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-rw-r--r--battle/ai/scoring.asm3136
1 files changed, 3136 insertions, 0 deletions
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm
new file mode 100644
index 000000000..e020c5b28
--- /dev/null
+++ b/battle/ai/scoring.asm
@@ -0,0 +1,3136 @@
+Function_0x38591: ; 38591
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_38599
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call $5508
+
+ ld a, [EnemyMoveEffect]
+ ld c, a
+
+ push hl
+ push de
+ push bc
+ ld a, $b
+ ld hl, $441a
+ rst FarCall
+ pop bc
+ pop de
+ pop hl
+ jr nz, .asm_385d6
+
+ ld a, [EnemyMoveEffect]
+ push hl
+ push de
+ push bc
+ ld hl, .table_385db
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .asm_38599
+
+ ld a, [BattleMonStatus]
+ and a
+ jr nz, .asm_385d6
+
+ ld a, [PlayerScreens]
+ bit 2, a
+ jr z, .asm_38599
+
+.asm_385d6
+ call $5503
+
+ jr .asm_38599
+; 385db
+
+.table_385db
+ db EFFECT_SLEEP
+ db EFFECT_TOXIC
+ db EFFECT_POISON
+ db EFFECT_PARALYZE
+ db $ff
+; 385e0
+
+
+
+Function_0x385e0: ; 385e0
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.next
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call $5508
+
+ ld a, [EnemyMoveEffect]
+
+ cp EFFECT_ATTACK_UP
+ jr c, .next
+ cp EFFECT_EVASION_UP + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN - 1
+ jr z, .next
+ cp EFFECT_EVASION_DOWN + 1
+ jr c, .statdown
+
+ cp EFFECT_ATTACK_UP_2
+ jr c, .next
+ cp EFFECT_EVASION_UP_2 + 1
+ jr c, .statup
+
+; cp EFFECT_ATTACK_DOWN_2 - 1
+ jr z, .next
+ cp EFFECT_EVASION_DOWN_2 + 1
+ jr c, .statdown
+
+ jr .next
+
+.statup
+ ld a, [EnemyTurnsTaken]
+ and a
+ jr nz, .asm_3862a
+
+ jr .asm_38621
+
+.statdown
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr nz, .asm_3862a
+
+.asm_38621
+ call $5527
+
+ jr c, .next
+
+ dec [hl]
+ dec [hl]
+ jr .next
+
+.asm_3862a
+ call RNG
+
+ cp $1e
+ jr c, .next
+
+ inc [hl]
+ inc [hl]
+ jr .next
+; 38635
+
+
+
+Function_0x38635: ; 38635
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_3863d
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call $5508
+
+ push hl
+ push bc
+ push de
+ ld a, 1
+ ld [hBattleTurn], a
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ pop de
+ pop bc
+ pop hl
+ ld a, [$d265]
+ and a
+ jr z, .asm_3869d
+
+ cp $a
+ jr z, .asm_3863d
+
+ jr c, .asm_3866c
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_3863d
+
+ dec [hl]
+ jr .asm_3863d
+
+.asm_3866c
+ push hl
+ push de
+ push bc
+ ld a, [EnemyMoveType]
+ ld d, a
+ ld hl, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+ ld c, 0
+.asm_3867a
+ dec b
+ jr z, .asm_38693
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38693
+
+ call $5508
+
+ ld a, [EnemyMoveType]
+ cp d
+ jr z, .asm_3867a
+
+ ld a, [EnemyMovePower]
+ and a
+ jr nz, .asm_38692
+
+ jr .asm_3867a
+
+.asm_38692
+ ld c, a
+.asm_38693
+ ld a, c
+ pop bc
+ pop de
+ pop hl
+ and a
+ jr z, .asm_3863d
+
+ inc [hl]
+ jr .asm_3863d
+
+.asm_3869d
+ call $5503
+
+ jr .asm_3863d
+; 386a2
+
+
+
+Function_0x386a2: ; 386a2
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_386aa
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr nz, .asm_386aa
+
+ inc [hl]
+ inc [hl]
+ jr .asm_386aa
+; 386be
+
+
+
+Function_0x386be: ; 386be
+ ld hl, Buffer1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_386c6
+ dec b
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call $5508
+
+ ld a, [EnemyMoveEffect]
+ ld hl, .table_386f2
+ ld de, 3
+ call IsInArray
+
+ inc hl
+ jr nc, .asm_386ec
+
+ ld a, [hli]
+ ld e, a
+ ld d, [hl]
+ pop hl
+ push hl
+ ld bc, .asm_386ec
+ push bc
+ push de
+ ret
+
+.asm_386ec
+ pop hl
+ pop bc
+ pop de
+ inc hl
+ jr .asm_386c6
+; 386f2
+
+.table_386f2 ; 386f2
+ dbw EFFECT_SLEEP, AIScoring_Sleep
+ dbw EFFECT_LEECH_HIT, AIScoring_LeechHit
+ dbw EFFECT_EXPLOSION, AIScoring_Explosion
+ dbw EFFECT_DREAM_EATER, AIScoring_DreamEater
+ dbw EFFECT_MIRROR_MOVE, AIScoring_MirrorMove
+ dbw EFFECT_EVASION_UP, AIScoring_EvasionUp
+ dbw EFFECT_ALWAYS_HIT, AIScoring_AlwaysHit
+ dbw EFFECT_ACCURACY_DOWN, AIScoring_AccuracyDown
+ dbw EFFECT_HAZE, AIScoring_Haze
+ dbw EFFECT_BIDE, AIScoring_Bide
+ dbw EFFECT_WHIRLWIND, AIScoring_Whirlwind
+ dbw EFFECT_HEAL, AIScoring_Heal
+ dbw EFFECT_TOXIC, AIScoring_Toxic
+ dbw EFFECT_LIGHT_SCREEN, AIScoring_LightScreen
+ dbw EFFECT_OHKO, AIScoring_Ohko
+ dbw EFFECT_RAZOR_WIND, AIScoring_RazorWind
+ dbw EFFECT_SUPER_FANG, AIScoring_SuperFang
+ dbw EFFECT_BIND, AIScoring_Bind
+ dbw EFFECT_UNUSED_2B, AIScoring_Unused2B
+ dbw EFFECT_CONFUSE, AIScoring_Confuse
+ dbw EFFECT_SP_DEFENSE_UP_2, AIScoring_SpDefenseUp2
