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Diffstat (limited to 'data/common_text/common_text_1.asm')
-rw-r--r-- | data/common_text/common_text_1.asm | 1844 |
1 files changed, 1844 insertions, 0 deletions
diff --git a/data/common_text/common_text_1.asm b/data/common_text/common_text_1.asm new file mode 100644 index 000000000..34694b31e --- /dev/null +++ b/data/common_text/common_text_1.asm @@ -0,0 +1,1844 @@ +_FruitBearingTreeText:: + text "It's a fruit-" + line "bearing tree." + done + +_HeyItsFruitText:: + text "Hey! It's" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +_ObtainedFruitText:: + text "Obtained" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +_FruitPackIsFullText:: + text "But the PACK is" + line "full…" + done + +_NothingHereText:: + text "There's nothing" + line "here…" + done + +UnknownText_0x1bc06b:: + text "Which APRICORN" + line "should I use?" + done + +UnknownText_0x1bc089:: + text "How many should I" + line "make?" + done + +UnknownText_0x1bc0a2:: + text_from_ram StringBuffer1 + text "" + line "recovered @" + deciram wd1f3, 2, 3 + text "HP!" + done + +UnknownText_0x1bc0bb:: + text_from_ram StringBuffer1 + text "'s" + line "cured of poison." + done + +UnknownText_0x1bc0d2:: + text_from_ram StringBuffer1 + text "'s" + line "rid of paralysis." + done + +UnknownText_0x1bc0ea:: + text_from_ram StringBuffer1 + text "'s" + line "burn was healed." + done + +UnknownText_0x1bc101:: + text_from_ram StringBuffer1 + text "" + line "was defrosted." + done + +UnknownText_0x1bc115:: + text_from_ram StringBuffer1 + text "" + line "woke up." + done + +UnknownText_0x1bc123:: + text_from_ram StringBuffer1 + text "'s" + line "health returned." + done + +UnknownText_0x1bc13a:: + text_from_ram StringBuffer1 + text "" + line "is revitalized." + done + +UnknownText_0x1bc14f:: + text_from_ram StringBuffer1 + text " grew to" + line "level @" + deciram CurPartyLevel, 1, 3 + text "!@" + sound_dex_fanfare_50_79 + text_waitbutton + db "@@" + +UnknownText_0x1bc16e:: + text_from_ram StringBuffer1 + text " came" + line "to its senses." + done + +UnknownText_0x1bc187:: + text "Please enter any" + line "four-digit number." + done + +UnknownText_0x1bc1ac:: + text "Enter the same" + line "number to confirm." + done + +UnknownText_0x1bc1cf:: + text "That's not the" + line "same number." + done + +UnknownText_0x1bc1eb:: + text "Your PASSCODE has" + line "been set." + para "Enter this number" + line "next time to open" + cont "the CARD FOLDER." + para "" + done + +UnknownText_0x1bc23e:: + text "0000 is invalid!" + para "" + done + +UnknownText_0x1bc251:: + text "Enter the CARD" + next "FOLDER PASSCODE." + done + +UnknownText_0x1bc272:: + text "Incorrect" + line "PASSCODE!" + para "" + done + +UnknownText_0x1bc288:: + text "CARD FOLDER open.@@" + +UnknownText_0x1bc29c:: + text "<......><......><......><......><......><......>" + line "<......><......><......><......><......><......>" + + para "Zzz… Hm? Wha…?" + line "You woke me up!" + + para "Will you check the" + line "clock for me?" + prompt + +UnknownText_0x1bc2eb:: + text "What time is it?" + done + +UnknownText_0x1bc2fd:: + text "What?@@" + +UnknownText_0x1bc305:: + text "?" + done + +UnknownText_0x1bc308:: + text "How many minutes?" + done + +UnknownText_0x1bc31b:: + text "Whoa!