diff options
Diffstat (limited to 'data/phone/text/trainers.asm')
-rw-r--r-- | data/phone/text/trainers.asm | 1991 |
1 files changed, 1991 insertions, 0 deletions
diff --git a/data/phone/text/trainers.asm b/data/phone/text/trainers.asm new file mode 100644 index 000000000..e5dcccddf --- /dev/null +++ b/data/phone/text/trainers.asm @@ -0,0 +1,1991 @@ +UnknownText_0x1b4dc5: ; 0x1b4dc5 + text "Hello. This is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Good morning," + line "<PLAY_G>!" + done + +UnknownText_0x1b4ded: ; 0x1b4ded + text "Hello. This is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "How's it going," + line "<PLAY_G>?" + done + +UnknownText_0x1b4e16: ; 0x1b4e16 + text "Hello. This is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Good evening," + line "<PLAY_G>!" + done + +UnknownText_0x1b4e3e: ; 0x1b4e3e + text "<PLAY_G>, good" + line "morning!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b4e72: ; 0x1b4e72 + text "<PLAY_G>, howdy!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "Isn't it nice out?" + done + +UnknownText_0x1b4e9e: ; 0x1b4e9e + text "<PLAY_G>, good" + line "evening!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "Got a minute?" + done + +UnknownText_0x1b4ecd: ; 0x1b4ecd + text "How are your" + line "#MON doing?" + + para "My @" + text_from_ram wStringBuffer4 + text " is" + line "so curious, it's a" + + para "problem. Maybe" + line "it's like me…" + done + +UnknownText_0x1b4f21: ; 0x1b4f21 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh! Good morning," + line "<PLAYER>." + done + +UnknownText_0x1b4f4d: ; 0x1b4f4d + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh! Good day," + line "<PLAYER>." + done + +UnknownText_0x1b4f75: ; 0x1b4f75 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh! Good evening," + line "<PLAYER>." + done + +UnknownText_0x1b4fa1: ; 0x1b4fa1 + text "Hello, <PLAYER>." + line "Good morning." + + para "This is @" + text_from_ram wStringBuffer3 + text "." + line "Were you asleep?" + done + +UnknownText_0x1b4fda: ; 0x1b4fda + text "Hi, <PLAYER>." + line "This is @" + text_from_ram wStringBuffer3 + text "." + + para "How are you doing?" + done + +UnknownText_0x1b5004: ; 0x1b5004 + text "Hi, <PLAYER>." + line "This is @" + text_from_ram wStringBuffer3 + text "." + + para "Were you awake?" + done + +UnknownText_0x1b502b: ; 0x1b502b + text "Keeping your" + line "#MON happy?" + + para "My @" + text_from_ram wStringBuffer4 + text " is" + line "healthy. It eats a" + cont "lot every day." + done + +UnknownText_0x1b5073: ; 0x1b5073 + text "Yeah, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Huh? What's up," + line "<PLAYER>?" + done + +UnknownText_0x1b509b: ; 0x1b509b + text "Yeah, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Huh? What's up" + line "<PLAYER>?" + done + +UnknownText_0x1b50c2: ; 0x1b50c2 + text "Yeah, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Huh? What's up" + line "<PLAYER>?" + done + +UnknownText_0x1b50e9: ; 0x1b50e9 + text "Yo, <PLAYER>!" + line "You awake?" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "!" + line "How's it going?" + done + +UnknownText_0x1b511a: ; 0x1b511a + text "Yo, <PLAYER>! You" + line "free right now?" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "!" + line "How's it going?" + done + +UnknownText_0x1b5154: ; 0x1b5154 + text "Yo, <PLAYER>!" + line "Were you asleep?" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "!" + line "How's it going?" + done + +UnknownText_0x1b518b: ; 0x1b518b + text "How are your" + line "#MON doing?" + + para "My #MON are a" + line "bit too energetic." + + para "@" + text_from_ram wStringBuffer4 + text "," + line "especially." + + para "Every time it" + line "spots a trainer," + cont "it has to battle." + + para "It gets to be a" + line "bit much for me!" + done + +UnknownText_0x1b522b: ; 0x1b522b + text "My @" + text_from_ram wStringBuffer4 + text "'s" + line "looking tougher" + cont "than ever." + + para "It looks even" + line "tougher than me!" + done + +UnknownText_0x1b5270: ; 0x1b5270 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text " speaking…" + + para "Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b52a5: ; 0x1b52a5 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text " speaking…" + + para "Hi, <PLAY_G>!" + done + +UnknownText_0x1b52cc: ; 0x1b52cc + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text " speaking…" + + para "Hi, <PLAY_G>!" + line "Good evening!" + done + +UnknownText_0x1b5301: ; 0x1b5301 + text "<PLAY_G>, good" + line "morning!