diff options
Diffstat (limited to 'audio/drumkits.asm')
-rw-r--r-- | audio/drumkits.asm | 211 |
1 files changed, 105 insertions, 106 deletions
diff --git a/audio/drumkits.asm b/audio/drumkits.asm index a4fa4109b..bd7430712 100644 --- a/audio/drumkits.asm +++ b/audio/drumkits.asm @@ -7,19 +7,19 @@ Drumkits: dw Drumkit5 Drumkit0: - dw Drum00 ; rest - dw Snare1 ; c - dw Snare2 ; c# - dw Snare3 ; d - dw Snare4 ; d# - dw Drum05 ; e - dw Triangle1 ; f - dw Triangle2 ; f# - dw HiHat1 ; g - dw Snare5 ; g# - dw Snare6 ; a - dw Snare7 ; a# - dw HiHat2 ; b + dw Drum00 + dw Snare1 + dw Snare2 + dw Snare3 + dw Snare4 + dw Drum05 + dw Triangle1 + dw Triangle2 + dw HiHat1 + dw Snare5 + dw Snare6 + dw Snare7 + dw HiHat2 Drumkit1: dw Drum00 dw HiHat1 @@ -92,170 +92,169 @@ Drumkit5: dw Kick2 Drum00: -; unused - noise C#, 1, $11, $00 - endchannel + noise_note 32, 1, 1, 0 + sound_ret Snare1: - noise C#, 1, $c1, $33 - endchannel + noise_note 32, 12, 1, 51 + sound_ret Snare2: - noise C#, 1, $b1, $33 - endchannel + noise_note 32, 11, 1, 51 + sound_ret Snare3: - noise C#, 1, $a1, $33 - endchannel + noise_note 32, 10, 1, 51 + sound_ret Snare4: - noise C#, 1, $81, $33 - endchannel + noise_note 32, 8, 1, 51 + sound_ret Drum05: - noise C#, 8, $84, $37 - noise C#, 7, $84, $36 - noise C#, 6, $83, $35 - noise C#, 5, $83, $34 - noise C#, 4, $82, $33 - noise C#, 3, $81, $32 - endchannel + noise_note 39, 8, 4, 55 + noise_note 38, 8, 4, 54 + noise_note 37, 8, 3, 53 + noise_note 36, 8, 3, 52 + noise_note 35, 8, 2, 51 + noise_note 34, 8, 1, 50 + sound_ret Triangle1: - noise C#, 1, $51, $2a - endchannel + noise_note 32, 5, 1, 42 + sound_ret Triangle2: - noise C#, 2, $41, $2b - noise C#, 1, $61, $2a - endchannel + noise_note 33, 4, 1, 43 + noise_note 32, 6, 1, 42 + sound_ret HiHat1: - noise C#, 1, $81, $10 - endchannel + noise_note 32, 8, 1, 16 + sound_ret Snare5: - noise C#, 1, $82, $23 - endchannel + noise_note 32, 8, 2, 35 + sound_ret Snare6: - noise C#, 1, $82, $25 - endchannel + noise_note 32, 8, 2, 37 + sound_ret Snare7: - noise C#, 1, $82, $26 - endchannel + noise_note 32, 8, 2, 38 + sound_ret HiHat2: - noise C#, 1, $a1, $10 - endchannel + noise_note 32, 10, 1, 16 + sound_ret HiHat3: - noise C#, 1, $a2, $11 - endchannel + noise_note 32, 10, 2, 17 + sound_ret Snare8: - noise C#, 1, $a2, $50 - endchannel + noise_note 32, 10, 2, 80 + sound_ret Triangle3: - noise C#, 1, $a1, $18 - noise C#, 1, $31, $33 - endchannel + noise_note 32, 10, 1, 24 + noise_note 32, 3, 1, 51 + sound_ret Triangle4: - noise C#, 3, $91, $28 - noise C#, 1, $71, $18 - endchannel + noise_note 34, 9, 1, 40 + noise_note 32, 7, 1, 24 + sound_ret Snare9: - noise C#, 1, $91, $22 - endchannel + noise_note 32, 9, 1, 34 + sound_ret Snare10: - noise C#, 1, $71, $22 - endchannel + noise_note 32, 7, 1, 34 + sound_ret Snare11: - noise C#, 1, $61, $22 - endchannel + noise_note 32, 6, 1, 34 + sound_ret Drum20: - noise C#, 1, $11, $11 - endchannel + noise_note 32, 1, 1, 17 + sound_ret Drum21: - endchannel + sound_ret Snare12: - noise C#, 1, $91, $33 - endchannel + noise_note 32, 9, 1, 51 + sound_ret Snare13: - noise C#, 1, $51, $32 - endchannel + noise_note 32, 5, 1, 50 + sound_ret Snare14: - noise C#, 1, $81, $31 - endchannel + noise_note 32, 8, 1, 49 + sound_ret Kick1: - noise C#, 1, $88, $6b - noise C#, 1, $71, $00 - endchannel + noise_note 32, 8, 8, 107 + noise_note 32, 7, 1, 0 + sound_ret Triangle5: - noise D_, 1, $91, $18 - endchannel + noise_note 48, 9, 1, 24 + sound_ret Drum27: - noise C#, 8, $92, $10 - endchannel + noise_note 39, 9, 2, 16 + sound_ret Drum28: - noise D_, 4, $91, $00 - noise D_, 4, $11, $00 - endchannel + noise_note 51, 9, 1, 0 + noise_note 51, 1, 1, 0 + sound_ret Drum29: - noise D_, 4, $91, $11 - noise D_, 4, $11, $00 - endchannel + noise_note 51, 9, 1, 17 + noise_note 51, 1, 1, 0 + sound_ret Crash1: - noise D_, 4, $88, $15 - noise C#, 1, $65, $12 - endchannel + noise_note 51, 8, 8, 21 + noise_note 32, 6, 5, 18 + sound_ret Drum31: - noise D_, 4, $51, $21 - noise D_, 4, $11, $11 - endchannel + noise_note 51, 5, 1, 33 + noise_note 51, 1, 1, 17 + sound_ret Drum32: - noise D_, 4, $51, $50 - noise D_, 4, $11, $11 - endchannel + noise_note 51, 5, 1, 80 + noise_note 51, 1, 1, 17 + sound_ret Drum33: - noise C#, 1, $a1, $31 - endchannel + noise_note 32, 10, 1, 49 + sound_ret Crash2: - noise C#, 1, $84, $12 - endchannel + noise_note 32, 8, 4, 18 + sound_ret Drum35: - noise D_, 4, $81, $00 - noise D_, 4, $11, $00 - endchannel + noise_note 51, 8, 1, 0 + noise_note 51, 1, 1, 0 + sound_ret Drum36: - noise D_, 4, $81, $21 - noise D_, 4, $11, $11 - endchannel + noise_note 51, 8, 1, 33 + noise_note 51, 1, 1, 17 + sound_ret Kick2: - noise C#, 1, $a8, $6b - noise C#, 1, $71, $00 - endchannel + noise_note 32, 10, 8, 107 + noise_note 32, 7, 1, 0 + sound_ret |