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-rw-r--r--data/common_text/common_text_1.asm1844
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diff --git a/data/common_text/common_text_1.asm b/data/common_text/common_text_1.asm
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+++ b/data/common_text/common_text_1.asm
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+_FruitBearingTreeText::
+ text "It's a fruit-"
+ line "bearing tree."
+ done
+
+_HeyItsFruitText::
+ text "Hey! It's"
+ line "@"
+ text_from_ram StringBuffer3
+ text "!"
+ done
+
+_ObtainedFruitText::
+ text "Obtained"
+ line "@"
+ text_from_ram StringBuffer3
+ text "!"
+ done
+
+_FruitPackIsFullText::
+ text "But the PACK is"
+ line "full…"
+ done
+
+_NothingHereText::
+ text "There's nothing"
+ line "here…"
+ done
+
+UnknownText_0x1bc06b::
+ text "Which APRICORN"
+ line "should I use?"
+ done
+
+UnknownText_0x1bc089::
+ text "How many should I"
+ line "make?"
+ done
+
+UnknownText_0x1bc0a2::
+ text_from_ram StringBuffer1
+ text ""
+ line "recovered @"
+ deciram wd1f3, 2, 3
+ text "HP!"
+ done
+
+UnknownText_0x1bc0bb::
+ text_from_ram StringBuffer1
+ text "'s"
+ line "cured of poison."
+ done
+
+UnknownText_0x1bc0d2::
+ text_from_ram StringBuffer1
+ text "'s"
+ line "rid of paralysis."
+ done
+
+UnknownText_0x1bc0ea::
+ text_from_ram StringBuffer1
+ text "'s"
+ line "burn was healed."
+ done
+
+UnknownText_0x1bc101::
+ text_from_ram StringBuffer1
+ text ""
+ line "was defrosted."
+ done
+
+UnknownText_0x1bc115::
+ text_from_ram StringBuffer1
+ text ""
+ line "woke up."
+ done
+
+UnknownText_0x1bc123::
+ text_from_ram StringBuffer1
+ text "'s"
+ line "health returned."
+ done
+
+UnknownText_0x1bc13a::
+ text_from_ram StringBuffer1
+ text ""
+ line "is revitalized."
+ done
+
+UnknownText_0x1bc14f::
+ text_from_ram StringBuffer1
+ text " grew to"
+ line "level @"
+ deciram CurPartyLevel, 1, 3
+ text "!@"
+ sound_dex_fanfare_50_79
+ text_waitbutton
+ db "@@"
+
+UnknownText_0x1bc16e::
+ text_from_ram StringBuffer1
+ text " came"
+ line "to its senses."
+ done
+
+UnknownText_0x1bc187::
+ text "Please enter any"
+ line "four-digit number."
+ done
+
+UnknownText_0x1bc1ac::
+ text "Enter the same"
+ line "number to confirm."
+ done
+
+UnknownText_0x1bc1cf::
+ text "That's not the"
+ line "same number."
+ done
+
+UnknownText_0x1bc1eb::
+ text "Your PASSCODE has"
+ line "been set."
+ para "Enter this number"
+ line "next time to open"
+ cont "the CARD FOLDER."
+ para ""
+ done
+
+UnknownText_0x1bc23e::
+ text "0000 is invalid!"
+ para ""
+ done
+
+UnknownText_0x1bc251::
+ text "Enter the CARD"
+ next "FOLDER PASSCODE."
+ done
+
+UnknownText_0x1bc272::
+ text "Incorrect"
+ line "PASSCODE!"
+ para ""
+ done
+
+UnknownText_0x1bc288::
+ text "CARD FOLDER open.@@"
+
+UnknownText_0x1bc29c::
+ text "<......><......><......><......><......><......>"
+ line "<......><......><......><......><......><......>"
+
+ para "Zzz… Hm? Wha…?"
+ line "You woke me up!"
+
+ para "Will you check the"
+ line "clock for me?"
+ prompt
+
+UnknownText_0x1bc2eb::
+ text "What time is it?"
+ done
+
+UnknownText_0x1bc2fd::
+ text "What?@@"
+
+UnknownText_0x1bc305::
+ text "?"
+ done
+
+UnknownText_0x1bc308::
+ text "How many minutes?"
+ done
+
+UnknownText_0x1bc31b::
+ text "Whoa!@@"
+
+UnknownText_0x1bc323::
+ text "?"
+ done
+
+UnknownText_0x1bc326::
+ text "!"
+ line "I overslept!"
+ done
+
+UnknownText_0x1bc336::
+ text "!"
+ line "Yikes! I over-"
+ cont "slept!"
+ done
+
+UnknownText_0x1bc34f::
+ text "!"
+ line "No wonder it's so"
+ cont "dark!"
+ done
+
+UnknownText_0x1bc369::
+ text "What day is it?"
+ done
+
+UnknownText_0x1bc37a::
+ text ", is it?"
+ done
+
+UnknownText_0x1bc384::
+ text "There is nothing"
+ line "connected."
