summaryrefslogtreecommitdiff
path: root/constants
diff options
context:
space:
mode:
Diffstat (limited to 'constants')
-rw-r--r--constants/animation_constants.asm24
-rw-r--r--constants/battle_constants.asm4
-rw-r--r--constants/item_constants.asm2
-rw-r--r--constants/map_setup_constants.asm42
-rw-r--r--constants/move_constants.asm8
-rw-r--r--constants/pokemon_data_constants.asm12
-rw-r--r--constants/sprite_anim_constants.asm316
-rw-r--r--constants/sprite_data_constants.asm317
-rw-r--r--constants/type_constants.asm4
9 files changed, 364 insertions, 365 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm
index c8df4e3be..c6f27f31d 100644
--- a/constants/animation_constants.asm
+++ b/constants/animation_constants.asm
@@ -26,7 +26,7 @@
const BATTLEANIMSTRUCT_17
BATTLEANIMSTRUCT_LENGTH EQU const_value
-; BattleAnimObjects indexes (see battle/objects/data.asm)
+; BattleAnimObjects indexes (see data/anims/objects.asm)
const_def
const ANIM_OBJ_00
const ANIM_OBJ_01
@@ -217,7 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const ANIM_OBJ_BA
const ANIM_OBJ_BB
-; DoBattleAnimFrame arguments (see battle/objects/functions.asm)
+; DoBattleAnimFrame arguments (see engine/anims/functions.asm)
const_def
const BATTLEANIMFUNC_00
const BATTLEANIMFUNC_01
@@ -300,7 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFUNC_4E
const BATTLEANIMFUNC_4F
-; BattleAnimFrameData indexes (see battle/objects/framesets.asm)
+; BattleAnimFrameData indexes (see data/anims/framesets.asm)
const_def
const BATTLEANIMFRAMESET_00
const BATTLEANIMFRAMESET_01
@@ -488,7 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMFRAMESET_B7
const BATTLEANIMFRAMESET_B8
-; BattleAnimOAMData indexes (see battle/objects/oam.asm)
+; BattleAnimOAMData indexes (see data/anims/oam.asm)
const_def
const BATTLEANIMOAMSET_00
const BATTLEANIMOAMSET_01
@@ -707,7 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value
const BATTLEANIMOAMSET_D6
const BATTLEANIMOAMSET_D7
-; BattleBGEffects indexes (see battle/bg_effects.asm)
+; BattleBGEffects indexes (see engine/anims/bg_effects.asm)
const_value SET 1
const ANIM_BG_FLASH_INVERTED
const ANIM_BG_FLASH_WHITE
@@ -763,19 +763,7 @@ const_value SET 1
const ANIM_BG_WOBBLE_MON
const ANIM_BG_35
-; PokeAnims indexes (see gfx/pokemon/animation.asm)
- const_def
- const ANIM_MON_SLOW
- const ANIM_MON_NORMAL
- const ANIM_MON_MENU
- const ANIM_MON_TRADE
- const ANIM_MON_EVOLVE
- const ANIM_MON_HATCH
- const ANIM_MON_UNUSED
- const ANIM_MON_EGG1
- const ANIM_MON_EGG2
-
-; AnimObjGFX indexes (see battle/objects/object_gfx.asm)
+; AnimObjGFX indexes (see data/anims/object_gfx.asm)
const_value SET 1
const ANIM_GFX_HIT
const ANIM_GFX_CUT
diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm
index adfeb580d..9c0e06c6a 100644
--- a/constants/battle_constants.asm
+++ b/constants/battle_constants.asm
@@ -30,7 +30,7 @@ TREEMON_SLEEP_TURNS EQU 7
const ABILITY ; used for BattleCommand_Curse
NUM_LEVEL_STATS EQU const_value
-; move struct members (see battle/moves/moves.asm)
+; move struct members (see data/moves/moves.asm)
const_def
const MOVE_ANIM ; 0
const MOVE_EFFECT ; 1
@@ -213,7 +213,7 @@ SUBSTATUS_CURLED EQU 0
const WEATHER_SUN_END
const WEATHER_SANDSTORM_END
-; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm)
+; MoveEffectsPointers indexes (see data/moves/move_effects_pointers.asm)
const_def
const EFFECT_NORMAL_HIT
const EFFECT_SLEEP
diff --git a/constants/item_constants.asm b/constants/item_constants.asm
index 9a536ae7a..5e5805495 100644
--- a/constants/item_constants.asm
+++ b/constants/item_constants.asm
@@ -197,7 +197,7 @@
const MIRAGE_MAIL ; $BD
const ITEM_BE ; $BE
-; see data/tmhm_moves.asm for moves
+; see data/moves/tmhm_moves.asm for moves
add_tm DYNAMICPUNCH ; $BF
add_tm HEADBUTT ; $C0
add_tm CURSE ; $C1
diff --git a/constants/map_setup_constants.asm b/constants/map_setup_constants.asm
index 7b0dfdf83..2505bda55 100644
--- a/constants/map_setup_constants.asm
+++ b/constants/map_setup_constants.asm
@@ -1,26 +1,18 @@
; hMapEntryMethod values
-; MapSetupScripts indexes (see engine/map_setup.asm)
+; MapSetupScripts indexes (see data/maps/map_setup_scripts.asm)
const_value SET $f1
- const MAPSETUP_WARP
- const MAPSETUP_CONTINUE
- const MAPSETUP_RELOADMAP
- const MAPSETUP_TELEPORT
- const MAPSETUP_DOOR
- const MAPSETUP_FALL
- const MAPSETUP_CONNECTION
- const MAPSETUP_LINKRETURN
- const MAPSETUP_TRAIN
- const MAPSETUP_SUBMENU
- const MAPSETUP_BADWARP
- const MAPSETUP_FLY
-
-; callback types
-const_value SET 1
- const MAPCALLBACK_TILES
- const MAPCALLBACK_OBJECTS
- const MAPCALLBACK_CMDQUEUE
- const MAPCALLBACK_SPRITES
- const MAPCALLBACK_NEWMAP
+ const MAPSETUP_WARP ; f1
+ const MAPSETUP_CONTINUE ; f2
+ const MAPSETUP_RELOADMAP ; f3
+ const MAPSETUP_TELEPORT ; f4
+ const MAPSETUP_DOOR ; f5
+ const MAPSETUP_FALL ; f6
+ const MAPSETUP_CONNECTION ; f7
+ const MAPSETUP_LINKRETURN ; f8
+ const MAPSETUP_TRAIN ; f9
+ const MAPSETUP_SUBMENU ; fa
+ const MAPSETUP_BADWARP ; fb
+ const MAPSETUP_FLY ; fc
; MapSetupCommands indexes (see engine/map_setup.asm)
; Names taken from Condensation water's scripting compendium
@@ -73,3 +65,11 @@ const_value SET 1
const map_text_scroll_off ; 2c
const map_stop_script ; 2d
map_end EQU -1
+
+; callback types
+const_value SET 1
+ const MAPCALLBACK_TILES
+ const MAPCALLBACK_OBJECTS
+ const MAPCALLBACK_CMDQUEUE
