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Diffstat (limited to 'battle/moves/moves.asm')
-rw-r--r-- | battle/moves/moves.asm | 265 |
1 files changed, 0 insertions, 265 deletions
diff --git a/battle/moves/moves.asm b/battle/moves/moves.asm deleted file mode 100644 index b576fbaff..000000000 --- a/battle/moves/moves.asm +++ /dev/null @@ -1,265 +0,0 @@ -; Characteristics of each move. - -move: MACRO - db \1 ; animation - db \2 ; effect - db \3 ; power - db \4 ; type - db \5 percent ; accuracy - db \6 ; pp - db \7 percent ; effect chance -ENDM - -Moves: ; 41afb -; entries correspond to constants/move_constants.asm - move POUND, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0 - move KARATE_CHOP, EFFECT_NORMAL_HIT, 50, FIGHTING, 100, 25, 0 - move DOUBLESLAP, EFFECT_MULTI_HIT, 15, NORMAL, 85, 10, 0 - move COMET_PUNCH, EFFECT_MULTI_HIT, 18, NORMAL, 85, 15, 0 - move MEGA_PUNCH, EFFECT_NORMAL_HIT, 80, NORMAL, 85, 20, 0 - move PAY_DAY, EFFECT_PAY_DAY, 40, NORMAL, 100, 20, 0 - move FIRE_PUNCH, EFFECT_BURN_HIT, 75, FIRE, 100, 15, 10 - move ICE_PUNCH, EFFECT_FREEZE_HIT, 75, ICE, 100, 15, 10 - move THUNDERPUNCH, EFFECT_PARALYZE_HIT, 75, ELECTRIC, 100, 15, 10 - move SCRATCH, EFFECT_NORMAL_HIT, 40, NORMAL, 100, 35, 0 - move VICEGRIP, EFFECT_NORMAL_HIT, 55, NORMAL, 100, 30, 0 - move GUILLOTINE, EFFECT_OHKO, 0, NORMAL, 30, 5, 0 - move RAZOR_WIND, EFFECT_RAZOR_WIND, 80, NORMAL, 75, 10, 0 - move SWORDS_DANCE, EFFECT_ATTACK_UP_2, 0, NORMAL, 100, 30, 0 - move CUT, EFFECT_NORMAL_HIT, 50, NORMAL, 95, 30, 0 - move GUST, EFFECT_GUST, 40, FLYING, 100, 35, 0 - move WING_ATTACK, EFFECT_NORMAL_HIT, 60, FLYING, 100, 35, 0 - move WHIRLWIND, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0 - move FLY, EFFECT_FLY, 70, FLYING, 95, 15, 0 - move BIND, EFFECT_TRAP_TARGET, 15, NORMAL, 75, 20, 0 - move SLAM, EFFECT_NORMAL_HIT, 80, NORMAL, 75, 20, 0 - move VINE_WHIP, EFFECT_NORMAL_HIT, 35, GRASS, 100, 10, 0 - move STOMP, EFFECT_STOMP, 65, NORMAL, 100, 20, 30 - move DOUBLE_KICK, EFFECT_DOUBLE_HIT, 30, FIGHTING, 100, 30, 0 - move MEGA_KICK, EFFECT_NORMAL_HIT, 120, NORMAL, 75, 5, 0 - move JUMP_KICK, EFFECT_JUMP_KICK, 70, FIGHTING, 95, 25, 0 - move ROLLING_KICK, EFFECT_FLINCH_HIT, 