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b5335: ; 0x1b5335 + text "Hi, <PLAY_G>!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b535f: ; 0x1b535f + text "<PLAY_G>, good" + line "evening!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "How are you doing?" + done + +UnknownText_0x1b5393: ; 0x1b5393 + text "How are your" + line "#MON doing?" + + para "My @" + text_from_ram wStringBuffer4 + text "'s" + line "doing as great as" + cont "ever." + + para "Let's keep at it" + line "and become #MON" + cont "CHAMPS!" + done + +UnknownText_0x1b53f7: ; 0x1b53f7 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh, <PLAY_G>." + line "Good morning." + + para "" + done + +UnknownText_0x1b5424: ; 0x1b5424 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh. Hi, <PLAY_G>." + done + +UnknownText_0x1b5446: ; 0x1b5446 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh, <PLAY_G>." + line "Good evening." + done + +UnknownText_0x1b5472: ; 0x1b5472 + text "Good morning," + line "<PLAY_G>!" + + para "This is @" + text_from_ram wStringBuffer3 + text "." + line "Were you sleeping?" + done + +UnknownText_0x1b54a6: ; 0x1b54a6 + text "<PLAY_G>, hi!" + line "This is @" + text_from_ram wStringBuffer3 + text "." + + para "Do you have some" + line "time?" + done + +UnknownText_0x1b54d4: ; 0x1b54d4 + text "Hi, <PLAY_G>." + line "Good evening." + + para "This is @" + text_from_ram wStringBuffer3 + text "." + + para "I hope you were" + line "awake." + done + +UnknownText_0x1b5510: ; 0x1b5510 + text "Are you the kind" + line "of person who goes" + + para "to #MON CENTERS" + line "often?" + + para "I go every day." + line "Watching out for" + + para "the health of your" + line "#MON is a basic" + + para "part of being a" + line "#MON trainer." + done + +UnknownText_0x1b55ae: ; 0x1b55ae + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, <PLAY_G>?" + line "Good morning!" + done + +UnknownText_0x1b55da: ; 0x1b55da + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, <PLAY_G>? Hi!" + done + +UnknownText_0x1b55fc: ; 0x1b55fc + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, <PLAY_G>?" + line "Good evening!" + done + +UnknownText_0x1b5628: ; 0x1b5628 + text "Oh, <PLAY_G>?" + + para "Tweet! Yeah, it's" + line "me, @" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b564c: ; 0x1b564c + text "Oh, <PLAY_G>?" + + para "Tweet! Yeah, it's" + line "me, @" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b5670: ; 0x1b5670 + text "Oh, <PLAY_G>?" + + para "Tweet! Yeah, it's" + line "me, @" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b5694: ; 0x1b5694 + text "Are your #MON" + line "still cooking?" + + para "My @" + text_from_ram wStringBuffer4 + text " has" + line "too much energy." + + para "Once it takes off," + line "it won't come back" + cont "for a while." + done + +UnknownText_0x1b5702: ; 0x1b5702 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh. Hi, <PLAYER>." + line "What's up?" + done + +UnknownText_0x1b572e: ; 0x1b572e + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, hi, <PLAYER>," + line "what's up?" + done + +UnknownText_0x1b575a: ; 0x1b575a + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, hi, <PLAYER>," + line "what's up?" + done + +UnknownText_0x1b5786: ; 0x1b5786 + text "You're slow! Hurry" + line "up and answer!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b57b7: ; 0x1b57b7 + text "You're slow! Hurry" + line "up and answer!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b57e8: ; 0x1b57e8 + text "You're slow! Hurry" + line "up and answer!