 40, 50
@@ -3226,7 +3226,7 @@ CuboneBaseStats: ; 0x52104
db %00001010
; end
-MarowakBaseStats: ; 0x52124
+MarowakBaseData: ; 0x52124
db MAROWAK ; 105
db 60, 80, 110, 45, 50, 80
@@ -3257,7 +3257,7 @@ MarowakBaseStats: ; 0x52124
db %00001010
; end
-HitmonleeBaseStats: ; 0x52144
+HitmonleeBaseData: ; 0x52144
db HITMONLEE ; 106
db 50, 120, 53, 87, 35, 110
@@ -3288,7 +3288,7 @@ HitmonleeBaseStats: ; 0x52144
db %00000000
; end
-HitmonchanBaseStats: ; 0x52164
+HitmonchanBaseData: ; 0x52164
db HITMONCHAN ; 107
db 50, 105, 79, 76, 35, 110
@@ -3319,7 +3319,7 @@ HitmonchanBaseStats: ; 0x52164
db %00000000
; end
-LickitungBaseStats: ; 0x52184
+LickitungBaseData: ; 0x52184
db LICKITUNG ; 108
db 90, 55, 75, 30, 60, 75
@@ -3350,7 +3350,7 @@ LickitungBaseStats: ; 0x52184
db %00001110
; end
-KoffingBaseStats: ; 0x521a4
+KoffingBaseData: ; 0x521a4
db KOFFING ; 109
db 40, 65, 95, 35, 60, 45
@@ -3381,7 +3381,7 @@ KoffingBaseStats: ; 0x521a4
db %00000110
; end
-WeezingBaseStats: ; 0x521c4
+WeezingBaseData: ; 0x521c4
db WEEZING ; 110
db 65, 90, 120, 60, 85, 70
@@ -3412,7 +3412,7 @@ WeezingBaseStats: ; 0x521c4
db %00000110
; end
-RhyhornBaseStats: ; 0x521e4
+RhyhornBaseData: ; 0x521e4
db RHYHORN ; 111
db 80, 85, 95, 25, 30, 30
@@ -3443,7 +3443,7 @@ RhyhornBaseStats: ; 0x521e4
db %00001110
; end
-RhydonBaseStats: ; 0x52204
+RhydonBaseData: ; 0x52204
db RHYDON ; 112
db 105, 130, 120, 40, 45, 45
@@ -3474,7 +3474,7 @@ RhydonBaseStats: ; 0x52204
db %00001110
; end
-ChanseyBaseStats: ; 0x52224
+ChanseyBaseData: ; 0x52224
db CHANSEY ; 113
db 250, 05, 05, 50, 35, 105
@@ -3505,7 +3505,7 @@ ChanseyBaseStats: ; 0x52224
db %00001110
; end
-TangelaBaseStats: ; 0x52244
+TangelaBaseData: ; 0x52244
db TANGELA ; 114
db 65, 55, 115, 60, 100, 40
@@ -3536,7 +3536,7 @@ TangelaBaseStats: ; 0x52244
db %00000000
; end
-KangaskhanBaseStats: ; 0x52264
+KangaskhanBaseData: ; 0x52264
db KANGASKHAN ; 115
db 105, 95, 80, 90, 40, 80
@@ -3567,7 +3567,7 @@ KangaskhanBaseStats: ; 0x52264
db %00001110
; end
-HorseaBaseStats: ; 0x52284
+HorseaBaseData: ; 0x52284
db HORSEA ; 116
db 30, 40, 70, 60, 70, 25
@@ -3598,7 +3598,7 @@ HorseaBaseStats: ; 0x52284
db %00001001
; end
-SeadraBaseStats: ; 0x522a4
+SeadraBaseData: ; 0x522a4
db SEADRA ; 117
db 55, 65, 95, 85, 95, 45
@@ -3629,7 +3629,7 @@ SeadraBaseStats: ; 0x522a4
db %00001001
; end
-GoldeenBaseStats: ; 0x522c4
+GoldeenBaseData: ; 0x522c4
db GOLDEEN ; 118
db 45, 67, 60, 63, 35, 50
@@ -3660,7 +3660,7 @@ GoldeenBaseStats: ; 0x522c4
db %00001001
; end
-SeakingBaseStats: ; 0x522e4
+SeakingBaseData: ; 0x522e4
db SEAKING ; 119
db 80, 92, 65, 68, 65, 80
@@ -3691,7 +3691,7 @@ SeakingBaseStats: ; 0x522e4
db %00001001
; end
-StaryuBaseStats: ; 0x52304
+StaryuBaseData: ; 0x52304
db STARYU ; 120
db 30, 45, 55, 85, 70, 55
@@ -3722,7 +3722,7 @@ StaryuBaseStats: ; 0x52304
db %00001101
; end
-StarmieBaseStats: ; 0x52324
+StarmieBaseData: ; 0x52324
db STARMIE ; 121
db 60, 75, 85, 115, 100, 85
@@ -3753,7 +3753,7 @@ StarmieBaseStats: ; 0x52324
db %00001101
; end
-Mr__MimeBaseStats: ; 0x52344
+Mr__MimeBaseData: ; 0x52344
db MR__MIME ; 122
db 40, 45, 65, 90, 100, 120
@@ -3784,7 +3784,7 @@ Mr__MimeBaseStats: ; 0x52344
db %00000100
; end
-ScytherBaseStats: ; 0x52364
+ScytherBaseData: ; 0x52364
db SCYTHER ; 123
db 70, 110, 80, 105, 55, 80
@@ -3815,7 +3815,7 @@ ScytherBaseStats: ; 0x52364
db %00000000
; end
-JynxBaseStats: ; 0x52384
+JynxBaseData: ; 0x52384
db JYNX ; 124
db 65, 50, 35, 95, 115, 95
@@ -3846,7 +3846,7 @@ JynxBaseStats: ; 0x52384
db %00001000
; end
-ElectabuzzBaseStats: ; 0x523a4
+ElectabuzzBaseData: ; 0x523a4
db ELECTABUZZ ; 125
db 65, 83, 57, 105, 95, 85
@@ -3877,7 +3877,7 @@ ElectabuzzBaseStats: ; 0x523a4
db %00000100
; end
-MagmarBaseStats: ; 0x523c4
+MagmarBaseData: ; 0x523c4
db MAGMAR ; 126
db 65, 95, 57, 93, 100, 85
@@ -3908,7 +3908,7 @@ MagmarBaseStats: ; 0x523c4
db %00000010
; end
-PinsirBaseStats: ; 0x523e4
+PinsirBaseData: ; 0x523e4
db PINSIR ; 127
db 65, 125, 100, 85, 55, 70
@@ -3939,7 +3939,7 @@ PinsirBaseStats: ; 0x523e4
db %00000000
; end
-TaurosBaseStats: ; 0x52404
+TaurosBaseData: ; 0x52404
db TAUROS ; 128
db 75, 100, 95, 110, 40, 70
@@ -3970,7 +3970,7 @@ TaurosBaseStats: ; 0x52404
db %00001110
; end
-MagikarpBaseStats: ; 0x52424
+MagikarpBaseData: ; 0x52424
db MAGIKARP ; 129
db 20, 10, 55, 80, 15, 20
@@ -4001,7 +4001,7 @@ MagikarpBaseStats: ; 0x52424
db %00000000
; end
-GyaradosBaseStats: ; 0x52444
+GyaradosBaseData: ; 0x52444
db GYARADOS ; 130
db 95, 125, 79, 81, 60, 100
@@ -4032,7 +4032,7 @@ GyaradosBaseStats: ; 0x52444
db %00001111
; end
-LaprasBaseStats: ; 0x52464
+LaprasBaseData: ; 0x52464
db LAPRAS ; 131
db 130, 85, 80, 60, 85, 95
@@ -4063,7 +4063,7 @@ LaprasBaseStats: ; 0x52464
db %00001100
; end
-DittoBaseStats: ; 0x52484
+DittoBaseData: ; 0x52484
db DITTO ; 132
db 48, 48, 48, 48, 48, 48
@@ -4094,7 +4094,7 @@ DittoBaseStats: ; 0x52484
db %00000000
; end
-EeveeBaseStats: ; 0x524a4
+EeveeBaseData: ; 0x524a4
db EEVEE ; 133
db 55, 55, 50, 55, 45, 65
@@ -4125,7 +4125,7 @@ EeveeBaseStats: ; 0x524a4
db %00000000
; end
-VaporeonBaseStats: ; 0x524c4
+VaporeonBaseData: ; 0x524c4
db VAPOREON ; 134
db 130, 65, 60, 65, 110, 95
@@ -4156,7 +4156,7 @@ VaporeonBaseStats: ; 0x524c4
db %00001001
; end
-JolteonBaseStats: ; 0x524e4
+JolteonBaseData: ; 0x524e4
db JOLTEON ; 135
db 65, 65, 60, 130, 110, 95
@@ -4187,7 +4187,7 @@ JolteonBaseStats: ; 0x524e4
db %00000100
; end
-FlareonBaseStats: ; 0x52504
+FlareonBaseData: ; 0x52504
db FLAREON ; 136
db 65, 130, 60, 65, 95, 110
@@ -4218,7 +4218,7 @@ FlareonBaseStats: ; 0x52504
db %00000010
; end
-PorygonBaseStats: ; 0x52524
+PorygonBaseData: ; 0x52524
db PORYGON ; 137
db 65, 60, 70, 40, 85, 75
@@ -4249,7 +4249,7 @@ PorygonBaseStats: ; 0x52524
db %00001100
; end
-OmanyteBaseStats: ; 0x52544
+OmanyteBaseData: ; 0x52544
db OMANYTE ; 138
db 35, 40, 100, 35, 90, 55
@@ -4280,7 +4280,7 @@ OmanyteBaseStats: ; 0x52544
db %00001000
; end
-OmastarBaseStats: ; 0x52564
+OmastarBaseData: ; 0x52564
db OMASTAR ; 139
db 70, 60, 125, 55, 115, 70
@@ -4311,7 +4311,7 @@ OmastarBaseStats: ; 0x52564
db %00001000
; end
-KabutoBaseStats: ; 0x52584
+KabutoBaseData: ; 0x52584
db KABUTO ; 140
db 30, 80, 90, 55, 55, 45
@@ -4342,7 +4342,7 @@ KabutoBaseStats: ; 0x52584
db %00001000
; end
-KabutopsBaseStats: ; 0x525a4
+KabutopsBaseData: ; 0x525a4
db KABUTOPS ; 141
db 60, 115, 105, 80, 65, 70
@@ -4373,7 +4373,7 @@ KabutopsBaseStats: ; 0x525a4
db %00001000
; end
-AerodactylBaseStats: ; 0x525c4
+AerodactylBaseData: ; 0x525c4
db AERODACTYL ; 142
db 80, 105, 65, 130, 60, 75
@@ -4404,7 +4404,7 @@ AerodactylBaseStats: ; 0x525c4
db %00000010
; end
-SnorlaxBaseStats: ; 0x525e4
+SnorlaxBaseData: ; 0x525e4
db SNORLAX ; 143
db 160, 110, 65, 30, 65, 110
@@ -4435,7 +4435,7 @@ SnorlaxBaseStats: ; 0x525e4
db %00001110
; end
-ArticunoBaseStats: ; 0x52604
+ArticunoBaseData: ; 0x52604
db ARTICUNO ; 144
db 90, 85, 100, 85, 95, 125
@@ -4466,7 +4466,7 @@ ArticunoBaseStats: ; 0x52604
db %00001000
; end
-ZapdosBaseStats: ; 0x52624
+ZapdosBaseData: ; 0x52624
db ZAPDOS ; 145
db 90, 90, 85, 100, 125, 90
@@ -4497,7 +4497,7 @@ ZapdosBaseStats: ; 0x52624
db %00000100
; end
-MoltresBaseStats: ; 0x52644
+MoltresBaseData: ; 0x52644
db MOLTRES ; 146
db 90, 100, 90, 90, 125, 85
@@ -4528,7 +4528,7 @@ MoltresBaseStats: ; 0x52644
db %00000010
; end
-DratiniBaseStats: ; 0x52664
+DratiniBaseData: ; 0x52664
db DRATINI ; 147
db 41, 64, 45, 50, 50, 50
@@ -4559,7 +4559,7 @@ DratiniBaseStats: ; 0x52664
db %00001111
; end
-DragonairBaseStats: ; 0x52684
+DragonairBaseData: ; 0x52684
db DRAGONAIR ; 148
db 61, 84, 65, 70, 70, 70
@@ -4590,7 +4590,7 @@ DragonairBaseStats: ; 0x52684
db %00001111
; end
-DragoniteBaseStats: ; 0x526a4
+DragoniteBaseData: ; 0x526a4
db DRAGONITE ; 149
db 91, 134, 95, 80, 100, 100
@@ -4621,7 +4621,7 @@ DragoniteBaseStats: ; 0x526a4
db %00001111
; end
-MewtwoBaseStats: ; 0x526c4
+MewtwoBaseData: ; 0x526c4
db MEWTWO ; 150
db 106, 110, 90, 130, 154, 90
@@ -4652,7 +4652,7 @@ MewtwoBaseStats: ; 0x526c4
db %00001110
; end
-MewBaseStats: ; 0x526e4
+MewBaseData: ; 0x526e4
db MEW ; 151
db 100, 100, 100, 100, 100, 100
@@ -4683,7 +4683,7 @@ MewBaseStats: ; 0x526e4
db %00001111
; end
-ChikoritaBaseStats: ; 0x52704
+ChikoritaBaseData: ; 0x52704
db CHIKORITA ; 152
db 45, 49, 65, 45, 49, 65
@@ -4714,7 +4714,7 @@ ChikoritaBaseStats: ; 0x52704
db %00000000
; end
-BayleefBaseStats: ; 0x52724
+BayleefBaseData: ; 0x52724
db BAYLEEF ; 153
db 60, 62, 80, 60, 63, 80
@@ -4745,7 +4745,7 @@ BayleefBaseStats: ; 0x52724
db %00000000
; end
-MeganiumBaseStats: ; 0x52744
+MeganiumBaseData: ; 0x52744
db MEGANIUM ; 154
db 80, 82, 100, 80, 83, 100
@@ -4776,7 +4776,7 @@ MeganiumBaseStats: ; 0x52744
db %00000000
; end
-CyndaquilBaseStats: ; 0x52764
+CyndaquilBaseData: ; 0x52764
db CYNDAQUIL ; 155
db 39, 52, 43, 65, 60, 50
@@ -4807,7 +4807,7 @@ CyndaquilBaseStats: ; 0x52764
db %00000010
; end
-QuilavaBaseStats: ; 0x52784
+QuilavaBaseData: ; 0x52784
db QUILAVA ; 156
db 58, 64, 58, 80, 80, 65
@@ -4838,7 +4838,7 @@ QuilavaBaseStats: ; 0x52784
db %00000010
; end
-TyphlosionBaseStats: ; 0x527a4
+TyphlosionBaseData: ; 0x527a4
db TYPHLOSION ; 157
