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-rw-r--r--constants/battle_constants.asm540
1 files changed, 278 insertions, 262 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
index 0ef6bb325..523e1345c 100644
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -5,32 +5,35 @@ NUM_MOVES EQU 4
REST_TURNS EQU 2
-ATTACK EQU 0
-DEFENSE EQU 1
-SPEED EQU 2
-SP_ATTACK EQU 3
-SP_DEFENSE EQU 4
-ACCURACY EQU 5
-EVASION EQU 6
+ const_def
+ const ATTACK
+ const DEFENSE
+ const SPEED
+ const SP_ATTACK
+ const SP_DEFENSE
+ const ACCURACY
+ const EVASION
; move struct
-MOVE_LENGTH EQU 7
-MOVE_ANIM EQU 0
-MOVE_EFFECT EQU 1
-MOVE_POWER EQU 2
-MOVE_TYPE EQU 3
-MOVE_ACC EQU 4
-MOVE_PP EQU 5
-MOVE_CHANCE EQU 6
+ const_def
+ const MOVE_ANIM
+ const MOVE_EFFECT
+ const MOVE_POWER
+ const MOVE_TYPE
+ const MOVE_ACC
+ const MOVE_PP
+ const MOVE_CHANCE
+ const MOVE_LENGTH
; stat constants
-NUM_STATS EQU 6
-STAT_HP EQU 1
-STAT_ATK EQU 2
-STAT_DEF EQU 3
-STAT_SPD EQU 4
-STAT_SATK EQU 5
-STAT_SDEF EQU 6
+const_value SET 1
+ const STAT_HP
+ const STAT_ATK
+ const STAT_DEF
+ const STAT_SPD
+ const STAT_SATK
+ const STAT_SDEF
+NUM_STATS EQU const_value
STAT_MIN_NORMAL EQU 5
STAT_MIN_HP EQU 10
@@ -39,263 +42,276 @@ ATKDEFDV_SHINY EQU $EA
SPDSPCDV_SHINY EQU $AA
; battle classes
-WILD_BATTLE EQU 1
-TRAINER_BATTLE EQU 2
+const_value SET 1
+ const WILD_BATTLE
+ const TRAINER_BATTLE
; battle types
-BATTLETYPE_NORMAL EQU $00
-BATTLETYPE_CANLOSE EQU $01
-BATTLETYPE_TUTORIAL EQU $03
-BATTLETYPE_FISH EQU $04
-BATTLETYPE_ROAMING EQU $05
-BATTLETYPE_CONTEST EQU $06
-BATTLETYPE_SHINY EQU $07
-BATTLETYPE_TREE EQU $08
-BATTLETYPE_TRAP EQU $09
-BATTLETYPE_FORCEITEM EQU $0a
-BATTLETYPE_CELEBI EQU $0b
-BATTLETYPE_SUICUNE EQU $0c
+ const_def
+ const BATTLETYPE_NORMAL
+ const BATTLETYPE_CANLOSE
+ const BATTLETYPE_DEBUG
+ const BATTLETYPE_TUTORIAL
+ const BATTLETYPE_FISH
+ const BATTLETYPE_ROAMING
+ const BATTLETYPE_CONTEST
+ const BATTLETYPE_SHINY
+ const BATTLETYPE_TREE
+ const BATTLETYPE_TRAP
+ const BATTLETYPE_FORCEITEM
+ const BATTLETYPE_CELEBI
+ const BATTLETYPE_SUICUNE
; battle variables
-BATTLE_VARS_SUBSTATUS1 EQU 0
-BATTLE_VARS_SUBSTATUS2 EQU 1
-BATTLE_VARS_SUBSTATUS3 EQU 2
-BATTLE_VARS_SUBSTATUS4 EQU 3
-BATTLE_VARS_SUBSTATUS5 EQU 4
-BATTLE_VARS_SUBSTATUS1_OPP EQU 5
-BATTLE_VARS_SUBSTATUS2_OPP EQU 6
-BATTLE_VARS_SUBSTATUS3_OPP EQU 7
