diff options
Diffstat (limited to 'constants/battle_constants.asm')
-rw-r--r-- | constants/battle_constants.asm | 540 |
1 files changed, 278 insertions, 262 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm index 0ef6bb325..523e1345c 100644 --- a/constants/battle_constants.asm +++ b/constants/battle_constants.asm @@ -5,32 +5,35 @@ NUM_MOVES EQU 4 REST_TURNS EQU 2 -ATTACK EQU 0 -DEFENSE EQU 1 -SPEED EQU 2 -SP_ATTACK EQU 3 -SP_DEFENSE EQU 4 -ACCURACY EQU 5 -EVASION EQU 6 + const_def + const ATTACK + const DEFENSE + const SPEED + const SP_ATTACK + const SP_DEFENSE + const ACCURACY + const EVASION ; move struct -MOVE_LENGTH EQU 7 -MOVE_ANIM EQU 0 -MOVE_EFFECT EQU 1 -MOVE_POWER EQU 2 -MOVE_TYPE EQU 3 -MOVE_ACC EQU 4 -MOVE_PP EQU 5 -MOVE_CHANCE EQU 6 + const_def + const MOVE_ANIM + const MOVE_EFFECT + const MOVE_POWER + const MOVE_TYPE + const MOVE_ACC + const MOVE_PP + const MOVE_CHANCE + const MOVE_LENGTH ; stat constants -NUM_STATS EQU 6 -STAT_HP EQU 1 -STAT_ATK EQU 2 -STAT_DEF EQU 3 -STAT_SPD EQU 4 -STAT_SATK EQU 5 -STAT_SDEF EQU 6 +const_value SET 1 + const STAT_HP + const STAT_ATK + const STAT_DEF + const STAT_SPD + const STAT_SATK + const STAT_SDEF +NUM_STATS EQU const_value STAT_MIN_NORMAL EQU 5 STAT_MIN_HP EQU 10 @@ -39,263 +42,276 @@ ATKDEFDV_SHINY EQU $EA SPDSPCDV_SHINY EQU $AA ; battle classes -WILD_BATTLE EQU 1 -TRAINER_BATTLE EQU 2 +const_value SET 1 + const WILD_BATTLE + const TRAINER_BATTLE ; battle types -BATTLETYPE_NORMAL EQU $00 -BATTLETYPE_CANLOSE EQU $01 -BATTLETYPE_TUTORIAL EQU $03 -BATTLETYPE_FISH EQU $04 -BATTLETYPE_ROAMING EQU $05 -BATTLETYPE_CONTEST EQU $06 -BATTLETYPE_SHINY EQU $07 -BATTLETYPE_TREE EQU $08 -BATTLETYPE_TRAP EQU $09 -BATTLETYPE_FORCEITEM EQU $0a -BATTLETYPE_CELEBI EQU $0b -BATTLETYPE_SUICUNE EQU $0c + const_def + const BATTLETYPE_NORMAL + const BATTLETYPE_CANLOSE + const BATTLETYPE_DEBUG + const BATTLETYPE_TUTORIAL + const BATTLETYPE_FISH + const BATTLETYPE_ROAMING + const BATTLETYPE_CONTEST + const BATTLETYPE_SHINY + const BATTLETYPE_TREE + const BATTLETYPE_TRAP + const BATTLETYPE_FORCEITEM + const BATTLETYPE_CELEBI + const BATTLETYPE_SUICUNE ; battle variables -BATTLE_VARS_SUBSTATUS1 EQU 0 -BATTLE_VARS_SUBSTATUS2 EQU 1 -BATTLE_VARS_SUBSTATUS3 EQU 2 -BATTLE_VARS_SUBSTATUS4 EQU 3 -BATTLE_VARS_SUBSTATUS5 EQU 4 -BATTLE_VARS_SUBSTATUS1_OPP EQU 5 -BATTLE_VARS_SUBSTATUS2_OPP EQU 6 -BATTLE_VARS_SUBSTATUS3_OPP EQU 7 -BATTLE_VARS_SUBSTATUS4_OPP EQU 8 -BATTLE_VARS_SUBSTATUS5_OPP EQU 9 -BATTLE_VARS_STATUS EQU 10 -BATTLE_VARS_STATUS_OPP EQU 11 -BATTLE_VARS_MOVE_ANIM EQU 12 -BATTLE_VARS_MOVE_EFFECT EQU 13 -BATTLE_VARS_MOVE_POWER EQU 14 -BATTLE_VARS_MOVE_TYPE EQU 15 -BATTLE_VARS_MOVE EQU 16 -BATTLE_VARS_LAST_COUNTER_MOVE EQU 17 -BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18 -BATTLE_VARS_LAST_MOVE EQU 19 -BATTLE_VARS_LAST_MOVE_OPP EQU 20 + const_def + const BATTLE_VARS_SUBSTATUS1 + const BATTLE_VARS_SUBSTATUS2 + const BATTLE_VARS_SUBSTATUS3 + const BATTLE_VARS_SUBSTATUS4 + const BATTLE_VARS_SUBSTATUS5 + const BATTLE_VARS_SUBSTATUS1_OPP + const BATTLE_VARS_SUBSTATUS2_OPP + const BATTLE_VARS_SUBSTATUS3_OPP + const BATTLE_VARS_SUBSTATUS4_OPP + const BATTLE_VARS_SUBSTATUS5_OPP + const BATTLE_VARS_STATUS + const BATTLE_VARS_STATUS_OPP + const BATTLE_VARS_MOVE_ANIM + const BATTLE_VARS_MOVE_EFFECT + const BATTLE_VARS_MOVE_POWER + const BATTLE_VARS_MOVE_TYPE + const BATTLE_VARS_MOVE + const BATTLE_VARS_LAST_COUNTER_MOVE + const BATTLE_VARS_LAST_COUNTER_MOVE_OPP + const BATTLE_VARS_LAST_MOVE + const BATTLE_VARS_LAST_MOVE_OPP ; status -SLP EQU 7 ; 7 turns -PSN EQU 3 -BRN EQU 4 -FRZ EQU 5 -PAR EQU 6 +const_value SET 3 + const PSN + const BRN + const FRZ + const PAR + const SLP ; 7 turns ; substatus -SUBSTATUS_IN_LOVE EQU 7 -SUBSTATUS_ROLLOUT EQU 6 -SUBSTATUS_ENDURE EQU 5 -SUBSTATUS_PERISH EQU 4 -SUBSTATUS_IDENTIFIED EQU 3 -SUBSTATUS_PROTECT EQU 2 -SUBSTATUS_CURSE EQU 1 -SUBSTATUS_NIGHTMARE EQU 0 + enum_start 7, -1 + enum SUBSTATUS_IN_LOVE + enum SUBSTATUS_ROLLOUT + enum SUBSTATUS_ENDURE + enum SUBSTATUS_PERISH + enum SUBSTATUS_IDENTIFIED + enum SUBSTATUS_PROTECT + enum SUBSTATUS_CURSE + enum SUBSTATUS_NIGHTMARE SUBSTATUS_CURLED EQU 0 -SUBSTATUS_CONFUSED EQU 7 -SUBSTATUS_FLYING EQU 6 -SUBSTATUS_UNDERGROUND EQU 5 -SUBSTATUS_CHARGED EQU 4 -SUBSTATUS_FLINCHED EQU 3 -SUBSTATUS_IN_LOOP EQU 2 -SUBSTATUS_RAMPAGE EQU 1 -SUBSTATUS_BIDE EQU 0 + enum_start 7, -1 + enum SUBSTATUS_CONFUSED + enum SUBSTATUS_FLYING + enum SUBSTATUS_UNDERGROUND + enum SUBSTATUS_CHARGED + enum SUBSTATUS_FLINCHED + enum SUBSTATUS_IN_LOOP + enum SUBSTATUS_RAMPAGE + enum SUBSTATUS_BIDE -SUBSTATUS_LEECH_SEED EQU 7 -SUBSTATUS_RAGE EQU 6 -SUBSTATUS_RECHARGE EQU 5 -SUBSTATUS_SUBSTITUTE EQU 4 -; EQU 3 -SUBSTATUS_FOCUS_ENERGY EQU 2 -SUBSTATUS_MIST EQU 1 -SUBSTATUS_X_ACCURACY