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-rw-r--r--audio/music/gamecorner.asm547
1 files changed, 274 insertions, 273 deletions
diff --git a/audio/music/gamecorner.asm b/audio/music/gamecorner.asm
index d275bc9a3..2ed1b35fb 100644
--- a/audio/music/gamecorner.asm
+++ b/audio/music/gamecorner.asm
@@ -1,43 +1,44 @@
Music_GameCorner:
- musicheader 4, 1, Music_GameCorner_Ch1
- musicheader 1, 2, Music_GameCorner_Ch2
- musicheader 1, 3, Music_GameCorner_Ch3
- musicheader 1, 4, Music_GameCorner_Ch4
+ channel_count 4
+ channel 1, Music_GameCorner_Ch1
+ channel 2, Music_GameCorner_Ch2
+ channel 3, Music_GameCorner_Ch3
+ channel 4, Music_GameCorner_Ch4
Music_GameCorner_Ch1:
tempo 147
- volume $77
- stereopanning $f
- notetype $c, $91
- note __, 8
+ volume 7, 7
+ stereo_panning FALSE, TRUE
+ note_type 12, 9, 1
+ rest 8
Music_GameCorner_branch_edd84:
- intensity $91
- note __, 16
- note __, 16
- note __, 16
- note __, 16
- callchannel Music_GameCorner_branch_ede03
- callchannel Music_GameCorner_branch_ede03
- callchannel Music_GameCorner_branch_ede03
- callchannel Music_GameCorner_branch_ede13
- note __, 16
- note __, 16
- note __, 16
- note __, 16
- note __, 16
- callchannel Music_GameCorner_branch_ede03
- callchannel Music_GameCorner_branch_ede03
- callchannel Music_GameCorner_branch_ede03
- callchannel Music_GameCorner_branch_ede13
- octave 3
- note __, 2
+ volume_envelope 9, 1
+ rest 16
+ rest 16
+ rest 16
+ rest 16
+ sound_call Music_GameCorner_branch_ede03
+ sound_call Music_GameCorner_branch_ede03
+ sound_call Music_GameCorner_branch_ede03
+ sound_call Music_GameCorner_branch_ede13
+ rest 16
+ rest 16
+ rest 16
+ rest 16
+ rest 16
+ sound_call Music_GameCorner_branch_ede03
+ sound_call Music_GameCorner_branch_ede03
+ sound_call Music_GameCorner_branch_ede03
+ sound_call Music_GameCorner_branch_ede13
+ octave 3
+ rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 2
note G_, 2
- intensity $71
+ volume_envelope 7, 1
Music_GameCorner_branch_eddb1:
octave 4
note G#, 1
@@ -45,7 +46,7 @@ Music_GameCorner_branch_eddb1:
note C_, 1
note F_, 1
note C_, 1
- loopchannel 4, Music_GameCorner_branch_eddb1
+ sound_loop 4, Music_GameCorner_branch_eddb1
Music_GameCorner_branch_eddbb:
octave 4
note A#, 1
@@ -53,7 +54,7 @@ Music_GameCorner_branch_eddbb:
note D_, 1
note G_, 1
note D_, 1
- loopchannel 4, Music_GameCorner_branch_eddbb
+ sound_loop 4, Music_GameCorner_branch_eddbb
Music_GameCorner_branch_eddc5:
octave 4
note D#, 1
@@ -62,7 +63,7 @@ Music_GameCorner_branch_eddc5:
note C_, 1
octave 4
note G_, 1
- loopchannel 4, Music_GameCorner_branch_eddc5
+ sound_loop 4, Music_GameCorner_branch_eddc5
Music_GameCorner_branch_eddd0:
octave 4
note F_, 1
@@ -71,7 +72,7 @@ Music_GameCorner_branch_eddd0:
note C_, 1
octave 4
note A_, 1
- loopchannel 4, Music_GameCorner_branch_eddd0
+ sound_loop 4, Music_GameCorner_branch_eddd0
Music_GameCorner_branch_edddb:
octave 4
note G#, 1
@@ -79,7 +80,7 @@ Music_GameCorner_branch_edddb:
note C_, 1
note F_, 1
note C_, 1
- loopchannel 4, Music_GameCorner_branch_edddb
+ sound_loop 4, Music_GameCorner_branch_edddb
Music_GameCorner_branch_edde5:
octave 4
note A#, 1
@@ -87,7 +88,7 @@ Music_GameCorner_branch_edde5:
note D_, 1
note G_, 1