-BATTLE_VARS_SUBSTATUS4_OPP EQU 8
-BATTLE_VARS_SUBSTATUS5_OPP EQU 9
-BATTLE_VARS_STATUS EQU 10
-BATTLE_VARS_STATUS_OPP EQU 11
-BATTLE_VARS_MOVE_ANIM EQU 12
-BATTLE_VARS_MOVE_EFFECT EQU 13
-BATTLE_VARS_MOVE_POWER EQU 14
-BATTLE_VARS_MOVE_TYPE EQU 15
-BATTLE_VARS_MOVE EQU 16
-BATTLE_VARS_LAST_COUNTER_MOVE EQU 17
-BATTLE_VARS_LAST_COUNTER_MOVE_OPP EQU 18
-BATTLE_VARS_LAST_MOVE EQU 19
-BATTLE_VARS_LAST_MOVE_OPP EQU 20
+ const_def
+ const BATTLE_VARS_SUBSTATUS1
+ const BATTLE_VARS_SUBSTATUS2
+ const BATTLE_VARS_SUBSTATUS3
+ const BATTLE_VARS_SUBSTATUS4
+ const BATTLE_VARS_SUBSTATUS5
+ const BATTLE_VARS_SUBSTATUS1_OPP
+ const BATTLE_VARS_SUBSTATUS2_OPP
+ const BATTLE_VARS_SUBSTATUS3_OPP
+ const BATTLE_VARS_SUBSTATUS4_OPP
+ const BATTLE_VARS_SUBSTATUS5_OPP
+ const BATTLE_VARS_STATUS
+ const BATTLE_VARS_STATUS_OPP
+ const BATTLE_VARS_MOVE_ANIM
+ const BATTLE_VARS_MOVE_EFFECT
+ const BATTLE_VARS_MOVE_POWER
+ const BATTLE_VARS_MOVE_TYPE
+ const BATTLE_VARS_MOVE
+ const BATTLE_VARS_LAST_COUNTER_MOVE
+ const BATTLE_VARS_LAST_COUNTER_MOVE_OPP
+ const BATTLE_VARS_LAST_MOVE
+ const BATTLE_VARS_LAST_MOVE_OPP
; status
-SLP EQU 7 ; 7 turns
-PSN EQU 3
-BRN EQU 4
-FRZ EQU 5
-PAR EQU 6
+const_value SET 3
+ const PSN
+ const BRN
+ const FRZ
+ const PAR
+ const SLP ; 7 turns
; substatus
-SUBSTATUS_IN_LOVE EQU 7
-SUBSTATUS_ROLLOUT EQU 6
-SUBSTATUS_ENDURE EQU 5
-SUBSTATUS_PERISH EQU 4
-SUBSTATUS_IDENTIFIED EQU 3
-SUBSTATUS_PROTECT EQU 2
-SUBSTATUS_CURSE EQU 1
-SUBSTATUS_NIGHTMARE EQU 0
+ enum_start 7, -1
+ enum SUBSTATUS_IN_LOVE
+ enum SUBSTATUS_ROLLOUT
+ enum SUBSTATUS_ENDURE
+ enum SUBSTATUS_PERISH
+ enum SUBSTATUS_IDENTIFIED
+ enum SUBSTATUS_PROTECT
+ enum SUBSTATUS_CURSE
+ enum SUBSTATUS_NIGHTMARE
SUBSTATUS_CURLED EQU 0
-SUBSTATUS_CONFUSED EQU 7
-SUBSTATUS_FLYING EQU 6
-SUBSTATUS_UNDERGROUND EQU 5
-SUBSTATUS_CHARGED EQU 4
-SUBSTATUS_FLINCHED EQU 3
-SUBSTATUS_IN_LOOP EQU 2
-SUBSTATUS_RAMPAGE EQU 1
-SUBSTATUS_BIDE EQU 0
+ enum_start 7, -1
+ enum SUBSTATUS_CONFUSED
+ enum SUBSTATUS_FLYING
+ enum SUBSTATUS_UNDERGROUND
+ enum SUBSTATUS_CHARGED
+ enum SUBSTATUS_FLINCHED
+ enum SUBSTATUS_IN_LOOP
+ enum SUBSTATUS_RAMPAGE
+ enum SUBSTATUS_BIDE
-SUBSTATUS_LEECH_SEED EQU 7
-SUBSTATUS_RAGE EQU 6
-SUBSTATUS_RECHARGE EQU 5
-SUBSTATUS_SUBSTITUTE EQU 4
-; EQU 3
-SUBSTATUS_FOCUS_ENERGY EQU 2
-SUBSTATUS_MIST EQU 1
-SUBSTATUS_X_ACCURACY EQU 0
+ enum_start 7, -1
