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Diffstat (limited to 'constants/map_object_constants.asm')
-rw-r--r--constants/map_object_constants.asm38
1 files changed, 19 insertions, 19 deletions
diff --git a/constants/map_object_constants.asm b/constants/map_object_constants.asm
index 95da4bebb..8df3b03f0 100644
--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -102,7 +102,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
const SPRITEMOVEDATA_12 ; 12
const SPRITEMOVEDATA_FOLLOWING ; 13
const SPRITEMOVEDATA_SCRIPTED ; 14
- const SPRITEMOVEDATA_SNORLAX ; 15
+ const SPRITEMOVEDATA_BIGDOLLSYM ; 15
const SPRITEMOVEDATA_POKEMON ; 16
const SPRITEMOVEDATA_SUDOWOODO ; 17
const SPRITEMOVEDATA_SMASHABLE_ROCK ; 18
@@ -113,7 +113,7 @@ MAPOBJECT_SCREEN_WIDTH EQU 12
const SPRITEMOVEDATA_SCREENSHAKE ; 1d
const SPRITEMOVEDATA_SPINCOUNTERCLOCKWISE ; 1e
const SPRITEMOVEDATA_SPINCLOCKWISE ; 1f
- const SPRITEMOVEDATA_20 ; 20
+ const SPRITEMOVEDATA_BIGDOLLASYM ; 20
const SPRITEMOVEDATA_BIGDOLL ; 21
const SPRITEMOVEDATA_BOULDERDUST ; 22
const SPRITEMOVEDATA_GRASS ; 23
@@ -183,23 +183,23 @@ SPRITEMOVEDATA_FIELDS EQU 6
; ObjectActionPairPointers indexes (see engine/map_object_action.asm)
const_def
- const OBJECT_ACTION_00 ; 00
- const OBJECT_ACTION_STAND ; 01
- const OBJECT_ACTION_STEP ; 02
- const OBJECT_ACTION_BUMP ; 03
- const OBJECT_ACTION_SPIN ; 04
- const OBJECT_ACTION_SPIN_FLICKER ; 05
- const OBJECT_ACTION_FISHING ; 06
- const OBJECT_ACTION_SHADOW ; 07
- const OBJECT_ACTION_EMOTE ; 08
- const OBJECT_ACTION_BIG_SNORLAX ; 09
- const OBJECT_ACTION_BOUNCE ; 0a
- const OBJECT_ACTION_WEIRD_TREE ; 0b
- const OBJECT_ACTION_BIG_LAPRAS ; 0c
- const OBJECT_ACTION_BIG_DOLL ; 0d
- const OBJECT_ACTION_BOULDER_DUST ; 0e
- const OBJECT_ACTION_GRASS_SHAKE ; 0f
- const OBJECT_ACTION_SKYFALL ; 10
+ const OBJECT_ACTION_00 ; 00
+ const OBJECT_ACTION_STAND ; 01
+ const OBJECT_ACTION_STEP ; 02
+ const OBJECT_ACTION_BUMP ; 03
+ const OBJECT_ACTION_SPIN ; 04
+ const OBJECT_ACTION_SPIN_FLICKER ; 05
+ const OBJECT_ACTION_FISHING ; 06
+ const OBJECT_ACTION_SHADOW ; 07
+ const OBJECT_ACTION_EMOTE ; 08
+ const OBJECT_ACTION_BIG_DOLL_SYM ; 09
+ const OBJECT_ACTION_BOUNCE ; 0a
+ const OBJECT_ACTION_WEIRD_TREE ; 0b
+ const OBJECT_ACTION_BIG_DOLL_ASYM ; 0c
+ const OBJECT_ACTION_BIG_DOLL ; 0d
+ const OBJECT_ACTION_BOULDER_DUST ; 0e
+ const OBJECT_ACTION_GRASS_SHAKE ; 0f
+ const OBJECT_ACTION_SKYFALL ; 10
; Facings indexes (see data/sprites/facings.asm)
const_def