diff options
Diffstat (limited to 'constants')
-rw-r--r-- | constants/animation_constants.asm | 24 | ||||
-rw-r--r-- | constants/battle_constants.asm | 4 | ||||
-rw-r--r-- | constants/item_constants.asm | 2 | ||||
-rw-r--r-- | constants/map_setup_constants.asm | 42 | ||||
-rw-r--r-- | constants/move_constants.asm | 8 | ||||
-rw-r--r-- | constants/pokemon_data_constants.asm | 12 | ||||
-rw-r--r-- | constants/sprite_anim_constants.asm | 316 | ||||
-rw-r--r-- | constants/sprite_data_constants.asm | 317 | ||||
-rw-r--r-- | constants/type_constants.asm | 4 |
9 files changed, 364 insertions, 365 deletions
diff --git a/constants/animation_constants.asm b/constants/animation_constants.asm index c8df4e3be..c6f27f31d 100644 --- a/constants/animation_constants.asm +++ b/constants/animation_constants.asm @@ -26,7 +26,7 @@ const BATTLEANIMSTRUCT_17 BATTLEANIMSTRUCT_LENGTH EQU const_value -; BattleAnimObjects indexes (see battle/objects/data.asm) +; BattleAnimObjects indexes (see data/anims/objects.asm) const_def const ANIM_OBJ_00 const ANIM_OBJ_01 @@ -217,7 +217,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value const ANIM_OBJ_BA const ANIM_OBJ_BB -; DoBattleAnimFrame arguments (see battle/objects/functions.asm) +; DoBattleAnimFrame arguments (see engine/anims/functions.asm) const_def const BATTLEANIMFUNC_00 const BATTLEANIMFUNC_01 @@ -300,7 +300,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value const BATTLEANIMFUNC_4E const BATTLEANIMFUNC_4F -; BattleAnimFrameData indexes (see battle/objects/framesets.asm) +; BattleAnimFrameData indexes (see data/anims/framesets.asm) const_def const BATTLEANIMFRAMESET_00 const BATTLEANIMFRAMESET_01 @@ -488,7 +488,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value const BATTLEANIMFRAMESET_B7 const BATTLEANIMFRAMESET_B8 -; BattleAnimOAMData indexes (see battle/objects/oam.asm) +; BattleAnimOAMData indexes (see data/anims/oam.asm) const_def const BATTLEANIMOAMSET_00 const BATTLEANIMOAMSET_01 @@ -707,7 +707,7 @@ BATTLEANIMSTRUCT_LENGTH EQU const_value const BATTLEANIMOAMSET_D6 const BATTLEANIMOAMSET_D7 -; BattleBGEffects indexes (see battle/bg_effects.asm) +; BattleBGEffects indexes (see engine/anims/bg_effects.asm) const_value SET 1 const ANIM_BG_FLASH_INVERTED const ANIM_BG_FLASH_WHITE @@ -763,19 +763,7 @@ const_value SET 1 const ANIM_BG_WOBBLE_MON const ANIM_BG_35 -; PokeAnims indexes (see gfx/pokemon/animation.asm) - const_def - const ANIM_MON_SLOW - const ANIM_MON_NORMAL - const ANIM_MON_MENU - const ANIM_MON_TRADE - const ANIM_MON_EVOLVE - const ANIM_MON_HATCH - const ANIM_MON_UNUSED - const ANIM_MON_EGG1 - const ANIM_MON_EGG2 - -; AnimObjGFX indexes (see battle/objects/object_gfx.asm) +; AnimObjGFX indexes (see data/anims/object_gfx.asm) const_value SET 1 const ANIM_GFX_HIT const ANIM_GFX_CUT diff --git a/constants/battle_constants.asm b/constants/battle_constants.asm index adfeb580d..9c0e06c6a 100644 --- a/constants/battle_constants.asm +++ b/constants/battle_constants.asm @@ -30,7 +30,7 @@ TREEMON_SLEEP_TURNS EQU 7 const ABILITY ; used for BattleCommand_Curse NUM_LEVEL_STATS EQU const_value -; move struct members (see battle/moves/moves.asm) +; move struct members (see data/moves/moves.asm) const_def const MOVE_ANIM ; 0 const MOVE_EFFECT ; 1 @@ -213,7 +213,7 @@ SUBSTATUS_CURLED EQU 0 const WEATHER_SUN_END const WEATHER_SANDSTORM_END -; MoveEffectsPointers indexes (see battle/moves/move_effects_pointers.asm) +; MoveEffectsPointers indexes (see data/moves/move_effects_pointers.asm) const_def const EFFECT_NORMAL_HIT const EFFECT_SLEEP diff --git a/constants/item_constants.asm b/constants/item_constants.asm index 9a536ae7a..5e5805495 100644 --- a/constants/item_constants.asm +++ b/constants/item_constants.asm @@ -197,7 +197,7 @@ const MIRAGE_MAIL ; $BD const ITEM_BE ; $BE -; see data/tmhm_moves.asm for moves +; see data/moves/tmhm_moves.asm for moves add_tm DYNAMICPUNCH ; $BF add_tm HEADBUTT ; $C0 add_tm CURSE ; $C1 diff --git a/constants/map_setup_constants.asm b/constants/map_setup_constants.asm index 7b0dfdf83..2505bda55 100644 --- a/constants/map_setup_constants.asm +++ b/constants/map_setup_constants.asm @@ -1,26 +1,18 @@ ; hMapEntryMethod values -; MapSetupScripts indexes (see engine/map_setup.asm) +; MapSetupScripts indexes (see data/maps/map_setup_scripts.asm) const_value SET $f1 - const MAPSETUP_WARP - const MAPSETUP_CONTINUE - const MAPSETUP_RELOADMAP - const MAPSETUP_TELEPORT - const MAPSETUP_DOOR - const MAPSETUP_FALL - const MAPSETUP_CONNECTION - const MAPSETUP_LINKRETURN - const MAPSETUP_TRAIN - const MAPSETUP_SUBMENU - const MAPSETUP_BADWARP - const MAPSETUP_FLY - -; callback types -const_value SET 1 - const MAPCALLBACK_TILES - const MAPCALLBACK_OBJECTS - const MAPCALLBACK_CMDQUEUE - const MAPCALLBACK_SPRITES - const MAPCALLBACK_NEWMAP + const MAPSETUP_WARP ; f1 + const MAPSETUP_CONTINUE ; f2 + const MAPSETUP_RELOADMAP ; f3 + const MAPSETUP_TELEPORT ; f4 + const MAPSETUP_DOOR ; f5 + const MAPSETUP_FALL ; f6 + const MAPSETUP_CONNECTION ; f7 + const MAPSETUP_LINKRETURN ; f8 + const MAPSETUP_TRAIN ; f9 + const MAPSETUP_SUBMENU ; fa + const MAPSETUP_BADWARP ; fb + const MAPSETUP_FLY ; fc ; MapSetupCommands indexes (see engine/map_setup.asm) ; Names taken from Condensation water's scripting compendium @@ -73,3 +65,11 @@ const_value SET 1 const map_text_scroll_off ; 2c const map_stop_script ; 2d map_end EQU -1 + +; callback types +const_value SET 1 + const MAPCALLBACK_TILES + const MAPCALLBACK_OBJECTS + const MAPCALLBACK_CMDQUEUE + const MAPCALLBACK_SPRITES + const MAPCALLBACK_NEWMAP diff --git a/constants/move_constants.asm b/constants/move_constants.asm index a4b1a0ba8..fb729028c 100644 --- a/constants/move_constants.asm +++ b/constants/move_constants.asm @@ -1,9 +1,9 @@ ; move ids ; indexes for: -; - MoveDescriptions (see battle/moves/move_descriptions.asm) -; - Moves (see battle/moves/moves.asm) -; - MoveNames (see battle/move_names.asm) -; - BattleAnimations (see battle/anims.asm) +; - Moves (see data/moves/moves.asm) +; - MoveNames (see data/moves/move_names.asm) +; - MoveDescriptions (see data/moves/move_descriptions.asm) +; - BattleAnimations (see data/moves/move_anims.asm) const_def const NO_MOVE ; 00 const POUND ; 01 diff --git a/constants/pokemon_data_constants.asm b/constants/pokemon_data_constants.asm index 4093adfa9..c1d0aee17 100644 --- a/constants/pokemon_data_constants.asm +++ b/constants/pokemon_data_constants.asm @@ -192,6 +192,18 @@ FISHSWARM_QWILFISH EQU 1 FISHSWARM_REMORAID EQU 2 +; PokeAnims indexes (see gfx/pokemon/animation.asm) + const_def + const ANIM_MON_SLOW + const ANIM_MON_NORMAL + const ANIM_MON_MENU + const ANIM_MON_TRADE + const ANIM_MON_EVOLVE + const ANIM_MON_HATCH + const ANIM_MON_UNUSED + const ANIM_MON_EGG1 + const ANIM_MON_EGG2 + ; MonMenuOptions indexes (see engine/mon_menu.asm) const_value SET 1 ; moves diff --git a/constants/sprite_anim_constants.asm b/constants/sprite_anim_constants.asm new file mode 100644 index 000000000..548c9b8be --- /dev/null +++ b/constants/sprite_anim_constants.asm @@ -0,0 +1,316 @@ +; sprite_anim_struct members (see macros/wram.asm) + const_def + const SPRITEANIMSTRUCT_INDEX ; 0 + const SPRITEANIMSTRUCT_FRAMESET_ID ; 1 + const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2 + const SPRITEANIMSTRUCT_TILE_ID ; 3 + const SPRITEANIMSTRUCT_XCOORD ; 4 + const SPRITEANIMSTRUCT_YCOORD ; 5 + const SPRITEANIMSTRUCT_XOFFSET ; 6 + const SPRITEANIMSTRUCT_YOFFSET ; 7 + const SPRITEANIMSTRUCT_DURATION ; 8 + const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 + const SPRITEANIMSTRUCT_FRAME ; a + const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b + const SPRITEANIMSTRUCT_0C ; c + const SPRITEANIMSTRUCT_0D ; d + const SPRITEANIMSTRUCT_0E ; e + const SPRITEANIMSTRUCT_0F ; f + +; SpriteAnimSeqData indexes (see data/sprites/sequences.asm) + const_def + const SPRITE_ANIM_INDEX_PARTY_MON ; 00 + const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01 + const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02 + const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03 + const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04 + const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05 + const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06 + const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07 + const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08 + const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09 + const SPRITE_ANIM_INDEX_RED_WALK ; 0a + const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b + const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c + const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d + const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e + const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f + const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10 + const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11 + const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12 + const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13 + const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14 + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15 + const SPRITE_ANIM_INDEX_LEAF ; 16 + const SPRITE_ANIM_INDEX_CUT_TREE ; 17 + const SPRITE_ANIM_INDEX_FLY_LEAF ; 18 + const SPRITE_ANIM_INDEX_EGG_CRACK ; 19 + const SPRITE_ANIM_INDEX_1A ; 1a + const SPRITE_ANIM_INDEX_HEADBUTT ; 1b + const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c + const SPRITE_ANIM_INDEX_1D ; 1d + const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e + const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f + const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20 + const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21 + const SPRITE_ANIM_INDEX_MOBILE_22 ; 22 + const SPRITE_ANIM_INDEX_MOBILE_23 ; 23 + const SPRITE_ANIM_INDEX_MOBILE_24 ; 24 + const SPRITE_ANIM_INDEX_MOBILE_25 ; 25 + const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26 + const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27 + const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28 + const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29 + const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a + const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b + const SPRITE_ANIM_INDEX_CELEBI ; 2c + +; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm) + const_def + const SPRITE_ANIM_SEQ_NULL ; 00 + const SPRITE_ANIM_SEQ_PARTY_MON ; 01 + const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02 + const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03 + const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04 + const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05 + const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06 + const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07 + const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08 + const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09 + const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a + const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b + const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c + const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d + const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e + const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f + const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10 + const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11 + const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12 + const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13 + const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14 + const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15 + const SPRITE_ANIM_SEQ_FLY_FROM ; 16 + const SPRITE_ANIM_SEQ_FLY_LEAF ; 17 + const SPRITE_ANIM_SEQ_FLY_TO ; 18 + const SPRITE_ANIM_SEQ_19 ; 19 + const SPRITE_ANIM_SEQ_1A ; 1a + const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b + const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c + const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d + const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e + const SPRITE_ANIM_SEQ_CELEBI ; 1f + const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20 + const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21 + const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22 + +; SpriteAnimFrameData indexes (see data/sprites/framesets.asm) + const_def + const SPRITE_ANIM_FRAMESET_00 + const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03 + const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05 + const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06 + const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07 + const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08 + const SPRITE_ANIM_FRAMESET_09 + const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a + const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b + const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c + const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e + const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f + const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10 + const SPRITE_ANIM_FRAMESET_RED_WALK ; 11 + const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12 + const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13 + const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14 + const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15 + const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16 + const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17 + const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18 + const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19 + const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a + const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b + const SPRITE_ANIM_FRAMESET_1C + const SPRITE_ANIM_FRAMESET_LEAF ; 1d + const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e + const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f + const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20 + const SPRITE_ANIM_FRAMESET_21 + const SPRITE_ANIM_FRAMESET_22 + const SPRITE_ANIM_FRAMESET_23 + const SPRITE_ANIM_FRAMESET_24 + const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25 + const SPRITE_ANIM_FRAMESET_26 + const SPRITE_ANIM_FRAMESET_27 + const SPRITE_ANIM_FRAMESET_28 + const SPRITE_ANIM_FRAMESET_29 + const SPRITE_ANIM_FRAMESET_2A + const SPRITE_ANIM_FRAMESET_2B + const SPRITE_ANIM_FRAMESET_2C + const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d + const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f + const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33 + const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34 + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35 + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36 + const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37 + const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38 + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39 + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d + const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e + const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f + const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40 + const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41 + +; SpriteAnimOAMData indexes (see data/sprites/oam.asm) + const_def + const SPRITE_ANIM_OAMSET_RED_WALK_1 ; 00 + const SPRITE_ANIM_OAMSET_RED_WALK_2 ; 01 + const SPRITE_ANIM_OAMSET_02 + const SPRITE_ANIM_OAMSET_03 + const SPRITE_ANIM_OAMSET_04 + const SPRITE_ANIM_OAMSET_05 + const SPRITE_ANIM_OAMSET_06 + const SPRITE_ANIM_OAMSET_07 + const SPRITE_ANIM_OAMSET_08 + const SPRITE_ANIM_OAMSET_09 + const SPRITE_ANIM_OAMSET_0A + const SPRITE_ANIM_OAMSET_0B + const SPRITE_ANIM_OAMSET_0C + const SPRITE_ANIM_OAMSET_0D + const SPRITE_ANIM_OAMSET_0E + const SPRITE_ANIM_OAMSET_0F + const SPRITE_ANIM_OAMSET_10 + const SPRITE_ANIM_OAMSET_11 + const SPRITE_ANIM_OAMSET_12 + const SPRITE_ANIM_OAMSET_13 + const SPRITE_ANIM_OAMSET_14 + const SPRITE_ANIM_OAMSET_15 + const SPRITE_ANIM_OAMSET_16 + const SPRITE_ANIM_OAMSET_17 + const SPRITE_ANIM_OAMSET_18 + const SPRITE_ANIM_OAMSET_19 + const SPRITE_ANIM_OAMSET_1A + const SPRITE_ANIM_OAMSET_1B + const SPRITE_ANIM_OAMSET_1C + const SPRITE_ANIM_OAMSET_1D + const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_1 ; 1e + const SPRITE_ANIM_OAMSET_GS_TITLE_TRAIL_2 ; 1f + const SPRITE_ANIM_OAMSET_TEXT_ENTRY_CURSOR ; 20 + const SPRITE_ANIM_OAMSET_FOR_FRAMESET_09 ; 21 + const SPRITE_ANIM_OAMSET_22 + const SPRITE_ANIM_OAMSET_GS_INTRO_STAR ; 23 + const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_1 ; 24 + const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_2 ; 25 + const SPRITE_ANIM_OAMSET_GS_INTRO_SPARKLE_3 ; 26 + const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_1 ; 27 + const SPRITE_ANIM_OAMSET_SLOTS_GOLEM_2 ; 28 + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_1 ; 29 + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_2 ; 2a + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_3 ; 2b + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_4 ; 2c + const SPRITE_ANIM_OAMSET_SLOTS_CHANSEY_5 ; 2d + const SPRITE_ANIM_OAMSET_SLOTS_EGG ; 2e + const SPRITE_ANIM_OAMSET_STILL_CURSOR ; 2f + const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_1 ; 30 + const SPRITE_ANIM_OAMSET_TRADE_POKE_BALL_2 ; 31 + const SPRITE_ANIM_OAMSET_TRADE_POOF_1 ; 32 + const SPRITE_ANIM_OAMSET_TRADE_POOF_2 ; 33 + const SPRITE_ANIM_OAMSET_TRADE_POOF_3 ; 34 + const SPRITE_ANIM_OAMSET_35 + const SPRITE_ANIM_OAMSET_36 + const SPRITE_ANIM_OAMSET_TRADEMON_ICON_1 ; 37 + const SPRITE_ANIM_OAMSET_TRADEMON_ICON_2 ; 38 + const SPRITE_ANIM_OAMSET_TRADEMON_BUBBLE ; 39 + const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_1 ; 3a + const SPRITE_ANIM_OAMSET_EVOLUTION_BALL_OF_LIGHT_2 ; 3b + const SPRITE_ANIM_OAMSET_RADIO_TUNING_KNOB ; 3c + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_1 ; 3d + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_MAIL_2 ; 3e + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_1 ; 3f + const SPRITE_ANIM_OAMSET_PARTY_MON_WITH_ITEM_2 ; 40 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_1 ; 41 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_RED_2 ; 42 + const SPRITE_ANIM_OAMSET_43 + const SPRITE_ANIM_OAMSET_44 + const SPRITE_ANIM_OAMSET_45 + const SPRITE_ANIM_OAMSET_46 + const SPRITE_ANIM_OAMSET_47 + const