EQU 0 + enum_start 7, -1 + enum SUBSTATUS_LEECH_SEED + enum SUBSTATUS_RAGE + enum SUBSTATUS_RECHARGE + enum SUBSTATUS_SUBSTITUTE + enum SUBSTATUS_UNKNOWN_1 + enum SUBSTATUS_FOCUS_ENERGY + enum SUBSTATUS_MIST + enum SUBSTATUS_X_ACCURACY -SUBSTATUS_CANT_RUN EQU 7 -SUBSTATUS_DESTINY_BOND EQU 6 -SUBSTATUS_LOCK_ON EQU 5 -SUBSTATUS_ENCORED EQU 4 -SUBSTATUS_TRANSFORMED EQU 3 -; EQU 2 -; EQU 1 -SUBSTATUS_TOXIC EQU 0 + enum_start 7, -1 + enum SUBSTATUS_CANT_RUN + enum SUBSTATUS_DESTINY_BOND + enum SUBSTATUS_LOCK_ON + enum SUBSTATUS_ENCORED + enum SUBSTATUS_TRANSFORMED + enum SUBSTATUS_UNKNOWN_2 + enum SUBSTATUS_UNKNOWN_3 + enum SUBSTATUS_TOXIC ; environmental -SCREENS_REFLECT EQU 4 -SCREENS_LIGHT_SCREEN EQU 3 -SCREENS_SAFEGUARD EQU 2 -SCREENS_SPIKES EQU 0 + enum_start 4, -1 + enum SCREENS_REFLECT + enum SCREENS_LIGHT_SCREEN + enum SCREENS_SAFEGUARD + enum SCREENS_UNUSED + enum SCREENS_SPIKES ; weather -WEATHER_NONE EQU 0 -WEATHER_RAIN EQU 1 -WEATHER_SUN EQU 2 -WEATHER_SANDSTORM EQU 3 -WEATHER_RAIN_END EQU 4 -WEATHER_SUN_END EQU 5 -WEATHER_SANDSTORM_END EQU 6 + const_def + const WEATHER_NONE + const WEATHER_RAIN + const WEATHER_SUN + const WEATHER_SANDSTORM + const WEATHER_RAIN_END + const WEATHER_SUN_END + const WEATHER_SANDSTORM_END ; move effects -EFFECT_NORMAL_HIT EQU $00 -EFFECT_SLEEP EQU $01 -EFFECT_POISON_HIT EQU $02 -EFFECT_LEECH_HIT EQU $03 -EFFECT_BURN_HIT EQU $04 -EFFECT_FREEZE_HIT EQU $05 -EFFECT_PARALYZE_HIT EQU $06 -EFFECT_EXPLOSION EQU $07 -EFFECT_DREAM_EATER EQU $08 -EFFECT_MIRROR_MOVE EQU $09 -EFFECT_ATTACK_UP EQU $0a -EFFECT_DEFENSE_UP EQU $0b -EFFECT_SPEED_UP EQU $0c -EFFECT_SP_ATK_UP EQU $0d -EFFECT_SP_DEF_UP EQU $0e -EFFECT_ACCURACY_UP EQU $0f -EFFECT_EVASION_UP EQU $10 -EFFECT_ALWAYS_HIT EQU $11 -EFFECT_ATTACK_DOWN EQU $12 -EFFECT_DEFENSE_DOWN EQU $13 -EFFECT_SPEED_DOWN EQU $14 -EFFECT_SP_ATK_DOWN EQU $15 -EFFECT_SP_DEF_DOWN EQU $16 -EFFECT_ACCURACY_DOWN EQU $17 -EFFECT_EVASION_DOWN EQU $18 -EFFECT_HAZE EQU $19 -EFFECT_BIDE EQU $1a -EFFECT_RAMPAGE EQU $1b -EFFECT_WHIRLWIND EQU $1c -EFFECT_MULTI_HIT EQU $1d -EFFECT_CONVERSION EQU $1e -EFFECT_FLINCH_HIT EQU $1f -EFFECT_HEAL EQU $20 -EFFECT_TOXIC EQU $21 -EFFECT_PAY_DAY EQU $22 -EFFECT_LIGHT_SCREEN EQU $23 -EFFECT_TRI_ATTACK EQU $24 -EFFECT_UNUSED_25 EQU $25 ; unused -EFFECT_OHKO EQU $26 -EFFECT_RAZOR_WIND EQU $27 -EFFECT_SUPER_FANG EQU $28 -EFFECT_STATIC_DAMAGE