diff options
Diffstat (limited to 'battle/objects/functions.asm')
-rwxr-xr-x | battle/objects/functions.asm | 4156 |
1 files changed, 0 insertions, 4156 deletions
diff --git a/battle/objects/functions.asm b/battle/objects/functions.asm deleted file mode 100755 index 64c390cbe..000000000 --- a/battle/objects/functions.asm +++ /dev/null @@ -1,4156 +0,0 @@ -DoBattleAnimFrame: ; ccfbe - ld hl, BATTLEANIMSTRUCT_FUNCTION - add hl, bc - ld e, [hl] - ld d, 0 - ld hl, .Jumptable - add hl, de - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - jp hl -; ccfce - -.Jumptable: - dw BattleAnimFunction_Null ; 00 - dw BattleAnimFunction_01 ; 01 - dw BattleAnimFunction_02 ; 02 - dw BattleAnimFunction_03 ; 03 - dw BattleAnimFunction_04 ; 04 - dw BattleAnimFunction_ThrowFromPlayerToEnemy ; 05 - dw BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear ; 06 - dw BattleAnimFunction_07 ; 07 - dw BattleAnimFunction_08 ; 08 - dw BattleAnimFunction_09 ; 09 - dw BattleAnimFunction_0A ; 0a - dw BattleAnimFunction_RazorLeaf ; 0b - dw BattleAnimFunction_0C ; 0c - dw BattleAnimFunction_0D ; 0d - dw BattleAnimFunction_0E ; 0e - dw BattleAnimFunction_0F ; 0f - dw BattleAnimFunction_10 ; 10 - dw BattleAnimFunction_11 ; 11 - dw BattleAnimFunction_PokeBall ; 12 - dw BattleAnimFunction_PokeBallBlocked ; 13 - dw BattleAnimFunction_14 ; 14 - dw BattleAnimFunction_15 ; 15 - dw BattleAnimFunction_16 ; 16 - dw BattleAnimFunction_17 ; 17 - dw BattleAnimFunction_18 ; 18 - dw BattleAnimFunction_19 ; 19 - dw BattleAnimFunction_1A ; 1a - dw BattleAnimFunction_1B ; 1b - dw BattleAnimFunction_1C ; 1c - dw BattleAnimFunction_1D ; 1d - dw BattleAnimFunction_1E ; 1e - dw BattleAnimFunction_1F ; 1f - dw BattleAnimFunction_LeechSeed ; 20 - dw BattleAnimFunction_21 ; 21 - dw BattleAnimFunction_22 ; 22 - dw BattleAnimFunction_23 ; 23 - dw BattleAnimFunction_24 ; 24 - dw BattleAnimFunction_25 ; 25 - dw BattleAnimFunction_26 ; 26 - dw BattleAnimFunction_27 ; 27 - dw BattleAnimFunction_28 ; 28 - dw BattleAnimFunction_SpiralDescent ; 29 - dw BattleAnimFunction_PoisonGas ; 2a - dw BattleAnimFunction_Horn ; 2b - dw BattleAnimFunction_2C ; 2c - dw BattleAnimFunction_2D ; 2d - dw BattleAnimFunction_2E ; 2e - dw BattleAnimFunction_2F ; 2f - dw BattleAnimFunction_30 ; 30 - dw BattleAnimFunction_31 ; 31 - dw BattleAnimFunction_32 ; 32 - dw BattleAnimFunction_33 ; 33 - dw BattleAnimFunction_34 ; 34 - dw BattleAnimFunction_35 ; 35 - dw BattleAnimFunction_36 ; 36 - dw BattleAnimFunction_37 ; 37 - dw BattleAnimFunction_38 ; 38 - dw BattleAnimFunction_39 ; 39 - dw BattleAnimFunction_3A ; 3a - dw BattleAnimFunction_3B ; 3b - dw BattleAnimFunction_3C ; 3c - dw BattleAnimFunction_3D ; 3d - dw BattleAnimFunction_3E ; 3e - dw BattleAnimFunction_3F ; 3f - dw BattleAnimFunction_40 ; 40 - dw BattleAnimFunction_41 ; 41 - dw BattleAnimFunction_42 ; 42 - dw BattleAnimFunction_43 ; 43 - dw BattleAnimFunction_44 ; 44 - dw BattleAnimFunction_45 ; 45 - dw BattleAnimFunction_46 ; 46 - dw BattleAnimFunction_47 ; 47 - dw BattleAnimFunction_48 ; 48 - dw BattleAnimFunction_49 ; 49 - dw BattleAnimFunction_4A ; 4a - dw BattleAnimFunction_4B ; 4b - dw BattleAnimFunction_4C ; 4c - dw BattleAnimFunction_4D ; 4d - dw BattleAnimFunction_4E ; 4e - dw BattleAnimFunction_4F ; 4f - -BattleAnimFunction_Null: ; cd06e (33:506e) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one -.one - call DeinitBattleAnimation -.zero - ret - -BattleAnimFunction_ThrowFromPlayerToEnemyAndDisappear: ; cd079 (33:5079) - call BattleAnimFunction_ThrowFromPlayerToEnemy - ret c - call DeinitBattleAnimation - ret - -BattleAnimFunction_ThrowFromPlayerToEnemy: ; cd081 (33:5081) - ; If x coord at $88 or beyond, abort. - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $88 - ret nc - ; Move right 2 pixels - add $2 - ld [hl], a - ; Move down 1 pixel - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] - ; Decrease ??? and hold onto its previous value (argument of the sine function) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec [hl] - ; Get ???, which is the amplitude of the sine function - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld d, [hl] - call BattleAnim_Sine - ; Store the result in the Y offset - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ; Carry flag denotes success - scf - ret - -BattleAnimFunction_04: ; cd0a6 (33:50a6) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $88 - jr c, .asm_cd0b3 - call DeinitBattleAnimation - ret - -.asm_cd0b3 - add $2 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - inc [hl] - inc [hl] - inc [hl] - ld d, $10 - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - sra a - sra a - sra a - sra a - ld [hl], a - ret - -BattleAnimFunction_03: ; cd0e3 (33:50e3) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one -.zero - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - bit 7, [hl] - ld a, $0 - jr z, .asm_cd0f9 - ld a, $20 -.asm_cd0f9 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $7f - ld [hl], a -.one - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld d, [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ret - -BattleAnimFunction_01: ; cd12a (33:512a) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one -.one - call DeinitBattleAnimation - ret - -.zero - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $84 - ret nc - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - call Functionce70a - ret - -BattleAnimFunction_02: ; cd146 (33:5146) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $84 - jr nc, .asm_cd158 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - call Functionce70a - ret - -.asm_cd158 - call DeinitBattleAnimation - ret - -BattleAnimFunction_PokeBall: ; cd15c (33:515c) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw .three - dw .four - dw .five - dw .six - dw .seven - dw .eight - dw .nine - dw .ten - dw .eleven -.zero ; init - call GetBallAnimPal - call BattleAnim_IncAnonJumptableIndex - ret - -.one - call BattleAnimFunction_ThrowFromPlayerToEnemy - ret c - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - add [hl] - ld [hl], a - ld a, BATTLEANIMFRAMESET_0B - call ReinitBattleAnimFrameset - call BattleAnim_IncAnonJumptableIndex - ret - -.three - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_09 - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $0 - inc hl - ld [hl], $10 -.four - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hli] - ld d, [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec a - ld [hl], a - and $1f - ret nz - ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - sub $4 - ld [hl], a - ret nz - ld a, BATTLEANIMFRAMESET_0C - call ReinitBattleAnimFrameset - call BattleAnim_IncAnonJumptableIndex - ret - -.six - ld a, BATTLEANIMFRAMESET_0D - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - dec [hl] -.two -.five -.nine - ret - -.seven - call GetBallAnimPal - ld a, BATTLEANIMFRAMESET_0A - call ReinitBattleAnimFrameset - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], $20 -.eight -.ten - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hli] - ld d, [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec a - ld [hl], a - and $1f - jr z, .eleven - and $f - ret nz - call BattleAnim_IncAnonJumptableIndex - ret - -.eleven - call DeinitBattleAnimation - ret - -BattleAnimFunction_PokeBallBlocked: ; cd212 (33:5212) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two -.zero - call GetBallAnimPal - call BattleAnim_IncAnonJumptableIndex - ret - -.one - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $70 - jr nc, .next - call BattleAnimFunction_ThrowFromPlayerToEnemy - ret - -.next - call BattleAnim_IncAnonJumptableIndex -.two - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - cp $80 - jr nc, .done - add $4 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - dec [hl] - dec [hl] - ret - -.done - call DeinitBattleAnimation - ret - -GetBallAnimPal: ; cd249 (33:5249) - ld hl, BallColors - ld a, [rSVBK] - push af - ld a, $1 - ld [rSVBK], a - ld a, [CurItem] ; CurItem - ld e, a - pop af - ld [rSVBK], a -.IsInArray: - ld a, [hli] - cp -1 - jr z, .load - cp e - jr z, .load - inc hl - jr .IsInArray - -.load - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_PALETTE - add hl, bc - ld [hl], a - ret -; cd26c (33:526c) - -INCLUDE "data/battle/ball_colors.asm" - -BattleAnimFunction_10: ; cd284 (33:5284) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw .three - dw .four -.zero - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - swap a - and $f - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], a - ret - -.one - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $88 - ret nc - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - call Functionce70a - ret - -.two - call DeinitBattleAnimation - ret - -.three - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_0F - call ReinitBattleAnimFrameset -.four - ret - -BattleAnimFunction_07: ; cd2be (33:52be) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one -.zero - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $30 - inc hl - ld [hl], $48 -.one - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hli] - ld d, [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ld a, [hl] - and $3f - ret nz - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - sub [hl] - jr z, .done - jr c, .done - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], a - ret - -.done - call DeinitBattleAnimation - ret - -BattleAnimFunction_08: ; cd306 (33:5306) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw .three -.zero - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $80 - jr nc, .next - call .SetCoords - ret - -.next - call BattleAnim_IncAnonJumptableIndex -.one - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $0 -.two - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - cp $40 - jr nc, .loop_back - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $18 - call BattleAnim_Cosine - sub $18 - sra a - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $18 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - add [hl] - ld [hl], a - ret - -.loop_back - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f0 - jr z, .finish - sub $10 - ld d, a - ld a, [hl] - and $f - or d - ld [hl], a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - dec [hl] - ret - -.finish - call BattleAnim_IncAnonJumptableIndex -.three - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $b0 - jr c, .retain - call DeinitBattleAnimation - ret - -.retain - call .SetCoords - ret - -.SetCoords: - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - add [hl] - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f - ld e, a - srl e - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc -.loop - dec [hl] - dec e - jr nz, .loop - ret - -BattleAnimFunction_09: ; cd3ae (33:53ae) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two -.zero - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $0 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a -.one - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and a - jr z, .done_one - dec [hl] - ret - -.done_one - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - swap a - and $f - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld a, [hl] - xor $ff - inc a - ld [hl], a - ret - -.two - call DeinitBattleAnimation - ret - -BattleAnimFunction_0A: ; cd3f2 (33:53f2) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw .three - dw .four - dw .five - dw .six - dw .seven - dw .eight - dw .nine -.zero - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], a - cp $7 - jr z, .seven - ld a, BATTLEANIMFRAMESET_11 - call ReinitBattleAnimFrameset - ret - -.seven - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $88 - jr nc, .set_up_eight - add $2 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] - ret - -.set_up_eight - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_10 - call ReinitBattleAnimFrameset -.eight - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $10 - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ret - -.nine - call DeinitBattleAnimation - ret - -.one - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - dec [hl] - ret - -.four - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - inc [hl] -.two - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - dec [hl] - ret - -.five - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - inc [hl] -.three - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - inc [hl] -.six - ret - -BattleAnimFunction_RazorLeaf: ; cd478 (33:5478) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw .three - dw .four - dw .five - dw .six - dw .seven - dw .eight -.zero - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $40 -.one - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - cp $30 - jr nc, .sine_cosine - call BattleAnim_IncAnonJumptableIndex - xor a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hli], a - ld [hl], a - ld a, BATTLEANIMFRAMESET_17 - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - bit 6, [hl] - ret z - ld hl, BATTLEANIMSTRUCT_FRAME - add hl, bc - ld [hl], $5 - ret - -.sine_cosine - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $3f - ld d, a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld h, [hl] - ld l, a - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], e - ret - -.two - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $20 - jr nz, .sine_cosine_2 - call DeinitBattleAnimation - ret - -.sine_cosine_2 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $10 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - bit 6, [hl] - jr nz, .decrease - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - jr .finish - -.decrease - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - dec [hl] -.finish - ld de, $80 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld h, [hl] - ld l, a - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], e - ret - -.three - ld a, BATTLEANIMFRAMESET_16 - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_01 - add hl, bc - res 5, [hl] -.four -.five -.six -.seven - call BattleAnim_IncAnonJumptableIndex - ret - -.eight - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $c0 - ret nc - ld a, $8 - call Functionce70a - ret - -Functioncd557: ; cd557 (33:5557) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - bit 7, a - jr nz, .negative - cp $20 - jr nc, .plus_256 - cp $18 - jr nc, .plus_384 - ld de, $200 - ret - -.plus_384 - ld de, $180 - ret - -.plus_256 - ld de, $100 - ret - -.negative - and $3f - cp $20 - jr nc, .minus_256 - cp $18 - jr nc, .minus_384 - ld de, -$200 - ret - -.minus_384 - ld de, -$180 - ret - -.minus_256 - ld de, -$100 - ret - -BattleAnimFunction_4E: ; cd58a (33:558a) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one -.zero - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $40 - rlca - rlca - add $19 - ld hl, BATTLEANIMSTRUCT_FRAMESET_ID - add hl, bc - ld [hl], a - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $40 -.one - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - cp $30 - jr nc, .sine_cosine - call DeinitBattleAnimation - ret - -.sine_cosine - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $3f - ld d, a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - call Functioncd557 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld h, [hl] - ld l, a - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], e - ret - -BattleAnimFunction_0C: ; cd5e9 (33:55e9) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two -.zero - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $c -.one - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and a - jr z, .next - dec [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - call Functionce70a - ret - -.next - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $0 - ld a, BATTLEANIMFRAMESET_22 - call ReinitBattleAnimFrameset -.two - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $98 - jr nc, .okay - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld h, [hl] - ld l, a - ld de, $60 - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], e - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld [hl], d -.okay - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - cp $20 - ret c - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f0 - ld e, a - ld d, $ff - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld h, [hl] - ld l, a - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], e - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld [hl], d - ret - -BattleAnimFunction_0D: ; cd66a (33:566a) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw .three - dw .four -.zero - call BattleAnim_IncAnonJumptableIndex - ld a, rSCY - $ff00 - ld [hLCDCPointer], a - ld a, $58 - ld [hLYOverrideStart], a - ld a, $5e - ld [hLYOverrideEnd], a - ret - -.one - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld e, [hl] - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - cp e - jr nc, .asm_cd69b - call BattleAnim_IncAnonJumptableIndex - xor a - ld [hLYOverrideStart], a - ret - -.asm_cd69b - dec a - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $10 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - add [hl] - sub $10 - ret c - ld [hLYOverrideStart], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld a, [hl] - inc a - and $7 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - inc [hl] -.two - ret - -.three - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - cp $70 - jr c, asm_cd6da - xor a - ld [hLCDCPointer], a - ld [hLYOverrideStart], a - ld [hLYOverrideEnd], a -.four - call DeinitBattleAnimation - ret - -asm_cd6da: ; cd6da (33:56da) - inc a - inc a - ld [hl], a - sub $10 - ret c - ld [hLYOverrideStart], a - ret - -BattleAnimFunction_0E: ; cd6e3 (33:56e3) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd6ea - dw Functioncd6f7 -Functioncd6ea: ; cd6ea (33:56ea) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, BATTLEANIMFRAMESET_24 - add [hl] ; offset - call ReinitBattleAnimFrameset -Functioncd6f7: ; cd6f7 (33:56f7) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $b8 - jr c, .asm_cd704 - call DeinitBattleAnimation - ret - -.asm_cd704 - ld a, $2 - call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec [hl] - ld d, $8 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ret - -BattleAnimFunction_0F: ; cd71a (33:571a) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd725 - dw Functioncd728 - dw Functioncd763 - dw Functioncd776 -Functioncd725: ; cd725 (33:5725) - call BattleAnim_IncAnonJumptableIndex -Functioncd728: ; cd728 (33:5728) - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - cp $30 - jr c, .asm_cd747 - ld a, $2 - call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec [hl] - ld d, $8 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ret - -.asm_cd747 - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_28 - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], $0 - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld [hl], $30 - ld hl, BATTLEANIMSTRUCT_01 - add hl, bc - ld a, [hl] - and $1 - ld [hl], a -Functioncd763: ; cd763 (33:5763) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $18 - jr nc, .asm_cd76e - inc [hl] - ret - -.asm_cd76e - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_29 - call ReinitBattleAnimFrameset -Functioncd776: ; cd776 (33:5776) - ret - -BattleAnimFunction_11: ; cd777 (33:5777) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $38 - jr c, .asm_cd784 - call DeinitBattleAnimation - ret - -.asm_cd784 - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld l, [hl] - ld h, a - ld de, $80 - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], e - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld a, [hl] - xor $10 - ld [hl], a - ret - -BattleAnimFunction_14: ; cd7a4 (33:57a4) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd7ab - dw Functioncd7d2 -Functioncd7ab: ; cd7ab (33:57ab) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f0 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f - sla a - sla a - sla a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld [hl], $1 -Functioncd7d2: ; cd7d2 (33:57d2) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - and a - jr nz, .asm_cd7de - call DeinitBattleAnimation - ret - -.asm_cd7de - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld d, [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - xor $1 - ld [hl], a - ret z - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - dec [hl] - ret - -BattleAnimFunction_15: ; cd80c (33:580c) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd81f - dw Functioncd817 - dw Functioncd81f - dw Functioncd820 -Functioncd817: ; cd817 (33:5817) - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_35 - call ReinitBattleAnimFrameset -Functioncd81f: ; cd81f (33:581f) - ret - -Functioncd820: ; cd820 (33:5820) - call DeinitBattleAnimation - ret - -BattleAnimFunction_16: ; cd824 (33:5824) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd835 - dw Functioncd860 - dw Functioncd88f - dw Functioncd88f - dw Functioncd88f - dw Functioncd88f - dw Functioncd893 -Functioncd835: ; cd835 (33:5835) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_FRAMESET_ID - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - bit 7, [hl] - jr nz, .asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $10 - jr .asm_cd858 - -.asm_cd852 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $30 -.asm_cd858 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $7f - ld [hl], a -Functioncd860: ; cd860 (33:5860) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld d, [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - bit 7, a - jr nz, .load_no_inc - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - inc a - jr .reinit - -.load_no_inc - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] -.reinit - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ld a, [hl] - and $1f - ret nz -Functioncd88f: ; cd88f (33:588f) - call BattleAnim_IncAnonJumptableIndex - ret - -Functioncd893: ; cd893 (33:5893) - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], $1 - ret - -BattleAnimFunction_17: ; cd89a (33:589a) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd8ab - dw Functioncd8cc - dw Functioncd8f5 - dw Functioncd8f5 - dw Functioncd8f5 - dw Functioncd8f5 - dw Functioncd8f9 -Functioncd8ab: ; cd8ab (33:58ab) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - bit 7, [hl] - jr