diff options
Diffstat (limited to 'audio/music/gamecorner.asm')
-rw-r--r-- | audio/music/gamecorner.asm | 547 |
1 files changed, 274 insertions, 273 deletions
diff --git a/audio/music/gamecorner.asm b/audio/music/gamecorner.asm index d275bc9a3..2ed1b35fb 100644 --- a/audio/music/gamecorner.asm +++ b/audio/music/gamecorner.asm @@ -1,43 +1,44 @@ Music_GameCorner: - musicheader 4, 1, Music_GameCorner_Ch1 - musicheader 1, 2, Music_GameCorner_Ch2 - musicheader 1, 3, Music_GameCorner_Ch3 - musicheader 1, 4, Music_GameCorner_Ch4 + channel_count 4 + channel 1, Music_GameCorner_Ch1 + channel 2, Music_GameCorner_Ch2 + channel 3, Music_GameCorner_Ch3 + channel 4, Music_GameCorner_Ch4 Music_GameCorner_Ch1: tempo 147 - volume $77 - stereopanning $f - notetype $c, $91 - note __, 8 + volume 7, 7 + stereo_panning FALSE, TRUE + note_type 12, 9, 1 + rest 8 Music_GameCorner_branch_edd84: - intensity $91 - note __, 16 - note __, 16 - note __, 16 - note __, 16 - callchannel Music_GameCorner_branch_ede03 - callchannel Music_GameCorner_branch_ede03 - callchannel Music_GameCorner_branch_ede03 - callchannel Music_GameCorner_branch_ede13 - note __, 16 - note __, 16 - note __, 16 - note __, 16 - note __, 16 - callchannel Music_GameCorner_branch_ede03 - callchannel Music_GameCorner_branch_ede03 - callchannel Music_GameCorner_branch_ede03 - callchannel Music_GameCorner_branch_ede13 - octave 3 - note __, 2 + volume_envelope 9, 1 + rest 16 + rest 16 + rest 16 + rest 16 + sound_call Music_GameCorner_branch_ede03 + sound_call Music_GameCorner_branch_ede03 + sound_call Music_GameCorner_branch_ede03 + sound_call Music_GameCorner_branch_ede13 + rest 16 + rest 16 + rest 16 + rest 16 + rest 16 + sound_call Music_GameCorner_branch_ede03 + sound_call Music_GameCorner_branch_ede03 + sound_call Music_GameCorner_branch_ede03 + sound_call Music_GameCorner_branch_ede13 + octave 3 + rest 2 note G#, 3 note G#, 3 note A#, 2 note A#, 2 note G#, 2 note G_, 2 - intensity $71 + volume_envelope 7, 1 Music_GameCorner_branch_eddb1: octave 4 note G#, 1 @@ -45,7 +46,7 @@ Music_GameCorner_branch_eddb1: note C_, 1 note F_, 1 note C_, 1 - loopchannel 4, Music_GameCorner_branch_eddb1 + sound_loop 4, Music_GameCorner_branch_eddb1 Music_GameCorner_branch_eddbb: octave 4 note A#, 1 @@ -53,7 +54,7 @@ Music_GameCorner_branch_eddbb: note D_, 1 note G_, 1 note D_, 1 - loopchannel 4, Music_GameCorner_branch_eddbb + sound_loop 4, Music_GameCorner_branch_eddbb Music_GameCorner_branch_eddc5: octave 4 note D#, 1 @@ -62,7 +63,7 @@ Music_GameCorner_branch_eddc5: note C_, 1 octave 4 note G_, 1 - loopchannel 4, Music_GameCorner_branch_eddc5 + sound_loop 4, Music_GameCorner_branch_eddc5 Music_GameCorner_branch_eddd0: octave 4 note F_, 1 @@ -71,7 +72,7 @@ Music_GameCorner_branch_eddd0: note C_, 1 octave 4 note A_, 1 - loopchannel 4, Music_GameCorner_branch_eddd0 + sound_loop 4, Music_GameCorner_branch_eddd0 Music_GameCorner_branch_edddb: octave 4 note G#, 1 @@ -79,7 +80,7 @@ Music_GameCorner_branch_edddb: note C_, 1 note F_, 1 note C_, 1 - loopchannel 4, Music_GameCorner_branch_edddb + sound_loop 4, Music_GameCorner_branch_edddb Music_GameCorner_branch_edde5: octave 4 note A#, 1 @@ -87,7 +88,7 @@ Music_GameCorner_branch_edde5: note D_, 1 note G_, 1 note D_, 1 - loopchannel 4, Music_GameCorner_branch_edde5 + sound_loop 4, Music_GameCorner_branch_edde5 Music_GameCorner_branch_eddef: octave 4 note B_, 1 @@ -95,17 +96,17 @@ Music_GameCorner_branch_eddef: note D_, 1 note G_, 1 note D_, 1 - loopchannel 4, Music_GameCorner_branch_eddef + sound_loop 4, Music_GameCorner_branch_eddef octave 3 note D_, 1 note D_, 1 note D_, 3 note F_, 2 note F_, 9 - loopchannel 0, Music_GameCorner_branch_edd84 + sound_loop 0, Music_GameCorner_branch_edd84 Music_GameCorner_branch_ede03: - note __, 2 + rest 2 octave 4 note A#, 3 note G_, 3 @@ -113,17 +114,17 @@ Music_GameCorner_branch_ede03: octave 3 note F_, 3 note F_, 2 - note __, 2 + rest 2 note G#, 3 note G#, 3 note A#, 2 note A#, 2 note G#, 1 note A#, 3 - endchannel + sound_ret Music_GameCorner_branch_ede13: - note __, 2 + rest 2 octave 4 note A#, 3 note G_, 3 @@ -131,17 +132,17 @@ Music_GameCorner_branch_ede13: octave 3 note F_, 3 note F_, 2 - endchannel + sound_ret Music_GameCorner_Ch2: - stereopanning $ff - vibrato $8, $24 - notetype $c, $a1 - note __, 8 + stereo_panning TRUE, TRUE + vibrato 8, 2, 4 + note_type 12, 10, 1 + rest 8 Music_GameCorner_branch_ede25: - intensity $92 - dutycycle $1 - callchannel Music_GameCorner_branch_ede75 + volume_envelope 9, 2 + duty_cycle 1 + sound_call Music_GameCorner_branch_ede75 octave 1 note F_, 2 octave 3 @@ -150,24 +151,24 @@ Music_GameCorner_branch_ede25: note F_, 1 octave 3 note G#, 2 - intensity $a4 + volume_envelope 10, 4 note G#, 3 - intensity $92 + volume_envelope 9, 2 note G_, 2 note A#, 1 octave 4 note C_, 3 - callchannel Music_GameCorner_branch_ede75 + sound_call Music_GameCorner_branch_ede75 octave 4 note F_, 2 note D#, 2 note F_, 1 note D#, 2 - intensity $a4 + volume_envelope 10, 4 note G_, 3 note F_, 4 - dutycycle $2 - intensity $c7 + duty_cycle 2 + volume_envelope 12, 7 octave 3 note D#, 1 note F_, 1 @@ -182,7 +183,7 @@ Music_GameCorner_branch_ede25: octave 2 note A#, 4 note A_, 4 - note __, 10 + rest 10 octave 3 note D#, 1 note F_, 1 @@ -195,14 +196,14 @@ Music_GameCorner_branch_ede25: note D#, 1 note F_, 1 note G_, 16 - intensity $92 + volume_envelope 9, 2 note G_, 1 note G_, 1 note G_, 3 note A#, 2 note A#, 9 - intensity $a4 - loopchannel 0, Music_GameCorner_branch_ede25 + volume_envelope 10, 4 + sound_loop 0, Music_GameCorner_branch_ede25 Music_GameCorner_branch_ede75: octave 1 @@ -253,10 +254,10 @@ Music_GameCorner_branch_ede75: note D#, 2 note F_, 1 note D#, 2 - intensity $a4 + volume_envelope 10, 4 note F_, 3 note G_, 4 - intensity $92 + volume_envelope 9, 2 note F#, 1 note F_, 1 octave 1 @@ -276,10 +277,10 @@ Music_GameCorner_branch_ede75: note D#, 2 note G_, 1 note D#, 2 - intensity $a4 + volume_envelope 10, 4 note A#, 3 note A_, 2 - intensity $92 + volume_envelope 9, 2 note A#, 1 octave 5 note C_, 3 @@ -297,10 +298,10 @@ Music_GameCorner_branch_ede75: note D#, 2 note F_, 1 note D#, 2 - intensity $a4 + volume_envelope 10, 4 note F_, 3 note G_, 4 - intensity $92 + volume_envelope 9, 2 note F#, 1 note F_, 1 octave 1 @@ -313,35 +314,35 @@ Music_GameCorner_branch_ede75: note C_, 2 note D_, 2 note D#, 2 - endchannel + sound_ret Music_GameCorner_Ch3: - vibrato $8, $22 - notetype $c, $14 - note __, 8 + vibrato 8, 2, 2 + note_type 12, 1, 4 + rest 8 Music_GameCorner_branch_edeef: - stereopanning $ff - notetype $c, $14 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_edff8 + stereo_panning TRUE, TRUE + note_type 12, 1, 4 + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_edff8 octave 4 note G_, 1 note A_, 3 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_edff8 + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_edff8 octave 4 note A#, 1 octave 5 note C_, 3 - stereopanning $f0 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_ee00c - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_ee024 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_ee00c - callchannel Music_GameCorner_branch_edfdd - stereopanning $ff + stereo_panning TRUE, FALSE + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_ee00c + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_ee024 + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_ee00c + sound_call Music_GameCorner_branch_edfdd + stereo_panning TRUE, TRUE octave 2 note F_, 1 octave 3 @@ -359,29 +360,29 @@ Music_GameCorner_branch_edeef: octave 5 note D#, 3 note D_, 1 - note __, 1 + rest 1 note D#, 1 note F_, 1 - note __, 2 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_edff8 + rest 2 + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_edff8 octave 4 note G_, 1 note A_, 3 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_edff8 + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_edff8 octave 4 note A#, 1 octave 5 note C_, 3 - stereopanning $f0 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_ee00c - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_ee024 - callchannel Music_GameCorner_branch_edfdd - callchannel Music_GameCorner_branch_ee00c - callchannel Music_GameCorner_branch_edfdd + stereo_panning TRUE, FALSE + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_ee00c + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_ee024 + sound_call Music_GameCorner_branch_edfdd + sound_call Music_GameCorner_branch_ee00c + sound_call Music_GameCorner_branch_edfdd octave 2 note F_, 1 octave 3 @@ -400,25 +401,25 @@ Music_GameCorner_branch_edeef: note F_, 1 octave 5 note D#, 1 - note __, 1 + rest 1 note D_, 1 - note __, 1 + rest 1 note C_, 1 - note __, 1 + rest 1 octave 4 note A#, 1 - note __, 1 - intensity $15 - callchannel Music_GameCorner_branch_ee03f + rest 1 + volume_envelope 1, 5 + sound_call Music_GameCorner_branch_ee03f octave 2 note C_, 2 - note __, 1 + rest 1 note C_, 1 octave 3 note C_, 1 octave 2 note C_, 1 - note __, 1 + rest 1 note C_, 1 note C_, 1 octave 3 @@ -429,18 +430,18 @@ Music_GameCorner_branch_edeef: note C_, 1 octave 2 note C_, 1 - note __, 1 + rest 1 octave 3 note C_, 1 octave 2 note F_, 2 - note __, 1 + rest 1 note F_, 1 octave 3 note F_, 1 octave 2 note F_, 1 - note __, 1 + rest 1 note F_, 1 note F_, 1 octave 3 @@ -451,19 +452,19 @@ Music_GameCorner_branch_edeef: note F_, 1 octave 2 note F_, 1 - note __, 1 + rest 1 octave 3 note F_, 1 - callchannel Music_GameCorner_branch_ee03f + sound_call Music_GameCorner_branch_ee03f octave 2 note G_, 2 - note __, 1 + rest 1 note G_, 1 octave 3 note G_, 1 octave 2 note G_, 1 - note __, 1 + rest 1 