60, FIGHTING, 85, 15, 30 - move SAND_ATTACK, EFFECT_ACCURACY_DOWN, 0, GROUND, 100, 15, 0 - move HEADBUTT, EFFECT_FLINCH_HIT, 70, NORMAL, 100, 15, 30 - move HORN_ATTACK, EFFECT_NORMAL_HIT, 65, NORMAL, 100, 25, 0 - move FURY_ATTACK, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0 - move HORN_DRILL, EFFECT_OHKO, 1, NORMAL, 30, 5, 0 - move TACKLE, EFFECT_NORMAL_HIT, 35, NORMAL, 95, 35, 0 - move BODY_SLAM, EFFECT_PARALYZE_HIT, 85, NORMAL, 100, 15, 30 - move WRAP, EFFECT_TRAP_TARGET, 15, NORMAL, 85, 20, 0 - move TAKE_DOWN, EFFECT_RECOIL_HIT, 90, NORMAL, 85, 20, 0 - move THRASH, EFFECT_RAMPAGE, 90, NORMAL, 100, 20, 0 - move DOUBLE_EDGE, EFFECT_RECOIL_HIT, 120, NORMAL, 100, 15, 0 - move TAIL_WHIP, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0 - move POISON_STING, EFFECT_POISON_HIT, 15, POISON, 100, 35, 30 - move TWINEEDLE, EFFECT_POISON_MULTI_HIT, 25, BUG, 100, 20, 20 - move PIN_MISSILE, EFFECT_MULTI_HIT, 14, BUG, 85, 20, 0 - move LEER, EFFECT_DEFENSE_DOWN, 0, NORMAL, 100, 30, 0 - move BITE, EFFECT_FLINCH_HIT, 60, DARK, 100, 25, 30 - move GROWL, EFFECT_ATTACK_DOWN, 0, NORMAL, 100, 40, 0 - move ROAR, EFFECT_FORCE_SWITCH, 0, NORMAL, 100, 20, 0 - move SING, EFFECT_SLEEP, 0, NORMAL, 55, 15, 0 - move SUPERSONIC, EFFECT_CONFUSE, 0, NORMAL, 55, 20, 0 - move SONICBOOM, EFFECT_STATIC_DAMAGE, 20, NORMAL, 90, 20, 0 - move DISABLE, EFFECT_DISABLE, 0, NORMAL, 55, 20, 0 - move ACID, EFFECT_DEFENSE_DOWN_HIT, 40, POISON, 100, 30, 10 - move EMBER, EFFECT_BURN_HIT, 40, FIRE, 100, 25, 10 - move FLAMETHROWER, EFFECT_BURN_HIT, 95, FIRE, 100, 15, 10 - move MIST, EFFECT_MIST, 0, ICE, 100, 30, 0 - move WATER_GUN, EFFECT_NORMAL_HIT, 40, WATER, 100, 25, 0 - move HYDRO_PUMP, EFFECT_NORMAL_HIT, 120, WATER, 80, 5, 0 - move SURF, EFFECT_NORMAL_HIT, 95, WATER, 100, 15, 0 - move ICE_BEAM, EFFECT_FREEZE_HIT, 95, ICE, 100, 10, 10 - move BLIZZARD, EFFECT_FREEZE_HIT, 120, ICE, 70, 5, 10 - move PSYBEAM, EFFECT_CONFUSE_HIT, 65, PSYCHIC, 100, 20, 10 - move BUBBLEBEAM, EFFECT_SPEED_DOWN_HIT, 65, WATER, 100, 20, 10 - move AURORA_BEAM, EFFECT_ATTACK_DOWN_HIT, 65, ICE, 100, 20, 10 - move HYPER_BEAM, EFFECT_HYPER_BEAM, 150, NORMAL, 90, 5, 0 - move PECK, EFFECT_NORMAL_HIT, 35, FLYING, 100, 35, 