@@" + +UnknownText_0x1bc323:: + text "?" + done + +UnknownText_0x1bc326:: + text "!" + line "I overslept!" + done + +UnknownText_0x1bc336:: + text "!" + line "Yikes! I over-" + cont "slept!" + done + +UnknownText_0x1bc34f:: + text "!" + line "No wonder it's so" + cont "dark!" + done + +UnknownText_0x1bc369:: + text "What day is it?" + done + +UnknownText_0x1bc37a:: + text ", is it?" + done + +UnknownText_0x1bc384:: + text "There is nothing" + line "connected." + done + +UnknownText_0x1bc3a1:: + text "Check cell phone" + line "adapter." + done + +UnknownText_0x1bc3bc:: + text "Check CDMA" + line "adapter." + done + +UnknownText_0x1bc3d1:: + text "Check DOCOMO PHS" + line "adapter." + done + +UnknownText_0x1bc3ec:: + text "Check DDI PHS" + line "adapter." + done + +UnknownText_0x1bc404:: + text "Check unlimited" + line "battle mobile" + cont "adapter." + done + +UnknownText_0x1bc42c:: + text "The password is:" + line "" + done + +UnknownText_0x1bc43f:: + text "Is this OK?" + done + +UnknownText_0x1bc44c:: + text "Enter the" + line "ID no." + done + +UnknownText_0x1bc45e:: + text "Enter the" + line "amount." + done + +UnknownText_0x1bc471:: + text "There's nothing to" + line "choose." + prompt + +UnknownText_0x1bc48c:: + text "Which side do you" + line "want to put it on?" + done + +UnknownText_0x1bc4b2:: + text "Which side do you" + line "want to put away?" + done + +UnknownText_0x1bc4d7:: + text "Put away the" + line "@" + text_from_ram StringBuffer3 + text "." + prompt + +UnknownText_0x1bc4ec:: + text "There's nothing to" + line "put away." + prompt + +UnknownText_0x1bc509:: + text "Set up the" + line "@" + text_from_ram StringBuffer3 + text "." + prompt + +UnknownText_0x1bc51c:: + text "Put away the" + line "@" + text_from_ram StringBuffer3 + text "" + + para "and set up the" + line "@" + text_from_ram StringBuffer4 + text "." + prompt + +UnknownText_0x1bc546:: + text "That's already set" + line "up." + prompt + +UnknownText_0x1bc55d:: + text "It's the TOWN MAP." + done + +UnknownText_0x1bc570:: + text "It's a poster of a" + line "cute PIKACHU." + done + +UnknownText_0x1bc591:: + text "It's a poster of a" + line "cute CLEFAIRY." + done + +UnknownText_0x1bc5b3:: + text "It's a poster of a" + line "cute JIGGLYPUFF." + done + +UnknownText_0x1bc5d7:: + text "It's an adorable" + line "@" + text_from_ram StringBuffer3 + text "." + done + +UnknownText_0x1bc5ef:: + text "A giant doll! It's" + line "fluffy and cuddly." + done + +UnknownText_0x1bc615:: + text "Hi, <PLAYER>!" + line "How are you?" + prompt + +UnknownText_0x1bc62a:: + text "I found a useful" + line "item shopping, so" + prompt + +UnknownText_0x1bc64e:: + text "I bought it with" + line "your money. Sorry!" + prompt + +UnknownText_0x1bc673:: + text "It's in your PC." + line "You'll like it!" + done + +UnknownText_0x1bc693:: + text "While shopping" + line "today, I saw this" + cont "adorable doll, so" + prompt + +UnknownText_0x1bc6c7:: + text "It's in your room." + line "You'll love it!" + done + +UnknownText_0x1bc6e9:: + text_from_ram wPlayerTrademonSpeciesName + text " was" + line "sent to @" + text_from_ram wOTTrademonSenderName + text "." + done + +UnknownText_0x1bc701:: + text "" + done + +UnknownText_0x1bc703:: + text_from_ram wOTTrademonSenderName + text " bids" + line "farewell to" + done + +UnknownText_0x1bc719:: + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc71f:: + text "Take good care of" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc739:: + text "For @" + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text "," + done + +UnknownText_0x1bc74c:: + text_from_ram wOTTrademonSenderName + text " sends" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc75e:: + text_from_ram