diff options
Diffstat (limited to 'constants/map_data_constants.asm')
-rw-r--r-- | constants/map_data_constants.asm | 87 |
1 files changed, 0 insertions, 87 deletions
diff --git a/constants/map_data_constants.asm b/constants/map_data_constants.asm index 141899578..a569aec21 100644 --- a/constants/map_data_constants.asm +++ b/constants/map_data_constants.asm @@ -107,90 +107,3 @@ NUM_SPAWNS EQU const_value ; outdoor sprite limits (see engine/overworld.asm) MAX_OUTDOOR_SPRITES EQU 23 SPRITE_GFX_LIST_CAPACITY EQU $20 - - -; map_object struct members (see macros/wram.asm) - const_def - const MAPOBJECT_OBJECT_STRUCT_ID ; 0 - const MAPOBJECT_SPRITE ; 1 - const MAPOBJECT_Y_COORD ; 2 - const MAPOBJECT_X_COORD ; 3 - const MAPOBJECT_MOVEMENT ; 4 - const MAPOBJECT_RADIUS ; 5 - const MAPOBJECT_HOUR ; 6 - const MAPOBJECT_TIMEOFDAY ; 7 - const MAPOBJECT_COLOR ; 8 - const MAPOBJECT_RANGE ; 9 - const MAPOBJECT_SCRIPT_POINTER ; a - const MAPOBJECT_POINTER_HI ; b - const MAPOBJECT_EVENT_FLAG ; c - const MAPOBJECT_FLAG_HI ; d - const MAPOBJECT_E ; unused - const MAPOBJECT_F ; unused -OBJECT_LENGTH EQU const_value - -MAPOBJECT_SCREEN_HEIGHT EQU 11 -MAPOBJECT_SCREEN_WIDTH EQU 12 - - -; object_struct members (see macros/wram.asm) - const_def - const OBJECT_SPRITE ; 00 - const OBJECT_MAP_OBJECT_INDEX ; 01 - const OBJECT_SPRITE_TILE ; 02 - const OBJECT_MOVEMENTTYPE ; 03 - const OBJECT_FLAGS1 ; 04 - const OBJECT_FLAGS2 ; 05 - const OBJECT_PALETTE ; 06 - const OBJECT_DIRECTION_WALKING ; 07 - const OBJECT_FACING ; 08 - const OBJECT_STEP_TYPE ; 09 - const OBJECT_STEP_DURATION ; 0a - const OBJECT_ACTION ; 0b - const OBJECT_STEP_FRAME ; 0c - const OBJECT_FACING_STEP ; 0d - const OBJECT_NEXT_TILE ; 0e - const OBJECT_STANDING_TILE ; 0f - const OBJECT_NEXT_MAP_X ; 10 - const OBJECT_NEXT_MAP_Y ; 11 - const OBJECT_MAP_X ; 12 - const OBJECT_MAP_Y ; 13 - const OBJECT_INIT_X ; 14 - const OBJECT_INIT_Y ; 15 - const OBJECT_RADIUS ; 16 - const OBJECT_SPRITE_X ; 17 - const OBJECT_SPRITE_Y ; 18 - const OBJECT_SPRITE_X_OFFSET ; 19 - const OBJECT_SPRITE_Y_OFFSET ; 1a - const OBJECT_MOVEMENT_BYTE_INDEX ; 1b - const OBJECT_1C ; 1c - const OBJECT_1D ; 1d - const OBJECT_1E ; 1e - const OBJECT_1F ; 1f - const OBJECT_RANGE ; 20 - ; 21-27 are not used -OBJECT_STRUCT_LENGTH EQU 40 -NUM_OBJECT_STRUCTS EQU 13 ; see ObjectStructs - -; object_struct OBJECT_FACING values -OW_DOWN EQU DOWN << 2 -OW_UP EQU UP << 2 -OW_LEFT EQU LEFT << 2 -OW_RIGHT EQU RIGHT << 2 - -; object_struct OBJECT_FLAGS1 bit flags -INVISIBLE EQU 0 -FIXED_FACING EQU 2 -SLIDING EQU 3 -EMOTE_OBJECT EQU 7 - -; DoPlayerMovement.DoStep arguments (see engine/player_movement.asm) - const_def - const STEP_SLOW ; 0 - const STEP_WALK ; 1 - const STEP_BIKE ; 2 - const STEP_LEDGE ; 3 - const STEP_ICE ; 4 - const STEP_TURN ; 5 - const STEP_BACK_LEDGE ; 6 - const STEP_WALK_IN_PLACE ; 7 |