+ enum SUBSTATUS_LEECH_SEED
+ enum SUBSTATUS_RAGE
+ enum SUBSTATUS_RECHARGE
+ enum SUBSTATUS_SUBSTITUTE
+ enum SUBSTATUS_UNKNOWN_1
+ enum SUBSTATUS_FOCUS_ENERGY
+ enum SUBSTATUS_MIST
+ enum SUBSTATUS_X_ACCURACY
-SUBSTATUS_CANT_RUN EQU 7
-SUBSTATUS_DESTINY_BOND EQU 6
-SUBSTATUS_LOCK_ON EQU 5
-SUBSTATUS_ENCORED EQU 4
-SUBSTATUS_TRANSFORMED EQU 3
-; EQU 2
-; EQU 1
-SUBSTATUS_TOXIC EQU 0
+ enum_start 7, -1
+ enum SUBSTATUS_CANT_RUN
+ enum SUBSTATUS_DESTINY_BOND
+ enum SUBSTATUS_LOCK_ON
+ enum SUBSTATUS_ENCORED
+ enum SUBSTATUS_TRANSFORMED
+ enum SUBSTATUS_UNKNOWN_2
+ enum SUBSTATUS_UNKNOWN_3
+ enum SUBSTATUS_TOXIC
; environmental
-SCREENS_REFLECT EQU 4
-SCREENS_LIGHT_SCREEN EQU 3
-SCREENS_SAFEGUARD EQU 2
-SCREENS_SPIKES EQU 0
+ enum_start 4, -1
+ enum SCREENS_REFLECT
+ enum SCREENS_LIGHT_SCREEN
+ enum SCREENS_SAFEGUARD
+ enum SCREENS_UNUSED
+ enum SCREENS_SPIKES
; weather
-WEATHER_NONE EQU 0
-WEATHER_RAIN EQU 1
-WEATHER_SUN EQU 2
-WEATHER_SANDSTORM EQU 3
-WEATHER_RAIN_END EQU 4
-WEATHER_SUN_END EQU 5
-WEATHER_SANDSTORM_END EQU 6
+ const_def
+ const WEATHER_NONE
+ const WEATHER_RAIN
+ const WEATHER_SUN
+ const WEATHER_SANDSTORM
+ const WEATHER_RAIN_END
+ const WEATHER_SUN_END
+ const WEATHER_SANDSTORM_END
; move effects
-EFFECT_NORMAL_HIT EQU $00
-EFFECT_SLEEP EQU $01
-EFFECT_POISON_HIT EQU $02
-EFFECT_LEECH_HIT EQU $03
-EFFECT_BURN_HIT EQU $04
-EFFECT_FREEZE_HIT EQU $05
-EFFECT_PARALYZE_HIT EQU $06
-EFFECT_EXPLOSION EQU $07
-EFFECT_DREAM_EATER EQU $08
-EFFECT_MIRROR_MOVE EQU $09
-EFFECT_ATTACK_UP EQU $0a
-EFFECT_DEFENSE_UP EQU $0b
-EFFECT_SPEED_UP EQU $0c
-EFFECT_SP_ATK_UP EQU $0d
-EFFECT_SP_DEF_UP EQU $0e
-EFFECT_ACCURACY_UP EQU $0f
-EFFECT_EVASION_UP EQU $10
-EFFECT_ALWAYS_HIT EQU $11
-EFFECT_ATTACK_DOWN EQU $12
-EFFECT_DEFENSE_DOWN EQU $13
-EFFECT_SPEED_DOWN EQU $14
-EFFECT_SP_ATK_DOWN EQU $15
-EFFECT_SP_DEF_DOWN EQU $16
-EFFECT_ACCURACY_DOWN EQU $17
-EFFECT_EVASION_DOWN EQU $18
-EFFECT_HAZE EQU $19
-EFFECT_BIDE EQU $1a
-EFFECT_RAMPAGE EQU $1b
-EFFECT_WHIRLWIND EQU $1c
-EFFECT_MULTI_HIT EQU $1d
-EFFECT_CONVERSION EQU $1e
-EFFECT_FLINCH_HIT EQU $1f
-EFFECT_HEAL EQU $20
-EFFECT_TOXIC EQU $21
-EFFECT_PAY_DAY EQU $22
-EFFECT_LIGHT_SCREEN EQU $23
-EFFECT_TRI_ATTACK EQU $24
-EFFECT_UNUSED_25 EQU $25 ; unused
-EFFECT_OHKO EQU $26
-EFFECT_RAZOR_WIND EQU $27
-EFFECT_SUPER_FANG EQU $28
-EFFECT_STATIC_DAMAGE EQU $29
-EFFECT_BIND EQU $2a