wOTTrademonSenderName + text " will" + line "trade @" + text_from_ram wOTTrademonSpeciesName + db "@@" + +UnknownText_0x1bc774:: + text "for @" + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text "." + done + +UnknownText_0x1bc787:: + text_from_ram wPlayerTrademonSenderName + text " will" + line "trade @" + text_from_ram wPlayerTrademonSpeciesName + db "@@" + +UnknownText_0x1bc79d:: + text "for @" + text_from_ram wOTTrademonSenderName + text "'s" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc7b0:: + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text " trade…" + done + +UnknownText_0x1bc7c3:: + text "Take good care of" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc7dd:: + text_from_ram wPlayerTrademonSenderName + text "'s" + line "@" + text_from_ram wPlayerTrademonSpeciesName + text " trade…" + done + +UnknownText_0x1bc7f0:: + text "Take good care of" + line "@" + text_from_ram wOTTrademonSpeciesName + text "." + done + +UnknownText_0x1bc80a:: + text_from_ram wOTTrademonSpeciesName + text " came" + line "back!" + done + +; Oak's Pokémon Talk + +_OPT_IntroText1:: + text "" + line "MARY: PROF.OAK'S" + done + +_OPT_IntroText2:: + text "" + line "#MON TALK!" + done + +_OPT_IntroText3:: + text "" + line "With me, MARY!" + done + +_OPT_OakText1:: + text "" + line "OAK: @" + text_from_ram wMonOrItemNameBuffer + db "@@" + +_OPT_OakText2:: + text "" + line "may be seen around" + done + +_OPT_OakText3:: + text "" + line "@" + text_from_ram StringBuffer1 + text "." + done + +_OPT_MaryText1:: + text "" + line "MARY: @" + text_from_ram StringBuffer1 + text "'s" + done + +OPT_SweetAdorably:: + text "" + line "sweet and adorably" + done + +OPT_WigglySlickly:: + text "" + line "wiggly and slickly" + done + +OPT_AptlyNamed:: + text "" + line "aptly named and" + done + +OPT_UndeniablyKindOf:: + text "" + line "undeniably kind of" + done + +OPT_Unbearably:: + text "" + line "so, so unbearably" + done + +OPT_WowImpressively:: + text "" + line "wow, impressively" + done + +OPT_AlmostPoisonously:: + text "" + line "almost poisonously" + done + +OPT_Sensually:: + text "" + line "ooh, so sensually" + done + +OPT_Mischievously:: + text "" + line "so mischievously" + done + +OPT_Topically:: + text "" + line "so very topically" + done + +OPT_Addictively:: + text "" + line "sure addictively" + done + +OPT_LooksInWater:: + text "" + line "looks in water is" + done + +OPT_EvolutionMustBe:: + text "" + line "evolution must be" + done + +OPT_Provocatively:: + text "" + line "provocatively" + done + +OPT_FlippedOut:: + text "" + line "so flipped out and" + done + +OPT_HeartMeltingly:: + text "" + line "heart-meltingly" + done + +OPT_Cute:: + text "" + line "cute." + done + +OPT_Weird:: + text "" + line "weird." + done + +OPT_Pleasant:: + text "" + line "pleasant." + done + +OPT_BoldSortOf:: + text "" + line "bold, sort of." + done + +OPT_Frightening:: + text "" + line "frightening." + done + +OPT_SuaveDebonair:: + text "" + line "suave & debonair!" + done + +OPT_Powerful:: + text "" + line "powerful." + done + +OPT_Exciting:: + text "" + line "exciting." + done + +OPT_Groovy:: + text "" + line "groovy!" + done + +OPT_Inspiring:: + text "" + line "inspiring." + done + +OPT_Friendly:: + text "" + line "friendly." + done + +OPT_HotHotHot:: + text "" + line "hot, hot, hot!" + done + +OPT_Stimulating:: + text "" + line "stimulating." + done + +OPT_Guarded:: + text "" + line "guarded." + done + +OPT_Lovely:: + text "" + line "lovely." + done + +OPT_Speedy:: + text "" + line "speedy." + done + +_OPT_PokemonChannelText:: + text "#MON" + done + +_PokedexShowText:: + text "" + line "@" + text_from_ram StringBuffer1 + db "@@" + +; Pokémon Music Channel / Pokémusic + +_BenIntroText1:: + text "" + line "BEN: #MON MUSIC" + done + +_BenIntroText2:: + text "" + line "CHANNEL!" + done + +_BenIntroText3:: + text "" + line "It's me, DJ BEN!" + done + +_FernIntroText1:: + text "" + line "FERN: #MUSIC!" + done + +_FernIntroText2:: + text "" + line "With DJ FERN!" + done + +_BenFernText1:: + text "" + line "Today's @" + current_day + text "," + done + +_BenFernText2A:: + text "" + line "so let us jam to" + done + +_BenFernText2B:: + text "" + line "so chill out to" + done + +_BenFernText3A:: + text "" + line "#MON March!" + done + +_BenFernText3B:: + text "" + line "#MON Lullaby!" + done + +; Lucky Channel + +_LC_Text1:: + text "" + line "REED: Yeehaw! How" + done + +_LC_Text2:: + text "" + line "y'all doin' now?" + done + +_LC_Text3:: + text "" + line "Whether you're up" + done + +_LC_Text4:: + text "" + line "or way down low," + done + +_LC_Text5:: + text "" + line "don't you miss the" + done + +_LC_Text6:: + text "" + line "LUCKY NUMBER SHOW!" + done + +_LC_Text7:: + text "" + line "This week's Lucky" + done + +_LC_Text8:: + text "" + line "Number is @" + interpret_data + text_from_ram StringBuffer1 + text "!" + done + +_LC_Text9:: + text "" + line "I'll repeat that!" + done + +_LC_Text10:: + text "" + line "Match it and go to" + done + +_LC_Text11:: + text "" + line "the RADIO TOWER!" + done + +_LC_DragText1:: + text "" + line "…Repeating myself" + done + +_LC_DragText2:: + text "" + line "gets to be a drag…" + done + +; Places and People + +_PnP_Text1:: + text "" + line "PLACES AND PEOPLE!" + done + +_PnP_Text2:: + text "" + line "Brought to you by" + done + +_PnP_Text3:: + text "" + line "me, DJ LILY!" + done + +_PnP_Text4:: + text "" + line "@" + text_from_ram StringBuffer2 + text " @" + text_from_ram StringBuffer1 + db "@@" + +_PnP_cute:: + text "" + line "is cute." + done + +_PnP_lazy:: + text "" + line "is sort of lazy." + done + +_PnP_happy:: + text "" + line "is always happy." + done + +_PnP_noisy:: + text "" + line "is quite noisy." + done + +_PnP_precocious:: + text "" + line "is precocious." + done + +_PnP_bold:: + text "" + line "is somewhat bold." + done + +_PnP_picky:: + text "" + line "is too picky!" + done + +_PnP_sortofok:: + text "" + line "is sort of OK." + done + +_PnP_soso:: + text "" + line "is just so-so." + done + +_PnP_great:: + text "" + line "is actually great." + done + +_PnP_mytype:: + text "" + line "is just my type." + done + +_PnP_cool:: + text "" + line "is so cool, no?" + done + +_PnP_inspiring:: + text "" + line "is inspiring!" + done + +_PnP_weird:: + text "" + line "is kind of weird." + done + +_PnP_rightforme:: + text "" + line "is right for me?" + done + +_PnP_odd:: + text "" + line "is definitely odd!" + done + +_PnP_Text5:: + text "" + line "@" + text_from_ram StringBuffer1 + db "@@" + +_RocketRadioText1:: + text "" + line "… …Ahem, we are" + done + +_RocketRadioText2:: + text "" + line "TEAM ROCKET!" + done + +_RocketRadioText3:: + text "" + line "After three years" + done + +_RocketRadioText4:: + text "" + line "of preparation, we" + done + +_RocketRadioText5:: + text "" + line "have risen again" + done + +_RocketRadioText6:: + text "" + line "from the ashes!" + done + +_RocketRadioText7:: + text "" + line "GIOVANNI! @" + interpret_data + text "Can you" + done + +_RocketRadioText8:: + text "" + line "hear?