db 78, 84, 78, 100, 109, 85
@@ -4869,7 +4869,7 @@ TyphlosionBaseStats: ; 0x527a4
db %00000010
; end
-TotodileBaseStats: ; 0x527c4
+TotodileBaseData: ; 0x527c4
db TOTODILE ; 158
db 50, 65, 64, 43, 44, 48
@@ -4900,7 +4900,7 @@ TotodileBaseStats: ; 0x527c4
db %00001000
; end
-CroconawBaseStats: ; 0x527e4
+CroconawBaseData: ; 0x527e4
db CROCONAW ; 159
db 65, 80, 80, 58, 59, 63
@@ -4931,7 +4931,7 @@ CroconawBaseStats: ; 0x527e4
db %00001000
; end
-FeraligatrBaseStats: ; 0x52804
+FeraligatrBaseData: ; 0x52804
db FERALIGATR ; 160
db 85, 105, 100, 78, 79, 83
@@ -4962,7 +4962,7 @@ FeraligatrBaseStats: ; 0x52804
db %00001000
; end
-SentretBaseStats: ; 0x52824
+SentretBaseData: ; 0x52824
db SENTRET ; 161
db 35, 46, 34, 20, 35, 45
@@ -4993,7 +4993,7 @@ SentretBaseStats: ; 0x52824
db %00000000
; end
-FurretBaseStats: ; 0x52844
+FurretBaseData: ; 0x52844
db FURRET ; 162
db 85, 76, 64, 90, 45, 55
@@ -5024,7 +5024,7 @@ FurretBaseStats: ; 0x52844
db %00000000
; end
-HoothootBaseStats: ; 0x52864
+HoothootBaseData: ; 0x52864
db HOOTHOOT ; 163
db 60, 30, 30, 50, 36, 56
@@ -5055,7 +5055,7 @@ HoothootBaseStats: ; 0x52864
db %00000000
; end
-NoctowlBaseStats: ; 0x52884
+NoctowlBaseData: ; 0x52884
db NOCTOWL ; 164
db 100, 50, 50, 70, 76, 96
@@ -5086,7 +5086,7 @@ NoctowlBaseStats: ; 0x52884
db %00000000
; end
-LedybaBaseStats: ; 0x528a4
+LedybaBaseData: ; 0x528a4
db LEDYBA ; 165
db 40, 20, 30, 55, 40, 80
@@ -5117,7 +5117,7 @@ LedybaBaseStats: ; 0x528a4
db %00000000
; end
-LedianBaseStats: ; 0x528c4
+LedianBaseData: ; 0x528c4
db LEDIAN ; 166
db 55, 35, 50, 85, 55, 110
@@ -5148,7 +5148,7 @@ LedianBaseStats: ; 0x528c4
db %00000000
; end
-SpinarakBaseStats: ; 0x528e4
+SpinarakBaseData: ; 0x528e4
db SPINARAK ; 167
db 40, 60, 40, 30, 40, 40
@@ -5179,7 +5179,7 @@ SpinarakBaseStats: ; 0x528e4
db %00000000
; end
-AriadosBaseStats: ; 0x52904
+AriadosBaseData: ; 0x52904
db ARIADOS ; 168
db 70, 90, 70, 40, 60, 60
@@ -5210,7 +5210,7 @@ AriadosBaseStats: ; 0x52904
db %00000000
; end
-CrobatBaseStats: ; 0x52924
+CrobatBaseData: ; 0x52924
db CROBAT ; 169
db 85, 90, 80, 130, 70, 80
@@ -5241,7 +5241,7 @@ CrobatBaseStats: ; 0x52924
db %00000000
; end
-ChinchouBaseStats: ; 0x52944
+ChinchouBaseData: ; 0x52944
db CHINCHOU ; 170
db 75, 38, 38, 67, 56, 56
@@ -5272,7 +5272,7 @@ ChinchouBaseStats: ; 0x52944
db %00001101
; end
-LanturnBaseStats: ; 0x52964
+LanturnBaseData: ; 0x52964
db LANTURN ; 171
db 125, 58, 58, 67, 76, 76
@@ -5303,7 +5303,7 @@ LanturnBaseStats: ; 0x52964
db %00001101
; end
-PichuBaseStats: ; 0x52984
+PichuBaseData: ; 0x52984
db PICHU ; 172
db 20, 40, 15, 60, 35, 35
@@ -5334,7 +5334,7 @@ PichuBaseStats: ; 0x52984
db %00000100
; end
-CleffaBaseStats: ; 0x529a4
+CleffaBaseData: ; 0x529a4
db CLEFFA ; 173
db 50, 25, 28, 15, 45, 55
@@ -5365,7 +5365,7 @@ CleffaBaseStats: ; 0x529a4
db %00000010
; end
-IgglybuffBaseStats: ; 0x529c4
+IgglybuffBaseData: ; 0x529c4
db IGGLYBUFF ; 174
db 90, 30, 15, 15, 40, 20
@@ -5396,7 +5396,7 @@ IgglybuffBaseStats: ; 0x529c4
db %00000010
; end
-TogepiBaseStats: ; 0x529e4
+TogepiBaseData: ; 0x529e4
db TOGEPI ; 175
db 35, 20, 65, 20, 40, 65
@@ -5427,7 +5427,7 @@ TogepiBaseStats: ; 0x529e4
db %00000010
; end
-TogeticBaseStats: ; 0x52a04
+TogeticBaseData: ; 0x52a04
db TOGETIC ; 176
db 55, 40, 85, 40, 80, 105
@@ -5458,7 +5458,7 @@ TogeticBaseStats: ; 0x52a04
db %00000010
; end
-NatuBaseStats: ; 0x52a24
+NatuBaseData: ; 0x52a24
db NATU ; 177
db 40, 50, 45, 70, 70, 45
@@ -5489,7 +5489,7 @@ NatuBaseStats: ; 0x52a24
db %00000000
; end
-XatuBaseStats: ; 0x52a44
+XatuBaseData: ; 0x52a44
db XATU ; 178
db 65, 75, 70, 95, 95, 70
@@ -5520,7 +5520,7 @@ XatuBaseStats: ; 0x52a44
db %00000000
; end
-MareepBaseStats: ; 0x52a64
+MareepBaseData: ; 0x52a64
db MAREEP ; 179
db 55, 40, 40, 35, 65, 45
@@ -5551,7 +5551,7 @@ MareepBaseStats: ; 0x52a64
db %00000100
; end
-FlaaffyBaseStats: ; 0x52a84
+FlaaffyBaseData: ; 0x52a84
db FLAAFFY ; 180
db 70, 55, 55, 45, 80, 60
@@ -5582,7 +5582,7 @@ FlaaffyBaseStats: ; 0x52a84
db %00000100
; end
-AmpharosBaseStats: ; 0x52aa4
+AmpharosBaseData: ; 0x52aa4
db AMPHAROS ; 181
db 90, 75, 75, 55, 115, 90
@@ -5613,7 +5613,7 @@ AmpharosBaseStats: ; 0x52aa4
db %00000100
; end
-BellossomBaseStats: ; 0x52ac4
+BellossomBaseData: ; 0x52ac4
db BELLOSSOM ; 182
db 75, 80, 85, 50, 90, 100
@@ -5644,7 +5644,7 @@ BellossomBaseStats: ; 0x52ac4
db %00000000
; end
-MarillBaseStats: ; 0x52ae4
+MarillBaseData: ; 0x52ae4
db MARILL ; 183
db 70, 20, 50, 40, 20, 50
@@ -5675,7 +5675,7 @@ MarillBaseStats: ; 0x52ae4
db %00001001
; end
-AzumarillBaseStats: ; 0x52b04
+AzumarillBaseData: ; 0x52b04
db AZUMARILL ; 184
db 100, 50, 80, 50, 50, 80
@@ -5706,7 +5706,7 @@ AzumarillBaseStats: ; 0x52b04
db %00001001
; end
-SudowoodoBaseStats: ; 0x52b24
+SudowoodoBaseData: ; 0x52b24
db SUDOWOODO ; 185
db 70, 100, 115, 30, 30, 65
@@ -5737,7 +5737,7 @@ SudowoodoBaseStats: ; 0x52b24
db %00000000
; end
-PolitoedBaseStats: ; 0x52b44
+PolitoedBaseData: ; 0x52b44
db POLITOED ; 186
db 90, 75, 75, 70, 90, 100
@@ -5768,7 +5768,7 @@ PolitoedBaseStats: ; 0x52b44
db %00001001
; end
-HoppipBaseStats: ; 0x52b64
+HoppipBaseData: ; 0x52b64
db HOPPIP ; 187
db 35, 35, 40, 50, 35, 55
@@ -5799,7 +5799,7 @@ HoppipBaseStats: ; 0x52b64
db %00000000
; end
-SkiploomBaseStats: ; 0x52b84
+SkiploomBaseData: ; 0x52b84
db SKIPLOOM ; 188
db 55, 45, 50, 80, 45, 65
@@ -5830,7 +5830,7 @@ SkiploomBaseStats: ; 0x52b84
db %00000000
; end
-JumpluffBaseStats: ; 0x52ba4
+JumpluffBaseData: ; 0x52ba4
db JUMPLUFF ; 189
db 75, 55, 70, 110, 55, 85
@@ -5861,7 +5861,7 @@ JumpluffBaseStats: ; 0x52ba4
db %00000000
; end
-AipomBaseStats: ; 0x52bc4
+AipomBaseData: ; 0x52bc4
db AIPOM ; 190
db 55, 70, 55, 85, 40, 55
@@ -5892,7 +5892,7 @@ AipomBaseStats: ; 0x52bc4
db %00000100
; end
-SunkernBaseStats: ; 0x52be4
+SunkernBaseData: ; 0x52be4
db SUNKERN ; 191
db 30, 30, 30, 30, 30, 30
@@ -5923,7 +5923,7 @@ SunkernBaseStats: ; 0x52be4
db %00000000
; end
-SunfloraBaseStats: ; 0x52c04
+SunfloraBaseData: ; 0x52c04
db SUNFLORA ; 192
db 75, 75, 55, 30, 105, 85
@@ -5954,7 +5954,7 @@ SunfloraBaseStats: ; 0x52c04
db %00000000
; end
-YanmaBaseStats: ; 0x52c24
+YanmaBaseData: ; 0x52c24
db YANMA ; 193
db 65, 65, 45, 95, 75, 45
@@ -5985,7 +5985,7 @@ YanmaBaseStats: ; 0x52c24
db %00000000
; end
-WooperBaseStats: ; 0x52c44
+WooperBaseData: ; 0x52c44
db WOOPER ; 194
db 55, 45, 45, 15, 25, 25
@@ -6016,7 +6016,7 @@ WooperBaseStats: ; 0x52c44
db %00001000
; end
-QuagsireBaseStats: ; 0x52c64
+QuagsireBaseData: ; 0x52c64
db QUAGSIRE ; 195
db 95, 85, 85, 35, 65, 65
@@ -6047,7 +6047,7 @@ QuagsireBaseStats: ; 0x52c64
db %00001000
; end
-EspeonBaseStats: ; 0x52c84
+EspeonBaseData: ; 0x52c84
db ESPEON ; 196
db 65, 65, 60, 110, 130, 95
@@ -6078,7 +6078,7 @@ EspeonBaseStats: ; 0x52c84
db %00000000
; end
-UmbreonBaseStats: ; 0x52ca4
+UmbreonBaseData: ; 0x52ca4
db UMBREON ; 197
db 95, 65, 110, 65, 60, 130
@@ -6109,7 +6109,7 @@ UmbreonBaseStats: ; 0x52ca4
db %00000000
; end
-MurkrowBaseStats: ; 0x52cc4
+MurkrowBaseData: ; 0x52cc4
db MURKROW ; 198
db 60, 85, 42, 91, 85, 42
@@ -6140,7 +6140,7 @@ MurkrowBaseStats: ; 0x52cc4
db %00000000
; end
-SlowkingBaseStats: ; 0x52ce4
+SlowkingBaseData: ; 0x52ce4
db SLOWKING ; 199
db 95, 75, 80, 30, 100, 110
@@ -6171,7 +6171,7 @@ SlowkingBaseStats: ; 0x52ce4
db %00001010
; end
-MisdreavusBaseStats: ; 0x52d04
+MisdreavusBaseData: ; 0x52d04
db MISDREAVUS ; 200
db 60, 60, 60, 85, 85, 85
@@ -6202,7 +6202,7 @@ MisdreavusBaseStats: ; 0x52d04
db %00000100
; end
-UnownBaseStats: ; 0x52d24
+UnownBaseData: ; 0x52d24
db UNOWN ; 201
db 48, 72, 48, 48, 72, 48
@@ -6233,7 +6233,7 @@ UnownBaseStats: ; 0x52d24
db %00000000
; end
-WobbuffetBaseStats: ; 0x52d44
+WobbuffetBaseData: ; 0x52d44
db WOBBUFFET ; 202
db 190, 33, 58, 33, 33, 58
@@ -6264,7 +6264,7 @@ WobbuffetBaseStats: ; 0x52d44
db %00000000
; end
-GirafarigBaseStats: ; 0x52d64
+GirafarigBaseData: ; 0x52d64
db GIRAFARIG ; 203
db 70, 80, 65, 85, 90, 65
@@ -6295,7 +6295,7 @@ GirafarigBaseStats: ; 0x52d64
db %00000100
; end
-PinecoBaseStats: ; 0x52d84
+PinecoBaseData: ; 0x52d84
db PINECO ; 204
db 50, 65, 90, 15, 35, 35
@@ -6326,7 +6326,7 @@ PinecoBaseStats: ; 0x52d84
db %00000000
; end
-ForretressBaseStats: ; 0x52da4
+ForretressBaseData: ; 0x52da4
db FORRETRESS ; 205
db 75, 90, 140, 40, 60, 60
@@ -6357,7 +6357,7 @@ ForretressBaseStats: ; 0x52da4
db %00000000
; end
-DunsparceBaseStats: ; 0x52dc4
+DunsparceBaseData: ; 0x52dc4
db DUNSPARCE ; 206
db 100, 70, 70, 45, 65, 65
@@ -6388,7 +6388,7 @@ DunsparceBaseStats: ; 0x52dc4
db %00000110
; end
-GligarBaseStats: ; 0x52de4
+GligarBaseData: ; 0x52de4
db GLIGAR ; 207
db 65, 75, 105, 85, 35, 65
@@ -6419,7 +6419,7 @@ GligarBaseStats: ; 0x52de4
db %00000000
; end
-SteelixBaseStats: ; 0x52e04
+SteelixBaseData: ; 0x52e04
db STEELIX ; 208
db 75, 85, 200, 30, 55, 65
@@ -6450,7 +6450,7 @@ SteelixBaseStats: ; 0x52e04
db %00000000
; end
-SnubbullBaseStats: ; 0x52e24
+SnubbullBaseData: ; 0x52e24
db SNUBBULL ; 209
db 60, 80, 50, 30, 40, 40
@@ -6481,7 +6481,7 @@ SnubbullBaseStats: ; 0x52e24
db %00000100
; end
-GranbullBaseStats: ; 0x52e44
+GranbullBaseData: ; 0x52e44
db GRANBULL ; 210
db 90, 120, 75, 45, 60, 60