nz, .asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $10 - jr .asm_cd8c4 - -.asm_cd8be - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $30 -.asm_cd8c4 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $7f - ld [hl], a -Functioncd8cc: ; cd8cc (33:58cc) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld d, [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - bit 7, a - jr nz, .asm_cd8e6 - ld a, $3d - jr .asm_cd8e8 - -.asm_cd8e6 - ld a, $3c -.asm_cd8e8 - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - inc [hl] - ld a, [hl] - and $1f - ret nz -Functioncd8f5: ; cd8f5 (33:58f5) - call BattleAnim_IncAnonJumptableIndex - ret - -Functioncd8f9: ; cd8f9 (33:58f9) - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], $1 - ret - -BattleAnimFunction_18: ; cd900 (33:5900) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd907 - dw Functioncd913 -Functioncd907: ; cd907 (33:5907) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $28 - inc hl - ld [hl], $0 -Functioncd913: ; cd913 (33:5913) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld d, [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and a - jr z, .asm_cd950 - ld d, a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld e, [hl] - ld hl, hPushOAM ; $ff80 - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], e - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], d - ret - -.asm_cd950 - call DeinitBattleAnimation - ret - -BattleAnimFunction_19: ; cd954 (33:5954) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncd961 - dw Functioncd96a - dw Functioncd96e - dw Functioncd96a - dw Functioncd97b -Functioncd961: ; cd961 (33:5961) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld [hl], $0 -Functioncd96a: ; cd96a (33:596a) - call Functioncd99a - ret - -Functioncd96e: ; cd96e (33:596e) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $88 - jr c, asm_cd988 - call BattleAnim_IncAnonJumptableIndex - ret - -Functioncd97b: ; cd97b (33:597b) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $b8 - jr c, asm_cd988 - call DeinitBattleAnimation - ret - -asm_cd988: ; cd988 (33:5988) - call Functioncd99a - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - inc [hl] - ld a, [hl] - and $1 - ret nz - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] - ret - -Functioncd99a: ; cd99a (33:599a) - call Functioncd9f4 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - push af - push de - call BattleAnim_Sine - sra a - sra a - sra a - sra a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - sub $8 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and a - jr z, .asm_cd9d7 - cp $c2 - jr c, .asm_cd9e2 -.asm_cd9d7 - dec a - ld [hl], a - and $7 - ret nz - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - inc [hl] - ret - -.asm_cd9e2 - xor a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hli], a - ld [hl], a - ret - -Functioncd9f4: ; cd9f4 (33:59f4) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld e, [hl] - ld d, 0 - ld hl, Unknown_cda01 - add hl, de - ld d, [hl] - ret - -; cda01 (33:5a01) -Unknown_cda01: ; cda01 - db 8, 6, 5, 4, 5, 6, 8, 12, 16 -; cda0a -BattleAnimFunction_1C: ; cda0a (33:5a0a) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $30 - jr nc, .asm_cda17 - call DeinitBattleAnimation - ret - -.asm_cda17 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f - ld e, a - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - sub e - ld [hl], a - srl e - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc -.asm_cda2c - inc [hl] - dec e - jr nz, .asm_cda2c - ret - -BattleAnimFunction_1F: ; cda31 (33:5a31) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncda4c - dw Functioncda3a - dw Functioncda4c -Functioncda3a: ; cda3a (33:5a3a) - ld hl, BATTLEANIMSTRUCT_FRAMESET_ID - add hl, bc - ld a, [hl] - inc a - call ReinitBattleAnimFrameset - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $8 -Functioncda4c: ; cda4c (33:5a4c) - ret - -BattleAnimFunction_LeechSeed: ; cda4d (33:5a4d) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw .three -.zero: ; cda58 (33:5a58) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], $40 - ret - -.one: ; cda62 (33:5a62) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - cp $20 - jr c, .sprout - call Functioncda8d - ret - -.sprout - ld [hl], $40 - ld a, BATTLEANIMFRAMESET_57 - call ReinitBattleAnimFrameset - call BattleAnim_IncAnonJumptableIndex - ret - -.two: ; cda7a (33:5a7a) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - and a - jr z, .flutter - dec [hl] - ret - -.flutter - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_58 - call ReinitBattleAnimFrameset -.three: ; cda8c (33:5a8c) - ret - -Functioncda8d: ; cda8d (33:5a8d) - dec [hl] - ld d, $20 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_02 - add hl, bc - ld a, [hl] - add $2 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld e, [hl] - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld h, [hl] - ld a, h - and $f - swap a - ld l, a - ld a, h - and $f0 - swap a - ld h, a - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], e - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - and $1 - ret nz - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] - ret - -BattleAnimFunction_3F: ; cdad6 (33:5ad6) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncdadf - dw Functioncdae9 - dw Functioncdaf9 -Functioncdadf: ; cdadf (33:5adf) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], $40 - ret - -Functioncdae9: ; cdae9 (33:5ae9) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - cp $20 - jr c, .asm_cdaf6 - call Functioncda8d - ret - -.asm_cdaf6 - call BattleAnim_IncAnonJumptableIndex -Functioncdaf9: ; cdaf9 (33:5af9) - ret - -BattleAnimFunction_1A: ; cdafa (33:5afa) - call BattleAnimFunction_03 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - add $f - ld [hl], a - ret - -BattleAnimFunction_1B: ; cdb06 (33:5b06) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncdb13 - dw Functioncdb14 - dw Functioncdb28 - dw Functioncdb50 - dw Functioncdb65 -Functioncdb13: ; cdb13 (33:5b13) - ret - -Functioncdb14: ; cdb14 (33:5b14) - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - cp $30 - jr c, .asm_cdb24 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], $0 - ret - -.asm_cdb24 - add $4 - ld [hl], a - ret - -Functioncdb28: ; cdb28 (33:5b28) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $98 - ret nc - inc [hl] - inc [hl] - ld hl, BATTLEANIMSTRUCT_01 - add hl, bc - set 0, [hl] - ld hl, BATTLEANIMSTRUCT_02 - add hl, bc - ld [hl], $90 - ld hl, BATTLEANIMSTRUCT_FRAME - add hl, bc - ld [hl], $0 - ld hl, BATTLEANIMSTRUCT_DURATION - add hl, bc - ld [hl], $2 - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] - ret - -Functioncdb50: ; cdb50 (33:5b50) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $2c - ld hl, BATTLEANIMSTRUCT_FRAME - add hl, bc - ld [hl], $0 - ld hl, BATTLEANIMSTRUCT_DURATION - add hl, bc - ld [hl], $80 -Functioncdb65: ; cdb65 (33:5b65) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $98 - ret nc - inc [hl] - inc [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - ld d, $8 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ret - -BattleAnimFunction_1D: ; cdb80 (33:5b80) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncdb9f - dw Functioncdbb3 - dw Functioncdbcf - dw Functioncdbeb - dw Functioncdc74 - dw Functioncdc1a - dw Functioncdbc1 - dw Functioncdc1e - dw Functioncdc27 - dw Functioncdc39 - dw Functioncdc74 - dw Functioncdc48 - dw Functioncdc57 - dw Functioncdc74 -Functioncdb9f: ; cdb9f (33:5b9f) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $28 - inc hl - ld [hl], $10 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], a - ret - -Functioncdbb3: ; cdbb3 (33:5bb3) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $40 - jr nc, .asm_cdbbd - inc [hl] -.asm_cdbbd - call Functioncdc75 - ret - -Functioncdbc1: ; cdbc1 (33:5bc1) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $4b - jr nc, .asm_cdbcb - inc [hl] -.asm_cdbcb - call Functioncdc75 - ret - -Functioncdbcf: ; cdbcf (33:5bcf) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $88 - jr nc, .asm_cdbe6 - and $f - jr nz, asm_cdbfa - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], $10 - call BattleAnim_IncAnonJumptableIndex - ret - -.asm_cdbe6 - call BattleAnim_IncAnonJumptableIndex - inc [hl] - ret - -Functioncdbeb: ; cdbeb (33:5beb) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - and a - jr z, .asm_cdbf5 - dec [hl] - ret - -.asm_cdbf5 - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - dec [hl] -asm_cdbfa: ; cdbfa (33:5bfa) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - inc [hl] - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld e, [hl] - ld hl, hPushOAM ; $ff80 - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], e - ret - -Functioncdc1a: ; cdc1a (33:5c1a) - call DeinitBattleAnimation - ret - -Functioncdc1e: ; cdc1e (33:5c1e) - ld a, BATTLEANIMFRAMESET_4E - call ReinitBattleAnimFrameset - call BattleAnim_IncAnonJumptableIndex - ret - -Functioncdc27: ; cdc27 (33:5c27) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - inc [hl] - ld d, $2 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ret - -Functioncdc39: ; cdc39 (33:5c39) - ld a, BATTLEANIMFRAMESET_50 - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], $4 - call BattleAnim_IncAnonJumptableIndex - ret - -Functioncdc48: ; cdc48 (33:5c48) - ld a, BATTLEANIMFRAMESET_4F - call ReinitBattleAnimFrameset - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $40 - ret - -Functioncdc57: ; cdc57 (33:5c57) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $20 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - cp $30 - jr c, .asm_cdc71 - dec [hl] - ret - -.asm_cdc71 - call BattleAnim_IncAnonJumptableIndex -Functioncdc74: ; cdc74 (33:5c74) - ret - -Functioncdc75: ; cdc75 (33:5c75) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hli] - ld d, [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ld a, [hl] - and $3f - ret nz - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $20 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - sub $8 - ld [hl], a - ret nz - xor a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hli], a - ld [hl], a - call BattleAnim_IncAnonJumptableIndex - ret - -BattleAnimFunction_1E: ; cdca6 (33:5ca6) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - and a - jr z, .asm_cdcb6 - cp $d8 - jr nc, .asm_cdcb6 - call DeinitBattleAnimation - ret - -.asm_cdcb6 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld d, [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - sub d - ld [hl], a - ret - -BattleAnimFunction_21: ; cdcc3 (33:5cc3) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncdcca - dw Functioncdced -Functioncdcca: ; cdcca (33:5cca) - ld a, [hBattleTurn] - and a - jr z, .asm_cdcd9 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - xor $ff - add $3 - ld [hl], a -.asm_cdcd9 - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $8 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, BATTLEANIMFRAMESET_59 - add [hl] - call ReinitBattleAnimFrameset - ret - -Functioncdced: ; cdced (33:5ced) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and a - jr z, .asm_cdcfa - dec [hl] - call Functioncdcfe - ret - -.asm_cdcfa - call DeinitBattleAnimation - ret - -Functioncdcfe: ; cdcfe (33:5cfe) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - inc [hl] - inc [hl] - ld d, $10 - call BattleAnim_Sine - ld d, a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and a - jr z, .asm_cdd20 - dec a - ret z - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], d - ret - -.asm_cdd20 - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, d - xor $ff - inc a - ld [hl], a - ret - -BattleAnimFunction_22: ; cdd2a (33:5d2a) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncdd31 - dw Functioncdd4f -Functioncdd31: ; cdd31 (33:5d31) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $3f - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $80 - rlca - ld [hl], a - add BATTLEANIMFRAMESET_5D - call ReinitBattleAnimFrameset - ret - -Functioncdd4f: ; cdd4f (33:5d4f) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - swap a - ld d, a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - inc [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $80 - ret nc - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - and $3 - jr nz, .asm_cdd87 - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] -.asm_cdd87 - and $1 - ret nz - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - inc [hl] - ret - -BattleAnimFunction_23: ; cdd90 (33:5d90) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncdd97 - dw Functioncddbc -Functioncdd97: ; cdd97 (33:5d97) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_FRAMESET_ID - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $80 - rlca - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - add [hl] - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $7f - ld [hl], a -Functioncddbc: ; cddbc (33:5dbc) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $10 - push af - push de - call BattleAnim_Sine - sra a - sra a - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - inc [hl] - and $3f - jr z, .asm_cddf0 - and $1f - ret nz - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc a - jr .asm_cddf5 - -.asm_cddf0 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] -.asm_cddf5 - call ReinitBattleAnimFrameset - ret - -BattleAnimFunction_24: ; cddf9 (33:5df9) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncde02 - dw Functioncde20 - dw Functioncde21 -Functioncde02: ; cde02 (33:5e02) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - add BATTLEANIMFRAMESET_63 - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld e, [hl] - ld d, 0 - ld hl, Unknown_cde25 - add hl, de - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a -Functioncde20: ; cde20 (33:5e20) - ret - -Functioncde21: ; cde21 (33:5e21) - call DeinitBattleAnimation - ret - -; cde25 (33:5e25) -Unknown_cde25: ; cde25 - db $ec, $f8, $00 -; cde28 -BattleAnimFunction_25: ; cde28 (33:5e28) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - inc [hl] - ld d, $4 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld d, [hl] - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld e, [hl] - ld hl, $ffa0 - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], e - ret - -BattleAnimFunction_26: ; cde54 (33:5e54) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec [hl] - dec [hl] - ld d, $10 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - inc [hl] - ret - -BattleAnimFunction_27: ; cde6b (33:5e6b) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncde72 - dw Functioncde88 -Functioncde72: ; cde72 (33:5e72) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and a - jr nz, .asm_cde83 - ld hl, BATTLEANIMSTRUCT_01 - add hl, bc - set 6, [hl] -.asm_cde83 - add BATTLEANIMFRAMESET_6A - call ReinitBattleAnimFrameset -Functioncde88: ; cde88 (33:5e88) - ret - -BattleAnimFunction_28: ; cde89 (33:5e89) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncde90 - dw Functioncdebf -Functioncde90: ; cde90 (33:5e90) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $0 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld e, [hl] - ld a, e - and $70 - swap a - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld a, e - and $80 - jr nz, .asm_cdeb2 - ld a, e - and $f - ld [hl], a - ret - -.asm_cdeb2 - ld a, e - and $f - xor $ff - inc a - ld [hl], a - ld a, BATTLEANIMFRAMESET_6E - call ReinitBattleAnimFrameset - ret - -Functioncdebf: ; cdebf (33:5ebf) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and a - jr z, .asm_cdec9 - dec [hl] - ret - -.asm_cdec9 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld a, [hl] - xor $ff - inc a - ld [hl], a - ret - -BattleAnimFunction_SpiralDescent: ; cdedd (33:5edd) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $18 - push af - push de - call BattleAnim_Sine - sra a - sra a - sra a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ld a, [hl] - and $7 - ret nz - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - cp $28 - jr nc, .delete - inc [hl] - ret - -.delete - call DeinitBattleAnimation - ret - -BattleAnimFunction_2D: ; cdf1b (33:5f1b) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $18 - push af - push de - call BattleAnim_Sine - sra a - sra a - sra a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ld a, [hl] - and $3 - ret nz - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - cp $28 - jr nc, .asm_cdf55 - inc [hl] - ret - -.asm_cdf55 - call DeinitBattleAnimation - ret - -BattleAnimFunction_PoisonGas: ; cdf59 (33:5f59) - call BattleAnim_AnonJumptable -.anon_dw - dw Functioncdf60 - dw BattleAnimFunction_SpiralDescent -Functioncdf60: ; cdf60 (33:5f60) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $84 - jr nc, .next - inc [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - ld d, $18 - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - and $1 - ret nz - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - dec [hl] - ret - -.next - call BattleAnim_IncAnonJumptableIndex - ret - -BattleAnimFunction_34: ; cdf8c (33:5f8c) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $18 - push af - push de - call BattleAnim_Sine - sra a - sra a - sra a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - inc [hl] - inc [hl] - ld a, [hl] - and $7 - ret nz - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - cp $e8 - jr z, .asm_cdfc7 - dec [hl] - ret - -.asm_cdfc7 - call DeinitBattleAnimation - ret - -BattleAnimFunction_3C: ; cdfcb (33:5fcb) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $18 - push af - push de - call BattleAnim_Sine - sra a - sra a - sra a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - inc [hl] - inc [hl] - ld a, [hl] - and $3 - ret nz - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - cp $d0 - jr z, .asm_ce007 - dec [hl] - dec [hl] - ret - -.asm_ce007 - call DeinitBattleAnimation - ret - -BattleAnimFunction_35: ; ce00b (33:600b) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce014 - dw Functionce023 - dw Functionce05f -Functionce014: ; ce014 (33:6014) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $34 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], $10 -Functionce023: ; ce023 (33:6023) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $6c - jr c, .asm_ce02d - ret - -.asm_ce02d - ld a, $2 - call Functionce70a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld d, [hl] - call BattleAnim_Sine - bit 7, a - jr nz, .asm_ce046 - xor $ff - inc a -.asm_ce046 - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - sub $4 - ld [hl], a - and $1f - cp $20 - ret nz - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - srl [hl] - ret - -Functionce05f: ; ce05f (33:605f) - call DeinitBattleAnimation - ret - -BattleAnimFunction_Horn: ; ce063 (33:6063) - call BattleAnim_AnonJumptable -.anon_dw - dw .zero - dw .one - dw .two - dw Functionce09e -.zero: ; ce06e (33:606e) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], a - ret - -.one: ; ce083 (33:6083) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $58 - ret nc - ld a, $2 - call Functionce70a - ret - -.two: ; ce091 (33:6091) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - cp $20 - jr c, Functionce09e - call DeinitBattleAnimation - ret - -Functionce09e: ; ce09e (33:609e) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - ld d, $8 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - sra a - xor $ff - inc a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - add $8 - ld [hl], a - ret - -BattleAnimFunction_2C: ; ce0c5 (33:60c5) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce0ce - dw Functionce0f8 - dw Functionce0dd -Functionce0ce: ; ce0ce (33:60ce) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f0 - swap a - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], a - ret - -Functionce0dd: ; ce0dd (33:60dd) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld d, $10 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - bit 7, a - jr z, .asm_ce0f0 - ld [hl], a -.asm_ce0f0 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - sub $4 - ld [hl], a -Functionce0f8: ; ce0f8 (33:60f8) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $84 - jr c, .asm_ce105 - call DeinitBattleAnimation - ret - -.asm_ce105 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - call Functionce70a - ret - -BattleAnimFunction_2E: ; ce10e (33:610e) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce115 - dw Functionce12a -Functionce115: ; ce115 (33:6115) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $28 - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - sub $28 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], a -Functionce12a: ; ce12a (33:612a) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hli] - ld d, [hl] - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - and [hl] - jr nz, .asm_ce149 - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - dec [hl] -.asm_ce149 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - inc [hl] - ld a, [hl] - and $3f - ret nz - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $20 - inc hl - srl [hl] - ret - -BattleAnimFunction_2F: ; ce15c (33:615c) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld d, [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - inc [hl] - ld a, [hl] - and $1 - jr nz, .asm_ce189 - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - dec [hl] -.asm_ce189 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $3 - jr nz, .asm_ce197 - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - inc [hl] -.asm_ce197 - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - cp $5a - jr nc, .asm_ce1aa - ld a, [hl] - and a - jr z, .asm_ce1ac - dec [hl] - ret - -.asm_ce1aa - inc [hl] - ret - -.asm_ce1ac - call DeinitBattleAnimation - ret - -BattleAnimFunction_42: ; ce1b0 (33:61b0) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - inc [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld d, [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - inc [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - cp $40 - jr nc, .asm_ce1df - inc [hl] - ret - -.asm_ce1df - ld a, [hl] - dec [hl] - and a - ret nz - call DeinitBattleAnimation - ret - -BattleAnimFunction_30: ; ce1e7 (33:61e7) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce1ee - dw Functionce1fb -Functionce1ee: ; ce1ee (33:61ee) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], a -Functionce1fb: ; ce1fb (33:61fb) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $30 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - add $8 - ld d, $30 - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - inc [hl] - ret - -BattleAnimFunction_31: ; ce226 (33:6226) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce22d - dw Functionce254 -Functionce22d: ; ce22d (33:622d) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $10 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $10 - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld [hl], $f -Functionce254: ; ce254 (33:6254) - ret - -BattleAnimFunction_32: ; ce255 (33:6255) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce260 - dw Functionce274 - dw Functionce278 - dw Functionce289 -Functionce260: ; ce260 (33:6260) - call BattleAnim_IncAnonJumptableIndex - ld a, [hBattleTurn] - and a - jr nz, .asm_ce26c - ld a, $f0 - jr .asm_ce26e - -.asm_ce26c - ld a, $cc -.asm_ce26e - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], a - ret - -Functionce274: ; ce274 (33:6274) - call Functionce29f - ret - -Functionce278: ; ce278 (33:6278) - call Functionce29f - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $84 - ret nc - ld a, $4 - call Functionce70a - ret - -Functionce289: ; ce289 (33:6289) - call Functionce29f - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $d0 - jr nc, .asm_ce29b - ld a, $4 - call Functionce70a - ret - -.asm_ce29b - call DeinitBattleAnimation - ret - -Functionce29f: ; ce29f (33:629f) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - and $7 - inc [hl] - srl a - ld e, a - ld d, $0 - ld a, [hSGB] - and a - jr nz, .asm_ce2b6 - ld hl, Unknown_ce2c4 - jr .asm_ce2b9 - -.asm_ce2b6 - ld hl, Unknown_ce2c8 -.asm_ce2b9 - add hl, de - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - and [hl] - ld [wOBP0], a - ret - -; ce2c4 (33:62c4) -Unknown_ce2c4: ; ce2c4 - db $ff, $aa, $55, $aa -Unknown_ce2c8: ; ce2c8 - db $ff, $ff, $00, $00 -; ce2cc -BattleAnimFunction_33: ; ce2cc (33:62cc) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $18 - call BattleAnim_Sine - sra a - sra a - sra a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - add [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - inc [hl] - ld d, $18 - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - dec [hl] - dec [hl] - ret - -BattleAnimFunction_36: ; ce2fd (33:62fd) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce306 - dw Functionce330 - dw Functionce34c -Functionce306: ; ce306 (33:6306) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $e0 - jr nz, .asm_ce319 - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $2 - ret - -.asm_ce319 - ld d, a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld e, [hl] - ld hl, hPushOAM ; $ff80 - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], e - ret - -Functionce330: ; ce330 (33:6330) - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - and a - jr z, .asm_ce33a - dec [hl] - ret - -.asm_ce33a - ld [hl], $4 - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - xor $ff - inc a - ld [hl], a - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - add [hl] - ld [hl], a - ret - -Functionce34c: ; ce34c (33:634c) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $84 - jr nc, .asm_ce35b - ld a, $4 - call Functionce70a - ret - -.asm_ce35b - call DeinitBattleAnimation - ret - -BattleAnimFunction_37: ; ce35f (33:635f) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce366 - dw Functionce375 -Functionce366: ; ce366 (33:6366) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $7f - add BATTLEANIMFRAMESET_81 - call ReinitBattleAnimFrameset -Functionce375: ; ce375 (33:6375) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - bit 7, [hl] - jr nz, .asm_ce383 - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - inc [hl] - ret - -.asm_ce383 - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - dec [hl] - ret - -BattleAnimFunction_38: ; ce389 (33:6389) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce392 - dw Functionce39c - dw Functionce3ae -Functionce392: ; ce392 (33:6392) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $c - ret - -Functionce39c: ; ce39c (33:639c) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and a - jr z, .asm_ce3a6 - dec [hl] - ret - -.asm_ce3a6 - call BattleAnim_IncAnonJumptableIndex - ld a, BATTLEANIMFRAMESET_20 - call ReinitBattleAnimFrameset -Functionce3ae: ; ce3ae (33:63ae) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - dec [hl] - ret - -BattleAnimFunction_39: ; ce3b4 (33:63b4) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - inc [hl] - push af - ld d, $2 - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop af - ld d, $8 - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ret - -BattleAnimFunction_3A: ; ce3d2 (33:63d2) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $20 - jr c, .asm_ce3df - call DeinitBattleAnimation - ret - -.asm_ce3df - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $8 - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - add $2 - ld [hl], a - and $7 - ret nz - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - inc [hl] - ret - -BattleAnimFunction_3B: ; ce3ff (33:63ff) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce406 - dw Functionce412 -Functionce406: ; ce406 (33:6406) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - add [hl] - ld [hl], a - ret - -Functionce412: ; ce412 (33:6412) - call DeinitBattleAnimation - ret - -BattleAnimFunction_3D: ; ce416 (33:6416) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld d, $18 - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - sra a - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - inc [hl] - ret - -BattleAnimFunction_3E: ; ce43a (33:643a) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce443 - dw Functionce465 - dw Functionce490 -Functionce443: ; ce443 (33:6443) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $28 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f - ld hl, BATTLEANIMSTRUCT_FRAMESET_ID - add hl, bc - add [hl] - call ReinitBattleAnimFrameset - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and $f0 - or $8 - ld [hl], a -Functionce465: ; ce465 (33:6465) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and a - jr z, .asm_ce48b - dec [hl] - add $8 - ld d, a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ret - -.asm_ce48b - ld [hl], $10 - call BattleAnim_IncAnonJumptableIndex -Functionce490: ; ce490 (33:6490) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - dec [hl] - and a - ret nz - call DeinitBattleAnimation - ret - -BattleAnimFunction_40: ; ce49c (33:649c) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce4a3 - dw Functionce4b0 -Functionce4a3: ; ce4a3 (33:64a3) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, BATTLEANIMFRAMESET_24 - add [hl] - call ReinitBattleAnimFrameset -Functionce4b0: ; ce4b0 (33:64b0) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $38 - jr nc, .asm_ce4d8 - inc [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - ld d, $18 - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - ld a, [hl] - and $1 - ret nz - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - dec [hl] - ret - -.asm_ce4d8 - call DeinitBattleAnimation - ret - -BattleAnimFunction_41: ; ce4dc (33:64dc) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and a - ret z - ld d, a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - inc [hl] - call BattleAnim_Sine - bit 7, a - jr