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-rw-r--r--audio/cries.asm22
-rw-r--r--audio/engine.asm2
-rw-r--r--audio/music/battletowertheme.asm2
-rw-r--r--audio/music/lookkimonogirl.asm2
-rw-r--r--audio/music/titlescreen.asm4
-rw-r--r--audio/sfx.asm114
-rw-r--r--audio/sfx_crystal.asm2
-rw-r--r--audio/trainer_encounters.asm2
8 files changed, 75 insertions, 75 deletions
diff --git a/audio/cries.asm b/audio/cries.asm
index 85abcc69c..fc7e371d1 100644
--- a/audio/cries.asm
+++ b/audio/cries.asm
@@ -370,7 +370,7 @@ Cry_2C_branch_f3022: ; f3022
unknownmusic0xde $52
sound $4, $f1, $0796
sound $4, $f1, $072d
- sound $7, $0, $0000
+ sound $7, $0, 0
sound $10, $f1, $07a7
endchannel
; f3035
@@ -381,7 +381,7 @@ Cry_2C_Ch6: ; f3038
Cry_2C_branch_f3038: ; f3038
callchannel Cry_2C_branch_f3022
loopchannel 2, Cry_2C_branch_f3038
- sound $e, $0, $0000
+ sound $e, $0, 0
sound $8, $f2, $07c2
endchannel
; f3048
@@ -398,7 +398,7 @@ Cry_27_Ch5: ; f3048
Cry_27_Ch6: ; f305b
unknownmusic0xde $2a
sound $3, $2c, $07c7
- sound $1, $0, $0000
+ sound $1, $0, 0
sound $5, $59, $07be
sound $6, $b4, $07bd
endchannel
@@ -621,7 +621,7 @@ Cry_36_Ch6: ; f3200
Cry_36_branch_f3202: ; f3202
sound $3, $f8, $0791
sound $3, $d8, $078d
- sound $2, $0, $0000
+ sound $2, $0, 0
sound $1, $78, $06c1
sound $1, $f8, $0741
sound $4, $e1, $0751
@@ -646,7 +646,7 @@ Cry_43_Ch5: ; f322e
sound $8, $ab, $0734
sound $4, $d6, $0716
sound $8, $d1, $0712
- sound $8, $0, $0000
+ sound $8, $0, 0
endchannel
; f3249
@@ -658,7 +658,7 @@ Cry_43_Ch6: ; f3249
sound $8, $cb, $0754
sound $4, $f6, $0736
sound $8, $f1, $0732
- sound $8, $0, $0000
+ sound $8, $0, 0
endchannel
; f3264
@@ -1213,7 +1213,7 @@ Cry_09_Ch5: ; f361f
Cry_09_Ch6: ; f363c
unknownmusic0xde $5
- sound $2, $8, $0000
+ sound $2, $8, 0
sound $f, $a7, $06a1
sound $6, $86, $06a2
sound $a, $74, $06a1
@@ -1312,7 +1312,7 @@ Cry_11_Ch5: ; f3703
Cry_11_Ch6: ; f3722
unknownmusic0xde $a
- sound $4, $8, $0000
+ sound $4, $8, 0
sound $6, $a7, $0741
sound $8, $86, $0743
sound $4, $76, $0741
@@ -1587,7 +1587,7 @@ Cry_0B_Ch5: ; f394b
Cry_0B_Ch6: ; f3976
unknownmusic0xde $44
- sound $c, $8, $0000
+ sound $c, $8, 0
sound $4, $f1, $0701
sound $4, $e1, $0782
sound $4, $d1, $0741
@@ -1670,7 +1670,7 @@ Cry_0D_branch_f3a1a: ; f3a1a
Cry_0D_Ch6: ; f3a39
unknownmusic0xde $40
- sound $4, $8, $0000
+ sound $4, $8, 0
sound $5, $f2, $0651
sound $9, $d1, $0661
sound $5, $e2, $0614
@@ -1738,7 +1738,7 @@ Cry_0A_Ch5: ; f3aba
Cry_0A_Ch6: ; f3ad9
unknownmusic0xde $5
- sound $3, $8, $0000
+ sound $3, $8, 0
sound $8, $a7, $06a1
