diff options
Diffstat (limited to 'battle/ai/scoring.asm')
-rw-r--r-- | battle/ai/scoring.asm | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/battle/ai/scoring.asm b/battle/ai/scoring.asm index 4e462656c..6391e3b29 100644 --- a/battle/ai/scoring.asm +++ b/battle/ai/scoring.asm @@ -29,7 +29,7 @@ AI_Basic: ; 38591 push hl push de push bc - callba AI_Redundant + farcall AI_Redundant pop bc pop de pop hl @@ -176,7 +176,7 @@ AI_Types: ; 38635 push de ld a, 1 ld [hBattleTurn], a - callab BattleCheckTypeMatchup + callfar BattleCheckTypeMatchup pop de pop bc pop hl @@ -429,7 +429,7 @@ AI_Smart_LeechHit: ; 387f7 push hl ld a, 1 ld [hBattleTurn], a - callab BattleCheckTypeMatchup + callfar BattleCheckTypeMatchup pop hl ; 60% chance to discourage this move if not very effective. @@ -510,7 +510,7 @@ AI_Smart_LockOn: ; 3881d push hl push bc - callba BattleCheckTypeMatchup + farcall BattleCheckTypeMatchup ld a, [wd265] cp $a pop bc @@ -572,7 +572,7 @@ AI_Smart_Selfdestruct: ; 388a6 ; Unless this is the enemy's last Pokemon... push hl - callba FindAliveEnemyMons + farcall FindAliveEnemyMons pop hl jr nc, .asm_388b7 @@ -970,7 +970,7 @@ AI_Smart_ForceSwitch: ; 38a2a ; Consider player's type(s) if its moves are unknown. push hl - callab CheckPlayerMoveTypeMatchups + callfar CheckPlayerMoveTypeMatchups ld a, [wEnemyAISwitchScore] cp 10 ; neutral pop hl @@ -1368,7 +1368,7 @@ AI_Smart_Mimic: ; 38ba8 ld a, $1 ld [hBattleTurn], a - callab BattleCheckTypeMatchup + callfar BattleCheckTypeMatchup ld a, [wd265] cp $a @@ -1763,9 +1763,9 @@ AI_Smart_PriorityHit: ; 38d5a ld a, $1 ld [hBattleTurn], a push hl - callab EnemyAttackDamage - callab BattleCommand_DamageCalc - callab BattleCommand_Stab + callfar EnemyAttackDamage + callfar BattleCommand_DamageCalc + callfar BattleCommand_Stab pop hl ld a, [CurDamage + 1] ld c, a @@ -1811,7 +1811,7 @@ AI_Smart_Conversion2: ; 38d98 xor a ld [hBattleTurn], a - callab BattleCheckTypeMatchup + callfar BattleCheckTypeMatchup ld a, [wd265] cp $a @@ -1890,7 +1890,7 @@ AI_Smart_MeanLook: ; 38dfb ; Otherwise, discourage this move unless the player only has not very effective moves against the enemy. push hl - callab CheckPlayerMoveTypeMatchups + callfar CheckPlayerMoveTypeMatchups ld a, [wEnemyAISwitchScore] cp $b ; not very effective pop hl @@ -2008,7 +2008,7 @@ AI_Smart_Curse: ; 38e5c jp nz, AIDiscourageMove push hl - callba FindAliveEnemyMons + farcall FindAliveEnemyMons pop hl jr nc, .asm_38eb0 @@ -2137,7 +2137,7 @@ AI_Smart_Foresight: ; 38f1d AI_Smart_PerishSong: ; 38f4a push hl - callab FindAliveEnemyMons + callfar FindAliveEnemyMons pop hl jr c, .no @@ -2146,7 +2146,7 @@ AI_Smart_PerishSong: ; 38f4a jr nz, .yes push hl - callab CheckPlayerMoveTypeMatchups + callfar CheckPlayerMoveTypeMatchups ld a, [wEnemyAISwitchScore] cp 10 ; 1.0 pop hl @@ -2404,7 +2404,7 @@ AI_Smart_BatonPass: ; 39062 ; Consider player's type(s) if its moves are unknown. push hl - callab CheckPlayerMoveTypeMatchups + callfar CheckPlayerMoveTypeMatchups ld a, [wEnemyAISwitchScore] cp 10 ; neutral pop hl @@ -2466,8 +2466,8 @@ AI_Smart_HiddenPower: ; 3909e ld [hBattleTurn], a ; Calculate Hidden Power's type and base power based on enemy's DVs. - callab HiddenPowerDamage - callab BattleCheckTypeMatchup + callfar HiddenPowerDamage + callfar BattleCheckTypeMatchup pop hl ; Discourage Hidden Power if not very effective. @@ -3336,13 +3336,13 @@ AIDamageCalc: ; 393e7 ld hl, .ConstantDamageEffects call IsInArray jr nc, .asm_39400 - callab BattleCommand_ConstantDamage + callfar BattleCommand_ConstantDamage ret .asm_39400 - callab EnemyAttackDamage - callab BattleCommand_DamageCalc - callab BattleCommand_Stab + callfar EnemyAttackDamage + callfar BattleCommand_DamageCalc + callfar BattleCommand_Stab ret .ConstantDamageEffects: @@ -3459,7 +3459,7 @@ AI_Status: ; 39453 push de ld a, 1 ld [hBattleTurn], a - callab BattleCheckTypeMatchup + callfar BattleCheckTypeMatchup pop de pop bc pop hl |