+ dbw EFFECT_REFLECT, AIScoring_Reflect
+ dbw EFFECT_PARALYZE, AIScoring_Paralyze
+ dbw EFFECT_SPEED_DOWN_HIT, AIScoring_SpeedDownHit
+ dbw EFFECT_SUBSTITUTE, AIScoring_Substitute
+ dbw EFFECT_HYPER_BEAM, AIScoring_HyperBeam
+ dbw EFFECT_RAGE, AIScoring_Rage
+ dbw EFFECT_MIMIC, AIScoring_Mimic
+ dbw EFFECT_LEECH_SEED, AIScoring_LeechSeed
+ dbw EFFECT_DISABLE, AIScoring_Disable
+ dbw EFFECT_COUNTER, AIScoring_Counter
+ dbw EFFECT_ENCORE, AIScoring_Encore
+ dbw EFFECT_PAIN_SPLIT, AIScoring_PainSplit
+ dbw EFFECT_SNORE, AIScoring_Snore
+ dbw EFFECT_CONVERSION2, AIScoring_Conversion2
+ dbw EFFECT_LOCK_ON, AIScoring_LockOn
+ dbw EFFECT_DEFROST_OPPONENT, AIScoring_DefrostOpponent
+ dbw EFFECT_SLEEP_TALK, AIScoring_SleepTalk
+ dbw EFFECT_DESTINY_BOND, AIScoring_DestinyBond
+ dbw EFFECT_REVERSAL, AIScoring_Reversal
+ dbw EFFECT_SPITE, AIScoring_Spite
+ dbw EFFECT_HEAL_BELL, AIScoring_HealBell
+ dbw EFFECT_PRIORITY_HIT, AIScoring_PriorityHit
+ dbw EFFECT_THIEF, AIScoring_Thief
+ dbw EFFECT_MEAN_LOOK, AIScoring_MeanLook
+ dbw EFFECT_NIGHTMARE, AIScoring_Nightmare
+ dbw EFFECT_FLAME_WHEEL, AIScoring_FlameWheel
+ dbw EFFECT_CURSE, AIScoring_Curse
+ dbw EFFECT_PROTECT, AIScoring_Protect
+ dbw EFFECT_FORESIGHT, AIScoring_Foresight
+ dbw EFFECT_PERISH_SONG, AIScoring_PerishSong
+ dbw EFFECT_SANDSTORM, AIScoring_Sandstorm
+ dbw EFFECT_ENDURE, AIScoring_Endure
+ dbw EFFECT_ROLLOUT, AIScoring_Rollout
+ dbw EFFECT_SWAGGER, AIScoring_Swagger
+ dbw EFFECT_FURY_CUTTER, AIScoring_FuryCutter
+ dbw EFFECT_ATTRACT, AIScoring_Attract
+ dbw EFFECT_SAFEGUARD, AIScoring_Safeguard
+ dbw EFFECT_MAGNITUDE, AIScoring_Magnitude
+ dbw EFFECT_BATON_PASS, AIScoring_BatonPass
+ dbw EFFECT_PURSUIT, AIScoring_Pursuit
+ dbw EFFECT_RAPID_SPIN, AIScoring_RapidSpin
+ dbw EFFECT_MORNING_SUN, AIScoring_MorningSun
+ dbw EFFECT_SYNTHESIS, AIScoring_Synthesis
+ dbw EFFECT_MOONLIGHT, AIScoring_Moonlight
+ dbw EFFECT_HIDDEN_POWER, AIScoring_HiddenPower
+ dbw EFFECT_RAIN_DANCE, AIScoring_RainDance
+ dbw EFFECT_SUNNY_DAY, AIScoring_SunnyDay
+ dbw EFFECT_BELLY_DRUM, AIScoring_BellyDrum
+ dbw EFFECT_PSYCH_UP, AIScoring_PsychUp
+ dbw EFFECT_MIRROR_COAT, AIScoring_MirrorCoat
+ dbw EFFECT_SKULL_BASH, AIScoring_SkullBash
+ dbw EFFECT_TWISTER, AIScoring_Twister
+ dbw EFFECT_EARTHQUAKE, AIScoring_Earthquake
+ dbw EFFECT_FUTURE_SIGHT, AIScoring_FutureSight
+ dbw EFFECT_GUST, AIScoring_Gust
+ dbw EFFECT_STOMP, AIScoring_Stomp
+ dbw EFFECT_SOLARBEAM, AIScoring_Solarbeam
+ dbw EFFECT_THUNDER, AIScoring_Thunder
+ dbw EFFECT_FLY, AIScoring_Fly
+ db $ff
+; 387e3
+
+
+AIScoring_Sleep: ; 387e3
+ ld b, $8
+ call $52ca
+
+ jr c, .asm_387f0
+
+ ld b, $6b
+ call $52ca
+
+ ret nc
+
+.asm_387f0
+ call $5527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 387f7
+
+
+AIScoring_LeechHit: ; 387f7
+ push hl
+ ld a, $1
+ ld [hBattleTurn], a
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ pop hl
+ ld a, [$d265]
+ cp $a
+ jr c, .asm_38815
+
+ ret z
+ call $5251
+
+ ret c
+ call $5521
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38815
+ call RNG
+
+ cp $64
+ ret c
+ inc [hl]
+ ret
+; 3881d
+
+
+AIScoring_LockOn: ; 3881d
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_38882
+
+ push hl
+ call $5298
+
+ jr nc, .asm_38877
+
+ call $5281
+
+ jr c, .asm_38834
+
+ call $5233
+
+ jr nc, .asm_38877
+
+
+.asm_38834
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_3887a
+
+ cp $8
+ jr nc, .asm_38875
+
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_3887a
+
+ cp $7
+ jr c, .asm_38875
+
+ ld hl, EnemyMonMove1
+ ld c, $5
+
+.asm_3884f
+ dec c
+ jr z, .asm_38877
+
+ ld a, [hli]
+ and a
+ jr z, .asm_38877
+
+ call $5508
+
+ ld a, [EnemyMoveAccuracy]
+ cp $b4
+ jr nc, .asm_3884f
+
+ ld a, $1
+ ld [hBattleTurn], a
+ push hl
+ push bc
+ ld a, $d
+ ld hl, $47c8
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop bc
+ pop hl
+ jr c, .asm_3884f
+
+
+.asm_38875
+ pop hl
+ ret
+
+.asm_38877
+ pop hl
+ inc [hl]
+ ret
+
+.asm_3887a
+ pop hl
+ call $5527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38882
+ push hl
+ ld hl, $d1e9
+ ld de, EnemyMonMove1
+ ld c, $5
+
+.asm_3888b
+ inc hl
+ dec c
+ jr z, .asm_388a2
+
+ ld a, [de]
+ and a
+ jr z, .asm_388a2
+
+ inc de
+ call $5508
+
+ ld a, [EnemyMoveAccuracy]
+ cp $b4
+ jr nc, .asm_3888b
+
+ dec [hl]
+ dec [hl]
+ jr .asm_3888b
+
+
+.asm_388a2
+ pop hl
+ jp $5503
+
+; 388a6
+
+
+AIScoring_Explosion: ; 388a6
+ push hl
+ ld a, $d
+ ld hl, $49f4
+ rst FarCall
+
+ pop hl
+ jr nc, .asm_388b7
+
+ push hl
+ call $4e2e
+
+ pop hl
+ jr nz, .asm_388c6
+
+
+.asm_388b7
+ call $5281
+
+ jr c, .asm_388c6