EQU $29 -EFFECT_BIND EQU $2a -EFFECT_UNUSED_2B EQU $2b ; unused -EFFECT_DOUBLE_HIT EQU $2c -EFFECT_JUMP_KICK EQU $2d -EFFECT_MIST EQU $2e -EFFECT_FOCUS_ENERGY EQU $2f -EFFECT_RECOIL_HIT EQU $30 -EFFECT_CONFUSE EQU $31 -EFFECT_ATTACK_UP_2 EQU $32 -EFFECT_DEFENSE_UP_2 EQU $33 -EFFECT_SPEED_UP_2 EQU $34 -EFFECT_SP_ATK_UP_2 EQU $35 -EFFECT_SP_DEF_UP_2 EQU $36 -EFFECT_ACCURACY_UP_2 EQU $37 -EFFECT_EVASION_UP_2 EQU $38 -EFFECT_TRANSFORM EQU $39 -EFFECT_ATTACK_DOWN_2 EQU $3a -EFFECT_DEFENSE_DOWN_2 EQU $3b -EFFECT_SPEED_DOWN_2 EQU $3c -EFFECT_SP_ATK_DOWN_2 EQU $3d -EFFECT_SP_DEF_DOWN_2 EQU $3e -EFFECT_ACCURACY_DOWN_2 EQU $3f -EFFECT_EVASION_DOWN_2 EQU $40 -EFFECT_REFLECT EQU $41 -EFFECT_POISON EQU $42 -EFFECT_PARALYZE EQU $43 -EFFECT_ATTACK_DOWN_HIT EQU $44 -EFFECT_DEFENSE_DOWN_HIT EQU $45 -EFFECT_SPEED_DOWN_HIT EQU $46 -EFFECT_SP_ATK_DOWN_HIT EQU $47 -EFFECT_SP_DEF_DOWN_HIT EQU $48 -EFFECT_ACCURACY_DOWN_HIT EQU $49 -EFFECT_EVASION_DOWN_HIT EQU $4a -EFFECT_SKY_ATTACK EQU $4b -EFFECT_CONFUSE_HIT EQU $4c -EFFECT_TWINEEDLE EQU $4d -EFFECT_UNUSED_4E EQU $4e ; unused -EFFECT_SUBSTITUTE EQU $4f -EFFECT_HYPER_BEAM EQU $50 -EFFECT_RAGE EQU $51 -EFFECT_MIMIC EQU $52 -EFFECT_METRONOME EQU $53 -EFFECT_LEECH_SEED EQU $54 -EFFECT_SPLASH EQU $55 -EFFECT_DISABLE EQU $56 -EFFECT_LEVEL_DAMAGE EQU $57 -EFFECT_PSYWAVE EQU $58 -EFFECT_COUNTER EQU $59 -EFFECT_ENCORE EQU $5a -EFFECT_PAIN_SPLIT EQU $5b -EFFECT_SNORE EQU $5c -EFFECT_CONVERSION2 EQU $5d -EFFECT_LOCK_ON EQU $5e -EFFECT_SKETCH EQU $5f -EFFECT_DEFROST_OPPONENT EQU $60 -EFFECT_SLEEP_TALK EQU $61 -EFFECT_DESTINY_BOND EQU $62 -EFFECT_REVERSAL EQU $63 -EFFECT_SPITE EQU $64 -EFFECT_FALSE_SWIPE EQU $65 -EFFECT_HEAL_BELL EQU $66 -EFFECT_PRIORITY_HIT EQU $67 -EFFECT_TRIPLE_KICK EQU $68 -EFFECT_THIEF EQU $69 -EFFECT_MEAN_LOOK EQU $6a -EFFECT_NIGHTMARE EQU $6b -EFFECT_FLAME_WHEEL EQU $6c -EFFECT_CURSE EQU $6d -EFFECT_UNUSED_6E EQU $6e ; unused -EFFECT_PROTECT EQU $6f -EFFECT_SPIKES EQU $70 -EFFECT_FORESIGHT EQU $71 -EFFECT_PERISH_SONG EQU $72 -EFFECT_SANDSTORM EQU $73 -EFFECT_ENDURE EQU $74 -EFFECT_ROLLOUT EQU $75 -EFFECT_SWAGGER EQU $76 -EFFECT_FURY_CUTTER EQU $77 -EFFECT_ATTRACT EQU $78 -EFFECT_RETURN EQU $79 -EFFECT_PRESENT EQU $7a -EFFECT_FRUSTRATION EQU $7b -EFFECT_SAFEGUARD EQU $7c -EFFECT_SACRED_FIRE EQU $7d -EFFECT_MAGNITUDE EQU $7e -EFFECT_BATON_PASS EQU $7f -EFFECT_PURSUIT EQU $80 -EFFECT_RAPID_SPIN