note D_, 1
- loopchannel 4, Music_GameCorner_branch_edde5
+ sound_loop 4, Music_GameCorner_branch_edde5
Music_GameCorner_branch_eddef:
octave 4
note B_, 1
@@ -95,17 +96,17 @@ Music_GameCorner_branch_eddef:
note D_, 1
note G_, 1
note D_, 1
- loopchannel 4, Music_GameCorner_branch_eddef
+ sound_loop 4, Music_GameCorner_branch_eddef
octave 3
note D_, 1
note D_, 1
note D_, 3
note F_, 2
note F_, 9
- loopchannel 0, Music_GameCorner_branch_edd84
+ sound_loop 0, Music_GameCorner_branch_edd84
Music_GameCorner_branch_ede03:
- note __, 2
+ rest 2
octave 4
note A#, 3
note G_, 3
@@ -113,17 +114,17 @@ Music_GameCorner_branch_ede03:
octave 3
note F_, 3
note F_, 2
- note __, 2
+ rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 1
note A#, 3
- endchannel
+ sound_ret
Music_GameCorner_branch_ede13:
- note __, 2
+ rest 2
octave 4
note A#, 3
note G_, 3
@@ -131,17 +132,17 @@ Music_GameCorner_branch_ede13:
octave 3
note F_, 3
note F_, 2
- endchannel
+ sound_ret
Music_GameCorner_Ch2:
- stereopanning $ff
- vibrato $8, $24
- notetype $c, $a1
- note __, 8
+ stereo_panning TRUE, TRUE
+ vibrato 8, 2, 4
+ note_type 12, 10, 1
+ rest 8
Music_GameCorner_branch_ede25:
- intensity $92
- dutycycle $1
- callchannel Music_GameCorner_branch_ede75
+ volume_envelope 9, 2
+ duty_cycle 1
+ sound_call Music_GameCorner_branch_ede75
octave 1
note F_, 2
octave 3
@@ -150,24 +151,24 @@ Music_GameCorner_branch_ede25:
note F_, 1
octave 3
note G#, 2
- intensity $a4
+ volume_envelope 10, 4
note G#, 3
- intensity $92
+ volume_envelope 9, 2
note G_, 2
note A#, 1
octave 4
note C_, 3
- callchannel Music_GameCorner_branch_ede75
+ sound_call Music_GameCorner_branch_ede75
octave 4
note F_, 2
note D#, 2
note F_, 1
note D#, 2
- intensity $a4
+ volume_envelope 10, 4
note G_, 3
note F_, 4
- dutycycle $2
- intensity $c7
+ duty_cycle 2
+ volume_envelope 12, 7
octave 3
note D#, 1
note F_, 1
@@ -182,7 +183,7 @@ Music_GameCorner_branch_ede25:
octave 2
note A#, 4
note A_, 4
- note __, 10
+ rest 10
octave 3
note D#, 1
note F_, 1
@@ -195,14 +196,14 @@ Music_GameCorner_branch_ede25:
note D#, 1
note F_, 1
note G_, 16
- intensity $92
+ volume_envelope 9, 2
note G_, 1
note G_, 1
note G_, 3
note A#, 2
note A#, 9
- intensity $a4
- loopchannel 0, Music_GameCorner_branch_ede25
+ volume_envelope 10, 4
+ sound_loop 0, Music_GameCorner_branch_ede25
Music_GameCorner_branch_ede75:
octave 1
@@ -253,10 +254,10 @@ Music_GameCorner_branch_ede75:
note D#, 2
note F_, 1
note D#, 2
- intensity $a4
+ volume_envelope 10, 4
note F_, 3
note G_, 4
- intensity $92
+ volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
@@ -276,10 +277,10 @@ Music_GameCorner_branch_ede75:
note D#, 2
note G_, 1
note D#, 2
- intensity $a4
+ volume_envelope 10, 4
note A#, 3
note A_, 2
- intensity $92
+ volume_envelope 9, 2
note A#, 1
octave 5
note C_, 3
@@ -297,10 +298,10 @@ Music_GameCorner_branch_ede75:
note D#, 2
note F_, 1
note D#, 2
- intensity $a4
+ volume_envelope 10, 4
note F_, 3
note G_, 4
- intensity $92
+ volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
@@ -313,35 +314,35 @@ Music_GameCorner_branch_ede75:
note C_, 2
note D_, 2
note D#, 2
- endchannel
+ sound_ret
Music_GameCorner_Ch3:
- vibrato $8, $22
- notetype $c, $14
- note __, 8
