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-rw-r--r--battle/effect_commands.asm118
1 files changed, 59 insertions, 59 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index 63e27359d..99ec51aad 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -385,9 +385,9 @@ CantMove: ; 341f0
Function34216: ; 34216
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call CantMove
- jp SwitchTurn
+ jp BattleCommand_SwitchTurn
; 3421f
@@ -539,7 +539,7 @@ CheckEnemyTurn: ; 3421f
ld hl, HurtItselfText
call StdBattleTextBox
call Function355dd
- call BattleCommand62
+ call BattleCommand_DamageCalcWithStats
call BattleCommand0a
xor a
ld [wcfca], a
@@ -652,7 +652,7 @@ HitConfusion: ; 343a5
ld [CriticalHit], a
call Function355dd
- call BattleCommand62
+ call BattleCommand_DamageCalcWithStats
call BattleCommand0a
xor a
@@ -1336,8 +1336,8 @@ BattleCommand4f: ; 346cd
; 346d2
-BattleCommand07: ; 346d2
-; stab
+BattleCommand_CalcDamageTypeMultiplier: ; 346d2
+; STAB = Same Type Attack Bonus
ld a, BATTLE_VARS_MOVE_ANIM
call GetBattleVar
cp STRUGGLE
@@ -1354,7 +1354,7 @@ BattleCommand07: ; 346d2
ld a, [hBattleTurn]
and a
- jr z, .go
+ jr z, .go ; Who Attacks and who Defends
ld hl, EnemyMonType1
ld a, [hli]
@@ -1512,7 +1512,7 @@ endr
jr .TypesLoop
.end
- call Function347c8
+ call HowEffectiveIsTheMovetypeAgainstTheEnemyPkmn
ld a, [wd265]
ld b, a
ld a, [TypeModifier]
@@ -1523,7 +1523,7 @@ endr
; 347c8
-Function347c8: ; 347c8
+HowEffectiveIsTheMovetypeAgainstTheEnemyPkmn: ; 347c8
ld hl, EnemyMonType1
ld a, [hBattleTurn]
and a
@@ -1601,7 +1601,7 @@ Function347d3: ; 347d3
BattleCommanda3: ; 34833
- call Function347c8
+ call HowEffectiveIsTheMovetypeAgainstTheEnemyPkmn
ld a, [wd265]
and a
ld a, 10 ; 1.0
@@ -2874,8 +2874,7 @@ BattleCommand91_92: ; 34feb
; 34ffd
-SwitchTurn: ; 34ffd
-BattleCommand93: ; 34ffd
+BattleCommand_SwitchTurn: ; 34ffd
; switchturn
ld a, [hBattleTurn]
@@ -3248,7 +3247,7 @@ BattleCommand11: ; 351c0
predef Functionc6e0
call RefreshBattleHuds
- call SwitchTurn
+ call BattleCommand_SwitchTurn
xor a
ld [wcfca], a
ld [FXAnimIDHi], a
@@ -3256,7 +3255,7 @@ BattleCommand11: ; 351c0
ld [wc689], a
ld a, $c2
call Function37e44
- call SwitchTurn
+ call BattleCommand_SwitchTurn
jr .asm_3524d ; 3522f $1c
@@ -3307,10 +3306,10 @@ BattleCommand12: ; 35250
ret z
ld [de], a
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld hl, RageBuildingText
call StdBattleTextBox
- jp SwitchTurn
+ jp BattleCommand_SwitchTurn
; 3527b
@@ -3934,6 +3933,7 @@ BattleCommanda8: ; 355b5
ld a, [wc72d]
and a
ret nz
+
jp PrintButItFailed
; 355bd
@@ -3954,14 +3954,14 @@ Function355bd: ; 355bd
call GetPartyLocation
pop bc
ret
-; 355d5
-BattleCommanda9: ; 355d5
+BattleCommand_IfAttackMissedResetDamage: ; 355d5
; clearmissdamage
ld a, [AttackMissed]
and a
ret z
+
jp ResetDamage
; 355dd
@@ -4004,7 +4004,7 @@ endr
; 35612
-BattleCommand62: ; 35612
+BattleCommand_DamageCalcWithStats: ; 35612
; damagecalc
; Return a damage value for move power d, player level e, enemy defense c and player attack b.