+
+ call $5298
+
+ ret nc
+ call RNG
+
+ cp $14
+ ret c
+
+.asm_388c6
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 388ca
+
+
+AIScoring_DreamEater: ; 388ca
+ call RNG
+
+ cp $19
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 388d4
+
+
+AIScoring_EvasionUp: ; 388d4
+ ld a, [EnemyEvaLevel]
+ cp $d
+ jp nc, $5503
+
+ call $5251
+
+ jr nc, .asm_388f2
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_388ef
+
+ call RNG
+
+ cp $b2
+ jr nc, .asm_38911
+
+
+.asm_388ef
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_388f2
+ call $5298
+
+ jr nc, .asm_3890f
+
+ call RNG
+
+ cp $a
+ jr c, .asm_388ef
+
+ call $5281
+
+ jr nc, .asm_3890a
+
+ call $5521
+
+ jr c, .asm_388ef
+
+ jr .asm_38911
+
+
+.asm_3890a
+ call $5527
+
+ jr c, .asm_38911
+
+
+.asm_3890f
+ inc [hl]
+ inc [hl]
+
+.asm_38911
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_38938
+
+ ld a, [PlayerSubStatus4]
+ bit 7, a
+ jr nz, .asm_38941
+
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_38936
+
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_388ef
+
+ ld a, [PlayerSubStatus1]
+ bit 6, a
+ jr nz, .asm_388ef
+
+
+.asm_38936
+ inc [hl]
+ ret
+
+.asm_38938
+ call RNG
+
+ cp $50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38941
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+; 38947
+
+
+AIScoring_AlwaysHit: ; 38947
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38954
+
+ ld a, [PlayerEvaLevel]
+ cp $a
+ ret c
+
+.asm_38954
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 3895b
+
+
+AIScoring_MirrorMove: ; 3895b
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr nz, .asm_38968
+
+ call $5233
+
+ ret nc
+ jp $5503
+
+
+.asm_38968
+ push hl
+ ld hl, $5301
+ ld de, $0001
+ call IsInArray
+
+ pop hl
+ ret nc
+ call $5527
+
+ ret c
+ dec [hl]
+ call $5233
+
+ ret nc
+ call RNG
+
+ cp $19
+ ret c
+ dec [hl]
+ ret
+; 38985
+
+
+AIScoring_AccuracyDown: ; 38985
+ call $5246
+
+ jr nc, .asm_389a0
+
+ call $5281
+
+ jr nc, .asm_389a0
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_3899d
+
+ call RNG
+
+ cp $b2
+ jr nc, .asm_389bf
+
+
+.asm_3899d
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_389a0
+ call $52b3
+
+ jr nc, .asm_389bd
+
+ call RNG
+
+ cp $a
+ jr c, .asm_3899d
+
+ call $526e
+
+ jr nc, .asm_389b8
+
+ call $5521
+
+ jr c, .asm_3899d
+
+ jr .asm_389bf
+
+
+.asm_389b8
+ call $5527
+
+ jr c, .asm_389bf
+
+
+.asm_389bd
+ inc [hl]
+ inc [hl]
+
+.asm_389bf
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_389e6
+
+ ld a, [PlayerSubStatus4]
+ bit 7, a
+ jr nz, .asm_389ef
+
+ ld a, [EnemyEvaLevel]
+ ld b, a
+ ld a, [PlayerAccLevel]
+ cp b
+ jr c, .asm_389e4
+
+ ld a, [PlayerFuryCutterCount]
+ and a
+ jr nz, .asm_3899d
+
+ ld a, [PlayerSubStatus1]
+ bit 6, a
+ jr nz, .asm_3899d
+
+
+.asm_389e4
+ inc [hl]
+ ret
+
+.asm_389e6
+ call RNG
+
+ cp $50
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_389ef
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+; 389f5
+
+
+AIScoring_Haze: ; 389f5
+ push hl
+ ld hl, EnemyAtkLevel
+ ld c, $8
+
+.asm_389fb
+ dec c
+ jr z, .asm_38a05
+
+ ld a, [hli]
+ cp $5
+ jr c, .asm_38a12
+
+ jr .asm_389fb
+
+
+.asm_38a05
+ ld hl, PlayerAtkLevel
+ ld c, $8
+
+.asm_38a0a
+ dec c
+ jr z, .asm_38a1b
+
+ ld a, [hli]
+ cp $a
+ jr c, .asm_38a0a
+
+
+.asm_38a12
+ pop hl
+ call RNG
+
+ cp $28
+ ret c
+ dec [hl]
+ ret
+
+.asm_38a1b
+ pop hl
+ inc [hl]
+ ret
+; 38a1e
+
+
+AIScoring_Bide: ; 38a1e
+ call $5251
+
+ ret c
+ call RNG
+
+ cp $19
+ ret c
+ inc [hl]
+ ret
+; 38a2a
+
+
+AIScoring_Whirlwind: ; 38a2a
+ push hl
+ ld hl, $484e
+ ld a, $d
+ rst FarCall
+
+ ld a, [$c716]
+ cp $a
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 38a3a
+
+
+AIScoring_Heal:
+AIScoring_MorningSun:
+AIScoring_Synthesis:
+AIScoring_Moonlight: ; 38a3a
+ call $5298
+
+ jr nc, .asm_38a45
+
+ call $5281
+
+ ret nc
+ inc [hl]
+ ret
+
+.asm_38a45
+ call RNG
+
+ cp $19
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a4e
+
+
+AIScoring_Toxic:
+AIScoring_LeechSeed: ; 38a4e
+ call $526e
+
+ ret c
+ inc [hl]
+ ret
+; 38a54
+
+
+AIScoring_LightScreen:
+AIScoring_Reflect: ; 38a54
+ call $5251
+
+ ret c
+ call RNG
+
+ cp $14
+ ret c
+ inc [hl]
+ ret
+; 38a60
+
+
+AIScoring_Ohko: ; 38a60
+ ld a, [BattleMonLevel]
+ ld b, a
+ ld a, [EnemyMonLevel]
+ cp b
+ jp c, $5503
+
+ call $526e
+
+ ret c
+ inc [hl]
+ ret
+; 38a71
+
+
+AIScoring_Bind: ; 38a71
+ ld a, [$c730]
+ and a
+ jr nz, .asm_38a8b
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_38a91
+
+ ld a, [PlayerSubStatus1]
+ and $c9
+ jr nz, .asm_38a91
+
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_38a91