+ done
+
+UnknownText_0x1bc3a1::
+ text "Check cell phone"
+ line "adapter."
+ done
+
+UnknownText_0x1bc3bc::
+ text "Check CDMA"
+ line "adapter."
+ done
+
+UnknownText_0x1bc3d1::
+ text "Check DOCOMO PHS"
+ line "adapter."
+ done
+
+UnknownText_0x1bc3ec::
+ text "Check DDI PHS"
+ line "adapter."
+ done
+
+UnknownText_0x1bc404::
+ text "Check unlimited"
+ line "battle mobile"
+ cont "adapter."
+ done
+
+UnknownText_0x1bc42c::
+ text "The password is:"
+ line ""
+ done
+
+UnknownText_0x1bc43f::
+ text "Is this OK?"
+ done
+
+UnknownText_0x1bc44c::
+ text "Enter the"
+ line "ID no."
+ done
+
+UnknownText_0x1bc45e::
+ text "Enter the"
+ line "amount."
+ done
+
+UnknownText_0x1bc471::
+ text "There's nothing to"
+ line "choose."
+ prompt
+
+UnknownText_0x1bc48c::
+ text "Which side do you"
+ line "want to put it on?"
+ done
+
+UnknownText_0x1bc4b2::
+ text "Which side do you"
+ line "want to put away?"
+ done
+
+UnknownText_0x1bc4d7::
+ text "Put away the"
+ line "@"
+ text_from_ram StringBuffer3
+ text "."
+ prompt
+
+UnknownText_0x1bc4ec::
+ text "There's nothing to"
+ line "put away."
+ prompt
+
+UnknownText_0x1bc509::
+ text "Set up the"
+ line "@"
+ text_from_ram StringBuffer3
+ text "."
+ prompt
+
+UnknownText_0x1bc51c::
+ text "Put away the"
+ line "@"
+ text_from_ram StringBuffer3
+ text ""
+
+ para "and set up the"
+ line "@"
+ text_from_ram StringBuffer4
+ text "."
+ prompt
+
+UnknownText_0x1bc546::
+ text "That's already set"
+ line "up."
+ prompt
+
+UnknownText_0x1bc55d::
+ text "It's the TOWN MAP."
+ done
+
+UnknownText_0x1bc570::
+ text "It's a poster of a"
+ line "cute PIKACHU."
+ done
+
+UnknownText_0x1bc591::
+ text "It's a poster of a"
+ line "cute CLEFAIRY."
+ done
+
+UnknownText_0x1bc5b3::
+ text "It's a poster of a"
+ line "cute JIGGLYPUFF."
+ done
+
+UnknownText_0x1bc5d7::
+ text "It's an adorable"
+ line "@"
+ text_from_ram StringBuffer3
+ text "."
+ done
+
+UnknownText_0x1bc5ef::
+ text "A giant doll! It's"
+ line "fluffy and cuddly."
+ done
+
+UnknownText_0x1bc615::
+ text "Hi, <PLAYER>!"
+ line "How are you?"
+ prompt
+
+UnknownText_0x1bc62a::
+ text "I found a useful"
+ line "item shopping, so"
+ prompt
+
+UnknownText_0x1bc64e::
+ text "I bought it with"
+ line "your money. Sorry!"
+ prompt
+
+UnknownText_0x1bc673::
+ text "It's in your PC."
+ line "You'll like it!"
+ done
+
+UnknownText_0x1bc693::
+ text "While shopping"
+ line "today, I saw this"
+ cont "adorable doll, so"
+ prompt
+
+UnknownText_0x1bc6c7::
+ text "It's in your room."
+ line "You'll love it!"
+ done
+
+UnknownText_0x1bc6e9::
+ text_from_ram wPlayerTrademonSpeciesName
+ text " was"
+ line "sent to @"
+ text_from_ram wOTTrademonSenderName
+ text "."
+ done
+
+UnknownText_0x1bc701::
+ text ""
+ done
+
+UnknownText_0x1bc703::
+ text_from_ram wOTTrademonSenderName
+ text " bids"
+ line "farewell to"
+ done
+
+UnknownText_0x1bc719::
+ text_from_ram wOTTrademonSpeciesName
+ text "."
+ done
+
+UnknownText_0x1bc71f::
+ text "Take good care of"
+ line "@"
+ text_from_ram wOTTrademonSpeciesName
+ text "."
+ done
+
+UnknownText_0x1bc739::
+ text "For @"
+ text_from_ram wPlayerTrademonSenderName
+ text "'s"
+ line "@"
+ text_from_ram wPlayerTrademonSpeciesName
+ text ","
+ done
+
+UnknownText_0x1bc74c::
+ text_from_ram wOTTrademonSenderName
+ text " sends"
+ line "@"
+ text_from_ram wOTTrademonSpeciesName
+ text "."
+ done
+
+UnknownText_0x1bc75e::
+ text_from_ram wOTTrademonSenderName
+ text " will"
+ line "trade @"
+ text_from_ram wOTTrademonSpeciesName
+ db "@@"
+
+UnknownText_0x1bc774::
+ text "for @"
+ text_from_ram wPlayerTrademonSenderName
+ text "'s"
+ line "@"
+ text_from_ram wPlayerTrademonSpeciesName
+ text "."