EQU $81 -EFFECT_UNUSED_82 EQU $82 ; unused -EFFECT_UNUSED_83 EQU $83 ; unused -EFFECT_MORNING_SUN EQU $84 -EFFECT_SYNTHESIS EQU $85 -EFFECT_MOONLIGHT EQU $86 -EFFECT_HIDDEN_POWER EQU $87 -EFFECT_RAIN_DANCE EQU $88 -EFFECT_SUNNY_DAY EQU $89 -EFFECT_STEEL_WING EQU $8a -EFFECT_METAL_CLAW EQU $8b -EFFECT_ANCIENTPOWER EQU $8c -EFFECT_FAKE_OUT EQU $8d -EFFECT_BELLY_DRUM EQU $8e -EFFECT_PSYCH_UP EQU $8f -EFFECT_MIRROR_COAT EQU $90 -EFFECT_SKULL_BASH EQU $91 -EFFECT_TWISTER EQU $92 -EFFECT_EARTHQUAKE EQU $93 -EFFECT_FUTURE_SIGHT EQU $94 -EFFECT_GUST EQU $95 -EFFECT_STOMP EQU $96 -EFFECT_SOLARBEAM EQU $97 -EFFECT_THUNDER EQU $98 -EFFECT_TELEPORT EQU $99 -EFFECT_BEAT_UP EQU $9a -EFFECT_FLY EQU $9b -EFFECT_DEFENSE_CURL EQU $9c + const_def + const EFFECT_NORMAL_HIT + const EFFECT_SLEEP + const EFFECT_POISON_HIT + const EFFECT_LEECH_HIT + const EFFECT_BURN_HIT + const EFFECT_FREEZE_HIT + const EFFECT_PARALYZE_HIT + const EFFECT_EXPLOSION + const EFFECT_DREAM_EATER + const EFFECT_MIRROR_MOVE + const EFFECT_ATTACK_UP + const EFFECT_DEFENSE_UP + const EFFECT_SPEED_UP + const EFFECT_SP_ATK_UP + const EFFECT_SP_DEF_UP + const EFFECT_ACCURACY_UP + const EFFECT_EVASION_UP + const EFFECT_ALWAYS_HIT + const EFFECT_ATTACK_DOWN + const EFFECT_DEFENSE_DOWN + const EFFECT_SPEED_DOWN + const EFFECT_SP_ATK_DOWN + const EFFECT_SP_DEF_DOWN + const EFFECT_ACCURACY_DOWN + const EFFECT_EVASION_DOWN + const EFFECT_HAZE + const EFFECT_BIDE + const EFFECT_RAMPAGE + const EFFECT_WHIRLWIND + const EFFECT_MULTI_HIT + const EFFECT_CONVERSION + const EFFECT_FLINCH_HIT + const EFFECT_HEAL + const EFFECT_TOXIC + const EFFECT_PAY_DAY + const EFFECT_LIGHT_SCREEN + const EFFECT_TRI_ATTACK + const EFFECT_UNUSED_25 + const EFFECT_OHKO + const EFFECT_RAZOR_WIND + const EFFECT_SUPER_FANG + const EFFECT_STATIC_DAMAGE + const EFFECT_BIND + const EFFECT_UNUSED_2B + const EFFECT_DOUBLE_HIT + const EFFECT_JUMP_KICK + const EFFECT_MIST + const EFFECT_FOCUS_ENERGY + const EFFECT_RECOIL_HIT + const EFFECT_CONFUSE + const EFFECT_ATTACK_UP_2 + const EFFECT_DEFENSE_UP_2 + const EFFECT_SPEED_UP_2 + const EFFECT_SP_ATK_UP_2 + const EFFECT_SP_DEF_UP_2 + const EFFECT_ACCURACY_UP_2 + const EFFECT_EVASION_UP_2 + const EFFECT_TRANSFORM + const EFFECT_ATTACK_DOWN_2 + const EFFECT_DEFENSE_DOWN_2 + const EFFECT_SPEED_DOWN_2 + const EFFECT_SP_ATK_DOWN_2 + const EFFECT_SP_DEF_DOWN_2 + const