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-rw-r--r--audio/music/gamecorner.asm818
1 files changed, 818 insertions, 0 deletions
diff --git a/audio/music/gamecorner.asm b/audio/music/gamecorner.asm
new file mode 100644
index 000000000..e39797aa4
--- /dev/null
+++ b/audio/music/gamecorner.asm
@@ -0,0 +1,818 @@
+_Music_GameCorner: ; 0xedd6d
+ db $c0
+ dw _Music_GameCorner_Ch1
+ db $01
+ dw _Music_GameCorner_Ch2
+ db $02
+ dw _Music_GameCorner_Ch3
+ db $03
+ dw _Music_GameCorner_Ch4
+; 0xedd79
+
+_Music_GameCorner_Ch1: ; 0xedd79
+ tempo $9300
+ volume $77
+ stereopanning $0f
+ notetype $0c, $91
+ note $07
+ intensity $91
+ note $0f
+ note $0f
+ note $0f
+ note $0f
+ callchannel _Music_GameCorner_sub_0xede03
+ callchannel _Music_GameCorner_sub_0xede03
+ callchannel _Music_GameCorner_sub_0xede03
+ callchannel _Music_GameCorner_sub_0xede13
+ note $0f
+ note $0f
+ note $0f
+ note $0f
+ note $0f
+ callchannel _Music_GameCorner_sub_0xede03
+ callchannel _Music_GameCorner_sub_0xede03
+ callchannel _Music_GameCorner_sub_0xede03
+ callchannel _Music_GameCorner_sub_0xede13
+ octave3
+ note $01
+ note $92
+ note $92
+ note $b1
+ note $b1
+ note $91
+ note $81
+ intensity $71
+ octave4
+ note $90
+ octave5
+ note $10
+ note $60
+ note $10
+ loopchannel $04, $5db1
+ octave4
+ note $b0
+ octave5
+ note $30
+ note $80
+ note $30
+ loopchannel $04, $5dbb
+ octave4
+ note $40
+ note $80
+ octave5
+ note $10
+ octave4
+ note $80
+ loopchannel $04, $5dc5
+ octave4
+ note $60
+ note $a0
+ octave5
+ note $10
+ octave4
+ note $a0
+ loopchannel $04, $5dd0
+ octave4
+ note $90
+ octave5
+ note $10
+ note $60
+ note $10
+ loopchannel $04, $5ddb
+ octave4
+ note $b0
+ octave5
+ note $30
+ note $80
+ note $30
+ loopchannel $04, $5de5
+ octave4
+ note $c0
+ octave5
+ note $30
+ note $80
+ note $30
+ loopchannel $04, $5def
+ octave3
+ note $30
+ note $30
+ note $32
+ note $61
+ note $68
+ loopchannel $00, $5d84 ; end
+; 0xede03
+
+_Music_GameCorner_sub_0xede03: ; 0xede03
+; subroutine
+ note $01
+ octave4
+ note $b2
+ note $82
+ note $42
+ octave3
+ note $62
+ note $61
+ note $01
+ note $92
+ note $92
+ note $b1
+ note $b1
+ note $90
+ note $b2
+ endchannel ; end
+; 0xede13
+
+_Music_GameCorner_sub_0xede13: ; 0xede13
+; subroutine
+ note $01
+ octave4
+ note $b2
+ note $82
+ note $42
+ octave3
+ note $62
+ note $61
+ endchannel ; end
+; 0xede1c
+
+_Music_GameCorner_Ch2: ; 0xede1c
+ stereopanning $ff
+ vibrato $08, $24
+ notetype $0c, $a1
+ note $07
+ intensity $92
+ dutycycle $01
+ callchannel _Music_GameCorner_sub_0xede75
+ octave1
+ note $61
+ octave3
+ note $91
+ octave1
+ note $60
+ octave3
+ note $91
+ intensity $a4
+ note $92
+ intensity $92
+ note $81
+ note $b0
+ octave4
+ note $12
+ callchannel _Music_GameCorner_sub_0xede75
+ octave4
+ note $61
+ note $41
+ note $60
+ note $41
+ intensity $a4
+ note $82
+ note $63
+ dutycycle $02
+ intensity $c7
+ octave3
+ note $40
+ note $60
+ note $85
+ note $65
+ note $13
+ note $35
+ note $45
+ note $63
+ note $35
+ note $15
+ octave2
+ note $b3
+ note $a3
+ note $09
+ octave3
+ note $40
+ note $60
+ note $85
+ note $65
+ note $13
+ note $35
+ note $45
+ note $61
+ note $40
+ note $60
+ note $8f
+ intensity $92
+ note $80
+ note $80
+ note $82
+ note $b1
+ note $b8
+ intensity $a4
+ loopchannel $00, $5e25 ; end
+; 0xede75
+
+_Music_GameCorner_sub_0xede75: ; 0xede75
+; subroutine
+ octave1
+ note $11
+ octave3
+ note $42
+ note $42
+ note $42
+ note $62
+ note $61
+ octave1
+ note $11
+ octave3
+ note $42
+ note $42
+ note $61
+ note $61
+ note $40
+ note $62
+ octave1
+ note $11
+ octave3
+ note $42
+ note $42
+ note $42
+ note $62
+ note $61
+ octave1
+ note $11
+ octave3
+ note $42
+ note $42
+ note $61
+ note $11