+
+
+.asm_38a8b
+ call $5527
+
+ ret c
+ inc [hl]
+ ret
+
+.asm_38a91
+ call $5298
+
+ ret nc
+ call $5527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38a9c
+
+
+AIScoring_RazorWind:
+AIScoring_Unused2B: ; 38a9c
+ ld a, [EnemySubStatus1]
+ bit 4, a
+ jr z, .asm_38aaa
+
+ ld a, [EnemyPerishCount]
+ cp $3
+ jr c, .asm_38ad3
+
+
+.asm_38aaa
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, $4
+
+.asm_38ab0
+ ld a, [hli]
+ and a
+ jr z, .asm_38ac1
+
+ call $5508
+
+ ld a, [EnemyMoveEffect]
+ cp $6f
+ jr z, .asm_38ad5
+
+ dec c
+ jr nz, .asm_38ab0
+
+
+.asm_38ac1
+ pop hl
+ ld a, [EnemySubStatus3]
+ bit 7, a
+ jr nz, .asm_38acd
+
+ call $5281
+
+ ret c
+
+.asm_38acd
+ call RNG
+
+ cp $c8
+ ret c
+
+.asm_38ad3
+ inc [hl]
+ ret
+
+.asm_38ad5
+ pop hl
+ ld a, [hl]
+ add $6
+ ld [hl], a
+ ret
+; 38adb
+
+
+AIScoring_Confuse: ; 38adb
+ call $526e
+
+ ret c
+ call RNG
+
+ cp $19
+ jr c, .asm_38ae7
+
+ inc [hl]
+
+.asm_38ae7
+ call $52b3
+
+ ret c
+ inc [hl]
+ ret
+; 38aed
+
+
+AIScoring_SpDefenseUp2: ; 38aed
+ call $5281
+
+ jr nc, .asm_38b10
+
+ ld a, [EnemySDefLevel]
+ cp $b
+ jr nc, .asm_38b10
+
+ cp $9
+ ret nc
+ ld a, [BattleMonType1]
+ cp $14
+ jr nc, .asm_38b09
+
+ ld a, [BattleMonType2]
+ cp $14
+ ret c
+
+.asm_38b09
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b10
+ inc [hl]
+ ret
+; 38b12
+
+
+AIScoring_Fly: ; 38b12
+ ld a, [PlayerSubStatus3]
+ and $60
+ ret z
+ call $5233
+
+ ret nc
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38b20
+
+
+AIScoring_SuperFang: ; 38b20
+ call $52b3
+
+ ret c
+ inc [hl]
+ ret
+; 38b26
+
+
+AIScoring_Paralyze: ; 38b26
+ call $52b3
+
+ jr nc, .asm_38b3a
+
+ call $5233
+
+ ret c
+ call $5298
+
+ ret nc
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38b3a
+ call $5527
+
+ ret c
+ inc [hl]
+ ret
+; 38b40
+
+
+AIScoring_SpeedDownHit: ; 38b40
+ ld a, [EnemyMoveAnimation]
+ cp $c4
+ ret nz
+ call $5298
+
+ ret nc
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+ call $5233
+
+ ret c
+ call RNG
+
+ cp $1e
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38b5c
+
+
+AIScoring_Substitute: ; 38b5c
+ call $5281
+
+ ret c
+ jp $5503
+
+; 38b63
+
+
+AIScoring_HyperBeam: ; 38b63
+ call $5281
+
+ jr c, .asm_38b72
+
+ call $5298
+
+ ret c
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b72
+ call RNG
+
+ cp $28
+ ret c
+ inc [hl]
+ call $5527
+
+ ret c
+ inc [hl]
+ ret
+; 38b7f
+
+
+AIScoring_Rage: ; 38b7f
+ ld a, [EnemySubStatus4]
+ bit 6, a
+ jr z, .asm_38b9b
+
+ call $5527
+
+ jr c, .asm_38b8c
+
+ dec [hl]
+
+.asm_38b8c
+ ld a, [$c72c]
+ cp $2
+ ret c
+ dec [hl]
+ ld a, [$c72c]
+ cp $3
+ ret c
+ dec [hl]
+ ret
+
+.asm_38b9b
+ call $5281
+
+ jr nc, .asm_38ba6
+
+ call $5521
+
+ ret nc
+ dec [hl]
+ ret
+
+.asm_38ba6
+ inc [hl]
+ ret
+; 38ba8
+
+
+AIScoring_Mimic: ; 38ba8
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_38be9
+
+ call $5281
+
+ jr nc, .asm_38bef
+
+ push hl
+ ld a, [LastEnemyCounterMove]
+ call $5508
+
+ ld a, $1
+ ld [hBattleTurn], a
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop hl
+ jr c, .asm_38bef
+
+ jr z, .asm_38bd4
+
+ call $5527
+
+ jr c, .asm_38bd4
+
+ dec [hl]
+
+.asm_38bd4
+ ld a, [LastEnemyCounterMove]
+ push hl
+ ld hl, $5301
+ ld de, $0001
+ call IsInArray
+
+ pop hl
+ ret nc
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38be9
+ call $5233
+
+ jp c, $5503
+
+
+.asm_38bef
+ inc [hl]
+ ret
+; 38bf1
+
+
+AIScoring_Counter: ; 38bf1
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, $4
+ ld b, $0
+
+.asm_38bf9
+ ld a, [hli]
+ and a
+ jr z, .asm_38c0e
+
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c0e
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr nc, .asm_38c0e
+
+ inc b
+
+.asm_38c0e
+ dec c
+ jr nz, .asm_38bf9
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_38c39
+
+ cp $3
+ jr nc, .asm_38c30
+
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_38c38
+
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c38
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr nc, .asm_38c38
+
+
+.asm_38c30
+ call RNG
+
+ cp $64
+ jr c, .asm_38c38
+
+ dec [hl]
+
+.asm_38c38
+ ret
+
+.asm_38c39
+ inc [hl]
+ ret
+; 38c3b
+
+
+AIScoring_Encore: ; 38c3b
+ call $5233
+
+ jr nc, .asm_38c81
+
+ ld a, [LastPlayerMove]
+ and a
+ jp z, $5503
+
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_38c68
+
+ push hl
+ ld a, [EnemyMoveType]
+ ld hl, EnemyMonType1
+ ld a, $41
+ call Predef
+
+ pop hl
+ ld a, [$d265]
+ cp $a
+ jr nc, .asm_38c68
+
+ and a
+ ret nz
+ jr .asm_38c78
+
+
+.asm_38c68
+ push hl
+ ld a, [LastEnemyCounterMove]
+ ld hl, $4c85
+ ld de, $0001
