summaryrefslogtreecommitdiff
path: root/constants/battle_anim_constants.asm
diff options
context:
space:
mode:
Diffstat (limited to 'constants/battle_anim_constants.asm')
-rw-r--r--constants/battle_anim_constants.asm154
1 files changed, 77 insertions, 77 deletions
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm
index f8e231b3c..1cd95d786 100644
--- a/constants/battle_anim_constants.asm
+++ b/constants/battle_anim_constants.asm
@@ -2,7 +2,7 @@
const_def
const BATTLEANIMSTRUCT_INDEX
const BATTLEANIMSTRUCT_OAMFLAGS
- const BATTLEANIMSTRUCT_02
+ const BATTLEANIMSTRUCT_FIX_Y
const BATTLEANIMSTRUCT_FRAMESET_ID
const BATTLEANIMSTRUCT_FUNCTION
const BATTLEANIMSTRUCT_PALETTE
@@ -217,86 +217,86 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture
; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm)
const_def
- const BATTLEANIMFUNC_00
- const BATTLEANIMFUNC_01
- const BATTLEANIMFUNC_02
- const BATTLEANIMFUNC_03
- const BATTLEANIMFUNC_04
- const BATTLEANIMFUNC_05
- const BATTLEANIMFUNC_06
- const BATTLEANIMFUNC_07
- const BATTLEANIMFUNC_08
- const BATTLEANIMFUNC_09
- const BATTLEANIMFUNC_0A
+ const BATTLEANIMFUNC_NULL
+ const BATTLEANIMFUNC_USER_TO_TARGET
+ const BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR
+ const BATTLEANIMFUNC_MOVE_IN_CIRCLE
+ const BATTLEANIMFUNC_WAVE_TO_TARGET
+ const BATTLEANIMFUNC_THROW_TO_TARGET
+ const BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR
+ const BATTLEANIMFUNC_DROP
+ const BATTLEANIMFUNC_USER_TO_TARGET_SPIN
+ const BATTLEANIMFUNC_SHAKE
+ const BATTLEANIMFUNC_FIRE_BLAST
const BATTLEANIMFUNC_RAZOR_LEAF
- const BATTLEANIMFUNC_0C
- const BATTLEANIMFUNC_0D
- const BATTLEANIMFUNC_0E
- const BATTLEANIMFUNC_0F
- const BATTLEANIMFUNC_10
- const BATTLEANIMFUNC_11
- const BATTLEANIMFUNC_12
- const BATTLEANIMFUNC_13
- const BATTLEANIMFUNC_14
- const BATTLEANIMFUNC_15
- const BATTLEANIMFUNC_16
- const BATTLEANIMFUNC_17
- const BATTLEANIMFUNC_18
- const BATTLEANIMFUNC_19
- const BATTLEANIMFUNC_1A
- const BATTLEANIMFUNC_1B
- const BATTLEANIMFUNC_1C
- const BATTLEANIMFUNC_1D
- const BATTLEANIMFUNC_1E
- const BATTLEANIMFUNC_1F
+ const BATTLEANIMFUNC_BUBBLE
+ const BATTLEANIMFUNC_SURF
+ const BATTLEANIMFUNC_SING
+ const BATTLEANIMFUNC_WATER_GUN
+ const BATTLEANIMFUNC_EMBER
+ const BATTLEANIMFUNC_POWDER
+ const BATTLEANIMFUNC_POKEBALL
+ const BATTLEANIMFUNC_POKEBALL_BLOCKED
+ const BATTLEANIMFUNC_RECOVER
+ const BATTLEANIMFUNC_THUNDER_WAVE
+ const BATTLEANIMFUNC_CLAMP_ENCORE
+ const BATTLEANIMFUNC_BITE
+ const BATTLEANIMFUNC_SOLAR_BEAM
+ const BATTLEANIMFUNC_GUST
+ const BATTLEANIMFUNC_RAZOR_WIND
+ const BATTLEANIMFUNC_KICK
+ const BATTLEANIMFUNC_ABSORB
+ const BATTLEANIMFUNC_EGG
+ const BATTLEANIMFUNC_MOVE_UP
+ const BATTLEANIMFUNC_WRAP
const BATTLEANIMFUNC_LEECH_SEED
- const BATTLEANIMFUNC_21
- const BATTLEANIMFUNC_22
- const BATTLEANIMFUNC_23
