diff options
Diffstat (limited to 'constants')
-rw-r--r-- | constants/battle_anim_constants.asm | 154 |
1 files changed, 77 insertions, 77 deletions
diff --git a/constants/battle_anim_constants.asm b/constants/battle_anim_constants.asm index f8e231b3c..1cd95d786 100644 --- a/constants/battle_anim_constants.asm +++ b/constants/battle_anim_constants.asm @@ -2,7 +2,7 @@ const_def const BATTLEANIMSTRUCT_INDEX const BATTLEANIMSTRUCT_OAMFLAGS - const BATTLEANIMSTRUCT_02 + const BATTLEANIMSTRUCT_FIX_Y const BATTLEANIMSTRUCT_FRAMESET_ID const BATTLEANIMSTRUCT_FUNCTION const BATTLEANIMSTRUCT_PALETTE @@ -217,86 +217,86 @@ BATTLEANIM_BASE_TILE EQU 7 * 7 ; Maximum size of a pokemon picture ; DoBattleAnimFrame arguments (see engine/battle_anims/functions.asm) const_def - const BATTLEANIMFUNC_00 - const BATTLEANIMFUNC_01 - const BATTLEANIMFUNC_02 - const BATTLEANIMFUNC_03 - const BATTLEANIMFUNC_04 - const BATTLEANIMFUNC_05 - const BATTLEANIMFUNC_06 - const BATTLEANIMFUNC_07 - const BATTLEANIMFUNC_08 - const BATTLEANIMFUNC_09 - const BATTLEANIMFUNC_0A + const BATTLEANIMFUNC_NULL + const BATTLEANIMFUNC_USER_TO_TARGET + const BATTLEANIMFUNC_USER_TO_TARGET_DISSAPPEAR + const BATTLEANIMFUNC_MOVE_IN_CIRCLE + const BATTLEANIMFUNC_WAVE_TO_TARGET + const BATTLEANIMFUNC_THROW_TO_TARGET + const BATTLEANIMFUNC_THROW_TO_TARGET_DISAPPEAR + const BATTLEANIMFUNC_DROP + const BATTLEANIMFUNC_USER_TO_TARGET_SPIN + const BATTLEANIMFUNC_SHAKE + const BATTLEANIMFUNC_FIRE_BLAST const BATTLEANIMFUNC_RAZOR_LEAF - const BATTLEANIMFUNC_0C - const BATTLEANIMFUNC_0D - const BATTLEANIMFUNC_0E - const BATTLEANIMFUNC_0F - const BATTLEANIMFUNC_10 - const BATTLEANIMFUNC_11 - const BATTLEANIMFUNC_12 - const BATTLEANIMFUNC_13 - const BATTLEANIMFUNC_14 - const BATTLEANIMFUNC_15 - const BATTLEANIMFUNC_16 - const BATTLEANIMFUNC_17 - const BATTLEANIMFUNC_18 - const BATTLEANIMFUNC_19 - const BATTLEANIMFUNC_1A - const BATTLEANIMFUNC_1B - const BATTLEANIMFUNC_1C - const BATTLEANIMFUNC_1D - const BATTLEANIMFUNC_1E - const BATTLEANIMFUNC_1F + const BATTLEANIMFUNC_BUBBLE + const BATTLEANIMFUNC_SURF + const BATTLEANIMFUNC_SING + const BATTLEANIMFUNC_WATER_GUN + const BATTLEANIMFUNC_EMBER + const BATTLEANIMFUNC_POWDER + const BATTLEANIMFUNC_POKEBALL + const BATTLEANIMFUNC_POKEBALL_BLOCKED + const BATTLEANIMFUNC_RECOVER + const BATTLEANIMFUNC_THUNDER_WAVE + const BATTLEANIMFUNC_CLAMP_ENCORE + const BATTLEANIMFUNC_BITE + const BATTLEANIMFUNC_SOLAR_BEAM + const BATTLEANIMFUNC_GUST + const BATTLEANIMFUNC_RAZOR_WIND + const BATTLEANIMFUNC_KICK + const BATTLEANIMFUNC_ABSORB + const BATTLEANIMFUNC_EGG + const BATTLEANIMFUNC_MOVE_UP + const BATTLEANIMFUNC_WRAP const BATTLEANIMFUNC_LEECH_SEED - const BATTLEANIMFUNC_21 - const BATTLEANIMFUNC_22 - const BATTLEANIMFUNC_23 - const BATTLEANIMFUNC_24 - const