diff options
Diffstat (limited to 'constants/map_object_constants.asm')
-rw-r--r-- | constants/map_object_constants.asm | 38 |
1 files changed, 19 insertions, 19 deletions
diff --git a/constants/map_object_constants.asm b/constants/map_object_constants.asm index 95da4bebb..8df3b03f0 100644 --- a/constants/map_object_constants.asm +++ b/constants/map_object_constants.asm @@ -102,7 +102,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12 const SPRITEMOVEDATA_12 ; 12 const SPRITEMOVEDATA_FOLLOWING ; 13 const SPRITEMOVEDATA_SCRIPTED ; 14 - const SPRITEMOVEDATA_SNORLAX ; 15 + const SPRITEMOVEDATA_BIGDOLLSYM ; 15 const SPRITEMOVEDATA_POKEMON ; 16 const SPRITEMOVEDATA_SUDOWOODO ; 17 const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18 @@ -113,7 +113,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12 const SPRITEMOVEDATA_SCREENSHAKE ; 1d const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f - const SPRITEMOVEDATA_20 ; 20 + const SPRITEMOVEDATA_BIGDOLLASYM ; 20 const SPRITEMOVEDATA_BIGDOLL ; 21 const SPRITEMOVEDATA_BOULDERDUST ; 22 const SPRITEMOVEDATA_GRASS ; 23 @@ -183,23 +183,23 @@ SPRITEMOVEDATA_FIELDS EQU 6 ; ObjectActionPairPointers indexes (see engine/map_object_action.asm) const_def - const OBJECT_ACTION_00 ; 00 - const OBJECT_ACTION_STAND ; 01 - const OBJECT_ACTION_STEP ; 02 - const OBJECT_ACTION_BUMP ; 03 - const OBJECT_ACTION_SPIN ; 04 - const OBJECT_ACTION_SPIN_FLICKER ; 05 - const OBJECT_ACTION_FISHING ; 06 - const OBJECT_ACTION_SHADOW ; 07 - const OBJECT_ACTION_EMOTE ; 08 - const OBJECT_ACTION_BIG_SNORLAX ; 09 - const OBJECT_ACTION_BOUNCE ; 0a - const OBJECT_ACTION_WEIRD_TREE ; 0b - const OBJECT_ACTION_BIG_LAPRAS ; 0c - const OBJECT_ACTION_BIG_DOLL ; 0d - const OBJECT_ACTION_BOULDER_DUST ; 0e - const OBJECT_ACTION_GRASS_SHAKE ; 0f - const OBJECT_ACTION_SKYFALL ; 10 + const OBJECT_ACTION_00 ; 00 + const OBJECT_ACTION_STAND ; 01 + const OBJECT_ACTION_STEP ; 02 + const OBJECT_ACTION_BUMP ; 03 + const OBJECT_ACTION_SPIN ; 04 + const OBJECT_ACTION_SPIN_FLICKER ; 05 + const OBJECT_ACTION_FISHING ; 06 + const OBJECT_ACTION_SHADOW ; 07 + const OBJECT_ACTION_EMOTE ; 08 + const OBJECT_ACTION_BIG_DOLL_SYM ; 09 + const OBJECT_ACTION_BOUNCE ; 0a + const OBJECT_ACTION_WEIRD_TREE ; 0b + const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c + const OBJECT_ACTION_BIG_DOLL ; 0d + const OBJECT_ACTION_BOULDER_DUST ; 0e + const OBJECT_ACTION_GRASS_SHAKE ; 0f + const OBJECT_ACTION_SKYFALL ; 10 ; Facings indexes (see data/sprites/facings.asm) const_def |