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-rw-r--r--battle/ai/scoring.asm2
-rw-r--r--battle/moves/moves.asm10
-rw-r--r--constants/battle_constants.asm20
3 files changed, 16 insertions, 16 deletions
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm
index 3ad219851..e0c0248e5 100644
--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -326,7 +326,7 @@ AIScoring_Smart: ; 386be
dbw EFFECT_BIND, AIScoring_Bind
dbw EFFECT_UNUSED_2B, AIScoring_Unused2B
dbw EFFECT_CONFUSE, AIScoring_Confuse
- dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2
+ dbw EFFECT_SP_DEF_UP_2, AIScoring_SpDefenseUp2
dbw EFFECT_REFLECT, AIScoring_Reflect
dbw EFFECT_PARALYZE, AIScoring_Paralyze
dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit
diff --git a/battle/moves/moves.asm b/battle/moves/moves.asm
index ee30cd1e7..d7f94743a 100644
--- a/battle/moves/moves.asm
+++ b/battle/moves/moves.asm
@@ -77,7 +77,7 @@ Move2:
db ABSORB, EFFECT_LEECH_HIT, 20, GRASS, $ff, 20, $00
db MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, $ff, 10, $00
db LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, $e5, 10, $00
- db GROWTH, EFFECT_SP_ATTACK_UP, 0, NORMAL, $ff, 40, $00
+ db GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, $ff, 40, $00
db RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, $f2, 25, $00
db SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, $ff, 10, $00
db POISONPOWDER, EFFECT_POISON, 0, POISON, $bf, 35, $00
@@ -97,7 +97,7 @@ Move2:
db DIG, EFFECT_FLY, 60, GROUND, $ff, 10, $00
db TOXIC, EFFECT_TOXIC, 0, POISON, $d8, 10, $00
db CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, $ff, 25, $19
- db PSYCHIC_M, EFFECT_SP_DEFENSE_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
+ db PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, $ff, 10, $19
db HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, $99, 20, $00
db MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, $ff, 40, $00
db AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, $ff, 30, $00
@@ -136,7 +136,7 @@ Move2:
db SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, $ff, 15, $00
db SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, $ff, 15, $00
db CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, $ff, 35, $19
- db AMNESIA, EFFECT_SP_DEFENSE_UP_2, 0, PSYCHIC, $ff, 20, $00
+ db AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, $ff, 20, $00
db KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, $cc, 15, $00
db SOFTBOILED, EFFECT_HEAL, 0, NORMAL, $ff, 10, $00
db HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, $e5, 20, $00
@@ -245,12 +245,12 @@ Move2:
db TWISTER, EFFECT_TWISTER, 40, DRAGON, $ff, 20, $33
db RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, $e5, 5, $00
db SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, $e5, 5, $00
- db CRUNCH, EFFECT_SP_DEFENSE_DOWN_HIT, 80, DARK, $ff, 15, $33
+ db CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, $ff, 15, $33
db MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, $ff, 20, $00
db PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, $ff, 10, $00
db EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, $ff, 5, $00
db ANCIENTPOWER, EFFECT_ANCIENTPOWER, 60, ROCK, $ff, 5, $19
- db SHADOW_BALL, EFFECT_SP_DEFENSE_DOWN_HIT, 80, GHOST, $ff, 15, $33
+ db SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, $ff, 15, $33
db FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, $e5, 15, $00
db ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, $ff, 15, $7f
db WHIRLPOOL, EFFECT_BIND, 15, WATER, $b2, 15, $00
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
index b95991ae7..d4a5abb14 100644
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -141,16 +141,16 @@ EFFECT_MIRROR_MOVE EQU $09
EFFECT_ATTACK_UP EQU $0a
EFFECT_DEFENSE_UP EQU $0b
EFFECT_SPEED_UP EQU $0c
-EFFECT_SP_ATTACK_UP EQU $0d
-EFFECT_SP_DEFENSE_UP EQU $0e
+EFFECT_SP_ATK_UP EQU $0d
+EFFECT_SP_DEF_UP EQU $0e
EFFECT_ACCURACY_UP EQU $0f
EFFECT_EVASION_UP EQU $10
EFFECT_ALWAYS_HIT EQU $11
EFFECT_ATTACK_DOWN EQU $12
EFFECT_DEFENSE_DOWN EQU $13
EFFECT_SPEED_DOWN EQU $14
-EFFECT_SP_ATTACK_DOWN EQU $15
-EFFECT_SP_DEFENSE_DOWN EQU $16
+EFFECT_SP_ATK_DOWN EQU $15
+EFFECT_SP_DEF_DOWN EQU $16
EFFECT_ACCURACY_DOWN EQU $17
EFFECT_EVASION_DOWN EQU $18
EFFECT_HAZE EQU $19
@@ -181,16 +181,16 @@ EFFECT_CONFUSE EQU $31
EFFECT_ATTACK_UP_2 EQU $32
EFFECT_DEFENSE_UP_2 EQU $33
EFFECT_SPEED_UP_2 EQU $34
-EFFECT_SP_ATTACK_UP_2 EQU $35
-EFFECT_SP_DEFENSE_UP_2 EQU $36
+EFFECT_SP_ATK_UP_2 EQU $35
+EFFECT_SP_DEF_UP_2 EQU $36
EFFECT_ACCURACY_UP_2 EQU $37
EFFECT_EVASION_UP_2 EQU $38
EFFECT_TRANSFORM EQU $39
EFFECT_ATTACK_DOWN_2 EQU $3a
EFFECT_DEFENSE_DOWN_2 EQU $3b
EFFECT_SPEED_DOWN_2 EQU $3c
-EFFECT_SP_ATTACK_DOWN_2 EQU $3d
-EFFECT_SP_DEFENSE_DOWN_2 EQU $3e
+EFFECT_SP_ATK_DOWN_2 EQU $3d
+EFFECT_SP_DEF_DOWN_2 EQU $3e
EFFECT_ACCURACY_DOWN_2 EQU $3f
EFFECT_EVASION_DOWN_2 EQU $40
EFFECT_REFLECT EQU $41
@@ -199,8 +199,8 @@ EFFECT_PARALYZE EQU $43
EFFECT_ATTACK_DOWN_HIT EQU $44
EFFECT_DEFENSE_DOWN_HIT EQU $45
EFFECT_SPEED_DOWN_HIT EQU $46
-EFFECT_SP_ATTACK_DOWN_HIT EQU $47
-EFFECT_SP_DEFENSE_DOWN_HIT EQU $48
+EFFECT_SP_ATK_DOWN_HIT EQU $47
+EFFECT_SP_DEF_DOWN_HIT EQU $48
EFFECT_ACCURACY_DOWN_HIT EQU $49
EFFECT_EVASION_DOWN_HIT EQU $4a
EFFECT_SKY_ATTACK EQU $4b