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-rw-r--r--battle/anims.asm44
1 files changed, 22 insertions, 22 deletions
diff --git a/battle/anims.asm b/battle/anims.asm
index 5d8050c83..66ae9ff1b 100644
--- a/battle/anims.asm
+++ b/battle/anims.asm
@@ -1323,7 +1323,7 @@ BattleAnim_Thundershock: ; c9b53
BattleAnim_Thunderbolt: ; c9b66
anim_2gfx ANIM_GFX_LIGHTNING, ANIM_GFX_EXPLOSION
- anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2
+ anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
anim_wait 16
anim_bgeffect ANIM_BG_FLASH_INVERTED, $0, $4, $2
anim_sound 0, 1, SFX_THUNDERSHOCK
@@ -2497,10 +2497,10 @@ BattleAnim_Transform: ; ca54d
anim_call BattleAnim_FollowPlayerHead_0
anim_transform
anim_sound 0, 0, SFX_PSYBEAM
- anim_bgeffect ANIM_BG_28, $0, $1, $0
+ anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_updateactorpic
- anim_incbgeffect ANIM_BG_28
+ anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
@@ -2759,10 +2759,10 @@ BattleAnim_Minimize: ; ca78a
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowPlayerHead_0
anim_minimize
- anim_bgeffect ANIM_BG_28, $0, $1, $0
+ anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
anim_updateactorpic
- anim_incbgeffect ANIM_BG_28
+ anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
@@ -2774,7 +2774,7 @@ BattleAnim_SkyAttack: ; ca7a1
anim_bgeffect ANIM_BG_27, $0, $1, $0
anim_wait 32
anim_sound 0, 0, SFX_HYPER_BEAM
- anim_obj ANIM_OBJ_6E, 6, 0, 11, 0, $40
+ anim_obj ANIM_OBJ_SKY_ATTACK_FEAROW, 6, 0, 11, 0, $40
anim_wait 64
anim_incobj 1
anim_wait 21
@@ -2805,7 +2805,7 @@ BattleAnim_NightShade: ; ca7cc
BattleAnim_Lick: ; ca7e5
anim_1gfx ANIM_GFX_WATER
anim_sound 0, 1, SFX_LICK
- anim_obj ANIM_OBJ_6F, -15, 0, 7, 0, $0
+ anim_obj ANIM_OBJ_LICK, -15, 0, 7, 0, $0
anim_wait 64
anim_ret
; ca7f1
@@ -3025,9 +3025,9 @@ BattleAnim_Meditate: ; ca9d8
anim_1gfx ANIM_GFX_HIT
anim_call BattleAnim_FollowEnemyFeet_0
anim_sound 0, 0, SFX_PSYBEAM
- anim_bgeffect ANIM_BG_28, $0, $1, $0
+ anim_bgeffect ANIM_BG_WAVE_DEFORM_USER, $0, $1, $0
anim_wait 48
- anim_incbgeffect ANIM_BG_28
+ anim_incbgeffect ANIM_BG_WAVE_DEFORM_USER
anim_wait 48
anim_call BattleAnim_ShowMon_0
anim_ret
@@ -3765,13 +3765,13 @@ BattleAnim_Octazooka: ; cb06f
BattleAnim_Spikes: ; cb092
anim_1gfx ANIM_GFX_MISC
anim_sound 6, 2, SFX_MENU
- anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $20
+ anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $20
anim_wait 8
anim_sound 6, 2, SFX_MENU
- anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $30
+ anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $30
anim_wait 8
anim_sound 6, 2, SFX_MENU
- anim_obj ANIM_OBJ_8E, 6, 0, 11, 0, $28
+ anim_obj ANIM_OBJ_SPIKES, 6, 0, 11, 0, $28
anim_wait 64
anim_ret
; cb0b0
@@ -3784,7 +3784,7 @@ BattleAnim_ZapCannon: ; cb0b0
anim_obj ANIM_OBJ_A3, 8, 0, 11, 4, $2
anim_wait 40
anim_sound 0, 1, SFX_THUNDERSHOCK
- anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2
+ anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
anim_wait 16
anim_obj ANIM_OBJ_31, -15, 0, 7, 0, $0
anim_wait 128
@@ -3830,14 +3830,14 @@ BattleAnim_PerishSong: ; cb113
anim_bgeffect ANIM_BG_06, $0, $2, $0
anim_bgeffect ANIM_BG_ALTERNATE_HUES, $0, $2, $0
anim_sound 0, 2, SFX_PERISH_SONG
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $0
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $8
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $10
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $18
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $20
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $28
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $30
- anim_obj ANIM_OBJ_A6, 11, 0, 0, 0, $38
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $0
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $8
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $10
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $18
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $20
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $28
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $30
+ anim_obj ANIM_OBJ_PERISH_SONG, 11, 0, 0, 0, $38
anim_wait 112
anim_ret
; cb14c
@@ -4087,7 +4087,7 @@ BattleAnim_Spark: ; cb34d
anim_incobj 2
anim_wait 1
anim_sound 0, 1, SFX_THUNDERSHOCK
- anim_obj ANIM_OBJ_32, -15, 0, 7, 0, $2
+ anim_obj ANIM_OBJ_LIGHTNING_BOLT, -15, 0, 7, 0, $2
anim_obj ANIM_OBJ_33, -15, 0, 7, 0, $0
anim_wait 32
anim_ret