SPRITE_ANIM_OAMSET_48 + const SPRITE_ANIM_OAMSET_49 + const SPRITE_ANIM_OAMSET_4A + const SPRITE_ANIM_OAMSET_4B + const SPRITE_ANIM_OAMSET_4C + const SPRITE_ANIM_OAMSET_4D + const SPRITE_ANIM_OAMSET_4E + const SPRITE_ANIM_OAMSET_LEAF ; 4f + const SPRITE_ANIM_OAMSET_TREE_1 ; 50 + const SPRITE_ANIM_OAMSET_CUT_TREE_2 ; 51 + const SPRITE_ANIM_OAMSET_CUT_TREE_3 ; 52 + const SPRITE_ANIM_OAMSET_CUT_TREE_4 ; 53 + const SPRITE_ANIM_OAMSET_EGG_CRACK ; 54 + const SPRITE_ANIM_OAMSET_55 + const SPRITE_ANIM_OAMSET_56 + const SPRITE_ANIM_OAMSET_57 + const SPRITE_ANIM_OAMSET_58 + const SPRITE_ANIM_OAMSET_59 + const SPRITE_ANIM_OAMSET_5A + const SPRITE_ANIM_OAMSET_HEADBUTT_TREE_2 ; 5b + const SPRITE_ANIM_OAMSET_5C + const SPRITE_ANIM_OAMSET_5D + const SPRITE_ANIM_OAMSET_5E + const SPRITE_ANIM_OAMSET_5F + const SPRITE_ANIM_OAMSET_60 + const SPRITE_ANIM_OAMSET_61 + const SPRITE_ANIM_OAMSET_62 + const SPRITE_ANIM_OAMSET_BLUE_WALK_1 ; 63 + const SPRITE_ANIM_OAMSET_BLUE_WALK_2 ; 64 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_1 ; 65 + const SPRITE_ANIM_OAMSET_MAGNET_TRAIN_BLUE_2 ; 66 + const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_1 ; 67 + const SPRITE_ANIM_OAMSET_FOR_MOBILE_22_2 ; 68 + const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_1 ; 69 + const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_2 ; 6a + const SPRITE_ANIM_OAMSET_FOR_MOBILE_25_3 ; 6b + const SPRITE_ANIM_OAMSET_FOR_MOBILE_23 ; 6c + const SPRITE_ANIM_OAMSET_FOR_MOBILE_24 ; 6d + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_1 ; 6e + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_2 ; 6f + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_3 ; 70 + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_4 ; 71 + const SPRITE_ANIM_OAMSET_INTRO_PICHU_1 ; 72 + const SPRITE_ANIM_OAMSET_INTRO_PICHU_2 ; 73 + const SPRITE_ANIM_OAMSET_INTRO_PICHU_3 ; 74 + const SPRITE_ANIM_OAMSET_INTRO_WOOPER ; 75 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_1 ; 76 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_2 ; 77 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_3 ; 78 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_1 ; 79 + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_2 ; 7a + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_3 ; 7b + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_4 ; 7c + const SPRITE_ANIM_OAMSET_INTRO_UNOWN_F_2_5 ; 7d + const SPRITE_ANIM_OAMSET_INTRO_SUICUNE_AWAY ; 7e + const SPRITE_ANIM_OAMSET_CELEBI_1 ; 7f + const SPRITE_ANIM_OAMSET_CELEBI_2 ; 80 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_1 ; 81 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_2 ; 82 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_3 ; 83 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_4 ; 84 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_5 ; 85 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_6 ; 86 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_7 ; 87 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_8 ; 88 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_9 ; 89 + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_10 ; 8A + const SPRITE_ANIM_OAMSET_GAMEFREAK_LOGO_11 ; 8B diff --git a/constants/sprite_data_constants.asm b/constants/sprite_data_constants.asm index 0abaddd70..43a3843fc 100644 --- a/constants/sprite_data_constants.asm +++ b/constants/sprite_data_constants.asm @@ -192,320 +192,3 @@ SPRITEMOVEDATA_FIELDS EQU 6 const FACING_BOULDER_DUST_2 ; 1d const FACING_GRASS_1 ; 1e const FACING_GRASS_2 ; 1f - -; sprite_anim_struct members (see macros/wram.asm) - const_def - const SPRITEANIMSTRUCT_INDEX ; 0 - const SPRITEANIMSTRUCT_FRAMESET_ID ; 1 - const SPRITEANIMSTRUCT_ANIM_SEQ_ID ; 2 - const SPRITEANIMSTRUCT_TILE_ID ; 3 - const SPRITEANIMSTRUCT_XCOORD ; 4 - const SPRITEANIMSTRUCT_YCOORD ; 5 - const SPRITEANIMSTRUCT_XOFFSET ; 6 - const SPRITEANIMSTRUCT_YOFFSET ; 7 - const SPRITEANIMSTRUCT_DURATION ; 8 - const SPRITEANIMSTRUCT_DURATIONOFFSET ; 9 - const SPRITEANIMSTRUCT_FRAME ; a - const SPRITEANIMSTRUCT_JUMPTABLE_INDEX ; b - const SPRITEANIMSTRUCT_0C ; c - const SPRITEANIMSTRUCT_0D ; d - const SPRITEANIMSTRUCT_0E ; e - const SPRITEANIMSTRUCT_0F ; f - -; SpriteAnimSeqData indexes (see data/sprite_anim_seqs.asm) - const_def - const SPRITE_ANIM_INDEX_PARTY_MON ; 00 - const SPRITE_ANIM_INDEX_GS_TITLE_TRAIL ; 01 - const SPRITE_ANIM_INDEX_NAMING_SCREEN_CURSOR ; 02 - const SPRITE_ANIM_INDEX_GAMEFREAK_LOGO ; 03 - const SPRITE_ANIM_INDEX_GS_INTRO_STAR ; 04 - const SPRITE_ANIM_INDEX_GS_INTRO_SPARKLE ; 05 - const SPRITE_ANIM_INDEX_SLOTS_GOLEM ; 06 - const SPRITE_ANIM_INDEX_SLOTS_CHANSEY ; 07 - const