0 - move DRILL_PECK, EFFECT_NORMAL_HIT, 80, FLYING, 100, 20, 0 - move SUBMISSION, EFFECT_RECOIL_HIT, 80, FIGHTING, 80, 25, 0 - move LOW_KICK, EFFECT_FLINCH_HIT, 50, FIGHTING, 90, 20, 30 - move COUNTER, EFFECT_COUNTER, 1, FIGHTING, 100, 20, 0 - move SEISMIC_TOSS, EFFECT_LEVEL_DAMAGE, 1, FIGHTING, 100, 20, 0 - move STRENGTH, EFFECT_NORMAL_HIT, 80, NORMAL, 100, 15, 0 - move ABSORB, EFFECT_LEECH_HIT, 20, GRASS, 100, 20, 0 - move MEGA_DRAIN, EFFECT_LEECH_HIT, 40, GRASS, 100, 10, 0 - move LEECH_SEED, EFFECT_LEECH_SEED, 0, GRASS, 90, 10, 0 - move GROWTH, EFFECT_SP_ATK_UP, 0, NORMAL, 100, 40, 0 - move RAZOR_LEAF, EFFECT_NORMAL_HIT, 55, GRASS, 95, 25, 0 - move SOLARBEAM, EFFECT_SOLARBEAM, 120, GRASS, 100, 10, 0 - move POISONPOWDER, EFFECT_POISON, 0, POISON, 75, 35, 0 - move STUN_SPORE, EFFECT_PARALYZE, 0, GRASS, 75, 30, 0 - move SLEEP_POWDER, EFFECT_SLEEP, 0, GRASS, 75, 15, 0 - move PETAL_DANCE, EFFECT_RAMPAGE, 70, GRASS, 100, 20, 0 - move STRING_SHOT, EFFECT_SPEED_DOWN, 0, BUG, 95, 40, 0 - move DRAGON_RAGE, EFFECT_STATIC_DAMAGE, 40, DRAGON, 100, 10, 0 - move FIRE_SPIN, EFFECT_TRAP_TARGET, 15, FIRE, 70, 15, 0 - move THUNDERSHOCK, EFFECT_PARALYZE_HIT, 40, ELECTRIC, 100, 30, 10 - move THUNDERBOLT, EFFECT_PARALYZE_HIT, 95, ELECTRIC, 100, 15, 10 - move THUNDER_WAVE, EFFECT_PARALYZE, 0, ELECTRIC, 100, 20, 0 - move THUNDER, EFFECT_THUNDER, 120, ELECTRIC, 70, 10, 30 - move ROCK_THROW, EFFECT_NORMAL_HIT, 50, ROCK, 90, 15, 0 - move EARTHQUAKE, EFFECT_EARTHQUAKE, 100, GROUND, 100, 10, 0 - move FISSURE, EFFECT_OHKO, 1, GROUND, 30, 5, 0 - move DIG, EFFECT_FLY, 60, GROUND, 100, 10, 0 - move TOXIC, EFFECT_TOXIC, 0, POISON, 85, 10, 0 - move CONFUSION, EFFECT_CONFUSE_HIT, 50, PSYCHIC, 100, 25, 10 - move PSYCHIC_M, EFFECT_SP_DEF_DOWN_HIT, 90, PSYCHIC, 100, 10, 10 - move HYPNOSIS, EFFECT_SLEEP, 0, PSYCHIC, 60, 20, 0 - move MEDITATE, EFFECT_ATTACK_UP, 0, PSYCHIC, 100, 40, 0 - move AGILITY, EFFECT_SPEED_UP_2, 0, PSYCHIC, 100, 30, 0 - move QUICK_ATTACK, EFFECT_PRIORITY_HIT, 40, NORMAL, 100, 30, 0 - move RAGE, EFFECT_RAGE, 20, NORMAL, 100, 20, 0 - move TELEPORT, EFFECT_TELEPORT, 0, PSYCHIC, 100, 20, 0 - move NIGHT_SHADE, EFFECT_LEVEL_DAMAGE, 1, GHOST, 100, 15, 0 - move MIMIC, EFFECT_MIMIC, 