@@ -6512,7 +6512,7 @@ GranbullBaseStats: ; 0x52e44
db %00000100
; end
-QwilfishBaseStats: ; 0x52e64
+QwilfishBaseData: ; 0x52e64
db QWILFISH ; 211
db 65, 95, 75, 85, 55, 55
@@ -6543,7 +6543,7 @@ QwilfishBaseStats: ; 0x52e64
db %00001001
; end
-ScizorBaseStats: ; 0x52e84
+ScizorBaseData: ; 0x52e84
db SCIZOR ; 212
db 70, 130, 100, 65, 55, 80
@@ -6574,7 +6574,7 @@ ScizorBaseStats: ; 0x52e84
db %00000000
; end
-ShuckleBaseStats: ; 0x52ea4
+ShuckleBaseData: ; 0x52ea4
db SHUCKLE ; 213
db 20, 10, 230, 05, 10, 230
@@ -6605,7 +6605,7 @@ ShuckleBaseStats: ; 0x52ea4
db %00000000
; end
-HeracrossBaseStats: ; 0x52ec4
+HeracrossBaseData: ; 0x52ec4
db HERACROSS ; 214
db 80, 125, 75, 85, 40, 95
@@ -6636,7 +6636,7 @@ HeracrossBaseStats: ; 0x52ec4
db %00000000
; end
-SneaselBaseStats: ; 0x52ee4
+SneaselBaseData: ; 0x52ee4
db SNEASEL ; 215
db 55, 95, 55, 115, 35, 75
@@ -6667,7 +6667,7 @@ SneaselBaseStats: ; 0x52ee4
db %00001000
; end
-TeddiursaBaseStats: ; 0x52f04
+TeddiursaBaseData: ; 0x52f04
db TEDDIURSA ; 216
db 60, 80, 50, 40, 50, 50
@@ -6698,7 +6698,7 @@ TeddiursaBaseStats: ; 0x52f04
db %00000000
; end
-UrsaringBaseStats: ; 0x52f24
+UrsaringBaseData: ; 0x52f24
db URSARING ; 217
db 90, 130, 75, 55, 75, 75
@@ -6729,7 +6729,7 @@ UrsaringBaseStats: ; 0x52f24
db %00000000
; end
-SlugmaBaseStats: ; 0x52f44
+SlugmaBaseData: ; 0x52f44
db SLUGMA ; 218
db 40, 40, 40, 20, 70, 40
@@ -6760,7 +6760,7 @@ SlugmaBaseStats: ; 0x52f44
db %00000010
; end
-MagcargoBaseStats: ; 0x52f64
+MagcargoBaseData: ; 0x52f64
db MAGCARGO ; 219
db 50, 50, 120, 30, 80, 80
@@ -6791,7 +6791,7 @@ MagcargoBaseStats: ; 0x52f64
db %00000010
; end
-SwinubBaseStats: ; 0x52f84
+SwinubBaseData: ; 0x52f84
db SWINUB ; 220
db 50, 50, 40, 50, 30, 30
@@ -6822,7 +6822,7 @@ SwinubBaseStats: ; 0x52f84
db %00001000
; end
-PiloswineBaseStats: ; 0x52fa4
+PiloswineBaseData: ; 0x52fa4
db PILOSWINE ; 221
db 100, 100, 80, 50, 60, 60
@@ -6853,7 +6853,7 @@ PiloswineBaseStats: ; 0x52fa4
db %00001000
; end
-CorsolaBaseStats: ; 0x52fc4
+CorsolaBaseData: ; 0x52fc4
db CORSOLA ; 222
db 55, 55, 85, 35, 65, 85
@@ -6884,7 +6884,7 @@ CorsolaBaseStats: ; 0x52fc4
db %00001000
; end
-RemoraidBaseStats: ; 0x52fe4
+RemoraidBaseData: ; 0x52fe4
db REMORAID ; 223
db 35, 65, 35, 65, 65, 35
@@ -6915,7 +6915,7 @@ RemoraidBaseStats: ; 0x52fe4
db %00001010
; end
-OctilleryBaseStats: ; 0x53004
+OctilleryBaseData: ; 0x53004
db OCTILLERY ; 224
db 75, 105, 75, 45, 105, 75
@@ -6946,7 +6946,7 @@ OctilleryBaseStats: ; 0x53004
db %00001010
; end
-DelibirdBaseStats: ; 0x53024
+DelibirdBaseData: ; 0x53024
db DELIBIRD ; 225
db 45, 55, 45, 75, 65, 45
@@ -6977,7 +6977,7 @@ DelibirdBaseStats: ; 0x53024
db %00001000
; end
-MantineBaseStats: ; 0x53044
+MantineBaseData: ; 0x53044
db MANTINE ; 226
db 65, 40, 70, 70, 80, 140
@@ -7008,7 +7008,7 @@ MantineBaseStats: ; 0x53044
db %00001001
; end
-SkarmoryBaseStats: ; 0x53064
+SkarmoryBaseData: ; 0x53064
db SKARMORY ; 227
db 65, 80, 140, 70, 40, 70
@@ -7039,7 +7039,7 @@ SkarmoryBaseStats: ; 0x53064
db %00000000
; end
-HoundourBaseStats: ; 0x53084
+HoundourBaseData: ; 0x53084
db HOUNDOUR ; 228
db 45, 60, 30, 65, 80, 50
@@ -7070,7 +7070,7 @@ HoundourBaseStats: ; 0x53084
db %00000010
; end
-HoundoomBaseStats: ; 0x530a4
+HoundoomBaseData: ; 0x530a4
db HOUNDOOM ; 229
db 75, 90, 50, 95, 110, 80
@@ -7101,7 +7101,7 @@ HoundoomBaseStats: ; 0x530a4
db %00000010
; end
-KingdraBaseStats: ; 0x530c4
+KingdraBaseData: ; 0x530c4
db KINGDRA ; 230
db 75, 95, 95, 85, 95, 95
@@ -7132,7 +7132,7 @@ KingdraBaseStats: ; 0x530c4
db %00001001
; end
-PhanpyBaseStats: ; 0x530e4
+PhanpyBaseData: ; 0x530e4
db PHANPY ; 231
db 90, 60, 60, 40, 40, 40
@@ -7163,7 +7163,7 @@ PhanpyBaseStats: ; 0x530e4
db %00000000
; end
-DonphanBaseStats: ; 0x53104
+DonphanBaseData: ; 0x53104
db DONPHAN ; 232
db 90, 120, 120, 50, 60, 60
@@ -7194,7 +7194,7 @@ DonphanBaseStats: ; 0x53104
db %00000000
; end
-Porygon2BaseStats: ; 0x53124
+Porygon2BaseData: ; 0x53124
db PORYGON2 ; 233
db 85, 80, 90, 60, 105, 95
@@ -7225,7 +7225,7 @@ Porygon2BaseStats: ; 0x53124
db %00001100
; end
-StantlerBaseStats: ; 0x53144
+StantlerBaseData: ; 0x53144
db STANTLER ; 234
db 73, 95, 62, 85, 85, 65
@@ -7256,7 +7256,7 @@ StantlerBaseStats: ; 0x53144
db %00000000
; end
-SmeargleBaseStats: ; 0x53164
+SmeargleBaseData: ; 0x53164
db SMEARGLE ; 235
db 55, 20, 35, 75, 20, 45
@@ -7287,7 +7287,7 @@ SmeargleBaseStats: ; 0x53164
db %00000000
; end
-TyrogueBaseStats: ; 0x53184
+TyrogueBaseData: ; 0x53184
db TYROGUE ; 236
db 35, 35, 35, 35, 35, 35
@@ -7318,7 +7318,7 @@ TyrogueBaseStats: ; 0x53184
db %00000000
; end
-HitmontopBaseStats: ; 0x531a4
+HitmontopBaseData: ; 0x531a4
db HITMONTOP ; 237
db 50, 95, 95, 70, 35, 110
@@ -7349,7 +7349,7 @@ HitmontopBaseStats: ; 0x531a4
db %00000000
; end
-SmoochumBaseStats: ; 0x531c4
+SmoochumBaseData: ; 0x531c4
db SMOOCHUM ; 238
db 45, 30, 15, 65, 85, 65
@@ -7380,7 +7380,7 @@ SmoochumBaseStats: ; 0x531c4
db %00001000
; end
-ElekidBaseStats: ; 0x531e4
+ElekidBaseData: ; 0x531e4
db ELEKID ; 239
db 45, 63, 37, 95, 65, 55
@@ -7411,7 +7411,7 @@ ElekidBaseStats: ; 0x531e4
db %00000100
; end
-MagbyBaseStats: ; 0x53204
+MagbyBaseData: ; 0x53204
db MAGBY ; 240
db 45, 75, 37, 83, 70, 55
@@ -7442,7 +7442,7 @@ MagbyBaseStats: ; 0x53204
db %00000010
; end
-MiltankBaseStats: ; 0x53224
+MiltankBaseData: ; 0x53224
db MILTANK ; 241
db 95, 80, 105, 100, 40, 70
@@ -7473,7 +7473,7 @@ MiltankBaseStats: ; 0x53224
db %00001100
; end
-BlisseyBaseStats: ; 0x53244
+BlisseyBaseData: ; 0x53244
db BLISSEY ; 242
db 255, 10, 10, 55, 75, 135
@@ -7504,7 +7504,7 @@ BlisseyBaseStats: ; 0x53244
db %00001110
; end
-RaikouBaseStats: ; 0x53264
+RaikouBaseData: ; 0x53264
db RAIKOU ; 243
db 90, 85, 75, 115, 115, 100
@@ -7535,7 +7535,7 @@ RaikouBaseStats: ; 0x53264
db %00000100
; end
-EnteiBaseStats: ; 0x53284
+EnteiBaseData: ; 0x53284
db ENTEI ; 244
db 115, 115, 85, 100, 90, 75
@@ -7566,7 +7566,7 @@ EnteiBaseStats: ; 0x53284
db %00000010
; end
-SuicuneBaseStats: ; 0x532a4
+SuicuneBaseData: ; 0x532a4
db SUICUNE ; 245
db 100, 75, 115, 85, 90, 115
@@ -7597,7 +7597,7 @@ SuicuneBaseStats: ; 0x532a4
db %00001001
; end
-LarvitarBaseStats: ; 0x532c4
+LarvitarBaseData: ; 0x532c4
db LARVITAR ; 246
db 50, 64, 50, 41, 45, 50
@@ -7628,7 +7628,7 @@ LarvitarBaseStats: ; 0x532c4
db %00000000
; end
-PupitarBaseStats: ; 0x532e4
+PupitarBaseData: ; 0x532e4
db PUPITAR ; 247
db 70, 84, 70, 51, 65, 70
@@ -7659,7 +7659,7 @@ PupitarBaseStats: ; 0x532e4
db %00000000
; end
-TyranitarBaseStats: ; 0x53304
+TyranitarBaseData: ; 0x53304
db TYRANITAR ; 248
db 100, 134, 110, 61, 95, 100
@@ -7690,7 +7690,7 @@ TyranitarBaseStats: ; 0x53304
db %00001110
; end
-LugiaBaseStats: ; 0x53324
+LugiaBaseData: ; 0x53324
db LUGIA ; 249
db 106, 90, 130, 110, 90, 154
@@ -7721,7 +7721,7 @@ LugiaBaseStats: ; 0x53324
db %00001101
; end
-Ho_OhBaseStats: ; 0x53344
+Ho_OhBaseData: ; 0x53344
db HO_OH ; 250
db 106, 130, 90, 90, 110, 154
@@ -7752,7 +7752,7 @@ Ho_OhBaseStats: ; 0x53344
db %00000110
; end
-CelebiBaseStats: ; 0x53364
+CelebiBaseData: ; 0x53364
db CELEBI ; 251
db 100, 100, 100, 100, 100, 100
diff --git a/stats/wild/fish.asm b/stats/wild/fish.asm
new file mode 100644
index 000000000..75f49d6c4
--- /dev/null
+++ b/stats/wild/fish.asm
@@ -0,0 +1,502 @@
+FishAction: ; 92402
+; Using a fishing rod.
+; Fish for monsters with rod e in encounter group d.
+; Return monster e at level d.
+
+ push af
+ push bc
+ push hl
+
+; Get the fishing group for this map.
+ ld b, e
+ call GetFishGroupHeader
+
+ ld hl, FishGroupHeaders
+ ; encounter chance
+ add hl, de
+ ; pointer to old rod data
+ add hl, de
+ add hl, de
+ ; pointer to good rod data
+ add hl, de
+ add hl, de
+ ; pointer to super rod data
+ add hl, de
+ add hl, de
+
+ call Fish
+
+ pop hl
+ pop bc
+ pop af
+ ret
+; 9241a
+
+
+Fish: ; 9241a
+; Grandfathered from Red.
+
+; Fish for monsters with rod b from encounter data in FishGroup at hl.
+; Return monster e at level d.
+
+ call RNG
+
+; Got a bite?
+ cp [hl]
+ jr nc, .NoBite
+
+; Get encounter data by rod:
+; 0: Old
+; 1: Good
+; 2: Super
+ inc hl
+ ld e, b
+ ld d, 0
+ add hl, de
+ add hl, de
+ ld a, [hli]
+ ld h, [hl]
+ ld l, a
+
+; Encounter chance for this monster:
+ call RNG
+
+.CheckEncounter
+ cp [hl]
+ jr z, .ReadMon
+ jr c, .ReadMon
+
+; Next monster...
+ inc hl
+ inc hl
+ inc hl
+ jr .CheckEncounter
+
+.ReadMon
+; We're done with the encounter chance
+ inc hl
+
+; Species 0 triggers a read from a time-based encounter table.
+ ld a, [hli]
+ ld d, a
+ and a
+ call z, .TimeEncounter
+
+; Level
+ ld e, [hl]
+ ret
+
+.NoBite
+ ld de, 0
+ ret
+
+.TimeEncounter
+
+; The level byte is repurposed as the index for the new table.
+ ld e, [hl]
+ ld d, 0
+ ld hl, TimeFishGroups
+ add hl, de
+ add hl, de
+ add hl, de
+ add hl, de
+
+; One nightmon, then one daymon
+ ld a, [TimeOfDay]
+ and 3
+ cp NITE
+ jr c, .TimeSpecies
+ inc hl
+ inc hl
+
+.TimeSpecies
+ ld d, [hl]
+ inc hl
+ ret
+; 9245b
+
+
+
+
+GetFishGroupHeader: ; 9245b
+; Return fishing encounter group header d in de.
+
+ push hl
+ ld hl, $dc1e
+ bit 2, [hl]
+ pop hl
+ jr z, .end
+
+; Groups 11 and 12 have special attributes.