+ note $40
+ note $62
+ octave1
+ note $11
+ octave5
+ note $32
+ octave4
+ note $b2
+ note $81
+ note $11
+ note $31
+ note $41
+ note $61
+ note $41
+ note $60
+ note $41
+ intensity $a4
+ note $62
+ note $83
+ intensity $92
+ note $70
+ note $60
+ octave1
+ note $11
+ octave5
+ note $32
+ octave4
+ note $b2
+ note $81
+ note $11
+ note $31
+ note $41
+ octave1
+ note $60
+ octave4
+ note $60
+ note $41
+ note $80
+ note $41
+ intensity $a4
+ note $b2
+ note $a1
+ intensity $92
+ note $b0
+ octave5
+ note $12
+ octave1
+ note $11
+ octave5
+ note $32
+ octave4
+ note $b2
+ note $81
+ note $11
+ note $31
+ note $41
+ note $61
+ note $41
+ note $60
+ note $41
+ intensity $a4
+ note $62
+ note $83
+ intensity $92
+ note $70
+ note $60
+ octave1
+ note $11
+ octave5
+ note $32
+ octave4
+ note $b2
+ note $81
+ note $11
+ note $31
+ note $41
+ endchannel ; end
+; 0xedee8
+
+_Music_GameCorner_Ch3: ; 0xedee8
+ vibrato $08, $22
+ notetype $0c, $14
+ note $07
+ stereopanning $ff
+ notetype $0c, $14
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xedff8
+ octave4
+ note $80
+ note $a2
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xedff8
+ octave4
+ note $b0
+ octave5
+ note $12
+ stereopanning $f0
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xee00c
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xee024
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xee00c
+ callchannel _Music_GameCorner_sub_0xedfdd
+ stereopanning $ff
+ octave2
+ note $60
+ octave3
+ note $60
+ octave5
+ note $10
+ octave4
+ note $60
+ octave2
+ note $60
+ octave5
+ note $10
+ octave3
+ note $60
+ octave5
+ note $42
+ note $30
+ note $00
+ note $40
+ note $60
+ note $01
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xedff8
+ octave4
+ note $80
+ note $a2
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xedff8
+ octave4
+ note $b0
+ octave5
+ note $12
+ stereopanning $f0
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xee00c
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xee024
+ callchannel _Music_GameCorner_sub_0xedfdd
+ callchannel _Music_GameCorner_sub_0xee00c
+ callchannel _Music_GameCorner_sub_0xedfdd
+ octave2
+ note $60
+ octave3
+ note $60
+ octave5
+ note $10
+ octave4
+ note $60
+ octave3
+ note $60
+ octave5
+ note $10
+ octave4
+ note $60
+ octave3
+ note $60
+ octave5
+ note $40
+ note $00
+ note $30
+ note $00
+ note $10
+ note $00
+ octave4
+ note $b0
+ note $00
+ intensity $15
+ callchannel _Music_GameCorner_sub_0xee03f
+ octave2
+ note $11
+ note $00
+ note $10
+ octave3
+ note $10
+ octave2
+ note $10
+ note $00
+ note $10
+ note $10
+ octave3
+ note $10
+ octave2
+ note $11
+ octave3
+ note $10
+ octave2
+ note $10
+ note $00
+ octave3
+ note $10
+ octave2
+ note $61
+ note $00
+ note $60
+ octave3
+ note $60
+ octave2
+ note $60
+ note $00
+ note $60
+ note $60
+ octave3
+ note $60
+ octave2
+ note $61
+ octave3
+ note $60
+ octave2
+ note $60
+ note $00
+ octave3
+ note $60
+ callchannel _Music_GameCorner_sub_0xee03f
+ octave2
+ note $81
+ note $00
+ note $80
+ octave3
+ note $80
+ octave2
+ note $80
+ note $00
+ note $80
+ note $80
+ octave3
+ note $80
+ octave2
+ note $81
+ octave3
+ note $80
+ octave2
+ note $80
+ note $00
+ octave3
+ note $80
+ octave2
+ note $c0
+ note $c0
+ note $c0
+ note $01
+ note $c0
+ note $00
+ note $c0
+ note $03
+ notetype $06, $15
+ octave3
+ note $30
+ note $10
+ octave2
+ note $c0
+ note $a0
+ note $80
+ note $60
+ note $50
+ note $30
+ loopchannel $00, $5eef ; end
+; 0xedfdd
+
+_Music_GameCorner_sub_0xedfdd: ; 0xedfdd
+; subroutine
+ octave2
+ note $10
+ octave3
+ note $10
+ octave4
+ note $80
+ note $10
+ octave3
+ note $10
+ octave4
+ note $80
+ note $10
+ octave3