+ done
+
+UnknownText_0x1bc787::
+ text_from_ram wPlayerTrademonSenderName
+ text " will"
+ line "trade @"
+ text_from_ram wPlayerTrademonSpeciesName
+ db "@@"
+
+UnknownText_0x1bc79d::
+ text "for @"
+ text_from_ram wOTTrademonSenderName
+ text "'s"
+ line "@"
+ text_from_ram wOTTrademonSpeciesName
+ text "."
+ done
+
+UnknownText_0x1bc7b0::
+ text_from_ram wPlayerTrademonSenderName
+ text "'s"
+ line "@"
+ text_from_ram wPlayerTrademonSpeciesName
+ text " trade…"
+ done
+
+UnknownText_0x1bc7c3::
+ text "Take good care of"
+ line "@"
+ text_from_ram wOTTrademonSpeciesName
+ text "."
+ done
+
+UnknownText_0x1bc7dd::
+ text_from_ram wPlayerTrademonSenderName
+ text "'s"
+ line "@"
+ text_from_ram wPlayerTrademonSpeciesName
+ text " trade…"
+ done
+
+UnknownText_0x1bc7f0::
+ text "Take good care of"
+ line "@"
+ text_from_ram wOTTrademonSpeciesName
+ text "."
+ done
+
+UnknownText_0x1bc80a::
+ text_from_ram wOTTrademonSpeciesName
+ text " came"
+ line "back!"
+ done
+
+; Oak's Pokémon Talk
+
+_OPT_IntroText1::
+ text ""
+ line "MARY: PROF.OAK'S"
+ done
+
+_OPT_IntroText2::
+ text ""
+ line "#MON TALK!"
+ done
+
+_OPT_IntroText3::
+ text ""
+ line "With me, MARY!"
+ done
+
+_OPT_OakText1::
+ text ""
+ line "OAK: @"
+ text_from_ram wMonOrItemNameBuffer
+ db "@@"
+
+_OPT_OakText2::
+ text ""
+ line "may be seen around"
+ done
+
+_OPT_OakText3::
+ text ""
+ line "@"
+ text_from_ram StringBuffer1
+ text "."
+ done
+
+_OPT_MaryText1::
+ text ""
+ line "MARY: @"
+ text_from_ram StringBuffer1
+ text "'s"
+ done
+
+OPT_SweetAdorably::
+ text ""
+ line "sweet and adorably"
+ done
+
+OPT_WigglySlickly::
+ text ""
+ line "wiggly and slickly"
+ done
+
+OPT_AptlyNamed::
+ text ""
+ line "aptly named and"
+ done
+
+OPT_UndeniablyKindOf::
+ text ""
+ line "undeniably kind of"
+ done
+
+OPT_Unbearably::
+ text ""
+ line "so, so unbearably"
+ done
+
+OPT_WowImpressively::
+ text ""
+ line "wow, impressively"
+ done
+
+OPT_AlmostPoisonously::
+ text ""
+ line "almost poisonously"
+ done
+
+OPT_Sensually::
+ text ""
+ line "ooh, so sensually"
+ done
+
+OPT_Mischievously::
+ text ""
+ line "so mischievously"
+ done
+
+OPT_Topically::
+ text ""
+ line "so very topically"
+ done
+
+OPT_Addictively::
+ text ""
+ line "sure addictively"
+ done
+
+OPT_LooksInWater::
+ text ""
+ line "looks in water is"
+ done
+
+OPT_EvolutionMustBe::
+ text ""
+ line "evolution must be"
+ done
+
+OPT_Provocatively::
+ text ""
+ line "provocatively"
+ done
+
+OPT_FlippedOut::
+ text ""
+ line "so flipped out and"
+ done
+
+OPT_HeartMeltingly::
+ text ""
+ line "heart-meltingly"
+ done
+
+OPT_Cute::
+ text ""
+ line "cute."
+ done
+
+OPT_Weird::
+ text ""
+ line "weird."
+ done
+
+OPT_Pleasant::
+ text ""
+ line "pleasant."
+ done
+
+OPT_BoldSortOf::
+ text ""
+ line "bold, sort of."
+ done
+
+OPT_Frightening::
+ text ""
+ line "frightening."
+ done
+
+OPT_SuaveDebonair::
+ text ""
+ line "suave & debonair!"
+ done
+
+OPT_Powerful::
+ text ""
+ line "powerful."
+ done
+
+OPT_Exciting::
+ text ""
+ line "exciting."
+ done
+
+OPT_Groovy::
+ text ""
+ line "groovy!"
+ done
+
+OPT_Inspiring::
+ text ""
+ line "inspiring."
+ done
+
+OPT_Friendly::
+ text ""
+ line "friendly."
+ done
+
+OPT_HotHotHot::
+ text ""
+ line "hot, hot, hot!"
+ done
+
+OPT_Stimulating::
+ text ""
+ line "stimulating."
