diff options
Diffstat (limited to 'constants/sprite_constants.asm')
-rw-r--r-- | constants/sprite_constants.asm | 176 |
1 files changed, 173 insertions, 3 deletions
diff --git a/constants/sprite_constants.asm b/constants/sprite_constants.asm index c34ac6c28..90fc6b691 100644 --- a/constants/sprite_constants.asm +++ b/constants/sprite_constants.asm @@ -269,7 +269,7 @@ MAX_OUTDOOR_SPRITES EQU 23 const_def const STEP_TYPE_00 - const STEP_TYPE_STANDING + const STEP_TYPE_SLEEP const STEP_TYPE_NPC_WALK const STEP_TYPE_03 const STEP_TYPE_04 @@ -287,13 +287,13 @@ MAX_OUTDOOR_SPRITES EQU 23 const STEP_TYPE_GOT_BITE const STEP_TYPE_ROCK_SMASH const STEP_TYPE_RETURN_DIG - const STEP_TYPE_13 + const STEP_TYPE_TRACKING_OBJECT const STEP_TYPE_14 const STEP_TYPE_15 const STEP_TYPE_16 const STEP_TYPE_17 const STEP_TYPE_18 - const STEP_TYPE_19 + const STEP_TYPE_SKYFALL_TOP const_def const PERSON_ACTION_00 @@ -347,3 +347,173 @@ MAX_OUTDOOR_SPRITES EQU 23 const FACING_1D const FACING_1E const FACING_1F + + const_def + const SPRITEANIMSTRUCT_INDEX + const SPRITEANIMSTRUCT_FRAMESET_ID + const SPRITEANIMSTRUCT_ANIM_SEQ_ID + const SPRITEANIMSTRUCT_TILE_ID + const SPRITEANIMSTRUCT_XCOORD + const SPRITEANIMSTRUCT_YCOORD + const SPRITEANIMSTRUCT_XOFFSET + const SPRITEANIMSTRUCT_YOFFSET + const SPRITEANIMSTRUCT_DURATION + const SPRITEANIMSTRUCT_DURATIONOFFSET + const SPRITEANIMSTRUCT_FRAME + const SPRITEANIMSTRUCT_0B + const SPRITEANIMSTRUCT_0C + const SPRITEANIMSTRUCT_0D + const SPRITEANIMSTRUCT_0E + const SPRITEANIMSTRUCT_0F + + const_def + const SPRITE_ANIM_FRAMESET_00 + const SPRITE_ANIM_FRAMESET_01 + const SPRITE_ANIM_FRAMESET_02 + const SPRITE_ANIM_FRAMESET_03 + const SPRITE_ANIM_FRAMESET_04 + const SPRITE_ANIM_FRAMESET_05 + const SPRITE_ANIM_FRAMESET_06 + const SPRITE_ANIM_FRAMESET_07 + const SPRITE_ANIM_FRAMESET_08 + const SPRITE_ANIM_FRAMESET_09 + const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO + const SPRITE_ANIM_FRAMESET_0B + const SPRITE_ANIM_FRAMESET_0C + const SPRITE_ANIM_FRAMESET_SLOT_GOLEM + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY + const SPRITE_ANIM_FRAMESET_0F + const SPRITE_ANIM_FRAMESET_SLOTS_EGG + const SPRITE_ANIM_FRAMESET_WALK_CYCLE + const SPRITE_ANIM_FRAMESET_12 + const SPRITE_ANIM_FRAMESET_13 + const SPRITE_ANIM_FRAMESET_14 + const SPRITE_ANIM_FRAMESET_15 + const SPRITE_ANIM_FRAMESET_16 + const SPRITE_ANIM_FRAMESET_17 + const SPRITE_ANIM_FRAMESET_18 + const SPRITE_ANIM_FRAMESET_19 + const SPRITE_ANIM_FRAMESET_1A + const SPRITE_ANIM_FRAMESET_1B + const SPRITE_ANIM_FRAMESET_1C + const SPRITE_ANIM_FRAMESET_LEAF + const SPRITE_ANIM_FRAMESET_1E + const SPRITE_ANIM_FRAMESET_1F + const SPRITE_ANIM_FRAMESET_20 + const SPRITE_ANIM_FRAMESET_21 + const SPRITE_ANIM_FRAMESET_22 + const SPRITE_ANIM_FRAMESET_23 + const SPRITE_ANIM_FRAMESET_24 + const SPRITE_ANIM_FRAMESET_25 + const SPRITE_ANIM_FRAMESET_26 + const SPRITE_ANIM_FRAMESET_27 + const SPRITE_ANIM_FRAMESET_28 + const SPRITE_ANIM_FRAMESET_29 + const SPRITE_ANIM_FRAMESET_2A + const SPRITE_ANIM_FRAMESET_2B + const SPRITE_ANIM_FRAMESET_2C + const SPRITE_ANIM_FRAMESET_2D + const SPRITE_ANIM_FRAMESET_2E + const SPRITE_ANIM_FRAMESET_2F + const SPRITE_ANIM_FRAMESET_30 + const SPRITE_ANIM_FRAMESET_31 + const SPRITE_ANIM_FRAMESET_32 + const SPRITE_ANIM_FRAMESET_33 + const SPRITE_ANIM_FRAMESET_34 + const SPRITE_ANIM_FRAMESET_35 + const SPRITE_ANIM_FRAMESET_36 + const SPRITE_ANIM_FRAMESET_37 + const SPRITE_ANIM_FRAMESET_38 + const SPRITE_ANIM_FRAMESET_39 + const SPRITE_ANIM_FRAMESET_3A + const SPRITE_ANIM_FRAMESET_3B + const SPRITE_ANIM_FRAMESET_3C + const SPRITE_ANIM_FRAMESET_3D + const SPRITE_ANIM_FRAMESET_3E + const SPRITE_ANIM_FRAMESET_3F + const SPRITE_ANIM_FRAMESET_40 + const SPRITE_ANIM_FRAMESET_41 + + const_def + const SPRITE_ANIM_SEQ_NULL + const SPRITE_ANIM_SEQ_01 + const SPRITE_ANIM_SEQ_02 + const SPRITE_ANIM_SEQ_03 + const SPRITE_ANIM_SEQ_04 + const SPRITE_ANIM_SEQ_05 + const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO + const SPRITE_ANIM_SEQ_07 + const SPRITE_ANIM_SEQ_08 + const SPRITE_ANIM_SEQ_SLOT_GOLEM + const SPRITE_ANIM_SEQ_SLOTS_CHANSEY + const SPRITE_ANIM_SEQ_SLOTS_EGG + const SPRITE_ANIM_SEQ_0C + const SPRITE_ANIM_SEQ_0D + const SPRITE_ANIM_SEQ_0E + const SPRITE_ANIM_SEQ_0F + const SPRITE_ANIM_SEQ_10 + const SPRITE_ANIM_SEQ_11 + const SPRITE_ANIM_SEQ_12 + const SPRITE_ANIM_SEQ_13 + const SPRITE_ANIM_SEQ_14 + const SPRITE_ANIM_SEQ_15 + const SPRITE_ANIM_SEQ_FLY_FROM + const SPRITE_ANIM_SEQ_FLY_LEAF + const SPRITE_ANIM_SEQ_FLY_TO + const SPRITE_ANIM_SEQ_19 + const SPRITE_ANIM_SEQ_1A + const SPRITE_ANIM_SEQ_1B + const SPRITE_ANIM_SEQ_1C + const SPRITE_ANIM_SEQ_1D + const SPRITE_ANIM_SEQ_1E + const SPRITE_ANIM_SEQ_1F + const SPRITE_ANIM_SEQ_20 + const SPRITE_ANIM_SEQ_21 + const SPRITE_ANIM_SEQ_22 + + const_def + const SPRITE_ANIM_INDEX_00 + const SPRITE_ANIM_INDEX_01 + const SPRITE_ANIM_INDEX_02 + const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO + const SPRITE_ANIM_INDEX_04 + const SPRITE_ANIM_INDEX_05 + const SPRITE_ANIM_INDEX_SLOT_GOLEM + const SPRITE_ANIM_INDEX_SLOTS_CHANSEY + const SPRITE_ANIM_INDEX_SLOTS_EGG + const SPRITE_ANIM_INDEX_09 + const SPRITE_ANIM_INDEX_WALK_CYCLE + const SPRITE_ANIM_INDEX_0B + const SPRITE_ANIM_INDEX_0C + const SPRITE_ANIM_INDEX_0D + const SPRITE_ANIM_INDEX_0E + const SPRITE_ANIM_INDEX_0F + const SPRITE_ANIM_INDEX_10 + const SPRITE_ANIM_INDEX_11 + const SPRITE_ANIM_INDEX_12 + const SPRITE_ANIM_INDEX_13 + const SPRITE_ANIM_INDEX_14 + const SPRITE_ANIM_INDEX_15 + const SPRITE_ANIM_INDEX_LEAF + const SPRITE_ANIM_INDEX_CUT_TREE + const SPRITE_ANIM_INDEX_FLY_LEAF + const SPRITE_ANIM_INDEX_19 + const SPRITE_ANIM_INDEX_1A + const SPRITE_ANIM_INDEX_1B + const SPRITE_ANIM_INDEX_1C + const SPRITE_ANIM_INDEX_1D + const SPRITE_ANIM_INDEX_1E + const SPRITE_ANIM_INDEX_1F + const SPRITE_ANIM_INDEX_20 + const SPRITE_ANIM_INDEX_21 + const SPRITE_ANIM_INDEX_22 + const SPRITE_ANIM_INDEX_23 + const SPRITE_ANIM_INDEX_24 + const SPRITE_ANIM_INDEX_25 + const SPRITE_ANIM_INDEX_26 + const SPRITE_ANIM_INDEX_27 + const SPRITE_ANIM_INDEX_28 + const SPRITE_ANIM_INDEX_29 + const SPRITE_ANIM_INDEX_2A + const SPRITE_ANIM_INDEX_2B + const SPRITE_ANIM_INDEX_2C |