sound $6, $86, $06a3
sound $3, $74, $06a1
diff --git a/audio/engine.asm b/audio/engine.asm
index b86d919ed..0c4ebcad3 100644
--- a/audio/engine.asm
+++ b/audio/engine.asm
@@ -2773,7 +2773,7 @@ LoadMusicByte:: ; e8d76
; e8d80
FrequencyTable: ; e8d80
- dw $0000 ; filler
+ dw 0 ; filler
dw $f82c
dw $f89d
dw $f907
diff --git a/audio/music/battletowertheme.asm b/audio/music/battletowertheme.asm
index a7001d967..95cdb3b0b 100644
--- a/audio/music/battletowertheme.asm
+++ b/audio/music/battletowertheme.asm
@@ -242,7 +242,7 @@ Music_BattleTowerTheme_branch_178970: ; 178970
note __, 1
note F_, 4
note __, 4
- tone $0000
+ tone 0
intensity $b7
note G_, 2
octave 4
diff --git a/audio/music/lookkimonogirl.asm b/audio/music/lookkimonogirl.asm
index bbad6dca1..823e85423 100644
--- a/audio/music/lookkimonogirl.asm
+++ b/audio/music/lookkimonogirl.asm
@@ -14,7 +14,7 @@ Music_LookKimonoGirl_Ch1: ; f79c2
notetype $6, $87
tone $0001
callchannel Music_LookKimonoGirl_branch_f7aa8
- tone $0000
+ tone 0
Music_LookKimonoGirl_branch_f79d7: ; f79d7
notetype $c, $b2
callchannel Music_LookKimonoGirl_branch_f7a13
diff --git a/audio/music/titlescreen.asm b/audio/music/titlescreen.asm
index d46102b6d..2e3b82115 100644
--- a/audio/music/titlescreen.asm
+++ b/audio/music/titlescreen.asm
@@ -490,7 +490,7 @@ Music_TitleScreen_Ch2: ; eb984
octave 4
note A_, 4
stereopanning $ff
- tone $0000
+ tone 0
notetype $c, $b0
octave 3
note B_, 6
@@ -775,7 +775,7 @@ Music_TitleScreen_Ch3: ; ebb01
note __, 1
stereopanning $ff
notetype $c, $16
- tone $0000
+ tone 0
octave 4
note A_, 2
octave 5
diff --git a/audio/sfx.asm b/audio/sfx.asm
index b06337804..2d2f9c314 100644
--- a/audio/sfx.asm
+++ b/audio/sfx.asm
@@ -151,7 +151,7 @@ Sfx_Save_Ch5: ; f09b6
Sfx_Save_Ch6: ; f09d5
dutycycle $2
- sound $2, $8, $0000
+ sound $2, $8, 0
sound $2, $a1, $0701
sound $1, $91, $0601
sound $1, $91, $0681
@@ -2291,7 +2291,7 @@ Sfx_Sketch_Ch5: ; f12f9
Sfx_Sketch_branch_f12fd: ; f12fd
sound $2, $f1, $06e0
sound $d, $af, $05b0
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $9, $f4, $0718
loopchannel 3, Sfx_Sketch_branch_f12fd
soundinput $8
@@ -2490,15 +2490,15 @@ Sfx_Nightmare_Ch5: ; f1420
soundinput $34
Sfx_Nightmare_branch_f1424: ; f1424
sound $3, $ba, $0631
- sound $2, $0, $0000
+ sound $2, $0, 0
sound $3, $f8, $0621
- sound $2, $0, $0000
+ sound $2, $0, 0
sound $3, $f8, $0611
- sound $2, $0, $0000
+ sound $2, $0, 0
sound $3, $e8, $0601
- sound $2, $0, $0000
+ sound $2, $0, 0
sound $3, $e8, $05f1
- sound $2, $0, $0000
+ sound $2, $0, 0
loopchannel 2, Sfx_Nightmare_branch_f1424