+ const MAPCALLBACK_SPRITES
+ const MAPCALLBACK_NEWMAP
diff --git a/constants/move_constants.asm b/constants/move_constants.asm
index a4b1a0ba8..fb729028c 100644
--- a/constants/move_constants.asm
+++ b/constants/move_constants.asm
@@ -1,9 +1,9 @@
; move ids
; indexes for:
-; - MoveDescriptions (see battle/moves/move_descriptions.asm)
-; - Moves (see battle/moves/moves.asm)
-; - MoveNames (see battle/move_names.asm)
-; - BattleAnimations (see battle/anims.asm)
+; - Moves (see data/moves/moves.asm)
+; - MoveNames (see data/moves/move_names.asm)
+; - MoveDescriptions (see data/moves/move_descriptions.asm)
+; - BattleAnimations (see data/moves/move_anims.asm)
const_def
const NO_MOVE ; 00
const POUND ; 01
diff --git a/constants/pokemon_data_constants.asm b/constants/pokemon_data_constants.asm
index 4093adfa9..c1d0aee17 100644
--- a/constants/pokemon_data_constants.asm
+++ b/constants/pokemon_data_constants.asm
@@ -192,6 +192,18 @@ FISHSWARM_QWILFISH EQU 1
FISHSWARM_REMORAID EQU 2
+; PokeAnims indexes (see gfx/pokemon/animation.asm)
+ const_def
+ const ANIM_MON_SLOW
+ const ANIM_MON_NORMAL
+ const ANIM_MON_MENU
+ const ANIM_MON_TRADE
+ const ANIM_MON_EVOLVE
+ const ANIM_MON_HATCH
+ const ANIM_MON_UNUSED
+ const ANIM_MON_EGG1
+ const ANIM_MON_EGG2
+
; MonMenuOptions indexes (see engine/mon_menu.asm)
const_value SET 1
; moves
diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm
new file mode 100644
index 000000000..548c9b8be
--- /dev/null
+++ b/constants/sprite_anim_constants.asm
@@ -0,0 +1,316 @@
+; sprite_anim_struct members (see macros/wram.asm)
+ const_def
+ const SPRITEANIMSTRUCT_INDEX ; 0
+ const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
+ const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
+ const SPRITEANIMSTRUCT_TILE_ID ; 3
+ const SPRITEANIMSTRUCT_XCOORD ; 4
+ const SPRITEANIMSTRUCT_YCOORD ; 5
+ const SPRITEANIMSTRUCT_XOFFSET ; 6
+ const SPRITEANIMSTRUCT_YOFFSET ; 7
+ const SPRITEANIMSTRUCT_DURATION ; 8
+ const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
+ const SPRITEANIMSTRUCT_FRAME ; a
+ const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
+ const SPRITEANIMSTRUCT_0C ; c
+ const SPRITEANIMSTRUCT_0D ; d
+ const SPRITEANIMSTRUCT_0E ; e
+ const SPRITEANIMSTRUCT_0F ; f
+
+; SpriteAnimSeqData indexes (see data/sprites/sequences.asm)
+ const_def
+ const SPRITE_ANIM_INDEX_PARTY_MON ; 00
+ const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
+ const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
+ const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
+ const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
+ const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
+ const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
+ const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
+ const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
+ const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
+ const SPRITE_ANIM_INDEX_RED_WALK ; 0a
+ const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
+ const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
+ const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
+ const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
+ const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
+ const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
+ const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
+ const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
+ const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
+ const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
+ const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
+ const SPRITE_ANIM_INDEX_LEAF ; 16
+ const SPRITE_ANIM_INDEX_CUT_TREE ; 17
+ const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
+ const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
+ const SPRITE_ANIM_INDEX_1A ; 1a
+ const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
+ const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
+ const SPRITE_ANIM_INDEX_1D ; 1d
+ const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
+ const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
+ const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
+ const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
+ const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
+ const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
+ const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
+ const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
+ const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
+ const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
+ const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
+ const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
+ const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
+ const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
+ const SPRITE_ANIM_INDEX_CELEBI ; 2c
+
+; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
+ const_def
+ const SPRITE_ANIM_SEQ_NULL ; 00
+ const SPRITE_ANIM_SEQ_PARTY_MON ; 01
+ const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
+ const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
+ const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
+ const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
+ const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