@@ -4138,12 +4138,12 @@ endr
; Update CurDamage (capped at 997).
ld hl, CurDamage
ld b, [hl]
- ld a, [$ffb6]
+ ld a, [hQuotient + 2]
add b
ld [$ffb6], a
jr nc, .asm_356a5
- ld a, [$ffb5]
+ ld a, [hQuotient + 1]
inc a
ld [$ffb5], a
and a
@@ -4397,22 +4397,22 @@ BattleCommand3f: ; 35726
ld a, [hBattleTurn]
and a
ld a, [hl]
- jr nz, .asm_357f8
+ jr nz, .notPlayersTurn
ld hl, wPlayerMoveStruct + MOVE_POWER
ld [hl], a
push hl
call PlayerAttackDamage
- jr .asm_35800
+ jr .notEnemysTurn
-.asm_357f8
+.notPlayersTurn
ld hl, wEnemyMoveStruct + MOVE_POWER
ld [hl], a
push hl
call EnemyAttackDamage
-.asm_35800
- call BattleCommand62
+.notEnemysTurn
+ call BattleCommand_DamageCalcWithStats
pop hl
ld [hl], 1
ret
@@ -4754,7 +4754,7 @@ BattleCommand44: ; 359e6
cp CURSE_T
jr z, .asm_35a50
call AnimateCurrentMove
- call SwitchTurn
+ call BattleCommand_SwitchTurn
.asm_35a13
call BattleRandom
@@ -4775,7 +4775,7 @@ BattleCommand44: ; 359e6
push hl
ld a, d
ld [hl], a
- call Function347c8
+ call HowEffectiveIsTheMovetypeAgainstTheEnemyPkmn
pop hl
pop af
ld [hl], a
@@ -4783,7 +4783,7 @@ BattleCommand44: ; 359e6
ld a, [wd265]
cp $a
jr nc, .asm_35a13
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld a, [hl]
ld [wd265], a
@@ -5457,13 +5457,13 @@ Function35de0: ; 35de0
ld hl, SubFadedText
call StdBattleTextBox
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call BattleCommanda7
ld a, BATTLE_VARS_SUBSTATUS3
call GetBattleVar
and 1 << SUBSTATUS_FLYING | 1 << SUBSTATUS_UNDERGROUND
call z, Function37ec7
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld a, BATTLE_VARS_MOVE_EFFECT
call GetBattleVarAddr
@@ -6539,15 +6539,15 @@ Function3641a: ; 3641a
and a
jr z, .Player
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call Function365d7
- call SwitchTurn
+ call BattleCommand_SwitchTurn
jr .end
.Player
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call Function365fd
- call SwitchTurn
+ call BattleCommand_SwitchTurn
.end
ld a, 1
and a
@@ -6828,7 +6828,7 @@ Function365d7: ; 365d7
ld hl, BadgeStatBoosts
call CallBattleCore
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld hl, Function3ec39
call CallBattleCore
@@ -6836,7 +6836,7 @@ Function365d7: ; 365d7
ld hl, Function3ec76
call CallBattleCore
- jp SwitchTurn
+ jp BattleCommand_SwitchTurn
; 365fd
@@ -6848,7 +6848,7 @@ Function365fd: ; 365fd
ld a, $5
call Function3661d
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld hl, Function3ec39
call CallBattleCore
@@ -6856,7 +6856,7 @@ Function365fd: ; 365fd
ld hl, Function3ec76
call CallBattleCore
- jp SwitchTurn
+ jp BattleCommand_SwitchTurn
; 3661d
@@ -7056,10 +7056,10 @@ BattleCommand3e: ; 3671a
ld [de], a
jr nz, .asm_3674c ; 36730 $1a
res 1, [hl]
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call Function37962
push af
- call SwitchTurn
+ call BattleCommand_SwitchTurn
pop af