+ done
+
+OPT_Guarded::
+ text ""
+ line "guarded."
+ done
+
+OPT_Lovely::
+ text ""
+ line "lovely."
+ done
+
+OPT_Speedy::
+ text ""
+ line "speedy."
+ done
+
+_OPT_PokemonChannelText::
+ text "#MON"
+ done
+
+_PokedexShowText::
+ text ""
+ line "@"
+ text_from_ram StringBuffer1
+ db "@@"
+
+; Pokémon Music Channel / Pokémusic
+
+_BenIntroText1::
+ text ""
+ line "BEN: #MON MUSIC"
+ done
+
+_BenIntroText2::
+ text ""
+ line "CHANNEL!"
+ done
+
+_BenIntroText3::
+ text ""
+ line "It's me, DJ BEN!"
+ done
+
+_FernIntroText1::
+ text ""
+ line "FERN: #MUSIC!"
+ done
+
+_FernIntroText2::
+ text ""
+ line "With DJ FERN!"
+ done
+
+_BenFernText1::
+ text ""
+ line "Today's @"
+ current_day
+ text ","
+ done
+
+_BenFernText2A::
+ text ""
+ line "so let us jam to"
+ done
+
+_BenFernText2B::
+ text ""
+ line "so chill out to"
+ done
+
+_BenFernText3A::
+ text ""
+ line "#MON March!"
+ done
+
+_BenFernText3B::
+ text ""
+ line "#MON Lullaby!"
+ done
+
+; Lucky Channel
+
+_LC_Text1::
+ text ""
+ line "REED: Yeehaw! How"
+ done
+
+_LC_Text2::
+ text ""
+ line "y'all doin' now?"
+ done
+
+_LC_Text3::
+ text ""
+ line "Whether you're up"
+ done
+
+_LC_Text4::
+ text ""
+ line "or way down low,"
+ done
+
+_LC_Text5::
+ text ""
+ line "don't you miss the"
+ done
+
+_LC_Text6::
+ text ""
+ line "LUCKY NUMBER SHOW!"
+ done
+
+_LC_Text7::
+ text ""
+ line "This week's Lucky"
+ done
+
+_LC_Text8::
+ text ""
+ line "Number is @"
+ interpret_data
+ text_from_ram StringBuffer1
+ text "!"
+ done
+
+_LC_Text9::
+ text ""
+ line "I'll repeat that!"
+ done
+
+_LC_Text10::
+ text ""
+ line "Match it and go to"
+ done
+
+_LC_Text11::
+ text ""
+ line "the RADIO TOWER!"
+ done
+
+_LC_DragText1::
+ text ""
+ line "…Repeating myself"
+ done
+
+_LC_DragText2::
+ text ""
+ line "gets to be a drag…"
+ done
+
+; Places and People
+
+_PnP_Text1::
+ text ""
+ line "PLACES AND PEOPLE!"
+ done
+
+_PnP_Text2::
+ text ""
+ line "Brought to you by"
+ done
+
+_PnP_Text3::
+ text ""
+ line "me, DJ LILY!"
+ done
+
+_PnP_Text4::
+ text ""
+ line "@"
+ text_from_ram StringBuffer2
+ text " @"
+ text_from_ram StringBuffer1
+ db "@@"
+
+_PnP_cute::
+ text ""
+ line "is cute."
+ done
+
+_PnP_lazy::
+ text ""
+ line "is sort of lazy."
+ done
+
+_PnP_happy::
+ text ""
+ line "is always happy."
+ done
+
+_PnP_noisy::
+ text ""
+ line "is quite noisy."
+ done
+
+_PnP_precocious::
+ text ""
+ line "is precocious."
+ done
+
+_PnP_bold::
+ text ""
+ line "is somewhat bold."
+ done
+
+_PnP_picky::
+ text ""
+ line "is too picky!"
+ done
+
+_PnP_sortofok::
+ text ""
+ line "is sort of OK."
+ done
+
+_PnP_soso::
+ text ""
+ line "is just so-so."
+ done
+
+_PnP_great::
+ text ""
+ line "is actually great."
+ done
+
+_PnP_mytype::
+ text ""
+ line "is just my type."
+ done
+
+_PnP_cool::
+ text ""
+ line "is so cool, no?"
+ done
+
+_PnP_inspiring::
+ text ""
+ line "is inspiring!"
+ done
+
+_PnP_weird::
+ text ""
+ line "is kind of weird."
+ done
+
+_PnP_rightforme::
+ text ""
+ line "is right for me?"
+ done
+
+_PnP_odd::
+ text ""
+ line "is definitely odd!"
+ done
+
+_PnP_Text5::
+ text ""
+ line "@"
+ text_from_ram StringBuffer1
+ db "@@"
+
+_RocketRadioText1::
+ text ""
+ line "… …Ahem, we are"
+ done
+
+_RocketRadioText2::
+ text ""
+ line "TEAM ROCKET!"