+ const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
+ const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
+ const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
+ const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
+ const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
+ const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
+ const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
+ const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
+ const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
+ const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
+ const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
+ const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
+ const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
+ const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
+ const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
+ const SPRITE_ANIM_SEQ_FLY_FROM ; 16
+ const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
+ const SPRITE_ANIM_SEQ_FLY_TO ; 18
+ const SPRITE_ANIM_SEQ_19 ; 19
+ const SPRITE_ANIM_SEQ_1A ; 1a
+ const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
+ const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
+ const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
+ const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
+ const SPRITE_ANIM_SEQ_CELEBI ; 1f
+ const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
+ const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
+ const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
+
+; SpriteAnimFrameData indexes (see data/sprites/framesets.asm)
+ const_def
+ const SPRITE_ANIM_FRAMESET_00
+ const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
+ const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
+ const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
+ const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
+ const SPRITE_ANIM_FRAMESET_09
+ const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
+ const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
+ const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
+ const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
+ const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
+ const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
+ const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
+ const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
+ const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
+ const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
+ const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
+ const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
+ const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
+ const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
+ const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
+ const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
+ const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
+ const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
+ const SPRITE_ANIM_FRAMESET_1C
+ const SPRITE_ANIM_FRAMESET_LEAF ; 1d
+ const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
+ const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
+ const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
+ const SPRITE_ANIM_FRAMESET_21
+ const SPRITE_ANIM_FRAMESET_22
+ const SPRITE_ANIM_FRAMESET_23
+ const SPRITE_ANIM_FRAMESET_24
+ const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
+ const SPRITE_ANIM_FRAMESET_26
+ const SPRITE_ANIM_FRAMESET_27
+ const SPRITE_ANIM_FRAMESET_28
+ const SPRITE_ANIM_FRAMESET_29
+ const SPRITE_ANIM_FRAMESET_2A
+ const SPRITE_ANIM_FRAMESET_2B
+ const SPRITE_ANIM_FRAMESET_2C
+ const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
+ const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
+ const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
+ const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
+ const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
+ const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
+ const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
+ const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
+ const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
+ const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
+ const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
+ const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
+ const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
+
+; SpriteAnimOAMData indexes (see data/sprites/oam.asm)
+ const_def
+ const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00
+ const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01
+ const SPRITE_ANIM_OAMSET_02
+ const SPRITE_ANIM_OAMSET_03
+ const SPRITE_ANIM_OAMSET_04
+ const SPRITE_ANIM_OAMSET_05
+ const SPRITE_ANIM_OAMSET_06
+ const SPRITE_ANIM_OAMSET_07
+ const SPRITE_ANIM_OAMSET_08
+ const SPRITE_ANIM_OAMSET_09
+ const SPRITE_ANIM_OAMSET_0A
+ const SPRITE_ANIM_OAMSET_0B
+ const SPRITE_ANIM_OAMSET_0C
+ const SPRITE_ANIM_OAMSET_0D
+ const SPRITE_ANIM_OAMSET_0E
+ const SPRITE_ANIM_OAMSET_0F
+ const SPRITE_ANIM_OAMSET_10
+ const SPRITE_ANIM_OAMSET_11
+ const SPRITE_ANIM_OAMSET_12
+ const SPRITE_ANIM_OAMSET_13
+ const SPRITE_ANIM_OAMSET_14
+ const SPRITE_ANIM_OAMSET_15