nz, .asm_ce4f4 - xor $ff - inc a -.asm_ce4f4 - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - and $1f - ret nz - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - srl [hl] - ret - -BattleAnimFunction_43: ; ce508 (33:6508) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - cp $10 - jr nc, .asm_ce52e - inc [hl] - inc [hl] - ld d, a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ret - -.asm_ce52e - call DeinitBattleAnimation - ret - -BattleAnimFunction_44: ; ce532 (33:6532) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld e, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld d, [hl] - ld a, e - and $c0 - rlca - rlca - add [hl] - ld [hl], a - ld a, e - and $3f - push af - push de - call BattleAnim_Sine - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ret - -BattleAnimFunction_45: ; ce55b (33:655b) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce564 - dw Functionce56e - dw Functionce577 -Functionce564: ; ce564 (33:6564) - ld d, $18 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - inc [hl] - jr asm_ce58f - -Functionce56e: ; ce56e (33:656e) - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], $18 -Functionce577: ; ce577 (33:6577) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - cp $80 - jr nc, .asm_ce58b - ld d, a - add $8 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - jr asm_ce58f - -.asm_ce58b - call DeinitBattleAnimation - ret - -asm_ce58f: ; ce58f (33:658f) - call Functionce6f1 - ret - -BattleAnimFunction_46: ; ce593 (33:6593) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce5b3 - dw Functionce59a -Functionce59a: ; ce59a (33:659a) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld a, [hl] - cp $30 - jr c, .asm_ce5b0 - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - dec [hl] - dec [hl] - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc - inc [hl] - inc [hl] - ret - -.asm_ce5b0 - call DeinitBattleAnimation -Functionce5b3: ; ce5b3 (33:65b3) - ret - -BattleAnimFunction_47: ; ce5b4 (33:65b4) - ld d, $50 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - inc [hl] - inc [hl] - push af - push de - call BattleAnim_Sine - sra a - sra a - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - add [hl] - inc [hl] - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ret - -BattleAnimFunction_48: ; ce5dc (33:65dc) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $d0 - jr z, .disappear - dec [hl] - dec [hl] - dec [hl] - dec [hl] - ret - -.disappear - call DeinitBattleAnimation - ret - -BattleAnimFunction_49: ; ce5ee (33:65ee) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce5f9 - dw Functionce60a - dw Functionce622 - dw Functionce618 -Functionce5f9: ; ce5f9 (33:65f9) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - and a - jr nz, asm_ce61c - call BattleAnim_IncAnonJumptableIndex - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], $ec -Functionce60a: ; ce60a (33:660a) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $4 - jr z, Functionce618 - inc [hl] - inc [hl] - inc [hl] - inc [hl] - ret - -Functionce618: ; ce618 (33:6618) - call DeinitBattleAnimation - ret - -asm_ce61c: ; ce61c (33:661c) - call BattleAnim_IncAnonJumptableIndex - call BattleAnim_IncAnonJumptableIndex -Functionce622: ; ce622 (33:6622) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - cp $d8 - ret z - dec [hl] - dec [hl] - dec [hl] - dec [hl] - ret - -BattleAnimFunction_4A: ; ce62f (33:662f) - call BattleAnim_AnonJumptable -.anon_dw - dw Functionce63a - dw Functionce648 - dw Functionce65c - dw Functionce672 -Functionce63a: ; ce63a (33:663a) - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld [hl], a - call BattleAnim_IncAnonJumptableIndex - ret - -Functionce648: ; ce648 (33:6648) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - add $4 - cp $70 - jr c, .asm_ce654 - xor a -.asm_ce654 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - inc [hl] - inc [hl] - ret - -Functionce65c: ; ce65c (33:665c) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - add $4 - cp $70 - jr c, .asm_ce668 - xor a -.asm_ce668 - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld a, [hl] - add $8 - ld [hl], a - ret - -Functionce672: ; ce672 (33:6672) - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld a, [hl] - add $4 - cp $70 - jr c, .asm_ce67e - xor a -.asm_ce67e - ld [hl], a - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld a, [hl] - add $4 - ld [hl], a - ret - -BattleAnimFunction_4B: ; ce688 (33:6688) - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld d, [hl] - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld e, [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - ld l, a - and $f0 - ld h, a - swap a - or h - ld h, a - ld a, l - and $f - swap a - ld l, a - add hl, de - ld e, l - ld d, h - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - ld [hl], d - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld [hl], e - ret - -BattleAnimFunction_4C: ; ce6b3 (33:66b3) - ld d, $18 - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld a, [hl] - inc [hl] - call Functionce6f1 - ret - -BattleAnimFunction_4F: ; ce6bf (33:66bf) - ld d, $18 - ld hl, BATTLEANIMSTRUCT_10 - add hl, bc - ld a, [hl] - inc [hl] - srl a - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - add [hl] - call Functionce6f1 - ret - -BattleAnimFunction_4D: ; ce6d2 (33:66d2) - ld hl, BATTLEANIMSTRUCT_0F - add hl, bc - ld a, [hl] - cp $20 - jr nc, .asm_ce6ed - inc [hl] - ld hl, BATTLEANIMSTRUCT_0B - add hl, bc - ld d, [hl] - call BattleAnim_Sine - xor $ff - inc a - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - ret - -.asm_ce6ed - call DeinitBattleAnimation - ret - -Functionce6f1: ; ce6f1 (33:66f1) - push af - push de - call BattleAnim_Sine - sra a - sra a - ld hl, BATTLEANIMSTRUCT_YOFFSET - add hl, bc - ld [hl], a - pop de - pop af - call BattleAnim_Cosine - ld hl, BATTLEANIMSTRUCT_XOFFSET - add hl, bc - ld [hl], a - ret - -Functionce70a: ; ce70a (33:670a) - and $f - ld e, a - ld hl, BATTLEANIMSTRUCT_XCOORD - add hl, bc - add [hl] - ld [hl], a - srl e - ld hl, BATTLEANIMSTRUCT_YCOORD - add hl, bc -.asm_ce719 - dec [hl] - dec e - jr nz, .asm_ce719 - ret - -BattleAnim_AnonJumptable: ; ce71e (33:671e) - pop de - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - ld l, [hl] - ld h, $0 - add hl, hl - add hl, de - ld a, [hli] - ld h, [hl] - ld l, a - jp hl - -BattleAnim_IncAnonJumptableIndex: ; ce72c (33:672c) - ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX - add hl, bc - inc [hl] - ret - -BattleAnim_Cosine: ; ce732 (33:6732) - add $10 -BattleAnim_Sine: ; ce734 (33:6734) -; a = d sin a - and $3f - cp $20 - jr nc, .negative - call .ApplySineWave - ld a, h - ret - -.negative - and $1f - call .ApplySineWave - ld a, h - xor $ff - inc a - ret - -.ApplySineWave: - ld e, a - ld a, d - ld d, 0 - ld hl, BattleAnimSineWave - add hl, de - add hl, de - ld e, [hl] - inc hl - ld d, [hl] - ld hl, $0 -.multiply - srl a - jr nc, .even - add hl, de -.even - sla e - rl d - and a - jr nz, .multiply - ret - -BattleAnim_Sine_e: ; ce765 (33:6765) - ld a, e - call BattleAnim_Sine - ld e, a - ret - -BattleAnim_Cosine_e: ; ce76b (33:676b) - ld a, e - call BattleAnim_Cosine - ld e, a - ret - -; ce771 (33:6771) -BattleAnim_AbsSinePrecise: ; ce771 - ld a, e - call BattleAnim_Sine - ld e, l - ld d, h - ret - -; ce778 -BattleAnim_AbsCosinePrecise: ; ce778 - ld a, e - call BattleAnim_Cosine - ld e, l - ld d, h - ret - -; ce77f -BattleAnimSineWave: ; ce77f - sine_wave $100 -; ce7bf |