+ done
+
+_RocketRadioText3::
+ text ""
+ line "After three years"
+ done
+
+_RocketRadioText4::
+ text ""
+ line "of preparation, we"
+ done
+
+_RocketRadioText5::
+ text ""
+ line "have risen again"
+ done
+
+_RocketRadioText6::
+ text ""
+ line "from the ashes!"
+ done
+
+_RocketRadioText7::
+ text ""
+ line "GIOVANNI! @"
+ interpret_data
+ text "Can you"
+ done
+
+_RocketRadioText8::
+ text ""
+ line "hear?@"
+ interpret_data
+ text " We did it!"
+ done
+
+_RocketRadioText9::
+ text ""
+ line "@"
+ interpret_data
+ text "Where is our boss?"
+ done
+
+_RocketRadioText10::
+ text ""
+ line "@"
+ interpret_data
+ text "Is he listening?"
+ done
+
+_BuenaRadioText1::
+ text ""
+ line "BUENA: BUENA here!"
+ done
+
+_BuenaRadioText2::
+ text ""
+ line "Today's password!"
+ done
+
+_BuenaRadioText3::
+ text ""
+ line "Let me think… It's"
+ done
+
+_BuenaRadioText4::
+ text ""
+ line "@"
+ text_from_ram StringBuffer1
+ text "!"
+ done
+
+_BuenaRadioText5::
+ text ""
+ line "Don't forget it!"
+ done
+
+_BuenaRadioText6::
+ text ""
+ line "I'm in GOLDENROD's"
+ done
+
+_BuenaRadioText7::
+ text ""
+ line "RADIO TOWER!"
+ done
+
+_BuenaRadioMidnightText1::
+ text ""
+ line "BUENA: Oh my…"
+ done
+
+_BuenaRadioMidnightText2::
+ text ""
+ line "It's midnight! I"
+ done
+
+_BuenaRadioMidnightText3::
+ text ""
+ line "have to shut down!"
+ done
+
+_BuenaRadioMidnightText4::
+ text ""
+ line "Thanks for tuning"
+ done
+
+_BuenaRadioMidnightText5::
+ text ""
+ line "in to the end! But"
+ done
+
+_BuenaRadioMidnightText6::
+ text ""
+ line "don't stay up too"
+ done
+
+_BuenaRadioMidnightText7::
+ text ""
+ line "late! Presented to"
+ done
+
+_BuenaRadioMidnightText8::
+ text ""
+ line "you by DJ BUENA!"
+ done
+
+_BuenaRadioMidnightText9::
+ text "I'm outta here!"
+ done
+
+_BuenaRadioMidnightText10::
+ text "…"
+ done
+
+_BuenaOffTheAirText::
+ text ""
+ line ""
+ done
+
+Text_EnemyWithdrew::
+ text "<ENEMY>"
+ line "withdrew"
+ cont "@"
+ text_from_ram EnemyMonNick
+ text "!"
+ prompt
+
+Text_EnemyUsedOn::
+ text "<ENEMY>"
+ line "used @"
+ text_from_ram wMonOrItemNameBuffer
+ text ""
+ cont "on @"
+ text_from_ram EnemyMonNick
+ text "!"
+ prompt
+
+Text_ThatCantBeUsedRightNow::
+ text "That can't be used"
+ line "right now."
+ prompt
+
+Text_ThatItemCantBePutInThePack::
+ text "That item can't be"
+ line "put in the PACK."
+ done
+
+Text_TheItemWasPutInThePack::
+ text "The @"
+ text_from_ram StringBuffer1
+ text ""
+ line "was put in the"
+ cont "PACK."
+ done
+
+Text_RemainingTime::
+ text "Remaining Time"
+ done
+
+Text_YourPkmnsHPWasHealed::
+ text "Your #MON's HP"
+ line "was healed."
+ prompt
+
+Text_Warping::
+ text "Warping…"
+ done
+
+UnknownText_0x1bd05e::
+ text "Which number"
+ line "should be changed?"
+ done
+
+UnknownText_0x1bd07f::
+ text "Will you play with"
+ line "@"
+ text_from_ram StringBuffer2
+ text "?"
+ done
+
+UnknownText_0x1bd09a::
+ text "You need two #-"
+ line "MON for breeding."
+ prompt
+
+Text_BreedingIsNotPossible::
+ text "Breeding is not"
+ line "possible."
+ prompt
+
+UnknownText_0x1bd0d8::
+ text "The compatibility"
+ line "is @"
+ deciram wd265, 1, 3
+ text "."
+ cont "Should they breed?"
+ done
+
+UnknownText_0x1bd109::
+ text "There is no EGG."
+ line ""
+ prompt
+
+UnknownText_0x1bd11c::
+ text "It's going to"
+ line "hatch!"
+ prompt
+
+UnknownText_0x1bd131::
+ text "Test event"
+ line "@"
+ deciram StringBuffer2, 1, 2
+ text "?"
+ done
+
+UnknownText_0x1bd145::
+ text "Start!"
+ done
+
+UnknownText_0x1bd14d::
+ text "End!"
+ done
+
+UnknownText_0x1bd153::
+ text "For a boy!"
