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Diffstat (limited to 'battle/core.asm')
-rw-r--r--battle/core.asm95
1 files changed, 50 insertions, 45 deletions
diff --git a/battle/core.asm b/battle/core.asm
index 0c3cb5594..2239f411a 100644
--- a/battle/core.asm
+++ b/battle/core.asm
@@ -603,11 +603,11 @@ Function3c410: ; 3c410
res SUBSTATUS_FLINCHED, [hl]
ld a, [hl]
- and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_ROLLOUT
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE
jp nz, .quit
ld hl, PlayerSubStatus1
- bit SUBSTATUS_ENCORED, [hl]
+ bit SUBSTATUS_ROLLOUT, [hl]
jp nz, .quit
and a
@@ -622,7 +622,7 @@ Function3c434: ; 3c434
call Function3c410
jp c, .asm_3c4ba
ld hl, PlayerSubStatus5
- bit 4, [hl]
+ bit SUBSTATUS_ENCORED, [hl]
jr z, .asm_3c449
ld a, [LastPlayerMove]
ld [CurPlayerMove], a
@@ -725,7 +725,7 @@ Function3c4df: ; 3c4df
call .asm_3c518
.asm_3c4ed
ld hl, PlayerSubStatus5
- bit 4, [hl]
+ bit SUBSTATUS_ENCORED, [hl]
ret z
ld a, [PlayerEncoreCount]
dec a
@@ -742,14 +742,14 @@ Function3c4df: ; 3c4df
.asm_3c50a
ld hl, PlayerSubStatus5
- res 4, [hl]
+ res SUBSTATUS_ENCORED, [hl]
call SetEnemyTurn
ld hl, BattleText_0x80c8a
jp StdBattleTextBox
.asm_3c518
ld hl, EnemySubStatus5
- bit 4, [hl]
+ bit SUBSTATUS_ENCORED, [hl]
ret z
ld a, [EnemyEncoreCount]
dec a
@@ -766,7 +766,7 @@ Function3c4df: ; 3c4df
.asm_3c535
ld hl, EnemySubStatus5
- res 4, [hl]
+ res SUBSTATUS_ENCORED, [hl]
call SetPlayerTurn
ld hl, BattleText_0x80c8a
jp StdBattleTextBox
@@ -1095,26 +1095,28 @@ Function3c716: ; 3c716
push de
call StdBattleTextBox
pop de
+
xor a
ld [$cfca], a
call Function3ee0f
call GetEighthMaxHP
- ld de, $c674
+ ld de, PlayerToxicCount
ld a, [hBattleTurn]
and a
jr z, .asm_3c74d
- ld de, $c67c
-
+ ld de, EnemyToxicCount
.asm_3c74d
+
ld a, BATTLE_VARS_SUBSTATUS5
call GetBattleVar
bit SUBSTATUS_TOXIC, a
jr z, .asm_3c765
+
call GetSixteenthMaxHP
ld a, [de]
inc a
ld [de], a
- ld hl, $0000
+ ld hl, 0
.asm_3c75f
add hl, bc
dec a
@@ -1600,7 +1602,7 @@ Function3ca8f: ; 3ca8f
call .asm_3cac9
.asm_3ca9d
ld a, [BattleMonStatus]
- bit 5, a
+ bit FRZ, a
ret z
ld a, [$c73f]
and a
@@ -1613,7 +1615,7 @@ Function3ca8f: ; 3ca8f
ld a, [CurBattleMon]
ld hl, PartyMon1Status
call GetPartyLocation
- ld [hl], $0
+ ld [hl], 0
call UpdateBattleHuds
call SetEnemyTurn
ld hl, DefrostedOpponentText
@@ -1621,7 +1623,7 @@ Function3ca8f: ; 3ca8f
.asm_3cac9
ld a, [EnemyMonStatus]
- bit 5, a
+ bit FRZ, a
ret z
ld a, [$c740]
and a
@@ -1631,15 +1633,16 @@ Function3ca8f: ; 3ca8f
ret nc
xor a
ld [EnemyMonStatus], a
+
ld a, [IsInBattle]
dec a
jr z, .asm_3caef
ld a, [CurOTMon]
ld hl, OTPartyMon1Status
call GetPartyLocation
- ld [hl], $0
-
+ ld [hl], 0
.asm_3caef
+
call UpdateBattleHuds
call SetPlayerTurn
ld hl, DefrostedOpponentText
@@ -2938,7 +2941,6 @@ Function3d2b3: ; 3d2b3
; 3d2e0
-
Function3d2e0: ; 3d2e0
ld a, [InLinkBattle]
cp $4
@@ -3625,7 +3627,7 @@ Function3d714: ; 3d714
and a
jp nz, .asm_3d749
ld a, [Options]
- bit 6, a
+ bit BATTLE_SHIFT, a
jr nz, .asm_3d749
ld a, [CurPartyMon]
push af
@@ -4911,7 +4913,7 @@ PrintPlayerHUD: ; 3dfbf
pop bc
ret nz
ld a, b
- cp $7f
+ cp " "
jr nz, .asm_3e02d
dec hl
@@ -5675,14 +5677,15 @@ Function3e4bc: ; 3e4bc
ld a, $1
ld [hBGMapMode], a
call Function1bd3
- bit 6, a
+ bit 6, a ; D_UP
jp nz, .asm_3e61d
- bit 7, a
+ bit 7, a ; D_DOWN
jp nz, .asm_3e62e