0, NORMAL, 100, 10, 0 - move SCREECH, EFFECT_DEFENSE_DOWN_2, 0, NORMAL, 85, 40, 0 - move DOUBLE_TEAM, EFFECT_EVASION_UP, 0, NORMAL, 100, 15, 0 - move RECOVER, EFFECT_HEAL, 0, NORMAL, 100, 20, 0 - move HARDEN, EFFECT_DEFENSE_UP, 0, NORMAL, 100, 30, 0 - move MINIMIZE, EFFECT_EVASION_UP, 0, NORMAL, 100, 20, 0 - move SMOKESCREEN, EFFECT_ACCURACY_DOWN, 0, NORMAL, 100, 20, 0 - move CONFUSE_RAY, EFFECT_CONFUSE, 0, GHOST, 100, 10, 0 - move WITHDRAW, EFFECT_DEFENSE_UP, 0, WATER, 100, 40, 0 - move DEFENSE_CURL, EFFECT_DEFENSE_CURL, 0, NORMAL, 100, 40, 0 - move BARRIER, EFFECT_DEFENSE_UP_2, 0, PSYCHIC, 100, 30, 0 - move LIGHT_SCREEN, EFFECT_LIGHT_SCREEN, 0, PSYCHIC, 100, 30, 0 - move HAZE, EFFECT_RESET_STATS, 0, ICE, 100, 30, 0 - move REFLECT, EFFECT_REFLECT, 0, PSYCHIC, 100, 20, 0 - move FOCUS_ENERGY, EFFECT_FOCUS_ENERGY, 0, NORMAL, 100, 30, 0 - move BIDE, EFFECT_BIDE, 0, NORMAL, 100, 10, 0 - move METRONOME, EFFECT_METRONOME, 0, NORMAL, 100, 10, 0 - move MIRROR_MOVE, EFFECT_MIRROR_MOVE, 0, FLYING, 100, 20, 0 - move SELFDESTRUCT, EFFECT_SELFDESTRUCT, 200, NORMAL, 100, 5, 0 - move EGG_BOMB, EFFECT_NORMAL_HIT, 100, NORMAL, 75, 10, 0 - move LICK, EFFECT_PARALYZE_HIT, 20, GHOST, 100, 30, 30 - move SMOG, EFFECT_POISON_HIT, 20, POISON, 70, 20, 40 - move SLUDGE, EFFECT_POISON_HIT, 65, POISON, 100, 20, 30 - move BONE_CLUB, EFFECT_FLINCH_HIT, 65, GROUND, 85, 20, 10 - move FIRE_BLAST, EFFECT_BURN_HIT, 120, FIRE, 85, 5, 10 - move WATERFALL, EFFECT_NORMAL_HIT, 80, WATER, 100, 15, 0 - move CLAMP, EFFECT_TRAP_TARGET, 35, WATER, 75, 10, 0 - move SWIFT, EFFECT_ALWAYS_HIT, 60, NORMAL, 100, 20, 0 - move SKULL_BASH, EFFECT_SKULL_BASH, 100, NORMAL, 100, 15, 0 - move SPIKE_CANNON, EFFECT_MULTI_HIT, 20, NORMAL, 100, 15, 0 - move CONSTRICT, EFFECT_SPEED_DOWN_HIT, 10, NORMAL, 100, 35, 10 - move AMNESIA, EFFECT_SP_DEF_UP_2, 0, PSYCHIC, 100, 20, 0 - move KINESIS, EFFECT_ACCURACY_DOWN, 0, PSYCHIC, 80, 15, 0 - move SOFTBOILED, EFFECT_HEAL, 0, NORMAL, 100, 10, 0 - move HI_JUMP_KICK, EFFECT_JUMP_KICK, 85, FIGHTING, 90, 20, 0 - move GLARE, EFFECT_PARALYZE, 0, NORMAL, 75, 30, 0 - move DREAM_EATER, EFFECT_DREAM_EATER, 100, PSYCHIC, 100, 15, 0 - move POISON_GAS, EFFECT_POISON, 0, POISON, 55, 40, 