+ done
+
+UnknownText_0x1bd15f::
+ text "For a girl!"
+ done
+
+UnknownText_0x1bd16c::
+ text "This doesn't"
+ line "concern a boy!"
+ done
+
+UnknownText_0x1bd188::
+ text "The BOX is full!"
+ done
+
+UnknownText_0x1bd19a::
+ text "A new CARD arrived"
+ line "from @"
+ text_from_ram StringBuffer2
+ text "."
+ done
+
+UnknownText_0x1bd1ba::
+ text "Put this CARD in"
+ line "the CARD FOLDER?"
+ done
+
+UnknownText_0x1bd1dd::
+ text_from_ram StringBuffer2
+ text "'s CARD was"
+ line "listed as no.@"
+ deciram StringBuffer1, 1, 2
+ text "."
+ prompt
+
+UnknownText_0x1bd201::
+ text "Starting link."
+ done
+
+UnknownText_0x1bd211::
+ text "Link terminated."
+ done
+
+UnknownText_0x1bd223::
+ text "Closing link."
+ done
+
+UnknownText_0x1bd232::
+ text "Clear the time"
+ line "limit?"
+ done
+
+UnknownText_0x1bd249::
+ text "The time limit was"
+ line "cleared."
+ done
+
+UnknownText_0x1bd266::
+ text "Pick which packet"
+ line "as an error?"
+ done
+
+UnknownText_0x1bd286::
+ text "Trading @"
+ text_from_ram StringBuffer2
+ text ""
+ line "for @"
+ text_from_ram StringBuffer1
+ text "…"
+ done
+
+UnknownText_0x1bd2a0::
+ text "Obtained the"
+ line "VOLTORBBADGE!"
+ done
+
+UnknownText_0x1bd2bc::
+ text "Which floor?"
+ done
+
+UnknownText_0x1bd2ca::
+ text "ANNOUNCER: BEEEP!"
+
+ para "Time's up!"
+ done
+
+UnknownText_0x1bd2e7::
+ text "ANNOUNCER: The"
+ line "Contest is over!"
+ done
+
+UnknownText_0x1bd308::
+ text "REPEL's effect"
+ line "wore off."
+ done
+
+UnknownText_0x1bd321::
+ text "<PLAYER> found"
+ line "@"
+ text_from_ram StringBuffer3
+ text "!"
+ done
+
+UnknownText_0x1bd331::
+ text "But <PLAYER> has"
+ line "no space left…"
+ done
+
+UnknownText_0x1bd34b::
+ text "I just saw some"
+ line "rare @"
+ text_from_ram StringBuffer1
+ text " in"
+ cont "@"
+ text_from_ram StringBuffer2
+ text "."
+
+ para "I'll call you if I"
+ line "see another rare"
+ cont "#MON, OK?"
+ prompt
+
+UnknownText_0x1bd39e::
+ text "SAVING RECORD…"
+ line "DON'T TURN OFF!"
+ done
+
+UnknownText_0x1bd3be::
+ text_from_ram PlayerName
+ text " received"
+ line "@"
+ text_from_ram StringBuffer1
+ text "!@"
+ sound_item
+ text_waitbutton
+ db "@@"
+
+UnknownText_0x1bd3d7::
+ text "You have no coins."
+ prompt
+
+UnknownText_0x1bd3eb::
+ text "You don't have a"
+ line "COIN CASE."
+ prompt
+
+UnknownText_0x1bd407::
+ text "OK, connect the"
+ line "Game Link Cable."
+ prompt
+
+UnknownText_0x1bd429::
+ text "<PLAYER> traded"
+ line "@"
+ text_from_ram wMonOrItemNameBuffer
+ text " for"
+ cont "@"
+ text_from_ram StringBuffer2
+ text ".@@"
+
+UnknownText_0x1bd445::
+ sound_dex_fanfare_80_109
+ interpret_data
+ db "@@"
+
+UnknownText_0x1bd449::
+ text "I collect #MON."
+ line "Do you have"
+ cont "@"
+ text_from_ram StringBuffer1
+ text "?"
+
+ para "Want to trade it"
+ line "for my @"
+ text_from_ram StringBuffer2
+ text "?"
+ done
+
+UnknownText_0x1bd48c::
+ text "You don't want to"
+ line "trade? Aww…"
+ done
+
+UnknownText_0x1bd4aa::
+ text "Huh? That's not"
+ line "@"
+ text_from_ram StringBuffer1
+ text ". "
+ cont "What a letdown…"
+ done
+
+UnknownText_0x1bd4d2::
+ text "Yay! I got myself"
+ line "@"
+ text_from_ram StringBuffer1
+ text "!"
+ cont "Thanks!"
+ done
+
+UnknownText_0x1bd4f4::
+ text "Hi, how's my old"
+ line "@"
+ text_from_ram StringBuffer2
+ text " doing?"
+ done
+
+UnknownText_0x1bd512::
+ text "Hi, I'm looking"
+ line "for this #MON."
+
+ para "If you have"
+ line "@"
+ text_from_ram StringBuffer1
+ text ", would"
+
+ para "you trade it for"
+ line "my @"
+ text_from_ram StringBuffer2
+ text "?"