-EFFECT_UNUSED_2B EQU $2b ; unused
-EFFECT_DOUBLE_HIT EQU $2c
-EFFECT_JUMP_KICK EQU $2d
-EFFECT_MIST EQU $2e
-EFFECT_FOCUS_ENERGY EQU $2f
-EFFECT_RECOIL_HIT EQU $30
-EFFECT_CONFUSE EQU $31
-EFFECT_ATTACK_UP_2 EQU $32
-EFFECT_DEFENSE_UP_2 EQU $33
-EFFECT_SPEED_UP_2 EQU $34
-EFFECT_SP_ATK_UP_2 EQU $35
-EFFECT_SP_DEF_UP_2 EQU $36
-EFFECT_ACCURACY_UP_2 EQU $37
-EFFECT_EVASION_UP_2 EQU $38
-EFFECT_TRANSFORM EQU $39
-EFFECT_ATTACK_DOWN_2 EQU $3a
-EFFECT_DEFENSE_DOWN_2 EQU $3b
-EFFECT_SPEED_DOWN_2 EQU $3c
-EFFECT_SP_ATK_DOWN_2 EQU $3d
-EFFECT_SP_DEF_DOWN_2 EQU $3e
-EFFECT_ACCURACY_DOWN_2 EQU $3f
-EFFECT_EVASION_DOWN_2 EQU $40
-EFFECT_REFLECT EQU $41
-EFFECT_POISON EQU $42
-EFFECT_PARALYZE EQU $43
-EFFECT_ATTACK_DOWN_HIT EQU $44
-EFFECT_DEFENSE_DOWN_HIT EQU $45
-EFFECT_SPEED_DOWN_HIT EQU $46
-EFFECT_SP_ATK_DOWN_HIT EQU $47
-EFFECT_SP_DEF_DOWN_HIT EQU $48
-EFFECT_ACCURACY_DOWN_HIT EQU $49
-EFFECT_EVASION_DOWN_HIT EQU $4a
-EFFECT_SKY_ATTACK EQU $4b
-EFFECT_CONFUSE_HIT EQU $4c
-EFFECT_TWINEEDLE EQU $4d
-EFFECT_UNUSED_4E EQU $4e ; unused
-EFFECT_SUBSTITUTE EQU $4f
-EFFECT_HYPER_BEAM EQU $50
-EFFECT_RAGE EQU $51
-EFFECT_MIMIC EQU $52
-EFFECT_METRONOME EQU $53
-EFFECT_LEECH_SEED EQU $54
-EFFECT_SPLASH EQU $55
-EFFECT_DISABLE EQU $56
-EFFECT_LEVEL_DAMAGE EQU $57
-EFFECT_PSYWAVE EQU $58
-EFFECT_COUNTER EQU $59
-EFFECT_ENCORE EQU $5a
-EFFECT_PAIN_SPLIT EQU $5b
-EFFECT_SNORE EQU $5c
-EFFECT_CONVERSION2 EQU $5d
-EFFECT_LOCK_ON EQU $5e
-EFFECT_SKETCH EQU $5f
-EFFECT_DEFROST_OPPONENT EQU $60
-EFFECT_SLEEP_TALK EQU $61
-EFFECT_DESTINY_BOND EQU $62
-EFFECT_REVERSAL EQU $63
-EFFECT_SPITE EQU $64
-EFFECT_FALSE_SWIPE EQU $65
-EFFECT_HEAL_BELL EQU $66
-EFFECT_PRIORITY_HIT EQU $67
-EFFECT_TRIPLE_KICK EQU $68
-EFFECT_THIEF EQU $69
-EFFECT_MEAN_LOOK EQU $6a
-EFFECT_NIGHTMARE EQU $6b
-EFFECT_FLAME_WHEEL EQU $6c
-EFFECT_CURSE EQU $6d
-EFFECT_UNUSED_6E EQU $6e ; unused
-EFFECT_PROTECT EQU $6f
-EFFECT_SPIKES EQU $70
-EFFECT_FORESIGHT EQU $71
-EFFECT_PERISH_SONG EQU $72
-EFFECT_SANDSTORM EQU $73
-EFFECT_ENDURE EQU $74
-EFFECT_ROLLOUT EQU $75
-EFFECT_SWAGGER EQU $76
-EFFECT_FURY_CUTTER EQU $77
-EFFECT_ATTRACT EQU $78
-EFFECT_RETURN EQU $79
-EFFECT_PRESENT EQU $7a
-EFFECT_FRUSTRATION EQU $7b
-EFFECT_SAFEGUARD EQU $7c
-EFFECT_SACRED_FIRE EQU $7d
-EFFECT_MAGNITUDE EQU $7e
-EFFECT_BATON_PASS EQU $7f
-EFFECT_PURSUIT EQU $80
-EFFECT_RAPID_SPIN EQU $81