EFFECT_ACCURACY_DOWN_2 + const EFFECT_EVASION_DOWN_2 + const EFFECT_REFLECT + const EFFECT_POISON + const EFFECT_PARALYZE + const EFFECT_ATTACK_DOWN_HIT + const EFFECT_DEFENSE_DOWN_HIT + const EFFECT_SPEED_DOWN_HIT + const EFFECT_SP_ATK_DOWN_HIT + const EFFECT_SP_DEF_DOWN_HIT + const EFFECT_ACCURACY_DOWN_HIT + const EFFECT_EVASION_DOWN_HIT + const EFFECT_SKY_ATTACK + const EFFECT_CONFUSE_HIT + const EFFECT_TWINEEDLE + const EFFECT_UNUSED_4E + const EFFECT_SUBSTITUTE + const EFFECT_HYPER_BEAM + const EFFECT_RAGE + const EFFECT_MIMIC + const EFFECT_METRONOME + const EFFECT_LEECH_SEED + const EFFECT_SPLASH + const EFFECT_DISABLE + const EFFECT_LEVEL_DAMAGE + const EFFECT_PSYWAVE + const EFFECT_COUNTER + const EFFECT_ENCORE + const EFFECT_PAIN_SPLIT + const EFFECT_SNORE + const EFFECT_CONVERSION2 + const EFFECT_LOCK_ON + const EFFECT_SKETCH + const EFFECT_DEFROST_OPPONENT + const EFFECT_SLEEP_TALK + const EFFECT_DESTINY_BOND + const EFFECT_REVERSAL + const EFFECT_SPITE + const EFFECT_FALSE_SWIPE + const EFFECT_HEAL_BELL + const EFFECT_PRIORITY_HIT + const EFFECT_TRIPLE_KICK + const EFFECT_THIEF + const EFFECT_MEAN_LOOK + const EFFECT_NIGHTMARE + const EFFECT_FLAME_WHEEL + const EFFECT_CURSE + const EFFECT_UNUSED_6E + const EFFECT_PROTECT + const EFFECT_SPIKES + const EFFECT_FORESIGHT + const EFFECT_PERISH_SONG + const EFFECT_SANDSTORM + const EFFECT_ENDURE + const EFFECT_ROLLOUT + const EFFECT_SWAGGER + const EFFECT_FURY_CUTTER + const EFFECT_ATTRACT + const EFFECT_RETURN + const EFFECT_PRESENT + const EFFECT_FRUSTRATION + const EFFECT_SAFEGUARD + const EFFECT_SACRED_FIRE + const EFFECT_MAGNITUDE + const EFFECT_BATON_PASS + const EFFECT_PURSUIT + const EFFECT_RAPID_SPIN + const EFFECT_UNUSED_82 + const EFFECT_UNUSED_83 + const EFFECT_MORNING_SUN + const EFFECT_SYNTHESIS + const EFFECT_MOONLIGHT + const EFFECT_HIDDEN_POWER + const EFFECT_RAIN_DANCE + const EFFECT_SUNNY_DAY + const EFFECT_STEEL_WING + const EFFECT_METAL_CLAW + const EFFECT_ANCIENTPOWER + const EFFECT_FAKE_OUT + const EFFECT_BELLY_DRUM + const EFFECT_PSYCH_UP + const EFFECT_MIRROR_COAT + const EFFECT_SKULL_BASH + const EFFECT_TWISTER + const EFFECT_EARTHQUAKE + const EFFECT_FUTURE_SIGHT + const EFFECT_GUST + const EFFECT_STOMP + const EFFECT_SOLARBEAM + const EFFECT_THUNDER + const EFFECT_TELEPORT + const EFFECT_BEAT_UP + const EFFECT_FLY + const EFFECT_DEFENSE_CURL |