+ const SPRITE_ANIM_OAMSET_16
+ const SPRITE_ANIM_OAMSET_17
+ const SPRITE_ANIM_OAMSET_18
+ const SPRITE_ANIM_OAMSET_19
+ const SPRITE_ANIM_OAMSET_1A
+ const SPRITE_ANIM_OAMSET_1B
+ const SPRITE_ANIM_OAMSET_1C
+ const SPRITE_ANIM_OAMSET_1D
+ const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e
+ const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f
+ const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20
+ const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21
+ const SPRITE_ANIM_OAMSET_22
+ const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23
+ const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24
+ const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25
+ const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26
+ const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27
+ const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28
+ const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29
+ const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a
+ const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b
+ const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c
+ const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d
+ const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e
+ const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f
+ const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30
+ const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31
+ const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32
+ const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33
+ const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34
+ const SPRITE_ANIM_OAMSET_35
+ const SPRITE_ANIM_OAMSET_36
+ const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37
+ const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38
+ const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39
+ const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
+ const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
+ const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c
+ const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d
+ const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e
+ const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f
+ const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40
+ const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41
+ const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42
+ const SPRITE_ANIM_OAMSET_43
+ const SPRITE_ANIM_OAMSET_44
+ const SPRITE_ANIM_OAMSET_45
+ const SPRITE_ANIM_OAMSET_46
+ const SPRITE_ANIM_OAMSET_47
+ const SPRITE_ANIM_OAMSET_48
+ const SPRITE_ANIM_OAMSET_49
+ const SPRITE_ANIM_OAMSET_4A
+ const SPRITE_ANIM_OAMSET_4B
+ const SPRITE_ANIM_OAMSET_4C
+ const SPRITE_ANIM_OAMSET_4D
+ const SPRITE_ANIM_OAMSET_4E
+ const SPRITE_ANIM_OAMSET_LEAF ; 4f
+ const SPRITE_ANIM_OAMSET_TREE_1 ; 50
+ const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51
+ const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52
+ const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53
+ const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54
+ const SPRITE_ANIM_OAMSET_55
+ const SPRITE_ANIM_OAMSET_56
+ const SPRITE_ANIM_OAMSET_57
+ const SPRITE_ANIM_OAMSET_58
+ const SPRITE_ANIM_OAMSET_59
+ const SPRITE_ANIM_OAMSET_5A
+ const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b
+ const SPRITE_ANIM_OAMSET_5C
+ const SPRITE_ANIM_OAMSET_5D
+ const SPRITE_ANIM_OAMSET_5E
+ const SPRITE_ANIM_OAMSET_5F
+ const SPRITE_ANIM_OAMSET_60
+ const SPRITE_ANIM_OAMSET_61
+ const SPRITE_ANIM_OAMSET_62
+ const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63
+ const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64
+ const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65
+ const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66
+ const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1 ; 67
+ const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2 ; 68
+ const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1 ; 69
+ const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2 ; 6a
+ const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3 ; 6b
+ const SPRITE_ANIM_OAMSET_FOR_MOBILE_23 ; 6c
+ const SPRITE_ANIM_OAMSET_FOR_MOBILE_24 ; 6d
+ const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e
+ const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f
+ const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70
+ const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71
+ const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72
+ const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73
+ const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74
+ const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c
+ const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d
+ const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e
+ const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f
+ const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8A
+ const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8B
diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm
index 0abaddd70..43a3843fc 100644
--- a/constants/sprite_data_constants.asm
+++ b/constants/sprite_data_constants.asm
@@ -192,320 +192,3 @@ SPRITEMOVEDATA_FIELDS EQU 6
