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-rw-r--r--constants/battle_constants.asm10
1 files changed, 8 insertions, 2 deletions
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
index 1914d7a29..b9897ae45 100644
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -20,8 +20,14 @@ TREEMON_SLEEP_TURNS EQU 7
; default move priority
BASE_PRIORITY EQU 1
-; PlayerStatLevels and EnemyStatLevels indexes
-; used for GetStatName
+; type effectiveness factors, scaled by 10
+SUPER_EFFECTIVE EQU 20
+EFFECTIVE EQU 10
+NOT_VERY_EFFECTIVE EQU 05
+NO_EFFECT EQU 00
+
+; PlayerStatLevels and EnemyStatLevels indexes (see wram.asm)
+; GetStatName arguments (see data/battle/stat_names.asm)
const_def
const ATTACK
const DEFENSE