soundinput $8
endchannel
@@ -2540,11 +2540,11 @@ Sfx_SweetKiss2_Ch5: ; f1482
dutycycle $0
soundinput $97
sound $2, $f4, $0772
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $2, $c4, $0772
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $2, $b4, $0772
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $2, $a1, $0772
soundinput $8
endchannel
@@ -2591,7 +2591,7 @@ Sfx_SludgeBomb_Ch5: ; f14d6
dutycycle $2
soundinput $c5
sound $3, $f8, $0581
- sound $1, $0, $0000
+ sound $1, $0, 0
soundinput $cb
sound $10, $f2, $05d1
soundinput $8
@@ -2613,9 +2613,9 @@ Sfx_Foresight_Ch5: ; f14f8
sound $3, $f4, $07b5
sound $3, $f5, $07c8
sound $8, $f4, $07da
- sound $2, $0, $0000
+ sound $2, $0, 0
sound $8, $c1, $07da
- sound $2, $0, $0000
+ sound $2, $0, 0
sound $8, $91, $07da
endchannel
; f1515
@@ -2811,7 +2811,7 @@ Sfx_Return_branch_f163c: ; f163c
sound $8, $f1, $0759
soundinput $57
sound $8, $f1, $0759
- sound $10, $0, $0000
+ sound $10, $0, 0
loopchannel 2, Sfx_Return_branch_f163c
soundinput $8
endchannel
@@ -2849,7 +2849,7 @@ Sfx_MilkDrink_branch_f1684: ; f1684
sound $d, $f7, $0290
soundinput $9e
sound $4, $c9, $05e1
- sound $2, $0, $0000
+ sound $2, $0, 0
loopchannel 6, Sfx_MilkDrink_branch_f1684
soundinput $8
endchannel
@@ -2864,7 +2864,7 @@ Sfx_Present_Ch5: ; f16a2
soundinput $d6
Sfx_Present_branch_f16a6: ; f16a6
sound $2, $f1, $0740
- sound $1, $0, $0000
+ sound $1, $0, 0
loopchannel 3, Sfx_Present_branch_f16a6
sound $10, $f1, $0780
soundinput $8
@@ -2882,9 +2882,9 @@ Sfx_MorningSun_branch_f16be: ; f16be
sound $2, $f1, $07e0
sound $5, $f2, $07e7
loopchannel 3, Sfx_MorningSun_branch_f16be
- sound $1, $0, $0000
+ sound $1, $0, 0
sound $8, $c2, $07e7
- sound $1, $0, $0000
+ sound $1, $0, 0
sound $8, $82, $07e7
endchannel
; f16df
@@ -2913,10 +2913,10 @@ Sfx_Encore: ; f16fd
Sfx_Encore_Ch5: ; f1703
dutycycle $2
soundinput $ce
- sound $10, $0, $0000
+ sound $10, $0, 0
Sfx_Encore_branch_f170b: ; f170b
sound $2, $f8, $0774
- sound $24, $0, $0000
+ sound $24, $0, 0
loopchannel 2, Sfx_Encore_branch_f170b
soundinput $8
endchannel
@@ -2966,9 +2966,9 @@ Sfx_BatonPass_Ch5: ; f1752
soundinput $f7
sound $20, $f2, $0680
sound $1, $f1, $0760
- sound $20, $0, $0000
+ sound $20, $0, 0
sound $1, $f1, $0760
- sound $1a, $0, $0000
+ sound $1a, $0, 0
sound $1, $f1, $0760
soundinput $8
endchannel
@@ -3836,27 +3836,27 @@ Sfx_BallBounce: ; f1b63
Sfx_BallBounce_Ch5: ; f1b69
dutycycle $2
sound $8, $e1, $0740
- sound $17, $0, $0000
+ sound $17, $0, 0
sound $8, $b1, $0740
- sound $17, $0, $0000
+ sound $17, $0, 0