const FACING_BOULDER_DUST_2 ; 1d
const FACING_GRASS_1 ; 1e
const FACING_GRASS_2 ; 1f
-
-; sprite_anim_struct members (see macros/wram.asm)
- const_def
- const SPRITEANIMSTRUCT_INDEX ; 0
- const SPRITEANIMSTRUCT_FRAMESET_ID ; 1
- const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2
- const SPRITEANIMSTRUCT_TILE_ID ; 3
- const SPRITEANIMSTRUCT_XCOORD ; 4
- const SPRITEANIMSTRUCT_YCOORD ; 5
- const SPRITEANIMSTRUCT_XOFFSET ; 6
- const SPRITEANIMSTRUCT_YOFFSET ; 7
- const SPRITEANIMSTRUCT_DURATION ; 8
- const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9
- const SPRITEANIMSTRUCT_FRAME ; a
- const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b
- const SPRITEANIMSTRUCT_0C ; c
- const SPRITEANIMSTRUCT_0D ; d
- const SPRITEANIMSTRUCT_0E ; e
- const SPRITEANIMSTRUCT_0F ; f
-
-; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm)
- const_def
- const SPRITE_ANIM_INDEX_PARTY_MON ; 00
- const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01
- const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02
- const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03
- const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04
- const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05
- const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06
- const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07
- const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08
- const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09
- const SPRITE_ANIM_INDEX_RED_WALK ; 0a
- const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b
- const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c
- const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d
- const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e
- const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f
- const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10
- const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11
- const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12
- const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13
- const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14
- const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15
- const SPRITE_ANIM_INDEX_LEAF ; 16
- const SPRITE_ANIM_INDEX_CUT_TREE ; 17
- const SPRITE_ANIM_INDEX_FLY_LEAF ; 18
- const SPRITE_ANIM_INDEX_EGG_CRACK ; 19
- const SPRITE_ANIM_INDEX_1A ; 1a
- const SPRITE_ANIM_INDEX_HEADBUTT ; 1b
- const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c
- const SPRITE_ANIM_INDEX_1D ; 1d
- const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e
- const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f
- const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20
- const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21
- const SPRITE_ANIM_INDEX_MOBILE_22 ; 22
- const SPRITE_ANIM_INDEX_MOBILE_23 ; 23
- const SPRITE_ANIM_INDEX_MOBILE_24 ; 24
- const SPRITE_ANIM_INDEX_MOBILE_25 ; 25
- const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26
- const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27
- const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28
- const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29
- const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a
- const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b
- const SPRITE_ANIM_INDEX_CELEBI ; 2c
-
-; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm)
- const_def
- const SPRITE_ANIM_SEQ_NULL ; 00
- const SPRITE_ANIM_SEQ_PARTY_MON ; 01
- const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02
- const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03
- const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04
- const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05
- const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06
- const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07
- const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08
- const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09
- const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a
- const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b
- const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c
- const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d
- const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e
- const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f
- const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10
- const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11
- const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12
- const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13
- const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14
- const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15
- const SPRITE_ANIM_SEQ_FLY_FROM ; 16
- const SPRITE_ANIM_SEQ_FLY_LEAF ; 17
- const SPRITE_ANIM_SEQ_FLY_TO ; 18
- const SPRITE_ANIM_SEQ_19 ; 19
- const SPRITE_ANIM_SEQ_1A ; 1a
- const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b
- const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c
- const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d
- const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e
- const SPRITE_ANIM_SEQ_CELEBI ; 1f
- const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20
- const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21