note G_, 1 note G_, 1 octave 3 @@ -474,19 +475,19 @@ Music_GameCorner_branch_edeef: note G_, 1 octave 2 note G_, 1 - note __, 1 + rest 1 octave 3 note G_, 1 octave 2 note B_, 1 note B_, 1 note B_, 1 - note __, 2 + rest 2 note B_, 1 - note __, 1 + rest 1 note B_, 1 - note __, 4 - notetype $6, $15 + rest 4 + note_type 6, 1, 5 octave 3 note D_, 1 note C_, 1 @@ -497,7 +498,7 @@ Music_GameCorner_branch_edeef: note F_, 1 note E_, 1 note D_, 1 - loopchannel 0, Music_GameCorner_branch_edeef + sound_loop 0, Music_GameCorner_branch_edeef Music_GameCorner_branch_edfdd: octave 2 @@ -526,7 +527,7 @@ Music_GameCorner_branch_edfdd: note C_, 1 octave 4 note A_, 2 - endchannel + sound_ret Music_GameCorner_branch_edff8: octave 2 @@ -545,10 +546,10 @@ Music_GameCorner_branch_edff8: note C_, 1 octave 4 note A#, 1 - note __, 1 + rest 1 note A_, 1 - note __, 1 - endchannel + rest 1 + sound_ret Music_GameCorner_branch_ee00c: octave 2 @@ -569,12 +570,12 @@ Music_GameCorner_branch_ee00c: note F_, 1 octave 5 note D#, 1 - note __, 1 + rest 1 note D_, 1 - note __, 1 + rest 1 note C_, 1 note D_, 3 - endchannel + sound_ret Music_GameCorner_branch_ee024: octave 2 @@ -595,26 +596,26 @@ Music_GameCorner_branch_ee024: note F_, 1 octave 5 note D#, 1 - note __, 1 + rest 1 note D_, 1 - note __, 1 + rest 1 note C_, 1 note D_, 1 octave 3 note F_, 1 - note __, 1 - endchannel + rest 1 + sound_ret Music_GameCorner_branch_ee03f: octave 2 note F_, 2 - note __, 1 + rest 1 note F_, 1 octave 3 note F_, 1 octave 2 note F_, 1 - note __, 1 + rest 1 note F_, 1 note F_, 1 octave 3 @@ -625,18 +626,18 @@ Music_GameCorner_branch_ee03f: note F_, 1 octave 2 note F_, 1 - note __, 1 + rest 1 octave 3 note F_, 1 octave 2 note G_, 2 - note __, 1 + rest 1 note G_, 1 octave 3 note G_, 1 octave 2 note G_, 1 - note __, 1 + rest 1 note G_, 1 note G_, 1 octave 3 @@ -653,154 +654,154 @@ Music_GameCorner_branch_ee03f: note D_, 1 octave 3 note D_, 1 - endchannel + sound_ret Music_GameCorner_Ch4: - togglenoise $3 - notetype $c - notetype $8 - note D_, 1 - note D_, 1 - note D_, 1 - notetype $c - note D_, 1 - note D_, 1 - note D_, 2 - note D_, 1 - note D_, 1 + toggle_noise 3 + drum_speed 12 + drum_speed 8 + drum_note 3, 1 + drum_note 3, 1 + drum_note 3, 1 + drum_speed 12 + drum_note 3, 1 + drum_note 3, 1 + drum_note 3, 2 + drum_note 3, 1 + drum_note 3, 1 Music_GameCorner_branch_ee07f: - callchannel Music_GameCorner_branch_ee106 + sound_call Music_GameCorner_branch_ee106 Music_GameCorner_branch_ee082: - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - loopchannel 6, Music_GameCorner_branch_ee082 - callchannel Music_GameCorner_branch_ee10f + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + sound_loop 6, Music_GameCorner_branch_ee082 + sound_call Music_GameCorner_branch_ee10f Music_GameCorner_branch_ee091: - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - loopchannel 3, Music_GameCorner_branch_ee091 - note __, 12 - note D_, 1 - note D_, 1 - note F#, 2 - callchannel Music_GameCorner_branch_ee106 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + sound_loop 3, Music_GameCorner_branch_ee091 + rest 12 + drum_note 3, 1 + drum_note 3, 1 + drum_note 7, 2 + sound_call Music_GameCorner_branch_ee106 