0 - move BARRAGE, EFFECT_MULTI_HIT, 15, NORMAL, 85, 20, 0 - move LEECH_LIFE, EFFECT_LEECH_HIT, 20, BUG, 100, 15, 0 - move LOVELY_KISS, EFFECT_SLEEP, 0, NORMAL, 75, 10, 0 - move SKY_ATTACK, EFFECT_SKY_ATTACK, 140, FLYING, 90, 5, 0 - move TRANSFORM, EFFECT_TRANSFORM, 0, NORMAL, 100, 10, 0 - move BUBBLE, EFFECT_SPEED_DOWN_HIT, 20, WATER, 100, 30, 10 - move DIZZY_PUNCH, EFFECT_CONFUSE_HIT, 70, NORMAL, 100, 10, 20 - move SPORE, EFFECT_SLEEP, 0, GRASS, 100, 15, 0 - move FLASH, EFFECT_ACCURACY_DOWN, 0, NORMAL, 70, 20, 0 - move PSYWAVE, EFFECT_PSYWAVE, 1, PSYCHIC, 80, 15, 0 - move SPLASH, EFFECT_SPLASH, 0, NORMAL, 100, 40, 0 - move ACID_ARMOR, EFFECT_DEFENSE_UP_2, 0, POISON, 100, 40, 0 - move CRABHAMMER, EFFECT_NORMAL_HIT, 90, WATER, 85, 10, 0 - move EXPLOSION, EFFECT_SELFDESTRUCT, 250, NORMAL, 100, 5, 0 - move FURY_SWIPES, EFFECT_MULTI_HIT, 18, NORMAL, 80, 15, 0 - move BONEMERANG, EFFECT_DOUBLE_HIT, 50, GROUND, 90, 10, 0 - move REST, EFFECT_HEAL, 0, PSYCHIC, 100, 10, 0 - move ROCK_SLIDE, EFFECT_FLINCH_HIT, 75, ROCK, 90, 10, 30 - move HYPER_FANG, EFFECT_FLINCH_HIT, 80, NORMAL, 90, 15, 10 - move SHARPEN, EFFECT_ATTACK_UP, 0, NORMAL, 100, 30, 0 - move CONVERSION, EFFECT_CONVERSION, 0, NORMAL, 100, 30, 0 - move TRI_ATTACK, EFFECT_TRI_ATTACK, 80, NORMAL, 100, 10, 20 - move SUPER_FANG, EFFECT_SUPER_FANG, 1, NORMAL, 90, 10, 0 - move SLASH, EFFECT_NORMAL_HIT, 70, NORMAL, 100, 20, 0 - move SUBSTITUTE, EFFECT_SUBSTITUTE, 0, NORMAL, 100, 10, 0 - move STRUGGLE, EFFECT_RECOIL_HIT, 50, NORMAL, 100, 1, 0 - move SKETCH, EFFECT_SKETCH, 0, NORMAL, 100, 1, 0 - move TRIPLE_KICK, EFFECT_TRIPLE_KICK, 10, FIGHTING, 90, 10, 0 - move THIEF, EFFECT_THIEF, 40, DARK, 100, 10, 100 - move SPIDER_WEB, EFFECT_MEAN_LOOK, 0, BUG, 100, 10, 0 - move MIND_READER, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0 - move NIGHTMARE, EFFECT_NIGHTMARE, 0, GHOST, 100, 15, 0 - move FLAME_WHEEL, EFFECT_FLAME_WHEEL, 60, FIRE, 100, 25, 10 - move SNORE, EFFECT_SNORE, 40, NORMAL, 100, 15, 30 - move CURSE, EFFECT_CURSE, 0, CURSE_T, 100, 10, 0 - move FLAIL, EFFECT_REVERSAL, 1, NORMAL, 100, 15, 0 - move CONVERSION2, EFFECT_CONVERSION2, 0, NORMAL, 100, 30, 0 - move AEROBLAST, EFFECT_NORMAL_HIT, 100, FLYING, 95, 