+ ld a, d
+ cp 11
+ jr z, .group11
+ cp 12
+ jr z, .group12
+
+.end
+ dec d
+ ld e, d
+ ld d, 0
+ ret
+
+.group11
+ ld a, [$dfce]
+ cp 1
+ jr nz, .end
+ ld d, 6
+ jr .end
+
+.group12
+ ld a, [$dfce]
+ cp 2
+ jr nz, .end
+ ld d, 7
+ jr .end
+; 92488
+
+
+FishGroupHeaders:
+
+FishGroup1Header: ; 92488
+ db $80 ; 50%
+ dw FishGroup1_Old
+ dw FishGroup1_Good
+ dw FishGroup1_Super
+
+FishGroup2Header: ; 9248f
+ db $80 ; 50%
+ dw FishGroup2_Old
+ dw FishGroup2_Good
+ dw FishGroup2_Super
+
+FishGroup3Header: ; 92496
+ db $80 ; 50%
+ dw FishGroup3_Old
+ dw FishGroup3_Good
+ dw FishGroup3_Super
+
+FishGroup4Header: ; 9249d
+ db $80 ; 50%
+ dw FishGroup4_Old
+ dw FishGroup4_Good
+ dw FishGroup4_Super
+
+FishGroup5Header: ; 924a4
+ db $80 ; 50%
+ dw FishGroup5_Old
+ dw FishGroup5_Good
+ dw FishGroup5_Super
+
+FishGroup6Header: ; 924ab
+ db $80 ; 50%
+ dw FishGroup6_Old
+ dw FishGroup6_Good
+ dw FishGroup6_Super
+
+FishGroup7Header: ; 924b2
+ db $80 ; 50%
+ dw FishGroup7_Old
+ dw FishGroup7_Good
+ dw FishGroup7_Super
+
+FishGroup8Header: ; 924b9
+ db $80 ; 50%
+ dw FishGroup8_Old
+ dw FishGroup8_Good
+ dw FishGroup8_Super
+
+FishGroup9Header: ; 924c0
+ db $80 ; 50%
+ dw FishGroup9_Old
+ dw FishGroup9_Good
+ dw FishGroup9_Super
+
+FishGroup10Header: ; 924c7
+ db $80 ; 50%
+ dw FishGroup10_Old
+ dw FishGroup10_Good
+ dw FishGroup10_Super
+
+FishGroup11Header: ; 924ce
+ db $80 ; 50%
+ dw FishGroup11_Old
+ dw FishGroup11_Good
+ dw FishGroup11_Super
+
+FishGroup12Header: ; 924d5
+ db $80 ; 50%
+ dw FishGroup12_Old
+ dw FishGroup12_Good
+ dw FishGroup12_Super
+
+FishGroup13Header: ; 924dc
+ db $80 ; 50%
+ dw FishGroup11_Old
+ dw FishGroup11_Good
+ dw FishGroup11_Super
+
+FishGroup1:
+FishGroup1_Old: ; 924e3
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, KRABBY, 10
+FishGroup1_Good: ; 924ec
+ db $59, MAGIKARP, 20
+ db $b2, KRABBY, 20
+ db $e6, KRABBY, 20
+ db $ff, $0, 0
+FishGroup1_Super: ; 924f8
+ db $66, KRABBY, 40
+ db $b2, $0, 1
+ db $e6, KRABBY, 40
+ db $ff, KINGLER, 40
+
+FishGroup2:
+FishGroup2_Old: ; 92504
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, TENTACOOL, 10
+FishGroup2_Good: ; 9250d
+ db $59, MAGIKARP, 20
+ db $b2, TENTACOOL, 20
+ db $e6, CHINCHOU, 20
+ db $ff, $0, 2
+FishGroup2_Super: ; 92519
+ db $66, CHINCHOU, 40
+ db $b2, $0, 3
+ db $e6, TENTACRUEL, 40
+ db $ff, LANTURN, 40
+
+FishGroup3:
+FishGroup3_Old: ; 92525
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, GOLDEEN, 10
+FishGroup3_Good: ; 9252e
+ db $59, MAGIKARP, 20
+ db $b2, GOLDEEN, 20
+ db $e6, GOLDEEN, 20
+ db $ff, $0, 4
+FishGroup3_Super: ; 9253a
+ db $66, GOLDEEN, 40
+ db $b2, $0, 5
+ db $e6, MAGIKARP, 40
+ db $ff, SEAKING, 40
+
+FishGroup4:
+FishGroup4_Old: ; 92546
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, POLIWAG, 10
+FishGroup4_Good: ; 9254f
+ db $59, MAGIKARP, 20
+ db $b2, POLIWAG, 20
+ db $e6, POLIWAG, 20
+ db $ff, $0, 6
+FishGroup4_Super: ; 9255b
+ db $66, POLIWAG, 40
+ db $b2, $0, 7
+ db $e6, MAGIKARP, 40
+ db $ff, POLIWAG, 40
+
+FishGroup5:
+FishGroup5_Old: ; 92567
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, MAGIKARP, 10
+FishGroup5_Good: ; 92570
+ db $59, MAGIKARP, 20
+ db $b2, MAGIKARP, 20
+ db $e6, MAGIKARP, 20
+ db $ff, $0, 8
+FishGroup5_Super: ; 9257c
+ db $66, MAGIKARP, 40
+ db $b2, $0, 9
+ db $e6, MAGIKARP, 40
+ db $ff, DRAGONAIR, 40
+
+FishGroup6:
+FishGroup6_Old: ; 92588
+ db $b3, MAGIKARP, 5
+ db $d9, MAGIKARP, 5
+ db $ff, QWILFISH, 5
+FishGroup6_Good: ; 92591
+ db $59, MAGIKARP, 20
+ db $b2, QWILFISH, 20
+ db $e6, QWILFISH, 20
+ db $ff, $0, 10
+FishGroup6_Super: ; 9259d
+ db $66, QWILFISH, 40
+ db $b2, $0, 11
+ db $e6, QWILFISH, 40
+ db $ff, QWILFISH, 40
+
+FishGroup7:
+FishGroup7_Old: ; 925a9
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, REMORAID, 10
+FishGroup7_Good: ; 925b2
+ db $59, MAGIKARP, 20
+ db $b2, REMORAID, 20
+ db $e6, REMORAID, 20
+ db $ff, $0, 12
+FishGroup7_Super: ; 925be
+ db $66, REMORAID, 40
+ db $b2, $0, 13
+ db $e6, REMORAID, 40
+ db $ff, REMORAID, 40
+
+FishGroup8:
+FishGroup8_Old: ; 925ca
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, MAGIKARP, 10
+FishGroup8_Good: ; 925d3
+ db $59, MAGIKARP, 20
+ db $b2, MAGIKARP, 20
+ db $e6, MAGIKARP, 20
+ db $ff, $0, 14
+FishGroup8_Super: ; 925df
+ db $66, MAGIKARP, 40
+ db $b2, $0, 15
+ db $e6, MAGIKARP, 40
+ db $ff, MAGIKARP, 40
+
+FishGroup9:
+FishGroup9_Old: ; 925eb
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, MAGIKARP, 10
+FishGroup9_Good: ; 925f4
+ db $59, MAGIKARP, 10
+ db $b2, MAGIKARP, 10
+ db $e6, MAGIKARP, 10
+ db $ff, $0, 16
+FishGroup9_Super: ; 92600
+ db $66, MAGIKARP, 10
+ db $b2, $0, 17
+ db $e6, MAGIKARP, 10
+ db $ff, DRAGONAIR, 10
+
+FishGroup10:
+FishGroup10_Old: ; 9260c
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, KRABBY, 10
+FishGroup10_Good: ; 92615
+ db $59, MAGIKARP, 20
+ db $b2, KRABBY, 20
+ db $e6, KRABBY, 20
+ db $ff, $0, 18
+FishGroup10_Super: ; 92621
+ db $66, KRABBY, 40
+ db $b2, $0, 19
+ db $e6, KINGLER, 40
+ db $ff, SEADRA, 40
+
+FishGroup11:
+FishGroup11_Old: ; 9262d
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, TENTACOOL, 10
+FishGroup11_Good: ; 92636
+ db $59, MAGIKARP, 20
+ db $b2, TENTACOOL, 20
+ db $e6, TENTACOOL, 20
+ db $ff, $0, 20
+FishGroup11_Super: ; 92642
+ db $66, TENTACOOL, 40
+ db $b2, $0, 21
+ db $e6, MAGIKARP, 40
+ db $ff, QWILFISH, 40
+
+FishGroup12:
+FishGroup12_Old: ; 9264e
+ db $b3, MAGIKARP, 10
+ db $d9, MAGIKARP, 10
+ db $ff, POLIWAG, 10
+FishGroup12_Good: ; 92657
+ db $59, MAGIKARP, 20
+ db $b2, POLIWAG, 20
+ db $e6, POLIWAG, 20
+ db $ff, $0, 6
+FishGroup12_Super: ; 92663
+ db $66, POLIWAG, 40
+ db $b2, $0, 7
+ db $e6, MAGIKARP, 40
+ db $ff, REMORAID, 40
+
+; 9266f
+
+TimeFishGroups: ; 9266f
+; 0
+ db CORSOLA, 20 ; nite
+ db STARYU, 20 ; day
+; 1
+ db CORSOLA, 40 ; nite
+ db STARYU, 40 ; day
+; 2
+ db SHELLDER, 20 ; nite
+ db SHELLDER, 20 ; day
+; 3
+ db SHELLDER, 40 ; nite
+ db SHELLDER, 40 ; day
+; 4
+ db GOLDEEN, 20 ; nite
+ db GOLDEEN, 20 ; day
+; 5
+ db GOLDEEN, 40 ; nite
+ db GOLDEEN, 40 ; day
+; 6
+ db POLIWAG, 20 ; nite
+ db POLIWAG, 20 ; day
+; 7
+ db POLIWAG, 40 ; nite
+ db POLIWAG, 40 ; day
+; 8
+ db DRATINI, 20 ; nite
+ db DRATINI, 20 ; day
+; 9
+ db DRATINI, 40 ; nite
+ db DRATINI, 40 ; day
+; 10
+ db QWILFISH, 20 ; nite
+ db QWILFISH, 20 ; day
+; 11
+ db QWILFISH, 40 ; nite
+ db QWILFISH, 40 ; day
+; 12
+ db REMORAID, 20 ; nite
+ db REMORAID, 20 ; day
+; 13
+ db REMORAID, 40 ; nite
+ db REMORAID, 40 ; day
+; 14
+ db GYARADOS, 20 ; nite
+ db GYARADOS, 20 ; day
+; 15
+ db GYARADOS, 40 ; nite
+ db GYARADOS, 40 ; day
+; 16
+ db DRATINI, 10 ; nite
+ db DRATINI, 10 ; day
+; 17
+ db DRATINI, 10 ; nite
+ db DRATINI, 10 ; day
+; 18
+ db HORSEA, 20 ; nite
+ db HORSEA, 20 ; day
+; 19
+ db HORSEA, 40 ; nite
+ db HORSEA, 40 ; day
+; 20
+ db TENTACOOL, 20 ; nite
+ db TENTACOOL, 20 ; day
+; 21
+ db TENTACOOL, 40 ; nite
+ db TENTACOOL, 40 ; day
+
+; 926c7
+
diff --git a/tilesets/00_collision.bin b/tilesets/00_collision.bin
new file mode 100644
index 000000000..085171e36
--- /dev/null
+++ b/tilesets/00_collision.bin
Binary files differ
diff --git a/tilesets/00_metatiles.bin b/tilesets/00_metatiles.bin
new file mode 100644
index 000000000..763df1997
--- /dev/null
+++ b/tilesets/00_metatiles.bin
Binary files differ
diff --git a/tilesets/00_palette_map.bin b/tilesets/00_palette_map.bin
new file mode 100644
index 000000000..91a8f594d
--- /dev/null
+++ b/tilesets/00_palette_map.bin
Binary files differ
diff --git a/tilesets/01_collision.bin b/tilesets/01_collision.bin
new file mode 100644
index 000000000..b3276e1cf
--- /dev/null
+++ b/tilesets/01_collision.bin
Binary files differ
diff --git a/tilesets/01_metatiles.bin b/tilesets/01_metatiles.bin
new file mode 100644
index 000000000..9024f2ad6
--- /dev/null
+++ b/tilesets/01_metatiles.bin
Binary files differ
diff --git a/tilesets/01_palette_map.bin b/tilesets/01_palette_map.bin
new file mode 100644
index 000000000..91a8f594d
--- /dev/null
+++ b/tilesets/01_palette_map.bin
Binary files differ
diff --git a/tilesets/02_collision.bin b/tilesets/02_collision.bin
new file mode 100644
index 000000000..6e5addd6d
--- /dev/null
+++ b/tilesets/02_collision.bin
Binary files differ
diff --git a/tilesets/02_metatiles.bin b/tilesets/02_metatiles.bin
new file mode 100644
index 000000000..a15c0c2c7
--- /dev/null
+++ b/tilesets/02_metatiles.bin
Binary files differ
diff --git a/tilesets/02_palette_map.bin b/tilesets/02_palette_map.bin
new file mode 100644
index 000000000..509f2f810
--- /dev/null
+++ b/tilesets/02_palette_map.bin
Binary files differ
diff --git a/tilesets/03_collision.bin b/tilesets/03_collision.bin
new file mode 100644
index 000000000..f0038d731
--- /dev/null
+++ b/tilesets/03_collision.bin
Binary files differ
diff --git a/tilesets/03_metatiles.bin b/tilesets/03_metatiles.bin
new file mode 100644
index 000000000..41b0cfffd
--- /dev/null
+++ b/tilesets/03_metatiles.bin
Binary files differ
diff --git a/tilesets/03_palette_map.bin b/tilesets/03_palette_map.bin
new file mode 100644
index 000000000..b9ae628fb
--- /dev/null
+++ b/tilesets/03_palette_map.bin