- bit 2, a
- jp nz, Function3e643
- bit 1, a
+ bit 2, a ; B_BUTTON
+ jp nz, .asm_3e643
+ bit 1, a ; A_BUTTON
push af
+
xor a
ld [$d0e3], a
ld a, [$cfa9]
@@ -5692,6 +5695,7 @@ Function3e4bc: ; 3e4bc
ld a, [$d235]
dec a
jr nz, .asm_3e5d0
+
pop af
ret
@@ -5700,12 +5704,14 @@ Function3e4bc: ; 3e4bc
ld a, b
ld [CurMoveNum], a
jr nz, .asm_3e5d9
+
pop af
ret
.asm_3e5d9
pop af
ret nz
+
ld hl, BattleMonPP
ld a, [$cfa9]
ld c, a
@@ -5762,7 +5768,7 @@ Function3e4bc: ; 3e4bc
jp .asm_3e57a
; 3e62e
-.asm_3e62e: ; 3e62e
+.asm_3e62e ; 3e62e
ld a, [$cfa9]
ld b, a
ld a, [$d0eb]
@@ -5775,7 +5781,7 @@ Function3e4bc: ; 3e4bc
jp .asm_3e57a
; 3e643
-Function3e643: ; 3e643
+.asm_3e643 ; 3e643
ld a, [$d0e3]
and a
jr z, .asm_3e6bf
@@ -5942,10 +5948,9 @@ Function3e75f: ; 3e75f
hlcoord 5, 11
ld a, [InLinkBattle]
cp $4
- jr c, .asm_3e76c
+ jr c, .ok
hlcoord 5, 11
-
-.asm_3e76c
+.ok
push hl
ld de, StringBuffer1
ld bc, $0102
@@ -6033,14 +6038,14 @@ Function3e7c1: ; 3e7c1
ld [CurEnemyMoveNum], a
ld c, a
ld a, [EnemySubStatus1]
- bit SUBSTATUS_ENCORED, a
+ bit SUBSTATUS_ROLLOUT, a
jp nz, .asm_3e882
ld a, [EnemySubStatus3]
- and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_BIDE
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
jp nz, .asm_3e882
ld hl, EnemySubStatus5
- bit 4, [hl]
+ bit SUBSTATUS_ENCORED, [hl]
ld a, [LastEnemyMove]
jp nz, .asm_3e87f
ld hl, EnemyMonMoves
@@ -6051,7 +6056,7 @@ Function3e7c1: ; 3e7c1
.asm_3e817
ld hl, EnemySubStatus5
- bit 4, [hl]
+ bit SUBSTATUS_ENCORED, [hl]
jr z, .asm_3e824
ld a, [LastEnemyMove]
jp .asm_3e87f
@@ -6155,7 +6160,7 @@ Function3e7c1: ; 3e7c1
ret
.asm_3e8bd
- ld a, $a5
+ ld a, STRUGGLE
jr .asm_3e87f
; 3e8c1
@@ -6175,10 +6180,10 @@ Function3e8d1: ; 3e8d1
ret nz
ld hl, EnemySubStatus3
ld a, [hl]
- and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_ROLLOUT | 1 << SUBSTATUS_BIDE
+ and 1 << SUBSTATUS_CHARGED | 1 << SUBSTATUS_RAMPAGE | 1 << SUBSTATUS_BIDE
ret nz
ld hl, EnemySubStatus1
- bit SUBSTATUS_ENCORED, [hl]
+ bit SUBSTATUS_ROLLOUT, [hl]
ret
; 3e8e4
@@ -6554,7 +6559,6 @@ LoadEnemyMon: ; 3e8eb
.Moves
-; ????
ld hl, BaseType1
ld de, EnemyMonType1
ld a, [hli]
@@ -6884,7 +6888,7 @@ Function3ec39: ; 3ec39
and a
jr z, .asm_3ec5a
ld a, [BattleMonStatus]
- and $40
+ and 1 << PAR
ret z
ld hl, $c645
ld a, [hld]
@@ -6905,7 +6909,7 @@ Function3ec39: ; 3ec39
.asm_3ec5a
ld a, [EnemyMonStatus]
- and $40
+ and 1 << PAR
ret z
ld hl, $d21f
ld a, [hld]
@@ -6930,7 +6934,7 @@ Function3ec76: ; 3ec76
and a
jr z, .asm_3ec93
ld a, [BattleMonStatus]
- and $10
+ and 1 << BRN
ret z
ld hl, $c641
ld a, [hld]
@@ -6949,7 +6953,7 @@ Function3ec76: ; 3ec76
.asm_3ec93
ld a, [EnemyMonStatus]
- and $10
+ and 1 << BRN
ret z
ld hl, $d21b
ld a, [hld]
@@ -8288,9 +8292,10 @@ Function3f41c: ; 3f41c
Function3f43d: ; 3f43d
ld a, [PlayerSubStatus4]
- bit 4, a
+ bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_DD
jr nz, Function3f46f
+
Function3f447: ; 3f447
ld a, [$c6fe]
and a
@@ -8323,7 +8328,7 @@ Function3f46f: ; 3f46f
Function3f47c: ; 3f47c
ld a, [EnemySubStatus4]
- bit 4, a
+ bit SUBSTATUS_SUBSTITUTE, a
ld hl, BattleAnimCmd_DD
jr nz, Function3f4b4
Function3f486: ; 3f486
@@ -8661,10 +8666,10 @@ Function3f6d0: ; 3f6d0
ld [$d0e1], a
ld hl, PlayerSubStatus1
ld b, $18
-.asm_3f715
+.loop
ld [hli], a
dec b
- jr nz, .asm_3f715
+ jr nz, .loop
call WaitSFX
ret
; 3f71d