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-rw-r--r--battle/effect_commands.asm28
1 files changed, 14 insertions, 14 deletions
diff --git a/battle/effect_commands.asm b/battle/effect_commands.asm
index ca1088a0f..b2712937f 100644
--- a/battle/effect_commands.asm
+++ b/battle/effect_commands.asm
@@ -2799,7 +2799,7 @@ PlayerAttackDamage: ; 352e2
call ResetDamage
- ld hl, wPlayerMoveStruct + MOVE_POWER
+ ld hl, wPlayerMoveStructPower
ld a, [hli]
and a
ld d, a
@@ -2946,7 +2946,7 @@ GetDamageStats: ; 3537e
ld a, [hBattleTurn]
and a
jr nz, .enemy
- ld a, [wPlayerMoveStruct + MOVE_TYPE]
+ ld a, [wPlayerMoveStructType]
cp SPECIAL
; special
ld a, [PlayerSAtkLevel]
@@ -2960,7 +2960,7 @@ GetDamageStats: ; 3537e
jr .end
.enemy
- ld a, [wEnemyMoveStruct + MOVE_TYPE]
+ ld a, [wEnemyMoveStructType]
cp SPECIAL
; special
ld a, [EnemySAtkLevel]
@@ -3063,8 +3063,8 @@ EnemyAttackDamage: ; 353f6
call ResetDamage
; No damage dealt with 0 power.
- ld hl, wEnemyMoveStruct + MOVE_POWER
- ld a, [hli] ; hl = wEnemyMoveStruct + MOVE_TYPE
+ ld hl, wEnemyMoveStructPower
+ ld a, [hli] ; hl = wEnemyMoveStructType
ld d, a
and a
ret z
@@ -3211,7 +3211,7 @@ BattleCommand_BeatUp: ; 35461
ld a, [hl]
ld e, a
pop bc
- ld a, [wPlayerMoveStruct + MOVE_POWER]
+ ld a, [wPlayerMoveStructPower]
ld d, a
ret
@@ -3317,7 +3317,7 @@ BattleCommand_BeatUp: ; 35461
ld a, [hl]
ld e, a
pop bc
- ld a, [wEnemyMoveStruct + MOVE_POWER]
+ ld a, [wEnemyMoveStructPower]
ld d, a
ret
@@ -3401,7 +3401,7 @@ endr
ld l, [hl]
ld h, a
call TruncateHL_BC
- ld d, $28
+ ld d, 40
pop af
ld e, a
ret
@@ -3806,14 +3806,14 @@ BattleCommand_ConstantDamage: ; 35726
ld a, [hl]
jr nz, .notPlayersTurn
- ld hl, wPlayerMoveStruct + MOVE_POWER
+ ld hl, wPlayerMoveStructPower
ld [hl], a
push hl
call PlayerAttackDamage
jr .notEnemysTurn
.notPlayersTurn
- ld hl, wEnemyMoveStruct + MOVE_POWER
+ ld hl, wEnemyMoveStructPower
ld [hl], a
push hl
call EnemyAttackDamage
@@ -6521,8 +6521,8 @@ BattleCommand_UnleashEnergy: ; 366e5
ld [de], a
inc de
ld [de], a
- ld [wPlayerMoveStruct + MOVE_EFFECT], a
- ld [wEnemyMoveStruct + MOVE_EFFECT], a
+ ld [wPlayerMoveStructEffect], a
+ ld [wEnemyMoveStructEffect], a
call BattleRandom
and 1
inc a
@@ -6752,7 +6752,7 @@ BattleCommand_ForceSwitch: ; 3680f
inc a
ld [wForcedSwitch], a
call SetBattleDraw
- ld a, [wPlayerMoveStruct + MOVE_ANIM]
+ ld a, [wPlayerMoveStructAnimation]
jp .succeed
.trainer
@@ -6845,7 +6845,7 @@ BattleCommand_ForceSwitch: ; 3680f
inc a
ld [wForcedSwitch], a
call SetBattleDraw
- ld a, [wEnemyMoveStruct + MOVE_ANIM]
+ ld a, [wEnemyMoveStructAnimation]
jr .succeed
.vs_trainer