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-rw-r--r--battle/ai/scoring.asm46
1 files changed, 23 insertions, 23 deletions
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm
index 4e462656c..6391e3b29 100644
--- a/battle/ai/scoring.asm
+++ b/battle/ai/scoring.asm
@@ -29,7 +29,7 @@ AI_Basic: ; 38591
push hl
push de
push bc
- callba AI_Redundant
+ farcall AI_Redundant
pop bc
pop de
pop hl
@@ -176,7 +176,7 @@ AI_Types: ; 38635
push de
ld a, 1
ld [hBattleTurn], a
- callab BattleCheckTypeMatchup
+ callfar BattleCheckTypeMatchup
pop de
pop bc
pop hl
@@ -429,7 +429,7 @@ AI_Smart_LeechHit: ; 387f7
push hl
ld a, 1
ld [hBattleTurn], a
- callab BattleCheckTypeMatchup
+ callfar BattleCheckTypeMatchup
pop hl
; 60% chance to discourage this move if not very effective.
@@ -510,7 +510,7 @@ AI_Smart_LockOn: ; 3881d
push hl
push bc
- callba BattleCheckTypeMatchup
+ farcall BattleCheckTypeMatchup
ld a, [wd265]
cp $a
pop bc
@@ -572,7 +572,7 @@ AI_Smart_Selfdestruct: ; 388a6
; Unless this is the enemy's last Pokemon...
push hl
- callba FindAliveEnemyMons
+ farcall FindAliveEnemyMons
pop hl
jr nc, .asm_388b7
@@ -970,7 +970,7 @@ AI_Smart_ForceSwitch: ; 38a2a
; Consider player's type(s) if its moves are unknown.
push hl
- callab CheckPlayerMoveTypeMatchups
+ callfar CheckPlayerMoveTypeMatchups
ld a, [wEnemyAISwitchScore]
cp 10 ; neutral
pop hl
@@ -1368,7 +1368,7 @@ AI_Smart_Mimic: ; 38ba8
ld a, $1
ld [hBattleTurn], a
- callab BattleCheckTypeMatchup
+ callfar BattleCheckTypeMatchup
ld a, [wd265]
cp $a
@@ -1763,9 +1763,9 @@ AI_Smart_PriorityHit: ; 38d5a
ld a, $1
ld [hBattleTurn], a
push hl
- callab EnemyAttackDamage
- callab BattleCommand_DamageCalc
- callab BattleCommand_Stab
+ callfar EnemyAttackDamage
+ callfar BattleCommand_DamageCalc
+ callfar BattleCommand_Stab
pop hl
ld a, [CurDamage + 1]
ld c, a
@@ -1811,7 +1811,7 @@ AI_Smart_Conversion2: ; 38d98
xor a
ld [hBattleTurn], a
- callab BattleCheckTypeMatchup
+ callfar BattleCheckTypeMatchup
ld a, [wd265]
cp $a
@@ -1890,7 +1890,7 @@ AI_Smart_MeanLook: ; 38dfb
; Otherwise, discourage this move unless the player only has not very effective moves against the enemy.
push hl
- callab CheckPlayerMoveTypeMatchups
+ callfar CheckPlayerMoveTypeMatchups
ld a, [wEnemyAISwitchScore]
cp $b ; not very effective
pop hl
@@ -2008,7 +2008,7 @@ AI_Smart_Curse: ; 38e5c
jp nz, AIDiscourageMove
push hl
- callba FindAliveEnemyMons
+ farcall FindAliveEnemyMons
pop hl
jr nc, .asm_38eb0
@@ -2137,7 +2137,7 @@ AI_Smart_Foresight: ; 38f1d
AI_Smart_PerishSong: ; 38f4a
push hl
- callab FindAliveEnemyMons
+ callfar FindAliveEnemyMons
pop hl
jr c, .no
@@ -2146,7 +2146,7 @@ AI_Smart_PerishSong: ; 38f4a
jr nz, .yes
push hl
- callab CheckPlayerMoveTypeMatchups
+ callfar CheckPlayerMoveTypeMatchups
ld a, [wEnemyAISwitchScore]
cp 10 ; 1.0
pop hl
@@ -2404,7 +2404,7 @@ AI_Smart_BatonPass: ; 39062
; Consider player's type(s) if its moves are unknown.
push hl
- callab CheckPlayerMoveTypeMatchups
+ callfar CheckPlayerMoveTypeMatchups
ld a, [wEnemyAISwitchScore]
cp 10 ; neutral
pop hl
@@ -2466,8 +2466,8 @@ AI_Smart_HiddenPower: ; 3909e
ld [hBattleTurn], a
; Calculate Hidden Power's type and base power based on enemy's DVs.
- callab HiddenPowerDamage
- callab BattleCheckTypeMatchup
+ callfar HiddenPowerDamage
+ callfar BattleCheckTypeMatchup
pop hl
; Discourage Hidden Power if not very effective.
@@ -3336,13 +3336,13 @@ AIDamageCalc: ; 393e7
ld hl, .ConstantDamageEffects
call IsInArray
jr nc, .asm_39400
- callab BattleCommand_ConstantDamage
+ callfar BattleCommand_ConstantDamage
ret
.asm_39400
- callab EnemyAttackDamage
- callab BattleCommand_DamageCalc
- callab BattleCommand_Stab
+ callfar EnemyAttackDamage
+ callfar BattleCommand_DamageCalc
+ callfar BattleCommand_Stab
ret
.ConstantDamageEffects:
@@ -3459,7 +3459,7 @@ AI_Status: ; 39453
push de
ld a, 1
ld [hBattleTurn], a
- callab BattleCheckTypeMatchup
+ callfar BattleCheckTypeMatchup
pop de
pop bc
pop hl