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b5819: ; 0x1b5819 + text "Hey, how are your" + line "#MON doing?" + + para "What? Great?" + line "I see…" + + para "What? My #MON?" + + para "Of course they're" + line "doing great! What" + + para "kind of a question" + line "is that?" + done + +UnknownText_0x1b589a: ; 0x1b589a + text "Hi, @" + text_from_ram wStringBuffer3 + text " here!" + + para "Oh, <PLAYER>? You" + line "doing well?" + done + +UnknownText_0x1b58c2: ; 0x1b58c2 + text "Hi, @" + text_from_ram wStringBuffer3 + text " here!" + + para "Oh, <PLAYER>? You" + line "doing well?" + done + +UnknownText_0x1b58ea: ; 0x1b58ea + text "Hi, @" + text_from_ram wStringBuffer3 + text " here!" + + para "Oh, <PLAYER>? You" + line "doing well?" + done + +UnknownText_0x1b5912: ; 0x1b5912 + text "Yo, <PLAYER>!" + line "How're you doing?" + + para "This is @" + text_from_ram wStringBuffer3 + text "," + line "got a minute?" + done + +UnknownText_0x1b5948: ; 0x1b5948 + text "Yo, <PLAYER>! How's" + line "it going?" + + para "This is @" + text_from_ram wStringBuffer3 + text "." + line "Got a minute?" + done + +UnknownText_0x1b597c: ; 0x1b597c + text "Yo, <PLAYER>!" + line "How're you doing?" + + para "This is @" + text_from_ram wStringBuffer3 + text "," + line "got a minute?" + done + +UnknownText_0x1b59b2: ; 0x1b59b2 + text "How are your" + line "#MON doing?" + + para "My @" + text_from_ram wStringBuffer4 + text "'s" + line "raring to go, just" + cont "like always." + + para "It's the only one" + line "I have. I'm going" + + para "to become a great" + line "trainer with it!" + done + +UnknownText_0x1b5a3b: ; 0x1b5a3b + text "Hello? This is" + line "@" + text_from_ram wStringBuffer3 + text " speaking." + + para "Oh. Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b5a74: ; 0x1b5a74 + text "Hello? This is" + line "@" + text_from_ram wStringBuffer3 + text " speaking." + + para "Oh, hi, <PLAY_G>!" + done + +UnknownText_0x1b5a9f: ; 0x1b5a9f + text "Hello? This is" + line "@" + text_from_ram wStringBuffer3 + text " speaking." + + para "Oh, hi, <PLAY_G>!" + line "Good evening!" + done + +UnknownText_0x1b5ad8: ; 0x1b5ad8 + text "<PLAY_G>, good" + line "morning!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "Isn't it nice out?" + done + +UnknownText_0x1b5b0b: ; 0x1b5b0b + text "<PLAY_G>, howdy!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "Isn't it nice out?" + done + +UnknownText_0x1b5b37: ; 0x1b5b37 + text "Good evening," + line "<PLAY_G>!" + + para "It's me, @" + text_from_ram wStringBuffer3 + text "." + line "Were you awake?" + done + +UnknownText_0x1b5b68: ; 0x1b5b68 + text "How are your" + line "#MON doing?" + + para "My #MON have" + line "too much energy to" + + para "burn. It gets to" + line "be a problem." + + para "Of all my #MON," + line "@" + text_from_ram wStringBuffer4 + text " is the" + cont "hardest to handle." + + para "Working with it is" + line "exhausting." + done + +UnknownText_0x1b5c10: ; 0x1b5c10 + text "Yes? Ah, <PLAY_G>." + + para "You're courteous" + line "enough to state" + + para "your name when you" + line "call on the phone." + done + +UnknownText_0x1b5c63: ; 0x1b5c63 + text "Yes? Ah, <PLAY_G>." + + para "You're courteous" + line "enough to state" + + para "your name when you" + line "call on the phone." + done + +UnknownText_0x1b5cb6: ; 0x1b5cb6 + text "Yes? Ah, <PLAY_G>." + + para "You're courteous" + line "enough to state" + + para "your name when you" + line "call on the phone." + done + +UnknownText_0x1b5d09: ; 0x1b5d09 + text "Hiya, it's Uncle" + line "@" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b5d21: ; 0x1b5d21 + text "Hiya, it's Uncle" + line "@" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b5d39: ; 0x1b5d39 + text "Hiya, it's Uncle" + line "@" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b5d51: ; 0x1b5d51 + text "Are you taking" + line "good care of your" + + para "#MON? You have" + line "to be good to your" + cont "partners!" + done + +UnknownText_0x1b5d9f: ; 0x1b5d9f + text "Hello, @" + text_from_ram wStringBuffer3 + text_start + line "speaking." + + para "Oh, <PLAY_G>." + line "Good morning." + done + +UnknownText_0x1b5dcc: ; 0x1b5dcc + text "Hello, @" + text_from_ram wStringBuffer3 + text_start + line "speaking." + + para "Oh, <PLAY_G>." + line "How are you?" + done + +UnknownText_0x1b5df8: ; 0x1b5df8 + text "Hello, @" + text_from_ram wStringBuffer3 + text_start + line "speaking." + + para "Oh, <PLAY_G>." + line "Good evening." + done + +UnknownText_0x1b5e25: ; 0x1b5e25 + text "Good morning," + line "<PLAY_G>." + + para "This is @" + text_from_ram wStringBuffer3 + text "." + line "Were you sleeping?" + done + +UnknownText_0x1b5e59: ; 0x1b5e59 + text "Hi, <PLAY_G>." + line "This is @" + text_from_ram wStringBuffer3 + text "." + + para "How are things" + line "going for you?" + done + +UnknownText_0x1b5e8e: ; 0x1b5e8e + text "Good evening," + line "<PLAY_G>." + + para "This is @" + text_from_ram wStringBuffer3 + text "." + line "Are you awake?" + done + +UnknownText_0x1b5ebe: ; 0x1b5ebe + text "I had some time," + line "so I called you." + + para "So anyway, how are" + line "your #MON?" + + para "Me, I take my" + line "@" + text_from_ram wStringBuffer4 + text " to the" + + para "#MON CENTER in" + line "VIOLET every day," + + para "so it's doing just" + line "fantastic!" + + para "I'm friends with" + line "the receptionist!" + done + +UnknownText_0x1b5f7a: ; 0x1b5f7a + text "Yeah, @" + text_from_ram wStringBuffer3 + text " the" + line "HIKER here." + + para "Ah, <PLAYER>!" + done + +UnknownText_0x1b5f9e: ; 0x1b5f9e + text "Yeah, @" + text_from_ram wStringBuffer3 + text " the" + line "HIKER here." + + para "Ah, <PLAYER>," + line "right?" + done + +UnknownText_0x1b5fc9: ; 0x1b5fc9 + text "Yeah, @" + text_from_ram wStringBuffer3 + text " the" + line "HIKER here." + + para "Ah, <PLAYER>, isn't" + line "it?" + done + +UnknownText_0x1b5ff6: ; 0x1b5ff6 + text "Yo, <PLAYER>?" + + para "This is @" + text_from_ram wStringBuffer3 + text_start + line "the HIKER!" + done + +UnknownText_0x1b6017: ; 0x1b6017 + text "Hey, is this" + line "<PLAYER>?" + + para "This is @" + text_from_ram wStringBuffer3 + text_start + line "the HIKER!" + done + +UnknownText_0x1b6041: ; 0x1b6041 + text "<PLAYER>, you still" + line "awake?" + + para "This is @" + text_from_ram wStringBuffer3 + text_start + line "the HIKER!" + done + +UnknownText_0x1b606f: ; 0x1b606f + text "Are your #MON" + line "as feisty as ever?" + + para "My @" + text_from_ram wStringBuffer4 + text " and" + line "me--we have energy" + + para "to burn. We hike" + line "up mountains every" + + para "day to work out" + line "all our energy." + done + +UnknownText_0x1b60f5: ; 0x1b60f5 + text "Yes? This is" + line "@" + text_from_ram wStringBuffer3 + text " speaking." + + para "Hey, <PLAY_G>!" + done + +UnknownText_0x1b611b: ; 0x1b611b + text "Yes? This is" + line "@" + text_from_ram wStringBuffer3 + text " speaking." + + para "This must be" + line "<PLAY_G>." + done + +UnknownText_0x1b6149: ; 0x1b6149 + text "Yes? This is" + line "@" + text_from_ram wStringBuffer3 + text " speaking." + + para "Ah, <PLAY_G>!" + done + +UnknownText_0x1b616e: ; 0x1b616e + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "<PLAY_G>, right?" + done + +UnknownText_0x1b618f: ; 0x1b618f + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "<PLAY_G>, what are" + line "you doing?" + done + +UnknownText_0x1b61bd: ; 0x1b61bd + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "<PLAY_G>, sorry to" + line "call you so late." + done + +UnknownText_0x1b61f2: ; 0x1b61f2 + text "How do you raise" + line "your #MON?" + + para "I do all sorts" + line "of things, like" + + para "leaving them in" + line "DAY-CARE and" + + para "toughening them up" + line "with items." + done + +UnknownText_0x1b626a: ; 0x1b626a + text "Hello? This is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b6296: ; 0x1b6296 + text "Hello? This is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, <PLAY_G>!" + line "Hi, how are you?" + done + +UnknownText_0x1b62c5: ; 0x1b62c5 + text "Hello? This is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, <PLAY_G>!" + line "Good evening!" + done + +UnknownText_0x1b62f1: ; 0x1b62f1 + text "<PLAY_G>?" + + para "It's @" + text_from_ram