+ call IsInArray
+
+ pop hl
+ jr nc, .asm_38c81
+
+
+.asm_38c78
+ call RNG
+
+ cp $46
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38c81
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 38c85
+
+
+
+INCBIN "baserom.gbc", $38c85, $38ca4 - $38c85
+
+
+
+AIScoring_PainSplit: ; 38ca4
+ push hl
+ ld hl, EnemyMonHPHi
+ ld b, [hl]
+ inc hl
+ ld c, [hl]
+ sla c
+ rl b
+ ld hl, $c63d
+ ld a, [hld]
+ cp c
+ ld a, [hl]
+ sbc b
+ pop hl
+ ret nc
+ inc [hl]
+ ret
+; 38cba
+
+
+AIScoring_Snore:
+AIScoring_SleepTalk: ; 38cba
+ ld a, [EnemyMonStatus]
+ and $7
+ cp $1
+ jr z, .asm_38cc7
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38cc7
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+; 38ccb
+
+
+AIScoring_DefrostOpponent: ; 38ccb
+ ld a, [EnemyMonStatus]
+ and $20
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38cd5
+
+
+AIScoring_Spite: ; 38cd5
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr nz, .asm_38ce7
+
+ call $5233
+
+ jp c, $5503
+
+ call $5527
+
+ ret c
+ inc [hl]
+ ret
+
+.asm_38ce7
+ push hl
+ ld b, a
+ ld c, $4
+ ld hl, BattleMonMove1
+ ld de, BattleMonPPMove1
+
+.asm_38cf1
+ ld a, [hli]
+ cp b
+ jr z, .asm_38cfb
+
+ inc de
+ dec c
+ jr nz, .asm_38cf1
+
+ pop hl
+ ret
+
+.asm_38cfb
+ pop hl
+ ld a, [de]
+ cp $6
+ jr c, .asm_38d0d
+
+ cp $f
+ jr nc, .asm_38d0b
+
+ call RNG
+
+ cp $64
+ ret nc
+
+.asm_38d0b
+ inc [hl]
+ ret
+
+.asm_38d0d
+ call RNG
+
+ cp $64
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38d16
+
+
+
+INCBIN "baserom.gbc", $38d16, $38d19 - $38d16
+
+
+
+AIScoring_DestinyBond:
+AIScoring_Reversal:
+AIScoring_SkullBash: ; 38d19
+ call $5298
+
+ ret nc
+ inc [hl]
+ ret
+; 38d1f
+
+
+AIScoring_HealBell: ; 38d1f
+ push hl
+ ld a, [OTPartyCount]
+ ld b, a
+ ld c, $0
+ ld hl, OTPartyMon1CurHP
+ ld de, $0030
+
+.asm_38d2c
+ push hl
+ ld a, [hli]
+ or [hl]
+ jr z, .asm_38d37
+
+ dec hl
+ dec hl
+ dec hl
+ ld a, [hl]
+ or c
+ ld c, a
+
+.asm_38d37
+ pop hl
+ add hl, de
+ dec b
+ jr nz, .asm_38d2c
+
+ pop hl
+ ld a, c
+ and a
+ jr z, .asm_38d52
+
+ ld a, [EnemyMonStatus]
+ and a
+ jr z, .asm_38d48
+
+ dec [hl]
+
+.asm_38d48
+ and $27
+ ret z
+ call $5527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38d52
+ ld a, [EnemyMonStatus]
+ and a
+ ret nz
+ jp $5503
+
+; 38d5a
+
+
+AIScoring_PriorityHit: ; 38d5a
+ call $5233
+
+ ret c
+ ld a, [PlayerSubStatus3]
+ and $60
+ jp nz, $5503
+
+ ld a, $1
+ ld [hBattleTurn], a
+ push hl
+ ld hl, $53f6
+ ld a, $d
+ rst FarCall
+
+ ld hl, $5612
+ ld a, $d
+ rst FarCall
+
+ ld hl, $46d2
+ ld a, $d
+ rst FarCall
+
+ pop hl
+ ld a, [$d257]
+ ld c, a
+ ld a, [CurDamage]
+ ld b, a
+ ld a, [$c63d]
+ cp c
+ ld a, [BattleMonHP]
+ sbc b
+ ret nc
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38d93
+
+
+AIScoring_Thief: ; 38d93
+ ld a, [hl]
+ add $1e
+ ld [hl], a
+ ret
+; 38d98
+
+
+AIScoring_Conversion2: ; 38d98
+ ld a, [LastPlayerMove]
+ and a
+ jr nz, .asm_38dc9
+
+ push hl
+ dec a
+ ld hl, $5afe
+ ld bc, $0007
+ call AddNTimes
+
+ ld a, $10
+ call GetFarByte
+
+ ld [PlayerMoveType], a
+ xor a
+ ld [hBattleTurn], a
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ ld a, [$d265]
+ cp $a
+ pop hl
+ jr c, .asm_38dc9
+
+ ret z
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38dc9
+ call RNG
+
+ cp $19
+ ret c
+ inc [hl]
+ ret
+; 38dd1
+
+
+AIScoring_Disable: ; 38dd1
+ call $5233
+
+ jr nc, .asm_38df3
+
+ push hl
+ ld a, [LastEnemyCounterMove]
+ ld hl, $5301
+ ld de, $0001
+ call IsInArray
+
+ pop hl
+ jr nc, .asm_38dee
+
+ call RNG
+
+ cp $64
+ ret c
+ dec [hl]
+ ret
+
+.asm_38dee
+ ld a, [EnemyMovePower]
+ and a
+ ret nz
+
+.asm_38df3
+ call RNG
+
+ cp $14
+ ret c
+ inc [hl]
+ ret
+; 38dfb
+
+
+AIScoring_MeanLook: ; 38dfb
+ call $5281
+
+ jr nc, .asm_38e24
+
+ push hl
+ call $4e2e
+
+ pop hl
+ jp z, $5503
+
+ ld a, [EnemySubStatus5]
+ bit 0, a
+ jr nz, .asm_38e26
+
+ ld a, [PlayerSubStatus1]
+ and $c9
+ jr nz, .asm_38e26
+
+ push hl
+ ld hl, $484e
+ ld a, $d
+ rst FarCall
+
+ ld a, [$c716]
+ cp $b
+ pop hl
+ ret nc
+
+.asm_38e24
+ inc [hl]
+ ret
+
+.asm_38e26
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38e2e
+
+
+
+INCBIN "baserom.gbc", $38e2e, $38e4a - $38e2e
+
+
+
+AIScoring_Nightmare: ; 38e4a
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+; 38e50
+
+
+AIScoring_FlameWheel: ; 38e50
+ ld a, [EnemyMonStatus]
+ bit 5, a
+ ret z
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+; 38e5c
+
+
+AIScoring_Curse: ; 38e5c
+ ld a, [EnemyMonType1]
+ cp $8
+ jr z, .asm_38e95
+
+ ld a, [EnemyMonType2]
+ cp $8
+ jr z, .asm_38e95
+
+ call $5281
+
+ jr nc, .asm_38e93
+