jr nz, .asm_3674c ; 3673f $b
set 7, [hl]
@@ -7202,7 +7202,7 @@ BattleCommand23: ; 3680f
ld a, [BattleType]
cp BATTLETYPE_SHINY
jp z, .asm_36969
- cp $9
+ cp BATTLETYPE_TRAP
jp z, .asm_36969
cp BATTLETYPE_CELEBI
jp z, .asm_36969
@@ -8823,10 +8823,10 @@ BattleCommand2c: ; 3713e
call CallBattleCore
.asm_371a9
call AnimateCurrentMove
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld hl, Function3ccef
call CallBattleCore
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call UpdateUserInParty
call RefreshBattleHuds
ld hl, RegainedHealthText
@@ -9500,7 +9500,7 @@ BattleCommand61: ; 37874
push de
.asm_3787d
- call BattleCommand07
+ call BattleCommand_CalcDamageTypeMultiplier
ld a, [InLinkBattle]
cp $3
@@ -9544,7 +9544,7 @@ BattleCommand61: ; 37874
ld a, $3
ld [wc689], a
call AnimateCurrentMove
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld hl, AICheckPlayerMaxHP
ld a, [hBattleTurn]
and a
@@ -9557,18 +9557,18 @@ BattleCommand61: ; 37874
ld hl, GetQuarterMaxHP
call CallBattleCore
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld hl, Function3ccef
call CallBattleCore
- call SwitchTurn
+ call BattleCommand_SwitchTurn
ld hl, RegainedHealthText
call StdBattleTextBox
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call UpdateOpponentInParty
jr .asm_37904 ; 378f1 $11
.asm_378f3
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call Function37ed5
jr nc, .asm_37904 ; 378f9 $9
call AnimateFailedMove
@@ -9733,7 +9733,7 @@ BattleCommand67: ; 379c9
call DelayFrames
; Transition into switchmon menu
- call Function1d6e
+ call LoadMenuDataHeader_0x1d75
callba Function3d2f7
callba ForcePickSwitchMonInBattle
@@ -9748,7 +9748,7 @@ BattleCommand67: ; 379c9
call ClearBox
ld b, 1
call GetSGBLayout
- call Function32f9
+ call SetPalettes
call BatonPass_LinkPlayerSwitch
; Mobile link battles handle entrances differently
@@ -9789,7 +9789,7 @@ BattleCommand67: ; 379c9
call CallBattleCore
ld a, 1
ld [wd265], a
- ld hl, Function3ecab
+ ld hl, ApplyStatLevelMultiplierOnAllStats
call CallBattleCore
ld hl, SpikesDamage
@@ -9807,7 +9807,7 @@ BatonPass_LinkPlayerSwitch: ; 37a67
ld a, 1
ld [wd0ec], a
- call Function1d6e
+ call LoadMenuDataHeader_0x1d75
ld hl, Function3e8e4
call CallBattleCore
call WriteBackup
@@ -9823,7 +9823,7 @@ BatonPass_LinkEnemySwitch: ; 37a82
and a
ret z
- call Function1d6e
+ call LoadMenuDataHeader_0x1d75
ld hl, Function3e8e4
call CallBattleCore
@@ -10094,11 +10094,11 @@ endr
rst FarCall
call AnimateCurrentMove
- call SwitchTurn
+ call BattleCommand_SwitchTurn
callab Function3ccef
- call SwitchTurn
+ call BattleCommand_SwitchTurn
call UpdateUserInParty
; 'regained health!'
@@ -10596,11 +10596,11 @@ Function37e54: ; 37e54
push hl
push de
push bc
- call SwitchTurn
+ call BattleCommand_SwitchTurn
callab PlayBattleAnim
- call SwitchTurn
+ call BattleCommand_SwitchTurn
pop bc
pop de
pop hl