Music_GameCorner_branch_ee0a4: - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - loopchannel 6, Music_GameCorner_branch_ee0a4 - callchannel Music_GameCorner_branch_ee10f + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + sound_loop 6, Music_GameCorner_branch_ee0a4 + sound_call Music_GameCorner_branch_ee10f Music_GameCorner_branch_ee0b3: - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - loopchannel 3, Music_GameCorner_branch_ee0b3 - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - note D#, 2 - note F#, 2 - note D_, 1 - note D_, 1 - note D_, 1 - note D_, 1 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + sound_loop 3, Music_GameCorner_branch_ee0b3 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + drum_note 4, 2 + drum_note 7, 2 + drum_note 3, 1 + drum_note 3, 1 + drum_note 3, 1 + drum_note 3, 1 Music_GameCorner_branch_ee0c9: - note A#, 2 - note F#, 1 - note D#, 1 - note D_, 1 - note D#, 1 - note F#, 1 - note D#, 1 - note D#, 1 - note D_, 1 - note F#, 1 - note D#, 1 - note D_, 2 - note F#, 2 - loopchannel 3, Music_GameCorner_branch_ee0c9 - note A#, 2 - note F#, 1 - note D#, 1 - note D_, 1 - note D#, 1 - note F#, 1 - note D#, 1 - note D#, 1 - note D_, 1 - note F#, 1 - note D#, 1 - note D_, 2 - note D_, 1 - note D_, 1 + drum_note 11, 2 + drum_note 7, 1 + drum_note 4, 1 + drum_note 3, 1 + drum_note 4, 1 + drum_note 7, 1 + drum_note 4, 1 + drum_note 4, 1 + drum_note 3, 1 + drum_note 7, 1 + drum_note 4, 1 + drum_note 3, 2 + drum_note 7, 2 + sound_loop 3, Music_GameCorner_branch_ee0c9 + drum_note 11, 2 + drum_note 7, 1 + drum_note 4, 1 + drum_note 3, 1 + drum_note 4, 1 + drum_note 7, 1 + drum_note 4, 1 + drum_note 4, 1 + drum_note 3, 1 + drum_note 7, 1 + drum_note 4, 1 + drum_note 3, 2 + drum_note 3, 1 + drum_note 3, 1 Music_GameCorner_branch_ee0e8: - note A#, 2 - note F#, 1 - note D#, 1 - note D_, 1 - note D#, 1 - note F#, 1 - note D#, 1 - note D#, 1 - note D_, 1 - note F#, 1 - note D#, 1 - note D_, 2 - note F#, 2 - loopchannel 3, Music_GameCorner_branch_ee0e8 - note D_, 1 - note D_, 1 - note D_, 2 - note A#, 1 - note F#, 2 - note F#, 5 - note D_, 1 - note D_, 1 - note D#, 2 - loopchannel 0, Music_GameCorner_branch_ee07f + drum_note 11, 2 + drum_note 7, 1 + drum_note 4, 1 + drum_note 3, 1 + drum_note 4, 1 + drum_note 7, 1 + drum_note 4, 1 + drum_note 4, 1 + drum_note 3, 1 + drum_note 7, 1 + drum_note 4, 1 + drum_note 3, 2 + drum_note 7, 2 + sound_loop 3, Music_GameCorner_branch_ee0e8 + drum_note 3, 1 + drum_note 3, 1 + drum_note 3, 2 + drum_note 11, 1 + drum_note 7, 2 + drum_note 7, 5 + drum_note 3, 1 + drum_note 3, 1 + drum_note 4, 2 + sound_loop 0, Music_GameCorner_branch_ee07f Music_GameCorner_branch_ee106: - note C_, 2 - note F#, 2 - note D_, 2 - note F#, 2 - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - endchannel + drum_note 1, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + sound_ret Music_GameCorner_branch_ee10f: - note A#, 2 - note F#, 2 - note D_, 2 - note F#, 2 - note A#, 2 - note F#, 2 - note D_, 1 - note D_, 1 - note F#, 2 - endchannel + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 2 + drum_note 7, 2 + drum_note 11, 2 + drum_note 7, 2 + drum_note 3, 1 + drum_note 3, 1 + drum_note 7, 2 + sound_ret |