wStringBuffer3 + text "." + line "Good morning!" + done + +UnknownText_0x1b630e: ; 0x1b630e + text "<PLAY_G>?" + + para "It's @" + text_from_ram wStringBuffer3 + text ". Is" + line "this a bad time?" + done + +UnknownText_0x1b6331: ; 0x1b6331 + text "<PLAY_G>?" + + para "It's @" + text_from_ram wStringBuffer3 + text "." + line "Got time to chat?" + done + +UnknownText_0x1b6352: ; 0x1b6352 + text "Are your #MON" + line "still tough?" + + para "I train every day" + line "with @" + text_from_ram wStringBuffer4 + text "." + done + +UnknownText_0x1b638c: ; 0x1b638c + text "Hello? @" + text_from_ram wStringBuffer3 + text_start + line "here…" + + para "Hey, <PLAY_G>!" + done + +UnknownText_0x1b63a8: ; 0x1b63a8 + text "Hello? @" + text_from_ram wStringBuffer3 + text_start + line "here…" + + para "Wow, <PLAY_G>!" + done + +UnknownText_0x1b63c4: ; 0x1b63c4 + text "Hello? @" + text_from_ram wStringBuffer3 + text_start + line "here…" + + para "Yippee, <PLAY_G>!" + done + +UnknownText_0x1b63e3: ; 0x1b63e3 + text "Uh, hello." + line "<PLAY_G>?" + + para "It's your pal," + line "@" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b6407: ; 0x1b6407 + text "Uh, hello," + line "<PLAY_G>?" + + para "It's your buddy" + line "@" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b642c: ; 0x1b642c + text "Uh, hello," + line "<PLAY_G>?" + + para "It's your sidekick" + line "@" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b6454: ; 0x1b6454 + text "Yeah, hello." + line "This is @" + text_from_ram wStringBuffer3 + text "." + + para "…Huh, <PLAY_G>? Yo!" + done + +UnknownText_0x1b647e: ; 0x1b647e + text "Yeah, hello, you" + line "got @" + text_from_ram wStringBuffer3 + text "." + + para "…Huh, <PLAY_G>? Yo!" + done + +UnknownText_0x1b64a8: ; 0x1b64a8 + text "Yeah, hello, you" + line "got @" + text_from_ram wStringBuffer3 + text "." + + para "…Huh, <PLAY_G>? Yo!" + done + +UnknownText_0x1b64d2: ; 0x1b64d2 + text "Yeah, hello?" + line "@" + text_from_ram wStringBuffer3 + text " calling." + + para "What are you up" + line "to, <PLAY_G>?" + done + +UnknownText_0x1b6506: ; 0x1b6506 + text "Yeah, hello?" + line "@" + text_from_ram wStringBuffer3 + text " calling." + + para "Where are you now," + line "<PLAY_G>?" + done + +UnknownText_0x1b6539: ; 0x1b6539 + text "Yeah, hello?" + line "@" + text_from_ram wStringBuffer3 + text " calling." + + para "Are you awake now," + line "<PLAY_G>?" + done + +UnknownText_0x1b656c: ; 0x1b656c + text "I bet your #MON" + line "are a lot stronger" + cont "than before." + done + +UnknownText_0x1b659d: ; 0x1b659d + text "Yup, it's @" + text_from_ram wStringBuffer3 + text "!" + + para "Is this <PLAY_G>?" + line "Good morning!" + done + +UnknownText_0x1b65c7: ; 0x1b65c7 + text "Yup, it's @" + text_from_ram wStringBuffer3 + text "!" + + para "Is that <PLAY_G>?" + done + +UnknownText_0x1b65e3: ; 0x1b65e3 + text "Yup, it's @" + text_from_ram wStringBuffer3 + text "!" + + para "Is that <PLAY_G>?" + line "Good evening!" + done + +UnknownText_0x1b660d: ; 0x1b660d + text "Hello! It's me," + line "@" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b6624: ; 0x1b6624 + text "Hello! It's me," + line "@" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b663b: ; 0x1b663b + text "Hello! It's me," + line "@" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b6652: ; 0x1b6652 + text "<PLAY_G>, are you" + line "raising your" + cont "#MON properly?" + + para "I read in a book" + line "that you should" + + para "raise any #MON" + line "you catch with" + cont "love and care." + done + +UnknownText_0x1b66c8: ; 0x1b66c8 + text "Hi, @" + text_from_ram wStringBuffer3 + text " on the" + line "line." + + para "Hey! It's <PLAY_G>!" + done + +UnknownText_0x1b66ec: ; 0x1b66ec + text "Hi, @" + text_from_ram wStringBuffer3 + text " on the" + line "line." + + para "I know!" + line "It's <PLAY_G>!" + done + +UnknownText_0x1b6713: ; 0x1b6713 + text "Hi, @" + text_from_ram wStringBuffer3 + text " on the" + line "line." + + para "<PLAY_G>?" + line "What's up?" + done + +UnknownText_0x1b6738: ; 0x1b6738 + text "Uh, <PLAY_G>?" + + para "It's