- const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22
-
-; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm)
- const_def
- const SPRITE_ANIM_FRAMESET_00
- const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01
- const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02
- const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03
- const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04
- const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05
- const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06
- const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07
- const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08
- const SPRITE_ANIM_FRAMESET_09
- const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a
- const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b
- const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c
- const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d
- const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e
- const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f
- const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10
- const SPRITE_ANIM_FRAMESET_RED_WALK ; 11
- const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12
- const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13
- const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14
- const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15
- const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16
- const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17
- const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18
- const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19
- const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a
- const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b
- const SPRITE_ANIM_FRAMESET_1C
- const SPRITE_ANIM_FRAMESET_LEAF ; 1d
- const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e
- const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f
- const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20
- const SPRITE_ANIM_FRAMESET_21
- const SPRITE_ANIM_FRAMESET_22
- const SPRITE_ANIM_FRAMESET_23
- const SPRITE_ANIM_FRAMESET_24
- const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25
- const SPRITE_ANIM_FRAMESET_26
- const SPRITE_ANIM_FRAMESET_27
- const SPRITE_ANIM_FRAMESET_28
- const SPRITE_ANIM_FRAMESET_29
- const SPRITE_ANIM_FRAMESET_2A
- const SPRITE_ANIM_FRAMESET_2B
- const SPRITE_ANIM_FRAMESET_2C
- const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d
- const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e
- const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f
- const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30
- const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31
- const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32
- const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33
- const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34
- const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35
- const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36
- const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37
- const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d
- const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e
- const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f
- const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40
- const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41
-
-; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm)
- const_def
- const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00
- const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01
- const SPRITE_ANIM_FRAME_IDX_02
- const SPRITE_ANIM_FRAME_IDX_03
- const SPRITE_ANIM_FRAME_IDX_04
- const SPRITE_ANIM_FRAME_IDX_05
- const SPRITE_ANIM_FRAME_IDX_06
- const SPRITE_ANIM_FRAME_IDX_07
- const SPRITE_ANIM_FRAME_IDX_08
- const SPRITE_ANIM_FRAME_IDX_09
- const SPRITE_ANIM_FRAME_IDX_0A
- const SPRITE_ANIM_FRAME_IDX_0B
- const SPRITE_ANIM_FRAME_IDX_0C
- const SPRITE_ANIM_FRAME_IDX_0D
- const SPRITE_ANIM_FRAME_IDX_0E
- const SPRITE_ANIM_FRAME_IDX_0F
- const SPRITE_ANIM_FRAME_IDX_10
- const SPRITE_ANIM_FRAME_IDX_11
- const SPRITE_ANIM_FRAME_IDX_12
- const SPRITE_ANIM_FRAME_IDX_13
- const SPRITE_ANIM_FRAME_IDX_14
- const SPRITE_ANIM_FRAME_IDX_15
- const SPRITE_ANIM_FRAME_IDX_16
- const SPRITE_ANIM_FRAME_IDX_17
- const SPRITE_ANIM_FRAME_IDX_18
- const SPRITE_ANIM_FRAME_IDX_19
- const SPRITE_ANIM_FRAME_IDX_1A
- const SPRITE_ANIM_FRAME_IDX_1B
- const SPRITE_ANIM_FRAME_IDX_1C
- const SPRITE_ANIM_FRAME_IDX_1D
- const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e
- const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f
- const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20
- const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21
- const SPRITE_ANIM_FRAME_IDX_22
- const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23
- const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24
- const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25
- const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26
- const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27
- const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28
- const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29
