diff options
-rw-r--r-- | data/events/odd_eggs.asm | 2 | ||||
-rw-r--r-- | engine/battle/core.asm | 4 | ||||
-rw-r--r-- | engine/events/battle_tower/load_trainer.asm | 2 | ||||
-rw-r--r-- | engine/events/odd_egg.asm | 2 | ||||
-rw-r--r-- | engine/link/link.asm | 2 | ||||
-rw-r--r-- | engine/overworld/player_movement.asm | 37 |
6 files changed, 22 insertions, 27 deletions
diff --git a/data/events/odd_eggs.asm b/data/events/odd_eggs.asm index 587b0049e..dd3dc3bbf 100644 --- a/data/events/odd_eggs.asm +++ b/data/events/odd_eggs.asm @@ -55,8 +55,8 @@ OddEgg1: bigdw 8 ; SAtk bigdw 8 ; SDef db "EGG@@@@@@@@" +OddEgg1End: -OddEgg2: db PICHU db NO_ITEM db THUNDERSHOCK, CHARM, DIZZY_PUNCH, 0 diff --git a/engine/battle/core.asm b/engine/battle/core.asm index c467ac495..57c0d7990 100644 --- a/engine/battle/core.asm +++ b/engine/battle/core.asm @@ -3619,10 +3619,10 @@ CheckPlayerPartyForFitMon: ld e, a xor a ld hl, wPartyMon1HP - ld bc, wPartyMon2 - (wPartyMon1 + 1) + ld bc, PARTYMON_STRUCT_LENGTH - 1 .loop or [hl] - inc hl + inc hl ; + 1 or [hl] add hl, bc dec e diff --git a/engine/events/battle_tower/load_trainer.asm b/engine/events/battle_tower/load_trainer.asm index 2f34950b6..f9be02b28 100644 --- a/engine/events/battle_tower/load_trainer.asm +++ b/engine/events/battle_tower/load_trainer.asm @@ -104,7 +104,7 @@ Function_LoadRandomBattleTowerMon: ld a, [wBTChoiceOfLvlGroup] dec a ld hl, BattleTowerMons - ld bc, BattleTowerMons2 - BattleTowerMons1 + ld bc, BattleTowerMons2 - BattleTowerMons1 ; size of one level group call AddNTimes ld a, [hRandomAdd] diff --git a/engine/events/odd_egg.asm b/engine/events/odd_egg.asm index 10d7cf9aa..a6b244b1d 100644 --- a/engine/events/odd_egg.asm +++ b/engine/events/odd_egg.asm @@ -39,7 +39,7 @@ _GiveOddEgg: .done ld hl, OddEggs - ld a, OddEgg2 - OddEgg1 + ld a, OddEgg1End - OddEgg1 call AddNTimes ld de, wOddEggSpecies diff --git a/engine/link/link.asm b/engine/link/link.asm index d72abb0a5..e5f354f57 100644 --- a/engine/link/link.asm +++ b/engine/link/link.asm @@ -2039,7 +2039,7 @@ CheckTimeCapsuleCompatibility: jr nc, .move_too_new dec c jr nz, .move_next - ld de, wPartyMon2 - (wPartyMon1 + NUM_MOVES) + ld de, PARTYMON_STRUCT_LENGTH - NUM_MOVES add hl, de dec b jr nz, .move_loop diff --git a/engine/overworld/player_movement.asm b/engine/overworld/player_movement.asm index c70357f13..a4926e7e5 100644 --- a/engine/overworld/player_movement.asm +++ b/engine/overworld/player_movement.asm @@ -562,8 +562,8 @@ DoPlayerMovement:: .GetAction: ; Poll player input and update movement info. - ld hl, .table - ld de, .table2 - .table1 + ld hl, .action_table + ld de, .action_table_1_end - .action_table_1 ld a, [wCurInput] bit D_DOWN_F, a jr nz, .d_down @@ -597,25 +597,20 @@ DoPlayerMovement:: ld [wWalkingTile], a ret -.table -; struct: -; walk direction -; facing -; x movement -; y movement -; tile collision pointer -.table1 - db STANDING, FACE_CURRENT, 0, 0 - dw wPlayerStandingTile -.table2 - db RIGHT, FACE_RIGHT, 1, 0 - dw wTileRight - db LEFT, FACE_LEFT, -1, 0 - dw wTileLeft - db UP, FACE_UP, 0, -1 - dw wTileUp - db DOWN, FACE_DOWN, 0, 1 - dw wTileDown +player_action: MACRO +; walk direction, facing, x movement, y movement, tile collision pointer + db \1, \2, \3, \4 + dw \5 +ENDM + +.action_table: +.action_table_1 + player_action STANDING, FACE_CURRENT, 0, 0, wPlayerStandingTile +.action_table_1_end + player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight + player_action LEFT, FACE_LEFT, -1, 0, wTileLeft + player_action UP, FACE_UP, 0, -1, wTileUp + player_action DOWN, FACE_DOWN, 0, 1, wTileDown .CheckNPC: ; Returns 0 if there is an NPC in front that you can't move |