diff options
Diffstat (limited to 'battle/effect_commands.asm')
-rw-r--r-- | battle/effect_commands.asm | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm index ca1088a0f..b2712937f 100644 --- a/battle/effect_commands.asm +++ b/battle/effect_commands.asm @@ -2799,7 +2799,7 @@ PlayerAttackDamage: ; 352e2 call ResetDamage - ld hl, wPlayerMoveStruct + MOVE_POWER + ld hl, wPlayerMoveStructPower ld a, [hli] and a ld d, a @@ -2946,7 +2946,7 @@ GetDamageStats: ; 3537e ld a, [hBattleTurn] and a jr nz, .enemy - ld a, [wPlayerMoveStruct + MOVE_TYPE] + ld a, [wPlayerMoveStructType] cp SPECIAL ; special ld a, [PlayerSAtkLevel] @@ -2960,7 +2960,7 @@ GetDamageStats: ; 3537e jr .end .enemy - ld a, [wEnemyMoveStruct + MOVE_TYPE] + ld a, [wEnemyMoveStructType] cp SPECIAL ; special ld a, [EnemySAtkLevel] @@ -3063,8 +3063,8 @@ EnemyAttackDamage: ; 353f6 call ResetDamage ; No damage dealt with 0 power. - ld hl, wEnemyMoveStruct + MOVE_POWER - ld a, [hli] ; hl = wEnemyMoveStruct + MOVE_TYPE + ld hl, wEnemyMoveStructPower + ld a, [hli] ; hl = wEnemyMoveStructType ld d, a and a ret z @@ -3211,7 +3211,7 @@ BattleCommand_BeatUp: ; 35461 ld a, [hl] ld e, a pop bc - ld a, [wPlayerMoveStruct + MOVE_POWER] + ld a, [wPlayerMoveStructPower] ld d, a ret @@ -3317,7 +3317,7 @@ BattleCommand_BeatUp: ; 35461 ld a, [hl] ld e, a pop bc - ld a, [wEnemyMoveStruct + MOVE_POWER] + ld a, [wEnemyMoveStructPower] ld d, a ret @@ -3401,7 +3401,7 @@ endr ld l, [hl] ld h, a call TruncateHL_BC - ld d, $28 + ld d, 40 pop af ld e, a ret @@ -3806,14 +3806,14 @@ BattleCommand_ConstantDamage: ; 35726 ld a, [hl] jr nz, .notPlayersTurn - ld hl, wPlayerMoveStruct + MOVE_POWER + ld hl, wPlayerMoveStructPower ld [hl], a push hl call PlayerAttackDamage jr .notEnemysTurn .notPlayersTurn - ld hl, wEnemyMoveStruct + MOVE_POWER + ld hl, wEnemyMoveStructPower ld [hl], a push hl call EnemyAttackDamage @@ -6521,8 +6521,8 @@ BattleCommand_UnleashEnergy: ; 366e5 ld [de], a inc de ld [de], a - ld [wPlayerMoveStruct + MOVE_EFFECT], a - ld [wEnemyMoveStruct + MOVE_EFFECT], a + ld [wPlayerMoveStructEffect], a + ld [wEnemyMoveStructEffect], a call BattleRandom and 1 inc a @@ -6752,7 +6752,7 @@ BattleCommand_ForceSwitch: ; 3680f inc a ld [wForcedSwitch], a call SetBattleDraw - ld a, [wPlayerMoveStruct + MOVE_ANIM] + ld a, [wPlayerMoveStructAnimation] jp .succeed .trainer @@ -6845,7 +6845,7 @@ BattleCommand_ForceSwitch: ; 3680f inc a ld [wForcedSwitch], a call SetBattleDraw - ld a, [wEnemyMoveStruct + MOVE_ANIM] + ld a, [wEnemyMoveStructAnimation] jr .succeed .vs_trainer |