diff options
Diffstat (limited to 'battle/used_move_text.asm')
-rwxr-xr-x | battle/used_move_text.asm | 341 |
1 files changed, 0 insertions, 341 deletions
diff --git a/battle/used_move_text.asm b/battle/used_move_text.asm deleted file mode 100755 index ea2351005..000000000 --- a/battle/used_move_text.asm +++ /dev/null @@ -1,341 +0,0 @@ -DisplayUsedMoveText: ; 105db0 -; battle command 03 - ld hl, UsedMoveText - call BattleTextBox - jp WaitBGMap -; 105db9 - - -UsedMoveText: ; 105db9 -; this is a stream of text and asm from 105db9 to 105ef6 - - text_jump _ActorNameText - start_asm - ld a, [hBattleTurn] - and a - jr nz, .start - - ld a, [wPlayerMoveStruct + MOVE_ANIM] - call UpdateUsedMoves - -.start - ld a, BATTLE_VARS_LAST_MOVE - call GetBattleVarAddr - ld d, h - ld e, l - - ld a, BATTLE_VARS_LAST_COUNTER_MOVE - call GetBattleVarAddr - - ld a, BATTLE_VARS_MOVE_ANIM - call GetBattleVar - ld [wd265], a - - push hl - farcall CheckUserIsCharging - pop hl - jr nz, .grammar - - ; update last move - ld a, [wd265] - ld [hl], a - ld [de], a - -.grammar - call GetMoveGrammar -; wd265 now contains MoveGrammar - - -; everything except 'instead' made redundant in localization - - ; check obedience - ld a, [AlreadyDisobeyed] - and a - ld hl, UsedMove2Text - ret nz - - ; check move grammar - ld a, [wd265] - cp $3 - ld hl, UsedMove2Text - ret c - ld hl, UsedMove1Text - ret -; 105e04 - -UsedMove1Text: ; 105e04 - text_jump _UsedMove1Text - start_asm - jr UsedMoveText_CheckObedience -; 105e0b - -UsedMove2Text: ; 105e0b - text_jump _UsedMove2Text - start_asm -UsedMoveText_CheckObedience: ; 105e10 -; check obedience - ld a, [AlreadyDisobeyed] - and a - jr z, .GetMoveNameText -; print "instead," - ld hl, .UsedInsteadText - ret -; 105e1a - -.UsedInsteadText: - text_jump _UsedInsteadText - start_asm -.GetMoveNameText: - ld hl, MoveNameText - ret -; 105e23 - -MoveNameText: ; 105e23 - text_jump _MoveNameText - start_asm -; get start address - ld hl, .endusedmovetexts - -; get move id - ld a, [wd265] - -; 2-byte pointer - add a - -; seek - push bc - ld b, $0 - ld c, a - add hl, bc - pop bc - -; get pointer to usedmovetext ender - ld a, [hli] - ld h, [hl] - ld l, a - ret -; 105e39 - -.endusedmovetexts ; 105e39 - dw EndUsedMove1Text - dw EndUsedMove2Text - dw EndUsedMove3Text - dw EndUsedMove4Text - dw EndUsedMove5Text -; 105e43 - -EndUsedMove1Text: ; 105e43 - text_jump _EndUsedMove1Text - db "@" -; 105e48 -EndUsedMove2Text: ; 105e48 - text_jump _EndUsedMove2Text - db "@" -; 105e4d -EndUsedMove3Text: ; 105e4d - text_jump _EndUsedMove3Text - db "@" -; 105e52 -EndUsedMove4Text: ; 105e52 - text_jump _EndUsedMove4Text - db "@" -; 105e57 -EndUsedMove5Text: ; 105e57 - text_jump _EndUsedMove5Text - db "@" -; 105e5c - - -GetMoveGrammar: ; 105e5c -; store move grammar type in wd265 - - push bc -; c = move id - ld a, [wd265] - ld c, a - ld b, $0 - -; read grammar table - ld hl, MoveGrammar -.loop - ld a, [hli] -; end of table? - cp $ff - jr z, .end -; match? - cp c - jr z, .end -; advance grammar type at $00 - and a - jr nz, .loop -; next grammar type - inc b - jr .loop - -.end -; wd265 now contains move grammar - ld a, b - ld [wd265], a - -; we're done - pop bc - ret -; 105e7a - -MoveGrammar: ; 105e7a -; made redundant in localization -; each move is given an identifier for what usedmovetext to use (0-4): - -; 0 - db SWORDS_DANCE - db GROWTH - db STRENGTH - db HARDEN - db MINIMIZE - db SMOKESCREEN - db WITHDRAW - db DEFENSE_CURL - db EGG_BOMB - db SMOG - db BONE_CLUB - db FLASH - db SPLASH - db ACID_ARMOR - db BONEMERANG - db REST - db SHARPEN - db SUBSTITUTE - db MIND_READER - db SNORE - db PROTECT - db SPIKES - db ENDURE - db ROLLOUT - db SWAGGER - db SLEEP_TALK - db HIDDEN_POWER - db PSYCH_UP - db EXTREMESPEED - db 0 ; end set - -; 1 - db RECOVER - db TELEPORT - db BIDE - db SELFDESTRUCT - db AMNESIA - db FLAIL - db 0 ; end set - -; 2 - db MEDITATE - db AGILITY - db MIMIC - db DOUBLE_TEAM - db BARRAGE - db TRANSFORM - db STRUGGLE - db SCARY_FACE - db 0 ; end set - -; 3 - db POUND - db SCRATCH - db VICEGRIP - db WING_ATTACK - db FLY - db BIND - db SLAM - db HORN_ATTACK - db WRAP - db THRASH - db TAIL_WHIP - db LEER - db BITE - db GROWL - db ROAR - db SING - db PECK - db ABSORB - db STRING_SHOT - db EARTHQUAKE - db FISSURE - db DIG - db TOXIC - db SCREECH - db METRONOME - db LICK - db CLAMP - db CONSTRICT - db POISON_GAS - db BUBBLE - db SLASH - db SPIDER_WEB - db NIGHTMARE - db CURSE - db FORESIGHT - db CHARM - db ATTRACT - db ROCK_SMASH - db 0 ; end set - -; all other moves = 4 - db $ff ; end -; 105ed0 - - -UpdateUsedMoves: ; 105ed0 -; append move a to PlayerUsedMoves unless it has already been used - - push bc -; start of list - ld hl, PlayerUsedMoves -; get move id - ld b, a -; next count - ld c, NUM_MOVES - -.loop -; get move from the list - ld a, [hli] -; not used yet? - and a - jr z, .add -; already used? - cp b - jr z, .quit -; next byte - dec c - jr nz, .loop - -; if the list is full and the move hasn't already been used -; shift the list back one byte, deleting the first move used -; this can occur with struggle or a new learned move - ld hl, PlayerUsedMoves + 1 -; 1 = 2 - ld a, [hld] - ld [hli], a -; 2 = 3 - inc hl - ld a, [hld] - ld [hli], a -; 3 = 4 - inc hl - ld a, [hld] - ld [hl], a -; 4 = new move - ld a, b - ld [PlayerUsedMoves + 3], a - jr .quit - -.add -; go back to the byte we just inced from - dec hl -; add the new move - ld [hl], b - -.quit -; list updated - pop bc - ret -; 105ef6 |