Binary files differ
diff --git a/tilesets/04_collision.bin b/tilesets/04_collision.bin
new file mode 100644
index 000000000..5ca0e3954
--- /dev/null
+++ b/tilesets/04_collision.bin
Binary files differ
diff --git a/tilesets/04_metatiles.bin b/tilesets/04_metatiles.bin
new file mode 100644
index 000000000..c4390bcba
--- /dev/null
+++ b/tilesets/04_metatiles.bin
Binary files differ
diff --git a/tilesets/04_palette_map.bin b/tilesets/04_palette_map.bin
new file mode 100644
index 000000000..71013e707
--- /dev/null
+++ b/tilesets/04_palette_map.bin
Binary files differ
diff --git a/tilesets/05_collision.bin b/tilesets/05_collision.bin
new file mode 100644
index 000000000..e11da7330
--- /dev/null
+++ b/tilesets/05_collision.bin
Binary files differ
diff --git a/tilesets/05_metatiles.bin b/tilesets/05_metatiles.bin
new file mode 100644
index 000000000..0d3a22f32
--- /dev/null
+++ b/tilesets/05_metatiles.bin
Binary files differ
diff --git a/tilesets/05_palette_map.bin b/tilesets/05_palette_map.bin
new file mode 100644
index 000000000..55423dc33
--- /dev/null
+++ b/tilesets/05_palette_map.bin
Binary files differ
diff --git a/tilesets/06_collision.bin b/tilesets/06_collision.bin
new file mode 100644
index 000000000..dc3a08bfb
--- /dev/null
+++ b/tilesets/06_collision.bin
Binary files differ
diff --git a/tilesets/06_metatiles.bin b/tilesets/06_metatiles.bin
new file mode 100644
index 000000000..f316eb8c1
--- /dev/null
+++ b/tilesets/06_metatiles.bin
Binary files differ
diff --git a/tilesets/06_palette_map.bin b/tilesets/06_palette_map.bin
new file mode 100644
index 000000000..addf636ac
--- /dev/null
+++ b/tilesets/06_palette_map.bin
Binary files differ
diff --git a/tilesets/07_collision.bin b/tilesets/07_collision.bin
new file mode 100644
index 000000000..5e58e03c9
--- /dev/null
+++ b/tilesets/07_collision.bin
Binary files differ
diff --git a/tilesets/07_metatiles.bin b/tilesets/07_metatiles.bin
new file mode 100644
index 000000000..c96c4843b
--- /dev/null
+++ b/tilesets/07_metatiles.bin
Binary files differ
diff --git a/tilesets/07_palette_map.bin b/tilesets/07_palette_map.bin
new file mode 100644
index 000000000..e993af8ec
--- /dev/null
+++ b/tilesets/07_palette_map.bin
Binary files differ
diff --git a/tilesets/08_collision.bin b/tilesets/08_collision.bin
new file mode 100644
index 000000000..5876a3fbe
--- /dev/null
+++ b/tilesets/08_collision.bin
Binary files differ
diff --git a/tilesets/08_metatiles.bin b/tilesets/08_metatiles.bin
new file mode 100644
index 000000000..74076ff58
--- /dev/null
+++ b/tilesets/08_metatiles.bin
Binary files differ
diff --git a/tilesets/08_palette_map.bin b/tilesets/08_palette_map.bin
new file mode 100644
index 000000000..e5dc47699
--- /dev/null
+++ b/tilesets/08_palette_map.bin
Binary files differ
diff --git a/tilesets/09_collision.bin b/tilesets/09_collision.bin
new file mode 100644
index 000000000..af2e7fd34
--- /dev/null
+++ b/tilesets/09_collision.bin
Binary files differ
diff --git a/tilesets/09_metatiles.bin b/tilesets/09_metatiles.bin
new file mode 100644
index 000000000..69a600707
--- /dev/null
+++ b/tilesets/09_metatiles.bin
@@ -0,0 +1,65 @@
+""""!!!!1111111111111111    ""  !!!!+,--9::3#$%./02;<=>&'()345?@AB*678CDE+,-39:PQXYZFGHIRRSSZ[\\IJKLT,-U]^^^MNOVW_ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ""""""""
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+  ""1111 
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿ \ No newline at end of file
diff --git a/tilesets/09_palette_map.bin b/tilesets/09_palette_map.bin
new file mode 100644
index 000000000..d197c5d4c
--- /dev/null
+++ b/tilesets/09_palette_map.bin
Binary files differ
diff --git a/tilesets/10_collision.bin b/tilesets/10_collision.bin
new file mode 100644
index 000000000..4396125f0
--- /dev/null
+++ b/tilesets/10_collision.bin
Binary files differ
diff --git a/tilesets/10_metatiles.bin b/tilesets/10_metatiles.bin
new file mode 100644
index 000000000..62da01e8b
--- /dev/null
+++ b/tilesets/10_metatiles.bin
Binary files differ
diff --git a/tilesets/10_palette_map.bin b/tilesets/10_palette_map.bin
new file mode 100644
index 000000000..a5f62bf30
--- /dev/null
+++ b/tilesets/10_palette_map.bin
Binary files differ
diff --git a/tilesets/11_collision.bin b/tilesets/11_collision.bin
new file mode 100644
index 000000000..ee03c4528
--- /dev/null
+++ b/tilesets/11_collision.bin
Binary files differ
diff --git a/tilesets/11_metatiles.bin b/tilesets/11_metatiles.bin
new file mode 100644
index 000000000..f6089d29c
--- /dev/null
+++ b/tilesets/11_metatiles.bin
@@ -0,0 +1,8 @@
+6666666666666666""""""""&&&&@B@B
+
+
+
+ &&&&88889999&& !&&&&&01&&&&&@B@B()()()()*+()&&&&&&&& &&,-""<=""./&>?&"",-""<=&./&>? &&&&''''7777,-&<=&./&>?&&,-&<=&./&>?@AABPQQRPHIRS::T&&&@A&PQ&&AAABQQQREEFEUUVU
+ K
+[EFEEUVUU K
+ [&PQ&S:&&QQQR:::T&&EFE;UVU;JKJ;Z[Z;6666666666666666AAABMMMN88889999""""""""#$$%WXXY""""@B""PRPRPRPRPR""23""CD&&&&""""""@B&PR&PR;;;;;;;;&&&&&&&&;;;;;;;;""""@B""PR&PR&PR&PR&PR&PR&PR&PR&PR@APRLM&&&&&@A&LM&&&&AB&MN&&&&&@B@APRLM&&&& &&@AABPHIR &&&&&&@B&PR&PR&PR&PR&&@BPR#$$%WXXY&&&&PRPRPRPR@B&PR&PR&PR&@AAALMMM&&&&AAABMMMN&&&&&@B&PR&PR&PR&&&&AAAAMMMM""""""""&&AAAAMMMM&&&&&PR&PR&PR&PR&@A&PQ&PQ&S:@AAALMMM88889999&PR&PRABPRMNPR""""""\]&^_&@B@APRLMPR&PR&AB@BMNPR&PR&PRPR&PR&PR@ALM&PR&PRABPRMN \ No newline at end of file
diff --git a/tilesets/11_palette_map.bin b/tilesets/11_palette_map.bin
new file mode 100644
index 000000000..f2e77186c
--- /dev/null
+++ b/tilesets/11_palette_map.bin
Binary files differ
diff --git a/tilesets/12_collision.bin b/tilesets/12_collision.bin
new file mode 100644
index 000000000..0f8763b7b
--- /dev/null
+++ b/tilesets/12_collision.bin
Binary files differ
diff --git a/tilesets/12_metatiles.bin b/tilesets/12_metatiles.bin
new file mode 100644
index 000000000..63b2f629d
--- /dev/null
+++ b/tilesets/12_metatiles.bin
@@ -0,0 +1,3 @@
+,-<=
+II "#23$%45*+>?>?*+ !01JK ‰Š§¨./‘‘‘‘‘‘°±²¶·¸*;;;>?>?>?;;;;&'67()89@AB+PQRECD\]STU VWVWXYXYZ[Z[ PQPQPQPQ^_^_ÄÅÆÇÔÕÖ×ÈÉÊËØ‘‘‘*+>?>?,-<=*;;;>?>?::>?::;;;+>?::>?::>?>?:: ::>? F:F:F::G:G:G"#23$%45 LMLMLMLMNONO !HH01HH>?HH>?HHHH&'HH67HH()HH89–––––––––––––––– 
+II *+PQ>?PQ>?^_HH&'HH67HH()HH89/HHHHHHHHHHHHHHHHHHHH HHHHHHHHHHHHHHHH;;;;&'67()89>?>?.ÀÁÂÃÐÑÒÓ‘ÙÚ‘ÛÜ‘‘‘‘‘‘‘‘‘‘‘‘‘"#‘23‘$%‘‹Œ‘‘‘‘‘‘ ¡¡¡––––‘‘‘‘‘‘‘‘¡¡¡¡––––‘‘™š‘‘©ª¡¡¡¢––––‘‘‘’‘‘‘’‘‘™š‘‘©ª‚‘‘‘’‘‘‘’‘‘‘’®¯¯¯‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‡ˆ‘‘—˜‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘ƒ„…†“””•¡¡¡¡––––œŽŽŽ¬žžž¬¬›«ŽŽ«žžž«ž¯¯¯­‘‘‘‘‘‘‘‘‘‘‘‘°±²¹º³»¼µ½¾¸ \ No newline at end of file
diff --git a/tilesets/12_palette_map.bin b/tilesets/12_palette_map.bin
new file mode 100644
index 000000000..d8e843c15
--- /dev/null
+++ b/tilesets/12_palette_map.bin
Binary files differ
diff --git a/tilesets/13_collision.bin b/tilesets/13_collision.bin
new file mode 100644
index 000000000..a07b03bce
--- /dev/null
+++ b/tilesets/13_collision.bin
Binary files differ
diff --git a/tilesets/13_metatiles.bin b/tilesets/13_metatiles.bin
new file mode 100644
index 000000000..d4506328f
--- /dev/null
+++ b/tilesets/13_metatiles.bin
@@ -0,0 +1,5 @@
+
+ 
+  EU((((6868$%"#4523236778FGGHFGGHVWWX68"#./23^_*+,-:;<=JKLMZ[&'
+  
+  !0168"#*+23:; ,-<=LMJKZ[*+,-:;<=JKLMZ[ÃÂÂÂÃÀÀÀ“ÂÂÂÂÂÂÂÂÀÀÀÀ‡‡‡Â‡‡‡ƒÀÀÀ“ÂÂÃÂÂÂÃÂÀÀÁÂÆÂ€€‚‘’¡¢Â±²‚‚…†’’•–£¤¥¦³´µ¶‚‚‚‘’’’¡¢£¤±²³´…€€€•¥ Âµ°ÂÂÃÂFGÃÂFGÃÂ\ÃÂ\GGGHGGGH !]01]ÃÂÂÂÃÂÂÂÃÂ67ÃÂFGÂÂÂÂÂÂÂÂ7778GGGHÂÂÂÄÂÂÂÄÀÀÀ„”ÂÂÂÄÂÂÂÄÂÂÂÄÂÂÂÄÂÂÃÂÂÂÃÂÂÂÃÂÂÂÃÂÅÅÅÅÅÅÅÅ((((ÅÅÅÅÅÅÅÅÅŽÅÅžŸÅÐÑÓ)œITTÒ×——œ×‡‡9ÓÕÖTTY——ÇÔ‡‡Ç9ÓŠ‹TTš›——ß«‡‡Ý»ªªº&'ºˆ‰‰ˆ¸¹¼½Š‹Ó)š›TT®ß——¾Ý‡‡§§&··'ˆ‰‰ˆ¸¹¨©‡‡ßˇ‡ÜÏÀÀÛØÚÙÈÉÌͯ¯Œ¿¿ÎÜÅÅÞÚË߇‡Ï܇‡ØÛÀÀÙÚÈɬ­¯¯˜Ê¿¿ÝÜÅÅ™ÚÒׇ‡œ×‡‡Òׇ‡œ×‡‡‡‡ÇÔ‡‡Ç‡‡ÇÔ‡‡Ç‡‡‡Â‡‡‡Â‡‡‡Â‡‡‡‡‡‡Â‡‡‡Â‡‡‡Â‡‡‡ÂÒׇ‡œ×‡‡Ò׃Àœ×“‡‡ÇÔ‡‡ÇÀ„ÇԔLJ‡‡Â‡‡‡ÂÀÀÀ„” \ No newline at end of file
diff --git a/tilesets/13_palette_map.bin b/tilesets/13_palette_map.bin
new file mode 100644
index 000000000..2e25b5d1e
--- /dev/null
+++ b/tilesets/13_palette_map.bin
Binary files differ
diff --git a/tilesets/14_collision.bin b/tilesets/14_collision.bin
new file mode 100644
index 000000000..2bfcad418
--- /dev/null
+++ b/tilesets/14_collision.bin
Binary files differ
diff --git a/tilesets/14_metatiles.bin b/tilesets/14_metatiles.bin
new file mode 100644
index 000000000..24beba2d3
--- /dev/null
+++ b/tilesets/14_metatiles.bin
Binary files differ
diff --git a/tilesets/14_palette_map.bin b/tilesets/14_palette_map.bin
new file mode 100644
index 000000000..4385036ac
--- /dev/null
+++ b/tilesets/14_palette_map.bin
Binary files differ
diff --git a/tilesets/15_collision.bin b/tilesets/15_collision.bin
new file mode 100644
index 000000000..fe8c334f0
--- /dev/null
+++ b/tilesets/15_collision.bin
Binary files differ
diff --git a/tilesets/15_metatiles.bin b/tilesets/15_metatiles.bin
new file mode 100644
index 000000000..a9df6062c
--- /dev/null
+++ b/tilesets/15_metatiles.bin
Binary files differ
diff --git a/tilesets/15_palette_map.bin b/tilesets/15_palette_map.bin
new file mode 100644
index 000000000..385f0f74f
--- /dev/null
+++ b/tilesets/15_palette_map.bin
Binary files differ
diff --git a/tilesets/16_collision.bin b/tilesets/16_collision.bin
new file mode 100644