- const BATTLEANIMFUNC_24
- const BATTLEANIMFUNC_25
- const BATTLEANIMFUNC_26
- const BATTLEANIMFUNC_27
- const BATTLEANIMFUNC_28
- const BATTLEANIMFUNC_SPRIAL_DESCENT
+ const BATTLEANIMFUNC_SOUND
+ const BATTLEANIMFUNC_CONFUSE_RAY
+ const BATTLEANIMFUNC_DIZZY
+ const BATTLEANIMFUNC_AMNESIA
+ const BATTLEANIMFUNC_FLOAT_UP
+ const BATTLEANIMFUNC_DIG
+ const BATTLEANIMFUNC_STRING
+ const BATTLEANIMFUNC_PARALYZED
+ const BATTLEANIMFUNC_SPIRAL_DESCENT
const BATTLEANIMFUNC_POISON_GAS
const BATTLEANIMFUNC_HORN
- const BATTLEANIMFUNC_2C
- const BATTLEANIMFUNC_2D
- const BATTLEANIMFUNC_2E
- const BATTLEANIMFUNC_2F
- const BATTLEANIMFUNC_30
- const BATTLEANIMFUNC_31
- const BATTLEANIMFUNC_32
- const BATTLEANIMFUNC_33
- const BATTLEANIMFUNC_34
- const BATTLEANIMFUNC_35
- const BATTLEANIMFUNC_36
- const BATTLEANIMFUNC_37
- const BATTLEANIMFUNC_38
- const BATTLEANIMFUNC_39
- const BATTLEANIMFUNC_3A
- const BATTLEANIMFUNC_3B
- const BATTLEANIMFUNC_3C
- const BATTLEANIMFUNC_3D
- const BATTLEANIMFUNC_3E
- const BATTLEANIMFUNC_3F
- const BATTLEANIMFUNC_40
- const BATTLEANIMFUNC_41
- const BATTLEANIMFUNC_42
- const BATTLEANIMFUNC_43
- const BATTLEANIMFUNC_44
- const BATTLEANIMFUNC_45
- const BATTLEANIMFUNC_46
- const BATTLEANIMFUNC_47
- const BATTLEANIMFUNC_48
- const BATTLEANIMFUNC_49
- const BATTLEANIMFUNC_4A
- const BATTLEANIMFUNC_4B
- const BATTLEANIMFUNC_4C
- const BATTLEANIMFUNC_4D
- const BATTLEANIMFUNC_4E
- const BATTLEANIMFUNC_4F
+ const BATTLEANIMFUNC_NEEDLE
+ const BATTLEANIMFUNC_PETAL_DANCE
+ const BATTLEANIMFUNC_THIEF_PAYDAY
+ const BATTLEANIMFUNC_ABSORB_CIRCLE
+ const BATTLEANIMFUNC_BONEMERANG
+ const BATTLEANIMFUNC_SHINY
+ const BATTLEANIMFUNC_SKY_ATTACK
+ const BATTLEANIMFUNC_GROWTH_SWORDS_DANCE
+ const BATTLEANIMFUNC_SMOKE_FLAME_WHEEL
+ const BATTLEANIMFUNC_PRESENT_SMOKESCREEN
+ const BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS
+ const BATTLEANIMFUNC_SPEED_LINE
+ const BATTLEANIMFUNC_SLUDGE
+ const BATTLEANIMFUNC_METRONOME_HAND
+ const BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH
+ const BATTLEANIMFUNC_AGILITY
+ const BATTLEANIMFUNC_SACRED_FIRE
+ const BATTLEANIMFUNC_SAFEGUARD_PROTECT
+ const BATTLEANIMFUNC_LOCK_ON_MIND_READER
+ const BATTLEANIMFUNC_SPIKES
+ const BATTLEANIMFUNC_HEAL_BELL_NOTES
+ const BATTLEANIMFUNC_BATON_PASS
+ const BATTLEANIMFUNC_CONVERSION
+ const BATTLEANIMFUNC_ENCORE_BELLY_DRUM
+ const BATTLEANIMFUNC_SWAGGER_MORNING_SUN
+ const BATTLEANIMFUNC_HIDDEN_POWER
+ const BATTLEANIMFUNC_CURSE
+ const BATTLEANIMFUNC_PERISH_SONG
+ const BATTLEANIMFUNC_RAPID_SPIN
+ const BATTLEANIMFUNC_BETA_PURSUIT
+ const BATTLEANIMFUNC_RAIN_SANDSTORM
+ const BATTLEANIMFUNC_ANIM_OBJ_B0
+ const BATTLEANIMFUNC_PSYCH_UP
+ const BATTLEANIMFUNC_ANCIENT_POWER
+ const BATTLEANIMFUNC_ROCK_SMASH
+ const BATTLEANIMFUNC_COTTON
; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm)
const_def