+ done
+
+UnknownText_0x1bd565::
+ text "You don't have"
+ line "one either?"
+
+ para "Gee, that's really"
+ line "disappointing…"
+ done
+
+UnknownText_0x1bd5a1::
+ text "You don't have"
+ line "@"
+ text_from_ram StringBuffer1
+ text "? That's"
+ cont "too bad, then."
+ done
+
+UnknownText_0x1bd5cc::
+ text "Great! Thank you!"
+
+ para "I finally got"
+ line "@"
+ text_from_ram StringBuffer1
+ text "."
+ done
+
+UnknownText_0x1bd5f4::
+ text "Hi! The @"
+ text_from_ram wMonOrItemNameBuffer
+ text ""
+ line "you traded me is"
+ cont "doing great!"
+ done
+
+UnknownText_0x1bd621::
+ text_from_ram wMonOrItemNameBuffer
+ text "'s cute,"
+ line "but I don't have"
+
+ para "it. Do you have"
+ line "@"
+ text_from_ram StringBuffer1
+ text "?"
+
+ para "Want to trade it"
+ line "for my @"
+ text_from_ram StringBuffer2
+ text "?"
+ done
+
+UnknownText_0x1bd673::
+ text "You don't want to"
+ line "trade? Oh, darn…"
+ done
+
+UnknownText_0x1bd696::
+ text "That's not"
+ line "@"
+ text_from_ram StringBuffer1
+ text "."
+
+ para "Please trade with"
+ line "me if you get one."
+ done
+
+UnknownText_0x1bd6cd::
+ text "Wow! Thank you!"
+ line "I always wanted"
+ cont "@"
+ text_from_ram wMonOrItemNameBuffer
+ text "!"
+ done
+
+UnknownText_0x1bd6f5::
+ text "How is that"
+ line "@"
+ text_from_ram StringBuffer2
+ text " I"
+ cont "traded you doing?"
+
+ para "Your @"
+ text_from_ram wMonOrItemNameBuffer
+ text "'s"
+ line "so cute!"
+ done
+
+UnknownText_0x1bd731::
+ text "Uh? What happened?"
+ done
+
+UnknownText_0x1bd745::
+ text "Trading is so odd…"
+
+ para "I still have a lot"
+ line "to learn about it."
+ done
+
+UnknownText_0x1bd77f::
+ text "Wow, that's a cute"
+ line "#MON."
+
+ para "Where did you get"
+ line "it?"
+
+ para "…"
+
+ para "So, you're leaving"
+ line "on an adventure…"
+
+ para "OK!"
+ line "I'll help too."
+
+ para "But what can I do"
+ line "for you?"
+
+ para "I know! I'll save"
+ line "money for you."
+
+ para "On a long journey,"
+ line "money's important."
+
+ para "Do you want me to"
+ line "save your money?"
+ done
+
+UnknownText_0x1bd868::
+ text "OK, I'll take care"
+ line "of your money."
+
+ para "<......><......><......>"
+ prompt
+
+UnknownText_0x1bd88e::
+ text "Be careful."
+
+ para "#MON are your"
+ line "friends. You need"
+ cont "to work as a team."
+
+ para "Now, go on!"
+ done
+
+UnknownText_0x1bd8da::
+ text "Hi! Welcome home!"
+ line "You're trying very"
+ cont "hard, I see."
+
+ para "I've kept your"
+ line "room tidy."
+
+ para "Or is this about"
+ line "your money?"
+ done
+
+UnknownText_0x1bd942::
+ text "What do you want"
+ line "to do?"
+ done
+
+UnknownText_0x1bd95b::
+ text "How much do you"
+ line "want to save?"
+ done
+
+UnknownText_0x1bd97a::
+ text "How much do you"
+ line "want to take?"
+ done
+
+UnknownText_0x1bd999::
+ text "Do you want to"
+ line "save some money?"
+ done
+
+UnknownText_0x1bd9ba::
+ text "You haven't saved"
+ line "that much."
+ prompt
+
+UnknownText_0x1bd9d7::
+ text "You can't take"
+ line "that much."
+ prompt
+
+UnknownText_0x1bd9f1::
+ text "You don't have"
+ line "that much."
+ prompt
+
+UnknownText_0x1bda0b::
+ text "You can't save"
+ line "that much."
+ prompt
+
+UnknownText_0x1bda25::
+ text "OK, I'll save your"
+ line "money. Trust me!"
+
+ para "<PLAYER>, stick"
+ line "with it!"
+ done
+
+UnknownText_0x1bda5b::
+ text "Your money's safe"
+ line "here! Get going!"
+ done
+
+UnknownText_0x1bda7e::
+ text "<PLAYER>, don't"
+ line "give up!"
+ done
+
+UnknownText_0x1bda90::
+ text "Just do what"
+ line "you can."
+ done
+
+UnknownText_0x1bdaa7::
+ text ""
+ done
+
+UnknownText_0x1bdaa9::
+ text "I'm the DAY-CARE"
+ line "MAN. Want me to"
+ cont "raise a #MON?"