sound $8, $81, $0740
- sound $17, $0, $0000
+ sound $17, $0, 0
sound $8, $51, $0740
- sound $17, $0, $0000
+ sound $17, $0, 0
endchannel
; f1b8c
Sfx_BallBounce_Ch6: ; f1b8c
dutycycle $2
- sound $2, $8, $0000
+ sound $2, $8, 0
sound $8, $b1, $0741
- sound $17, $0, $0000
+ sound $17, $0, 0
sound $8, $81, $0741
- sound $17, $0, $0000
+ sound $17, $0, 0
sound $8, $51, $0741
- sound $17, $0, $0000
+ sound $17, $0, 0
sound $8, $21, $0741
- sound $17, $0, $0000
+ sound $17, $0, 0
endchannel
; f1bb3
@@ -3916,7 +3916,7 @@ Sfx_GiveTrademon: ; f1c10
; f1c13
Sfx_GiveTrademon_Ch5: ; f1c13
- sound $20, $0, $0000
+ sound $20, $0, 0
dutycycle $1
soundinput $a7
sound $1b, $f4, $0750
@@ -3936,7 +3936,7 @@ Sfx_GetTrademon: ; f1c3e
; f1c41
Sfx_GetTrademon_Ch5: ; f1c41
- sound $20, $0, $0000
+ sound $20, $0, 0
dutycycle $2
soundinput $bf
sound $1b, $14, $07bc
@@ -3959,7 +3959,7 @@ Sfx_TrainArrived: ; f1c6c
Sfx_TrainArrived_Ch6: ; f1c75
tone $0008
- sound $8, $0, $0000
+ sound $8, $0, 0
Sfx_TrainArrived_Ch5: ; f1c7c
dutycycle $2
sound $4, $5f, $0691
@@ -4060,7 +4060,7 @@ Sfx_SwitchPokemon_Ch5: ; f1d0f
Sfx_SwitchPokemon_Ch6: ; f1d16
dutycycle $2
- sound $2, $8, $0000
+ sound $2, $8, 0
sound $8, $b1, $0741
endchannel
; f1d21
@@ -4093,7 +4093,7 @@ Sfx_Tally_Ch5: ; f1d43
Sfx_Tally_Ch6: ; f1d4a
dutycycle $2
- sound $1, $8, $0000
+ sound $1, $8, 0
sound $4, $a1, $0761
endchannel
; f1d55
@@ -4107,7 +4107,7 @@ Sfx_Transaction_Ch5: ; f1d55
Sfx_Transaction_Ch6: ; f1d60
dutycycle $2
- sound $1, $8, $0000
+ sound $1, $8, 0
sound $4, $91, $06c1
sound $18, $a2, $07a1
endchannel
@@ -4183,7 +4183,7 @@ Sfx_GotSafariBalls_Ch5: ; f1dd4
Sfx_BootPc_Ch5: ; f1de3
dutycycle $2
sound $f, $f2, $07c0
- sound $f, $0, $0000
+ sound $f, $0, 0
sound $3, $a1, $0780
sound $3, $a1, $0700
sound $3, $a1, $0740
@@ -4200,16 +4200,16 @@ Sfx_ShutDownPc_Ch5: ; f1e0e
sound $4, $f0, $0600
sound $4, $f0, $0400
sound $4, $f0, $0200
- sound $1, $0, $0000
+ sound $1, $0, 0
endchannel
; f1e21
Sfx_ChoosePcOption_Ch5: ; f1e21
dutycycle $2
sound $6, $f0, $0700
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $6, $f0, $0700
- sound $1, $0, $0000
+ sound $1, $0, 0
endchannel
; f1e34
@@ -4227,11 +4227,11 @@ Sfx_EscapeRope_Ch5: ; f1e34
Sfx_PushButton_Ch5: ; f1e4f
dutycycle $2
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $2, $f1, $0680
- sound $1, $0, $0000
+ sound $1, $0, 0
sound $4, $f1, $0780
- sound $4, $0, $0000
+ sound $4, $0, 0
endchannel
; f1e66
@@ -4242,7 +4242,7 @@ Sfx_SecondPartOfItemfinder_Ch5: ; f1e66
soundinput $22
sound $2, $f1, $0500