index 000000000..499a1d071
--- /dev/null
+++ b/tilesets/16_collision.bin
Binary files differ
diff --git a/tilesets/16_metatiles.bin b/tilesets/16_metatiles.bin
new file mode 100644
index 000000000..3f6b41bd1
--- /dev/null
+++ b/tilesets/16_metatiles.bin
Binary files differ
diff --git a/tilesets/16_palette_map.bin b/tilesets/16_palette_map.bin
new file mode 100644
index 000000000..14a4191b8
--- /dev/null
+++ b/tilesets/16_palette_map.bin
Binary files differ
diff --git a/tilesets/17_collision.bin b/tilesets/17_collision.bin
new file mode 100644
index 000000000..bd5c4c586
--- /dev/null
+++ b/tilesets/17_collision.bin
Binary files differ
diff --git a/tilesets/17_metatiles.bin b/tilesets/17_metatiles.bin
new file mode 100644
index 000000000..9bbdd0bd2
--- /dev/null
+++ b/tilesets/17_metatiles.bin
Binary files differ
diff --git a/tilesets/17_palette_map.bin b/tilesets/17_palette_map.bin
new file mode 100644
index 000000000..8c3cbd31a
--- /dev/null
+++ b/tilesets/17_palette_map.bin
Binary files differ
diff --git a/tilesets/18_collision.bin b/tilesets/18_collision.bin
new file mode 100644
index 000000000..cf77d603e
--- /dev/null
+++ b/tilesets/18_collision.bin
Binary files differ
diff --git a/tilesets/18_metatiles.bin b/tilesets/18_metatiles.bin
new file mode 100644
index 000000000..a2adb197a
--- /dev/null
+++ b/tilesets/18_metatiles.bin
@@ -0,0 +1,15 @@
+  *() 89+,!!   %'!!  5 5 5 5 5&&01    %&&'677:"##$2334°°°°´ÕַרØÙÚÛÛÜ  +,+, *() 89 SSSSSSSSSSSSSSSSFGFGVWVWFGSSVWSS FGFGVWVWSSFGSSVW]•—‚]]]%&&'XYXYÑ£¤Ñ¥¦§¨©ª«¬­®¯ÔSSSSSSSSFGFGVWVWÇÈÒÒÓÓÓÓÓÓÒÓÓÓÓÒFGSSVWSSFGSSVWSSSSFGSSVWSSFGSSVW./SS>?SSNOSS^_SSSS./SS>?SSNOSS^_S@HH@PQQPPQQPPQQHHHHQQQQQQQQQQQQHHBSQQRBQQRRQQRR----------------PPQQPPQQPCDDCDDDQQQQQQQQTUTUTUTUQQRRQQRRDDERDDDESSSSSSSS
+ SS
+ SS
+ SSSS
+ FG
+ VW
+ FG
+ VWFG
+ VW
+ FG
+ VW
+ SS
+ SS
+ SS
+ SSʰ°°Ë±Ý±Ì²Þ²ÉÀÀÀ°°°Î±Ý±Ï²Þ²ÐÀÀÀÍFGFGVWVWFGFGVWVW————]]]]%&&'XYXY°°ÁÂݱÃÄÞ²ÅÆÀÀÅÆÁ°°ÃıÝÅÆ²ÞÅÆÀÀ°°°°´µ¶·¸¹º»¼½¾¿]ˆ‰‚]ˆ‰‚]ˆ‰€]ˆ‰‹Œ]…‹Œ]†‹Œ]‡‹Œ]„;<<=;<<=;<<=;<<=ÒÒÇÈÒÓÓÓÓÒÓÓÓÓÒÓ````````````````;<<=;<<=%&&'XYXY˜™——š›——œ——žŸ————˜™——š›——œ——žŸ—–]…]]]†%&&'XYXY]•—‚]]—ƒ]]•€]•——–]…—]]†–]]‡—–]„]ˆ‰‚]ˆ‰ƒ]ˆ€]Ž‹Œ]…‹Œ]†’Œ]‡Ž]„————————————————ÓÓÓÓ;<<=””””““““¡ÓÓÓ¢ÒÓÒ‘‘‘‘ŽŽŽŽÒÓÓ¡ÒÒÓ¢‘‘‘‘ŽŽŽŽ \ No newline at end of file
diff --git a/tilesets/18_palette_map.bin b/tilesets/18_palette_map.bin
new file mode 100644
index 000000000..13ed47664
--- /dev/null
+++ b/tilesets/18_palette_map.bin
Binary files differ
diff --git a/tilesets/19_collision.bin b/tilesets/19_collision.bin
new file mode 100644
index 000000000..f15ac266a
--- /dev/null
+++ b/tilesets/19_collision.bin
Binary files differ
diff --git a/tilesets/19_metatiles.bin b/tilesets/19_metatiles.bin
new file mode 100644
index 000000000..21ca0f09a
--- /dev/null
+++ b/tilesets/19_metatiles.bin
Binary files differ
diff --git a/tilesets/19_palette_map.bin b/tilesets/19_palette_map.bin
new file mode 100644
index 000000000..9579602a6
--- /dev/null
+++ b/tilesets/19_palette_map.bin
Binary files differ
diff --git a/tilesets/20_collision.bin b/tilesets/20_collision.bin
new file mode 100644
index 000000000..9ceb978ab
--- /dev/null
+++ b/tilesets/20_collision.bin
Binary files differ
diff --git a/tilesets/20_metatiles.bin b/tilesets/20_metatiles.bin
new file mode 100644
index 000000000..0839798fe
--- /dev/null
+++ b/tilesets/20_metatiles.bin
Binary files differ
diff --git a/tilesets/20_palette_map.bin b/tilesets/20_palette_map.bin
new file mode 100644
index 000000000..7390c20fa
--- /dev/null
+++ b/tilesets/20_palette_map.bin
Binary files differ
diff --git a/tilesets/21_collision.bin b/tilesets/21_collision.bin
new file mode 100644
index 000000000..0dfed1d91
--- /dev/null
+++ b/tilesets/21_collision.bin
Binary files differ
diff --git a/tilesets/21_metatiles.bin b/tilesets/21_metatiles.bin
new file mode 100644
index 000000000..097a882fd
--- /dev/null
+++ b/tilesets/21_metatiles.bin
@@ -0,0 +1,2 @@
+================"#23"#23±±%,-./<==?LMNOƒƒ
+  !01@A544$$$$ÂÃÒÓ 44$$$$4444$$$$±R,/±RLO±R\]±‘ƒ±±%4”$ ¡†‡,/–—LO:;\]‘ 5$$$$±R&'±R±R±·¶±–§—±†¦‡±·¶±·¶±–§—±JK£±Z[%444 $$$±¦¦‡± ¶±4444$$$$4444$$$$¦¦¦¦§§§§ƒƒŠ‹°²ˆ‰·˜š·ˆ‰·˜™–§¶Œ¶›¶Œ§—œ4444$$$$ÄÅÔÕ================¨©ª«¸¹º»ÈÉÊËØÙÚÛª«¬­º»¼½ÊËÌÍÚÛÜ݈‰·˜š·ˆ‰·˜š·¶Œ¶›¶Œ¶›ØÝŽŽ¶4ŽŽ¶$ŽŽ¶§§—ª«ª«º»º»ÊËÊËÚÛÚÛ¶’“·¶¢£·¦¦§§§§ƒƒŠ‹†¦¦·ŽŽƒƒŠ‹¦¦‡ŽŽ¶¶’“·¶¢£·¶ÀÁ·¶ÐÑ·ŽŽŽŽŽŽŽŽŽŽŽŽ§§§§ƒƒŠ‹¦¦¦¦ŽŽŽŽDETUQQQQPPPPHIHIXYXY4·ŽŽ$·ŽŽ€·ŽŽ>–§§Š‹Š‹°²°²ЋЋ°²°² 44ЋЋ°²°²4444®¯®¯ÞßÞß®¯®¯¾¿¾¿^_^_„…()„…89”•:;‚‚‚‚$$$$ÆÇ‚‚Öׂ‚()$$89ÆÇ:;Öׂ‚‚‚¦¦¦¦§§ ¶BC·¶¢S·®¯®¯¾¿¾¿ÎϾ¿ÞßÞß 4$$$• 444±¤¥$±´µ¦±–§§4444$$$$ž‰†¦˜š·ˆ‰·˜š·¦‡ŒŸ¶›¶Œ¶› \ No newline at end of file
diff --git a/tilesets/21_palette_map.bin b/tilesets/21_palette_map.bin
new file mode 100644
index 000000000..b4a0afde2
--- /dev/null
+++ b/tilesets/21_palette_map.bin
Binary files differ
diff --git a/tilesets/22_collision.bin b/tilesets/22_collision.bin
new file mode 100644
index 000000000..5cb2b0eeb
--- /dev/null
+++ b/tilesets/22_collision.bin
Binary files differ
diff --git a/tilesets/22_metatiles.bin b/tilesets/22_metatiles.bin
new file mode 100644
index 000000000..c64ef0a12
--- /dev/null
+++ b/tilesets/22_metatiles.bin
Binary files differ
diff --git a/tilesets/22_palette_map.bin b/tilesets/22_palette_map.bin
new file mode 100644
index 000000000..dc30c3055
--- /dev/null
+++ b/tilesets/22_palette_map.bin
Binary files differ
diff --git a/tilesets/23_collision.bin b/tilesets/23_collision.bin
new file mode 100644
index 000000000..878803fb8
--- /dev/null
+++ b/tilesets/23_collision.bin
Binary files differ
diff --git a/tilesets/23_metatiles.bin b/tilesets/23_metatiles.bin
new file mode 100644
index 000000000..b6668fcd4
--- /dev/null
+++ b/tilesets/23_metatiles.bin
@@ -0,0 +1,2 @@
+ @ !!A1A1!!!!!!@ A1A1
+ A1A1A1A1A1A1A1A1A1A1!!!!!!!!A1A1!!!! -.=><>MN./>?,NO()89*+:;()89*+:;MN]^NO^_A1A1@ !!A1A1!!@ !!!!^^^^"#23&'67"#23&'67PQPQPQPQPQPQPQPQ$$$$  "#23!!67"#!!2367%545%545%545%545 ^^  ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿFV GW PQPQRSRSBCHZ[!XL\67IBCY!Z[L\67JKZ[L\67JKZ[L\67DETU!!!!PPPPPPPPFV   GW  \ No newline at end of file
diff --git a/tilesets/23_palette_map.bin b/tilesets/23_palette_map.bin
new file mode 100644
index 000000000..086080a7d
--- /dev/null
+++ b/tilesets/23_palette_map.bin
Binary files differ
diff --git a/tilesets/24_collision.bin b/tilesets/24_collision.bin
new file mode 100644
index 000000000..701de1c0b
--- /dev/null
+++ b/tilesets/24_collision.bin
Binary files differ
diff --git a/tilesets/24_metatiles.bin b/tilesets/24_metatiles.bin
new file mode 100644
index 000000000..a41b5b080
--- /dev/null
+++ b/tilesets/24_metatiles.bin
@@ -0,0 +1,6 @@
+$$$$$$$$*+:;"#23%&&%&&&&&&&&&&&&&'&&&'
+&
+&  &&67&&67&&&&$$$$*+:;$$$$"#23     ()89       !01     $$&&&&    @@@@@@@@@@@@@@@@%&&&%&&&%&&&%&&&&&&&&&&&&&&&&&&&&&&'&&&'&&&'&&&'67&&67&&$$%&&'%' &&&&&&&& 
+&
+67'67&'&&&&&&&&&&&&%&&&&&&&&&&'&&& 
+&&& \ No newline at end of file
diff --git a/tilesets/24_palette_map.bin b/tilesets/24_palette_map.bin
new file mode 100644
index 000000000..b6c971393
--- /dev/null
+++ b/tilesets/24_palette_map.bin
Binary files differ
diff --git a/tilesets/25_collision.bin b/tilesets/25_collision.bin
new file mode 100644
index 000000000..29e6fa56d
--- /dev/null
+++ b/tilesets/25_collision.bin
Binary files differ
diff --git a/tilesets/25_metatiles.bin b/tilesets/25_metatiles.bin
new file mode 100644
index 000000000..1fe931640
--- /dev/null
+++ b/tilesets/25_metatiles.bin
Binary files differ
diff --git a/tilesets/25_palette_map.bin b/tilesets/25_palette_map.bin
new file mode 100644
index 000000000..871b5afbe
--- /dev/null
+++ b/tilesets/25_palette_map.bin
Binary files differ
diff --git a/tilesets/26_collision.bin b/tilesets/26_collision.bin
new file mode 100644
index 000000000..1eedacfe8
--- /dev/null
+++ b/tilesets/26_collision.bin
Binary files differ
diff --git a/tilesets/26_metatiles.bin b/tilesets/26_metatiles.bin
new file mode 100644
index 000000000..61ef041b5
--- /dev/null
+++ b/tilesets/26_metatiles.bin
Binary files differ
diff --git a/tilesets/26_palette_map.bin b/tilesets/26_palette_map.bin
new file mode 100644
index 000000000..e5d3715e4
--- /dev/null
+++ b/tilesets/26_palette_map.bin
Binary files differ
diff --git a/tilesets/27_collision.bin b/tilesets/27_collision.bin
new file mode 100644
index 000000000..0d77042b7
--- /dev/null
+++ b/tilesets/27_collision.bin
Binary files differ
diff --git a/tilesets/27_metatiles.bin b/tilesets/27_metatiles.bin
new file mode 100644
index 000000000..01c0b4aa5
--- /dev/null
+++ b/tilesets/27_metatiles.bin
Binary files differ
diff --git a/tilesets/27_palette_map.bin b/tilesets/27_palette_map.bin
new file mode 100644
index 000000000..8bacb68a1
--- /dev/null
+++ b/tilesets/27_palette_map.bin
Binary files differ
diff --git a/tilesets/28_collision.bin b/tilesets/28_collision.bin
new file mode 100644
index 000000000..eccd3e3df
--- /dev/null
+++ b/tilesets/28_collision.bin
Binary files differ
diff --git a/tilesets/28_metatiles.bin b/tilesets/28_metatiles.bin
new file mode 100644
index 000000000..28b807e1e
--- /dev/null
+++ b/tilesets/28_metatiles.bin
@@ -0,0 +1,2 @@
+*+:;,-<=EFUV 0144444444   44 444444      CDCDSTSTCDCDSTST        "#23                     