BATTLEANIMFUNC_25 - const BATTLEANIMFUNC_26 - const BATTLEANIMFUNC_27 - const BATTLEANIMFUNC_28 - const BATTLEANIMFUNC_SPRIAL_DESCENT + const BATTLEANIMFUNC_SOUND + const BATTLEANIMFUNC_CONFUSE_RAY + const BATTLEANIMFUNC_DIZZY + const BATTLEANIMFUNC_AMNESIA + const BATTLEANIMFUNC_FLOAT_UP + const BATTLEANIMFUNC_DIG + const BATTLEANIMFUNC_STRING + const BATTLEANIMFUNC_PARALYZED + const BATTLEANIMFUNC_SPIRAL_DESCENT const BATTLEANIMFUNC_POISON_GAS const BATTLEANIMFUNC_HORN - const BATTLEANIMFUNC_2C - const BATTLEANIMFUNC_2D - const BATTLEANIMFUNC_2E - const BATTLEANIMFUNC_2F - const BATTLEANIMFUNC_30 - const BATTLEANIMFUNC_31 - const BATTLEANIMFUNC_32 - const BATTLEANIMFUNC_33 - const BATTLEANIMFUNC_34 - const BATTLEANIMFUNC_35 - const BATTLEANIMFUNC_36 - const BATTLEANIMFUNC_37 - const BATTLEANIMFUNC_38 - const BATTLEANIMFUNC_39 - const BATTLEANIMFUNC_3A - const BATTLEANIMFUNC_3B - const BATTLEANIMFUNC_3C - const BATTLEANIMFUNC_3D - const BATTLEANIMFUNC_3E - const BATTLEANIMFUNC_3F - const BATTLEANIMFUNC_40 - const BATTLEANIMFUNC_41 - const BATTLEANIMFUNC_42 - const BATTLEANIMFUNC_43 - const BATTLEANIMFUNC_44 - const BATTLEANIMFUNC_45 - const BATTLEANIMFUNC_46 - const BATTLEANIMFUNC_47 - const BATTLEANIMFUNC_48 - const BATTLEANIMFUNC_49 - const BATTLEANIMFUNC_4A - const BATTLEANIMFUNC_4B - const BATTLEANIMFUNC_4C - const BATTLEANIMFUNC_4D - const BATTLEANIMFUNC_4E - const BATTLEANIMFUNC_4F + const BATTLEANIMFUNC_NEEDLE + const BATTLEANIMFUNC_PETAL_DANCE + const BATTLEANIMFUNC_THIEF_PAYDAY + const BATTLEANIMFUNC_ABSORB_CIRCLE + const BATTLEANIMFUNC_BONEMERANG + const BATTLEANIMFUNC_SHINY + const BATTLEANIMFUNC_SKY_ATTACK + const BATTLEANIMFUNC_GROWTH_SWORDS_DANCE + const BATTLEANIMFUNC_SMOKE_FLAME_WHEEL + const BATTLEANIMFUNC_PRESENT_SMOKESCREEN + const BATTLEANIMFUNC_STRENGTH_SEISMIC_TOSS + const BATTLEANIMFUNC_SPEED_LINE + const BATTLEANIMFUNC_SLUDGE + const BATTLEANIMFUNC_METRONOME_HAND + const BATTLEANIMFUNC_METRONOME_SPARKLE_SKETCH + const BATTLEANIMFUNC_AGILITY + const BATTLEANIMFUNC_SACRED_FIRE + const BATTLEANIMFUNC_SAFEGUARD_PROTECT + const BATTLEANIMFUNC_LOCK_ON_MIND_READER + const BATTLEANIMFUNC_SPIKES + const BATTLEANIMFUNC_HEAL_BELL_NOTES + const BATTLEANIMFUNC_BATON_PASS + const BATTLEANIMFUNC_CONVERSION + const BATTLEANIMFUNC_ENCORE_BELLY_DRUM + const BATTLEANIMFUNC_SWAGGER_MORNING_SUN + const BATTLEANIMFUNC_HIDDEN_POWER + const BATTLEANIMFUNC_CURSE + const BATTLEANIMFUNC_PERISH_SONG + const BATTLEANIMFUNC_RAPID_SPIN + const BATTLEANIMFUNC_BETA_PURSUIT + const BATTLEANIMFUNC_RAIN_SANDSTORM + const BATTLEANIMFUNC_ANIM_OBJ_B0 + const BATTLEANIMFUNC_PSYCH_UP + const BATTLEANIMFUNC_ANCIENT_POWER + const BATTLEANIMFUNC_ROCK_SMASH + const BATTLEANIMFUNC_COTTON ; BattleAnimFrameData indexes (see data/battle_anims/framesets.asm) const_def |