soundinput $8
- sound $1, $0, $0000
+ sound $1, $0, 0
endchannel
; f1e7b
@@ -4319,18 +4319,18 @@ Sfx_Wrong_Ch5: ; f1f05
soundinput $5a
sound $4, $f0, $0500
soundinput $8
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $f, $f0, $0500
- sound $1, $0, $0000
+ sound $1, $0, 0
endchannel
; f1f1c
Sfx_Wrong_Ch6: ; f1f1c
dutycycle $3
sound $4, $f0, $0401
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $f, $f0, $0401
- sound $1, $0, $0000
+ sound $1, $0, 0
endchannel
; f1f2f
@@ -4357,7 +4357,7 @@ Sfx_Strength_Ch8: ; f1f3a
Sfx_Boat_Ch5: ; f1f53
dutycycle $2
sound $f, $f0, $0500
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $f, $f0, $0500
sound $f, $f0, $0500
sound $f, $f0, $0500
@@ -4369,7 +4369,7 @@ Sfx_Boat_Ch5: ; f1f53
Sfx_Boat_Ch6: ; f1f72
dutycycle $3
sound $f, $f0, $0482
- sound $4, $0, $0000
+ sound $4, $0, 0
sound $f, $f0, $0482
sound $f, $f0, $0482
sound $f, $f0, $0482
@@ -4423,7 +4423,7 @@ Sfx_Shine_Ch5: ; f1fd9
sound $0, $d2, $0780
sound $0, $d2, $07c0
sound $a, $e1, $07e0
- sound $1, $0, $0000
+ sound $1, $0, 0
endchannel
; f1ff4
@@ -4493,7 +4493,7 @@ Sfx_Call_Ch5: ; f2052
sound $4, $f7, $07a0
sound $4, $f7, $07a0
soundinput $8
- sound $4, $0, $0000
+ sound $4, $0, 0
endchannel
; f206f
@@ -5483,13 +5483,13 @@ Sfx_HangUp_Ch5: ; f26f1
dutycycle $2
sound $4, $b8, $077b
sound $2, $21, $077b
- sound $10, $0, $0000
+ sound $10, $0, 0
Sfx_HangUp_branch_f26ff: ; f26ff
Sfx_NoSignal_Ch5: ; f26ff
Sfx_NoSignal_branch_f26ff: ; f26ff
dutycycle $2
sound $14, $e8, $070b
- sound $1c, $0, $0000
+ sound $1c, $0, 0
loopchannel 3, Sfx_HangUp_branch_f26ff
endchannel
; f270e
@@ -5526,8 +5526,8 @@ Sfx_Elevator_branch_f2726: ; f2726
Sfx_Elevator_Ch6: ; f274b
Sfx_Elevator_Ch7: ; f274b
- sound $60, $0, $0000
- sound $53, $0, $0000
+ sound $60, $0, 0
+ sound $53, $0, 0
endchannel
; f2754
diff --git a/audio/sfx_crystal.asm b/audio/sfx_crystal.asm
index 08806a7cf..59f4a50ee 100644
--- a/audio/sfx_crystal.asm
+++ b/audio/sfx_crystal.asm
@@ -84,7 +84,7 @@ Sfx_IntroPichu_Ch5: ; 1798ad
dutycycle $3
soundinput $4d
sound $1, $88, $0770
- sound $3, $0, $0000
+ sound $3, $0, 0
soundinput $17
sound $2, $88, $0776
endchannel
diff --git a/audio/trainer_encounters.asm b/audio/trainer_encounters.asm
index de748d26a..e909c96e6 100644
--- a/audio/trainer_encounters.asm
+++ b/audio/trainer_encounters.asm
@@ -7,7 +7,7 @@ PlayTrainerEncounterMusic:: ; e900a
ld [MusicFade], a
; play nothing for one frame
push de
- ld de, $0000 ; id: Music_Nothing
+ ld de, 0 ; id: Music_Nothing
call PlayMusic
call DelayFrame
; play new song