SPRITE_ANIM_INDEX_SLOTS_EGG ; 08 - const SPRITE_ANIM_INDEX_COMPOSE_MAIL_CURSOR ; 09 - const SPRITE_ANIM_INDEX_RED_WALK ; 0a - const SPRITE_ANIM_INDEX_UNUSED_CURSOR ; 0b - const SPRITE_ANIM_INDEX_DUMMY_GAME ; 0c - const SPRITE_ANIM_INDEX_POKEGEAR_ARROW ; 0d - const SPRITE_ANIM_INDEX_TRADE_POKE_BALL ; 0e - const SPRITE_ANIM_INDEX_TRADE_POOF ; 0f - const SPRITE_ANIM_INDEX_TRADE_TUBE_BULGE ; 10 - const SPRITE_ANIM_INDEX_TRADEMON_ICON ; 11 - const SPRITE_ANIM_INDEX_TRADEMON_BUBBLE ; 12 - const SPRITE_ANIM_INDEX_EVOLUTION_BALL_OF_LIGHT ; 13 - const SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB ; 14 - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED ; 15 - const SPRITE_ANIM_INDEX_LEAF ; 16 - const SPRITE_ANIM_INDEX_CUT_TREE ; 17 - const SPRITE_ANIM_INDEX_FLY_LEAF ; 18 - const SPRITE_ANIM_INDEX_EGG_CRACK ; 19 - const SPRITE_ANIM_INDEX_1A ; 1a - const SPRITE_ANIM_INDEX_HEADBUTT ; 1b - const SPRITE_ANIM_INDEX_EGG_HATCH ; 1c - const SPRITE_ANIM_INDEX_1D ; 1d - const SPRITE_ANIM_INDEX_BLUE_WALK ; 1e - const SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE ; 1f - const SPRITE_ANIM_INDEX_MOBILE_TRADE_SENT_BALL ; 20 - const SPRITE_ANIM_INDEX_MOBILE_TRADE_OT_BALL ; 21 - const SPRITE_ANIM_INDEX_MOBILE_22 ; 22 - const SPRITE_ANIM_INDEX_MOBILE_23 ; 23 - const SPRITE_ANIM_INDEX_MOBILE_24 ; 24 - const SPRITE_ANIM_INDEX_MOBILE_25 ; 25 - const SPRITE_ANIM_INDEX_INTRO_SUICUNE ; 26 - const SPRITE_ANIM_INDEX_INTRO_PICHU ; 27 - const SPRITE_ANIM_INDEX_INTRO_WOOPER ; 28 - const SPRITE_ANIM_INDEX_INTRO_UNOWN ; 29 - const SPRITE_ANIM_INDEX_INTRO_UNOWN_F ; 2a - const SPRITE_ANIM_INDEX_INTRO_SUICUNE_AWAY ; 2b - const SPRITE_ANIM_INDEX_CELEBI ; 2c - -; DoAnimFrame.Jumptable indexes (see engine/sprite_anims.asm) - const_def - const SPRITE_ANIM_SEQ_NULL ; 00 - const SPRITE_ANIM_SEQ_PARTY_MON ; 01 - const SPRITE_ANIM_SEQ_PARTY_MON_SWITCH ; 02 - const SPRITE_ANIM_SEQ_PARTY_MON_SELECTED ; 03 - const SPRITE_ANIM_SEQ_GS_TITLE_TRAIL ; 04 - const SPRITE_ANIM_SEQ_NAMING_SCREEN_CURSOR ; 05 - const SPRITE_ANIM_SEQ_GAMEFREAK_LOGO ; 06 - const SPRITE_ANIM_SEQ_GS_INTRO_STAR ; 07 - const SPRITE_ANIM_SEQ_GS_INTRO_SPARKLE ; 08 - const SPRITE_ANIM_SEQ_SLOTS_GOLEM ; 09 - const SPRITE_ANIM_SEQ_SLOTS_CHANSEY ; 0a - const SPRITE_ANIM_SEQ_SLOTS_EGG ; 0b - const SPRITE_ANIM_SEQ_MAIL_CURSOR ; 0c - const SPRITE_ANIM_SEQ_FOR_UNUSED_CURSOR ; 0d - const SPRITE_ANIM_SEQ_DUMMY_GAME_CURSOR ; 0e - const SPRITE_ANIM_SEQ_POKEGEAR_ARROW ; 0f - const SPRITE_ANIM_SEQ_TRADE_POKE_BALL ; 10 - const SPRITE_ANIM_SEQ_TRADE_TUBE_BULGE ; 11 - const SPRITE_ANIM_SEQ_TRADEMON_IN_TUBE ; 12 - const SPRITE_ANIM_SEQ_REVEAL_NEW_MON ; 13 - const SPRITE_ANIM_SEQ_RADIO_TUNING_KNOB ; 14 - const SPRITE_ANIM_SEQ_CUT_LEAVES ; 15 - const SPRITE_ANIM_SEQ_FLY_FROM ; 16 - const SPRITE_ANIM_SEQ_FLY_LEAF ; 17 - const SPRITE_ANIM_SEQ_FLY_TO ; 18 - const SPRITE_ANIM_SEQ_19 ; 19 - const SPRITE_ANIM_SEQ_1A ; 1a - const SPRITE_ANIM_SEQ_FOR_MOBILE_23 ; 1b - const SPRITE_ANIM_SEQ_FOR_MOBILE_24 ; 1c - const SPRITE_ANIM_SEQ_INTRO_SUICUNE ; 1d - const SPRITE_ANIM_SEQ_INTRO_PICHU_WOOPER ; 1e - const SPRITE_ANIM_SEQ_CELEBI ; 1f - const SPRITE_ANIM_SEQ_INTRO_UNOWN ; 20 - const SPRITE_ANIM_SEQ_INTRO_UNOWN_F ; 21 - const SPRITE_ANIM_SEQ_INTRO_SUICUNE_AWAY ; 22 - -; SpriteAnimFrameData indexes (see data/sprite_anim_frames.asm) - const_def - const SPRITE_ANIM_FRAMESET_00 - const SPRITE_ANIM_FRAMESET_PARTY_MON ; 01 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL ; 02 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM ; 03 - const SPRITE_ANIM_FRAMESET_PARTY_MON_FAST ; 04 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_MAIL_FAST ; 05 - const SPRITE_ANIM_FRAMESET_PARTY_MON_WITH_ITEM_FAST ; 06 - const SPRITE_ANIM_FRAMESET_GS_TITLE_TRAIL ; 07 - const SPRITE_ANIM_FRAMESET_TEXT_ENTRY_CURSOR ; 08 - const SPRITE_ANIM_FRAMESET_09 - const SPRITE_ANIM_FRAMESET_GAMEFREAK_LOGO ; 0a - const SPRITE_ANIM_FRAMESET_GS_INTRO_STAR ; 0b - const SPRITE_ANIM_FRAMESET_GS_INTRO_SPARKLE ; 0c - const SPRITE_ANIM_FRAMESET_SLOTS_GOLEM ; 0d - const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY ; 0e - const SPRITE_ANIM_FRAMESET_SLOTS_CHANSEY_2 ; 0f - const SPRITE_ANIM_FRAMESET_SLOTS_EGG ; 10 - const SPRITE_ANIM_FRAMESET_RED_WALK ; 11 - const SPRITE_ANIM_FRAMESET_STILL_CURSOR ; 12 - const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL ; 13 - const SPRITE_ANIM_FRAMESET_TRADE_POKE_BALL_0 ; 14 - const SPRITE_ANIM_FRAMESET_TRADE_POOF ; 15 - const SPRITE_ANIM_FRAMESET_TRADE_TUBE_BULGE ; 16 - const SPRITE_ANIM_FRAMESET_TRADEMON_ICON ; 17 - const SPRITE_ANIM_FRAMESET_TRADEMON_BUBBLE ; 18 - const SPRITE_ANIM_FRAMESET_EVOLUTION_BALL_OF_LIGHT ; 19 - const