+ ld a, [EnemyAtkLevel]
+ cp $b
+ jr nc, .asm_38e93
+
+ cp $9
+ ret nc
+ ld a, [BattleMonType1]
+ cp $8
+ jr z, .asm_38e92
+
+ cp $14
+ ret nc
+ ld a, [BattleMonType2]
+ cp $14
+ ret nc
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38e90
+ inc [hl]
+ inc [hl]
+
+.asm_38e92
+ inc [hl]
+
+.asm_38e93
+ inc [hl]
+ ret
+
+.asm_38e95
+ ld a, [PlayerSubStatus1]
+ bit 1, a
+ jp nz, $5503
+
+ push hl
+ ld a, $d
+ ld hl, $49f4
+ rst FarCall
+
+ pop hl
+ jr nc, .asm_38eb0
+
+ push hl
+ call $4e2e
+
+ pop hl
+ jr nz, .asm_38e90
+
+ jr .asm_38eb7
+
+
+.asm_38eb0
+ push hl
+ call $4e2e
+
+ pop hl
+ jr z, .asm_38ecb
+
+
+.asm_38eb7
+ call $5298
+
+ jp nc, $4e90
+
+ call $5281
+
+ jr nc, .asm_38e92
+
+ call $5251
+
+ ret nc
+ ld a, [PlayerTurnsTaken]
+ and a
+ ret nz
+
+.asm_38ecb
+ call $5527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38ed2
+
+
+AIScoring_Protect: ; 38ed2
+ ld a, [$c681]
+ and a
+ jr nz, .asm_38f13
+
+ ld a, [PlayerSubStatus5]
+ bit 5, a
+ jr nz, .asm_38f14
+
+ ld a, [PlayerFuryCutterCount]
+ cp $3
+ jr nc, .asm_38f0d
+
+ ld a, [PlayerSubStatus3]
+ bit 4, a
+ jr nz, .asm_38f0d
+
+ ld a, [PlayerSubStatus5]
+ bit 0, a
+ jr nz, .asm_38f0d
+
+ ld a, [PlayerSubStatus4]
+ bit 7, a
+ jr nz, .asm_38f0d
+
+ ld a, [PlayerSubStatus1]
+ bit 1, a
+ jr nz, .asm_38f0d
+
+ bit 6, a
+ jr z, .asm_38f14
+
+ ld a, [PlayerRolloutCount]
+ cp $3
+ jr c, .asm_38f14
+
+
+.asm_38f0d
+ call $5521
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38f13
+ inc [hl]
+
+.asm_38f14
+ call RNG
+
+ cp $14
+ ret c
+ inc [hl]
+ inc [hl]
+ ret
+; 38f1d
+
+
+AIScoring_Foresight: ; 38f1d
+ ld a, [EnemyAccLevel]
+ cp $5
+ jr c, .asm_38f41
+
+ ld a, [PlayerEvaLevel]
+ cp $a
+ jr nc, .asm_38f41
+
+ ld a, [BattleMonType1]
+ cp $8
+ jr z, .asm_38f41
+
+ ld a, [BattleMonType2]
+ cp $8
+ jr z, .asm_38f41
+
+ call RNG
+
+ cp $14
+ ret c
+ inc [hl]
+ ret
+
+.asm_38f41
+ call RNG
+
+ cp $64
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 38f4a
+
+
+AIScoring_PerishSong: ; 38f4a
+ push hl
+ ld hl, $49f4
+ ld a, $d
+ rst FarCall
+
+ pop hl
+ jr c, .asm_38f75
+
+ ld a, [PlayerSubStatus5]
+ bit 7, a
+ jr nz, .asm_38f6f
+
+ push hl
+ ld hl, $484e
+ ld a, $d
+ rst FarCall
+
+ ld a, [$c716]
+ cp $a
+ pop hl
+ ret c
+ call $5527
+
+ ret c
+ inc [hl]
+ ret
+
+.asm_38f6f
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38f75
+ ld a, [hl]
+ add $5
+ ld [hl], a
+ ret
+; 38f7a
+
+
+AIScoring_Sandstorm: ; 38f7a
+ ld a, [BattleMonType1]
+ push hl
+ ld hl, $4fa8
+ ld de, $0001
+ call IsInArray
+
+ pop hl
+ jr c, .asm_38fa5
+
+ ld a, [BattleMonType2]
+ push hl
+ ld hl, $4fa8
+ ld de, $0001
+ call IsInArray
+
+ pop hl
+ jr c, .asm_38fa5
+
+ call $526e
+
+ jr nc, .asm_38fa6
+
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_38fa5
+ inc [hl]
+
+.asm_38fa6
+ inc [hl]
+ ret
+; 38fa8
+
+
+
+INCBIN "baserom.gbc", $38fa8, $38fac - $38fa8
+
+
+
+AIScoring_Endure: ; 38fac
+ ld a, [$c681]
+ and a
+ jr nz, .asm_38fd8
+
+ call $5251
+
+ jr c, .asm_38fd8
+
+ call $5298
+
+ jr c, .asm_38fd9
+
+ ld b, $63
+ call $52ca
+
+ jr nc, .asm_38fcb
+
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fcb
+ ld a, [EnemySubStatus5]
+ bit 5, a
+ ret z
+ call $5527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_38fd8
+ inc [hl]
+
+.asm_38fd9
+ inc [hl]
+ ret
+; 38fdb
+
+
+AIScoring_FuryCutter: ; 38fdb
+ ld a, [EnemyFuryCutterCount]
+ and a
+ jr z, AIScoring_Rollout
+
+ dec [hl]
+ cp $2
+ jr c, AIScoring_Rollout
+
+ dec [hl]
+ dec [hl]
+ cp $3
+ jr c, AIScoring_Rollout
+
+ dec [hl]
+ dec [hl]
+ dec [hl]
+
+ ; fallthrough
+; 38fef
+
+
+AIScoring_Rollout: ; 38fef
+ ld a, [EnemySubStatus1]
+ bit 7, a
+ jr nz, .asm_39020
+
+ ld a, [EnemySubStatus3]
+ bit 7, a
+ jr nz, .asm_39020
+
+ ld a, [EnemyMonStatus]
+ bit 6, a
+ jr nz, .asm_39020
+
+ call $5298
+
+ jr nc, .asm_39020
+
+ ld a, [EnemyAccLevel]
+ cp $7
+ jr c, .asm_39020
+
+ ld a, [PlayerEvaLevel]
+ cp $8
+ jr nc, .asm_39020
+
+ call RNG
+
+ cp $c8
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_39020
+ call $5521
+
+ ret c
+ inc [hl]
+ ret
+; 39026
+
+
+AIScoring_Swagger:
+AIScoring_Attract: ; 39026
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_39032
+
+ call $5521
+
+ ret c
+ inc [hl]
+ ret
+
+.asm_39032
+ call RNG
+
+ cp $c8
+ ret nc
+ dec [hl]
+ ret
+; 3903a
+
+
+AIScoring_Safeguard: ; 3903a
+ call $526e
+
+ ret c
+ call $5521
+
+ ret c
+ inc [hl]
+ ret
+; 39044
+
+
+AIScoring_Magnitude:
+AIScoring_Earthquake: ; 39044
+ ld a, [LastEnemyCounterMove]
+ cp $5b
+ ret nz
+ ld a, [PlayerSubStatus3]
+ bit 5, a
+ jr z, .asm_39058
+
+ call $5233
+
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_39058
