diff options
Diffstat (limited to 'battle/anims.asm')
-rw-r--r-- | battle/anims.asm | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/battle/anims.asm b/battle/anims.asm index 5d8050c83..66ae9ff1b 100644 --- a/battle/anims.asm +++ b/battle/anims.asm @@ -1323,7 +1323,7 @@ BattleAnim_Thundershock: ; c9b53 BattleAnim_Thunderbolt: ; c9b66 anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION - anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2 + anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2 anim_wait 16 anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2 anim_sound 0, 1, SFX_THUNDERSHOCK @@ -2497,10 +2497,10 @@ BattleAnim_Transform: ; ca54d anim_call BattleAnim_FollowPlayerHead_0 anim_transform anim_sound 0, 0, SFX_PSYBEAM - anim_bgeffect ANIM_BG_28, $0, $1, $0 + anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 anim_updateactorpic - anim_incbgeffect ANIM_BG_28 + anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret @@ -2759,10 +2759,10 @@ BattleAnim_Minimize: ; ca78a anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowPlayerHead_0 anim_minimize - anim_bgeffect ANIM_BG_28, $0, $1, $0 + anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 anim_updateactorpic - anim_incbgeffect ANIM_BG_28 + anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret @@ -2774,7 +2774,7 @@ BattleAnim_SkyAttack: ; ca7a1 anim_bgeffect ANIM_BG_27, $0, $1, $0 anim_wait 32 anim_sound 0, 0, SFX_HYPER_BEAM - anim_obj ANIM_OBJ_6E, 6, 0, 11, 0, $40 + anim_obj ANIM_OBJ_SKY_ATTACK_FEAROW, 6, 0, 11, 0, $40 anim_wait 64 anim_incobj 1 anim_wait 21 @@ -2805,7 +2805,7 @@ BattleAnim_NightShade: ; ca7cc BattleAnim_Lick: ; ca7e5 anim_1gfx ANIM_GFX_WATER anim_sound 0, 1, SFX_LICK - anim_obj ANIM_OBJ_6F, -15, 0, 7, 0, $0 + anim_obj ANIM_OBJ_LICK, -15, 0, 7, 0, $0 anim_wait 64 anim_ret ; ca7f1 @@ -3025,9 +3025,9 @@ BattleAnim_Meditate: ; ca9d8 anim_1gfx ANIM_GFX_HIT anim_call BattleAnim_FollowEnemyFeet_0 anim_sound 0, 0, SFX_PSYBEAM - anim_bgeffect ANIM_BG_28, $0, $1, $0 + anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0 anim_wait 48 - anim_incbgeffect ANIM_BG_28 + anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER anim_wait 48 anim_call BattleAnim_ShowMon_0 anim_ret @@ -3765,13 +3765,13 @@ BattleAnim_Octazooka: ; cb06f BattleAnim_Spikes: ; cb092 anim_1gfx ANIM_GFX_MISC anim_sound 6, 2, SFX_MENU - anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $20 + anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $20 anim_wait 8 anim_sound 6, 2, SFX_MENU - anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $30 + anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $30 anim_wait 8 anim_sound 6, 2, SFX_MENU - anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $28 + anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $28 anim_wait 64 anim_ret ; cb0b0 @@ -3784,7 +3784,7 @@ BattleAnim_ZapCannon: ; cb0b0 anim_obj ANIM_OBJ_A3, 8, 0, 11, 4, $2 anim_wait 40 anim_sound 0, 1, SFX_THUNDERSHOCK - anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2 + anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2 anim_wait 16 anim_obj ANIM_OBJ_31, -15, 0, 7, 0, $0 anim_wait 128 @@ -3830,14 +3830,14 @@ BattleAnim_PerishSong: ; cb113 anim_bgeffect ANIM_BG_06, $0, $2, $0 anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0 anim_sound 0, 2, SFX_PERISH_SONG - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $0 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $8 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $10 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $18 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $20 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $28 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $30 - anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $38 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $0 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $8 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $10 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $18 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $20 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $28 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $30 + anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $38 anim_wait 112 anim_ret ; cb14c @@ -4087,7 +4087,7 @@ BattleAnim_Spark: ; cb34d anim_incobj 2 anim_wait 1 anim_sound 0, 1, SFX_THUNDERSHOCK - anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2 + anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2 anim_obj ANIM_OBJ_33, -15, 0, 7, 0, $0 anim_wait 32 anim_ret |