SPRITE_ANIM_FRAMESET_RADIO_TUNING_KNOB ; 1a - const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_RED ; 1b - const SPRITE_ANIM_FRAMESET_1C - const SPRITE_ANIM_FRAMESET_LEAF ; 1d - const SPRITE_ANIM_FRAMESET_CUT_TREE ; 1e - const SPRITE_ANIM_FRAMESET_EGG_CRACK ; 1f - const SPRITE_ANIM_FRAMESET_EGG_HATCH ; 20 - const SPRITE_ANIM_FRAMESET_21 - const SPRITE_ANIM_FRAMESET_22 - const SPRITE_ANIM_FRAMESET_23 - const SPRITE_ANIM_FRAMESET_24 - const SPRITE_ANIM_FRAMESET_HEADBUTT ; 25 - const SPRITE_ANIM_FRAMESET_26 - const SPRITE_ANIM_FRAMESET_27 - const SPRITE_ANIM_FRAMESET_28 - const SPRITE_ANIM_FRAMESET_29 - const SPRITE_ANIM_FRAMESET_2A - const SPRITE_ANIM_FRAMESET_2B - const SPRITE_ANIM_FRAMESET_2C - const SPRITE_ANIM_FRAMESET_BLUE_WALK ; 2d - const SPRITE_ANIM_FRAMESET_MAGNET_TRAIN_BLUE ; 2e - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_SENT_BALL ; 2f - const SPRITE_ANIM_FRAMESET_MOBILE_TRADE_OT_BALL ; 30 - const SPRITE_ANIM_FRAMESET_FOR_MOBILE_22 ; 31 - const SPRITE_ANIM_FRAMESET_FOR_MOBILE_23 ; 32 - const SPRITE_ANIM_FRAMESET_FOR_MOBILE_24 ; 33 - const SPRITE_ANIM_FRAMESET_FOR_MOBILE_25 ; 34 - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE ; 35 - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_2 ; 36 - const SPRITE_ANIM_FRAMESET_INTRO_PICHU ; 37 - const SPRITE_ANIM_FRAMESET_INTRO_WOOPER ; 38 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_1 ; 39 - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_2 ; 3a - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_3 ; 3b - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_4 ; 3c - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F_2 ; 3d - const SPRITE_ANIM_FRAMESET_INTRO_SUICUNE_AWAY ; 3e - const SPRITE_ANIM_FRAMESET_INTRO_UNOWN_F ; 3f - const SPRITE_ANIM_FRAMESET_CELEBI_LEFT ; 40 - const SPRITE_ANIM_FRAMESET_CELEBI_RIGHT ; 41 - -; SpriteAnimOAMData indexes (see data/sprite_anim_oam.asm) - const_def - const SPRITE_ANIM_FRAME_IDX_RED_WALK_1 ; 00 - const SPRITE_ANIM_FRAME_IDX_RED_WALK_2 ; 01 - const SPRITE_ANIM_FRAME_IDX_02 - const SPRITE_ANIM_FRAME_IDX_03 - const SPRITE_ANIM_FRAME_IDX_04 - const SPRITE_ANIM_FRAME_IDX_05 - const SPRITE_ANIM_FRAME_IDX_06 - const SPRITE_ANIM_FRAME_IDX_07 - const SPRITE_ANIM_FRAME_IDX_08 - const SPRITE_ANIM_FRAME_IDX_09 - const SPRITE_ANIM_FRAME_IDX_0A - const SPRITE_ANIM_FRAME_IDX_0B - const SPRITE_ANIM_FRAME_IDX_0C - const SPRITE_ANIM_FRAME_IDX_0D - const SPRITE_ANIM_FRAME_IDX_0E - const SPRITE_ANIM_FRAME_IDX_0F - const SPRITE_ANIM_FRAME_IDX_10 - const SPRITE_ANIM_FRAME_IDX_11 - const SPRITE_ANIM_FRAME_IDX_12 - const SPRITE_ANIM_FRAME_IDX_13 - const SPRITE_ANIM_FRAME_IDX_14 - const SPRITE_ANIM_FRAME_IDX_15 - const SPRITE_ANIM_FRAME_IDX_16 - const SPRITE_ANIM_FRAME_IDX_17 - const SPRITE_ANIM_FRAME_IDX_18 - const SPRITE_ANIM_FRAME_IDX_19 - const SPRITE_ANIM_FRAME_IDX_1A - const SPRITE_ANIM_FRAME_IDX_1B - const SPRITE_ANIM_FRAME_IDX_1C - const SPRITE_ANIM_FRAME_IDX_1D - const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_1 ; 1e - const SPRITE_ANIM_FRAME_IDX_GS_TITLE_TRAIL_2 ; 1f - const SPRITE_ANIM_FRAME_IDX_TEXT_ENTRY_CURSOR ; 20 - const SPRITE_ANIM_FRAME_IDX_FOR_FRAMESET_09 ; 21 - const SPRITE_ANIM_FRAME_IDX_22 - const SPRITE_ANIM_FRAME_IDX_GS_INTRO_STAR ; 23 - const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_1 ; 24 - const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_2 ; 25 - const SPRITE_ANIM_FRAME_IDX_GS_INTRO_SPARKLE_3 ; 26 - const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_1 ; 27 - const SPRITE_ANIM_FRAME_IDX_SLOTS_GOLEM_2 ; 28 - const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_1 ; 29 - const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_2 ; 2a - const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_3 ; 2b - const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_4 ; 2c - const SPRITE_ANIM_FRAME_IDX_SLOTS_CHANSEY_5 ; 2d - const SPRITE_ANIM_FRAME_IDX_SLOTS_EGG ; 2e - const SPRITE_ANIM_FRAME_IDX_STILL_CURSOR ; 2f - const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_1 ; 30 - const SPRITE_ANIM_FRAME_IDX_TRADE_POKE_BALL_2 ; 31 - const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_1 ; 32 - const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_2 ; 33 - const SPRITE_ANIM_FRAME_IDX_TRADE_POOF_3 ; 34 - const SPRITE_ANIM_FRAME_IDX_35 - const SPRITE_ANIM_FRAME_IDX_36 - const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_1 ; 37 - const SPRITE_ANIM_FRAME_IDX_TRADEMON_ICON_2 ; 38 - const SPRITE_ANIM_FRAME_IDX_TRADEMON_BUBBLE ; 39 - const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_1 ; 3a - const SPRITE_ANIM_FRAME_IDX_EVOLUTION_BALL_OF_LIGHT_2 ; 