+ call $5233
+
+ ret c
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+; 39062
+
+
+AIScoring_BatonPass: ; 39062
+ push hl
+ ld hl, $484e
+ ld a, $d
+ rst FarCall
+
+ ld a, [$c716]
+ cp $a
+ pop hl
+ ret c
+ inc [hl]
+ ret
+; 39072
+
+
+AIScoring_Pursuit: ; 39072
+ call $52b3
+
+ jr nc, .asm_3907d
+
+ call $5521
+
+ ret c
+ inc [hl]
+ ret
+
+.asm_3907d
+ call $5527
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 39084
+
+
+AIScoring_RapidSpin: ; 39084
+ ld a, [$c731]
+ and a
+ jr nz, .asm_39097
+
+ ld a, [EnemySubStatus4]
+ bit 7, a
+ jr nz, .asm_39097
+
+ ld a, [EnemyScreens]
+ bit 0, a
+ ret z
+
+.asm_39097
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 3909e
+
+
+AIScoring_HiddenPower: ; 3909e
+ push hl
+ ld a, $1
+ ld [hBattleTurn], a
+ ld hl, $7ced
+ ld a, $3e
+ rst FarCall
+
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ pop hl
+ ld a, [$d265]
+ cp $a
+ jr c, .asm_390c9
+
+ ld a, d
+ cp $32
+ jr c, .asm_390c9
+
+ ld a, [$d265]
+ cp $b
+ jr nc, .asm_390c7
+
+ ld a, d
+ cp $46
+ ret c
+
+.asm_390c7
+ dec [hl]
+ ret
+
+.asm_390c9
+ inc [hl]
+ ret
+; 390cb
+
+
+AIScoring_RainDance: ; 390cb
+ ld a, [BattleMonType1]
+ cp $15
+ jr z, Function_0x3911e
+
+ cp $14
+ jr z, Function_0x39122
+
+ ld a, [BattleMonType2]
+ cp $15
+ jr z, Function_0x3911e
+
+ cp $14
+ jr z, Function_0x39122
+
+ push hl
+ ld hl, $50e7
+ jr Function_0x3910d
+; 390e7
+
+
+
+INCBIN "baserom.gbc", $390e7, $390f3 - $390e7
+
+
+
+AIScoring_SunnyDay: ; 390f3
+ ld a, [BattleMonType1]
+ cp $14
+ jr z, Function_0x3911e
+
+ cp $15
+ jr z, Function_0x39122
+
+ ld a, [BattleMonType2]
+ cp $14
+ jr z, Function_0x3911e
+
+ cp $15
+ jr z, Function_0x39122
+
+ push hl
+ ld hl, $5134
+
+ ; fallthrough
+; 3910d
+
+
+Function_0x3910d: ; 3910d
+ call $52e6
+
+ pop hl
+ jr nc, Function_0x3911e
+
+ call $526e
+
+ jr nc, Function_0x3911e
+
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+
+Function_0x3911e: ; 3911e
+ inc [hl]
+ inc [hl]
+ inc [hl]
+ ret
+
+Function_0x39122: ; 39122
+ call $526e
+
+ ret nc
+ ld a, [PlayerTurnsTaken]
+ and a
+ jr z, .asm_39131
+
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret nz
+
+.asm_39131
+ dec [hl]
+ dec [hl]
+ ret
+; 39134
+
+
+
+INCBIN "baserom.gbc", $39134, $3913d - $39134
+
+
+
+AIScoring_BellyDrum: ; 3913d
+ ld a, [EnemyAtkLevel]
+ cp $a
+ jr nc, .asm_3914d
+
+ call $5251
+
+ ret c
+ inc [hl]
+ call $5281
+
+ ret c
+
+.asm_3914d
+ ld a, [hl]
+ add $5
+ ld [hl], a
+ ret
+; 39152
+
+
+AIScoring_PsychUp: ; 39152
+ push hl
+ ld hl, EnemyAtkLevel
+ ld b, $8
+ ld c, $64
+
+.asm_3915a
+ ld a, [hli]
+ sub $7
+ add c
+ ld c, a
+ dec b
+ jr nz, .asm_3915a
+
+ ld hl, PlayerAtkLevel
+ ld b, $8
+ ld d, $64
+
+.asm_39169
+ ld a, [hli]
+ sub $7
+ add d
+ ld d, a
+ dec b
+ jr nz, .asm_39169
+
+ ld a, c
+ sub d
+ pop hl
+ jr nc, .asm_39188
+
+ ld a, [PlayerAccLevel]
+ cp $6
+ ret c
+ ld a, [EnemyEvaLevel]
+ cp $8
+ ret nc
+ call $5521
+
+ ret c
+ dec [hl]
+ ret
+
+.asm_39188
+ inc [hl]
+ inc [hl]
+ ret
+; 3918b
+
+
+AIScoring_MirrorCoat: ; 3918b
+ push hl
+ ld hl, PlayerUsedMoves
+ ld c, $4
+ ld b, $0
+
+.asm_39193
+ ld a, [hli]
+ and a
+ jr z, .asm_391a8
+
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_391a8
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr c, .asm_391a8
+
+ inc b
+
+.asm_391a8
+ dec c
+ jr nz, .asm_39193
+
+ pop hl
+ ld a, b
+ and a
+ jr z, .asm_391d3
+
+ cp $3
+ jr nc, .asm_391ca
+
+ ld a, [LastEnemyCounterMove]
+ and a
+ jr z, .asm_391d2
+
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_391d2
+
+ ld a, [EnemyMoveType]
+ cp $14
+ jr c, .asm_391d2
+
+
+.asm_391ca
+ call RNG
+
+ cp $64
+ jr c, .asm_391d2
+
+ dec [hl]
+
+.asm_391d2
+ ret
+
+.asm_391d3
+ inc [hl]
+ ret
+; 391d5
+
+
+AIScoring_Twister:
+AIScoring_Gust: ; 391d5
+ ld a, [LastEnemyCounterMove]
+ cp $13
+ ret nz
+ ld a, [PlayerSubStatus3]
+ bit 6, a
+ jr z, .asm_391e9
+
+ call $5233
+
+ ret nc
+ dec [hl]
+ dec [hl]
+ ret
+
+.asm_391e9
+ call $5233
+
+ ret c
+ call $5527
+
+ ret c
+ dec [hl]
+ ret
+; 391f3
+
+
+AIScoring_FutureSight: ; 391f3
+ call $5233
+
+ ret nc
+ ld a, [PlayerSubStatus3]
+ and $60
+ ret z
+ dec [hl]
+ dec [hl]
+ ret
+; 39200
+
+
+AIScoring_Stomp: ; 39200
+ ld a, [$c6fe]
+ and a
+ ret z
+ call $5521
+
+ ret c
+ dec [hl]
+ ret
+; 3920b
+
+
+AIScoring_Solarbeam: ; 3920b
+ ld a, [Weather]
+ cp $2
+ jr z, .asm_3921e
+
+ cp $1
+ ret nz
+ call RNG
+
+ cp $19
+ ret c
+ inc [hl]
+ inc [hl]
+ ret
+
+.asm_3921e
+ call $5521
+
+ ret c
+ dec [hl]
+ dec [hl]
+ ret
+; 39225
+
+
+AIScoring_Thunder: ; 39225
+ ld a, [Weather]
+ cp $2
+ ret nz
