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-rw-r--r--constants/map_object_constants.asm3
-rw-r--r--constants/script_constants.asm2
-rw-r--r--constants/wram_constants.asm28
3 files changed, 28 insertions, 5 deletions
diff --git a/constants/map_object_constants.asm b/constants/map_object_constants.asm
index 55a3f358b..00ddb772a 100644
--- a/constants/map_object_constants.asm
+++ b/constants/map_object_constants.asm
@@ -70,6 +70,9 @@ EMOTE_OBJECT EQU 1 << EMOTE_OBJECT_F
const OBJ_FLAGS2_2 ; 2
const OVERHEAD_F ; 3
const USE_OBP1_F ; 4
+ const OBJ_FLAGS2_5 ; 5
+ const OBJ_FLAGS2_6 ; 6
+ const OBJ_FLAGS2_7 ; 7
LOW_PRIORITY EQU 1 << LOW_PRIORITY_F
HIGH_PRIORITY EQU 1 << HIGH_PRIORITY_F
diff --git a/constants/script_constants.asm b/constants/script_constants.asm
index a31394a36..34f2bc864 100644
--- a/constants/script_constants.asm
+++ b/constants/script_constants.asm
@@ -163,7 +163,7 @@ NUM_CMDQUEUE_TYPES EQU const_value
const EMOTE_ROD ; 9
const EMOTE_BOULDER_DUST ; 10
const EMOTE_GRASS_RUSTLE ; 11
-EMOTE_MEM EQU -1
+EMOTE_FROM_MEM EQU -1
; fruittree arguments
; FruitTreeItems indexes (see data/items/fruit_trees.asm)
diff --git a/constants/wram_constants.asm b/constants/wram_constants.asm
index abdef53e9..1c8ff5192 100644
--- a/constants/wram_constants.asm
+++ b/constants/wram_constants.asm
@@ -94,6 +94,13 @@ REMOVE_BOX EQU 1
DAY_CARE_WITHDRAW EQU 2
DAY_CARE_DEPOSIT EQU 3
+; wPlayerStepFlags:: ; d150
+ const_def 4
+ const PLAYERSTEP_MIDAIR_F ; 4
+ const PLAYERSTEP_CONTINUE_F ; 5
+ const PLAYERSTEP_STOP_F ; 6
+ const PLAYERSTEP_START_F ; 7
+
; wInitListType:: ; d263
INIT_ENEMYOT_LIST EQU 1
INIT_BAG_ITEM_LIST EQU 2
@@ -126,14 +133,27 @@ PLAYERSPRITESETUP_RESET_ACTION_F EQU 7
; wPlayerGender:: ; d472
PLAYERGENDER_FEMALE_F EQU 0
+; wMapStatus:: ; d432
+ const_def
+ const MAPSTATUS_START ; 0
+ const MAPSTATUS_ENTER ; 1
+ const MAPSTATUS_HANDLE ; 2
+ const MAPSTATUS_DONE ; 3
+
+; wMapEventStatus:: ; d433
+ const_def
+ const MAPEVENTS_ON ; 0
+ const MAPEVENTS_OFF ; 1
+
; wScriptFlags:: ; d434
SCRIPT_RUNNING EQU 2
; wScriptMode:: ; d437
-SCRIPT_OFF EQU 0
-SCRIPT_READ EQU 1
-SCRIPT_WAIT_MOVEMENT EQU 2
-SCRIPT_WAIT EQU 3
+ const_def
+ const SCRIPT_OFF
+ const SCRIPT_READ
+ const SCRIPT_WAIT_MOVEMENT
+ const SCRIPT_WAIT
; wSpawnAfterChampion:: ; d4b5
SPAWN_LANCE EQU 1