@" + interpret_data + text " We did it!" + done + +_RocketRadioText9:: + text "" + line "@" + interpret_data + text "Where is our boss?" + done + +_RocketRadioText10:: + text "" + line "@" + interpret_data + text "Is he listening?" + done + +_BuenaRadioText1:: + text "" + line "BUENA: BUENA here!" + done + +_BuenaRadioText2:: + text "" + line "Today's password!" + done + +_BuenaRadioText3:: + text "" + line "Let me think… It's" + done + +_BuenaRadioText4:: + text "" + line "@" + text_from_ram StringBuffer1 + text "!" + done + +_BuenaRadioText5:: + text "" + line "Don't forget it!" + done + +_BuenaRadioText6:: + text "" + line "I'm in GOLDENROD's" + done + +_BuenaRadioText7:: + text "" + line "RADIO TOWER!" + done + +_BuenaRadioMidnightText1:: + text "" + line "BUENA: Oh my…" + done + +_BuenaRadioMidnightText2:: + text "" + line "It's midnight! I" + done + +_BuenaRadioMidnightText3:: + text "" + line "have to shut down!" + done + +_BuenaRadioMidnightText4:: + text "" + line "Thanks for tuning" + done + +_BuenaRadioMidnightText5:: + text "" + line "in to the end! But" + done + +_BuenaRadioMidnightText6:: + text "" + line "don't stay up too" + done + +_BuenaRadioMidnightText7:: + text "" + line "late! Presented to" + done + +_BuenaRadioMidnightText8:: + text "" + line "you by DJ BUENA!" + done + +_BuenaRadioMidnightText9:: + text "I'm outta here!" + done + +_BuenaRadioMidnightText10:: + text "…" + done + +_BuenaOffTheAirText:: + text "" + line "" + done + +Text_EnemyWithdrew:: + text "<ENEMY>" + line "withdrew" + cont "@" + text_from_ram EnemyMonNick + text "!" + prompt + +Text_EnemyUsedOn:: + text "<ENEMY>" + line "used @" + text_from_ram wMonOrItemNameBuffer + text "" + cont "on @" + text_from_ram EnemyMonNick + text "!" + prompt + +Text_ThatCantBeUsedRightNow:: + text "That can't be used" + line "right now." + prompt + +Text_ThatItemCantBePutInThePack:: + text "That item can't be" + line "put in the PACK." + done + +Text_TheItemWasPutInThePack:: + text "The @" + text_from_ram StringBuffer1 + text "" + line "was put in the" + cont "PACK." + done + +Text_RemainingTime:: + text "Remaining Time" + done + +Text_YourPkmnsHPWasHealed:: + text "Your #MON's HP" + line "was healed." + prompt + +Text_Warping:: + text "Warping…" + done + +UnknownText_0x1bd05e:: + text "Which number" + line "should be changed?" + done + +UnknownText_0x1bd07f:: + text "Will you play with" + line "@" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd09a:: + text "You need two #-" + line "MON for breeding." + prompt + +Text_BreedingIsNotPossible:: + text "Breeding is not" + line "possible." + prompt + +UnknownText_0x1bd0d8:: + text "The compatibility" + line "is @" + deciram wd265, 1, 3 + text "." + cont "Should they breed?" + done + +UnknownText_0x1bd109:: + text "There is no EGG." + line "" + prompt + +UnknownText_0x1bd11c:: + text "It's going to" + line "hatch!" + prompt + +UnknownText_0x1bd131:: + text "Test event" + line "@" + deciram StringBuffer2, 1, 2 + text "?" + done + +UnknownText_0x1bd145:: + text "Start!" + done + +UnknownText_0x1bd14d:: + text "End!" + done + +UnknownText_0x1bd153:: + text "For a boy!" + done + +UnknownText_0x1bd15f:: + text "For a girl!" + done + +UnknownText_0x1bd16c:: + text "This doesn't" + line "concern a boy!" + done + +UnknownText_0x1bd188:: + text "The BOX is full!" + done + +UnknownText_0x1bd19a:: + text "A new CARD arrived" + line "from @" + text_from_ram StringBuffer2 + text "." + done + +UnknownText_0x1bd1ba:: + text "Put this CARD in" + line "the CARD FOLDER?" + done + +UnknownText_0x1bd1dd:: + text_from_ram StringBuffer2 + text "'s CARD was" + line "listed as no.