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-rw-r--r--constants/animation_constants.asm24
1 files changed, 6 insertions, 18 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm
index c8df4e3be..c6f27f31d 100644
--- a/constants/animation_constants.asm
+++ b/constants/animation_constants.asm
@@ -26,7 +26,7 @@
const BATTLEANIMSTRUCT_17
BATTLEANIMSTRUCT_LENGTH EQU const_value
-; BattleAnimObjects indexes (see battle/objects/data.asm)
+; BattleAnimObjects indexes (see data/anims/objects.asm)
const_def
const ANIM_OBJ_00
const ANIM_OBJ_01
@@ -217,7 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_OBJ_BA
const ANIM_OBJ_BB
-; DoBattleAnimFrame arguments (see battle/objects/functions.asm)
+; DoBattleAnimFrame arguments (see engine/anims/functions.asm)
const_def
const BATTLEANIMFUNC_00
const BATTLEANIMFUNC_01
@@ -300,7 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFUNC_4E
const BATTLEANIMFUNC_4F
-; BattleAnimFrameData indexes (see battle/objects/framesets.asm)
+; BattleAnimFrameData indexes (see data/anims/framesets.asm)
const_def
const BATTLEANIMFRAMESET_00
const BATTLEANIMFRAMESET_01
@@ -488,7 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
-; BattleAnimOAMData indexes (see battle/objects/oam.asm)
+; BattleAnimOAMData indexes (see data/anims/oam.asm)
const_def
const BATTLEANIMOAMSET_00
const BATTLEANIMOAMSET_01
@@ -707,7 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
-; BattleBGEffects indexes (see battle/bg_effects.asm)
+; BattleBGEffects indexes (see engine/anims/bg_effects.asm)
const_value SET 1
const ANIM_BG_FLASH_INVERTED
const ANIM_BG_FLASH_WHITE
@@ -763,19 +763,7 @@ const_value SET 1
const ANIM_BG_WOBBLE_MON
const ANIM_BG_35
-; PokeAnims indexes (see gfx/pokemon/animation.asm)
- const_def
- const ANIM_MON_SLOW
- const ANIM_MON_NORMAL
- const ANIM_MON_MENU
- const ANIM_MON_TRADE
- const ANIM_MON_EVOLVE
- const ANIM_MON_HATCH
- const ANIM_MON_UNUSED
- const ANIM_MON_EGG1
- const ANIM_MON_EGG2
-
-; AnimObjGFX indexes (see battle/objects/object_gfx.asm)
+; AnimObjGFX indexes (see data/anims/object_gfx.asm)
const_value SET 1
const ANIM_GFX_HIT
const ANIM_GFX_CUT