+ done
+
+UnknownText_0x1bdad8::
+ text "I'm the DAY-CARE"
+ line "MAN. Do you know"
+ cont "about EGGS?"
+
+ para "I was raising"
+ line "#MON with my"
+ cont "wife, you see."
+
+ para "We were shocked to"
+ line "find an EGG!"
+
+ para "How incredible is"
+ line "that?"
+
+ para "So, want me to"
+ line "raise a #MON?"
+ done
+
+UnknownText_0x1bdb85::
+ text "I'm the DAY-CARE"
+ line "LADY."
+
+ para "Should I raise a"
+ line "#MON for you?"
+ done
+
+UnknownText_0x1bdbbb::
+ text "I'm the DAY-CARE"
+ line "LADY. Do you know"
+ cont "about EGGS?"
+
+ para "My husband and I"
+ line "were raising some"
+ cont "#MON, you see."
+
+ para "We were shocked to"
+ line "find an EGG!"
+
+ para "How incredible"
+ line "could that be?"
+
+ para "Should I raise a"
+ line "#MON for you?"
+ done
+
+UnknownText_0x1bdc79::
+ text "What should I"
+ line "raise for you?"
+ prompt
+
+UnknownText_0x1bdc97::
+ text "Oh? But you have"
+ line "just one #MON."
+ prompt
+
+UnknownText_0x1bdcb8::
+ text "Sorry, but I can't"
+ line "accept an EGG."
+ prompt
+
+UnknownText_0x1bdcda::
+ text "Remove MAIL before"
+ line "you come see me."
+ prompt
+
+UnknownText_0x1bdcff::
+ text "If you give me"
+ line "that, what will"
+ cont "you battle with?"
+ prompt
+
+UnknownText_0x1bdd30::
+ text "OK. I'll raise"
+ line "your @"
+ text_from_ram StringBuffer1
+ text "."
+ prompt
+
+UnknownText_0x1bdd4b::
+ text "Come back for it"
+ line "later."
+ done
+
+UnknownText_0x1bdd64::
+ text "Are we geniuses or"
+ line "what? Want to see"
+ cont "your @"
+ text_from_ram StringBuffer1
+ text "?"
+ done
+
+UnknownText_0x1bdd96::
+ text "Your @"
+ text_from_ram StringBuffer1
+ text ""
+ line "has grown a lot."
+
+ para "By level, it's"
+ line "grown by @"
+ deciram StringBuffer2 + 1, 1, 3
+ text "."
+
+ para "If you want your"
+ line "#MON back, it"
+ cont "will cost ¥@"
+ deciram StringBuffer2 + 2, 3, 4
+ text "."
+ done
+
+UnknownText_0x1bde04::
+ text "Perfect! Here's"
+ line "your #MON."
+ prompt
+
+UnknownText_0x1bde1f::
+ text "<PLAYER> got back"
+ line "@"
+ text_from_ram StringBuffer1
+ text "."
+ prompt
+
+UnknownText_0x1bde32::
+ text "Huh? Back already?"
+ line "Your @"
+ text_from_ram StringBuffer1
+ text ""
+ para "needs a little"
+ line "more time with us."
+
+ para "If you want your"
+ line "#MON back, it"
+ cont "will cost ¥100."
+ done
+
+UnknownText_0x1bdea2::
+ text "You have no room"
+ line "for it."
+ prompt
+
+UnknownText_0x1bdebc::
+ text "You don't have"
+ line "enough money."
+ prompt
+
+UnknownText_0x1bded9::
+ text "Oh, fine then."
+ prompt
+
+UnknownText_0x1bdee9::
+ text "Come again."
+ done
+
+UnknownText_0x1bdef6::
+ text "Not yet…"
+ done
+
+UnknownText_0x1bdf00::
+ text "Ah, it's you!"
+
+ para "We were raising"
+ line "your #MON, and"
+
+ para "my goodness, were"
+ line "we surprised!"
+
+ para "Your #MON had"
+ line "an EGG!"
+
+ para "We don't know how"
+ line "it got there, but"
+
+ para "your #MON had"
+ line "it. You want it?"
+ done
+
+UnknownText_0x1bdfa5::
+ text "<PLAYER> received"
+ line "the EGG!"
+ done
+
+UnknownText_0x1bdfba::
+ text "Take good care of"
+ line "it."
+ done
+
+UnknownText_0x1bdfd1::
+ text "Well then, I'll"
+ line "keep it. Thanks!"
+ done
+
+UnknownText_0x1bdff2::
+ text "You have no room"
+ line "in your party."
+ cont "Come back later."
+ done
+
+UnknownText_0x1be024::
+ text "Which #MON"
+ line "should I photo-"
+ cont "graph?"
+ prompt
+
+UnknownText_0x1be047::
+ text "All righty. Hold"
+ line "still for a bit."
+ prompt
+
+UnknownText_0x1be06a::
+ text "Presto! All done."
+ line "Come again, OK?"
+ done