@" + deciram StringBuffer1, 1, 2 + text "." + prompt + +UnknownText_0x1bd201:: + text "Starting link." + done + +UnknownText_0x1bd211:: + text "Link terminated." + done + +UnknownText_0x1bd223:: + text "Closing link." + done + +UnknownText_0x1bd232:: + text "Clear the time" + line "limit?" + done + +UnknownText_0x1bd249:: + text "The time limit was" + line "cleared." + done + +UnknownText_0x1bd266:: + text "Pick which packet" + line "as an error?" + done + +UnknownText_0x1bd286:: + text "Trading @" + text_from_ram StringBuffer2 + text "" + line "for @" + text_from_ram StringBuffer1 + text "…" + done + +UnknownText_0x1bd2a0:: + text "Obtained the" + line "VOLTORBBADGE!" + done + +UnknownText_0x1bd2bc:: + text "Which floor?" + done + +UnknownText_0x1bd2ca:: + text "ANNOUNCER: BEEEP!" + + para "Time's up!" + done + +UnknownText_0x1bd2e7:: + text "ANNOUNCER: The" + line "Contest is over!" + done + +UnknownText_0x1bd308:: + text "REPEL's effect" + line "wore off." + done + +UnknownText_0x1bd321:: + text "<PLAYER> found" + line "@" + text_from_ram StringBuffer3 + text "!" + done + +UnknownText_0x1bd331:: + text "But <PLAYER> has" + line "no space left…" + done + +UnknownText_0x1bd34b:: + text "I just saw some" + line "rare @" + text_from_ram StringBuffer1 + text " in" + cont "@" + text_from_ram StringBuffer2 + text "." + + para "I'll call you if I" + line "see another rare" + cont "#MON, OK?" + prompt + +UnknownText_0x1bd39e:: + text "SAVING RECORD…" + line "DON'T TURN OFF!" + done + +UnknownText_0x1bd3be:: + text_from_ram PlayerName + text " received" + line "@" + text_from_ram StringBuffer1 + text "!@" + sound_item + text_waitbutton + db "@@" + +UnknownText_0x1bd3d7:: + text "You have no coins." + prompt + +UnknownText_0x1bd3eb:: + text "You don't have a" + line "COIN CASE." + prompt + +UnknownText_0x1bd407:: + text "OK, connect the" + line "Game Link Cable." + prompt + +UnknownText_0x1bd429:: + text "<PLAYER> traded" + line "@" + text_from_ram wMonOrItemNameBuffer + text " for" + cont "@" + text_from_ram StringBuffer2 + text ".@@" + +UnknownText_0x1bd445:: + sound_dex_fanfare_80_109 + interpret_data + db "@@" + +UnknownText_0x1bd449:: + text "I collect #MON." + line "Do you have" + cont "@" + text_from_ram StringBuffer1 + text "?" + + para "Want to trade it" + line "for my @" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd48c:: + text "You don't want to" + line "trade? Aww…" + done + +UnknownText_0x1bd4aa:: + text "Huh? That's not" + line "@" + text_from_ram StringBuffer1 + text ". " + cont "What a letdown…" + done + +UnknownText_0x1bd4d2:: + text "Yay! I got myself" + line "@" + text_from_ram StringBuffer1 + text "!" + cont "Thanks!" + done + +UnknownText_0x1bd4f4:: + text "Hi, how's my old" + line "@" + text_from_ram StringBuffer2 + text " doing?" + done + +UnknownText_0x1bd512:: + text "Hi, I'm looking" + line "for this #MON." + + para "If you have" + line "@" + text_from_ram StringBuffer1 + text ", would" + + para "you trade it for" + line "my @" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd565:: + text "You don't have" + line "one either?" + + para "Gee, that's really" + line "disappointing…" + done + +UnknownText_0x1bd5a1:: + text "You don't have" + line "@" + text_from_ram StringBuffer1 + text "? That's" + cont "too bad, then." + done + +UnknownText_0x1bd5cc:: + text "Great! Thank you!" + + para "I finally got" + line "@" + text_from_ram StringBuffer1 + text "." + done + +UnknownText_0x1bd5f4:: + text "Hi! The @" + text_from_ram wMonOrItemNameBuffer + text "" + line "you traded me is" + cont "doing great!" + done + +UnknownText_0x1bd621:: + text_from_ram wMonOrItemNameBuffer + text "'s cute," + line "but I don't have" + + para "it. Do you have" + line "@" + text_from_ram StringBuffer1 + text "?" + + para "Want to trade it" + line "for my @" + text_from_ram StringBuffer2 + text "?" + done + +UnknownText_0x1bd673:: + text "You don't want to" + line "trade? Oh, darn…" + done + +UnknownText_0x1bd696:: + text "That's not" + line "@" + text_from_ram StringBuffer1 + text "." + + para "Please trade with" + line "me if you get one." + done + +UnknownText_0x1bd6cd:: + text "Wow! Thank you!" + line "I always wanted" + cont "@" + text_from_ram wMonOrItemNameBuffer + text "!" + done + +UnknownText_0x1bd6f5:: + text "How is that" + line "@" + text_from_ram StringBuffer2 + text " I" + cont "traded you doing?" + + para "Your @" + text_from_ram wMonOrItemNameBuffer + text "'s" + line "so cute!" + done + +UnknownText_0x1bd731:: + text "Uh? What happened?" + done + +UnknownText_0x1bd745:: + text "Trading is so odd…" + + para "I still have a lot" + line "to learn about it." + done + +UnknownText_0x1bd77f:: + text "Wow, that's a cute" + line "#MON." + + para "Where did you get" + line "it?" + + para "…" + + para "So, you're leaving" + line "on an adventure…" + + para "OK!" + line "I'll help too." + + para "But what can I do" + line "for you?" + + para "I know! I'll save" + line "money for you." + + para "On a long journey," + line "money's important." + + para "Do you want me to" + line "save your money?" + done + +UnknownText_0x1bd868:: + text "OK, I'll take care" + line "of your money." + + para "<......><......><......>" + prompt + +UnknownText_0x1bd88e:: + text "Be careful." + + para "#MON are your" + line "friends. You need" + cont "to work as a team." + + para "Now, go on!" + done + +UnknownText_0x1bd8da:: + text "Hi! Welcome home!" + line "You're trying very" + cont "hard, I see." + + para "I've kept your" + line "room tidy." + + para "Or is this about" + line "your money?" + done + +UnknownText_0x1bd942:: + text "What do you want" + line "to do?" + done + +UnknownText_0x1bd95b:: + text "How much do you" + line "want to save?" + done + +UnknownText_0x1bd97a:: + text "How much do you" + line "want to take?" + done + +UnknownText_0x1bd999:: + text "Do you want to" + line "save some money?" + done + +UnknownText_0x1bd9ba:: + text "You haven't saved" + line "that much." + prompt + +UnknownText_0x1bd9d7:: + text "You can't take" + line "that much." + prompt + +UnknownText_0x1bd9f1:: + text "You don't have" + line "that much." + prompt + +UnknownText_0x1bda0b:: + text "You can't save" + line "that much." + prompt + +UnknownText_0x1bda25:: + text "OK, I'll save your" + line "money. Trust me!" + + para "<PLAYER>, stick" + line "with it!" + done + +UnknownText_0x1bda5b:: + text "Your money's safe" + line "here! Get going!" + done + +UnknownText_0x1bda7e:: + text "<PLAYER>, don't" + line "give up!" + done + +UnknownText_0x1bda90:: + text "Just do what" + line "you can." + done + +UnknownText_0x1bdaa7:: + text "" + done + +UnknownText_0x1bdaa9:: + text "I'm the DAY-CARE" + line "MAN. Want me to" + cont "raise a #MON?" + done + +UnknownText_0x1bdad8:: + text "I'm the DAY-CARE" + line "MAN. Do