+ vibrato 8, 2, 2
+ note_type 12, 1, 4
+ rest 8
Music_GameCorner_branch_edeef:
- stereopanning $ff
- notetype $c, $14
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_edff8
+ stereo_panning TRUE, TRUE
+ note_type 12, 1, 4
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_edff8
octave 4
note G_, 1
note A_, 3
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_edff8
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_edff8
octave 4
note A#, 1
octave 5
note C_, 3
- stereopanning $f0
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_ee00c
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_ee024
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_ee00c
- callchannel Music_GameCorner_branch_edfdd
- stereopanning $ff
+ stereo_panning TRUE, FALSE
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_ee00c
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_ee024
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_ee00c
+ sound_call Music_GameCorner_branch_edfdd
+ stereo_panning TRUE, TRUE
octave 2
note F_, 1
octave 3
@@ -359,29 +360,29 @@ Music_GameCorner_branch_edeef:
octave 5
note D#, 3
note D_, 1
- note __, 1
+ rest 1
note D#, 1
note F_, 1
- note __, 2
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_edff8
+ rest 2
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_edff8
octave 4
note G_, 1
note A_, 3
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_edff8
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_edff8
octave 4
note A#, 1
octave 5
note C_, 3
- stereopanning $f0
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_ee00c
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_ee024
- callchannel Music_GameCorner_branch_edfdd
- callchannel Music_GameCorner_branch_ee00c
- callchannel Music_GameCorner_branch_edfdd
+ stereo_panning TRUE, FALSE
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_ee00c
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_ee024
+ sound_call Music_GameCorner_branch_edfdd
+ sound_call Music_GameCorner_branch_ee00c
+ sound_call Music_GameCorner_branch_edfdd
octave 2
note F_, 1
octave 3
@@ -400,25 +401,25 @@ Music_GameCorner_branch_edeef:
note F_, 1
octave 5
note D#, 1
- note __, 1
+ rest 1
note D_, 1
- note __, 1
+ rest 1
note C_, 1
- note __, 1
+ rest 1
octave 4
note A#, 1
- note __, 1
- intensity $15
- callchannel Music_GameCorner_branch_ee03f
+ rest 1
+ volume_envelope 1, 5
+ sound_call Music_GameCorner_branch_ee03f
octave 2
note C_, 2
- note __, 1
+ rest 1
note C_, 1
octave 3
note C_, 1
octave 2
note C_, 1
- note __, 1
+ rest 1
note C_, 1
note C_, 1
octave 3
@@ -429,18 +430,18 @@ Music_GameCorner_branch_edeef:
note C_, 1
octave 2
note C_, 1
- note __, 1
+ rest 1
octave 3
note C_, 1
octave 2
note F_, 2
- note __, 1
+ rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
- note __, 1
+ rest 1
note F_, 1
note F_, 1
octave 3
@@ -451,19 +452,19 @@ Music_GameCorner_branch_edeef:
note F_, 1
octave 2
note F_, 1
- note __, 1
+ rest 1
octave 3
note F_, 1
- callchannel Music_GameCorner_branch_ee03f
+ sound_call Music_GameCorner_branch_ee03f
octave 2
note G_, 2
- note __, 1
+ rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
- note __, 1
+ rest 1
note G_, 1
note G_, 1
octave 3