+ QQQQQQQQ./>?./>?@ANOP]^_&'67             01 01@AAAPQQQPQQQAAABQQQRQQQR@AABPQQRPQQRPQQRPQQRPQQRPQQRPQQRPQQRPQQRPQQR@B@B()89()89 \ No newline at end of file
diff --git a/tilesets/28_palette_map.bin b/tilesets/28_palette_map.bin
new file mode 100644
index 000000000..3d90cf959
--- /dev/null
+++ b/tilesets/28_palette_map.bin
Binary files differ
diff --git a/tilesets/29_collision.bin b/tilesets/29_collision.bin
new file mode 100644
index 000000000..a4498cbee
--- /dev/null
+++ b/tilesets/29_collision.bin
Binary files differ
diff --git a/tilesets/29_metatiles.bin b/tilesets/29_metatiles.bin
new file mode 100644
index 000000000..c92246e8a
--- /dev/null
+++ b/tilesets/29_metatiles.bin
@@ -0,0 +1,3 @@
+šššššªššššš
+ šˆ‰Š‹˜™šš¨©š›¨©ššŠ‹Š‹ššššš›ššªª›šŠ‹Œššœšš¬­šš¬­š«›ª›*+š:;¨©š›¨©šš¨©šš¨©š›ªªªšªšª›šªššš¬­šš¬­›š¬­šš¬­ÀÁÂÃÐÑÒÓÀÁÂÃÐÑÒÓ¨©š›¨©šš¸¹ººÈÉÊÊššššššššº»ººÊËÊÊ›š¬­šš¬­º»¼½ÊËÌÍ šššššš›š› ¡š°±šššš›ªšš¢£ªš²³ªš›ª›«››€®¯‘¾¿š›ª›ª›ÄÅÔÕÀÁÂÃÐÑÒÓÄÅ›ÔÕªÄÅÄÅÔÕÔÕššªÄÅÄÅÔÕÔÕšÄÅÔÕššªªšªŽšžŸÄÅšÔÕÄÅÔÕª„…†‡”•–—¤¥¦§´µ¶·ª‚ƒ›’“ªÄÅ«ÔÕšŽšžŸªš››ššÄŪªÔÕšÀÁÂÃÐÑÒÓ›››ÀÁÂÃÐÑÒÓ›ÄŪªÔÕÄÅÔÕÆÇÆÇÖ×Ö×ÆÇÆÇÖ×Ö×ÄÅšÔÕªªª››ªªª‚ƒª’“ªª›ª›ªª›ÄÅÔÕ™šª©šª©›ª«Èºººªªªª›››ºººº›ª¬ª›¬›ª›¬ºººÍ˜˜ª˜˜ªª›››œš›œšª›œª›œšš›ª«›BCŠ‹ª››››››››››  ‚ƒÆÇ’“Ö×ÆÇÆÇÖ×Ö×ÆÇÆÇÖ×ÖׂƒÆÇ’“Ö×ÆÇ‚ƒÖ×’“ÆÇÆÇÖ×Ö×ÆÇÆÇÖ×Ö×ÆÇ‚ƒÖ×’“RRRRSS(S >8(TRRRR,--.IJHKRRRRS)SS9? V)RRRRSSSS  >TLM \]XYZ[8//9WGGGU? NO^_ ›››››ª«ª
+ ª›ª›šªªª*+ª:;˜™šš¨©šš¸¹®¯Èɾ¿ššœšš¬­®¯¼½¾¿Ì͈‰Œ˜™œ¸¹¼½ÈÉÌÍ&' 67EF   šššš›ššš€¹º‘ÉÊ4444444444444444 \ No newline at end of file
diff --git a/tilesets/29_palette_map.bin b/tilesets/29_palette_map.bin
new file mode 100644
index 000000000..017e9c52d
--- /dev/null
+++ b/tilesets/29_palette_map.bin
Binary files differ
diff --git a/tilesets/30_collision.bin b/tilesets/30_collision.bin
new file mode 100644
index 000000000..701de1c0b
--- /dev/null
+++ b/tilesets/30_collision.bin
Binary files differ
diff --git a/tilesets/30_metatiles.bin b/tilesets/30_metatiles.bin
new file mode 100644
index 000000000..a41b5b080
--- /dev/null
+++ b/tilesets/30_metatiles.bin
@@ -0,0 +1,6 @@
+$$$$$$$$*+:;"#23%&&%&&&&&&&&&&&&&'&&&'
+&
+&  &&67&&67&&&&$$$$*+:;$$$$"#23     ()89       !01     $$&&&&    @@@@@@@@@@@@@@@@%&&&%&&&%&&&%&&&&&&&&&&&&&&&&&&&&&&'&&&'&&&'&&&'67&&67&&$$%&&'%' &&&&&&&& 
+&
+67'67&'&&&&&&&&&&&&%&&&&&&&&&&'&&& 
+&&& \ No newline at end of file
diff --git a/tilesets/30_palette_map.bin b/tilesets/30_palette_map.bin
new file mode 100644
index 000000000..b6c971393
--- /dev/null
+++ b/tilesets/30_palette_map.bin
Binary files differ
diff --git a/tilesets/31_collision.bin b/tilesets/31_collision.bin
new file mode 100644
index 000000000..9f66b5fdd
--- /dev/null
+++ b/tilesets/31_collision.bin
Binary files differ
diff --git a/tilesets/31_metatiles.bin b/tilesets/31_metatiles.bin
new file mode 100644
index 000000000..d932c1ef1
--- /dev/null
+++ b/tilesets/31_metatiles.bin
@@ -0,0 +1 @@
+ ,-./<=>?**** ,-./<=>? ***&'&'6767&'67&'&'6767&'67&'67*** &'67&'67(9&'8:67&'67&'&'6767&'&'6767&'67&'&'6767&'67&'67&'67&'67)**********+** !!! !!! !!!!!!!!!!!!!!!!!!"!!!"!!!"02 !!!0111#$$$#$!!!!1111$$$$$$!!!"1112$$$%$%#$$$#$$$#$34#$$$#$$$#$$$3444$$$$$$$$$$$$4444$$$%$$$%$$$%4445}PP }PP}PPPPPPPP}PP}P&}P,}PPP2}P8}PP@}PPPPH}PPPN}PT}PPY}Pa}Pe}Pk}Pp}Py}P€}P†}PPŒ}PP}PP•}PP›}P¡}PP¤}P«}PPP°}¶}P¼}PÃ}PÇ}PÍ}PPÑ}Ô}P×}PPPÝ}Pã}PPPë}ï}Põ}Pý}~~ ~P~PPP~~PPP#~PPP&~P)~PPPP,~P2~P8~<~PPP>~PPPPC~PPJ~PPQ~PPX~P^~Pe~Pi~PPo~Ps~y~€~„~PŠ~P~PPP—~P ~P¢~PPª~PP \ No newline at end of file
diff --git a/tilesets/31_palette_map.bin b/tilesets/31_palette_map.bin
new file mode 100644
index 000000000..78f51b99a
--- /dev/null
+++ b/tilesets/31_palette_map.bin
@@ -0,0 +1 @@
+P$ETU""USUUU""UUU"RU""UUU""RR%UUUUUUUUUUUUUUUUÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿجÍÜݪªÝÛÝÝݪªÝÝݪÚݪªÝÝݪªÚÚ­ÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝÝ \ No newline at end of file
diff --git a/tilesets/32_collision.bin b/tilesets/32_collision.bin
new file mode 100644
index 000000000..a4da351d3
--- /dev/null
+++ b/tilesets/32_collision.bin
Binary files differ
diff --git a/tilesets/32_metatiles.bin b/tilesets/32_metatiles.bin
new file mode 100644
index 000000000..47c531b2e
--- /dev/null
+++ b/tilesets/32_metatiles.bin
@@ -0,0 +1,17 @@
+ÂÀÒÓ‘®¯€¾¿‘¬­Œ¼½œŽ®¯žŸ¾¿€„…‘”•ŒŽœžŸŽ„…žŸ”•ÆÇ¦§Ö×¶· ¡ÀÁ°±ÐÑŽžŸ ¡¦§°±¶·®¯¦§¾¿¶·‚ƒ€’“‘¤¥Ž´µžŸ ¡Ž°±žŸÆÇ€Öב¢£ÀÁ²³Ðц‡€–—‘ 
+ 
+ 
+  !"#®¯¾¿@ABC 89
+ 
+ 
+
+ 
+ 
+ 
+ 
+ 
+ 
+ 
+ TVXY 
+ C 6!@ #8
+ 6"7¬­¦§¼½¶·¤¥Š‹´µš›¤¥¦§´µ¶·¨©¦§¸¹¶· ¡ˆ‰°±˜™¢£¦§²³¶·¤¥´µððððððððððððððððÀÁÐÑððððððððððððððððˆ‰¤¥˜™´µª«ÀÁº»ÐÑðððððððððððððððð ¡€°±‘ª«ˆ‰º»˜™ª«€º»‘ެ­žŸ¼½€ÄÅ‘ÔÕ¬­€¼½‘„…„…”•”•¬­ÀÁ¼½ÐÑ„…Œ”•œŽ ¡žŸ°±€ª«‘º»€‘ÀÁ¢£ÐѲ³®¯¬­¾¿¼½ÀÁÄÅÐÑÔÕ¦§ÀÁ¶·ÐÑ¢£ˆ‰²³˜™‚ƒŽ’“žŸ \ No newline at end of file
diff --git a/tilesets/32_palette_map.bin b/tilesets/32_palette_map.bin
new file mode 100644
index 000000000..e5d3715e4
--- /dev/null
+++ b/tilesets/32_palette_map.bin
Binary files differ
diff --git a/tilesets/33_collision.bin b/tilesets/33_collision.bin
new file mode 100644
index 000000000..a4da351d3
--- /dev/null
+++ b/tilesets/33_collision.bin
Binary files differ
diff --git a/tilesets/33_metatiles.bin b/tilesets/33_metatiles.bin
new file mode 100644
index 000000000..2b542c632
--- /dev/null
+++ b/tilesets/33_metatiles.bin
@@ -0,0 +1,17 @@
+Ì͈‰Üݘ™ŽžŸÈɨ©ØÙ¸¹€ª«‘º»ÄÅÔÕ¨©Èɸ¹ØÙÄÅÆÇÔÕÖצ§ˆ‰¶·˜™€ÂÑÒÓª«º»ÆÇ¬­Ö×¼½ÌÍÜÝ€¦§‘¶·¤¥´µ ¡ª«°±º»Ž€žŸ‘Âè©ÒÓ¸¹ 
+ 
+ 
+  !"#¬­ª«¼½º»@ABC 89
+ 
+ 
+
+ 
+ 
+ 
+ 
+ 
+ 
+ 
+ TVXY 
+ C 6!@ #8
+ 6"7[\M]ÌÍ ¡Üݰ±ÆÇŽÖמŸÆÇŽÖמŸˆ‰¨©˜™¸¹Ì͈‰Üݘ™†‡–—ˆ‰®¯˜™¾¿€ÂÑÒÓÆÇÖ׊‹¬­š›¼½ÂÃÒÓÆÇŽÖמŸˆ‰ ¡˜™°±ÂÃÒÓÄÅ€ÔÕ‘¤¥ˆ‰´µ˜™ÄÅÔÕ \ No newline at end of file
diff --git a/tilesets/33_palette_map.bin b/tilesets/33_palette_map.bin
new file mode 100644
index 000000000..e5d3715e4
--- /dev/null
+++ b/tilesets/33_palette_map.bin
Binary files differ
diff --git a/tilesets/34_collision.bin b/tilesets/34_collision.bin
new file mode 100644
index 000000000..a4da351d3
--- /dev/null
+++ b/tilesets/34_collision.bin
Binary files differ
diff --git a/tilesets/34_metatiles.bin b/tilesets/34_metatiles.bin
new file mode 100644
index 000000000..14d082e2a
--- /dev/null
+++ b/tilesets/34_metatiles.bin
@@ -0,0 +1,17 @@
+¬­Èɼ½ØÙÂÃÒÓÌͬ­Üݼ½ÂƇÒÓ–—ÄÅÔÕÄÅŽÔÕžŸ€¦§‘¶·¦§¶·ÂȉÒÓ˜™¨©€¸¹‘ ¡ª«°±º»ŽžŸˆ‰ÂØ™ÒÓˆ‰˜™Š‹¬­š›¼½ÂÃÒÓÆÇŽÖמŸˆ‰˜™ 
+ 
+ 
+  !"#€Œ‘œ@ABC 89
+ 
+ 
+
+ 
+ 
+ 
+ 
+ 
+ 
+ 
+ TVXY 
+ C 6!@ #8
+ 6"7ˆ‰ÄŘ™ÔÕ \ No newline at end of file
diff --git a/tilesets/34_palette_map.bin b/tilesets/34_palette_map.bin
new file mode 100644
index 000000000..e5d3715e4
--- /dev/null
+++ b/tilesets/34_palette_map.bin
Binary files differ
diff --git a/tilesets/35_collision.bin b/tilesets/35_collision.bin
new file mode 100644
index 000000000..a4da351d3
--- /dev/null
+++ b/tilesets/35_collision.bin
Binary files differ
diff --git a/tilesets/35_metatiles.bin b/tilesets/35_metatiles.bin
new file mode 100644
index 000000000..3cc62f562
--- /dev/null
+++ b/tilesets/35_metatiles.bin
@@ -0,0 +1,17 @@
+ÆÇŽÖמŸˆ‰[\˜™M]®¯¾¿¬­Äż½ÔÕÄň‰ÔÕ˜™ÄÅÄÅÔÕÔÕŒÂÜÒÓˆ‰€˜™‘ÆÇÖ× ¡ª«°±º»ÄÅ ¡ÔÕ°±ŒŽœžŸÆÇÖ×€ª«‘º»†‡–— 
+ 
+ 
+  !"#ÂȉÒÓ˜™@ABC 89
+ 
+ 
+
+ 
+ 
+ 
+ 
+ 
+ 
+ 
+ TVXY 
+ C 6!@ #8
+ 6"7Š‹ÈÉš›ØÙÄň‰ÔÕ˜™ÆÇÖ׎ˆ‰žŸ˜™¬­Èɼ½ØÙÆÇÄÅÖ×ÔÕ ¡†‡°±–—ˆ‰˜™Ìͬ­Üݼ½Âæ§ÒÓ¶·†‡–— \ No newline at end of file
diff --git a/tilesets/35_palette_map.bin b/tilesets/35_palette_map.bin
new file mode 100644
index 000000000..e5d3715e4
--- /dev/null
+++ b/tilesets/35_palette_map.bin
Binary files differ
diff --git a/tilesets/36_collision.bin b/tilesets/36_collision.bin
new file mode 100644
index 000000000..a4da351d3
--- /dev/null
+++ b/tilesets/36_collision.bin
Binary files differ
diff --git a/tilesets/36_metatiles.bin b/tilesets/36_metatiles.bin
new file mode 100644
index 000000000..0538baa98
--- /dev/null
+++ b/tilesets/36_metatiles.bin
@@ -0,0 +1,17 @@
+ÆÇŽÖמŸÈÉÄÅØÙÔÕÌÍÜ݈‰˜™ÄÅŽÔÕžŸ€¦§‘¶·¦§¶·ˆ‰ÂØ™ÒÓˆ‰„…˜™”•ÆÇÖ×€‘®¯¬­¾¿¼½¤¥ˆ‰´µ˜™¨©¬­¸¹¼½ª«º»ÄÅÆÇÔÕÖ×€ÆÇ‘Ö× 
+ 
+ 
+  !"#ÈɈ‰ØÙ˜™@ABC 89
+ 
+ 
+
+ 
+ 
+ 
+ 
+ 
+ 
+ 
+ TVXY 
+ C 6!@ #8
+ 6"7¬­¼½ÈÉÆÇØÙÖ×ÄÅ ¡ÔÕ°±†‡ˆ‰–—˜™ \ No newline at end of file
diff --git a/tilesets/36_palette_map.bin b/tilesets/36_palette_map.bin
new file mode 100644
index 000000000..e5d3715e4
--- /dev/null
+++ b/tilesets/36_palette_map.bin
Binary files differ
diff --git a/tilesets/dark.pal b/tilesets/dark.pal
new file mode 100644
index 000000000..bdfd30645
--- /dev/null
+++ b/tilesets/dark.pal
Binary files differ
diff --git a/tilesets/day.pal b/tilesets/day.pal
new file mode 100644
index 000000000..969fe230d
--- /dev/null
+++ b/tilesets/day.pal
Binary files differ
diff --git a/tilesets/morn.pal b/tilesets/morn.pal
new file mode 100644
index 000000000..279a064e2
--- /dev/null
+++ b/tilesets/morn.pal
Binary files differ
diff --git a/tilesets/nite.pal b/tilesets/nite.pal
new file mode 100644
index 000000000..8c1079f09
--- /dev/null
+++ b/tilesets/nite.pal
Binary files differ
diff --git a/vblank.asm b/vblank.asm
index 8201c1e5c..5080a56ad 100644
--- a/vblank.asm
+++ b/vblank.asm
@@ -128,7 +128,7 @@ VBlank0: ; 2b1
jr nz, .vblankoccurred
; update oam by dma transfer
- call $ff80
+ call hPushOAM
; 403f:
; ld a, $c4
; ld [rDMA], a
@@ -230,7 +230,7 @@ VBlank1: ; 337
call UpdateBGMap
call LoadTiles
; update oam by dma transfer
- call $ff80
+ call hPushOAM
