summaryrefslogtreecommitdiff
path: root/constants/pokemon_data_constants.asm
diff options
context:
space:
mode:
Diffstat (limited to 'constants/pokemon_data_constants.asm')
-rw-r--r--constants/pokemon_data_constants.asm10
1 files changed, 1 insertions, 9 deletions
diff --git a/constants/pokemon_data_constants.asm b/constants/pokemon_data_constants.asm
index 3d27e5877..1aedf20cb 100644
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -62,11 +62,9 @@ GENDER_UNKNOWN EQU -1
const EGG_DRAGON ; e
const EGG_NONE ; f (Undiscovered)
-
; pokedex entries (see data/pokemon/dex_entries.asm)
NUM_DEX_ENTRY_BANKS EQU 4
-
; party_struct members (see macros/wram.asm)
MON_SPECIES EQUS "(wPartyMon1Species - wPartyMon1)"
MON_ITEM EQUS "(wPartyMon1Item - wPartyMon1)"
@@ -101,7 +99,6 @@ BOXMON_STRUCT_LENGTH EQUS "(wPartyMon1End - wPartyMon1)"
PARTYMON_STRUCT_LENGTH EQUS "(wPartyMon1StatsEnd - wPartyMon1)"
REDMON_STRUCT_LENGTH EQU 44
-
; caught data
CAUGHT_TIME_MASK EQU %11000000
@@ -116,7 +113,6 @@ CAUGHT_BY_BOY EQU 2
CAUGHT_EGG_LEVEL EQU 1
-
; maximum number of party pokemon
PARTY_LENGTH EQU 6
@@ -129,7 +125,6 @@ HOF_MON_LENGTH = 1 + 2 + 2 + 1 + (MON_NAME_LENGTH + -1) ; species, id, dvs, leve
HOF_LENGTH = 1 + HOF_MON_LENGTH * PARTY_LENGTH + 1 ; win count, party, terminator
NUM_HOF_TEAMS = 30
-
; evolution types (used in data/pokemon/evos_attacks.asm)
const_def 1
const EVOLVE_LEVEL
@@ -150,7 +145,6 @@ NUM_HOF_TEAMS = 30
const ATK_LT_DEF
const ATK_EQ_DEF
-
; wild data
NUM_GRASSMON EQU 7 ; data/wild/*_grass.asm table size
@@ -158,10 +152,10 @@ NUM_WATERMON EQU 3 ; data/wild/*_water.asm table size
GRASS_WILDDATA_LENGTH EQU (NUM_GRASSMON * 2 + 1) * 3 + 2
WATER_WILDDATA_LENGTH EQU (NUM_WATERMON * 2 + 1) * 1 + 2
+FISHGROUP_DATA_LENGTH EQU 1 + 2 * 3
NUM_ROAMMON_MAPS EQU 16 ; RoamMaps table size (see data/wild/roammon_maps.asm)
-
; treemon sets
; TreeMons indexes (see data/wild/treemons.asm)
const_def
@@ -181,7 +175,6 @@ NUM_TREEMON_SETS EQU const_value
const TREEMON_SCORE_GOOD ; 1
const TREEMON_SCORE_RARE ; 2
-
; ChangeHappiness arguments (see data/happiness_changes.asm)
const_value = 1
const HAPPINESS_GAINLEVEL ; 01
@@ -211,7 +204,6 @@ HAPPINESS_TO_EVOLVE EQU 220
HAPPINESS_THRESHOLD_1 EQU 100
HAPPINESS_THRESHOLD_2 EQU 200
-
; PP
PP_UP_MASK EQU %11000000
PP_UP_ONE EQU %01000000