@@ -474,19 +475,19 @@ Music_GameCorner_branch_edeef:
note G_, 1
octave 2
note G_, 1
- note __, 1
+ rest 1
octave 3
note G_, 1
octave 2
note B_, 1
note B_, 1
note B_, 1
- note __, 2
+ rest 2
note B_, 1
- note __, 1
+ rest 1
note B_, 1
- note __, 4
- notetype $6, $15
+ rest 4
+ note_type 6, 1, 5
octave 3
note D_, 1
note C_, 1
@@ -497,7 +498,7 @@ Music_GameCorner_branch_edeef:
note F_, 1
note E_, 1
note D_, 1
- loopchannel 0, Music_GameCorner_branch_edeef
+ sound_loop 0, Music_GameCorner_branch_edeef
Music_GameCorner_branch_edfdd:
octave 2
@@ -526,7 +527,7 @@ Music_GameCorner_branch_edfdd:
note C_, 1
octave 4
note A_, 2
- endchannel
+ sound_ret
Music_GameCorner_branch_edff8:
octave 2
@@ -545,10 +546,10 @@ Music_GameCorner_branch_edff8:
note C_, 1
octave 4
note A#, 1
- note __, 1
+ rest 1
note A_, 1
- note __, 1
- endchannel
+ rest 1
+ sound_ret
Music_GameCorner_branch_ee00c:
octave 2
@@ -569,12 +570,12 @@ Music_GameCorner_branch_ee00c:
note F_, 1
octave 5
note D#, 1
- note __, 1
+ rest 1
note D_, 1
- note __, 1
+ rest 1
note C_, 1
note D_, 3
- endchannel
+ sound_ret
Music_GameCorner_branch_ee024:
octave 2
@@ -595,26 +596,26 @@ Music_GameCorner_branch_ee024:
note F_, 1
octave 5
note D#, 1
- note __, 1
+ rest 1
note D_, 1
- note __, 1
+ rest 1
note C_, 1
note D_, 1
octave 3
note F_, 1
- note __, 1
- endchannel
+ rest 1
+ sound_ret
Music_GameCorner_branch_ee03f:
octave 2
note F_, 2
- note __, 1
+ rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
- note __, 1
+ rest 1
note F_, 1
note F_, 1
octave 3
@@ -625,18 +626,18 @@ Music_GameCorner_branch_ee03f:
note F_, 1
octave 2
note F_, 1
- note __, 1
+ rest 1
octave 3
note F_, 1
octave 2
note G_, 2
- note __, 1
+ rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
- note __, 1
+ rest 1
note G_, 1
note G_, 1
octave 3
@@ -653,154 +654,154 @@ Music_GameCorner_branch_ee03f:
note D_, 1
octave 3
note D_, 1
- endchannel
+ sound_ret
Music_GameCorner_Ch4:
- togglenoise $3
- notetype $c
- notetype $8
- note D_, 1
- note D_, 1
- note D_, 1
- notetype $c
- note D_, 1
- note D_, 1
- note D_, 2
- note D_, 1
- note D_, 1
+ toggle_noise 3
+ drum_speed 12
+ drum_speed 8
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_speed 12
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 3, 2
+ drum_note 3, 1
+ drum_note 3, 1
Music_GameCorner_branch_ee07f:
- callchannel Music_GameCorner_branch_ee106
+ sound_call Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee082:
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- loopchannel 6, Music_GameCorner_branch_ee082
- callchannel Music_GameCorner_branch_ee10f
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ sound_loop 6, Music_GameCorner_branch_ee082
+ sound_call Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee091:
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- loopchannel 3, Music_GameCorner_branch_ee091
- note __, 12
- note D_, 1
- note D_, 1
- note F#, 2
- callchannel Music_GameCorner_branch_ee106
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ sound_loop 3, Music_GameCorner_branch_ee091
+ rest 12
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 7, 2
+ sound_call Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee0a4:
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- loopchannel 6, Music_GameCorner_branch_ee0a4
- callchannel Music_GameCorner_branch_ee10f
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ sound_loop 6, Music_GameCorner_branch_ee0a4
+ sound_call Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee0b3:
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- loopchannel 3, Music_GameCorner_branch_ee0b3
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- note D#, 2
- note F#, 2
- note D_, 1
- note D_, 1
- note D_, 1
- note D_, 1
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ sound_loop 3, Music_GameCorner_branch_ee0b3
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ drum_note 4, 2
+ drum_note 7, 2
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 3, 1
Music_GameCorner_branch_ee0c9:
- note A#, 2
- note F#, 1
- note D#, 1
- note D_, 1
- note D#, 1
- note F#, 1
- note D#, 1
- note D#, 1
- note D_, 1
- note F#, 1
- note D#, 1
- note D_, 2
- note F#, 2
- loopchannel 3, Music_GameCorner_branch_ee0c9
- note A#, 2
- note F#, 1
- note D#, 1
- note D_, 1
- note D#, 1
- note F#, 1
- note D#, 1
- note D#, 1
- note D_, 1
- note F#, 1
- note D#, 1
- note D_, 2
- note D_, 1
- note D_, 1
+ drum_note 11, 2
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 3, 1
+ drum_note 4, 1
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 4, 1
+ drum_note 3, 1
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 3, 2
+ drum_note 7, 2
+ sound_loop 3, Music_GameCorner_branch_ee0c9
+ drum_note 11, 2
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 3, 1
+ drum_note 4, 1
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 4, 1
+ drum_note 3, 1
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 3, 2
+ drum_note 3, 1
+ drum_note 3, 1
Music_GameCorner_branch_ee0e8:
- note A#, 2
- note F#, 1
- note D#, 1
- note D_, 1
- note D#, 1
- note F#, 1
- note D#, 1
- note D#, 1
- note D_, 1
- note F#, 1
- note D#, 1
- note D_, 2
- note F#, 2
- loopchannel 3, Music_GameCorner_branch_ee0e8
- note D_, 1
- note D_, 1
- note D_, 2
- note A#, 1
- note F#, 2
- note F#, 5
- note D_, 1
- note D_, 1
- note D#, 2
- loopchannel 0, Music_GameCorner_branch_ee07f
+ drum_note 11, 2
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 3, 1
+ drum_note 4, 1
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 4, 1
+ drum_note 3, 1
+ drum_note 7, 1
+ drum_note 4, 1
+ drum_note 3, 2
+ drum_note 7, 2
+ sound_loop 3, Music_GameCorner_branch_ee0e8
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 3, 2
+ drum_note 11, 1
+ drum_note 7, 2
+ drum_note 7, 5
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 4, 2
+ sound_loop 0, Music_GameCorner_branch_ee07f
Music_GameCorner_branch_ee106:
- note C_, 2
- note F#, 2
- note D_, 2
- note F#, 2
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- endchannel
+ drum_note 1, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ sound_ret
Music_GameCorner_branch_ee10f:
- note A#, 2
- note F#, 2
- note D_, 2
- note F#, 2
- note A#, 2
- note F#, 2
- note D_, 1
- note D_, 1
- note F#, 2
- endchannel
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 2
+ drum_note 7, 2
+ drum_note 11, 2
+ drum_note 7, 2
+ drum_note 3, 1
+ drum_note 3, 1
+ drum_note 7, 2
+ sound_ret