; 403f:
; ld a, $c4
; ld [rDMA], a
@@ -339,7 +339,7 @@ VBlank3: ; 396
call LoadTiles
; update oam by dma transfer
- call $ff80
+ call hPushOAM
; 403f:
; ld a, $c4 ; Sprites / $100
; ld [rDMA], a
@@ -411,7 +411,7 @@ VBlank4: ; 3df
call SafeLoadTiles
; update oam by dma transfer
- call $ff80
+ call hPushOAM
; 403f:
; ld a, $c4
; ld [rDMA], a
diff --git a/wram.asm b/wram.asm
index a693e28c7..5b59e0a7d 100644
--- a/wram.asm
+++ b/wram.asm
@@ -476,12 +476,33 @@ BattleMonSpclAtk: ; c646
BattleMonSpclDef: ; c648
ds 2
- ds 25
+BattleMonType1: ; c64a
+ ds 1
+BattleMonType2: ; c64b
+ ds 1
+
+ ds 23
CurOTMon: ; c663
ds 1
- ds 4
+ ds 1
+
+TypeModifier: ; c665
+; >10: super-effective
+; 10: normal
+; <10: not very effective
+
+; bit 7: stab
+ ds 1
+
+CriticalHit: ; c666
+; nonzero for a critical hit
+ ds 1
+
+AttackMissed: ; c667
+; nonzero for a miss
+ ds 1
PlayerSubStatus1: ; c668
; bit
@@ -489,21 +510,29 @@ PlayerSubStatus1: ; c668
; 6 encore
; 5 endure
; 4 perish song
-; 3
+; 3 identified
; 2 protect
; 1 curse
; 0 nightmare
ds 1
PlayerSubStatus2: ; c669
-; unknown
- ds 1
-PlayerSubStatus3: ; c66a
; bit
-; 7 confusion
+; 7
; 6
; 5
+; 4
+; 3
+; 2
+; 1
+; 0 curled
+ ds 1
+PlayerSubStatus3: ; c66a
+; bit
+; 7 confused
+; 6 flying
+; 5 underground
; 4 charged
-; 3
+; 3 flinch
; 2
; 1 rollout
; 0 bide
@@ -511,22 +540,30 @@ PlayerSubStatus3: ; c66a
PlayerSubStatus4: ; c66b
; bit
; 7 leech seed
-; 6
+; 6 rage
; 5 recharge
; 4 substitute
; 3
-; 2
-; 1
-; 0
+; 2 focus energy
+; 1 mist
+; 0 bide: unleashed energy
ds 1
PlayerSubStatus5: ; c66c
-; unknown
+; bit
+; 7 cant run
+; 6 destiny bond
+; 5 lock-on
+; 4
+; 3
+; 2
+; 1
+; 0 toxic
ds 1
EnemySubStatus1: ; c66d
; see PlayerSubStatus1
ds 1
-EnemySubstatus2: ; c66e
+EnemySubStatus2: ; c66e
; see PlayerSubStatus2
ds 1
EnemySubStatus3: ; c66f
@@ -539,45 +576,91 @@ EnemySubStatus5: ; c671
; see PlayerSubStatus5
ds 1
- ds 4
-
+PlayerRolloutCount: ; c672
+ ds 1
+PlayerConfuseCount: ; c673
+ ds 1
+ ds 1
+PlayerDisableCount: ; c675
+ ds 1
PlayerEncoreCount: ; c676
ds 1
PlayerPerishCount: ; c677
ds 1
+PlayerFuryCutterCount: ; c678
+ ds 1
+ ds 1
- ds 5
-
+EnemyRolloutCount: ; c67a
+ ds 1
+EnemyConfuseCount: ; c67b
+ ds 1
+ ds 1
+EnemyDisableCount: ; c67d
+ ds 1
EnemyEncoreCount: ; c67e
ds 1
EnemyPerishCount: ; c67f
ds 1
-
- ds 2
+EnemyFuryCutterCount: ; c680
+ ds 1
+ ds 1
PlayerDamageTaken: ; c682
ds 2
EnemyDamageTaken: ; c684
ds 2
- ds 4
+ ds 3
+
+ ds 1
BattleScriptBuffer: ; c68a
ds 40
-BattleScriptBufferLocLo: ; c6b2
- ds 1
-BattleScriptBufferLocHi: ; c6b3
- ds 1
+BattleScriptBufferLoc: ; c6b2
+ ds 2
- ds 25
+ ds 24
PlayerStatLevels: ; c6cc
; 07 neutral
- ds 8
+PlayerAtkLevel: ; c6cc
+ ds 1
+PlayerDefLevel: ; c6cd
+ ds 1
+PlayerSpdLevel: ; c6ce
+ ds 1
+PlayerSAtkLevel: ; c6cf
+ ds 1
+PlayerSDefLevel: ; c6d0
+ ds 1
+PlayerAccLevel: ; c6d1
+ ds 1
+PlayerEvaLevel: ; c6d2
+ ds 1
+; c6d3
+ ds 1
+PlayerStatLevelsEnd:
+
EnemyStatLevels: ; c6d4
; 07 neutral
- ds 8
+EnemyAtkLevel: ; c6d4
+ ds 1
+EnemyDefLevel: ; c6d5
+ ds 1
+EnemySpdLevel: ; c6d6
+ ds 1
+EnemySAtkLevel: ; c6d7
+ ds 1
+EnemySDefLevel: ; c6d8
+ ds 1
+EnemyAccLevel: ; c6d9
+ ds 1
+EnemyEvaLevel: ; c6da
+ ds 1
+; c6db
+ ds 1
EnemyTurnsTaken: ; c6dc
ds 1
@@ -595,12 +678,21 @@ LinkBattleRNCount: ; c6e5
; how far through the prng stream
ds 1
- ds 15
+ ds 3
-DisabledMove: ; c6f5
+CurEnemyMoveNum: ; c6e9
ds 1
- ds 2
+ ds 10
+
+AlreadyDisobeyed: ; c6f4
+ ds 1
+
+DisabledMove: ; c6f5
+ ds 1
+EnemyDisabledMove: ; c6f6
+ ds 1
+ ds 1
; exists so you can't counter on switch
LastEnemyCounterMove: ; c6f8
@@ -608,14 +700,40 @@ LastEnemyCounterMove: ; c6f8
LastPlayerCounterMove: ; c6f9
ds 1
- ds 8
+ ds 1
+
+AlreadyFailed: ; c6fb
+ ds 1
+
+ ds 3
+
+PlayerScreens: ; c6ff
+; bit
+; 4 reflect
+; 3 light screen
+; 2 safeguard
+; 0 spikes
+ ds 1
+
+EnemyScreens: ; c700
+; see PlayerScreens
+ ds 1
+
+ ds 1
PlayerLightScreenCount: ; c702
ds 1
PlayerReflectCount: ; c703
ds 1
- ds 6
+ ds 2
+
+EnemyLightScreenCount: ; c706
+ ds 1
+EnemyReflectCount: ; c707
+ ds 1
+
+ ds 2
Weather: ; c70a
; 00 normal
@@ -649,7 +767,7 @@ LastEnemyMove: ; c71c
SECTION "overworldmap",BSS[$c800]
OverworldMap: ; c800
ds 1300
-OverworldMapEnd
+OverworldMapEnd:
ds 12
@@ -779,7 +897,14 @@ StartFlypoint: ; d005
EndFlypoint: ; d006
ds 1
- ds 108
+ ds 55
+
+CurFruitTree: ; d03e
+ ds 1
+CurFruit: ; d03f
+ ds 1
+
+ ds 51
StringBuffer1: ; d073
ds 19
@@ -804,7 +929,12 @@ VramState: ; d0ed
; flickers when climbing waterfall
ds 1
- ds 26
+ ds 24
+
+CurItem: ; d106
+ ds 1
+
+ ds 1
CurPartySpecies: ; d108
ds 1
@@ -815,7 +945,76 @@ CurPartyMon: ; d109
; 0-5
ds 1
- ds 55
+ ds 4
+
+TempMon:
+TempMonSpecies: ; d10e
+ ds 1
+TempMonItem: ; d10f
+ ds 1
+TempMonMoves: ; d110
+TempMonMove1: ; d110
+ ds 1
+TempMonMove2: ; d111
+ ds 1
+TempMonMove3: ; d112
+ ds 1
+TempMonMove4: ; d113
+ ds 1
+TempMonID: ; d114
+ ds 2
+TempMonExp: ; d116
+ ds 3
+TempMonHPExp: ; d119
+ ds 2
+TempMonAtkExp: ; d11b
+ ds 2
+TempMonDefExp: ; d11d
+ ds 2
+TempMonSpdExp: ; d11f
+ ds 2
+TempMonSpclExp: ; d121
+ ds 2
+TempMonDVs: ; d123
+; hp = %1000 for each dv
+ ds 1 ; atk/def
+ ds 1 ; spd/spc
+TempMonPP: ; d125
+ ds 4
+TempMonHappiness: ; d129
+ ds 1
+TempMonPokerusStatus: ; d12a
+ ds 1
+TempMonCaughtData: ; d12b
+TempMonCaughtTime: ; d12b
+TempMonCaughtLevel: ; d12b
+ ds 1
+TempMonCaughtGender: ; d12c
+TempMonCaughtLocation: ; d12c
+ ds 1
+TempMonLevel: ; d12d
+ ds 1
+TempMonStatus: ; d12e
+ ds 1
+; d12f
+ ds 1
+TempMonCurHP: ; d130
+ ds 2
+TempMonMaxHP: ; d132
+ ds 2
+TempMonAtk: ; d134
+ ds 2
+TempMonDef: ; d136
+ ds 2
+TempMonSpd: ; d138
+ ds 2
+TempMonSpclAtk: ; d13a
+ ds 2
+TempMonSpclDef: ; d13c
+ ds 2
+TempMonEnd: ; d13e
+
+ ds 3
PartyMenuActionText ; d141
ds 1
@@ -849,7 +1048,10 @@ TileSetPalettes: ; d1e6
; bank 3f
ds 2
- ds 2
+EvolvableFlags: ; d1e8
+ ds 1
+
+ ds 1
Buffer1:
MagikarpLength: ; d1ea
@@ -857,17 +1059,16 @@ MagikarpLength: ; d1ea
Buffer2: ; d1eb
ds 1
-SECTION "prng2",BSS[$d1fa]
+SECTION "BattleMons2",BSS[$d1fa]
LinkBattleRNs: ; d1fa
ds 10
-SECTION "BattleMons2",BSS[$d204]
-
TempEnemyMonSpecies: ; d204
ds 1
TempBattleMonSpecies: ; d205
ds 1
-
+
+EnemyMon:
EnemyMonSpecies: ; d206
ds 1
EnemyMonItem: ; d207
@@ -882,6 +1083,7 @@ EnemyMonMove3: ; d20a
ds 1
EnemyMonMove4: ; d20b
ds 1
+EnemyMonMovesEnd
EnemyMonDVs:
EnemyMonAtkDefDV: ; d20c
@@ -919,6 +1121,7 @@ EnemyMonMaxHPHi: ; d218
EnemyMonMaxHPLo: ; d219
ds 1
+EnemyMonStats:
EnemyMonAtk: ; d21a
ds 2
EnemyMonDef: ; d21c
@@ -929,8 +1132,23 @@ EnemyMonSpclAtk: ; d220
ds 2
EnemyMonSpclDef: ; d222
ds 2
+EnemyMonStatsEnd
+
+EnemyMonType1: ; d224
+ ds 1
+EnemyMonType2: ; d225
+ ds 1
+
+EnemyMonBaseStats: ; d226
+ ds 5
+
+EnemyMonCatchRate: ; d22b
+ ds 1
+EnemyMonBaseExp: ; d22c
+ ds 1
+
+EnemyMonEnd
-SECTION "Battle",BSS[$d22d]
IsInBattle: ; d22d
; 0: overworld
@@ -966,15 +1184,66 @@ OtherTrainerID: ; d231
; (Joey, Mikey, Albert, etc.)
ds 1
- ds 2
+ ds 1
+
+TrainerClass: ; d233
+ ds 1
UnownLetter: ; d234
ds 1
ds 1
-CurBaseStats: ; d236
- ds 32
+CurBaseData: ; d236
+BaseDexNo: ; d236
+ ds 1
+BaseStats: ; d237
+BaseHP: ; d237
+ ds 1
+BaseAttack: ; d238
+ ds 1
+BaseDefense: ; d239
+ ds 1
+BaseSpeed: ; d23a
+ ds 1
+BaseSpecialAttack: ; d23b
+ ds 1
+BaseSpecialDefense: ; d23c
+ ds 1
+BaseType: ; d23d
+BaseType1: ; d23d
+ ds 1
+BaseType2: ; d23e
+ ds 1
+BaseCatchRate: ; d23f
+ ds 1
+BaseExp: ; d240
+ ds 1
+BaseItems: ; d241
+ ds 2
+BaseGender: ; d243
+ ds 1
+BaseUnknown1: ; d244
+ ds 1
+BaseEggSteps: ; d245
+ ds 1
+BaseUnknown2: ; d246
+ ds 1
+BasePicSize: ; d247
+ ds 1
+BasePadding: ; d248
+ ds 4
+BaseGrowthRate: ; d24c
+ ds 1
+BaseEggGroups: ; d24d
+ ds 1
+BaseTMHM: ; d24e
+ ds 8
+
+
+CurDamage: ; d256
+ ds 2
+
SECTION "TimeOfDay",BSS[$d269]
@@ -996,7 +1265,7 @@ OTPartySpecies: ; d281
; or the routine will keep going
OTPartyMon1:
-OTPartyMon1Species2: ; d288
+OTPartyMon1Species: ; d288
ds 1
OTPartyMon1Item: ; d289
ds 1
@@ -1133,6 +1402,7 @@ PlayerID: ; d47b
ds 2
PlayerName: ; d47d
ds 11
+PlayerNameEnd: ; d478
ds 46
@@ -1286,6 +1556,15 @@ Box13Name: ; dbe1
Box14Name: ; dbea
ds 9
+SECTION "fruittrees", BSS[$dc27]
+FruitTreeFlags: ; dc27
+ ds 1
+
+SECTION "steps", BSS[$dc73]
+StepCount: ; dc73
+ ds 1
+PoisonStepCount: ; dc74
+ ds 1
SECTION "FlypointPermissions", BSS[$dca5]
FlypointPerms: ; dca5
@@ -1319,9 +1598,8 @@ PartyCount: ; dcd7
ds 1 ; number of Pokémon in party
PartySpecies: ; dcd8
ds 6 ; species of each Pokémon in party
-; dcde
- ds 1 ; any empty slots including the 7th must be FF
- ; or the routine will keep going
+PartyEnd: ; dcde
+ ds 1 ; legacy functions don't check PartyCount
PartyMons:
PartyMon1:
@@ -1368,7 +1646,7 @@ PartyMon1PokerusStatus: ; dcfb
ds 1
PartyMon1CaughtData: ; dcfc
PartyMon1CaughtTime: ; dcfc
-PartyMon1CaughtLevel ; dcfc
+PartyMon1CaughtLevel: ; dcfc
ds 1
PartyMon1CaughtGender: ; dcfd
PartyMon1CaughtLocation: ; dcfd
@@ -1420,6 +1698,7 @@ PartyMon5OT: ; de2b
PartyMon6OT: ; de36
ds 11
+PartyMonNicknames:
PartyMon1Nickname: ; de41
ds 11
PartyMon2Nickname: ; de4c
@@ -1479,7 +1758,7 @@ BreedMon2Nick: ; df2f
BreedMon2OT: ; df3a
ds 11
BreedMon2Stats:
-BreedMon1Species: ; df45
+BreedMon2Species: ; df45
ds 1
ds 31