diff options
Diffstat (limited to 'constants')
-rw-r--r-- | constants/map_object_constants.asm | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/constants/map_object_constants.asm b/constants/map_object_constants.asm index a0f625226..f9c048c49 100644 --- a/constants/map_object_constants.asm +++ b/constants/map_object_constants.asm @@ -142,8 +142,8 @@ MAPOBJECT_SCREEN_HEIGHT EQU (SCREEN_HEIGHT / 2) + 2 const SPRITEMOVEDATA_STANDING_RIGHT ; 09 const SPRITEMOVEDATA_SPINRANDOM_FAST ; 0a const SPRITEMOVEDATA_PLAYER ; 0b - const SPRITEMOVEDATA_0C ; 0c - const SPRITEMOVEDATA_0D ; 0d + const SPRITEMOVEDATA_INDEXED_1 ; 0c + const SPRITEMOVEDATA_INDEXED_2 ; 0d const SPRITEMOVEDATA_0E ; 0e const SPRITEMOVEDATA_0F ; 0f const SPRITEMOVEDATA_10 ; 10 @@ -179,8 +179,8 @@ NUM_SPRITEMOVEDATA EQU const_value const SPRITEMOVEFN_FAST_RANDOM_SPIN ; 05 const SPRITEMOVEFN_STANDING ; 06 const SPRITEMOVEFN_OBEY_DPAD ; 07 - const SPRITEMOVEFN_08 ; 08 - const SPRITEMOVEFN_09 ; 09 + const SPRITEMOVEFN_INDEXED_1 ; 08 + const SPRITEMOVEFN_INDEXED_2 ; 09 const SPRITEMOVEFN_0A ; 0a const SPRITEMOVEFN_0B ; 0b const SPRITEMOVEFN_0C ; 0c @@ -202,32 +202,32 @@ NUM_SPRITEMOVEDATA EQU const_value ; StepTypesJumptable indexes (see engine/overworld/map_objects.asm) const_def - const STEP_TYPE_00 ; 00 - const STEP_TYPE_SLEEP ; 01 - const STEP_TYPE_NPC_WALK ; 02 - const STEP_TYPE_03 ; 03 - const STEP_TYPE_04 ; 04 - const STEP_TYPE_05 ; 05 - const STEP_TYPE_PLAYER_WALK ; 06 - const STEP_TYPE_07 ; 07 - const STEP_TYPE_NPC_JUMP ; 08 - const STEP_TYPE_PLAYER_JUMP ; 09 - const STEP_TYPE_HALF_STEP ; 0a - const STEP_TYPE_BUMP ; 0b - const STEP_TYPE_TELEPORT_FROM ; 0c - const STEP_TYPE_TELEPORT_TO ; 0d - const STEP_TYPE_SKYFALL ; 0e - const STEP_TYPE_0F ; 0f - const STEP_TYPE_GOT_BITE ; 10 - const STEP_TYPE_ROCK_SMASH ; 11 - const STEP_TYPE_RETURN_DIG ; 12 - const STEP_TYPE_TRACKING_OBJECT ; 13 - const STEP_TYPE_14 ; 14 - const STEP_TYPE_15 ; 15 - const STEP_TYPE_16 ; 16 - const STEP_TYPE_17 ; 17 - const STEP_TYPE_18 ; 18 - const STEP_TYPE_SKYFALL_TOP ; 19 + const STEP_TYPE_RESET ; 00 + const STEP_TYPE_FROM_MOVEMENT ; 01 + const STEP_TYPE_NPC_WALK ; 02 + const STEP_TYPE_SLEEP ; 03 + const STEP_TYPE_STANDING ; 04 + const STEP_TYPE_RESTORE ; 05 + const STEP_TYPE_PLAYER_WALK ; 06 + const STEP_TYPE_CONTINUE_WALK ; 07 + const STEP_TYPE_NPC_JUMP ; 08 + const STEP_TYPE_PLAYER_JUMP ; 09 + const STEP_TYPE_TURN ; 0a + const STEP_TYPE_BUMP ; 0b + const STEP_TYPE_TELEPORT_FROM ; 0c + const STEP_TYPE_TELEPORT_TO ; 0d + const STEP_TYPE_SKYFALL ; 0e + const STEP_TYPE_STRENGTH_BOULDER ; 0f + const STEP_TYPE_GOT_BITE ; 10 + const STEP_TYPE_ROCK_SMASH ; 11 + const STEP_TYPE_RETURN_DIG ; 12 + const STEP_TYPE_TRACKING_OBJECT ; 13 + const STEP_TYPE_14 ; 14 + const STEP_TYPE_SCREENSHAKE ; 15 + const STEP_TYPE_16 ; 16 + const STEP_TYPE_17 ; 17 + const STEP_TYPE_DELETE ; 18 + const STEP_TYPE_SKYFALL_TOP ; 19 ; ObjectActionPairPointers indexes (see engine/overworld/map_object_action.asm) const_def |