5, 0 - move COTTON_SPORE, EFFECT_SPEED_DOWN_2, 0, GRASS, 85, 40, 0 - move REVERSAL, EFFECT_REVERSAL, 1, FIGHTING, 100, 15, 0 - move SPITE, EFFECT_SPITE, 0, GHOST, 100, 10, 0 - move POWDER_SNOW, EFFECT_FREEZE_HIT, 40, ICE, 100, 25, 10 - move PROTECT, EFFECT_PROTECT, 0, NORMAL, 100, 10, 0 - move MACH_PUNCH, EFFECT_PRIORITY_HIT, 40, FIGHTING, 100, 30, 0 - move SCARY_FACE, EFFECT_SPEED_DOWN_2, 0, NORMAL, 90, 10, 0 - move FAINT_ATTACK, EFFECT_ALWAYS_HIT, 60, DARK, 100, 20, 0 - move SWEET_KISS, EFFECT_CONFUSE, 0, NORMAL, 75, 10, 0 - move BELLY_DRUM, EFFECT_BELLY_DRUM, 0, NORMAL, 100, 10, 0 - move SLUDGE_BOMB, EFFECT_POISON_HIT, 90, POISON, 100, 10, 30 - move MUD_SLAP, EFFECT_ACCURACY_DOWN_HIT, 20, GROUND, 100, 10, 100 - move OCTAZOOKA, EFFECT_ACCURACY_DOWN_HIT, 65, WATER, 85, 10, 50 - move SPIKES, EFFECT_SPIKES, 0, GROUND, 100, 20, 0 - move ZAP_CANNON, EFFECT_PARALYZE_HIT, 100, ELECTRIC, 50, 5, 100 - move FORESIGHT, EFFECT_FORESIGHT, 0, NORMAL, 100, 40, 0 - move DESTINY_BOND, EFFECT_DESTINY_BOND, 0, GHOST, 100, 5, 0 - move PERISH_SONG, EFFECT_PERISH_SONG, 0, NORMAL, 100, 5, 0 - move ICY_WIND, EFFECT_SPEED_DOWN_HIT, 55, ICE, 95, 15, 100 - move DETECT, EFFECT_PROTECT, 0, FIGHTING, 100, 5, 0 - move BONE_RUSH, EFFECT_MULTI_HIT, 25, GROUND, 80, 10, 0 - move LOCK_ON, EFFECT_LOCK_ON, 0, NORMAL, 100, 5, 0 - move OUTRAGE, EFFECT_RAMPAGE, 90, DRAGON, 100, 15, 0 - move SANDSTORM, EFFECT_SANDSTORM, 0, ROCK, 100, 10, 0 - move GIGA_DRAIN, EFFECT_LEECH_HIT, 60, GRASS, 100, 5, 0 - move ENDURE, EFFECT_ENDURE, 0, NORMAL, 100, 10, 0 - move CHARM, EFFECT_ATTACK_DOWN_2, 0, NORMAL, 100, 20, 0 - move ROLLOUT, EFFECT_ROLLOUT, 30, ROCK, 90, 20, 0 - move FALSE_SWIPE, EFFECT_FALSE_SWIPE, 40, NORMAL, 100, 40, 0 - move SWAGGER, EFFECT_SWAGGER, 0, NORMAL, 90, 15, 100 - move MILK_DRINK, EFFECT_HEAL, 0, NORMAL, 100, 10, 0 - move SPARK, EFFECT_PARALYZE_HIT, 65, ELECTRIC, 100, 20, 30 - move FURY_CUTTER, EFFECT_FURY_CUTTER, 10, BUG, 95, 20, 0 - move STEEL_WING, EFFECT_DEFENSE_UP_HIT, 70, STEEL, 90, 25, 10 - move MEAN_LOOK, EFFECT_MEAN_LOOK, 0, NORMAL, 100, 5, 0 - move ATTRACT, EFFECT_ATTRACT, 0, NORMAL, 100, 15, 0 - move SLEEP_TALK, EFFECT_SLEEP_TALK, 0, NORMAL, 100, 10, 0 - move HEAL_BELL, EFFECT_HEAL_BELL, 