+ note $10
+ octave4
+ note $80
+ note $10
+ octave3
+ note $10
+ octave4
+ note $a0
+ note $10
+ octave3
+ note $10
+ octave4
+ note $a1
+ endchannel ; end
+; 0xedff8
+
+_Music_GameCorner_sub_0xedff8: ; 0xedff8
+; subroutine
+ octave2
+ note $10
+ octave3
+ note $10
+ octave4
+ note $80
+ note $10
+ octave3
+ note $10
+ octave4
+ note $80
+ note $10
+ octave3
+ note $10
+ octave4
+ note $b0
+ note $00
+ note $a0
+ note $00
+ endchannel ; end
+; 0xee00c
+
+_Music_GameCorner_sub_0xee00c: ; 0xee00c
+; subroutine
+ octave2
+ note $60
+ octave3
+ note $60
+ octave5
+ note $10
+ octave4
+ note $60
+ octave3
+ note $60
+ octave5
+ note $10
+ octave4
+ note $60
+ octave3
+ note $60
+ octave5
+ note $40
+ note $00
+ note $30
+ note $00
+ note $10
+ note $32
+ endchannel ; end
+; 0xee024
+
+_Music_GameCorner_sub_0xee024: ; 0xee024
+; subroutine
+ octave2
+ note $60
+ octave3
+ note $60
+ octave5
+ note $10
+ octave4
+ note $60
+ octave3
+ note $60
+ octave5
+ note $10
+ octave4
+ note $60
+ octave3
+ note $60
+ octave5
+ note $40
+ note $00
+ note $30
+ note $00
+ note $10
+ note $30
+ octave3
+ note $60
+ note $00
+ endchannel ; end
+; 0xee03f
+
+_Music_GameCorner_sub_0xee03f: ; 0xee03f
+; subroutine
+ octave2
+ note $61
+ note $00
+ note $60
+ octave3
+ note $60
+ octave2
+ note $60
+ note $00
+ note $60
+ note $60
+ octave3
+ note $60
+ octave2
+ note $61
+ octave3
+ note $60
+ octave2
+ note $60
+ note $00
+ octave3
+ note $60
+ octave2
+ note $81
+ note $00
+ note $80
+ octave3
+ note $80
+ octave2
+ note $80
+ note $00
+ note $80
+ note $80
+ octave3
+ note $80
+ octave2
+ note $60
+ octave3
+ note $60
+ octave2
+ note $40
+ octave3
+ note $40
+ octave2
+ note $30
+ octave3
+ note $30
+ endchannel ; end
+; 0xee06f
+
+_Music_GameCorner_Ch4: ; 0xee06f
+ togglenoise $03
+ notetype $0c
+ notetype $08
+ note $30
+ note $30
+ note $30
+ notetype $0c
+ note $30
+ note $30
+ note $31
+ note $30
+ note $30
+ callchannel _Music_GameCorner_sub_0xee106
+ note $b1
+ note $71
+ note $31
+ note $71
+ note $b1
+ note $71
+ note $31
+ note $71
+ loopchannel $06, $6082
+ callchannel _Music_GameCorner_sub_0xee10f
+ note $b1
+ note $71
+ note $31
+ note $71
+ note $b1
+ note $71
+ note $31
+ note $71
+ loopchannel $03, $6091
+ note $0b
+ note $30
+ note $30
+ note $71
+ callchannel _Music_GameCorner_sub_0xee106
+ note $b1
+ note $71
+ note $31
+ note $71
+ note $b1
+ note $71
+ note $31
+ note $71
+ loopchannel $06, $60a4
+ callchannel _Music_GameCorner_sub_0xee10f
+ note $b1
+ note $71
+ note $31
+ note $71
+ note $b1
+ note $71
+ note $31
+ note $71
+ loopchannel $03, $60b3
+ note $b1
+ note $71
+ note $31
+ note $71
+ note $41
+ note $71
+ note $30
+ note $30
+ note $30
+ note $30
+ note $b1
+ note $70
+ note $40
+ note $30
+ note $40
+ note $70
+ note $40
+ note $40
+ note $30
+ note $70
+ note $40
+ note $31
+ note $71
+ loopchannel $03, $60c9
+ note $b1
+ note $70
+ note $40
+ note $30
+ note $40
+ note $70
+ note $40
+ note $40
+ note $30
+ note $70
+ note $40
+ note $31
+ note $30
+ note $30
+ note $b1
+ note $70
+ note $40
+ note $30
+ note $40
+ note $70
+ note $40
+ note $40
+ note $30
+ note $70
+ note $40
+ note $31
+ note $71
+ loopchannel $03, $60e8
+ note $30
+ note $30
+ note $31
+ note $b0
+ note $71
+ note $74
+ note $30
+ note $30
+ note $41
+ loopchannel $00, $607f ; end
+; 0xee106
+
+_Music_GameCorner_sub_0xee106: ; 0xee106
+; subroutine
+ note $11
+ note $71
+ note $31
+ note $71
+ note $b1
+ note $71
+ note $31
+ note $71
+ endchannel ; end
+; 0xee10f
+
+_Music_GameCorner_sub_0xee10f: ; 0xee10f
+; subroutine
+ note $b1
+ note $71
+ note $31
+ note $71
+ note $b1
+ note $71
+ note $30
+ note $30
+ note $71
+ endchannel ; end
+; 0xee119