-EFFECT_UNUSED_82 EQU $82 ; unused
-EFFECT_UNUSED_83 EQU $83 ; unused
-EFFECT_MORNING_SUN EQU $84
-EFFECT_SYNTHESIS EQU $85
-EFFECT_MOONLIGHT EQU $86
-EFFECT_HIDDEN_POWER EQU $87
-EFFECT_RAIN_DANCE EQU $88
-EFFECT_SUNNY_DAY EQU $89
-EFFECT_STEEL_WING EQU $8a
-EFFECT_METAL_CLAW EQU $8b
-EFFECT_ANCIENTPOWER EQU $8c
-EFFECT_FAKE_OUT EQU $8d
-EFFECT_BELLY_DRUM EQU $8e
-EFFECT_PSYCH_UP EQU $8f
-EFFECT_MIRROR_COAT EQU $90
-EFFECT_SKULL_BASH EQU $91
-EFFECT_TWISTER EQU $92
-EFFECT_EARTHQUAKE EQU $93
-EFFECT_FUTURE_SIGHT EQU $94
-EFFECT_GUST EQU $95
-EFFECT_STOMP EQU $96
-EFFECT_SOLARBEAM EQU $97
-EFFECT_THUNDER EQU $98
-EFFECT_TELEPORT EQU $99
-EFFECT_BEAT_UP EQU $9a
-EFFECT_FLY EQU $9b
-EFFECT_DEFENSE_CURL EQU $9c
+ const_def
+ const EFFECT_NORMAL_HIT
+ const EFFECT_SLEEP
+ const EFFECT_POISON_HIT
+ const EFFECT_LEECH_HIT
+ const EFFECT_BURN_HIT
+ const EFFECT_FREEZE_HIT
+ const EFFECT_PARALYZE_HIT
+ const EFFECT_EXPLOSION
+ const EFFECT_DREAM_EATER
+ const EFFECT_MIRROR_MOVE
+ const EFFECT_ATTACK_UP
+ const EFFECT_DEFENSE_UP
+ const EFFECT_SPEED_UP
+ const EFFECT_SP_ATK_UP
+ const EFFECT_SP_DEF_UP
+ const EFFECT_ACCURACY_UP
+ const EFFECT_EVASION_UP
+ const EFFECT_ALWAYS_HIT
+ const EFFECT_ATTACK_DOWN
+ const EFFECT_DEFENSE_DOWN
+ const EFFECT_SPEED_DOWN
+ const EFFECT_SP_ATK_DOWN
+ const EFFECT_SP_DEF_DOWN
+ const EFFECT_ACCURACY_DOWN
+ const EFFECT_EVASION_DOWN
+ const EFFECT_HAZE
+ const EFFECT_BIDE
+ const EFFECT_RAMPAGE
+ const EFFECT_WHIRLWIND
+ const EFFECT_MULTI_HIT
+ const EFFECT_CONVERSION
+ const EFFECT_FLINCH_HIT
+ const EFFECT_HEAL
+ const EFFECT_TOXIC
+ const EFFECT_PAY_DAY
+ const EFFECT_LIGHT_SCREEN
+ const EFFECT_TRI_ATTACK
+ const EFFECT_UNUSED_25
+ const EFFECT_OHKO
+ const EFFECT_RAZOR_WIND
+ const EFFECT_SUPER_FANG
+ const EFFECT_STATIC_DAMAGE
+ const EFFECT_BIND
+ const EFFECT_UNUSED_2B
+ const EFFECT_DOUBLE_HIT
+ const EFFECT_JUMP_KICK
+ const EFFECT_MIST
+ const EFFECT_FOCUS_ENERGY
+ const EFFECT_RECOIL_HIT
+ const EFFECT_CONFUSE
+ const EFFECT_ATTACK_UP_2
+ const EFFECT_DEFENSE_UP_2
+ const EFFECT_SPEED_UP_2
+ const EFFECT_SP_ATK_UP_2
+ const EFFECT_SP_DEF_UP_2
+ const EFFECT_ACCURACY_UP_2
+ const EFFECT_EVASION_UP_2
+ const EFFECT_TRANSFORM
+ const EFFECT_ATTACK_DOWN_2
+ const EFFECT_DEFENSE_DOWN_2
+ const EFFECT_SPEED_DOWN_2
+ const EFFECT_SP_ATK_DOWN_2
+ const EFFECT_SP_DEF_DOWN_2
+ const EFFECT_ACCURACY_DOWN_2