me!" + line "It's me, @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b6757: ; 0x1b6757 + text "Uh, <PLAY_G>?" + + para "It's me!" + line "It's me, @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b6776: ; 0x1b6776 + text "Uh, <PLAY_G>?" + + para "It's me!" + line "It's me, @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b6795: ; 0x1b6795 + text "My @" + text_from_ram wStringBuffer4 + text " is" + line "so full of energy," + + para "it's a little" + line "scary." + + para "How are your" + line "#MON doing?" + done + +UnknownText_0x1b67e2: ; 0x1b67e2 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b680e: ; 0x1b680e + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Hi, <PLAY_G>, good" + line "day!" + done + +UnknownText_0x1b6836: ; 0x1b6836 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Hi, <PLAY_G>, good" + line "evening!" + done + +UnknownText_0x1b6862: ; 0x1b6862 + text "Hi, <PLAY_G>, good" + line "morning!" + + para "It's @" + text_from_ram wStringBuffer3 + text "." + line "How are you?" + done + +UnknownText_0x1b6890: ; 0x1b6890 + text "Hi, <PLAY_G>, good" + line "day!" + + para "It's @" + text_from_ram wStringBuffer3 + text "." + line "How are you?" + done + +UnknownText_0x1b68ba: ; 0x1b68ba + text "Hi, <PLAY_G>, good" + line "evening!" + + para "It's @" + text_from_ram wStringBuffer3 + text "." + line "How are you?" + done + +UnknownText_0x1b68e8: ; 0x1b68e8 + text "How are your" + line "#MON doing?" + + para "You know PROF.OAK," + line "so of course your" + cont "#MON are fine!" + + para "My #MON are" + line "doing well too." + + para "But then, I am" + line "trying to become a" + + para "#MON professor," + line "so that shouldn't" + cont "be a big surprise." + done + +UnknownText_0x1b69a8: ; 0x1b69a8 + text "Hi, <PLAY_G>?" + + para "Good morning pika." + line "What's up pika?" + done + +UnknownText_0x1b69d2: ; 0x1b69d2 + text "Hi, <PLAY_G>?" + + para "Good day pika," + line "what's up pika?" + done + +UnknownText_0x1b69f8: ; 0x1b69f8 + text "Hi, <PLAY_G>?" + + para "Good evening pika," + line "what's up pika?" + done + +UnknownText_0x1b6a22: ; 0x1b6a22 + text "<PLAY_G> pika, good" + line "morning!" + + para "It's @" + text_from_ram wStringBuffer3 + text ", how" + line "pika are you?" + done + +UnknownText_0x1b6a56: ; 0x1b6a56 + text "<PLAY_G> pika, good" + line "pika day!" + + para "It's @" + text_from_ram wStringBuffer3 + text ", how" + line "pika are you?" + done + +UnknownText_0x1b6a8b: ; 0x1b6a8b + text "<PLAY_G> pika, good" + line "evening!" + + para "It's @" + text_from_ram wStringBuffer3 + text ". Were" + line "you pika awake?" + done + +UnknownText_0x1b6ac2: ; 0x1b6ac2 + text "You have to hear" + line "this! My lovable" + + para "@" + text_from_ram wStringBuffer4 + text " looked" + line "at me and grinned!" + + para "It must be because" + line "our hearts beat" + cont "together as one!" + done + +UnknownText_0x1b6b39: ; 0x1b6b39 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, Good morning," + line "<PLAY_G>." + done + +UnknownText_0x1b6b65: ; 0x1b6b65 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "That voice…" + line "<PLAY_G>, right?" + done + +UnknownText_0x1b6b92: ; 0x1b6b92 + text "Hello, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "This must be" + line "<PLAY_G>!" + done + +UnknownText_0x1b6bb9: ; 0x1b6bb9 + text "Hello!" + line "@" + text_from_ram wStringBuffer3 + text " here…" + + para "Good morning! The" + line "weather's great!" + done + +UnknownText_0x1b6bef: ; 0x1b6bef + text "Hello!" + line "@" + text_from_ram wStringBuffer3 + text " here…" + + para "What a perfect day" + line "for fishing!" + done + +UnknownText_0x1b6c23: ; 0x1b6c23 + text "Hello!" + line "@" + text_from_ram wStringBuffer3 + text " here…" + + para "It's a great night" + line "for fishing!" + done + +UnknownText_0x1b6c56: ; 0x1b6c56 + text "How's your trip" + line "coming along?" + + para "I can't complain" + line "about my fishing!" + done + +UnknownText_0x1b6c96: ; 0x1b6c96 + text "Yes? @" + text_from_ram wStringBuffer3 + text " here…" + + para "Ah, <PLAYER>. What" + line "can I do for you?" + done + +UnknownText_0x1b6cc6: ; 0x1b6cc6 + text "Yes? @" + text_from_ram wStringBuffer3 + text " here…" + + para "Ah, <PLAYER>. What" + line "can I do for you?" + done + +UnknownText_0x1b6cf6: ; 0x1b6cf6 + text "Yes? @" + text_from_ram wStringBuffer3 + text " here…" + + para "Ah, <PLAYER>. What" + line "can I do for you?" + done + +UnknownText_0x1b6d26: ; 0x1b6d26 + text "Hiya, <PLAYER>. How" + line "are you doing?" + + para "Hey! It's me," + line "@" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b6d57: ; 0x1b6d57 + text "Hiya, <PLAYER>, how" + line "are you doing?" + + para "Hey, it's me," + line "@" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b6d88: ; 0x1b6d88 + text "Hiya, <PLAYER>, how" + line "are you doing?" + + para "Hey, it's me," + line "@" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b6db9: ; 0x1b6db9 + text "Oh yeah, I saw you" + line "coming out of a" + + para "#MON CENTER the" + line "other day." + + para "You heal your" + line "#MON regularly," + + para "don't you?" + line "I'm impressed." + + para "Heh, my @" + text_from_ram wStringBuffer4 + text_start + line "is so tough, it" + + para "doesn't need to go" + line "to #MON CENTERS" + cont "often. Heheh!" + done + +UnknownText_0x1b6e7c: ; 0x1b6e7c + text "Yes? This is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh, <PLAY_G>." + line "Good morning." + done + +UnknownText_0x1b6ea6: ; 0x1b6ea6 + text "Yes? This is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh, <PLAY_G>." + line "Hello." + done + +UnknownText_0x1b6ec9: ; 0x1b6ec9 + text "Yes? This is" + line "@" + text_from_ram wStringBuffer3 + text "." + + para "Oh, <PLAY_G>, good" + line "evening." + done + +UnknownText_0x1b6ef3: ; 0x1b6ef3 + text "Is this <PLAY_G>?" + + para "Good morning. This" + line "is @" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b6f1c: ; 0x1b6f1c + text "Is this <PLAY_G>?" + + para "Hi, it's @" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b6f37: ; 0x1b6f37 + text "Is this <PLAY_G>?" + + para "Good evening. This" + line "is @" + text_from_ram wStringBuffer3 + text "." + done + +UnknownText_0x1b6f60: ; 0x1b6f60 + text "Are your #MON" + line "doing well?" + + para "I hope you take" + line "them to a #MON" + cont "CENTER every day." + + para "Don't push them" + line "too hard." + + para "My @" + text_from_ram wStringBuffer4 + text " is" + line "cute and lively" + + para "precisely because" + line "I take it to a" + + para "#MON CENTER" + line "every day." + done + +UnknownText_0x1b7019: ; 0x1b7019 + text "Yes, hello?" + line "@" + text_from_ram wStringBuffer3 + text " here!" + + para "Morning, <PLAY_G>!" + + para "Are you using bird" + line "#MON?" + done + +UnknownText_0x1b7057: ; 0x1b7057 + text "Yes, hello?" + line "@" + text_from_ram wStringBuffer3 + text " here!" + + para "Hi, <PLAY_G>!" + + para "Are your bird" + line "#MON flying?" + done + +UnknownText_0x1b7092: ; 0x1b7092 + text "Yes, hello?" + line "@" + text_from_ram wStringBuffer3 + text " here!" + + para "Evening, <PLAY_G>!" + line "Are you letting" + + para "your bird #MON" + line "see some action?" + done + +UnknownText_0x1b70e7: ; 0x1b70e7 + text "Good morning," + line "<PLAY_G>!" + + para "It's @" + text_from_ram wStringBuffer3 + text "!" + line "Good morning!" + done + +UnknownText_0x1b7112: ; 0x1b7112 + text "Hi, <PLAY_G>!" + + para "It's @" + text_from_ram wStringBuffer3 + text "!" + line "Remember me?" + done + +UnknownText_0x1b7132: ; 0x1b7132 + text "Good evening," + line "<PLAY_G>!" + + para "It's @" + text_from_ram wStringBuffer3 + text "!" + line "Are you free now?" + done + +UnknownText_0x1b7161: ; 0x1b7161 + text "Are you and your" + line "#MON fine?" + + para "My @" + text_from_ram wStringBuffer4 + text_start + line "looks like it will" + + para "get tough enough" + line "to face and beat" + + para "the legendary bird" + line "#MON!" + done + +UnknownText_0x1b71d5: ; 0x1b71d5 + text "Hello, you have" + line "reached @" + text_from_ram wStringBuffer3 + text "…" + + para "Ah, <PLAY_G>." + done + +UnknownText_0x1b71fc: ; 0x1b71fc + text "Hello, you have" + line "reached @" + text_from_ram wStringBuffer3 + text "…" + + para "Ah, <PLAY_G>, is" + line "it?" + done + +UnknownText_0x1b722a: ; 0x1b722a + text "Hello, you have" + line "reached @" + text_from_ram wStringBuffer3 + text "…" + + para "Ah, if it isn't" + line "<PLAY_G>." + done + +UnknownText_0x1b725c: ; 0x1b725c + text "Ah, it's @" + text_from_ram wStringBuffer3 + text "…" + + para "Have you got a" + line "moment?" + done + +UnknownText_0x1b7283: ; 0x1b7283 + text "Ah, it's @" + text_from_ram wStringBuffer3 + text "…" + + para "Can you talk now?" + done + +UnknownText_0x1b72a5: ; 0x1b72a5 + text "Ah, it's @" + text_from_ram wStringBuffer3 + text "…" + + para "Sorry for calling" + line "so late." + done + +UnknownText_0x1b72d0: ; 0x1b72d0 + text "Have your #MON" + line "grown any?" + + para "My @" + text_from_ram wStringBuffer4 + text " has" + line "grown quite a bit." + done + +UnknownText_0x1b730b: ; 0x1b730b + text_from_ram wStringBuffer3 + text " here…" + + para "<PLAYER>! Beautiful" + line "morning, hey?" + done + +UnknownText_0x1b7331: ; 0x1b7331 + text_from_ram wStringBuffer3 + text " here…" + + para "<PLAYER>! Beautiful" + line "weather, hey?" + done + +UnknownText_0x1b7357: ; 0x1b7357 + text_from_ram wStringBuffer3 + text " here…" + + para "<PLAYER>! Beautiful" + line "moonlight, hey?" + done + +UnknownText_0x1b737f: ; 0x1b737f + text "Hey, <PLAYER>!" + line "This is @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b7397: ; 0x1b7397 + text "Hey, <PLAYER>!" + line "This is @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b73af: ; 0x1b73af + text "Hey, <PLAYER>!" + line "This is @" + text_from_ram wStringBuffer3 + text "!" + done + +UnknownText_0x1b73c7: ; 0x1b73c7 + text "Yup, yup!" + line "It's @" + text_from_ram wStringBuffer3 + text "!" + + para "Hah, and here's" + line "<PLAY_G>!" + done + +UnknownText_0x1b73ef: ; 0x1b73ef + text "Yup, yup!" + line "It's @" + text_from_ram wStringBuffer3 + text "!" + + para "Hah, and here's" + line "<PLAY_G>!" + done + +UnknownText_0x1b7417: ; 0x1b7417 + text "Yup, yup!" + line "It's @" + text_from_ram wStringBuffer3 + text "!" + + para "Hah, and here's" + line "<PLAY_G>!" + done + +UnknownText_0x1b743f: ; 0x1b743f + text "<PLAY_G>, it's" + line "@" + text_from_ram wStringBuffer3 + text "!" + + para "Have you had a" + line "proper breakfast?" + done + +UnknownText_0x1b746f: ; 0x1b746f + text "<PLAY_G>, it's" + line "@" + text_from_ram wStringBuffer3 + text "!" + + para "Have you had a" + line "proper lunch?" + done + +UnknownText_0x1b749b: ; 0x1b749b + text "<PLAY_G>, it's" + line "@" + text_from_ram wStringBuffer3 + text "!" + + para "Have you had a" + line "proper dinner?" + done + +UnknownText_0x1b74c8: ; 0x1b74c8 + text "Are your #MON" + line "looking good?" + + para "My @" + text_from_ram wStringBuffer4 + text " and" + line "me--we're looking" + + para "mighty dandy!" + line "Hahahah!" + done + +UnknownText_0x1b751a: ; 0x1b751a + text "Yes, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh. Hi, <PLAY_G>!" + line "Good morning!" + done + +UnknownText_0x1b7548: ; 0x1b7548 + text "Yes, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, hi, <PLAY_G>!" + line "Yahoo!" + done + +UnknownText_0x1b756f: ; 0x1b756f + text "Yes, this is" + line "@" + text_from_ram wStringBuffer3 + text "…" + + para "Oh, hi, <PLAY_G>!" + done + +UnknownText_0x1b758f: ; 0x1b758f + text "<PLAY_G>!" + + para "It's @" + text_from_ram wStringBuffer3 + text "!" + line "Good morning!" + done + +UnknownText_0x1b75ac: ; 0x1b75ac + text "<PLAY_G>!" + + para "It's @" + text_from_ram wStringBuffer3 + text "!" + line "Working hard?" + done + +UnknownText_0x1b75c9: ; 0x1b75c9 + text "<PLAY_G>!" + + para "It's @" + text_from_ram wStringBuffer3 + text "!" + line "Were you up?" + done + +UnknownText_0x1b75e5: ; 0x1b75e5 + text "Are you raising" + line "your #MON?" + + para "Hey, @" + text_from_ram wStringBuffer3 + text "'s" + line "@" + text_from_ram wStringBuffer4 + text " is" + cont "looking good!" + done + +UnusedPhoneText: ; 0x1b7624 + text "Good morning." + done |