3b - const SPRITE_ANIM_FRAME_IDX_RADIO_TUNING_KNOB ; 3c - const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_1 ; 3d - const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_MAIL_2 ; 3e - const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_1 ; 3f - const SPRITE_ANIM_FRAME_IDX_PARTY_MON_WITH_ITEM_2 ; 40 - const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_1 ; 41 - const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_RED_2 ; 42 - const SPRITE_ANIM_FRAME_IDX_43 - const SPRITE_ANIM_FRAME_IDX_44 - const SPRITE_ANIM_FRAME_IDX_45 - const SPRITE_ANIM_FRAME_IDX_46 - const SPRITE_ANIM_FRAME_IDX_47 - const SPRITE_ANIM_FRAME_IDX_48 - const SPRITE_ANIM_FRAME_IDX_49 - const SPRITE_ANIM_FRAME_IDX_4A - const SPRITE_ANIM_FRAME_IDX_4B - const SPRITE_ANIM_FRAME_IDX_4C - const SPRITE_ANIM_FRAME_IDX_4D - const SPRITE_ANIM_FRAME_IDX_4E - const SPRITE_ANIM_FRAME_IDX_LEAF ; 4f - const SPRITE_ANIM_FRAME_IDX_TREE_1 ; 50 - const SPRITE_ANIM_FRAME_IDX_CUT_TREE_2 ; 51 - const SPRITE_ANIM_FRAME_IDX_CUT_TREE_3 ; 52 - const SPRITE_ANIM_FRAME_IDX_CUT_TREE_4 ; 53 - const SPRITE_ANIM_FRAME_IDX_EGG_CRACK ; 54 - const SPRITE_ANIM_FRAME_IDX_55 - const SPRITE_ANIM_FRAME_IDX_56 - const SPRITE_ANIM_FRAME_IDX_57 - const SPRITE_ANIM_FRAME_IDX_58 - const SPRITE_ANIM_FRAME_IDX_59 - const SPRITE_ANIM_FRAME_IDX_5A - const SPRITE_ANIM_FRAME_IDX_HEADBUTT_TREE_2 ; 5b - const SPRITE_ANIM_FRAME_IDX_5C - const SPRITE_ANIM_FRAME_IDX_5D - const SPRITE_ANIM_FRAME_IDX_5E - const SPRITE_ANIM_FRAME_IDX_5F - const SPRITE_ANIM_FRAME_IDX_60 - const SPRITE_ANIM_FRAME_IDX_61 - const SPRITE_ANIM_FRAME_IDX_62 - const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_1 ; 63 - const SPRITE_ANIM_FRAME_IDX_BLUE_WALK_2 ; 64 - const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_1 ; 65 - const SPRITE_ANIM_FRAME_IDX_MAGNET_TRAIN_BLUE_2 ; 66 - const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_1 ; 67 - const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_22_2 ; 68 - const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_1 ; 69 - const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_2 ; 6a - const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_25_3 ; 6b - const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_23 ; 6c - const SPRITE_ANIM_FRAME_IDX_FOR_MOBILE_24 ; 6d - const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_1 ; 6e - const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_2 ; 6f - const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_3 ; 70 - const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_4 ; 71 - const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_1 ; 72 - const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_2 ; 73 - const SPRITE_ANIM_FRAME_IDX_INTRO_PICHU_3 ; 74 - const SPRITE_ANIM_FRAME_IDX_INTRO_WOOPER ; 75 - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_1 ; 76 - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_2 ; 77 - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_3 ; 78 - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_1 ; 79 - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_2 ; 7a - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_3 ; 7b - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_4 ; 7c - const SPRITE_ANIM_FRAME_IDX_INTRO_UNOWN_F_2_5 ; 7d - const SPRITE_ANIM_FRAME_IDX_INTRO_SUICUNE_AWAY ; 7e - const SPRITE_ANIM_FRAME_IDX_CELEBI_1 ; 7f - const SPRITE_ANIM_FRAME_IDX_CELEBI_2 ; 80 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_1 ; 81 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_2 ; 82 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_3 ; 83 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_4 ; 84 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_5 ; 85 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_6 ; 86 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_7 ; 87 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_8 ; 88 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_9 ; 89 - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_10 ; 8A - const SPRITE_ANIM_FRAME_IDX_GAMEFREAK_LOGO_11 ; 8B diff --git a/constants/type_constants.asm b/constants/type_constants.asm index 6f389617b..c2cf2d709 100644 --- a/constants/type_constants.asm +++ b/constants/type_constants.asm @@ -1,6 +1,6 @@ -; TypeNames indexes (see text/types.asm) +; TypeNames indexes (see data/type_names.asm) ; also used in: -; - TypeMatchup (see battle.type_matchup.asm) +; - TypeMatchups (see data/type_matchups.asm) ; - Pokedex_SearchForMons.TypeConversionTable and Pokedex_PlaceSearchScreenTypeStrings.TypeStrings (see engine/pokedex.asm) const_def |