you know" + cont "about EGGS?" + + para "I was raising" + line "#MON with my" + cont "wife, you see." + + para "We were shocked to" + line "find an EGG!" + + para "How incredible is" + line "that?" + + para "So, want me to" + line "raise a #MON?" + done + +UnknownText_0x1bdb85:: + text "I'm the DAY-CARE" + line "LADY." + + para "Should I raise a" + line "#MON for you?" + done + +UnknownText_0x1bdbbb:: + text "I'm the DAY-CARE" + line "LADY. Do you know" + cont "about EGGS?" + + para "My husband and I" + line "were raising some" + cont "#MON, you see." + + para "We were shocked to" + line "find an EGG!" + + para "How incredible" + line "could that be?" + + para "Should I raise a" + line "#MON for you?" + done + +UnknownText_0x1bdc79:: + text "What should I" + line "raise for you?" + prompt + +UnknownText_0x1bdc97:: + text "Oh? But you have" + line "just one #MON." + prompt + +UnknownText_0x1bdcb8:: + text "Sorry, but I can't" + line "accept an EGG." + prompt + +UnknownText_0x1bdcda:: + text "Remove MAIL before" + line "you come see me." + prompt + +UnknownText_0x1bdcff:: + text "If you give me" + line "that, what will" + cont "you battle with?" + prompt + +UnknownText_0x1bdd30:: + text "OK. I'll raise" + line "your @" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1bdd4b:: + text "Come back for it" + line "later." + done + +UnknownText_0x1bdd64:: + text "Are we geniuses or" + line "what? Want to see" + cont "your @" + text_from_ram StringBuffer1 + text "?" + done + +UnknownText_0x1bdd96:: + text "Your @" + text_from_ram StringBuffer1 + text "" + line "has grown a lot." + + para "By level, it's" + line "grown by @" + deciram StringBuffer2 + 1, 1, 3 + text "." + + para "If you want your" + line "#MON back, it" + cont "will cost ¥@" + deciram StringBuffer2 + 2, 3, 4 + text "." + done + +UnknownText_0x1bde04:: + text "Perfect! Here's" + line "your #MON." + prompt + +UnknownText_0x1bde1f:: + text "<PLAYER> got back" + line "@" + text_from_ram StringBuffer1 + text "." + prompt + +UnknownText_0x1bde32:: + text "Huh? Back already?" + line "Your @" + text_from_ram StringBuffer1 + text "" + para "needs a little" + line "more time with us." + + para "If you want your" + line "#MON back, it" + cont "will cost ¥100." + done + +UnknownText_0x1bdea2:: + text "You have no room" + line "for it." + prompt + +UnknownText_0x1bdebc:: + text "You don't have" + line "enough money." + prompt + +UnknownText_0x1bded9:: + text "Oh, fine then." + prompt + +UnknownText_0x1bdee9:: + text "Come again." + done + +UnknownText_0x1bdef6:: + text "Not yet…" + done + +UnknownText_0x1bdf00:: + text "Ah, it's you!" + + para "We were raising" + line "your #MON, and" + + para "my goodness, were" + line "we surprised!" + + para "Your #MON had" + line "an EGG!" + + para "We don't know how" + line "it got there, but" + + para "your #MON had" + line "it. You want it?" + done + +UnknownText_0x1bdfa5:: + text "<PLAYER> received" + line "the EGG!" + done + +UnknownText_0x1bdfba:: + text "Take good care of" + line "it." + done + +UnknownText_0x1bdfd1:: + text "Well then, I'll" + line "keep it. Thanks!" + done + +UnknownText_0x1bdff2:: + text "You have no room" + line "in your party." + cont "Come back later." + done + +UnknownText_0x1be024:: + text "Which #MON" + line "should I photo-" + cont "graph?" + prompt + +UnknownText_0x1be047:: + text "All righty. Hold" + line "still for a bit." + prompt + +UnknownText_0x1be06a:: + text "Presto! All done." + line "Come again, OK?" + done |