+ call RNG
+
+ cp $19
+ ret c
+ inc [hl]
+ ret
+; 39233
+
+
+
+INCBIN "baserom.gbc", $39233, $39315 - $39233
+
+
+
+Function_0x39315: ; 39315
+ call $5281
+ ret c
+
+ call $5298
+ jr nc, .asm_39322
+
+ call $5527
+ ret c
+
+.asm_39322
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_3932a
+ inc hl
+ dec c
+ jr z, .asm_39347
+
+ ld a, [de]
+ inc de
+ and a
+ jr z, .asm_39347
+
+ push hl
+ push de
+ push bc
+ ld hl, .table_39348
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .asm_3932a
+
+ inc [hl]
+ jr .asm_3932a
+
+.asm_39347
+ ret
+
+.table_39348
+ db SWORDS_DANCE
+ db TAIL_WHIP
+ db LEER
+ db GROWL
+ db DISABLE
+ db MIST
+ db COUNTER
+ db LEECH_SEED
+ db GROWTH
+ db STRING_SHOT
+ db MEDITATE
+ db AGILITY
+ db RAGE
+ db MIMIC
+ db SCREECH
+ db HARDEN
+ db WITHDRAW
+ db DEFENSE_CURL
+ db BARRIER
+ db LIGHT_SCREEN
+ db HAZE
+ db REFLECT
+ db FOCUS_ENERGY
+ db BIDE
+ db AMNESIA
+ db TRANSFORM
+ db SPLASH
+ db ACID_ARMOR
+ db SHARPEN
+ db CONVERSION
+ db SUBSTITUTE
+ db FLAME_WHEEL
+ db $ff
+; 39369
+
+
+
+Function_0x39369: ; 39369
+ ld hl, EnemyMonMoves
+ ld bc, 0
+ ld de, 0
+.asm_39372
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .asm_393a8
+
+ ld a, [hli]
+ and a
+ jr z, .asm_393a8
+
+ push hl
+ push de
+ push bc
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_393a3
+
+ call $53e7
+
+ pop bc
+ pop de
+ pop hl
+ ld a, [CurDamage + 1]
+ cp e
+ ld a, [CurDamage]
+ sbc d
+ jr c, .asm_39372
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld c, b
+ jr .asm_39372
+
+.asm_393a3
+ pop bc
+ pop de
+ pop hl
+ jr .asm_39372
+
+.asm_393a8
+ ld a, c
+ and a
+ jr z, .asm_393e1
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, $0
+.asm_393b4
+ inc b
+ ld a, b
+ cp EnemyMonMovesEnd - EnemyMonMoves + 1
+ jr z, .asm_393e1
+
+ cp c
+ ld a, [de]
+ inc de
+ inc hl
+ jr z, .asm_393b4
+
+ call $5508
+
+ ld a, [EnemyMovePower]
+ cp $2
+ jr c, .asm_393b4
+
+ push hl
+ push de
+ push bc
+ ld a, [EnemyMoveEffect]
+ ld hl, $53e2
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr c, .asm_393b4
+
+ inc [hl]
+ jr .asm_393b4
+
+.asm_393e1
+ ret
+
+; 393e2
+
+
+INCBIN "baserom.gbc", $393e2, $39418 - $393e2
+
+
+Function_0x39418: ; 39418
+ ld a, [EnemyTurnsTaken]
+ and a
+ ret z
+
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_39425
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push hl
+ push de
+ push bc
+ ld hl, .table_39446
+ ld de, 1
+ call IsInArray
+
+ pop bc
+ pop de
+ pop hl
+ jr nc, .asm_39425
+
+ call RNG
+ cp $e6
+ ret nc
+
+ inc [hl]
+ jr .asm_39425
+
+.table_39446
+ db MIST
+ db LEECH_SEED
+ db POISONPOWDER
+ db STUN_SPORE
+ db THUNDER_WAVE
+ db FOCUS_ENERGY
+ db BIDE
+ db POISON_GAS
+ db TRANSFORM
+ db CONVERSION
+ db SUBSTITUTE
+ db SPIKES
+ db $ff
+; 39453
+
+
+
+Function_0x39453: ; 39453
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld b, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_3945b
+ dec b
+ ret z
+
+ inc hl
+ ld a, [de]
+ and a
+ ret z
+
+ inc de
+ call $5508
+
+ ld a, [EnemyMoveEffect]
+ cp EFFECT_TOXIC
+ jr z, .asm_39480
+ cp EFFECT_POISON
+ jr z, .asm_39480
+ cp EFFECT_SLEEP
+ jr z, .asm_3948e
+ cp EFFECT_PARALYZE
+ jr z, .asm_3948e
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_3945b
+
+ jr .asm_3948e
+
+.asm_39480
+ ld a, [BattleMonType1]
+ cp POISON
+ jr z, .asm_394a4
+ ld a, [BattleMonType2]
+ cp POISON
+ jr z, .asm_394a4
+
+.asm_3948e
+ push hl
+ push bc
+ push de
+
+ ld a, 1
+ ld [hBattleTurn], a
+
+ ld hl, $47c8
+ ld a, $d
+ rst FarCall
+
+ pop de
+ pop bc
+ pop hl
+
+ ld a, [$d265]
+ and a
+ jr nz, .asm_3945b
+
+.asm_394a4
+ call $5503
+ jr .asm_3945b
+; 394a9
+
+
+
+Function_0x394a9: ; 394a9
+ ld hl, Buffer1 - 1
+ ld de, EnemyMonMoves
+ ld c, EnemyMonMovesEnd - EnemyMonMoves + 1
+.asm_394b1
+ inc hl
+ dec c
+ ret z
+
+ ld a, [de]
+ inc de
+ and a
+ ret z
+
+ push de
+ push bc
+ push hl
+ call $5508
+
+ ld a, [EnemyMovePower]
+ and a
+ jr z, .asm_394fa
+
+ ld a, [EnemyMoveEffect]
+ ld de, 1
+ ld hl, .table_394ff
+ call IsInArray
+ jr nc, .asm_394de
+
+ call $5251
+ jr c, .asm_394fa
+
+ call RNG
+ cp $c8
+ jr c, .asm_394fa
+
+.asm_394de
+ call $53e7
+
+ ld a, [CurDamage + 1]
+ ld e, a
+ ld a, [CurDamage]
+ ld d, a
+ ld a, [BattleMonHP + 1]
+ cp e
+ ld a, [BattleMonHP]
+ sbc d
+ jr nc, .asm_394fa
+
+ pop hl
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ dec [hl]
+ push hl
+.asm_394fa
+ pop hl
+ pop bc
+ pop de
+ jr .asm_394b1
+
+.table_394ff
+ db EFFECT_EXPLOSION
+ db EFFECT_OHKO
+ db $ff
+; 39502
+
+
+
+Function_0x39502: ; 39502
+ ret
+; 39503
+
+
+INCBIN "baserom.gbc", $39503, $39999 - $39503
+