- const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a
- const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b
- const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c
- const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d
- const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e
- const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f
- const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30
- const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31
- const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1 ; 32
- const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2 ; 33
- const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3 ; 34
- const SPRITE_ANIM_FRAME_IDX_35
- const SPRITE_ANIM_FRAME_IDX_36
- const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37
- const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38
- const SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE ; 39
- const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1 ; 3a
- const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2 ; 3b
- const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c
- const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d
- const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e
- const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f
- const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40
- const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1 ; 41
- const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2 ; 42
- const SPRITE_ANIM_FRAME_IDX_43
- const SPRITE_ANIM_FRAME_IDX_44
- const SPRITE_ANIM_FRAME_IDX_45
- const SPRITE_ANIM_FRAME_IDX_46
- const SPRITE_ANIM_FRAME_IDX_47
- const SPRITE_ANIM_FRAME_IDX_48
- const SPRITE_ANIM_FRAME_IDX_49
- const SPRITE_ANIM_FRAME_IDX_4A
- const SPRITE_ANIM_FRAME_IDX_4B
- const SPRITE_ANIM_FRAME_IDX_4C
- const SPRITE_ANIM_FRAME_IDX_4D
- const SPRITE_ANIM_FRAME_IDX_4E
- const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f
- const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50
- const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51
- const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52
- const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53
- const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54
- const SPRITE_ANIM_FRAME_IDX_55
- const SPRITE_ANIM_FRAME_IDX_56
- const SPRITE_ANIM_FRAME_IDX_57
- const SPRITE_ANIM_FRAME_IDX_58
- const SPRITE_ANIM_FRAME_IDX_59
- const SPRITE_ANIM_FRAME_IDX_5A
- const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b
- const SPRITE_ANIM_FRAME_IDX_5C
- const SPRITE_ANIM_FRAME_IDX_5D
- const SPRITE_ANIM_FRAME_IDX_5E
- const SPRITE_ANIM_FRAME_IDX_5F
- const SPRITE_ANIM_FRAME_IDX_60
- const SPRITE_ANIM_FRAME_IDX_61
- const SPRITE_ANIM_FRAME_IDX_62
- const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63
- const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64
- const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65
- const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66
- const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1 ; 67
- const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2 ; 68
- const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1 ; 69
- const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2 ; 6a
- const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3 ; 6b
- const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23 ; 6c
- const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24 ; 6d
- const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1 ; 6e
- const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2 ; 6f
- const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3 ; 70
- const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4 ; 71
- const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1 ; 72
- const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2 ; 73
- const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3 ; 74
- const SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER ; 75
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1 ; 76
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2 ; 77
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3 ; 78
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1 ; 79
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2 ; 7a
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3 ; 7b
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4 ; 7c
- const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5 ; 7d
- const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e
- const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f
- const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A
- const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B
diff --git a/constants/type_constants.asm b/constants/type_constants.asm
index 6f389617b..c2cf2d709 100644
--- a/constants/type_constants.asm
+++ b/constants/type_constants.asm
@@ -1,6 +1,6 @@
-; TypeNames indexes (see text/types.asm)
+; TypeNames indexes (see data/type_names.asm)
; also used in:
-; - TypeMatchup (see battle.type_matchup.asm)
+; - TypeMatchups (see data/type_matchups.asm)
; - Pokedex_SearchForMons.TypeConversionTable and Pokedex_PlaceSearchScreenTypeStrings.TypeStrings (see engine/pokedex.asm)
const_def