+ const EFFECT_EVASION_DOWN_2
+ const EFFECT_REFLECT
+ const EFFECT_POISON
+ const EFFECT_PARALYZE
+ const EFFECT_ATTACK_DOWN_HIT
+ const EFFECT_DEFENSE_DOWN_HIT
+ const EFFECT_SPEED_DOWN_HIT
+ const EFFECT_SP_ATK_DOWN_HIT
+ const EFFECT_SP_DEF_DOWN_HIT
+ const EFFECT_ACCURACY_DOWN_HIT
+ const EFFECT_EVASION_DOWN_HIT
+ const EFFECT_SKY_ATTACK
+ const EFFECT_CONFUSE_HIT
+ const EFFECT_TWINEEDLE
+ const EFFECT_UNUSED_4E
+ const EFFECT_SUBSTITUTE
+ const EFFECT_HYPER_BEAM
+ const EFFECT_RAGE
+ const EFFECT_MIMIC
+ const EFFECT_METRONOME
+ const EFFECT_LEECH_SEED
+ const EFFECT_SPLASH
+ const EFFECT_DISABLE
+ const EFFECT_LEVEL_DAMAGE
+ const EFFECT_PSYWAVE
+ const EFFECT_COUNTER
+ const EFFECT_ENCORE
+ const EFFECT_PAIN_SPLIT
+ const EFFECT_SNORE
+ const EFFECT_CONVERSION2
+ const EFFECT_LOCK_ON
+ const EFFECT_SKETCH
+ const EFFECT_DEFROST_OPPONENT
+ const EFFECT_SLEEP_TALK
+ const EFFECT_DESTINY_BOND
+ const EFFECT_REVERSAL
+ const EFFECT_SPITE
+ const EFFECT_FALSE_SWIPE
+ const EFFECT_HEAL_BELL
+ const EFFECT_PRIORITY_HIT
+ const EFFECT_TRIPLE_KICK
+ const EFFECT_THIEF
+ const EFFECT_MEAN_LOOK
+ const EFFECT_NIGHTMARE
+ const EFFECT_FLAME_WHEEL
+ const EFFECT_CURSE
+ const EFFECT_UNUSED_6E
+ const EFFECT_PROTECT
+ const EFFECT_SPIKES
+ const EFFECT_FORESIGHT
+ const EFFECT_PERISH_SONG
+ const EFFECT_SANDSTORM
+ const EFFECT_ENDURE
+ const EFFECT_ROLLOUT
+ const EFFECT_SWAGGER
+ const EFFECT_FURY_CUTTER
+ const EFFECT_ATTRACT
+ const EFFECT_RETURN
+ const EFFECT_PRESENT
+ const EFFECT_FRUSTRATION
+ const EFFECT_SAFEGUARD
+ const EFFECT_SACRED_FIRE
+ const EFFECT_MAGNITUDE
+ const EFFECT_BATON_PASS
+ const EFFECT_PURSUIT
+ const EFFECT_RAPID_SPIN
+ const EFFECT_UNUSED_82
+ const EFFECT_UNUSED_83
+ const EFFECT_MORNING_SUN
+ const EFFECT_SYNTHESIS
+ const EFFECT_MOONLIGHT
+ const EFFECT_HIDDEN_POWER
+ const EFFECT_RAIN_DANCE
+ const EFFECT_SUNNY_DAY
+ const EFFECT_STEEL_WING
+ const EFFECT_METAL_CLAW
+ const EFFECT_ANCIENTPOWER
+ const EFFECT_FAKE_OUT
+ const EFFECT_BELLY_DRUM
+ const EFFECT_PSYCH_UP
+ const EFFECT_MIRROR_COAT
+ const EFFECT_SKULL_BASH
+ const EFFECT_TWISTER
+ const EFFECT_EARTHQUAKE
+ const EFFECT_FUTURE_SIGHT
+ const EFFECT_GUST
+ const EFFECT_STOMP
+ const EFFECT_SOLARBEAM
+ const EFFECT_THUNDER
+ const EFFECT_TELEPORT
+ const EFFECT_BEAT_UP
+ const EFFECT_FLY
+ const EFFECT_DEFENSE_CURL