0, NORMAL, 100, 5, 0 - move RETURN, EFFECT_RETURN, 1, NORMAL, 100, 20, 0 - move PRESENT, EFFECT_PRESENT, 1, NORMAL, 90, 15, 0 - move FRUSTRATION, EFFECT_FRUSTRATION, 1, NORMAL, 100, 20, 0 - move SAFEGUARD, EFFECT_SAFEGUARD, 0, NORMAL, 100, 25, 0 - move PAIN_SPLIT, EFFECT_PAIN_SPLIT, 0, NORMAL, 100, 20, 0 - move SACRED_FIRE, EFFECT_SACRED_FIRE, 100, FIRE, 95, 5, 50 - move MAGNITUDE, EFFECT_MAGNITUDE, 1, GROUND, 100, 30, 0 - move DYNAMICPUNCH, EFFECT_CONFUSE_HIT, 100, FIGHTING, 50, 5, 100 - move MEGAHORN, EFFECT_NORMAL_HIT, 120, BUG, 85, 10, 0 - move DRAGONBREATH, EFFECT_PARALYZE_HIT, 60, DRAGON, 100, 20, 30 - move BATON_PASS, EFFECT_BATON_PASS, 0, NORMAL, 100, 40, 0 - move ENCORE, EFFECT_ENCORE, 0, NORMAL, 100, 5, 0 - move PURSUIT, EFFECT_PURSUIT, 40, DARK, 100, 20, 0 - move RAPID_SPIN, EFFECT_RAPID_SPIN, 20, NORMAL, 100, 40, 0 - move SWEET_SCENT, EFFECT_EVASION_DOWN, 0, NORMAL, 100, 20, 0 - move IRON_TAIL, EFFECT_DEFENSE_DOWN_HIT, 100, STEEL, 75, 15, 30 - move METAL_CLAW, EFFECT_ATTACK_UP_HIT, 50, STEEL, 95, 35, 10 - move VITAL_THROW, EFFECT_ALWAYS_HIT, 70, FIGHTING, 100, 10, 0 - move MORNING_SUN, EFFECT_MORNING_SUN, 0, NORMAL, 100, 5, 0 - move SYNTHESIS, EFFECT_SYNTHESIS, 0, GRASS, 100, 5, 0 - move MOONLIGHT, EFFECT_MOONLIGHT, 0, NORMAL, 100, 5, 0 - move HIDDEN_POWER, EFFECT_HIDDEN_POWER, 1, NORMAL, 100, 15, 0 - move CROSS_CHOP, EFFECT_NORMAL_HIT, 100, FIGHTING, 80, 5, 0 - move TWISTER, EFFECT_TWISTER, 40, DRAGON, 100, 20, 20 - move RAIN_DANCE, EFFECT_RAIN_DANCE, 0, WATER, 90, 5, 0 - move SUNNY_DAY, EFFECT_SUNNY_DAY, 0, FIRE, 90, 5, 0 - move CRUNCH, EFFECT_SP_DEF_DOWN_HIT, 80, DARK, 100, 15, 20 - move MIRROR_COAT, EFFECT_MIRROR_COAT, 1, PSYCHIC, 100, 20, 0 - move PSYCH_UP, EFFECT_PSYCH_UP, 0, NORMAL, 100, 10, 0 - move EXTREMESPEED, EFFECT_PRIORITY_HIT, 80, NORMAL, 100, 5, 0 - move ANCIENTPOWER, EFFECT_ALL_UP_HIT, 60, ROCK, 100, 5, 10 - move SHADOW_BALL, EFFECT_SP_DEF_DOWN_HIT, 80, GHOST, 100, 15, 20 - move FUTURE_SIGHT, EFFECT_FUTURE_SIGHT, 80, PSYCHIC, 90, 15, 0 - move ROCK_SMASH, EFFECT_DEFENSE_DOWN_HIT, 20, FIGHTING, 100, 15, 50 - move WHIRLPOOL, EFFECT_TRAP_TARGET, 15, WATER, 70, 15, 0 - move BEAT_UP, EFFECT_BEAT_UP, 10, DARK, 100, 10, 0 |